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"When People Reach Out that is When They're Desperate": Understanding Informal and Formal Help-Seeking Practices for Gambling among Aboriginal Peoples in the Northern Territory, Australia.
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-25 DOI: 10.1007/s10899-024-10371-x
Himanshu Gupta, Noemi Tari-Keresztes, David Aanundsen, James A Smith

This study provides an in-depth qualitative exploration of Aboriginal peoples' experiences with seeking help for gambling-related issues in the Northern Territory (NT), Australia. Through semi-structured interviews with 29 participants, including regular and occasional gamblers as well as those affected by others' gambling, the research highlights key barriers to seeking formal help. These barriers included the normalisation of gambling within Aboriginal communities, denial of gambling problems, feelings of shame, privacy concerns, and a lack of trust in mainstream services. Additionally, past negative experiences with services, fear of judgment, and logistical challenges, such as long waiting times and transportation difficulties in remote areas, contributed to the low uptake of professional services. Instead, informal support from family and friends was occasionally sought, reflecting the collectivist nature of Aboriginal cultures. Participants also reported employing self-help strategies and offered practical suggestions for minimising gambling harm. This research underscores the complexity of gambling behaviours within Aboriginal communities and the cultural, social, and systemic factors that deter access to formal support services. It calls for the integration of Indigenous knowledge and practices into gambling prevention and intervention programs, which may improve the relevance and effectiveness of these strategies. By addressing both cultural norms and access barriers, such targeted approaches may reduce the need for reactive interventions and better support the health and wellbeing of Aboriginal people affected by gambling in the NT. To improve relevant policies and practices, we also consider these findings to contribute to the broader Indigenous-specific gambling prevention evidence-base contexts nationally and globally.

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引用次数: 0
Disability Benefit and Gambling Disorder: A Longitudinal Study Based on National Registry Data. 残疾福利与赌博障碍:一项基于国家登记数据的纵向研究。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-18 DOI: 10.1007/s10899-024-10368-6
Eirin Kolberg, Otto R F Smith, Tony Leino, Ståle Pallesen, Mark D Griffiths, Rune Aune Mentzoni, André Syvertsen

Rates of gambling disorder (GD) have been found to be higher among people receiving disability benefit, but few studies have investigated whether receiving disability benefit prospectively actually increases the risk of GD. The present study investigated whether those with a disability benefit had an increased risk of developing GD using a case-control design. The study sample was retrieved from the Norwegian Patient Registry (NPR, N = 5,131) and consisted of all adults in Norway (18 years and older) who had received a GD diagnosis (F63.0 according to ICD-10) between 2008 and 2018. The study group was age and sex matched with a random sample from the (1) general population (FD-trygd, n = 30,164), and (2) and individuals with other somatic or psychiatric illnesses (NPR, n = 30,476). The results of logistic regression analysis showed that people receiving disability benefit had higher odds of later being diagnosed with GD compared to the general population (odds ratio [OR] = 2.27, 95% CI [2.02, 2.54]), and compared to individuals in the NPR (OR = 2.13, 95% CI [1.90, 2.38]). Recipients of disability benefit constitute a group who is vulnerable in terms of developing GD. Although the present study found evidence for a prospective association, causality could not be established. The study identified a cohort that may benefit from targeted prevention and intervention strategies regarding gambling behavior.

研究发现,接受残疾福利的人患赌博障碍(GD)的几率更高,但很少有研究调查接受残疾福利是否会增加患GD的风险。本研究使用病例对照设计调查了那些有残疾福利的人是否有增加的患GD的风险。研究样本从挪威患者登记处(NPR, N = 5131)检索,包括2008年至2018年期间接受GD诊断(根据ICD-10为F63.0)的挪威所有成年人(18岁及以上)。研究组的年龄和性别与从(1)一般人群(FD-trygd, n = 30,164)和(2)患有其他躯体或精神疾病的个体(NPR, n = 30,476)中随机抽取的样本相匹配。logistic回归分析结果显示,与一般人群相比,接受残疾福利的人后来被诊断为GD的几率更高(比值比[OR] = 2.27, 95% CI[2.02, 2.54]),与NPR中的个体相比(OR = 2.13, 95% CI[1.90, 2.38])。在发展gdp方面,领取残疾津贴者是弱势群体。虽然目前的研究发现了前瞻性关联的证据,但不能确定因果关系。该研究确定了一组可能受益于针对赌博行为的针对性预防和干预策略的人群。
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引用次数: 0
The Role of Social Deficits in the Link Between Social Gambling Motives and Problem Gambling. 社会赤字在社会赌博动机与问题赌博关系中的作用。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-18 DOI: 10.1007/s10899-025-10374-2
Christopher G Floyd, Alexander J Connolly, Regina K Tahk, Lindsay M Stall, Shane W Kraus, Joshua B Grubbs

