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Why You Gamble Matters: A Systematic Review and Meta-analysis of the Association Between Gambling Motivation and Problem Gambling. 为什么赌博很重要:赌博动机与问题赌博之间关系的系统回顾和元分析》(A Systematic Review and Meta-analysis of the Association Between Gambling Motivation and Problem Gambling.
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-10-08 DOI: 10.1007/s10899-024-10356-w
Youssef Allami, Nolan B Gooding, Matthew M Young, David C Hodgins

The propensity for individuals to experience problem gambling (PG) varies depending on their motivation to gamble. The present meta-analysis assessed the effect sizes associated with various gambling motives identified in representative population samples. Studies were sourced through PsycINFO, PudMed, and databases maintained by the Alberta Gambling Research Institute and the Greo Evidence Insights. Quantitative studies and technical studies were included if they reported on gambling motivation as a correlate of PG; were published in English, French, or Spanish; used valid and reliable measures PG as an outcome variable; and targeted the general adult population. A random effects meta-analysis was conducted to estimate pooled odds ratios. A total of 26 studies were included from 17 jurisdictions, with most studies conducted in Canadian provinces (k = 17) or specific states of the United States (k = 7). Number of participants varied, depending on the gambling motivation analyzed, and ranged from 2,835 to 51,685. Fourteen unique motives were identified with odds ratios ranging from 0.53 (95% CI, 0.45, 0.63) for gambling for charity to 6.20 (95% CI, 3.83, 10.05) for the motive "to be alone", with high study heterogeneity being observed for many gambling motives, given variability in important study characteristics. The results generally indicate that coping motives were associated with large effect sizes, enhancement motives with medium effect sizes, and all other motives with small or nil effects. Coping motives are on par with other strong risk factors such as participation in online gambling or electronic gaming machines, and are therefore important elements to consider when screening for PG or designing public health messages.

个人出现问题赌博(PG)的倾向因其赌博动机而异。本荟萃分析评估了在代表性人群样本中发现的与各种赌博动机相关的效应大小。研究来源包括 PsycINFO、PudMed 以及由阿尔伯塔赌博研究所和 Greo Evidence Insights 维护的数据库。如果定量研究和技术研究将赌博动机作为 PG 的相关因素进行了报告;以英语、法语或西班牙语发表;使用有效可靠的方法将 PG 作为结果变量;并以普通成年人为研究对象,则将其纳入研究范围。研究人员采用随机效应荟萃分析法来估算汇总的几率比。共纳入了来自 17 个辖区的 26 项研究,其中大多数研究是在加拿大各省(k = 17)或美国特定州(k = 7)进行的。参与人数因分析的赌博动机而异,从 2,835 人到 51,685 人不等。研究发现了 14 种独特的赌博动机,其几率比从 "为慈善而赌博 "的 0.53(95% CI,0.45,0.63)到 "独处 "动机的 6.20(95% CI,3.83,10.05)不等。研究结果普遍表明,应对动机具有较大的效应,增强动机具有中等效应,而所有其他动机的效应较小或为零。应对动机与参与在线赌博或电子游戏机等其他强风险因素具有同等作用,因此是筛查 PG 或设计公共健康信息时需要考虑的重要因素。
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引用次数: 0
Excite, or Take Flight? Exploring the Relationship between Difficulties with Emotion Regulation, Outcome Expectancies, and Problem Gambling. 兴奋,还是飞翔?探索情绪调节困难、结果预期与问题赌博之间的关系。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-07-25 DOI: 10.1007/s10899-024-10340-4
Annabelle Lee, Mal Flack, Kim M Caudwell

