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Casino proximity, visit frequency, and gambling problems 赌场附近,访问频率,赌博问题
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-02-10 DOI: 10.1080/14459795.2022.2035423
Kahlil S. Philander, Nassim Tabri, Richard Wood, Michael J. A. Wohl
ABSTRACT The geospatial impact of casinos on gambling problems is poorly understood, despite its importance to policy decisions. In this study, we propose a conceptual model to describe how access relates to gambling problems and we test whether access convenience increases risk. We collect a large sample of Canadian gamblers (n = 6,234) and geolocate each individual relative to domestic casino locations (N = 110), using their home addresses. Our analysis suggests that nearby casinos increase risk for residents. We further find that frequency of play mediates the relationship, implying an indirect link between access convenience and gambling problems. The results are robust to several estimation strategies that address endogeneity issues found in the empirical literature.
赌场对赌博问题的地理空间影响知之甚少,尽管它对政策决策很重要。在本研究中,我们提出了一个概念模型来描述访问与赌博问题的关系,并测试访问便利是否会增加风险。我们收集了大量的加拿大赌徒样本(n = 6234),并使用他们的家庭地址,相对于国内赌场位置(n = 110)对每个人进行地理定位。我们的分析表明,附近的赌场增加了居民的风险。我们进一步发现,游戏频率中介关系,这意味着访问便利和赌博问题之间存在间接联系。结果是鲁棒的几个估计策略,解决内生性问题,发现在经验文献。
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引用次数: 4
Exploring the pathways model in a sample of patients with gambling disorder 在赌博障碍患者样本中探索通路模型
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-01-30 DOI: 10.1080/14459795.2022.2029527
G. Mestre-Bach, Roser Granero, F. Fernández-Aranda, M. Potenza, S. Jiménez-Murcia
ABSTRACT From clinical and research perspectives, the Pathways Model has been supported in adolescent and adult populations as a theoretical explanatory framework for considering gambling disorder (GD). However, it has been less well explored in clinical samples. Therefore, the aim of this study was to explore the Pathways Model, specifically pathways 2 (emotionally vulnerable) and 3 (antisocial impulsivist), in 241 consecutive treatment-seeking adults with GD. Structural equation modeling was used. Path analyses that considered continuous variables provided, in general, support for the Pathways Model in this clinical population, albeit with some caveats. The results suggest the presence of different profiles of gamblers, with some having emotions and others impulsivity-related factors more prominently involved. Additional associations, not raised by the model, were also found. For example, a greater role for anxiety as compared with depression was observed in pathway 2, and important mediating roles for cognitive distortions and habituation were observed across pathways. Using an approach that considered variables dimensionally may help aid in understanding clinically relevant relationships. The current findings suggest complexities regarding relationships between factors involved in GD clinical samples. These findings have implications for characterizing subtypes of GD and development of optimal prevention and treatment approaches.
摘要从临床和研究的角度来看,通路模型作为考虑赌博障碍(GD)的理论解释框架,在青少年和成年人群中得到了支持。然而,它在临床样本中的探索还不太好。因此,本研究的目的是在241名连续寻求治疗的GD成年人中探索通路模型,特别是通路2(情绪脆弱)和通路3(反社会冲动者)。使用结构方程模型。总体而言,考虑连续变量的路径分析为该临床人群的路径模型提供了支持,尽管有一些注意事项。研究结果表明,赌徒存在不同的特征,其中一些人有情绪,另一些人则更突出地涉及冲动相关因素。还发现了模型未提出的其他关联。例如,与抑郁相比,在通路2中观察到焦虑的作用更大,在通路中观察到认知扭曲和习惯化的重要中介作用。使用从维度上考虑变量的方法可能有助于理解临床相关关系。目前的研究结果表明,GD临床样本中涉及的因素之间的关系很复杂。这些发现对表征GD的亚型以及开发最佳的预防和治疗方法具有启示意义。
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引用次数: 3
Problem gambling and income as predictors of loot box spending 问题赌博和收入作为战利品箱支出的预测因素
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-01-30 DOI: 10.1080/14459795.2022.2029528
E. Garrett, J. Sauer, A. Drummond, Emily Lowe-Calverley
ABSTRACT Loot boxes are randomized virtual rewards often purchasable for real money. They have often been compared to gambling activities, and a consistent link between loot box spending and problem gambling symptomatology has been found. We reanalyzed data from 1049 participants across three countries to examine the interaction between yearly income and problem gambling symptomatology on loot box spending. Results evidenced the best model of loot box spending included the combined main effects of income and PGSI, but there was no evidence for an interaction between these factors. Follow-up analysis of the main effect of income indicated greater spending on loot boxes in higher income brackets compared to lower income brackets. Overall, problem gambling symptomatology appears more important than income, but both contribute to loot box spending.