In comparison to other motives for gambling, social motives (e.g., gambling for social interaction) are often suggested to be the least problematic and, in some cases, even a protective factor for problem gambling. This view is consistent with historical distinctions between 'social' versus 'problem' gambling. As a result, little research has attempted to identify the circumstances in which social motives are more likely to be associated with risk of problems. Consistent with self-determination theory, the present study examined whether the relationship between social motives and problem gambling varies based on social deficits, such as loneliness and a lack of social connectedness, in a weighted, census matched sample of adults in the U.S. (N = 2,835). Findings demonstrate support for the moderating influence of social deficits (i.e., loneliness and relatedness frustration) on the relationship between social gambling motives and problem gambling and provide unique insights into the circumstances in which social motives are more likely associated with gambling problems.

与其他赌博动机相比,社会动机(例如,为了社会互动而赌博)通常被认为是问题最少的,在某些情况下,甚至是问题赌博的保护因素。这一观点与“社会”赌博与“问题”赌博之间的历史区别是一致的。因此,很少有研究试图确定社会动机更可能与问题风险相关的情况。与自我决定理论相一致,本研究在加权的、人口普查匹配的美国成年人样本(N = 2,835)中检验了社会动机和问题赌博之间的关系是否基于社会缺陷(如孤独和缺乏社会联系)而变化。研究结果支持社会缺陷(即孤独和关系挫折)对社会赌博动机和问题赌博之间关系的调节作用,并为社会动机更可能与赌博问题相关的情况提供了独特的见解。
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引用次数: 0
The General Acceptability and Use of Smartphone App-Delivered Interventions for Gambling in Australia. 普遍接受和使用智能手机应用程序交付干预赌博在澳大利亚。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-09 DOI: 10.1007/s10899-024-10373-9
C O Hawker, S S Merkouris, A C Thomas, S N Rodda, S Cowlishaw, N A Dowling

Smartphones can extend the reach of evidence-based gambling treatment services, yet the general acceptability of app-delivered gambling interventions remains unknown. This study examined the general acceptability and use of app-delivered gambling interventions, and predictors of both, among 173 Australian adults with a lifetime gambling problem (48.5% male, Mage = 46.4 years) recruited from an online panel. Overall, 55.5% of the sample had a positive attitude toward app-delivered gambling interventions, 8.1% had a neutral attitude, and 36.4% had a negative attitude. Furthermore, one in five participants (20.8%) reported using an app-delivered gambling intervention in their lifetime. Four dimensions of acceptability were examined, wherein 78.6% of participants endorsed confidence in the effectiveness of app-delivered gambling interventions and 66.5% perceived anonymity benefits, while 48.6% endorsed scepticism (e.g., potential to increase isolation) and 69.4% perceived technology-related threats (e.g., difficulty learning and applying app-based strategies). Positive predictors of acceptability and use included younger age, rural/regional residence, gambling expenditure, problem gambling severity, gambling harms, and use of professional support. Acceptability did not increase the likelihood of using app-delivered gambling interventions, however, which may suggest a translation gap. The findings support continued investment into the development and evaluation of app-delivered gambling interventions, with a focus on enhancing engagement and uptake. Uptake could be improved by promoting the effectiveness and anonymity of evidence-based app-delivered gambling interventions, particularly among receptive audiences (young people, rural/regional residents, those with greater problem gambling severity), while redressing scepticism and perceived technology-related threats among vulnerable subgroups (those with greater gambling expenditure and gambling-related harm).

