首页 > 最新文献

Journal of Gambling Studies最新文献

英文 中文
Online Information on Gambling Addiction: Is It Readable? Is It Reliable? 网上赌瘾资讯:可读吗?它可靠吗?
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-09-08 DOI: 10.1007/s10899-025-10425-8
Yunus Manastır, Esra Uslu

The aim of this study is to evaluate the readability and reliability of websites providing information about gambling. The study assessed 65 Turkish-language websites from Google. In this study, readability was assessed using the Ateşman Readability Index, which determines textual difficulty based on sentence and word length. Additionally, the reliability of the content was evaluated using the Journal of the American Medical Association benchmark, which assesses the trustworthiness of online information through four key criteria: authorship, attribution, disclosure, and currency. Journal of the American Medical Association score was 1.23 ± 0.93, and 64.6% of websites were rated as having "insufficient information/low reliability. The average Ateşman score was 51.63 ± 12.51, corresponding to an 11th-12th grade reading level, which is considered moderately difficult for general population. Despite 81.5% of the sites originating from health organizations, both readability and reliability were found to be inadequate. These findings highlight the need for more accessible and trustworthy digital resources on gambling addiction. Collaboration among content creators, health professionals, and policymakers is recommended to improve the readability and reliability of online health information.

本研究的目的是评估网站提供赌博信息的可读性和可靠性。这项研究评估了b谷歌的65个土耳其语网站。在本研究中,使用ate可读性指数来评估可读性,该指数根据句子和单词长度来确定文本的难度。此外,内容的可靠性使用美国医学协会杂志基准进行评估,该基准通过四个关键标准评估在线信息的可信度:作者身份、归属、披露和货币。美国医学会杂志评分为1.23±0.93,64.6%的网站被评为“信息不足/可靠性低”。ateman平均得分为51.63±12.51,对应于11 -12年级的阅读水平,被认为是一般人群的中等难度。尽管81.5%的网站来自卫生组织,但可读性和可靠性都不足。这些发现突出了需要更多可访问和值得信赖的数字资源来治疗赌博成瘾。建议内容创建者、卫生专业人员和政策制定者之间进行协作,以提高在线卫生信息的可读性和可靠性。
{"title":"Online Information on Gambling Addiction: Is It Readable? Is It Reliable?","authors":"Yunus Manastır, Esra Uslu","doi":"10.1007/s10899-025-10425-8","DOIUrl":"10.1007/s10899-025-10425-8","url":null,"abstract":"<p><p>The aim of this study is to evaluate the readability and reliability of websites providing information about gambling. The study assessed 65 Turkish-language websites from Google. In this study, readability was assessed using the Ateşman Readability Index, which determines textual difficulty based on sentence and word length. Additionally, the reliability of the content was evaluated using the Journal of the American Medical Association benchmark, which assesses the trustworthiness of online information through four key criteria: authorship, attribution, disclosure, and currency. Journal of the American Medical Association score was 1.23 ± 0.93, and 64.6% of websites were rated as having \"insufficient information/low reliability. The average Ateşman score was 51.63 ± 12.51, corresponding to an 11th-12th grade reading level, which is considered moderately difficult for general population. Despite 81.5% of the sites originating from health organizations, both readability and reliability were found to be inadequate. These findings highlight the need for more accessible and trustworthy digital resources on gambling addiction. Collaboration among content creators, health professionals, and policymakers is recommended to improve the readability and reliability of online health information.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1645-1655"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145015275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cue-Reactivity in Poker-Machine Gamblers: State Mindfulness and Cue-Reactive Urge to Gamble. 扑克机赌徒的线索反应性:状态意识和线索反应性赌博冲动。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-10-29 DOI: 10.1007/s10899-025-10432-9
Angela Adams, Adam J Rock

Poker-machines present a significant problem gambling risk in Australia, with adverse health, financial, and social outcomes. Previous research has demonstrated that gambling cues (e.g., poker-machine sounds) elicit an urge to gamble in poker-machine gamblers, with greater problem gambling severity predicting a stronger cue-reactive urge to gamble. However, the psychological mechanisms underlying this relationship remain largely unexplored. Consequently, the present study investigated whether cue-reactive state mindfulness mediates the relationship between problem gambling severity and cue-reactive urge to gamble. Seventy adults (67% male and 33% female) with an age range of 20 to 66 years (M = 41.1, SD = 10.8) participated in an online, repeated-measures experiment. Participants completed the Problem Gambling Severity Index, then subsequently, at three time points (baseline, post-neutral cue, and post-gambling cue), a visual analogue scale measuring the strength of the urge to gamble, and the State Mindfulness Scale. The urge to gamble significantly increased from neutral cue to gambling cue, after controlling for baseline urge. Cue-reactive state mindfulness did not mediate the relationship between problem gambling severity and cue-reactive urge to gamble. Contrary to predictions, state mindfulness increased following exposure to the gambling cue. The present findings contribute to the body of research supporting cue-reactivity in problem gamblers.