摘要战利品箱是随机的虚拟奖励,通常可以用真金白银购买。人们经常将其与赌博活动进行比较,并发现战利品箱支出与问题赌博症状之间存在一致联系。我们重新分析了来自三个国家1049名参与者的数据,以检验年收入与战利品箱支出问题赌博症状之间的相互作用。结果证明,战利品箱支出的最佳模型包括收入和PGSI的综合主要影响,但没有证据表明这些因素之间存在相互作用。对收入主要影响的后续分析表明,与低收入阶层相比,高收入阶层在战利品箱上的支出更大。总的来说,问题赌博症状似乎比收入更重要,但两者都会导致战利品箱支出。
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引用次数: 7
Knowledge of random events and chance in people with gambling problems: an item analysis 有赌博问题的人对随机事件和机会的了解:一项分析
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-01-09 DOI: 10.1080/14459795.2021.2014930
N. Turner, M. Maas, Jing Shi, Eleanor Liu, M. Zangeneh, Sarah Cool, Ernest Molah, T. E. Marshall
ABSTRACT This paper examines the items of two scales, the Random Events Knowledge Test (REKT) and the Chance Test, and examines their relationship with problem gambling (N = 1375). Using exploratory and confirmatory factor analysis, the REKT was broken down into four sub-scales: Due to Win, Counterintuitive Nature of random chance, Odds Do Not Improve, and Biases and Wins. The Chance Test was broken down into three sub-scales: abstract Odds, Table Odds, and Chance Odds. These sub-scales were regressed onto of problem gambling severity and revealed that more knowledge about random chance on all sub-scales of the REKT and Abstract Odds from the Chance Test were negatively related to problem gambling. On the other hand, we found that higher score on the Table Odds and Chance Odds from the Chance Test were positively related to problem gambling. The results illustrate that compared to people who do not have a gambling problem, problem gamblers have a more accurate understanding of some aspects of the chances of winning specific games, but have a poorer understanding of various implications of the independence of random events. The findings suggest potential strategies for the prevention and treatment of problem gambling.
摘要本文考察了随机事件知识测试(REKT)和机会测试这两个量表项目,并考察了它们与问题赌博(N=1375)的关系。使用探索性和验证性因素分析,将REKT分为四个子量表:由于胜利、随机机会的反直觉性质、赔率没有提高以及偏见和胜利。机会测试分为三个子量表:抽象赔率、表赔率和机会赔率。将这些子量表回归到问题赌博的严重程度上,发现在REKT的所有子量表上对随机机会的更多了解和机会测试的抽象赔率与问题赌博呈负相关。另一方面,我们发现机会测试中的表赔率和机会赔率得分越高,与问题赌博呈正相关。结果表明,与没有赌博问题的人相比,问题赌徒对赢得特定游戏的机会的某些方面有更准确的理解,但对随机事件独立性的各种影响的理解较差。研究结果提出了预防和治疗问题赌博的潜在策略。
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引用次数: 1
The effects of induced sadness, stress sensitivity, negative urgency, and gender in laboratory gambling 诱发悲伤、压力敏感性、负性急迫性和性别对实验室赌博的影响
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-01-03 DOI: 10.1080/14459795.2021.2002385
Natale Canale, E. Rubaltelli, A. Calcagnì, A. Vieno, Marta Giovannoni, G. Devos, J. Billieux
ABSTRACT Previous research indicates that the invigorating effect of stress sensitivity on gambling behavior might be moderated by individual differences. The current preregistered study tested whether gender and negative urgency (i.e. an emotion-related impulsivity trait) moderate the relationship between perceived stress and laboratory gambling following experimentally induced sadness. One hundred twenty college students were randomly assigned to a sadness versus a control condition before completing a laboratory gambling task. Although the distribution of the main study variables forced us to slightly deviate from the preregistered data analysis plan, we were able to show that heightened stress sensitivity affects gambling behavior and that this effect differs by gender (but not in terms of negative urgency) under conditions of sadness versus neutral mood. Men with high stress sensitivity gambled more money and more frequently selected the riskier betting option in the sadness condition, whereas women with heightened stress sensitivity display the same pattern in the neutral condition. Our study is relevant from a methodological standpoint and answers recent calls for endorsing open-science practices in gambling research. Findings also suggest that more research into female gambling is warranted and that emotion-regulation skills should be a central component of problem gambling prevention.