Emotional dysregulation is a transdiagnostic process associated with a range of addictive behaviours including problem gambling, with emerging research indicating that emotionally oriented reasons for gambling (i.e., excitement, escape) are associated with problem gambling. However, the relationships between difficulties with emotion regulation, reasons for gambling, and problem gambling, are unclear. The current study tested whether the association between difficulties with emotion regulation and problem gambling could be explained by escape and excitement gambling outcome expectancies. A total of 187 regular gamblers recruited via social media (50.3% male, 48.7% female) completed measures of difficulties with emotion regulation, gambling outcome expectancies, and problem gambling severity (Mage = 41.07, SD = 15.8). Analyses revealed that escape outcome expectancies partially mediated the relationship between difficulties with emotion regulation and problem gambling severity. However, the mediating effect of excitement on this relationship was not significant. The findings suggest that individuals with greater emotional regulation difficulties may engage in problem gambling to help manage aversive emotional states. The study's findings illustrate the importance of considering emotional dysregulation and outcome expectancies in problem gambling treatment planning and public health strategies.

情绪失调是一种与包括问题赌博在内的一系列成瘾行为相关的跨诊断过程,新的研究表明,以情绪为导向的赌博原因(即兴奋、逃避)与问题赌博相关。然而,情绪调节困难、赌博原因和问题赌博之间的关系尚不清楚。本研究测试了情绪调节困难与问题赌博之间的关系是否可以用逃避和兴奋赌博的结果预期来解释。通过社交媒体招募的187名经常赌博者(50.3%为男性,48.7%为女性)完成了情绪调节困难、赌博结果预期和问题赌博严重程度的测量(Mage = 41.07, SD = 15.8)。分析表明,逃避结果预期在一定程度上调节了情绪调节困难与问题赌博严重程度之间的关系。然而,兴奋对这一关系的中介作用并不显著。研究结果表明,情绪调节困难较大的人可能会参与问题赌博,以帮助管理厌恶情绪状态。研究结果表明,在问题赌博治疗规划和公共卫生策略中考虑情绪调节障碍和结果预期非常重要。
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引用次数: 0
Applying General Strain Theory to the Relationship Between Strain from Another Person's Gambling Behavior and Gambling Disorder. 将一般压力理论应用于他人赌博行为造成的压力与赌博障碍之间的关系。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-08-14 DOI: 10.1007/s10899-024-10351-1
Michelle L Malkin

Prior research has identified a host of factors that increase the likelihood that an individual will develop problem gambling, clinically diagnosed as Gambling Disorder (GD), most of which would be identified by criminologists as "strains" under the framework of General Strain Theory (GST). This study utilizes propositions from GST to determine whether strain from another person's gambling may be related to why people develop GD and whether gender is a moderating factor in this relationship. Secondary data is analyzed to assess levels of strain individuals experience from another person's gambling behavior, its relationship to the individual's risk of Gambling Disorder, and the role gender plays in this relationship. Findings demonstrate a relationship between the strain from the perceived problem gambling of someone with a close relationship and having a gambling disorder. Experiencing strain from a spouse/partner who is perceived as a problem gambler has the strongest correlation with an individual also having Gambling Disorder. Considering gender as a moderating factor, this effect was stronger on men than women, calling into question the strong belief that it is primarily women who gamble to escape problems.

先前的研究发现了一系列增加个人患上问题赌博(临床诊断为赌博障碍(GD))的可能性的因素,其中大多数因素被犯罪学家认定为一般压力理论(GST)框架下的 "压力"。本研究利用 GST 的命题来确定他人赌博造成的压力是否与人们患上 GD 的原因有关,以及性别是否是这种关系的调节因素。本研究分析了二手数据,以评估个人因他人赌博行为而产生的压力水平、这种压力与个人赌博障碍风险的关系,以及性别在这种关系中扮演的角色。研究结果表明,有亲密关系的人被认为有问题的赌博行为所造成的压力与赌博障碍之间存在关系。被认为是问题赌徒的配偶/伴侣所造成的压力与个人赌博障碍之间的关系最为密切。考虑到性别这一调节因素,男性比女性受到的影响更大,这就使人们对 "主要是女性通过赌博来逃避问题 "这一强烈观点提出了质疑。
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引用次数: 0
Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents. 青少年中营销接触、游戏内购买、问题游戏、模拟赌博和心理压力之间的关联。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-08-28 DOI: 10.1007/s10899-024-10353-z
Fong-Ching Chang, Wei-Chun Chuang, Ru Rutherford, Wen-Yu Chen, Chung-Ying Yang, Chiung-Hui Chiu, Ping-Hung Chen, Nae-Fang Miao, Hung-Yi Chuang