在澳大利亚,扑克机是一个严重的赌博风险问题,具有不良的健康、财务和社会后果。先前的研究已经证明,赌博线索(例如,扑克机的声音)会引起扑克机赌徒的赌博冲动,赌博问题的严重性越大,预示着赌博的线索反应性冲动越强。然而,这种关系背后的心理机制在很大程度上仍未被探索。因此,本研究探讨线索反应状态正念是否介导问题赌博严重程度与线索反应性赌博冲动之间的关系。70名年龄在20 ~ 66岁(M = 41.1, SD = 10.8)的成年人(男性67%,女性33%)参加了在线重复测量实验。参与者完成了问题赌博严重程度指数,然后在三个时间点(基线、中性提示后和赌博提示后)、测量赌博冲动强度的视觉模拟量表和状态正念量表。在控制基线冲动后,从中性线索到赌博线索,赌博冲动显著增加。提示反应状态正念并未介导问题赌博严重程度与提示反应性赌博冲动之间的关系。与预测相反,状态正念在接触赌博线索后增强了。目前的发现为支持问题赌徒的线索反应性的研究做出了贡献。
{"title":"Cue-Reactivity in Poker-Machine Gamblers: State Mindfulness and Cue-Reactive Urge to Gamble.","authors":"Angela Adams, Adam J Rock","doi":"10.1007/s10899-025-10432-9","DOIUrl":"10.1007/s10899-025-10432-9","url":null,"abstract":"<p><p>Poker-machines present a significant problem gambling risk in Australia, with adverse health, financial, and social outcomes. Previous research has demonstrated that gambling cues (e.g., poker-machine sounds) elicit an urge to gamble in poker-machine gamblers, with greater problem gambling severity predicting a stronger cue-reactive urge to gamble. However, the psychological mechanisms underlying this relationship remain largely unexplored. Consequently, the present study investigated whether cue-reactive state mindfulness mediates the relationship between problem gambling severity and cue-reactive urge to gamble. Seventy adults (67% male and 33% female) with an age range of 20 to 66 years (M = 41.1, SD = 10.8) participated in an online, repeated-measures experiment. Participants completed the Problem Gambling Severity Index, then subsequently, at three time points (baseline, post-neutral cue, and post-gambling cue), a visual analogue scale measuring the strength of the urge to gamble, and the State Mindfulness Scale. The urge to gamble significantly increased from neutral cue to gambling cue, after controlling for baseline urge. Cue-reactive state mindfulness did not mediate the relationship between problem gambling severity and cue-reactive urge to gamble. Contrary to predictions, state mindfulness increased following exposure to the gambling cue. The present findings contribute to the body of research supporting cue-reactivity in problem gamblers.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1805-1819"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145402509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Mediating Role of Attentional Inflexibility in the Association between Metacognitions and Severity of Gambling Disorder Symptoms. 注意不灵活性在元认知与赌博障碍症状严重程度之间的中介作用。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-07-09 DOI: 10.1007/s10899-025-10411-0
Ke Yu, Jing Zhai, Marcantonio M Spada, Juliet Honglei Chen, Anise M S Wu

Gambling Disorder and its adverse outcomes are prevalent in Chinese gamblers, and modifiable cognitive factors should be identified to improve interventions. Drawing on the Self-Regulatory Executive Function (S-REF) model, the present study examined the associations between positive and negative metacognitions about gambling, attentional inflexibility, and severity of Gambling Disorder symptoms in 1,024 Chinese gamblers. Results revealed that, consistent with hypotheses, both positive and negative metacognitions about gambling were positively correlated with severity of Gambling Disorder symptoms. Furthermore, attentional inflexibility significantly mediated the association between both positive and negative metacognitions about gambling and severity of Gambling Disorder symptoms. These findings not only provide additional evidence on the application of S-REF model to understanding Gambling Disorder but also highlight the potential benefits of Metacognitive Therapy in both restructuring metacognitions about gambling and modifying attentional inflexibility in mitigating gambling problems.