智能手机可以扩大基于证据的赌博治疗服务的范围,但应用程序提供的赌博干预措施的普遍接受程度仍然未知。本研究调查了173名有终身赌博问题的澳大利亚成年人(48.5%为男性,年龄46.4岁)的在线调查小组,调查了应用程序提供的赌博干预措施的普遍接受程度和使用情况,以及两者的预测因素。总体而言,55.5%的样本对应用程序提供的赌博干预持积极态度,8.1%的人持中立态度,36.4%的人持消极态度。此外,五分之一的参与者(20.8%)报告说他们一生中使用过应用程序提供的赌博干预。对可接受性的四个维度进行了检查,其中78.6%的参与者对应用程序提供的赌博干预措施的有效性表示信任,66.5%的参与者认为匿名有好处,而48.6%的参与者表示怀疑(例如,可能增加隔离),69.4%的参与者认为与技术相关的威胁(例如,难以学习和应用基于应用程序的策略)。可接受性和使用的正向预测因子包括年龄、农村/地区居住地、赌博支出、问题赌博严重程度、赌博危害和使用专业支持。然而,可接受性并没有增加使用应用程序提供的赌博干预措施的可能性,这可能表明存在翻译差距。研究结果支持继续投资于应用程序提供的赌博干预措施的开发和评估,重点是提高参与度和吸收率。通过促进基于证据的应用程序提供的赌博干预措施的有效性和匿名性,特别是在接受受众(年轻人,农村/地区居民,赌博问题严重程度较高的人群)中,可以提高接受度,同时纠正弱势群体(赌博支出和赌博相关伤害较大的人群)中的怀疑态度和感知到的与技术相关的威胁。
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引用次数: 0
Striving Towards National Lower-Risk Gambling Guidelines: An Empirical Investigation Among a Sample of Swedish Gamblers. 努力实现国家低风险赌博指南:瑞典赌徒样本的实证调查。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-08 DOI: 10.1007/s10899-024-10372-w
Nicki A Dowling, Peter Wennberg, Håkan Wall, Olof Molander

Several countries, including Canada and Australia, have developed public health-based lower-risk gambling limits to differentiate lower-risk from higher-risk gambling. This study aimed to identify a preliminary set of lower-risk gambling limits (gambling frequency, duration, expenditure, expenditure as a proportion of personal net income, and diversity), and investigate if gambling types are linked to additional harms, in a Swedish context. The study involved secondary analyses of two online survey studies using the Gambling Disorder Identification Test (GDIT). Receiver operating curve analyses were conducted in relation to both + 1 and + 2 gambling-related harms in a sample of 705 past-year gamblers. Potential lower-risk limits ranges identified were: gambling frequency of "2-3 times a week" to "4 or more times a week" (8-16 times monthly); gambling duration of 6 to 15 h per month; gambling expenditure of 2,000 SEK (approximately $USD190) per month; gambling expenditure as a proportion of personal net income of 5%; and gambling diversity of only one problematic gambling type. Gambling on slots and sports betting were associated with gambling-related harms. The lower-risk limits in the current study were higher than in previous studies, which may be explained by the large proportion of support- or treatment-seeking gamblers with high rates of problem gambling and problematic online gambling in the study sample. An international consensus-based framework on gambling consumption is warranted, with lower-risk limits validated in future empirical studies using larger datasets collected from the Swedish general population.

包括加拿大和澳大利亚在内的一些国家已经制定了基于公共健康的低风险赌博限制,以区分低风险赌博和高风险赌博。本研究旨在确定一套初步的低风险赌博限制(赌博频率,持续时间,支出,支出占个人净收入的比例和多样性),并调查赌博类型是否与瑞典的其他危害有关。该研究涉及对两项使用赌博障碍识别测试(GDIT)的在线调查研究的二次分析。对705名过去一年的赌徒样本进行了与+ 1和+ 2赌博相关危害相关的接受者操作曲线分析。确定的潜在低风险限度范围为:赌博频率为“每周2-3次”至“每周4次或以上”(每月8-16次);每月赌博时间6至15小时;每月2000瑞典克朗(约190美元)的赌博支出;赌博支出占个人净收入的5%;而赌博的多样性只有一种有问题的赌博类型。老虎机赌博和体育博彩与赌博相关的危害有关。当前研究的低风险限制高于以前的研究,这可能是由于研究样本中寻求支持或治疗的赌徒比例很大,他们的问题赌博和问题在线赌博的比例很高。一个基于国际共识的赌博消费框架是有必要的,在未来的实证研究中使用从瑞典普通人群收集的更大的数据集验证了较低的风险限制。
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引用次数: 0
Predictors of Gambling Severity Among Female Gamblers: Cross-Country Study with Spanish and Italian Clinical Population. 女性赌徒赌博严重程度的预测因素:西班牙和意大利临床人群的跨国研究。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-01-03 DOI: 10.1007/s10899-024-10369-5
Laura Macía, Gema Aonso-Diego, Fulvia Prever, Mónica Minci, Ana Estévez