This study examined the relationships between marketing exposure, in-game purchase, problem gaming, online simulated gambling game playing, and psychological distress. Data were obtained from a sample of 2,595 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted in 2020. The results indicated that 94% of adolescents engage in online gaming, with 38% making in-game purchases, and 9% playing online simulated gambling games. The multiple regression results showed that adolescents who are exposed to higher levels of gaming marketing, influenced by advertising effects, involved in in-game purchases, and have lower levels of active parental mediation were more likely to experience problem gaming. Adolescents who have increased exposure to gambling game marketing, are influenced by advertising effects, are involved in in-game purchases, and who are experiencing problem gaming were more likely to engage in online simulated gambling game playing and token purchasing. Involvement in in-game purchases, problem gaming, and playing online simulated gambling games were associated with higher levels of psychological distress and poor sleep quality. In conclusion, the results of this study link adolescents' exposure to marketing with their involvement in in-game purchases, problem gaming, and engaging in online simulated gambling.

本研究探讨了营销接触、游戏内购买、问题游戏、在线模拟赌博游戏和心理困扰之间的关系。数据来自台湾 30 所中学的 2,595 名七年级学生。2020 年进行了一次自填式问卷调查。结果显示,94%的青少年参与网络游戏,其中38%在游戏中购物,9%玩网络模拟赌博游戏。多元回归结果显示,接触游戏营销程度较高、受广告效应影响较大、参与游戏内购买、父母积极干预程度较低的青少年更容易出现游戏问题。更多接触赌博游戏营销、受广告效应影响、参与游戏内购买以及正在经历问题游戏的青少年更有可能参与在线模拟赌博游戏和代币购买。参与游戏内购买、问题游戏和玩在线模拟赌博游戏与较高程度的心理困扰和较差的睡眠质量有关。总之,本研究的结果将青少年接触营销与他们参与游戏内购买、问题游戏和参与在线模拟赌博联系起来。
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引用次数: 0
Cryptocurrency Trading, Day Trading, and Gambling Behavior: Examining the Moderating Effects of Financially Focused Self-Concept and Gambling Motives. 加密货币交易、日间交易和赌博行为:研究注重财务的自我概念和赌博动机的调节作用。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-08-17 DOI: 10.1007/s10899-024-10343-1
Eric R Louderback, Seth P McCullock, Debi A LaPlante

Cryptocurrency and day trading have grown in popularity over the past decade following the creation of the first cryptocurrency, Bitcoin, in 2009. These activities share important features with gambling, including risking money on an uncertain outcome, a chance of monetary rewards, and the potential to experience harm (e.g., financial or relationship problems). However, little is known about cryptocurrency and day trading engagement in the adult population, including associations with gambling behavior, harm, and psychological factors that might moderate these relationships. We analyzed cross-sectional data for n = 822 adults from an online panel in the U.S. to examine: (1) the extent to which cryptocurrency trading, day trading, and gambling are associated, (2) relationships between cryptocurrency trading, day trading, and higher risk gambling behavior, and (3) whether financially focused self-concept and four types of gambling motives moderate these relationships. We found moderate to strong positive intercorrelations between cryptocurrency and day trading, and gambling behavior, including engagement and risk. We identified significant moderating effects of financially focused self-concept, and coping motives for gambling, on the relationship between cryptocurrency trading and gambling frequency, and between day trading and gambling frequency. For the models predicting higher risk gambling status, the only significant moderators were financially focused self-concept for the day trading model, and the enhancement motive for the cryptocurrency and day trading models. Our results have important implications for understanding interrelationships between gambling-adjacent activities and more traditional gambling forms, as well as the moderating roles of key psychosocial concepts in these relationships.