赌博障碍及其不良后果在中国赌徒中普遍存在,应确定可改变的认知因素以改善干预措施。本研究利用自我调节执行功能(S-REF)模型,研究了1024名中国赌徒关于赌博的正、负元认知、注意力不灵活性和赌博障碍症状严重程度之间的关系。结果显示,与假设一致,赌博的积极和消极元认知与赌博障碍症状的严重程度呈正相关。此外,注意不灵活性显著介导了赌博积极和消极元认知与赌博障碍症状严重程度之间的关联。这些发现不仅为S-REF模型在理解赌博障碍中的应用提供了额外的证据,而且还强调了元认知疗法在重建关于赌博的元认知和改变注意力不灵活性方面的潜在益处。
{"title":"The Mediating Role of Attentional Inflexibility in the Association between Metacognitions and Severity of Gambling Disorder Symptoms.","authors":"Ke Yu, Jing Zhai, Marcantonio M Spada, Juliet Honglei Chen, Anise M S Wu","doi":"10.1007/s10899-025-10411-0","DOIUrl":"10.1007/s10899-025-10411-0","url":null,"abstract":"<p><p>Gambling Disorder and its adverse outcomes are prevalent in Chinese gamblers, and modifiable cognitive factors should be identified to improve interventions. Drawing on the Self-Regulatory Executive Function (S-REF) model, the present study examined the associations between positive and negative metacognitions about gambling, attentional inflexibility, and severity of Gambling Disorder symptoms in 1,024 Chinese gamblers. Results revealed that, consistent with hypotheses, both positive and negative metacognitions about gambling were positively correlated with severity of Gambling Disorder symptoms. Furthermore, attentional inflexibility significantly mediated the association between both positive and negative metacognitions about gambling and severity of Gambling Disorder symptoms. These findings not only provide additional evidence on the application of S-REF model to understanding Gambling Disorder but also highlight the potential benefits of Metacognitive Therapy in both restructuring metacognitions about gambling and modifying attentional inflexibility in mitigating gambling problems.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1759-1769"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144592693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Abnormal Exploratory Tendencies in Risk Decision-Making in Gambling Disorder: Evidence from the Balloon Analogue Risk Task. 赌博障碍风险决策中的异常探索倾向:来自气球模拟风险任务的证据。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-07-26 DOI: 10.1007/s10899-025-10416-9
Gangliang Zhong, Jingyang Liu, Yicheng Wei, Hanyu Wei, Xiyuan Zhang, Peiqiong Yang, Xin Xu, Yilan Sun, Jiang Du

A cognitive tendency toward high risk-taking is linked to gambling disorder (GD), but the specific behavioral manifestations of risky decision-making in GD are unclear. This study addresses this by analyzing differences in behavior between individuals with GD and healthy controls using the Balloon Analogue Risk Task (BART). Data from 169 adults were analyzed, including 116 with GD (57 severe, 59 mild-to-moderate) and 53 healthy controls. Four metrics were used: (1) total earnings to quantify risk decision-making ability, (2) number of exploded balloons to quantify risk propensity, (3) adjusted average pumps to quantify risk-taking level, and (4) unexploded pumps' standard deviation (SD) to quantify exploratory tendency. Statistical comparisons and correlations among these metrics were examined. Significant differences were found between the GD and control groups in total earnings and the unexploded pumps' SD, with a positive correlation between these measures in the GD group. The unexploded pumps' SD fully mediated the relationship between group membership (GD vs. HC) and total earnings. These patterns were consistent across severe GD groups. While severe GD participants had similar total earnings to the mild-to-moderate group, they exhibited a higher unexploded pumps' SD and showed a significant correlation between total earnings and the unexploded pumps' SD. Individuals with GD demonstrate poorer risk decision-making abilities and higher exploratory tendencies compared to healthy controls. The higher exploratory tendency is a key factor in their disadvantageous decision-making. Severe GD is characterized by a greater exploratory tendency than mild-to-moderate GD. These findings underscore the importance of evaluating exploratory tendencies in risky decision-making and suggest that future GD treatments should target the cognitive neural mechanisms underlying this tendency for more effective diagnostics and therapy.