A large body of research has evidenced different risk factors associated with the severity of gambling. However, most of the research has been conducted with a male population, and consequently it has been inferred that the female population presents the same experiences and characteristics. Research on female gamblers is limited, with the result that their gambling-related problems are not effectively addressed. In light of this, the study aims were two-fold: (1) to identify differences between Spanish and Italian women seeking treatment for a gambling disorder, and (2) to examine variables associated with gambling severity in a clinical sample of women. For this study, a total of 106 women gamblers (Mage = 48.83; SD = 12.41) completed the assessment, evaluating gambling behavior, alexithymia, hopelessness, and mental health (depression, anxiety, and hostility). Results indicated that Spanish and Italian women showed differences in sociodemographic, psychological, and gambling-related variables. Furthermore, exhibiting higher levels of depressive symptoms, and experiencing difficulties in identifying emotions were related to the increased gambling severity. Also, received the Italian intervention was related to lower gambling severity. These findings emphasize the need to provide evidence-based treatments, as well as to improve existing treatments and develop prevention and intervention strategies adapted to the characteristics of female gamblers.

大量的研究证明了不同的风险因素与赌博的严重程度有关。然而,大多数研究都是在男性人群中进行的,因此可以推断,女性人群也表现出同样的经历和特征。对女性赌徒的研究有限,导致她们与赌博有关的问题没有得到有效解决。鉴于此,该研究的目的有两个:(1)确定寻求赌博障碍治疗的西班牙和意大利女性之间的差异,(2)在女性临床样本中检查与赌博严重程度相关的变量。在这项研究中,共有106名女性赌徒(法师= 48.83;SD = 12.41)完成评估,评估赌博行为、述情障碍、绝望和心理健康(抑郁、焦虑和敌意)。结果表明,西班牙和意大利女性在社会人口学、心理和赌博相关变量方面存在差异。此外,表现出更高程度的抑郁症状,以及在识别情绪方面遇到困难,与赌博严重程度的增加有关。此外,接受意大利干预与赌博严重程度较低有关。这些发现强调需要提供循证治疗,以及改进现有治疗方法,并制定适合女性赌徒特征的预防和干预策略。
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引用次数: 0
Effectiveness of Internet-Based Personalized Normative Feedback Among Individuals Experiencing Problem Gambling: Randomized Controlled Trial. 基于互联网的个性化规范反馈在经历问题赌博的个人中的有效性:随机对照试验。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-31 DOI: 10.1007/s10899-024-10364-w
Kengo Yokomitsu, Kazuya Inoue, Eiichi Kamimura, Sachio Matsushita, Ryuhei So

This study aimed to examine whether fully automated and Internet-based personalized normative feedback (GAMCHECK) improves problem gambling symptoms and behaviors. We used a randomized parallel-group superiority design to examine whether GAMCHECK would be more effective than an assessment-only (AO) condition at 12-week follow-up. This study was conducted online using questionnaires and the LINE app. Participants were recruited through online surveys. All outcomes were assessed using Internet-based questionnaires. We used a linear mixed model to assess the effects of GAMCHECK on scores for the Gambling Symptom Assessment Scale (GSAS) as the primary outcome; secondary outcomes were the Gambling Related Cognitions Scale (GRCS), Patient Global Impression of Change (PGI-C), number of gambling days, money spent on gambling, and help-seeking behaviors. With data from 274 participants (GAMCHECK: n = 141; AO: n = 133), we demonstrated that GAMCHECK was more effective solely on GRCS than AO at both one-week and four-week follow-up. Furthermore, by the 12-week follow-up, GAMCHECK significantly more effective than AO on gambling symptoms measured by the GSAS, number of gambling days and amount of money spent on gambling during the prior week, GRCS, and PGI-C at 12-week follow-up. No significant effects were found for help-seeking behaviors. Cognitive distortion mediated the effect on change in GSAS scores. GAMCHECK was significantly effective in improving gambling symptoms, number of gambling days, amount of money spent on gambling, and cognitive distortion. However, regarding help-seeking behavior, further refinement of GAMCHECK is necessary to motivate problem gamblers to take actions to solve their problems.