自 2009 年第一种加密货币比特币诞生以来,加密货币和日间交易在过去十年中日益流行。这些活动与赌博有着共同的重要特征,包括为不确定的结果冒险、获得金钱回报的机会以及遭受伤害的可能性(如财务或人际关系问题)。然而,人们对成年人参与加密货币和日间交易的情况知之甚少,包括与赌博行为的关联、危害以及可能缓和这些关系的心理因素。我们分析了来自美国一个在线小组的 n = 822 名成年人的横截面数据,以研究:(1)加密货币交易、日间交易和赌博之间的关联程度;(2)加密货币交易、日间交易和高风险赌博行为之间的关系;(3)以财务为重点的自我概念和四种赌博动机是否会缓和这些关系。我们发现,加密货币交易和日间交易与赌博行为(包括参与度和风险)之间存在中度到高度的正向相互关系。在加密货币交易与赌博频率的关系以及日间交易与赌博频率的关系中,我们发现了以经济为中心的自我概念和赌博的应对动机的重要调节作用。在预测高风险赌博状态的模型中,唯一显著的调节因子是日间交易模型中以财务为重点的自我概念,以及加密货币和日间交易模型中的增强动机。我们的研究结果对于理解赌博相关活动与更传统的赌博形式之间的相互关系,以及关键社会心理概念在这些关系中的调节作用具有重要意义。
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引用次数: 0
Internet and Gambling: Insights from Australia's NBN Rollout. 互联网与赌博:澳大利亚国家宽带网络推广的启示。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-08-13 DOI: 10.1007/s10899-024-10352-0
Klaus Ackermann, Sefa Awaworyi Churchill, Musharavati Ephraim Munyanyi

Gambling is a well-known leisure activity that leads to significant consequences when consumed excessively. We provide an analysis of the impact of access to faster and more reliable internet connection on gambling. We rely on variations in the rollout of Australia's largest infrastructure project, National Broadband Network (NBN) installation, to measure internet speed at the postcode level. Using gambling data from the Household, Income and Labour Dynamics in Australia (HILDA) survey, we find that access to high-speed internet is associated with a decline in gambling proxied by the Problem Gambling Severity Index (PGSI). However, a closer look at the various forms of gambling show that internet speed is associated with an increase in online-based gambling activities, which constitute a relatively small proportion of gambling activities that Australians participate in. In contrast, internet speed is associated with a decline in venue-based gambling activities, which constitute a large proportion of gambling activities that occur in Australia, and therefore explains the overall negative effect on gambling. We find that social capital and cognitive functioning are channels through which internet speed influences gambling.

赌博是一种众所周知的休闲活动,过度消费会导致严重后果。我们分析了更快、更可靠的互联网连接对赌博的影响。我们依靠澳大利亚最大的基础设施项目--国家宽带网络(NBN)安装推广过程中的变化来衡量邮编级别的互联网速度。利用澳大利亚家庭、收入和劳动力动态调查(HILDA)中的赌博数据,我们发现,高速互联网的接入与问题赌博严重程度指数(PGSI)显示的赌博减少相关。然而,对各种赌博形式的仔细研究表明,网速与在线赌博活动的增加有关,而在线赌博活动在澳大利亚人参与的赌博活动中所占比例相对较小。与此相反,网速却与场地赌博活动的减少有关,而场地赌博活动在澳大利亚的赌博活动中占很大比例,因此网速对赌博的总体负面影响是可以解释的。我们发现,社会资本和认知功能是网速影响赌博的渠道。
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引用次数: 0
The Relationship Between Gambling Accessibility and Behavior Among Korean Adults. 韩国成人赌博可及性与行为的关系。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2023-07-14 DOI: 10.1007/s10899-023-10236-9
Yongseok Kim, Sokho Lee, Shinyoung Park, Junghee Lee