高风险的认知倾向与赌博障碍(GD)有关,但GD中风险决策的具体行为表现尚不清楚。本研究通过使用气球模拟风险任务(BART)分析GD患者和健康对照者之间的行为差异来解决这一问题。分析了169名成年人的数据,包括116名GD患者(57名严重GD, 59名轻至中度GD)和53名健康对照者。使用了四个指标:(1)总收益来量化风险决策能力,(2)爆炸气球数量来量化风险倾向,(3)调整平均泵来量化风险水平,(4)未爆炸泵的标准差(SD)来量化探索倾向。研究了这些指标之间的统计比较和相关性。GD组和对照组在总收益和未爆炸泵的SD方面存在显著差异,GD组的这些指标之间存在正相关。未爆炸泵的SD完全调节了群体成员(GD vs. HC)和总收入之间的关系。这些模式在严重GD组中是一致的。虽然重度焦虑参与者的总收入与轻度至中度焦虑组相似,但他们表现出更高的未爆炸泵的SD,并且总收入与未爆炸泵的SD之间存在显著相关性。与健康对照组相比,GD个体表现出较差的风险决策能力和较高的探索倾向。较高的探索倾向是其不利决策的关键因素。重度GD比轻中度GD具有更强的探索性倾向。这些发现强调了评估探索性倾向在风险决策中的重要性,并建议未来的GD治疗应针对这种倾向背后的认知神经机制,以获得更有效的诊断和治疗。
{"title":"Abnormal Exploratory Tendencies in Risk Decision-Making in Gambling Disorder: Evidence from the Balloon Analogue Risk Task.","authors":"Gangliang Zhong, Jingyang Liu, Yicheng Wei, Hanyu Wei, Xiyuan Zhang, Peiqiong Yang, Xin Xu, Yilan Sun, Jiang Du","doi":"10.1007/s10899-025-10416-9","DOIUrl":"10.1007/s10899-025-10416-9","url":null,"abstract":"<p><p>A cognitive tendency toward high risk-taking is linked to gambling disorder (GD), but the specific behavioral manifestations of risky decision-making in GD are unclear. This study addresses this by analyzing differences in behavior between individuals with GD and healthy controls using the Balloon Analogue Risk Task (BART). Data from 169 adults were analyzed, including 116 with GD (57 severe, 59 mild-to-moderate) and 53 healthy controls. Four metrics were used: (1) total earnings to quantify risk decision-making ability, (2) number of exploded balloons to quantify risk propensity, (3) adjusted average pumps to quantify risk-taking level, and (4) unexploded pumps' standard deviation (SD) to quantify exploratory tendency. Statistical comparisons and correlations among these metrics were examined. Significant differences were found between the GD and control groups in total earnings and the unexploded pumps' SD, with a positive correlation between these measures in the GD group. The unexploded pumps' SD fully mediated the relationship between group membership (GD vs. HC) and total earnings. These patterns were consistent across severe GD groups. While severe GD participants had similar total earnings to the mild-to-moderate group, they exhibited a higher unexploded pumps' SD and showed a significant correlation between total earnings and the unexploded pumps' SD. Individuals with GD demonstrate poorer risk decision-making abilities and higher exploratory tendencies compared to healthy controls. The higher exploratory tendency is a key factor in their disadvantageous decision-making. Severe GD is characterized by a greater exploratory tendency than mild-to-moderate GD. These findings underscore the importance of evaluating exploratory tendencies in risky decision-making and suggest that future GD treatments should target the cognitive neural mechanisms underlying this tendency for more effective diagnostics and therapy.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1771-1786"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144734008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Prevalence and Correlates of Youth Susceptibility to Gambling among a Sample of Australian Secondary School Students. 以澳洲中学生为样本的青少年赌博易感性之流行及相关因素。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 DOI: 10.1007/s10899-025-10459-y
Natasha Noble, Megan Freund, Maree Scully, Victoria White, Matthew Clapham, David Hill
{"title":"The Prevalence and Correlates of Youth Susceptibility to Gambling among a Sample of Australian Secondary School Students.","authors":"Natasha Noble, Megan Freund, Maree Scully, Victoria White, Matthew Clapham, David Hill","doi":"10.1007/s10899-025-10459-y","DOIUrl":"https://doi.org/10.1007/s10899-025-10459-y","url":null,"abstract":"","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145649664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Electronic Gaming Machine Consumers' Understanding of Past & Future Spending: Associations with Risk, Impulsivity, Self-Control, & Problematic Gambling. 电子游戏机消费者对过去和未来消费的理解:与风险、冲动、自我控制和问题赌博的关联。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-06-09 DOI: 10.1007/s10899-025-10405-y
Teejay Santos, Robert M Heirene, Deborah Cobb-Clark, Agnieszka Tymula, Sally M Gainsbury

An individual's ability to make informed decisions about future gambling expenditure requires an awareness of affordability and likely return, and hence an accurate understanding of their past outcomes. Electronic gaming machines (EGMs) have been criticised for having structural characteristics that erode informed decision-making (e.g., loses disguised as wins, display of credits vs. currency). Here we investigate individual's understanding of their recent and future  EGM spending. Survey responses for 187 Australian EGM customers (age range:18-81, 57% female) were linked to their account data held by a gambling venue. Few customers accurately recalled and predicted their past/future 30-day expenditure to within a 10% margin of error, including net outcome (i.e., accurate recall [5.5%] or prediction [17.4%] of total amount won or lost); win (10.5%; 32.9%), and total spend (2.6%; 12.8%). The ability to accurately report gambling expenditure was almost exclusively limited to those who did not gamble during the period reported. Participants with greater impulsivity and more willingness to take risks were less accurate in their prediction of net outcome and spend, respectively. Across recall and prediction, participants commonly overestimated their net result, yet underestimated the amount they won, suggesting that winnings are re-gambled without considering them as their own funds. Our findings demonstrate EGM customers do not understand their gambling expenditure and changes are needed to the product and environment to facilitate informed choice.

