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Mediating Effect of Perceived Personal Luck in the Relationship Between Narcissism and Problem Gambling in Strategic Gamblers: An Exploratory Study. 自恋与策略性赌博者问题赌博之间关系中的个人幸运感的中介效应:一项探索性研究。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-10-02 DOI: 10.1007/s10899-024-10360-0
Anna Lewi, Céline Bonnaire

Gambling is becoming increasingly frequent among the French population, which has led to an increased number of individuals exhibiting problematic gambling patterns. Studies have found links between narcissism and cognitive distortions in relation to problem gambling, specifically among strategic gamblers, but none has tested perceived personal luck as one type of cognitive distortion in this regard. This study's purpose was to explore the relationship between narcissism, perceived personal luck and problem gambling among strategic gamblers, and to test for the mediating role of perceived personal luck in the relationship between narcissism and problem gambling. A total of 88 regular strategic gamblers were included (mean age = 37.8), with 49 non-problematic gamblers and 39 problematic gamblers. Participants completed the Problematic Gambling Severity Index, the Narcissistic Personality Inventory, and the Personal Luck Usage Scale. Results showed a significant relationship between narcissism and problem gambling, but no significant link between perceived personal luck and problem gambling and no significant mediation effect of perceived personal luck. These results may indicate a strong perception of personal skills compared to a weak perception of personal luck among problem gamblers of strategic games. This study emphasizes the importance of addressing types of gambling and types of cognitive distortions when investigating problem gambling.

赌博在法国人中日益频繁,导致越来越多的人表现出问题赌博模式。有研究发现,自恋和认知扭曲与问题赌博,特别是策略性赌博者的问题赌博之间存在联系,但没有研究将个人运气视为这方面认知扭曲的一种类型。本研究旨在探讨自恋、个人运气感知和策略性赌博者中问题赌博之间的关系,并检验个人运气感知在自恋和问题赌博之间的中介作用。研究共纳入了 88 名经常进行策略性赌博的人(平均年龄为 37.8 岁),其中 49 人为非问题赌博者,39 人为问题赌博者。参与者填写了问题赌博严重程度指数、自恋型人格量表和个人运气使用量表。结果显示,自恋与问题赌博之间有明显的关系,但个人运气感知与问题赌博之间没有明显的联系,个人运气感知也没有明显的中介效应。这些结果可能表明,与个人运气感知较弱相比,战略游戏问题赌徒的个人技能感知较强。这项研究强调,在调查问题赌博时,解决赌博类型和认知扭曲类型的问题非常重要。
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引用次数: 0
Trends in Lower-Risk Gambling by Age and Net Income among Finnish Men and Women in 2011, 2015, and 2019. 2011 年、2015 年和 2019 年按年龄和净收入分列的芬兰男女低风险赌博趋势。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-10-01 DOI: 10.1007/s10899-024-10355-x
Tanja Grönroos, Jukka Kontto, Matthew M Young, David C Hodgins, Anne H Salonen

Lower-risk Gambling Guidelines (LRGGs) were developed in Canada to reduce the risk of gambling-related harm. The LRGGs, published in 2021, consist of three limits: gamble no more than 1% of household income per month; gamble no more than four days per month; and avoid regularly gambling at more than two types of games. All three limits should be followed at the same time. This study focuses on the situation in Finland before the LRGGs were published. The aim of this study is to investigate trends in lower-risk gambling by age and net income among men and women in the Finnish adult population in 2011, 2015, and 2019. Data were drawn from cross-sectional Finnish Gambling population surveys, including permanent residents in Mainland Finland aged 15-74 with Finnish, Swedish or Sámi as their mother tongue (2011; n = 4,484, 2015; n = 4,515, and 2019; n = 3,994). The results showed an increase in the prevalence of lower-risk gambling, rising from 29% in 2011 to 39% in 2019. This upward trend was observed among both men and women, with the prevalence among men increasing from 23 to 33%, and among women from 34 to 45%. The lowest prevalence of lower-risk gambling was found among individuals aged 60-74, especially regarding expenditure guidelines, as well as among women in the lowest income tertile. In conclusion, although the prevalence of lower-risk gambling has increased in Finland, there is still potential for further improvement to minimize harm.

