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We Might Have a Sports Gambling Problem and It Is Not What You Think: A Commentary. 我们可能有体育赌博问题,但并非如你所想:评论。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-05-28 DOI: 10.1007/s10899-024-10315-5
James P Whelan, Rory A Pfund, Meredith K Ginley

The 2018 Supreme Court decision on Murphy v. National Collegiate Athletic Association brought not only a change in the United States commercial gambling landscape, but also considerable speculation across public forums about whether expanded sports gambling causes new, distinct, and greater harm than existing legal forms of gambling. This commentary brings into the focus that the definition of this form of gambling has recently begun to shift without a theoretical basis or empirical evidence. To bring evidence to bear, there is a need for a precise operational definition of sport gambling and greatly clarity to the questions that can drive knowledge generation.

2018 年最高法院对墨菲诉全国大学生体育协会一案的判决不仅带来了美国商业赌博格局的变化,也在公共论坛上引发了大量猜测,即扩大体育赌博是否会造成新的、独特的、比现有合法赌博形式更大的危害。这篇评论使人们关注到,这种赌博形式的定义近来在没有理论依据或经验证据的情况下开始发生变化。为了提供证据,有必要对体育赌博进行精确的操作定义,并极大地澄清能够推动知识生成的问题。
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引用次数: 0
Illegal Online Gambling Site Detection using Multiple Resource-Oriented Machine Learning. 利用多资源导向机器学习检测非法在线赌博网站。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-11 DOI: 10.1007/s10899-024-10337-z
Moohong Min, Donggi Augustine Lee

The COVID-19 pandemic has led to faster digitalization and illegal online gambling has become popular. As illegal online gambling brings not only financial threats but also breaches in overall cyber security, this study defines the concept of absolute illegal online gambling (AIOG) using a machine-learning-driven approach with information gathered from public webpages. By analysing 11,172 sites to detect illegal online gambling, the proposed model classifies key features such as URLs (Uniform Resource Locator), WHOIS, INDEX, and landing page information. With a combination of text and image analyses with machine learning-driven approach, the proposed model offers the ensemble combination of attributes for high detection performance with the verification of common attributes from metadata in online gambling. This study suggests a strategy for dynamic resource utilization to increase the classification accuracy of the current environment. As a result, this research expands the scope of hybrid web mining through constant updating of data to achieve content-based filtering.

COVID-19 大流行导致数字化进程加快,非法在线赌博也变得流行起来。由于非法在线赌博不仅会带来经济威胁,还会破坏整体网络安全,因此本研究利用从公共网页收集的信息,采用机器学习驱动的方法,定义了绝对非法在线赌博(AIOG)的概念。通过分析 11,172 个检测非法在线赌博的网站,所提出的模型对 URL(统一资源定位器)、WHOIS、INDEX 和登陆页面信息等关键特征进行了分类。通过将文本和图像分析与机器学习驱动方法相结合,所提出的模型提供了高检测性能的属性组合,并验证了在线赌博元数据中的常见属性。本研究提出了一种动态资源利用策略,以提高当前环境下的分类准确性。因此,本研究通过不断更新数据扩大了混合网络挖掘的范围,实现了基于内容的过滤。
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引用次数: 0
P.A.V.I.A. Study: Pervasiveness and Associated Factors of Video Slot Machine Use in a Large Sample of Italian Adolescents. P.A.V.I.A. 研究:大样本意大利青少年使用电子老虎机的普遍性及相关因素。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-22 DOI: 10.1007/s10899-024-10334-2
Giansanto Mosconi, Paola Bertuccio, Ilaria Albertin, Marcello Esposito, Anna Polgatti, Franco Taverna, Diego Turcinovich, Sara Russo, Silvia Gaggi, Serena Barello, Andrea Amerio, Sabrina Molinaro, Silvano Gallus, Lorella Cecconami, Simone Feder, Tomaso Vecchi, Anna Odone