一个人要想对未来的赌博支出做出明智的决定,就必须了解自己的承受能力和可能的回报,从而准确地了解自己过去的结果。电子游戏机(egm)因其结构特征而受到批评,这些结构特征会削弱明智的决策(例如,失败伪装成胜利,显示信用与货币)。在这里,我们调查了个人对他们最近和未来的企业管理支出的理解。187名澳大利亚EGM客户(年龄范围:18-81岁,57%为女性)的调查回复与赌博场所持有的账户数据相关联。很少有客户准确地回忆和预测他们过去/未来30天的支出在10%的误差范围内,包括净结果(即准确地回忆[5.5%]或预测[17.4%]总赢或输);赢得(10.5%;32.9%),总支出(2.6%;12.8%)。准确报告赌博支出的能力几乎仅限于那些在报告期间不赌博的人。冲动更强和更愿意冒险的参与者分别在预测净结果和支出方面的准确性较低。在回忆和预测中,参与者普遍高估了他们的最终结果,但低估了他们赢得的金额,这表明赢来的钱被重新赌博,而没有把它们当作自己的资金。我们的研究结果表明,EGM客户不了解他们的赌博支出,需要对产品和环境进行改变,以促进知情选择。
{"title":"Electronic Gaming Machine Consumers' Understanding of Past & Future Spending: Associations with Risk, Impulsivity, Self-Control, & Problematic Gambling.","authors":"Teejay Santos, Robert M Heirene, Deborah Cobb-Clark, Agnieszka Tymula, Sally M Gainsbury","doi":"10.1007/s10899-025-10405-y","DOIUrl":"10.1007/s10899-025-10405-y","url":null,"abstract":"<p><p>An individual's ability to make informed decisions about future gambling expenditure requires an awareness of affordability and likely return, and hence an accurate understanding of their past outcomes. Electronic gaming machines (EGMs) have been criticised for having structural characteristics that erode informed decision-making (e.g., loses disguised as wins, display of credits vs. currency). Here we investigate individual's understanding of their recent and future  EGM spending. Survey responses for 187 Australian EGM customers (age range:18-81, 57% female) were linked to their account data held by a gambling venue. Few customers accurately recalled and predicted their past/future 30-day expenditure to within a 10% margin of error, including net outcome (i.e., accurate recall [5.5%] or prediction [17.4%] of total amount won or lost); win (10.5%; 32.9%), and total spend (2.6%; 12.8%). The ability to accurately report gambling expenditure was almost exclusively limited to those who did not gamble during the period reported. Participants with greater impulsivity and more willingness to take risks were less accurate in their prediction of net outcome and spend, respectively. Across recall and prediction, participants commonly overestimated their net result, yet underestimated the amount they won, suggesting that winnings are re-gambled without considering them as their own funds. Our findings demonstrate EGM customers do not understand their gambling expenditure and changes are needed to the product and environment to facilitate informed choice.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1493-1516"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12657582/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144259130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mandatory Third-Party Exclusion of Individuals with Gambling Problems in Germany: Data from the OASIS Player Exclusion System. 强制第三方排除个人赌博问题在德国:数据从绿洲玩家排除系统。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-10-13 DOI: 10.1007/s10899-025-10427-6
Gerhard Meyer

While self-exclusion for individuals who gamble is widely recognized and implemented as an important consumer protection measure worldwide, third-party exclusion, initiated by relatives or gambling providers, is currently only available in a few countries. The aim of this article is to provide a timely descriptive evaluation of the exclusion registry in Germany, where third-party exclusion is mandatory by law, in relation to different types of gambling and the frequency of use by gambling providers. The relevant authority has provided data from licensed providers, broken down by self-exclusion and third-party exclusion. The majority of exclusion requests in 2024 (N = 303,876) were made through self-exclusion. Specifically, 96.8% of all exclusions were initiated by the players themselves, while only 3.2% resulted from third-party requests. The lowest proportions of third-party exclusions were observed in the sectors of gambling halls with German-style slot machines (0.7%), virtual slot machines (1.1%), and online poker (1.5%). The low proportion of third-party exclusions may be due to a conflict of interest, as gambling providers often generate significant revenue from individuals with gambling problems, making this group a lucrative target market. However, preliminary empirical evidence suggests that third-party exclusions have positive effects, showing comparable rates of abstinence and reduced gambling behavior to those who self-exclude. Mandatory third-party exclusions help minimize harm and represent a valuable addition to public health strategies. Nevertheless, further research is needed to expand the limited database, and the low use of third-party exclusions by providers calls for stronger regulatory oversight.