加拿大制定了《低风险赌博准则》(LRGGs),以降低与赌博相关的伤害风险。2021 年发布的《低风险赌博准则》包括三项限制:每月赌博不超过家庭收入的 1%;每月赌博不超过四天;避免经常在两种以上的游戏中赌博。这三项限制应同时遵守。本研究的重点是芬兰在《低风险指导原则》公布之前的情况。本研究的目的是调查2011年、2015年和2019年芬兰成年人口中,按年龄和净收入分列的低风险赌博趋势。数据来自芬兰赌博人口横断面调查,包括芬兰大陆15至74岁、母语为芬兰语、瑞典语或萨米语的常住居民(2011年,n=4484;2015年,n=4515;2019年,n=3994)。结果显示,低风险赌博的流行率有所上升,从2011年的29%上升到2019年的39%。这种上升趋势在男性和女性中都有体现,男性的流行率从 23% 上升到 33%,女性则从 34% 上升到 45%。在 60-74 岁的人群中,低风险赌博的流行率最低,尤其是在支出准则方面,以及在最低收入阶层的女性中。总之,虽然芬兰低风险赌博的流行率有所上升,但仍有进一步改进的潜力,以最大限度地减少危害。
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引用次数: 0
Impact of Gambling on the Internet on Middle-Term and Long-Term Recovery from Gambling Disorder: A 2-Year Longitudinal Study 网络赌博对赌博障碍中期和长期康复的影响:一项为期两年的纵向研究
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-10 DOI: 10.1007/s10899-024-10328-0
Gaëlle Challet-Bouju, Julie Caillon, Juliette Leboucher, Elsa Thiabaud, Anaïs Saillard, Marianne Balem, Marie Grall-Bronnec

Online gamblers are more likely to experience gambling problems. The main objective was to compare the frequency of recovery one (middle-term) and two (long-term) years after treatment initiation, according to the gambling medium (Internet vs. land-based gambling). The secondary objectives were (i) to compare online and offline gamblers at inclusion and (ii) to investigate whether the gambling medium was a predictive factor of recovery. Outpatients beginning treatment for a GD (n = 237) were assessed at inclusion (treatment initiation) and after 1 and 2 years. Bivariate analyses were performed to compare online and offline gamblers at inclusion and on the frequency of recovery at one and two years. Two multivariate logistic regressions were then performed to identify factors associated with middle- and long-term recovery. The majority of patients achieved middle (74.2%) and long-term (78.9%) recovery, with no difference between online and offline gamblers. The gambling medium was not a predictive factor of recovery. Patients with a higher perceived self-efficacy (OR = 1.04 [1.01–1.07], p = .046) and having no history of mood disorders (OR = 11.18 [2.53–49.50], p < .001) at inclusion were more likely to achieve middle-term recovery, while long-term recovery was associated with a lower level of sensation seeking (OR = 0.67 [0.48–0.92], p = .015) at treatment initiation. Online gambling did not seem to influence middle- and long-term recovery compared to offline gambling. Enhancement of perceived self-efficacy and treatment of mood disorders, and treatment strategies focused on sensation-seeking may represent helpful care strategies for favouring achievement of middle-term recovery and maintenance of long-term recovery, respectively. ClinicalTrials.gov NCT01248767, date of first registration: November 25, 2010.

