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Loss Limits as a Predictor of Future Gambling Behavior. 损失限制作为未来赌博行为的预测因子。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-18 DOI: 10.1007/s10899-025-10446-3
Elise Victoria Tørdal, Tony Leino, Ståle Pallesen

In 2021, the Norwegian government implemented a policy requiring individuals gambling with the horse betting monopolist, Norsk Rikstoto, to set personal loss limits, capping the maximum loss limit at 20,000 NOK (10 NOK ∼ 1 €) per month. The present study investigated whether loss limits set in 2021 could predict gambling behavior in 2023, and whether loss limits were associated with the proportion of moderate-to-high risk gamblers. Method: The dataset encompassed the entire population of customers who participated in horse betting in 2021 and at least once in 2023, totaling 104,413 individuals (31.6% women). It included data on expenditure, net winnings, and the number of bets placed, as well as each customer's classification within a problem gambling risk category for 2023. While no clear association was found between 2021 loss limits and 2023 gambling expenditure, higher loss limits predicted more bets, lower net winnings, continued gambling, and a greater likelihood of being classified as moderate-to-high risk gamblers by the operator's monitoring system. Conclusion: The findings show that loss limits may be a valuable predictor of future gambling behavior at the group level.

2021年,挪威政府实施了一项政策,要求与赌马垄断者Norsk Rikstoto赌博的个人设定个人损失限额,将最大损失限额限制在每月20,000挪威克朗(10挪威克朗~ 1欧元)。本研究调查了2021年设定的损失限制是否可以预测2023年的赌博行为,以及损失限制是否与中高风险赌徒的比例有关。方法:该数据集涵盖了2021年和2023年至少一次参与赌马的全部客户,总计104,413人(31.6%为女性)。它包括支出、净奖金和下注数量的数据,以及2023年每个客户在问题赌博风险类别中的分类。虽然2021年的损失限制与2023年的赌博支出之间没有明确的联系,但更高的损失限制预示着更多的赌注,更低的净赢钱,继续赌博,并且更有可能被运营商的监控系统归类为中高风险赌徒。结论:研究结果表明,损失限制可能是一个有价值的预测未来赌博行为的群体水平。
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引用次数: 0
Recognition and Stigma of Gambling Disorder in Singapore. 新加坡对赌博障碍的认识和污名化。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-18 DOI: 10.1007/s10899-025-10457-0
Rich Tan, Eng Hong Tay, Shazana Shahwan, Yoke Boon Tan, Savita Gunasekaran, Bernard Chin Wee Tan, Wei Jie Ong, Edimansyah Abdin, Saleha Shafie, Shane Thomas, Siow Ann Chong, Mythily Subramaniam

Gambling Disorder (GD) is a highly stigmatised condition with serious psychological, social and financial consequences. Limited public recognition regarding GD may hinder help-seeking, shape beliefs about recovery and reinforce stigma. This study seeks to establish the extent of recognition of GD as well as stigma towards it in Singapore's population using a vignette-based approach. Data from 595 participants from a nationwide vignette-based study on mental health literacy were analysed using weighted analysis and multivariable logistic and linear regression to address the aims. Participants received a vignette on GD and answered questions related to recognition of the condition, sociodemographic information, perception of help-seeking and chances of recovery for GD. Furthermore, the study also assessed stigma across three domains: "weak not sick", "dangerous/unpredictable", and "social distancing". The majority of participants (75.63%) correctly identified the vignette as GD. Informal networks, non-medical professional support and community-based resources were highly recommended help-seeking sources. Majority of the respondents believed that individuals with GD who seek appropriate help can achieve full recovery while those who do not would experience worsening of the condition. Predictors of higher stigma towards GD included older age, female gender, Malay or Indian ethnicity, being married, having friends or family members with similar problem and a high monthly income. While recognition of GD was relatively high among respondents, stigma toward individuals with GD remains prevalent particularly among certain demographic groups. Data from this study can help to improve public health interventions and policy efforts to better support those with GD.