虽然赌博个人的自我排斥作为一项重要的消费者保护措施在世界范围内得到广泛认可和实施,但由亲属或赌博提供者发起的第三方排斥目前仅在少数国家可行。本文的目的是提供德国排除登记的及时描述性评估,其中第三方排除是法律强制规定的,涉及不同类型的赌博和赌博提供者使用的频率。有关部门提供了持牌供应商的数据,按自我排除和第三方排除分列。在2024年的排除请求中,大多数(N = 303,876)是通过自我排除提出的。具体来说,96.8%的排除是由玩家自己发起的,而只有3.2%是由第三方请求引起的。第三方排除比例最低的是拥有德国式老虎机(0.7%)、虚拟老虎机(1.1%)和在线扑克(1.5%)的赌博大厅。第三方排除比例低可能是由于利益冲突,因为赌博提供者经常从有赌博问题的个人那里获得大量收入,使这一群体成为有利可图的目标市场。然而,初步的经验证据表明,排除第三方有积极的影响,显示出与那些自我排除的人相当的戒断率和减少赌博行为。强制性排除第三方有助于最大限度地减少伤害,是对公共卫生战略的宝贵补充。然而,需要进一步的研究来扩大有限的数据库,供应商对第三方排除的低使用率要求加强监管。
{"title":"Mandatory Third-Party Exclusion of Individuals with Gambling Problems in Germany: Data from the OASIS Player Exclusion System.","authors":"Gerhard Meyer","doi":"10.1007/s10899-025-10427-6","DOIUrl":"10.1007/s10899-025-10427-6","url":null,"abstract":"<p><p>While self-exclusion for individuals who gamble is widely recognized and implemented as an important consumer protection measure worldwide, third-party exclusion, initiated by relatives or gambling providers, is currently only available in a few countries. The aim of this article is to provide a timely descriptive evaluation of the exclusion registry in Germany, where third-party exclusion is mandatory by law, in relation to different types of gambling and the frequency of use by gambling providers. The relevant authority has provided data from licensed providers, broken down by self-exclusion and third-party exclusion. The majority of exclusion requests in 2024 (N = 303,876) were made through self-exclusion. Specifically, 96.8% of all exclusions were initiated by the players themselves, while only 3.2% resulted from third-party requests. The lowest proportions of third-party exclusions were observed in the sectors of gambling halls with German-style slot machines (0.7%), virtual slot machines (1.1%), and online poker (1.5%). The low proportion of third-party exclusions may be due to a conflict of interest, as gambling providers often generate significant revenue from individuals with gambling problems, making this group a lucrative target market. However, preliminary empirical evidence suggests that third-party exclusions have positive effects, showing comparable rates of abstinence and reduced gambling behavior to those who self-exclude. Mandatory third-party exclusions help minimize harm and represent a valuable addition to public health strategies. Nevertheless, further research is needed to expand the limited database, and the low use of third-party exclusions by providers calls for stronger regulatory oversight.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1631-1643"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12657536/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145281579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Electronic Screening, Brief Intervention, and Referral to Treatment (e-SBIRT) for Gambling Harm: A Mixed-methods Acceptability Study. 赌博危害的电子筛查、短暂干预和转诊治疗(e-SBIRT):一项混合方法可接受性研究。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-09-05 DOI: 10.1007/s10899-025-10424-9
Simon Wright, Jessica Smith, Glen Dighton, Martyn Quigley, Simon Dymond

Gambling harm is a significant public health burden, yet treatment uptake is low. Electronic screening, brief intervention, and referral to treatment (e-SBIRT) programmes have potential to increase uptake and improve treatment outcomes. However, no studies to date have investigated e-SBIRT in the context of gambling. We conducted a single-arm mixed-methods study of acceptability of e-SBIRT for gambling. Quantitative acceptability was indicated by users' perceived satisfaction, impact and helpfulness of the e-SBIRT. Qualitative acceptability was explored using semi-structured interviews. Participants (n = 63), pre-screened for gambling severity, reported high levels of satisfaction with the e-SBIRT, found it helpful, and were more likely to seek treatment. Participants with higher gambling severity scores found the e-SBIRT more acceptable and were more likely to seek treatment following the intervention. Qualitative feedback (n = 7) supported the e-SBIRT's acceptability. The present findings support the acceptability of e-SBIRT for gambling. Further research is required to refine the intervention and examine its effectiveness with those with gambling harm.