网络赌博者更容易出现赌博问题。研究的主要目的是根据赌博媒介(网络赌博与陆上赌博),比较治疗开始后一年(中期)和两年(长期)的康复频率。次要目标是:(i) 比较纳入研究的在线和离线赌博者;(ii) 研究赌博媒介是否是预测康复的因素。对开始接受广东赌博治疗的门诊患者(n = 237)进行了纳入时(治疗开始时)以及 1 年和 2 年后的评估。对纳入时的在线和离线赌博者以及一年和两年后的康复频率进行了二元分析比较。然后进行了两次多变量逻辑回归,以确定与中期和长期康复相关的因素。大多数患者实现了中期(74.2%)和长期(78.9%)康复,在线和离线赌博者之间没有差异。赌博媒介并非康复的预测因素。入选时自我效能感较高(OR = 1.04 [1.01-1.07],p = .046)且无情绪障碍病史(OR = 11.18 [2.53-49.50],p <.001)的患者更有可能实现中期康复,而长期康复则与治疗开始时较低的感觉寻求水平(OR = 0.67 [0.48-0.92],p = .015)有关。与离线赌博相比,在线赌博似乎并不影响中长期康复。提高自我效能感和治疗情绪障碍,以及以寻求感觉为重点的治疗策略,可能分别代表了有利于实现中期康复和维持长期康复的护理策略。ClinicalTrials.gov NCT01248767,首次注册日期:2010 年 11 月 25 日:2010年11月25日。
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引用次数: 0
Gambling in Older Adulthood: Longitudinal Associations Between Stressful Life Events, Individual, and Social Factors. 老年期赌博:压力性生活事件、个人和社会因素之间的纵向关联。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-05 DOI: 10.1007/s10899-024-10344-0
Julie A Gorenko

Older adults are receiving increased attention in gambling research, in part because gambling and related problems appear to be increasing in this population. To date, little or no research has examined the complexities of gambling and later-life circumstances, including life events, and individual and social factors. This study utilized longitudinal data (5 waves) from older adults (60 + ; N = 670) in the Quinte Longitudinal Study (Williams et al., in: The Quinte longitudinal study of gambling and problem gambling 2006-2011, Bay of Quinte region, Ontario, 2014). Longitudinal multilevel models examined between- and within-person effects of stressful life events on gambling frequency and Problem Gambling Severity Index (PGSI) scores, and the possible moderating role of individual (age, gender, mental health, physical health) and social variables (marital status, social support) on this relationship. Results of the final model showed significant effects (p < .01) for linear time (PGSI scores declined across waves; β = - .06); gender (women's mean PGSI greater than men's; γ = .26); social support (less support associated with greater PGSI; γ = .05); and an interaction between age and stressful life events (effect of stressful events on PGSI is lesser with greater age; γ = - .02). Simple slopes (at mean age of 66 at wave 1, and ± 1SD) showed that at 61 (γ = .35) and 66 years (γ = .23), mean PGSI scores were greater with each additional stressful life event; there was no significant effect for stressful events at age 71. These findings suggest women, those with less social support, and greater stressful life events may be at greater risk of problem gambling, while greater age weakens the effect of stressful events and problem gambling.

老年人在赌博研究中受到越来越多的关注,部分原因是赌博和相关问题似乎在这一人群中日益增多。迄今为止,很少有研究或根本没有研究赌博与晚年生活环境(包括生活事件、个人和社会因素)之间的复杂关系。本研究利用了昆特纵向研究(Williams et al:昆特赌博和问题赌博纵向研究 2006-2011 年,安大略省昆特湾地区,2014 年)。纵向多层次模型研究了生活压力事件对赌博频率和问题赌博严重程度指数(PGSI)得分的人际和人内影响,以及个人(年龄、性别、心理健康、身体健康)和社会变量(婚姻状况、社会支持)对这种关系可能起到的调节作用。最终模型的结果表明,该模型对赌博的严重程度(P
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引用次数: 0
Effect of Responsible Gaming Policy and Practice on Casino Gaming Behavior. 负责任的赌博政策和实践对赌场赌博行为的影响。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2023-11-14 DOI: 10.1007/s10899-023-10262-7
Shuang Liu, Wai Ming To, Gui-Hai Huang

Casino gaming is considered as an entertainment but it may cause financial and psychological burdens to some individuals and their families. Therefore, casino operators have established and deployed responsible gaming policy and practice to mitigate such negative effects. This study explores whether and how responsible gaming policy and practice influences people's casino gaming intention and behavior. Data were collected from 644 Chinese adults in Macao. Results showed that responsible gaming policy and practice significantly influenced people's attitude towards casino gaming (as a legal activity and hobby), subjective norm (for disapproval of casino gaming), and perceived behavior control (for not engaging in casino gaming). Casino gaming intention was positively affected by attitude and negatively affected by subjective norm and perceived behavior control. Casino gaming behavior was positively affected by intention and negatively affected by perceived behavior control. As a whole, responsible gaming policy and practice had a small, negative but significant indirect effect on casino gaming behavior. Implications of the study were given.