Video slot machines (VSM) are considered a particularly harmful gambling format; however, scant data is available on their use among underage Italian individuals. Two surveys were conducted in 2018 and 2022 involving 7,959 underage high school students (57.8% female) in Pavia, Northern Italy. We estimated adjusted odds ratios (aOR) and corresponding 95% confidence intervals (CI) for lifetime experience and current regular (at least monthly) use of VSM, according to family, educational and behavioral factors. Overall, participants reporting lifetime VSM experience were 13.2% (95% CI: 12.5 - 13.9), 15.2% (95% CI: 14.0-16.4%) in 2018, and 12.0% (95% CI: 11.1-13.0%) in 2022. Current regular VSM users were 1.4% (95% CI: 1.1-1.7) in total, 1.2% (95% CI: 0.8-1.6%) in 2018 and 1.5% (95% CI: 1.1-1.8%) in 2022. VSM lifetime experience and current regular use were significantly more frequent in males (aORs: 1.55 and 4.81, respectively), students who failed a year (aORs: 2.07 and 3.44), or with daily gambling parents/siblings (aORs: 2.83 and 4.86). Lifetime use of alcohol, tobacco, or illicit substances was significantly directly associated with lifetime VSM use (aORs between 2.64 and 4.75); monthly alcohol, tobacco, or illicit substances use was significantly directly associated with current regular VSM use (aORs between 4.47 and 18.21). Sexting and voluntary self-injury were significantly more frequent among VSM lifetime/current regular users. VSM use, which is directly associated with other risky behaviors, may be pervasive among Italian minors. Such public health concern calls for legislative enforcements and integrated multidisciplinary health promotion and prevention strategies.

视频老虎机(VSM)被认为是一种特别有害的赌博形式;然而,有关意大利未成年人使用视频老虎机的数据却很少。我们在 2018 年和 2022 年进行了两次调查,涉及意大利北部帕维亚的 7959 名未成年中学生(57.8% 为女性)。我们根据家庭、教育和行为因素,估算了终生和当前定期(至少每月一次)使用 VSM 的调整赔率比 (aOR) 和相应的 95% 置信区间 (CI)。总体而言,报告终生使用过 VSM 的参与者比例为 13.2%(95% CI:12.5 - 13.9),2018 年为 15.2%(95% CI:14.0-16.4%),2022 年为 12.0%(95% CI:11.1-13.0%)。目前经常使用 VSM 的总人数为 1.4%(95% CI:1.1-1.7),2018 年为 1.2%(95% CI:0.8-1.6%),2022 年为 1.5%(95% CI:1.1-1.8%)。男性(aORs:分别为 1.55 和 4.81)、一年级不及格的学生(aORs:2.07 和 3.44)或父母/兄弟姐妹每天赌博的学生(aORs:2.83 和 4.86)一生中使用 VSM 的经历和目前经常使用 VSM 的频率明显更高。终生使用酒精、烟草或非法药物与终生使用自愿性有害物质显著直接相关(aORs 在 2.64 和 4.75 之间);每月使用酒精、烟草或非法药物与当前经常使用自愿性有害物质显著直接相关(aORs 在 4.47 和 18.21 之间)。在终生/目前经常使用虚拟媒体的人群中,发短讯和自愿自残的频率明显更高。使用 VSM 与其他危险行为直接相关,可能在意大利未成年人中普遍存在。这种公共卫生问题需要立法强制执行和综合的多学科健康促进和预防战略。
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引用次数: 0
Gambling and Substance Use Disorders in U.S. Military Veterans: Prevalence, Clinical Characteristics, and Suicide Risk. 美国退伍军人中的赌博和药物使用障碍:美国退伍军人中的赌博和药物使用障碍:患病率、临床特征和自杀风险》(Prevalence, Clinical Characteristics, and Suicide Risk.
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-09-29 DOI: 10.1007/s10899-024-10359-7
Elina A Stefanovics, Marc N Potenza, Jack Tsai, Robert H Pietrzak

