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Prevalence and predictors of illegal gambling in Canada 加拿大非法赌博的流行和预测因素
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-12-05 DOI: 10.1080/14459795.2022.2149833
Sean Mackey-Simpkin, R. Williams, C. A. Shaw, G. Russell
ABSTRACT Most forms of gambling have been legalized in Canada over the past 50 years. One of the main government justifications for legalization is to eliminate illegal gambling. The purpose of the present study is to shed some light on this issue by establishing the current prevalence of illegal gambling in Canada. A survey of 10,199 Canadian adults was conducted in 2018 as part of a comprehensive national study of gambling. Past year prevalence of illegal gambling was found to be very low: 0.05% for using illegal betting shops or bookies; 0.07% for patronizing illegal casinos or card rooms; 0.09% for illegal animal contests; and 1.59% for illegal online gambling. The most robust individual predictors of participating in any type of illegal gambling were engagement in a larger number of gambling formats and having a higher overall frequency of gambling. Additional individual predictors for specific types were the presence of gambling problems, provincial illegality of that form, male gender, younger age, and race/ethnicity. In conclusion, the low level of illegal gambling provides support for the contention that legal forms may have displaced illegal forms. However, illegal gambling does continue to exist to a limited extent, especially among heavily involved gamblers.
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引用次数: 1
A systematic literature review of studies on attitudes towards gambling using the Attitudes Towards Gambling Scale (ATGS) 使用赌博态度量表(ATGS)对赌博态度研究的系统文献综述
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-12-05 DOI: 10.1080/14459795.2022.2143856
Joakim Hellumbråten Kristensen, S. Trifunovic, Julie Strand, Karen Kraft Vistnes, André Syvertsen, Amin Zandi, S. Pallesen
ABSTRACT Several studies have investigated attitudes toward gambling using the Attitudes Towards Gambling Scale (ATGS), however, their findings have not previously been synthesized or systematically reported. Thus, we conducted a systematic literature review on studies employing the ATGS to summarize the current evidence. Database searches were conducted in January 2022 in Cinahl, Embase, PsycInfo, Pubmed, Web of Science, GreyNet, and Google Scholar. Papers were included if they presented data based on the ATGS and were published in a European language. Twenty-six papers presenting the results from 23 unique studies met the inclusion criteria. Two reviewers independently extracted the data and assessed the risk of bias. Most of the studies were cross-sectional and used the short (8-item) version of ATGS. The synthesis indicates an overall incline towards negative attitudes. More positive attitudes were associated with being male, younger age, and higher gambling frequency. Studies were divergent in findings concerning problem gambling and gambling attitudes, which could be due to variance in problem gambling severity in the samples. The current evidence base is encumbered by limitations in study quality and designs. Future research should emphasize longitudinal designs, include non-western samples, and investigate the directionality and causality of variables associated with attitudes towards gambling.
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引用次数: 1
The barriers to gambling research and publication in Nigeria 尼日利亚赌博研究和出版的障碍
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-29 DOI: 10.1080/14459795.2022.2146733
L. Awo
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引用次数: 0
Lower-risk gambling limits: linked analyses across eight countries 低风险赌博限制:八个国家的相关分析
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-29 DOI: 10.1080/14459795.2022.2143546
D. Hodgins, M. Young, S. Currie, M. Abbott, Rosa Billi, Natacha Brunelle, J. Costes, M. Dufour, Marie-Claire Flores-Pajot, Daníel Þ. Ólason, C. Paradis, U. Romild, A. Salonen, R. Volberg, L. Nadeau
ABSTRACT A common public health initiative in many jurisdictions is provision of advice to people to limit gambling to reduce the risk of gambling-related harm. The purpose of this study is to use consistent methodology with existing population-based prevalence surveys of gambling and related harms from different countries to identify quantitative limits for lower risk gambling. Risk curve analyses were conducted with eleven high quality data sets from eight Western countries. Gambling indicators were monthly expenditure, percentage of income spent on gambling, monthly frequency, and number of different types of gambling. Harm indicators included financial, emotional, health, and relationship impacts. Contributing data sets produced limit ranges for each gambling indicator and each harm indicator, which were compared. Gender differences in limit ranges were minor. Modal analysis, an assessment of the mean of the upper and lower range limits, indicated that the risk of harm increases if an individual gambles at these levels or greater: $60 to $120 CAD monthly, five to eight times monthly, spends more than 1 to 3% of gross monthly income or plays three to four different gambling types. This study provides further evidence that lower-risk gambling guidelines can be based upon empirically derived limits.