This is the first population-based study in South Korea to examine the comprehensive nature of gambling accessibility. While most previous studies have examined only the physical aspects of gambling accessibility, this study accepts that gambling accessibility is multi-dimensional comprising physical, social, and cognitive accessibility, and tests the predictive power of each dimension of gambling behavior. We measured gambling behaviors in three ways: problem gambling, time spent on gambling, and gambling expenditure. Using a proportional quota sampling method (based on gender, age, and region) to represent the general Korean population, we identified 8245 adults (aged 19-69 years), and 2044 participated in online survey from July 1 to July 9, 2021. Study findings revealed that, among the three accessibility dimensions, social accessibility was the strongest predictor of all three gambling behavior measures. Study findings provide insights for developing culturally sensitive gambling prevention programs and highlight the importance of a comprehensive examination of the relationship between gambling accessibility and gambling behavior.

这是韩国首次以人口为基础的研究,旨在研究赌博可及性的综合性质。虽然以前的研究大多只考察了赌博可及性的物理方面,但本研究承认赌博可及性是多维的,包括物理、社会和认知可及性,并测试了赌博行为每个维度的预测能力。我们用三种方式衡量赌博行为:问题赌博、花在赌博上的时间和赌博支出。采用比例配额抽样方法(基于性别、年龄和地区)代表韩国一般人口,我们确定了8245名成年人(19-69岁),并于2021年7月1日至7月9日参加了2044名在线调查。研究结果显示,在三个可及性维度中,社会可及性是所有三个赌博行为测量的最强预测因子。研究结果为制定文化敏感的赌博预防计划提供了见解,并强调了对赌博可及性和赌博行为之间关系进行全面检查的重要性。
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引用次数: 0
Systematic Assessment of Gambling Type Involvement: Reliability and Validity of the Gambling Disorder Identification Test (GDIT). 赌博类型参与的系统评估:赌博障碍识别测试(GDIT)的可靠性和有效性。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-08-02 DOI: 10.1007/s10899-024-10345-z
Håkan Wall, Peter Wennberg, Per Binde, Olof Molander

Gambling type involvement, both in terms of participation (engagement in specific gambling types) and diversity (how many gambling types an individual engages in), is a key feature to address in gambling self-report measures, but such systematic measurement procedures are scarce. The aim of this study was to test the psychometric performance of the gambling type assessment in the recently developed Gambling Disorder Identification Test (GDIT), in terms of test-retest reliability, convergent validity, and patterns of gambling diversity, among help-seeking and general population gambling samples (total n = 603). Overall, online gambling was more commonly reported as problematic than land-based gambling. Retest reliability varied for specific gambling types (ICC range 0.32-0.64, rtet range 0.66-0.85). In terms of gambling participation, online gambling showed stronger correlations with GDIT total score (i.e., symptom severity) than land-based gambling, where Slots showed the strongest correlation (r = 0.52), followed by Casino table games (r = 0.25), Sports and Horse betting (r = 0.16 and r = 0.14, respectively), and Poker (r = 0.14). Lotteries showed no correlation with GDIT total score (r=-0,01). For Slots gambling, all gambling diversity levels (including Slots as a single gambling type) were on average associated with the highest diagnostic severity level (GDIT total score > 30; severe gambling disorder). Finally, explorative configural frequency analysis identified typical and antitypical gambling diversity patterns. The result from the current study corroborates findings that engagement in specific gambling types matter, and that such features should be included in gambling measurement. We conclude that the GDIT is a reliable and valid measure for systematic assessment of gambling type involvement. The GDIT can be used to assess gambling participation and diversity, as part of a broad measurement setup for problem gambling and gambling disorder.