赌博障碍(GD)是一种高度污名化的疾病,具有严重的心理、社会和经济后果。公众对焦虑的有限认识可能会阻碍寻求帮助,形成对康复的信念,并强化耻辱感。本研究试图建立承认的程度,以及对它的耻辱在新加坡的人口使用基于图片的方法。利用加权分析、多变量逻辑和线性回归分析了来自全国范围内基于小故事的心理健康素养研究的595名参与者的数据,以实现目标。参与者收到了一个关于焦虑的小短文,并回答了与认识焦虑状况、社会人口统计信息、寻求帮助的看法和焦虑恢复的机会有关的问题。此外,该研究还评估了三个领域的耻辱感:“弱而未病”、“危险/不可预测”和“社交距离”。大多数参与者(75.63%)正确地将小插曲识别为GD。强烈建议利用非正式网络、非医疗专业支助和社区资源寻求帮助。大多数受访者认为,焦虑症患者若寻求适当的帮助,便可完全康复,而不寻求适当帮助,则会使病情恶化。年龄较大、女性、马来人或印度人、已婚、有朋友或家人有类似问题,以及月收入高,都是对GD有较高污名的预测因素。虽然受访者对GD的认知度相对较高,但对GD患者的耻辱感仍然普遍存在,特别是在某些人口群体中。这项研究的数据可以帮助改善公共卫生干预和政策努力,以更好地支持GD患者。
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引用次数: 0
Are Gambling Motives all the Same? The Psychometric Properties of the GMQ-F Amongst Sports Bettors. 赌博的动机都一样吗?体育投注者GMQ-F的心理测量特征。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-14 DOI: 10.1007/s10899-025-10450-7
Jama J Maxie, Sophie G Coelho, Jonathan David, Matthew T Keough, Hyoun S Kim

The Gambling Motives Questionnaire - Financial (GMQ-F) is the most widely used scale for assessing gambling motives. Although previous research supports the reliability and validity of GMQ-F scores, no study has examined its psychometric properties among sports bettors, which present distinct demographics and clinical characteristics. To this end, this study evaluated the psychometric properties and measurement invariance of the GMQ-F among 920 sports bettors. We hypothesized that the GMQ-F would exhibit a four-factor structure and conducted a confirmatory factor analysis (CFA) and exploratory structural equation modelling (ESEM) to test model fit. Participants completed measures assessing their demographic characteristics, sports betting behaviours (frequency, time spent, bet type), and problem gambling. Results indicated that the ESEM model provided an excellent fit, outperforming the CFA model, with a clear four-factor structure (social, enhancement, coping, financial) that better captured the relationship between gambling motives while allowing for minimal cross-loadings. Measurement invariance testing revealed that the GMQ-F was consistent across different types of sports bettors (in-play, single-event, and traditional), gender (man vs. woman), and ethnicity (White vs. Racialized). Regression analyses showed that social, coping, and financial motives were positively associated with problem gambling severity, while enhancement motives were negatively related to problem gambling severity among sports bettors. These findings provide evidence supporting the validity and reliability of GMQ-F scores for assessing gambling motives, and suggest its utility across a range of demographic and sports betting subgroups.

赌博动机问卷-金融(GMQ-F)是最广泛使用的评估赌博动机的量表。虽然先前的研究支持GMQ-F分数的可靠性和有效性,但没有研究调查其在体育投注者中的心理测量特性,这些特征具有独特的人口统计学和临床特征。为此,本研究评估了920名体育投注者GMQ-F的心理测量特征和测量不变性。我们假设GMQ-F表现为四因子结构,并通过验证性因子分析(CFA)和探索性结构方程建模(ESEM)来检验模型的拟合性。参与者完成了评估他们的人口特征、体育博彩行为(频率、花费时间、下注类型)和问题赌博的测量。结果表明,ESEM模型提供了非常好的拟合,优于CFA模型,具有清晰的四因素结构(社会,增强,应对,财务),可以更好地捕捉赌博动机之间的关系,同时允许最小的交叉加载。测量不变性测试显示,GMQ-F在不同类型的体育投注者(比赛、单赛事和传统)、性别(男性vs女性)和种族(白人vs种族化)中是一致的。回归分析显示,社会动机、应对动机和经济动机与问题赌博严重程度呈正相关,而增强动机与问题赌博严重程度呈负相关。这些发现为GMQ-F分数评估赌博动机的有效性和可靠性提供了证据,并表明它在一系列人口统计学和体育博彩亚组中的效用。
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引用次数: 0
Problem Gambling and its Relation to Delayed Reward Discounting: A Secondary Analysis of a Randomized Controlled Trial. 问题赌博及其与延迟奖励贴现的关系:随机对照试验的二次分析。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-12 DOI: 10.1007/s10899-025-10458-z
Dominic Haag, Andreas Meyer, Nikolaos Boumparis, Andreas Wenger, Christian Baumgartner, Doris Malischnig, Matthew T Keough, David C Hodgins, Yasser Khazaal, Severin Haug, Michael P Schaub