在许多司法管辖区,一项共同的公共卫生倡议是向人们提供限制赌博的建议,以减少赌博相关伤害的风险。本研究的目的是使用一致的方法,与现有的基于人口的赌博流行调查和来自不同国家的相关危害,以确定低风险赌博的定量限制。对来自八个西方国家的11个高质量数据集进行了风险曲线分析。赌博指标包括每月开支、赌博占收入的百分比、每月赌博次数及不同类型赌博的次数。危害指标包括经济、情感、健康和关系影响。提供的数据集产生了每个赌博指标和每个危害指标的限制范围,并进行了比较。极限范围的性别差异较小。模态分析是对上限和下限平均值的评估,表明如果个人赌博达到或超过这些水平:每月60至120加元,每月5至8次,花费超过月总收入的1%至3%或玩三到四种不同的赌博类型,则伤害的风险会增加。这项研究提供了进一步的证据,证明低风险赌博指南可以基于经验推导的限制。
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引用次数: 3
School-related covariates of adolescent gambling: findings from the Stockholm school survey 青少年赌博的学校相关协变量:来自斯德哥尔摩学校调查的结果
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-16 DOI: 10.1080/14459795.2022.2142267
J. Wahlström, S. Brolin Låftman, G. Olsson
ABSTRACT The present study investigated the associations that student gambling and risk gambling share with a) students’ own experiences of their situation in school, b) school performance, and c) truancy. Data from the 2020 Stockholm School Survey were used, with information collected among 10,901 students in grades 9 (15–16 years) and 11 (17–18 years) from 145 schools in Stockholm Municipality. The studied school-related factors were school satisfaction, perceived teacher caring, perceived school order, school performance, and truancy. Binary logistic regression analyses were performed, with robust errors clustering at the school level. Students’ perceived teacher caring and perceived school order were inversely associated with both gambling and risk gambling, while truancy was positively associated with both gambling and risk gambling, even when mutually adjusting for all school-related factors simultaneously. School satisfaction was inversely associated with gambling, and school performance was inversely associated with risk gambling, when mutually adjusting for all school-related factors simultaneously. In sum, more positive experiences of the situation in school, higher school performance, and not playing truant were linked with a lower likelihood of gambling and risk gambling among students. The findings suggest that students’ situation in school can help to identify those at risk for gambling problems.