赌场游戏被认为是一种娱乐,但它可能会给一些个人和他们的家庭带来经济和心理负担。因此,赌场运营商已经建立并部署了负责任的博彩政策和实践,以减轻这种负面影响。本研究探讨负责任的赌博政策和实践是否以及如何影响人们的赌场赌博意图和行为。数据来自澳门644名中国成年人。结果显示,负责任的游戏政策和实践显著影响了人们对赌场游戏的态度(作为一种合法活动和爱好)、主观规范(不赞成赌场游戏)和感知行为控制(不参与赌场游戏)。赌博意向受态度的正向影响,受主观规范和感知行为控制的负向影响。赌场游戏行为受意向的正向影响,受感知行为控制的负向影响。总的来说,负责任的赌博政策和实践对赌场赌博行为有一个小的、负面的但显著的间接影响。并给出了本研究的意义。
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引用次数: 0
Too Young to Gamble: Long-term Risks from Underage Gambling. 太年轻就赌博:未成年人赌博的长期风险。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2024-05-29 DOI: 10.1007/s10899-024-10319-1
Levi Pérez

The increasing availability of gambling opportunities worldwide has the potential to impact youth gambling behavior and the prevalence of gambling-related harm. This paper studies whether starting gambling at an early age (i.e., below the minimum legal gambling age) increases an individual's likelihood of suffering some kind of gambling-related harm in the future. Data taken from the Study on the Prevalence, Behavior and Characteristics of Gamblers in Spain provide information on respondents' gambling starting age and assess gambling risk based on criteria established by the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV). Estimates from an ordered probit model suggest that starting to gamble while under the minimum legal age is associated with a higher likelihood of problem gambling.

全球范围内赌博机会的不断增加有可能影响青少年的赌博行为以及与赌博相关的伤害的发生率。本文研究了早年开始赌博(即低于法定最低赌博年龄)是否会增加个人未来遭受某种赌博相关伤害的可能性。西班牙赌徒的流行率、行为和特征研究》(Study on the Prevalence, Behavior and Characteristics of Gamblers in Spain)中的数据提供了受访者开始赌博年龄的信息,并根据《精神疾病诊断与统计手册》(DSM-IV)制定的标准对赌博风险进行了评估。有序概率模型的估计结果表明,在未达到最低法定年龄时开始赌博与出现问题赌博的可能性较高有关。
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引用次数: 0
Gambling as Work: A Study of German Poker Players. 赌博即工作:德国扑克玩家研究
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2023-12-22 DOI: 10.1007/s10899-023-10277-0
Linus Weidner

The study addresses the question whether professional gamblers can be considered an occupational group from a sociological perspective. It combines survey data on poker players from the German state North Rhine-Westphalia with sociological theory in order to explain the oxymoron of professional gambling. The descriptive analysis of the survey data is supplemented by ego-centric network data of the poker players to analyze whether hobby and professional players maintain different forms of social relationships. Even when semiprofessionals and professional players are grouped together for the purpose of comparative analysis, they fulfill the criteria of occupational groups according to Salaman's major work on the topic. The study points to the fact that more research on occupational groups outside of the common fields is needed and bridges the gap between the literature on serious leisure and sociological research on professions and professionalization.