先前的研究表明,压力敏感性对赌博行为的振奋作用可能受到个体差异的调节。目前的预注册研究测试了性别和负面紧迫感(即一种与情绪相关的冲动特征)是否会调节实验诱导的悲伤后感知压力和实验室赌博之间的关系。在完成实验室赌博任务之前,120名大学生被随机分配到悲伤与对照状态。尽管主要研究变量的分布迫使我们略微偏离预先登记的数据分析计划,但我们能够证明,压力敏感性的提高会影响赌博行为,并且在悲伤和中性情绪的情况下,这种影响因性别而异(但不在负向紧迫性方面)。压力敏感度高的男性在悲伤状态下会赌更多的钱,更频繁地选择风险更大的投注选项,而压力敏感度较高的女性在中性状态下也会表现出同样的模式。我们的研究从方法论的角度来看是相关的,并回应了最近支持赌博研究中开放科学实践的呼声。研究结果还表明,有必要对女性赌博进行更多的研究,情绪调节技能应该是预防问题赌博的核心组成部分。
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引用次数: 1
Association between casino resort employee department and responsible gambling program perceptions: a three-year follow-up study 赌场度假村员工部门与负责任赌博项目认知之间的关系:一项为期三年的后续研究
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-12-20 DOI: 10.1080/14459795.2021.2007976
Brett Abarbanel, Tiange Xu, Shane W. Kraus, H. Gray, Eric R. Louderback, Debi A. LaPlante, Bo Bernhard
ABSTRACT This study presents results from a third wave of data collection of a longitudinal project investigating implementation of an RG program, GameSense, at MGM Resorts International (MGM), and how casino employees perceive responsible gambling (RG) efforts. Survey data at three time periods – Year 1 (baseline, N = 2,192), Year 2 (one-year follow-up, N = 852) and Year 3 (two-year follow-up, N = 1,114) – measured MGM employees’ (1) perceptions of RG program effectiveness, (2) gambling misconceptions, and (3) perceived company support. We conducted a one-way MANCOVA on Year 3 data, with gambling industry tenure as the covariate, and a two-way MANCOVA to examine the interaction and main effects of department of employment and time period. In Year 3, Front of House Casino employees were more likely than their colleagues to perceive RG programs as effective, suggesting they can play a valuable role in refining internal program content and delivery. In investigating year-over-year changes, both perceived program effectiveness and perceived company support were lower in Year 3 than in Years 1 and 2. GameSense is designed to be part of company culture, and fluctuations in year-over-year findings suggest RG cultural change should be viewed as a long-term goal, not necessarily achieved immediately after initial program launch.