本研究旨在检验完全自动化和基于互联网的个性化规范反馈(GAMCHECK)是否能改善问题赌博症状和行为。在12周的随访中,我们采用随机平行组优势设计来检验GAMCHECK是否比仅评估(AO)条件更有效。这项研究是通过在线问卷和LINE应用程序进行的。参与者是通过在线调查招募的。所有结果均采用基于互联网的问卷进行评估。我们使用线性混合模型来评估GAMCHECK对赌博症状评估量表(GSAS)得分的影响,并将其作为主要结果;次要结果是赌博相关认知量表(GRCS)、患者总体变化印象(PGI-C)、赌博天数、赌博花费和求助行为。数据来自274名参与者(GAMCHECK: n = 141;AO: n = 133),我们证明在1周和4周的随访中,GAMCHECK单独治疗GRCS比AO更有效。此外,在12周的随访中,GAMCHECK在GSAS、前一周的赌博天数和赌博金额、GRCS和12周随访时的PGI-C测量的赌博症状方面显著优于AO。没有发现对求助行为有显著影响。认知扭曲介导了GSAS分数变化的影响。GAMCHECK在改善赌博症状、赌博天数、赌博金额和认知扭曲方面显着有效。然而,在求助行为方面,GAMCHECK需要进一步完善,以激励问题赌徒采取行动解决问题。
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引用次数: 0
Perceived Riskiness and Problem Gambling Across Different Forms of Gambling: A Focus on 'Soft' Gambling. 感知风险和问题赌博跨越不同形式的赌博:对“软”赌博的关注。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-28 DOI: 10.1007/s10899-024-10370-y
David Fiedor, Miroslav Charvát, Filip Kovařík, Jindřich Frajer, Eva Aigelová, Miloslav Šerý

Gambling encompasses a wide variety of activities, and the structural characteristics of each form contribute to its potential risk. However, the literature does not fully agree on the risk levels of certain gambling forms. In this study, we classify less risky gambling forms (soft forms) based on public perceptions of their riskiness. We examine the link between gambling experience and problem gambling prevalence. A survey was conducted in a model region of the Czech Republic, a post-socialist country with high gambling availability, with N = 2,498 respondents. A typology of gambling forms (lotteries, betting, and casino games) was created based on perceived risk similarities. Lotteries are the most frequently played gambling form, with 86.3% reporting lifetime participation. Among those who exclusively engage in lottery-type forms, 15 percentage points more women than men participated in the last year, and the gap widens to 31 points over a lifetime. Forms of gambling perceived as more risky show a lower proportion of non-problem gamblers, both for recent and lifetime participation. Furthermore, individuals who gambled within the past month or year are at higher risk of developing gambling problems compared to those whose gambling experiences were less recent.

赌博包括各种各样的活动,每种形式的结构特征都有其潜在的风险。然而,文献并没有完全同意某些赌博形式的风险水平。在本研究中,我们根据公众对其风险的认知对风险较小的赌博形式(软形式)进行分类。我们检查赌博经验和问题赌博流行之间的联系。一项调查是在捷克共和国的一个典型地区进行的,捷克共和国是一个后社会主义国家,赌博率很高,N = 2498名受访者。赌博形式的类型学(彩票、赌博和赌场游戏)是基于感知到的风险相似性而创建的。彩票是最常见的赌博形式,86.3%的人一生都参与其中。在只参与彩票形式的人中,去年女性比男性多15个百分点,而在一生中,这一差距将扩大到31个百分点。被认为风险较大的赌博形式显示,无论是近期参与还是终身参与,非问题赌徒的比例都较低。此外,在过去一个月或一年内赌博的人比那些最近赌博经历的人有更高的赌博问题风险。
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引用次数: 0
The Influence of Winning and Losing Gambling Experience on Mood State and Alcohol Cravings. 赌博输赢对情绪状态和酒精渴望的影响。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-14 DOI: 10.1007/s10899-024-10367-7
Damon Lipinski, James P Whelan, Blaine E Stiglets, Matthew D Andersland, Meredith K Ginley, Rory A Pfund