摘要本研究调查了学生赌博和风险赌博与a)学生自身在学校的经历、b)学校表现和c)逃学之间的关系。使用了2020年斯德哥尔摩学校调查的数据,收集了10901名9年级(15-16年级)学生的信息 年)和11(17-18 年),来自斯德哥尔摩市145所学校。被研究的学校相关因素是学校满意度、教师关怀感、学校秩序感、学校表现和逃学。进行二元逻辑回归分析,在学校层面进行稳健的误差聚类。学生感知的教师关怀和感知的学校秩序与赌博和风险赌博呈负相关,而逃学与赌博和危险赌博呈正相关,即使同时对所有学校相关因素进行相互调整。当同时对所有学校相关因素进行相互调整时,学校满意度与赌博呈负相关,学校表现与风险赌博呈负关联。总之,在学校里对这种情况有更积极的体验、更高的学校表现和不逃学与学生中赌博和风险赌博的可能性更低有关。研究结果表明,学生在学校的情况有助于识别那些有赌博风险的人。
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引用次数: 2
Outcome sequences and illusion of control - Part I: An online replication of Langer & Roth (1975) 结果序列和控制幻觉-第一部分:兰格和罗斯(1975)的在线复制
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-10 DOI: 10.1080/14459795.2022.2133906
Charlotte Eben, Zhang Chen, J. Billieux, F. Verbruggen
ABSTRACT The illusion of control is an important feature of both problematic and nonproblematic gambling behavior. Crucially, this construct is incorporated in most cognitive models of problem gambling, and is also central in numerous approaches to gambling disorder treatment (e.g. psychological interventions using cognitive restructuring to mitigate the illusion of control). In this preregistered study, we tried to replicate the illusion-of-control effect, as defined and investigated in the seminal work by Langer and Roth, in an online context. Using the same trial procedure and a similar cover story as the original study, we presented three groups of healthy participants (N = 289; crowdsourced sample) with three different sequences of wins and losses in a coin-tossing task. Consistent with the original study, we found that participants presented with more wins at the beginning of a sequence estimated their ability to predict the outcome of a coin-toss higher than participants presented with more losses at the beginning, or those presented with a random sequence, although the effect sizes were small to medium (biggest Hedge’s g_av = 0.49) compared to the original study which yielded larger effect sizes (biggest ηp2 = 0.14). Thus, we replicated the findings in an online context, although the effect size was smaller than expected.
控制幻觉是有问题和无问题赌博行为的一个重要特征。至关重要的是,这一结构被纳入了大多数问题赌博的认知模型中,也是许多治疗赌博障碍方法的核心(例如,使用认知重组来减轻控制幻觉的心理干预)。在这项预先注册的研究中,我们试图在网上复制兰格和罗斯的开创性工作中定义和调查的控制效果错觉。使用与最初研究相同的试验程序和相似的封面故事,我们展示了三组健康参与者(N = 289;众包样本)在掷硬币任务中具有三个不同的输赢序列。与最初的研究一致,我们发现,在一个序列开始时获得更多胜利的参与者比在一开始获得更多损失的参与者或随机序列的参与者更能预测掷硬币结果,尽管效果大小从小到中等(最大Hedge的g_av = 0.49),而原始研究产生了更大的效应大小(最大ηp2 = 0.14)。因此,我们在在线环境中复制了这一发现,尽管效果比预期的要小。
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引用次数: 1
Outcome sequences and illusion of control – part II: the effect on post-loss speeding 结果序列和控制错觉-第二部分:对损失后加速的影响
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-09 DOI: 10.1080/14459795.2022.2135227
Charlotte Eben, Zhang Chen, J. Billieux, F. Verbruggen
ABSTRACT When gambling, people tend to speed up after losses. This ’post-loss speeding’ is in contrast with ’post-error slowing’, which is often observed in behavioral tasks in experimental psychology. Importantly, participants can control the outcome in most behavioral tasks, but not in gambling tasks. To test whether perceived controllability over the outcome influences response speed after negative outcomes when gambling, we ran two online studies in which we created an illusion of control without changing the nature of the chance-determined gamble. Using the manipulation by Langer and Roth (1975), whose effect is replicated in Part I, we presented three groups of healthy participants (N = 600 per experiment, crowdsourced samples) with three different sequences of outcomes in a coin-tossing task. We replicated that participants presented with more wins at the beginning of a sequence estimated their ability to predict the outcome of a coin-toss higher than participants presented with more losses at the beginning, or those presented with a random sequence. Additionally, participants generally responded more quickly after a loss than after a win. However, the illusion of control did not influence post-loss speeding. This result is not consistent with several theoretical accounts for changes in response speed after sub-optimal outcomes.