本研究从社会学角度探讨了职业赌徒是否可被视为一个职业群体的问题。研究将德国北莱茵-威斯特法伦州扑克玩家的调查数据与社会学理论相结合,以解释职业赌博的矛盾之处。调查数据的描述性分析辅以扑克玩家以自我为中心的网络数据,以分析业余玩家和职业玩家是否保持着不同形式的社会关系。即使为了进行比较分析而将半职业玩家和职业玩家归为一类,根据萨拉曼的主要著作,他们也符合职业群体的标准。本研究指出,需要对普通领域之外的职业群体进行更多的研究,并填补了有关严肃休闲的文献与有关职业和职业化的社会学研究之间的空白。
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引用次数: 0
Associations between Adverse Childhood Experiences and Gambling Severity in Youth Online Gamblers: The Mediating Roles of Internalizing, Attention and Externalizing Problems. 青少年网络赌徒的童年不良经历与赌博严重程度之间的关系:内化问题、注意力问题和外化问题的中介作用》(The Mediating Roles of Internalizing, Attention and Externalizing Problems.
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2024-05-28 DOI: 10.1007/s10899-024-10320-8
Mohammad Reza Zarbakhsh Bahri, Natalie Tayim, Abdulnaser Fakhrou, Mohammadreza Davoudi

Background: This study examined the association between Adverse Childhood Experiences (ACEs) and Gambling Severity (gambling severity), considering the mediating roles of internalizing, externalizing, and attention among youth online gamblers.

Methods: 762 youth (agemean±SD= 15.03 ± 2.40; agerange = 10-18 years; 75.3% boys) completed the Persian Gambling Disorder Screening Questionnaire (GDSQ-P), Pediatric Symptom Checklist - Youth Report (Y-PSC), and Behavioral Risk Factor Surveillance System Questionnaire (ACE's section, modified by authors). The analysis was done using the SMART PLS software.

Results: The reliability and discriminant validity of the provided model were assessed using Partial Least Squares-Structural Equation Modeling (PLS-SEM). According to the results of the PLS-SEM analysis, the present model demonstrated suitable levels of reliability and validity. Adverse Childhood Experiences (ACEs) significantly affected attention, internalizing, externalizing problems, and gambling severity. Additionally, the level of gambling was directly correlated with ACEs. Moreover, the indirect influence of the independent variable on the dependent variable via the mediators was found to be statistically significant (P < .001).These findings suggest that externalizing behaviors, attention problems, and internalizing symptoms mediate the effect of ACEs on gambling severity. Lastly, fitness indices indicated that our proposed model fit the data well (SRMR = 0.06, d_ULS = 1.15, Chi-square = 1291.461, and NFI = 0.71).

Conclusion: Our study found that ACEs significantly influence gambling severity among youth online gamblers, with internalizing, externalizing, and attention problems mediating this relationship. Practical implications include integrating ACE screening and targeted interventions for associated mental health issues into youth gambling prevention programs to mitigate the risk of problematic gambling behavior.

研究背景方法:762 名青少年(年龄平均值±SD= 15.方法:762 名青少年(年龄平均±SD= 15.03 ± 2.40;年龄跨度= 10-18 岁;75.3% 为男孩)完成了波斯赌博障碍筛查问卷(GDSQ-P)、儿科症状检查表--青少年报告(Y-PSC)和行为危险因素监测系统问卷(ACE 部分,经作者修改)。分析使用 SMART PLS 软件进行:结果:使用偏最小二乘法-结构方程模型(PLS-SEM)对所提供模型的可靠性和判别有效性进行了评估。根据偏最小二乘法-结构方程模型(PLS-SEM)的分析结果,本模型具有适当的信度和效度。童年不良经历(ACEs)对注意力、内化问题、外化问题和赌博严重程度有明显影响。此外,赌博程度与 ACE 直接相关。此外,研究还发现,自变量通过中介因素对因变量的间接影响具有统计学意义(P 结论:自变量对因变量的间接影响具有统计学意义:我们的研究发现,ACE 严重影响青少年网络赌博者的赌博严重程度,而内化、外化和注意力问题则是这种关系的中介。实际意义包括将 ACE 筛查和相关心理健康问题的针对性干预纳入青少年赌博预防计划,以降低问题赌博行为的风险。
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引用次数: 0
Normalization of Chance-Based Mechanisms in Mobile Games for Children: A Descriptive Analysis. 儿童手机游戏中基于机会的机制的规范化:描述性分析
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2023-12-26 DOI: 10.1007/s10899-023-10273-4
Wiliam Machado de Andrade