Delayed reward discounting (DRD) refers to the phenomenon where future rewards are perceived as less valuable compared to immediate rewards. The extent of this devaluation has been repeatedly linked to addictive behaviors. DRD could play an important role in the development and maintenance of problem gambling. We aim to better understand the relationship between DRD and problem gambling, examine temporal changes in DRD, and evaluate its predictive value for adherence. We conducted a secondary analysis of data from participants in the Win Back Control study (n = 345), a two-arm RCT that demonstrated effectiveness in reducing problematic gambling behavior. DRD was assessed using the Monetary Choice Questionnaire (MCQ), the severity of problem gambling was measured with the Problem Gambling Severity Index (PGSI), and gambling symptom severity was evaluated using the Gambling Symptom Assessment Scale (G-SAS). DRD is significantly positively associated with gambling symptom severity (G-SAS: b = 13.90, p = 0.002) and problem gambling severity (PGSI: b = 9.39, p < 0.001). DRD decreased significantly on a weekly basis over the three measurement time points (b = -0.001, p < 0.001). DRD could not be identified as a mediator, which should be further investigated in future studies. DRD is significantly positively associated with problem gambling severity and gambling symptom severity. DRD does not serve as a predictor of adherence. DRD decreases over the three time points along with severities of gambling behavior and gambling symptoms. However, the findings are correlational and may be affected by attrition bias.

延迟奖励折扣(DRD)指的是与即时奖励相比,未来奖励被认为不那么有价值的现象。这种贬值的程度一再与成瘾行为联系在一起。DRD可以在问题赌博的发展和维持中发挥重要作用。我们的目标是更好地理解DRD和问题赌博之间的关系,检查DRD的时间变化,并评估其对依从性的预测价值。我们对赢回控制研究(n = 345)参与者的数据进行了二次分析,这是一项双臂随机对照试验,证明了减少问题赌博行为的有效性。使用货币选择问卷(MCQ)评估DRD,使用问题赌博严重程度指数(PGSI)衡量问题赌博严重程度,使用赌博症状评估量表(G-SAS)评估赌博症状严重程度。DRD与赌博症状严重程度(G-SAS: b = 13.90, p = 0.002)和问题赌博严重程度(PGSI: b = 9.39, p
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引用次数: 0
Illusion of Control in Gambling Behavior in a Non-Clinical Sample of Adults Aged 40-75. 40-75岁非临床成人赌博行为中的控制幻觉
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-12 DOI: 10.1007/s10899-025-10452-5
Antoine Marques Mourato, Maylis Fontaine, Valérie Le Floch, Magali Bringuier, Céline Bonnaire, Céline Lemercier, Jacques Py, Isabelle Giroux, Isabelle Varescon

The illusion of control (IoC) is a cognitive distortion implicated in risky and problem gambling. This study aimed to validate a comprehensive IoC measure, the Multi-Dimensional Rating Scale for Illusion of Control in Gambling (EEMDIC), in a large non-clinical sample of adult and aging gamblers, and to clarify how IoC relates to gambling severity, game type, and age. A total of 1,311 participants aged 40-75 completed the EEMDIC, the Problem Gambling Severity Index (PGSI), and questions on gambling habits and sociodemographics. Exploratory (n = 649) and confirmatory (n = 662) factor analyses assessed scale structure. ANOVAs, linear regressions, Mann-Whitney U tests, and Spearman correlations examined associations with game category, PGSI scores, education, occupation, and age. Factor analyses supported a reduced 14-item EEMDIC with four coherent factors: Luck, Skill, Strategy, and Rituals/Superstitious Behaviors. Higher EEMDIC scores, especially on primary-control dimensions (Skill, Strategy), were associated with greater gambling severity and engagement in strategic betting (sports, horse racing). Education correlated negatively with IoC, and occupational differences emerged. Age was modestly but significantly associated with lower IoC: it explained ≈ 2.8% of total variance and 0.9-4.1% across factors. Framing on gains or losses showed no age effect after controlling for PGSI. The EEMDIC is a reliable, multidimensional tool distinguishing primary and secondary control beliefs. Findings link primary-control beliefs to gambling harm and show modest age-related declines in IoC. The scale can inform targeted prevention and tailored interventions across game types and sociodemographic groups.