赌博危害是一个重大的公共卫生负担,但接受治疗的情况很低。电子筛查、短暂干预和转诊治疗(e-SBIRT)方案有可能增加吸收和改善治疗结果。然而,迄今为止还没有研究在赌博的背景下调查e-SBIRT。我们进行了一项单臂混合方法的研究,研究电子赌博的可接受性。定量可接受性以用户感知满意度、影响和帮助度为指标。使用半结构化访谈探讨定性可接受性。参与者(n = 63),预先筛选了赌博严重程度,报告了对e-SBIRT的高满意度,发现它有帮助,并且更有可能寻求治疗。赌博严重程度得分较高的参与者更容易接受e-SBIRT,并且更有可能在干预后寻求治疗。定性反馈(n = 7)支持e-SBIRT的可接受性。目前的研究结果支持电子赌博的可接受性。需要进一步的研究来完善干预措施,并检查其对赌博伤害的有效性。
{"title":"Electronic Screening, Brief Intervention, and Referral to Treatment (e-SBIRT) for Gambling Harm: A Mixed-methods Acceptability Study.","authors":"Simon Wright, Jessica Smith, Glen Dighton, Martyn Quigley, Simon Dymond","doi":"10.1007/s10899-025-10424-9","DOIUrl":"10.1007/s10899-025-10424-9","url":null,"abstract":"<p><p>Gambling harm is a significant public health burden, yet treatment uptake is low. Electronic screening, brief intervention, and referral to treatment (e-SBIRT) programmes have potential to increase uptake and improve treatment outcomes. However, no studies to date have investigated e-SBIRT in the context of gambling. We conducted a single-arm mixed-methods study of acceptability of e-SBIRT for gambling. Quantitative acceptability was indicated by users' perceived satisfaction, impact and helpfulness of the e-SBIRT. Qualitative acceptability was explored using semi-structured interviews. Participants (n = 63), pre-screened for gambling severity, reported high levels of satisfaction with the e-SBIRT, found it helpful, and were more likely to seek treatment. Participants with higher gambling severity scores found the e-SBIRT more acceptable and were more likely to seek treatment following the intervention. Qualitative feedback (n = 7) supported the e-SBIRT's acceptability. The present findings support the acceptability of e-SBIRT for gambling. Further research is required to refine the intervention and examine its effectiveness with those with gambling harm.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1583-1596"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12657564/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145001699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Links Between Gambling and Academic Performance Among Undergraduate College Students: A Scoping Review. 大学生赌博与学业成绩的关系:一项范围审查。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-10-23 DOI: 10.1007/s10899-025-10440-9
Hannah K Allen, Tonya Knight, Becky Hall, Melissa Dennis

Gambling among young people is a growing public health concern, particularly as gambling becomes more accessible through changing policy and increased online gambling platforms. College students are a high-risk population for problem gambling, yet limited research has synthesized evidence on its academic implications. This scoping review examined the association between gambling behavior and academic performance among undergraduate college students in order to summarize findings, identify methodological patterns, and highlight gaps to inform future research. Eligible studies included peer-reviewed, empirical research that quantitatively assessed the relationship between gambling and academic performance (i.e., grades) among undergraduate college students worldwide. Thirteen studies met the inclusion criteria and were included in the review. The majority of studies found a negative association between gambling and academic performance in college, with both general gambling behavior and pathological gambling consistently linked to lower grade point average (GPA). There is a vital need for updated research in the context of a rapidly changing gambling landscape, as the majority of studies in this review were over ten years old. To address methodological limitations of existing research on the relationship between gambling and academic performance among college students, future research should prioritize longitudinal data collection, standardized measures of gambling behavior, and the use of rigorous statistical methods that account for potential covariates. Gambling may impair academic performance in college students, and additional research is needed to better understand this relationship and inform campus-based prevention, harm reduction, and treatment strategies to bolster student success.

年轻人中的赌博是一个日益严重的公共卫生问题,特别是随着政策的改变和在线赌博平台的增加,赌博变得更容易获得。大学生是问题赌博的高危人群,但有关其学术意义的综合证据研究有限。本研究考察了大学生赌博行为与学业成绩之间的关系,以总结研究结果,确定方法模式,并突出差距,为未来的研究提供信息。符合条件的研究包括同行评审的实证研究,这些研究定量评估了赌博与全球本科生学业成绩(即成绩)之间的关系。13项研究符合纳入标准并被纳入本综述。大多数研究发现赌博与大学学业成绩之间存在负相关,一般赌博行为和病态赌博行为都与较低的平均绩点(GPA)有关。在快速变化的赌博环境中,迫切需要更新研究,因为本综述中的大多数研究都是十多年前的。为了解决现有关于大学生赌博与学业表现关系的研究方法的局限性,未来的研究应优先考虑纵向数据收集,赌博行为的标准化测量,以及使用严格的统计方法来解释潜在的协变量。赌博可能会损害大学生的学习成绩,需要进一步的研究来更好地理解这种关系,并为校园预防、减少伤害和治疗策略提供信息,以促进学生的成功。
{"title":"Links Between Gambling and Academic Performance Among Undergraduate College Students: A Scoping Review.","authors":"Hannah K Allen, Tonya Knight, Becky Hall, Melissa Dennis","doi":"10.1007/s10899-025-10440-9","DOIUrl":"10.1007/s10899-025-10440-9","url":null,"abstract":"<p><p>Gambling among young people is a growing public health concern, particularly as gambling becomes more accessible through changing policy and increased online gambling platforms. College students are a high-risk population for problem gambling, yet limited research has synthesized evidence on its academic implications. This scoping review examined the association between gambling behavior and academic performance among undergraduate college students in order to summarize findings, identify methodological patterns, and highlight gaps to inform future research. Eligible studies included peer-reviewed, empirical research that quantitatively assessed the relationship between gambling and academic performance (i.e., grades) among undergraduate college students worldwide. Thirteen studies met the inclusion criteria and were included in the review. The majority of studies found a negative association between gambling and academic performance in college, with both general gambling behavior and pathological gambling consistently linked to lower grade point average (GPA). There is a vital need for updated research in the context of a rapidly changing gambling landscape, as the majority of studies in this review were over ten years old. To address methodological limitations of existing research on the relationship between gambling and academic performance among college students, future research should prioritize longitudinal data collection, standardized measures of gambling behavior, and the use of rigorous statistical methods that account for potential covariates. Gambling may impair academic performance in college students, and additional research is needed to better understand this relationship and inform campus-based prevention, harm reduction, and treatment strategies to bolster student success.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1517-1531"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12657522/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145349177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Derived Relations and Attentional Bias for Near-Misses in Slot Machines. 老虎机中未遂事件的推导关系和注意偏差。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-12-01 Epub Date: 2025-08-01 DOI: 10.1007/s10899-025-10420-z
Leigh D Grant, Steve Provost