Games for mobiles present strategies to monetize not only from selling a title but from financial exchanges that take place in the game. Those microtransactions motivate players to purchase random or surprise items (known as loot boxes) to customize game features or to overcome narrative obstacles necessary to progress to new levels. Researchers associate the practice with gambling if completing the transaction does not mean the acquisition of an item but the chance to receive it. This research quantified gambling-like features in games available for free, classified by Apple's marketplace as suitable for children from 4 to 8 years old, and from the top-downloaded list. The findings reveal normalization traces of chance-based mechanisms in most of the games. According to the research literature, early exposure to such features may result in problem gambling in adult life. This paper concluded that legal changes and more information provided by the marketplaces are needed to raise awareness of gambling-like practices in mobile games.

手机游戏提出的货币化战略不仅是通过出售游戏头衔,而且是通过游戏中发生的金融交易。这些微交易促使玩家购买随机或惊喜物品(称为 "战利品箱"),以定制游戏功能或克服进入新关卡所需的叙事障碍。如果完成交易并不意味着获得物品,而是获得物品的机会,研究人员就会将这种做法与赌博联系起来。本研究对苹果市场上适合 4 至 8 岁儿童的免费游戏和下载量最高的游戏中类似赌博的特征进行了量化。研究结果表明,大多数游戏中都存在基于机会机制的正常化痕迹。根据研究文献,过早接触此类游戏可能会导致成年后出现赌博问题。本文的结论是,需要通过法律改革和市场提供更多信息来提高人们对手机游戏中类似赌博行为的认识。
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引用次数: 0
"If You Don't Arrange Your Bets Well You Will Still Lose": Gambling Strategies of Visually Impaired Students. "如果你不好好安排你的赌注,你还是会输":视障学生的赌博策略。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-09-01 Epub Date: 2024-02-05 DOI: 10.1007/s10899-023-10279-y
Ralph Frimpong, Ernest Yeboah Acheampong

Few studies have focused on people with hearing loss and intellectual disabilities engaging in gambling activities. However, people with visual impairments' energetic participation in sports betting activities is unexplored. This article highlights sports betting strategies of visually impaired students to understand how their motives affect their gambling behaviours as an alternative to their survival. Six male adults aged between 27 and 40 years participated using semi-structured interviews, which were conducted face-to-face, recorded, transcribed, and thematically analysed with the Braun and Clarke model. Findings show that sports betting prevails in communities fostering peer persuasion including family relations serving as an inducer for visually impaired students. Their strategies are varied including the fewer the better concept based on teams' selection dynamics. While they are inspired by potential economic gains, some recognise it as acquiring entrepreneurial skills because of risk-taking, thus asymmetry and disconnected. The article recommends stakeholders' education to provide better policies that can remind them to bet for leisure or desist from gambling.

很少有研究关注听力损失和智障人士参与博彩活动的情况。然而,视障人士精力充沛地参与体育博彩活动的情况却尚未得到研究。本文重点介绍了视障学生的体育博彩策略,以了解他们的博彩动机如何影响其博彩行为,从而为其生存提供另一种选择。六名年龄在 27 岁至 40 岁之间的成年男性参与了半结构式访谈,访谈以面对面的方式进行,并进行了录音和转录,然后采用布劳恩和克拉克模型进行了主题分析。研究结果表明,体育博彩在社区中盛行,促进了同伴劝说,包括家庭关系对视障学生的诱导作用。他们的策略多种多样,包括基于球队选拔动态的 "越少越好 "概念。虽然他们受到潜在经济收益的启发,但有些人认为这是为了获得创业技能,因为要承担风险,因此存在不对称和脱节现象。文章建议对利益相关者进行教育,提供更好的政策,提醒他们为休闲而投注或停止赌博。
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引用次数: 0
期刊
Journal of Gambling Studies
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