控制幻觉(IoC)是一种与风险赌博和问题赌博有关的认知扭曲。本研究旨在验证一种综合的IoC测量方法,即赌博控制幻觉多维评定量表(EEMDIC),在一个大型成人和老年赌徒的非临床样本中,并阐明IoC与赌博严重程度、游戏类型和年龄之间的关系。共有1,311名年龄在40-75岁之间的参与者完成了EEMDIC,问题赌博严重程度指数(PGSI)以及赌博习惯和社会人口统计学问题。探索性(n = 649)和验证性(n = 662)因素分析评估了量表结构。方差分析、线性回归、Mann-Whitney U检验和Spearman相关性检验了游戏类别、PGSI分数、教育、职业和年龄之间的关系。因子分析支持减少14项EEMDIC的四个连贯因素:运气、技能、策略和仪式/迷信行为。较高的EEMDIC分数,特别是在主要控制维度(技能、策略)上,与更高的赌博严重程度和参与战略赌博(体育、赛马)有关。教育程度与IoC呈负相关,且存在职业差异。年龄与较低的IoC有轻微但显著的相关性:它解释了总方差的约2.8%和各因素间的0.9-4.1%。在控制PGSI后,对收益或损失的框架没有年龄效应。EEMDIC是一种可靠的、多维的工具,可以区分主要控制信念和次要控制信念。研究结果将主要控制信念与赌博危害联系起来,并显示出与年龄有关的IoC适度下降。该量表可以为针对游戏类型和社会人口群体的针对性预防和量身定制的干预提供信息。
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引用次数: 0
Predicting and Understanding Mobile Sports Gambling with the Reasoned Action Approach. 用理性行动方法预测和理解移动体育赌博。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-10 DOI: 10.1007/s10899-025-10456-1
Hailey Schlaffer, Michael J Tagler

Mobile sports betting is an increasingly popular way to wager in the United States, but few studies have examined the social cognitive predictors of engaging in this specific form of gambling. The present studies were designed to do so with the application of the Reasoned Action Approach (RAA; Fishbein & Ajzen, 2010). Study 1 was a belief elicitation study that identified the most common behavioral, normative, and control beliefs regarding mobile sports betting. Study 1 also reported an initial test of the degree to which attitude, perceived normative pressure, and perceived behavioral control predict intentions to place mobile sports bets. Study 2 examined the predictive validity of the identified beliefs and tested whether future betting behavior can be predicted from the model. The RAA significantly predicted mobile sports gambling intentions and future behavior. The most important beliefs contributing to the prediction of mobile sports gambling were the degree that participants endorsed gambling is fun and easy, leads to addiction, and results in winning money. Implications for future research and interventions are discussed.

在美国,移动体育博彩是一种越来越受欢迎的赌博方式,但很少有研究调查参与这种特定形式的赌博的社会认知预测因素。目前的研究旨在应用理性行动方法(RAA; Fishbein & Ajzen, 2010)来做到这一点。研究1是一项信念启发研究,确定了关于移动体育博彩的最常见的行为、规范和控制信念。研究1还报告了态度、感知规范压力和感知行为控制预测移动体育投注意图程度的初步测试。研究2检验了确定的信念的预测有效性,并测试了是否可以从模型预测未来的投注行为。RAA对手机体育赌博意向和未来行为有显著的预测作用。预测手机体育赌博最重要的信念是参与者认为赌博有趣、容易、容易上瘾并能赢钱。讨论了对未来研究和干预措施的影响。
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引用次数: 0
Teacher Attitudes Towards and Awareness of Adolescent Gambling Behaviour in the Republic of Ireland. 爱尔兰共和国教师对青少年赌博行为的态度和认识。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-10 DOI: 10.1007/s10899-025-10434-7
Raegan Murphy, Sam Downes, Michael Murphy, Jeffrey Derevensky, Belle Gavriel-Fried, Steve Sharman, Amanda Roberts

Introduction: The prevalence of Irish adolescent gambling is increasing with one quarter of 15-18-year-olds gambling at least once a year. There is little research on Irish adolescent gambling and teacher awareness thereof and this study aimed to fill this gap.