Previous work has explored the bi-directional relation between alcohol consumption and gambling behavior within gambling contexts, highlighting the role of salient factors such as mood. The present experiment sought to further explore how mood state and the urge to consume alcohol vary as a function of the experience of winning or losing while gambling. In this experiment, 76 individuals who reported past year gambling and past month alcohol use were randomly assigned to one of four conditions - neutral gambling, winning gambling, losing gambling, or movie watching. Results indicated that mood state did not significantly differ by experimental condition. However, the urge to consume alcohol significantly differed by experimental condition when accounting for weekly alcohol consumption. Individuals who underwent a losing gambling experience reported significantly greater alcohol-related urges than those who watched a movie or had a neutral gambling experience, but not compared to those who had a winning gambling experience. Exploratory analyses showed that those exposed to a losing gambling experience wanted a significantly greater number of drinks than those who had a neutral gambling experience or watched a movie. These results suggest that experiencing losing may contribute to a greater desire to consume alcohol, and that this relation may occur independent of mood states associated with gambling outcomes. Future research should seek to investigate the relations between gambling, alcohol use, and mood in naturalistic gambling settings beyond the laboratory.

以前的工作已经探索了在赌博环境中饮酒和赌博行为之间的双向关系,强调了情绪等显着因素的作用。目前的实验试图进一步探索情绪状态和消费酒精的冲动是如何随着赌博输赢的经历而变化的。在这项实验中,76名报告过去一年赌博和过去一个月饮酒的人被随机分配到四种情况中的一种——中性赌博、赌博获胜、赌博失败或看电影。结果表明,不同实验条件下情绪状态差异不显著。然而,当考虑到每周的酒精消费量时,消费酒精的冲动在不同的实验条件下有显著差异。经历过赌博失败的人比那些看过电影或没有赌博经历的人报告了更大的与酒精有关的冲动,但与那些有赌博胜利经历的人相比没有。探索性分析表明,那些赌博失败的人比那些没有赌博经历或看电影的人想要喝更多的酒。这些结果表明,经历失败可能会导致更大的饮酒欲望,而且这种关系可能独立于与赌博结果相关的情绪状态。未来的研究应该寻求在实验室之外的自然赌博环境中调查赌博、酒精使用和情绪之间的关系。
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引用次数: 0
Illegal Online Gambling Site Detection using Multiple Resource-Oriented Machine Learning. 利用多资源导向机器学习检测非法在线赌博网站。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 Epub Date: 2024-07-11 DOI: 10.1007/s10899-024-10337-z
Moohong Min, Donggi Augustine Lee

The COVID-19 pandemic has led to faster digitalization and illegal online gambling has become popular. As illegal online gambling brings not only financial threats but also breaches in overall cyber security, this study defines the concept of absolute illegal online gambling (AIOG) using a machine-learning-driven approach with information gathered from public webpages. By analysing 11,172 sites to detect illegal online gambling, the proposed model classifies key features such as URLs (Uniform Resource Locator), WHOIS, INDEX, and landing page information. With a combination of text and image analyses with machine learning-driven approach, the proposed model offers the ensemble combination of attributes for high detection performance with the verification of common attributes from metadata in online gambling. This study suggests a strategy for dynamic resource utilization to increase the classification accuracy of the current environment. As a result, this research expands the scope of hybrid web mining through constant updating of data to achieve content-based filtering.

COVID-19 大流行导致数字化进程加快,非法在线赌博也变得流行起来。由于非法在线赌博不仅会带来经济威胁,还会破坏整体网络安全,因此本研究利用从公共网页收集的信息,采用机器学习驱动的方法,定义了绝对非法在线赌博(AIOG)的概念。通过分析 11,172 个检测非法在线赌博的网站,所提出的模型对 URL(统一资源定位器)、WHOIS、INDEX 和登陆页面信息等关键特征进行了分类。通过将文本和图像分析与机器学习驱动方法相结合,所提出的模型提供了高检测性能的属性组合,并验证了在线赌博元数据中的常见属性。本研究提出了一种动态资源利用策略,以提高当前环境下的分类准确性。因此,本研究通过不断更新数据扩大了混合网络挖掘的范围,实现了基于内容的过滤。
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引用次数: 0
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Journal of Gambling Studies
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