Gambling and substance use disorders (SUDs) are prevalent among U.S. military veterans and often co-occur. However, little is known about the clinical and behavioral correlates and suicidal risk of SUDs and gambling among veterans that can help inform targeted interventions for their co-occurrence. In the current study, we analyzed data from a nationally representative sample of 4069 veterans who participated in the National Health and Resilience in Veterans Study. Self-reported measures of lifetime SUDs and past-year gambling (Brief Problem Gambling Screen) were administered. A multinomial logistic regression analysis was conducted to examine differences between four groups: non-SUD/non-gambling, 40.3%; SUD-only 27.3%; Gambling-only 16.3%; and SUD + Gambling, 16.1%. The Gambling-only, SUD-only, and SUD + Gambling groups reported more adverse childhood experiences relative to the non-SUD/non-gambling group. The SUD-only and SUD + Gambling groups had higher odds for all lifetime and current clinical and trauma variables relative to the non-SUD/non-gambling group. The SUD + Gambling group had higher odds of suicidality, non-suicidal self-injury, nicotine dependence and mental health treatment relative to the SUD-only group and all assessed clinical measures relative to the Gambling-only group. Results suggest that SUDs and gambling are associated with substantial trauma and mental health burden among U.S. veterans, with co-occurring SUDs and gambling linked particularly to suicidality/self-harm and mental health treatment. The findings underscore the importance of multicomponent assessments and interventions targeting SUDs, gambling, and related concerns, such as trauma-related mental health difficulties, in this population.

在美国退伍军人中,赌博和药物使用障碍(SUDs)非常普遍,而且经常并发。然而,人们对退伍军人中 SUDs 和赌博的临床和行为相关性及自杀风险知之甚少,而这有助于为针对这两种疾病并发的针对性干预措施提供信息。在目前的研究中,我们分析了具有全国代表性的 4069 名退伍军人样本数据,这些退伍军人参加了全国退伍军人健康和复原力研究(National Health and Resilience in Veterans Study)。我们对退伍军人的终生药物依赖和过去一年的赌博情况(简要问题赌博筛查)进行了自我报告测量。研究人员进行了多项式逻辑回归分析,以检查四组之间的差异:非 SUD/非赌博组,40.3%;仅 SUD 组,27.3%;仅赌博组,16.3%;以及 SUD + 赌博组,16.1%。纯赌博组、纯药物滥用组和药物滥用+赌博组相对于非药物滥用/非赌博组报告了更多的不良童年经历。与非药物滥用/非赌博组相比,单纯药物滥用组和药物滥用+赌博组在所有生前和当前临床及创伤变量方面的几率更高。与只患 SUD 组相比,SUD + 赌博组出现自杀、非自杀性自伤、尼古丁依赖和心理健康治疗的几率更高,与只赌博组相比,SUD + 赌博组出现所有评估临床指标的几率更高。研究结果表明,在美国退伍军人中,药物滥用和赌博与巨大的心理创伤和心理健康负担有关,其中药物滥用和赌博并发尤其与自杀/自残和心理健康治疗有关。研究结果强调了针对这一人群中的药物滥用、赌博和相关问题(如与创伤有关的心理健康困难)进行多成分评估和干预的重要性。
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引用次数: 0
Risk and Protective Factors for Gambling Among Youth by origin: Findings from the three waves of cross-sectional Finnish School Health Promotion Study among 238,939 Students. 按籍贯划分的青少年赌博风险和保护因素:从 238,939 名学生中进行的三波横截面芬兰学校健康促进研究的结果。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-29 DOI: 10.1007/s10899-024-10321-7
Kirsimarja Raitasalo, Johanna Järvinen-Tassopoulos, Shadia Rask, Natalia Skogberg