本研究介绍了纵向项目的第三波数据收集结果,该项目调查了美高梅国际度假村(MGM)的RG计划GameSense的实施情况,以及赌场员工如何看待负责任赌博(RG)的努力。调查数据在三个时间段-第一年(基线,N = 2,192),第二年(一年随访,N = 852)和第三年(两年随访,N = 1,114) -测量了米高梅员工(1)对RG计划有效性的看法,(2)赌博误解,(3)感知公司支持。我们对第3年的数据进行了单向MANCOVA,以博彩业任期为协变量,并进行了双向MANCOVA,以检查就业部门和时间段的相互作用和主要影响。在第三年,Front of House Casino的员工比他们的同事更有可能认为RG项目是有效的,这表明他们可以在完善内部项目内容和交付方面发挥重要作用。在调查年复一年的变化时,感知到的项目有效性和感知到的公司支持在第三年都低于第一年和第二年。GameSense旨在成为公司文化的一部分,每年的调查结果的波动表明,RG文化的改变应该被视为一个长期目标,而不一定是在最初的项目启动后立即实现。
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引用次数: 0
Criminogenic problem gambling: a study of verdicts by Swedish courts 犯罪问题赌博:瑞典法院判决研究
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-12-08 DOI: 10.1080/14459795.2021.2002383
Per Binde, Jenny Cisneros Örnberg, David Forsström
ABSTRACT This study explored the characteristics and consequences of criminogenic problem gambling in Sweden. All verdicts (N = 283,884) delivered by Swedish general courts between 2014 and 2018 were subjected to a key word search for the term ‘problem gambling’ and its synonyms. Verdicts that met the search criterion (n = 1,232) were inspected manually and cases in which problem gambling clearly was the main cause for committing crime (n = 282) were analyzed quantitatively. The most common types of crimes were fraud and embezzlement (67%). Each year around 400 individuals, companies, and organizations became victims of gambling-driven crimes, with nonprofit organizations being the most severely affected. Those convicted for such crimes were older, and to a greater extent female and first-time offenders, compared to national statistics on crimes in general. This suggests that in Sweden, middle-aged women are a high-risk group for severe gambling problems that should be monitored particularly closely by gambling companies for indications of problematic gambling. We conclude that although crimes driven by problem gambling are relatively rare in the justice system, they bring considerable harm to victims and the perpetrators themselves.
本研究探讨了瑞典犯罪问题赌博的特点和后果。2014年至2018年期间,瑞典普通法院做出的所有判决(N = 283884)都需要对“问题赌博”及其同义词进行关键词搜索。人工检查了符合搜索条件的判决书(n = 1232),定量分析了问题赌博明显是犯罪主要原因的案件(n = 282)。最常见的犯罪类型是欺诈和挪用公款(67%)。每年大约有400个个人、公司和组织成为赌博犯罪的受害者,其中非营利组织受到的影响最为严重。与全国总体犯罪统计数据相比,被判犯有此类罪行的人年龄较大,而且在很大程度上是女性和初犯。这表明,在瑞典,中年妇女是严重赌博问题的高风险群体,赌博公司应该特别密切地监测有问题赌博的迹象。我们的结论是,虽然由问题赌博驱动的犯罪在司法系统中相对罕见,但它们给受害者和肇事者本身带来了相当大的伤害。
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引用次数: 5
Conceptual and methodological issues in pathways model research 路径模型研究中的概念和方法问题
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-11-22 DOI: 10.1080/14459795.2021.2003843
P. Delfabbro, D. King
ABSTRACT The Pathways Model proposes three principal pathways into pathological or problem gambling which is predicated on two principal assumptions. The first is that risk factors can be differentiated into distinct clusters. The second is that certain preexisting individual differences, co-morbidities or circumstances contribute to an increased risk of subsequent gambling-related problems. In this paper, we argue that much of the evidence in support of the Pathways model has principally focused on the first of the assumptions. Research supports the view that there are sub-groups or subtypes of gamblers who approximate the clustering of characteristics postulated by the Pathways Model. However, such evidence does not so readily confirm the second assumption, namely the factors identified are antecedents or causal contributors to the development of gambling problems. In this paper, we examine the types of evidence required to strengthen support for the Model. Important research priorities include the need for additional longitudinal studies into the emergence and influence of risk factors; the relative importance of experiential and dispositional factors; and, being able to show differences in the pattern of associated co-morbidities as distinct from just differences in the severity of gambling disorder across the subtypes.