This study investigates the influence of derived relations on attentional bias toward near-misses in slot machine gambling, expanding on the consistent findings of the effect in gambling research. We aimed to replicate earlier findings by examining how learning to associate near-misses with a "loss" affects attentional bias to gambling-related stimuli. The study employed an experimental design in which 24 recreational gamblers were randomly assigned to one of two conditions in a relational training task: one group was trained to associate near-misses with the concept of "loss," the other with "almost." Participants engaged in a simulated slot machine game while their eye movements were tracked from which attentional bias for near-miss slot-machine outcomes was derived from eye-tracking data. The results revealed that participants who learned to associate near-misses with "loss" exhibited a significant reduction in their attentional bias for near-miss outcomes compared to those who learned to associate near-misses as being an "almost" gambling result. These findings further support problem gambling research indicating that near-misses are a potent event capable of capturing and maintaining attention, aligning with cognitive bias theories in gambling. Moreover, the study provides additional support for incentive-sensitization theory and suggests potential applications for targeted interventions in gambling disorders.

本研究探讨了派生关系对老虎机赌博中对险些失误的注意偏差的影响,扩展了赌博研究中一致的结果。我们的目的是通过研究如何将侥幸与“损失”联系起来的学习影响对赌博相关刺激的注意偏向来复制早期的发现。这项研究采用了一种实验设计,在一项关系训练任务中,24名休闲赌徒被随机分配到两种情况中的一种:一组被训练将险些失败与“损失”概念联系起来,另一组则与“几乎”概念联系起来。参与者参与模拟老虎机游戏,同时跟踪他们的眼球运动,从眼球追踪数据中得出老虎机差点失败的注意偏差。结果显示,与那些学会将差一点与“损失”联系起来的参与者相比,那些学会将差一点与“几乎”赌博结果联系起来的参与者,他们对差一点结果的注意偏差明显减少。这些发现进一步支持了问题赌博研究,表明未遂事件是一个能够捕获和保持注意力的有效事件,与赌博中的认知偏差理论一致。此外,该研究为激励-敏感化理论提供了额外的支持,并提出了有针对性干预赌博障碍的潜在应用。
{"title":"Derived Relations and Attentional Bias for Near-Misses in Slot Machines.","authors":"Leigh D Grant, Steve Provost","doi":"10.1007/s10899-025-10420-z","DOIUrl":"10.1007/s10899-025-10420-z","url":null,"abstract":"<p><p>This study investigates the influence of derived relations on attentional bias toward near-misses in slot machine gambling, expanding on the consistent findings of the effect in gambling research. We aimed to replicate earlier findings by examining how learning to associate near-misses with a \"loss\" affects attentional bias to gambling-related stimuli. The study employed an experimental design in which 24 recreational gamblers were randomly assigned to one of two conditions in a relational training task: one group was trained to associate near-misses with the concept of \"loss,\" the other with \"almost.\" Participants engaged in a simulated slot machine game while their eye movements were tracked from which attentional bias for near-miss slot-machine outcomes was derived from eye-tracking data. The results revealed that participants who learned to associate near-misses with \"loss\" exhibited a significant reduction in their attentional bias for near-miss outcomes compared to those who learned to associate near-misses as being an \"almost\" gambling result. These findings further support problem gambling research indicating that near-misses are a potent event capable of capturing and maintaining attention, aligning with cognitive bias theories in gambling. Moreover, the study provides additional support for incentive-sensitization theory and suggests potential applications for targeted interventions in gambling disorders.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":"1787-1804"},"PeriodicalIF":2.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12657543/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144761809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Gambling Studies
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1