在赌博时,人们在输了之后往往会加快速度。这种“损失后的加速”与“错误后的减速”形成对比,后者在实验心理学的行为任务中经常观察到。重要的是,参与者可以控制大多数行为任务的结果,但不能控制赌博任务的结果。为了测试对结果的感知可控性是否会影响赌博时消极结果后的反应速度,我们进行了两项在线研究,在不改变机会决定赌博性质的情况下,我们创造了一种控制的幻觉。使用Langer和Roth(1975)的操作(其效果在第一部分中得到了重复),我们让三组健康参与者(每个实验N = 600,众包样本)在抛硬币任务中有三种不同的结果序列。我们重复发现,在掷硬币开始阶段获得更多胜利的参与者比在开始阶段获得更多失败的参与者或随机序列的参与者对掷硬币结果的预测能力更高。此外,参与者在输球后的反应通常比赢球后更快。然而,控制幻觉并不影响损失后的超速。这一结果与几个理论解释在次优结果后响应速度的变化不一致。
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引用次数: 1
Applications of data science for responsible gambling: a scoping review 数据科学在负责任赌博中的应用:范围界定综述
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-11-08 DOI: 10.1080/14459795.2022.2135753
Kasra Ghaharian, B. Abarbanel, Dylan Phung, Piyush Puranik, Shane W. Kraus, Alan Feldman, Bo Bernhard
ABSTRACT Technological innovations in the gambling industry have revolutionized the availability, storage, and use-cases of data. How this data may be leveraged for responsible gambling has emerged as a popular field of inquiry. We conducted a scoping review following PRISMA guidelines to understand the current state of data science applications for responsible gambling by exploring the aims, study designs, and methods used by researchers. Thirty-seven studies were included in the final review that spanned three categories: (1) cluster analysis (n = 14), (2) supervised machine learning with behavioral tracking data (n = 17), and (3) other data science applications (n = 6). Over half of the studies were published between 2018 and 2021. Existing research focuses on the development of responsible gambling tools centered around customer profiling and risk-detection. Our analysis of the records revealed limitations in terms of generalizability and reproducibility, as well as a considerable lack of peer-reviewed work. The current evidence suggests that the utility and adoption of data science in practice remains largely unexplored. Future work may focus on additional data science techniques with novel datasets and in situ research.
摘要博彩业的技术创新彻底改变了数据的可用性、存储和用例。如何利用这些数据进行负责任的赌博已成为一个热门的调查领域。我们根据PRISMA指南进行了范围界定审查,通过探索研究人员使用的目标、研究设计和方法,了解数据科学应用于负责任赌博的现状。37项研究被纳入最终综述,涵盖三类:(1)聚类分析(n = 14) ,(2)具有行为跟踪数据的监督机器学习(n = 17) 和(3)其他数据科学应用(n = 6) 。超过一半的研究发表在2018年至2021年间。现有的研究侧重于开发以客户分析和风险检测为中心的负责任的赌博工具。我们对记录的分析揭示了在可推广性和再现性方面的局限性,以及相当缺乏同行评审的工作。目前的证据表明,数据科学在实践中的效用和采用在很大程度上仍未得到探索。未来的工作可能侧重于使用新数据集和现场研究的额外数据科学技术。
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引用次数: 3
Differences in gambling behaviors and mental health depending on types of gambling motives among young adults in Korea 韩国青少年赌博动机不同类型的赌博行为和心理健康差异
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-10-16 DOI: 10.1080/14459795.2022.2130957
Soo-Bi Lee, Yerim Shin, Jihun Na
ABSTRACT This study explores how various gambling motives are complexly typified among young adults and examines the difference between gambling behavior and problems and mental health according to typed groups of sub-gambling motives. With 243 young adults as subjects, latent class analysis using M-plus was employed to check how the gambling motives of young adults are typified, and chi-test and one-way ANOVA were performed on the differences in gambling behavior, gambling problems, and mental health according to the derived latent group (typing). As a result, the parallel and complex aspects of gambling motives were derived into four types of gambling motives, and according to group characteristics, they were named as follows: low overall motivation group (29.8%), high level of avoidance-focused-complex motivation group (36.4%), high level of excitement and social motivation group (19.0%), and high level of monetary and amusement motivation group (14.9%). According to the types of gambling motives, differences in gambling behavior, gambling problems, and mental health were higher in the high-level avoidance-focused-complex motivation group than in the other groups. Based on these results, we suggest establishing an intervention strategy by carefully evaluating the level of avoidance motivation and its causes when various motives are combined in clinical settings.