Gambling is a public health problem that can cause many kinds of harm. The aim of this study was to examine youth gambling by origin, and the risk and protective factors associated with it. The data was drawn from the School Health Promotion Study (n = 238,939) conducted in Finland, representative of the 14 to 16-year-old Finnish schoolchildren. Cross-tabulations and multivariate logistic regression were used in assessing the association between origin and weekly gambling. Interaction terms of origin and background variables related to substance use, peer and family relations and leisure time were then calculated to assess inter-group differences. The study showed that foreign-born, migrant origin and youth from mixed families were more likely to gamble weekly compared to youth with Finnish-born parents. The likelihood of gambling was particularly high among foreign-born and migrant-origin youth. Weekly gambling was significantly more common among boys than girls in all studied youth groups, and it was particularly common among foreign-born boys compared to other groups. Substance use was associated with weekly gambling and even more so among foreign-born youth. There were also differences by origin in the strength of association between other background factors and weekly gambling. Foreign-born boys appear to be especially vulnerable to multiple health and social risks including gambling, making them a particularly important group for targeted preventive programs. Preventive efforts are needed to enhance public awareness, boost parental supervision, and limit gambling-related risks. Special attention is needed to prevent migrant-origin boys from developing problems with gambling.

赌博是一个可造成多种危害的公共健康问题。本研究的目的是调查青少年赌博的来源,以及与之相关的风险和保护因素。数据来源于在芬兰进行的学校健康促进研究(n = 238,939 人),该研究的对象是 14 至 16 岁的芬兰在校学生。在评估籍贯与每周赌博之间的关系时,采用了交叉表法和多元逻辑回归法。然后计算了籍贯和与药物使用、同伴和家庭关系以及休闲时间有关的背景变量的交互项,以评估群体间的差异。研究结果表明,与父母在芬兰出生的青少年相比,在国外出生、来自移民家庭和来自混合家庭的青少年更有可能每周赌博。在外国出生和移民出身的青少年中,赌博的可能性尤其高。在所有研究的青少年群体中,男孩每周赌博的比例明显高于女孩,与其他群体相比,外国出生的男孩每周赌博的比例尤其高。使用药物与每周赌博有关,在外国出生的青少年中更是如此。其他背景因素与每周赌博之间的关联程度也因出身而异。外国出生的男孩似乎特别容易受到包括赌博在内的多种健康和社会风险的影响,这使得他们成为有针对性的预防计划的一个特别重要的群体。预防工作需要提高公众意识,加强家长监督,限制与赌博有关的风险。需要特别注意防止移民男孩出现赌博问题。
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引用次数: 0
Can Positive Play Deficits Explain the Associations Between Posttraumatic Stress Symptoms, Gambling Motives, and Problem Gambling? Results of a National U.S. Sample. 积极游戏缺陷能否解释创伤后应激症状、赌博动机和问题赌博之间的关联?美国全国抽样调查结果。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-30 DOI: 10.1007/s10899-024-10348-w
Anthony King, Shane W Kraus, Gloria Wong-Padoongpatt, Joshua B Grubbs

Past research has demonstrated a consistent connection between symptoms of posttraumatic stress disorder (PTSD) and problematic gambling in both general and clinical United States (U.S.) populations. Little is known, however, about the mediating role that responsible gambling practices related to positive play might have in the relationships between symptoms of PTSD, problem gambling (PG) severity, and different motives for gambling. Therefore, using mediation analysis, this study investigated these associations within a census-matched national sample of U.S. adults (N = 2,806). Results indicated PTSD symptoms and PG often co-occur in this population (r = .43, p < .01), and coping motives for gambling were the key mechanism connecting PTSD symptoms to PG severity rather than deficits in positive play practices or other gambling motives. Moreover, it was found that the average gambler who had sought treatment for gambling in the past not only had more severe PTSD symptoms and PG but also had the strongest gambling motives, the largest deficits in positive play, and was more likely to be younger than 50 years old. In this sample, approximately 1 in 10 people who gambled in the past year were classified as problem gamblers, 1 in 5 met criteria for a provisional PTSD diagnosis, and 1 in 33 sought out gambling treatment previously. These findings provide further evidence for the relationship between symptoms of posttraumatic stress and problematic gambling behaviors in the U.S. population and offer critical insights into the explanatory roles of coping motives and positive play practices in this connection.