赌博类型参与度,包括参与度(参与特定赌博类型)和多样性(个人参与多少种赌博类型),是赌博自我报告测量中需要解决的一个关键特征,但此类系统测量程序却很少。本研究的目的是测试最近开发的赌博障碍识别测试(GDIT)中赌博类型评估的心理测量性能,包括测试再测可靠性、收敛有效性,以及求助者和普通人群赌博样本(总人数=603)中赌博多样性的模式。总体而言,与陆上赌博相比,网上赌博更常被报告为有问题的赌博。特定赌博类型的重测可靠性各不相同(ICC范围为0.32-0.64,rtet范围为0.66-0.85)。就赌博参与情况而言,网络赌博与 GDIT 总分(即症状严重程度)的相关性强于陆上赌博,其中老虎机的相关性最强(r = 0.52),其次是赌场桌面游戏(r = 0.25)、体育博彩和赌马(分别为 r = 0.16 和 r = 0.14)以及扑克(r = 0.14)。彩票与 GDIT 总分没有相关性(r=-0,01)。就老虎机赌博而言,所有赌博多样性水平(包括作为单一赌博类型的老虎机)平均与最高诊断严重程度(GDIT总分>30;严重赌博障碍)相关。最后,探索性构型频率分析确定了典型和反典型的赌博多样性模式。本研究的结果证实了参与特定赌博类型的重要性,以及赌博测量中应包含此类特征的结论。我们的结论是,GDIT 是系统评估参与赌博类型的可靠而有效的方法。GDIT 可用于评估赌博的参与度和多样性,是问题赌博和赌博障碍广泛测量设置的一部分。
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引用次数: 0
Inaugural Editorial: Curating the Catalog of Knowledge About Gambling and Gambling Problems. 就职社论:编辑有关赌博和赌博问题的知识目录。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2025-02-05 DOI: 10.1007/s10899-025-10376-0
James P Whelan
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引用次数: 0
Gambling Habits and Attitudes among Athlete and Non-Athlete High School Students in Skåne Region, Sweden. 瑞典斯科纳地区运动员和非运动员高中生的赌博习惯和态度。
IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-03-01 Epub Date: 2024-07-12 DOI: 10.1007/s10899-024-10333-3
Molly Miles, Mitchell Andersson, Emma Claesdotter-Knutsson, Sabina Kapetanovic, Anders Håkansson

Previous literature has reported increased rates of gambling problems in athletes compared to non-athletes. More liberal gambling-related attitudes have been suggested as a reason, although this rarely has been researched. The present study aimed to examine gambling experience, gambling problems, and gambling-related attitudes and parental gambling experience in high school students, comparing student-athletes to students at conventional schools. This is a cross-sectional web survey study in high school students (N = 473, 53% at sports high schools, 57% male) at eleven schools in the Skåne region, Sweden, who answered a web survey addressed gambling experiences, parental gambling and gambling-related attitudes, and included validated screening instruments for gambling problems and psychological distress. A history of any gambling was common and increased with age. Problem gambling was detected in 10% (13% of males and 5% of females, p < .001), and was associated with paternal and maternal gambling but not with psychological distress. Sports high school students were not more likely (9%) than other students (10%) to endorse gambling problems and history of each gambling type. However, paternal (but not maternal) gambling was more commonly reported in athletes, who also had more positive attitudes to gambling's effects on society and gambling availability. In contrast to other studies, this study did not demonstrate higher prevalence of gambling or gambling problems among young athletes than among other students, but liberal attitudes towards gambling, and experience of parental gambling on the father's side, were more common among athletes than among non-athletes. Gambling attitudes in adolescents may need to be targeted in future preventive efforts in young athletes and others.

以往的文献报道,与非运动员相比,运动员的赌博问题发生率更高。有人认为,与赌博有关的态度更自由是一个原因,但很少有人对此进行研究。本研究旨在研究高中生的赌博经历、赌博问题、赌博相关态度以及父母的赌博经历,并将学生运动员与传统学校的学生进行比较。这是一项横断面网络调查研究,调查对象是瑞典斯科纳地区11所学校的高中生(人数=473人,53%就读于体育高中,57%为男生),他们回答了一项关于赌博经历、父母赌博和赌博相关态度的网络调查,其中包括赌博问题和心理困扰的有效筛查工具。有任何赌博史的情况很普遍,而且随着年龄的增长而增加。10%的人发现有赌博问题(男性为13%,女性为5%,P<0.05)。
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引用次数: 0
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Journal of Gambling Studies
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