摘要路径模型提出了进入病态或问题赌博的三条主要路径,这三条路径基于两个主要假设。第一,风险因素可以分为不同的类别。第二,某些预先存在的个体差异、合并症或情况会增加后续赌博相关问题的风险。在本文中,我们认为,支持路径模型的大部分证据主要集中在第一个假设上。研究支持这样一种观点,即赌徒中有一些亚组或亚型与路径模型假设的特征聚类相似。然而,这些证据并不容易证实第二个假设,即所确定的因素是赌博问题发展的前因或因果因素。在本文中,我们研究了加强对模型支持所需的证据类型。重要的研究重点包括需要对风险因素的出现和影响进行更多的纵向研究;经验因素和性格因素的相对重要性;并且,能够显示出相关合并症模式的差异,而不仅仅是亚型之间赌博障碍严重程度的差异。
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引用次数: 2
How gambling harms the wellbeing of family and others: a review 赌博如何损害家庭和他人的福祉:综述
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-11-22 DOI: 10.1080/14459795.2021.2002384
Catherine Tulloch, M. Browne, N. Hing, M. Rockloff, Margo Hilbrecht
ABSTRACT Problem gambling can have negative impacts on both harmed gamblers, and those people close to them (concerned significant others; CSOs). Experiencing these gambling-related harms can have a significant impact on a person’s wellbeing and quality of life. Recently, the focus of research on people with gambling problems has expanded from exploring gambling-related harms and specific psychological outcomes, to include global evaluations of health and wellbeing. However, it is also important to understand the degree to which these impacts extend to CSOs. This narrative literature review presents what is known about the impact of gambling-related harms on CSOs’ wellbeing and identifies areas of future enquiry. The review identified both knowledge and methodological gaps, including that relatively little is known about impacts to CSOs’ subjective wellbeing. What is known, is confounded by different methods of identifying CSOs across studies, and the use of predominantly small, non-representative, and treatment-related samples. Addressing these gaps will lead to a greater understanding of the impact of problem gambling on the community.
问题赌博既会对受伤害的赌徒产生负面影响,也会对他们身边的人(关心的重要他人;公民社会组织)。经历这些与赌博有关的伤害会对一个人的健康和生活质量产生重大影响。最近,对有赌博问题的人的研究重点已经从探索赌博相关的危害和特定的心理结果扩展到包括对健康和福祉的全球评估。然而,了解这些影响对公民社会组织的影响程度也很重要。这篇叙述性文献综述介绍了关于赌博相关危害对公民社会组织福祉的影响的已知情况,并确定了未来调查的领域。该审查发现了知识和方法上的差距,包括对公民社会组织主观幸福感的影响知之甚少。已知的是,不同研究中识别cso的不同方法,以及主要使用小的、不具代表性的和治疗相关的样本,使其混淆。解决这些差距将使人们更了解问题赌博对社会的影响。
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引用次数: 7
Returning to the virtual casino: a contemporary study of actual online casino gambling 回归虚拟赌场:对真实在线赌场赌博的当代研究
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-10-29 DOI: 10.1080/14459795.2021.1985581
Timothy C. Edson, Matthew A. Tom, Eric R. Louderback, Sarah E. Nelson, Debi A. LaPlante
ABSTRACT There is a greater need for contemporary research to empirically examine actual internet casino gambling behavior with valid data. To fill this gap in research, the current study examined two years (1 February 2015 to 31 January 2017) of prospective longitudinal data from 4,424 actual online casino gambling subscribers to one of the E.U.’s largest internet gambling services, including novel analyses of depositing and withdrawal behaviors. We found that today’s online casino gambling behaviors are similar to those observed 10 years ago in the E.U., with similarly small proportions of the player pool exhibiting more extreme gambling involvement than the rest. Some unique gambling behaviors (e.g. net loss), depositing behaviors (e.g. credit card use), and withdrawal behaviors (e.g. reversed withdrawals) distinguished more involved bettors from typical bettors. Our results suggest that, like a decade prior, most online casino players in our sample bet modest amounts and play relatively infrequently, yet a small percentage (approximately 5%) engage at disproportionately high and potentially risky levels. These findings are based on data from a single online casino operator and bettors in our sample might have gambled with other operators during the study period.
摘要当代研究更需要用有效的数据实证检验实际的互联网赌场赌博行为。为了填补这一研究空白,目前的研究调查了两年(2015年2月1日至2017年1月31日)的前瞻性纵向数据,这些数据来自欧盟最大的互联网赌博服务之一的4424名实际在线赌场赌博用户,包括对存款和取款行为的新分析。我们发现,今天的在线赌场赌博行为与10年前在欧盟观察到的行为相似,同样小比例的玩家比其他人表现出更极端的赌博参与,退出行为(例如反向退出)将更多参与的投注者与典型的投注者区分开来。我们的研究结果表明,与十年前一样,我们样本中的大多数在线赌场玩家下注金额适中,玩得相对较少,但也有一小部分(约5%)玩家的参与程度过高,存在潜在风险。这些发现基于单个在线赌场运营商的数据,我们样本中的投注者可能在研究期间与其他运营商进行过赌博。
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引用次数: 1
期刊
International Gambling Studies
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