过去的研究表明,在美国普通人群和临床人群中,创伤后应激障碍(PTSD)症状与问题赌博之间存在着一致的联系。然而,对于与积极游戏相关的负责任的赌博行为在创伤后应激障碍症状、问题赌博(PG)严重程度和不同赌博动机之间的关系中可能起到的中介作用,人们知之甚少。因此,本研究采用中介分析法,在一个与人口普查相匹配的美国成年人全国样本(N = 2,806)中调查了这些关联。结果表明,在这一人群中,创伤后应激障碍症状和 PG 常常同时存在(r = .43,p
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引用次数: 0
Effectiveness of a Systems-Wide Initiative to Address Motivation and Expectations for Treatment on Initial Session Attendance to Outpatient Gambling Treatment. 解决治疗动机和期望的全系统倡议对门诊戒赌治疗首次疗程出席率的影响。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-08-10 DOI: 10.1007/s10899-024-10349-9
Rory A Pfund, Adrianna J Valencia, Esther A Hudson, Meredith K Ginley, James P Whelan

This brief report expands the results of a prior efficacy study that examined the effect of a letter addressing prospective clients' motivation and expectations for outpatient gambling disorder treatment on initial session attendance. The results of that efficacy study indicated more clients attended the initial session when receiving the letter (77%) compared to receiving a reminder telephone call (51%). The present study examines the effectiveness of messages addressing prospective clients' motivation and expectations for outpatient gambling treatment across an entire treatment system. Messages were sent via letters, telephone, and in-person communication with all clinic staff. Participants were 54 clients with gambling disorder who were seeking outpatient psychological treatment. Results indicated that the percentage of clients attending the initial session was 85%, and no differences in attendance were found between in-person and telehealth sessions. These findings suggest that messages that address motivation and expectations persist under real-world conditions, and treatment systems can make meaningful changes that increase attendance to initial treatment sessions.

本简短报告扩展了之前一项疗效研究的结果,该研究考察了一封针对潜在客户对门诊赌博障碍治疗的动机和期望的信件对初次治疗出席率的影响。该疗效研究的结果表明,与收到提醒电话(51%)相比,收到信件(77%)的客户参加首次治疗的比例更高。本研究探讨了针对潜在客户对门诊赌博治疗的动机和期望的信息在整个治疗系统中的有效性。信息是通过信件、电话以及与诊所所有员工的当面交流发送的。参与者为 54 名寻求门诊心理治疗的赌博障碍患者。结果表明,参加首次治疗的客户比例为 85%,而参加面谈和远程医疗治疗的客户比例没有差异。这些研究结果表明,针对动机和期望的信息在现实世界的条件下会持续存在,治疗系统可以做出有意义的改变,从而提高初次治疗的出席率。
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引用次数: 0
Problematic Gaming and Gambling: A Systematic Review of Task-Specific EEG Protocols. 问题游戏和赌博:对特定任务脑电图协议的系统回顾。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-13 DOI: 10.1007/s10899-024-10332-4
Dovile Simkute, Artemisa R Dores, Fernando Barbosa, Inga Griskova-Bulanova