Methods: Eighty-eight teachers in Ireland answered questions regarding their awareness and attitudes about adolescent gambling. Teachers were asked about their perception of the severity of gambling compared to other adolescent issues, their confidence in addressing gambling and the frequency of conversations about gambling with students.

Results: Logistic regression and Cochran's-Q test of association results show that Irish teachers were likely to view adolescent gambling as significantly less serious of an issue compared to other adolescent high-risk behaviors. Teachers were significantly less likely to converse frequently with students about gambling in comparison to other high-risk behaviors, were significantly less confident in their abilities to address student gambling problems when compared to discussing adolescent alcohol problems, and perceived gambling behavior as less problematic than other risky behaviors. Most teachers reported that their school either did not have, or they did not know of, any form of gambling prevention programme within the school.

Conclusions: Irish teachers show moderate awareness of adolescent gambling, with higher accuracy than UK counterparts in identifying problem gambling among younger cohorts. However, low confidence, limited training, and scarce prevention programmes highlight gaps in addressing this issue. Collaboration with external organisations and curriculum enhancements are essential to foster prevention and support student well-being.

简介:爱尔兰青少年赌博的流行程度正在增加,15-18岁的青少年中有四分之一每年至少赌博一次。关于爱尔兰青少年赌博和教师意识的研究很少,本研究旨在填补这一空白。方法:88名爱尔兰教师回答有关青少年赌博意识和态度的问题。教师们被问及与其他青少年问题相比,他们对赌博严重性的看法,他们对解决赌博问题的信心,以及与学生谈论赌博的频率。结果:逻辑回归和科克伦q关联检验结果表明,爱尔兰教师可能认为青少年赌博是一个严重程度明显低于其他青少年高风险行为的问题。与其他高风险行为相比,教师不太可能频繁地与学生谈论赌博,与讨论青少年酒精问题相比,教师对自己解决学生赌博问题的能力明显缺乏信心,并且认为赌博行为的问题比其他风险行为要少。大多数教师报告说,他们的学校要么没有,要么不知道校内有任何形式的预防赌博方案。结论:爱尔兰教师表现出适度的青少年赌博意识,在识别年轻群体中的问题赌博方面比英国同行具有更高的准确性。然而,低信心、有限的培训和稀缺的预防规划突出了在解决这一问题方面的差距。与外部组织的合作和课程的改进对于促进预防和支持学生的福祉至关重要。
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引用次数: 0
Coping, Civilian Transition, and Gambling Harm Severity in UK Armed Forces Veterans. 英国武装部队退伍军人的应对、平民过渡和赌博伤害严重程度。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-04 DOI: 10.1007/s10899-025-10451-6
Adanma Ekenna, Dana Dekel, Hilary Engward, Lauren Godier-MacBard, Christopher Kay, Thomas Kersey, Matt Fossey, Simon Dymond

Veterans are prone to experiencing both mental health challenges and harm from gambling, yet little is known about the psychosocial factors that may increase risk. This study examined predictors of gambling harm severity in a sample of UK Armed Forces veterans with a focus on coping styles and reintegration into civilian employment. A cross-sectional survey was conducted among 414 former personnel using validated measures of gambling behavior, coping, and mental health symptoms including alcohol use. Of the 226 (54.6%) who had gambled in the past year, 3.1% had scores suggestive of problem gambling. Results showed that 46% of participants exhibited symptoms suggestive of posttraumatic stress disorder (PTSD), while 8.4% reported severe anxiety, 10.2% severe depression, and 11.1% high-risk alcohol use. Gambling harm severity was positively predicted by difficulties adapting to civilian employment and maladaptive coping strategies such as self-blame and substance use, while use of informational support was found to be protective. Given higher rates of primary care engagement among veterans, routine screening for gambling-related harm in such settings may improve early detection and intervention. The findings underscore the need for integrated mental health services that consider both psychological and social determinants of gambling harm severity in veterans during the military-to-civilian transition.