摘要:本研究探讨了青少年赌博动机的复杂类型,并根据亚赌博动机的类型群体考察了赌博行为与问题和心理健康之间的差异。以243名青少年为研究对象,采用M-plus潜类分析检验青少年赌博动机的类型性,并根据衍生潜类(类型性)对青少年赌博行为、赌博问题和心理健康的差异进行卡检验和单因素方差分析。结果将赌博动机的平行与复杂方面归纳为四种类型的赌博动机,并根据群体特征将其命名为:低整体动机组(29.8%)、高回避-复杂动机组(36.4%)、高兴奋和社交动机组(19.0%)、高金钱和娱乐动机组(14.9%)。根据赌博动机的类型,高回避-集中-复杂动机组在赌博行为、赌博问题和心理健康方面的差异高于其他组。基于这些结果,我们建议在临床环境中,当各种动机结合在一起时,通过仔细评估回避动机的水平及其原因来建立干预策略。
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引用次数: 1
An experiment on the perceived efficacy of fear-based messages in online roulette 在线轮盘赌中基于恐惧的信息感知效果的实验
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2022-09-02 DOI: 10.1080/14459795.2022.2038655
Seema Mutti-Packer, Hyoun S. Kim, Daniel S. McGrath, Emma V Ritchie, Michael J. A. Wohl, M. Rockloff, D. Hodgins
ABSTRACT The current study examined the emotional and cognitive evaluations as well as the perceived efficacy of fear-based, text-only pop-up messages. The pop-up messages were presented when viewing a 3-minute prerecorded video of online roulette play. Fifty-nine people who gamble online viewed both low- and high-threat messages that reflected, by random assignment, either the financial (n= 27) or social (n= 32) consequences of gambling. Participants then reported their emotional and cognitive evaluations of the messages, as well as their perceived efficacy to facilitate responsible gambling. Eye-tracking was used as an objective measure of attention to the message. A 2 (message theme: social, financial) x 2 (threat level: low, high) mixed-model ANOVA was used to examine the evaluations and efficacy of the messages. The main effects of message theme/threat level were not significant. The 2 × 2 interaction for the outcome of overall effectiveness was significant, whereby the high-threat and social message combination was rated more effective than other combinations. For eye-tracking, there were no significant findings. The results suggest that fear-based social messaging may be more effective than non-fear inducing or financially-oriented messages. Further research can explore if messages that are perceived to be effective likewise lead to lower-risk gambling.
摘要当前的研究考察了基于恐惧的纯文本弹出消息的情感和认知评价以及感知效果。这些弹出消息是在观看预先录制的3分钟在线轮盘游戏视频时显示的。59名在线赌博的人观看了低威胁和高威胁信息,这些信息通过随机分配反映了赌博的财务(n=27)或社会(n=32)后果。然后,参与者报告了他们对这些信息的情感和认知评估,以及他们对促进负责任赌博的感知效果。眼动追踪被用作对信息关注度的客观衡量标准。使用2(信息主题:社会、金融)×2(威胁水平:低、高)混合模型方差分析来检验信息的评估和有效性。信息主题/威胁级别的主要影响并不显著。总体有效性结果的2×2交互作用是显著的,因此高威胁和社会信息组合被评为比其他组合更有效。对于眼动追踪,没有显著的发现。研究结果表明,基于恐惧的社交信息可能比非恐惧诱导或财务导向的信息更有效。进一步的研究可以探索被认为有效的信息是否同样会降低赌博风险。
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引用次数: 4
期刊
International Gambling Studies
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