Even though gaming and gambling bear similar problematic behavioral aspects, there are no recognizable neurophysiological biomarkers or features characterizing and/or distinguishing these conditions. A systematic review of the literature with a focus on methods was performed in PubMed, Scopus, Web of Science (Web of Science Core Collection), EBSCOhost Research Databases (APA PsycINFO; APA PsycArticles; OpenDissertations; ERIC) databases. Following search terms were used to search the databases: ERP, "event related potential*", EP, "evoked potential*", SS, "steady state", EEG, electroencephal*; gam*. Data about the participants (total number, gender, age), main aim of the study and information about the experimental setup (experimental task description, stimuli used, ERPs measured (latency windows and placement of the electrodes), process evaluated) was extracted. A total of 24 studies were revised (problematic gaming - 16, pathological gambling - 8). The experimental protocols could be grouped into 3 main target domains (Cue-reactivity, General Information processing and Reward Processes & Risk Assessment). Sample-related limitations (small sample sizes, gender differences, differences between the groups regarding potential confounding variables) and heterogeneity regarding the experimental tasks, implementation and interpretation reviewed. Gambling-related research is highly focused on the investigation of the reward-related processes, whereas gaming-related research is mostly focused on the altered aspects of more general information processing. A vast heterogeneity regarding the ERP experimental paradigms being used and lack of clear guidelines and standardized procedures prevents identification of measures capable to reliably discriminate or characterize the population susceptible to addictive behavior or being able to diagnose and monitor these disorders.

尽管游戏和赌博具有类似的行为问题,但却没有可识别的神经生理学生物标志物或特征来描述和/或区分这两种情况。我们在 PubMed、Scopus、Web of Science(Web of Science Core Collection)、EBSCOhost Research Databases(APA PsycINFO;APA PsycArticles;OpenDissertations;ERIC)等数据库中对文献进行了系统性的回顾,重点是研究方法。搜索数据库时使用了以下检索词:ERP,"事件相关电位*";EP,"诱发电位*";SS,"稳态";EEG,脑电*;GAM*。提取了有关参与者的数据(总人数、性别、年龄)、研究的主要目的和实验设置信息(实验任务描述、使用的刺激物、ERP 测量(潜伏期窗口和电极位置)、评估过程)。共修订了 24 项研究(问题赌博 16 项,病态赌博 8 项)。实验方案可分为 3 个主要目标领域(线索反应、一般信息处理和奖励过程与风险评估)。与样本相关的局限性(样本量小、性别差异、组间潜在混杂变量的差异)以及实验任务、实施和解释的异质性进行了回顾。与赌博相关的研究高度集中于对奖赏相关过程的调查,而与博彩相关的研究则主要集中于更普遍的信息处理的改变方面。所使用的ERP实验范式千差万别,缺乏明确的指导原则和标准化程序,因此无法确定能够可靠区分或描述易成瘾行为人群的测量方法,也无法诊断和监测这些疾病。
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引用次数: 0
Problematic Gambling Behavior in a Sample of Gamblers: The Role of Alexithymia, Dissociation Features, and External Locus of Control. 赌徒样本中的问题赌博行为:Alexithymia, Dissociation Features, and External Locus of Control.
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-06-04 DOI: 10.1007/s10899-024-10322-6
Alessio Gori, Eleonora Topino

Gambling disorder is a severe condition that significantly compromises the lives of those affected. In light of this clinical relevance, the literature on the antecedents of this form of addiction is constant and continually evolving. Consistently with this framework, the present research aimed at investigating the role of some risk factors in gambling disorder, with a specific focus on alexithymia, dissociation, and locus of control. The research involved a sample of 290 participants (183 males and 107 females; Mage = 34.43, SD = 14.65) who practice gambling at least occasionally. They completed an online survey including the South Oaks Gambling Screen, Twenty-Items Toronto Alexithymia Scale, Dissociative Experience Scale-II, and Locus of Control of Behavior. ANOVA and a moderated-mediation model were implemented to analyse the collected data. Results showed that 19.0% of the participants were At Risk and Problem Gamblers, while 27.6% fell into the category of Problematic Gamblers. Problematic Gamblers showed significantly higher levels of alexithymia, dissociation, and external locus of control. Moreover, a significant association between alexithymia and the severity of problematic gambling behaviour was found and was significantly mediated by absorption (a dissociation feature). Furthermore, the external locus of control significantly moderated this indirect effect. The role of gender as a covariate was also investigated. Such findings may offer further insights into the field of clinical research on gambling disorder and may provide useful information for effective clinical practice.

赌博障碍是一种严重的疾病,会严重影响患者的生活。鉴于这种临床相关性,有关这种形式成瘾的前因的文献一直在不断发展。与这一框架相一致,本研究旨在调查一些风险因素在赌博障碍中的作用,特别关注情感障碍、解离和控制定位。研究涉及 290 名至少偶尔参与赌博的参与者(男性 183 人,女性 107 人;年龄 = 34.43,标准差 = 14.65)。他们完成了一项在线调查,包括南橡树赌博筛查、多伦多亚历山大症二十项量表、分离体验量表-II 和行为控制感。对收集到的数据进行了方差分析和调节中介模型分析。结果显示,19.0% 的参与者属于 "高危 "和 "问题 "赌徒,27.6% 属于 "问题 "赌徒。问题赌徒的lexithymia、解离和外部控制感水平明显较高。此外,研究还发现,情感淡漠与问题赌博行为的严重程度之间存在着明显的联系,而且这种联系在很大程度上是由吸收(一种解离特征)介导的。此外,外在控制力也对这种间接影响有明显的调节作用。此外,还研究了性别作为协变量的作用。这些发现可为赌博障碍的临床研究领域提供进一步的见解,并为有效的临床实践提供有用的信息。
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引用次数: 0
Facing up to Problem Gambling: Tracing the Emergence of Facial Recognition Technology as a means of Enforcing Voluntary Self-Exclusion. 直面问题赌博:追踪面部识别技术作为强制自愿自我戒赌手段的兴起。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-05-09 DOI: 10.1007/s10899-024-10308-4
Neil Selwyn, Gavin Smith, Mark Andrejevic, Xin Gu, Chris O'Neill

Computer technology has long been touted as a means of increasing the effectiveness of voluntary self-exclusion schemes - especially in terms of relieving gaming venue staff of the task of manually identifying and verifying the status of new customers. This paper reports on the government-led implementation of facial recognition technology as part of an automated self-exclusion program in the city of Adelaide in South Australia-one of the first jurisdiction-wide enforcements of this controversial technology in small venue gambling. Drawing on stakeholder interviews, site visits and documentary analysis over a two year period, the paper contrasts initial claims that facial recognition offered a straightforward and benign improvement to the efficiency of the city's long-running self-excluded gambler program, with subsequent concerns that the new technology was associated with heightened inconsistencies, inefficiencies and uncertainties. As such, the paper contends that regardless of the enthusiasms of government, tech industry and gaming lobby, facial recognition does not offer a ready 'technical fix' to problem gambling. The South Australian case illustrates how this technology does not appear to better address the core issues underpinning problem gambling, and/or substantially improve conditions for problem gamblers to refrain from gambling. As such, it is concluded that the gambling sector needs to pay close attention to the practical outcomes arising from initial cases such as this, and resist industry pressures for the wider replication of this technology in other jurisdictions.

长期以来,计算机技术一直被认为是提高自愿性自我排除计划有效性的一种手段,尤其是在减轻赌博场所工作人员人工识别和核实新顾客身份的任务方面。本文报告了南澳大利亚州阿德莱德市在政府主导下实施的面部识别技术,该技术是自动自我排除计划的一部分--这是在小型赌博场所中首次在整个司法管辖区范围内实施这一备受争议的技术。通过对利益相关者的访谈、实地考察和两年的文献分析,本文将最初关于面部识别技术能直接、良性地提高该市长期实施的自我排除赌徒计划效率的说法,与后来关于新技术带来更多不一致、低效率和不确定性的担忧进行了对比。因此,本文认为,无论政府、科技行业和博彩游说团体如何热衷,面部识别技术并不能为问题赌博提供现成的 "技术解决方案"。南澳大利亚州的案例说明,这项技术似乎并不能更好地解决支撑问题赌博的核心问题,和/或实质性地改善问题赌徒戒赌的条件。因此,得出的结论是,赌博行业需要密切关注此类初步案例所产生的实际结果,并抵制行业要求在其他司法管辖区更广泛地推广这种技术的压力。
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Journal of Gambling Studies
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