退伍军人容易经历精神健康挑战和赌博伤害,但对可能增加风险的心理社会因素知之甚少。本研究以英国武装部队退伍军人为样本,考察了赌博危害严重程度的预测因素,重点关注应对方式和重新融入平民就业。对414名退役人员进行了横断面调查,使用了有效的赌博行为、应对和包括酒精使用在内的心理健康症状的测量方法。在过去一年有赌博行为的226人(54.6%)中,3.1%的分数显示赌博问题。结果显示,46%的参与者表现出创伤后应激障碍(PTSD)的症状,8.4%的人报告严重焦虑,10.2%的人报告严重抑郁,11.1%的人报告高风险饮酒。对平民就业的适应困难和不适应的应对策略(如自责和物质使用)正预测赌博危害的严重程度,而使用信息支持被发现具有保护作用。鉴于退伍军人的初级保健参与率较高,在这种情况下对赌博相关伤害进行常规筛查可能会改善早期发现和干预。研究结果强调需要综合心理健康服务,考虑退伍军人在军民过渡期间赌博危害严重程度的心理和社会决定因素。
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引用次数: 0
Pay to Play or Pay to Lose? The Impact of In-game Spending in Digital Games on Gambling Problems. 付费玩还是付费输?数字游戏中的游戏内消费对赌博问题的影响
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-04 DOI: 10.1007/s10899-025-10453-4
Ilkka Vuorinen, Iina Savolainen, Atte Oksanen

During the mid-2010s, microtransactions within digital games became more common, raising concerns that the gambling-like features in these games would contribute to increases in gambling problems. However, studies on the topic have been mostly cross-sectional. To fill this gap, this study uses longitudinal nationwide survey data collected from 949 adult Finnish participants every six months from the spring of 2021 to the fall of 2024 to investigate the impact of microtransactions on gambling problems-measured using the Problem Gambling Severity Index (PGSI)-over time. Gambling participation, mental health issues, and alcohol use were used as control variables, and age and gender were used as background variables. The results showed that although microtransactions had significant positive fixed and random effects on gambling problems, the effects disappeared when gambling participation was added to the models. Therefore, the effect of microtransactions on gambling problems may only be indirect. This implies that the main regulatory focus should be on actual gambling participation, whether or not it is encouraged by the purchasable content in some digital games.

在2010年代中期,数字游戏中的微交易变得越来越普遍,这引起了人们的担忧,即这些游戏中的类似赌博的功能会导致赌博问题的增加。然而,关于这一主题的研究大多是横向的。为了填补这一空白,本研究使用了从2021年春季到2024年秋季每六个月从949名芬兰成年参与者那里收集的纵向全国调查数据,以调查微交易对赌博问题的影响-使用问题赌博严重指数(PGSI)进行测量-随着时间的推移。赌博参与、精神健康问题和酒精使用被用作控制变量,年龄和性别被用作背景变量。结果表明,尽管微交易对赌博问题具有显著的正固定效应和随机效应,但当赌博参与加入模型时,这种效应消失。因此,微交易对赌博问题的影响可能只是间接的。这意味着主要的监管重点应该放在实际的赌博参与上,无论某些数字游戏中的可购买内容是否鼓励这种行为。
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引用次数: 0
Peer Effects, Warning Messages, and Gambling Behavior: Evidence from a Lab-in-the-field Experiment. 同伴效应、警告信息和赌博行为:来自实验室现场实验的证据。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-04 DOI: 10.1007/s10899-025-10445-4
Laura Barasa

The rapid rate of technological advancement has led to a proliferation of online gambling applications in Africa. This has resulted in an unprecedented rise in problem gambling across sub-Saharan Africa. In addition, the rapid growth of the gambling industry has outpaced laws and regulations aimed at consumer protection, limiting the scope of problem gambling interventions. Using a sample of 905 gamblers from Kenya, this study investigated the impact of peer effects and warning messages on gambling behavior using a lab-in-the-field randomized controlled trial. This study found no evidence that peer effects had an impact on gambling behavior. However, gambling warning messages reduced the total amount wagered by 8% and the number of betting rounds played by 4%. Furthermore, the peer effects and warning message condition increased the number of betting rounds played by 13%. Peer interaction likely caused riskier decisions and compulsive gambling, which could have undermined the effectiveness of the warning message. In conclusion, while warning messages offer a potential strategy for minimizing gambling-related harm, and messaging relating to the effects of peer interaction is likely to increase their effectiveness.

技术进步的快速速度导致了非洲在线赌博应用程序的激增。这导致撒哈拉以南非洲地区的问题赌博空前增多。此外,博彩业的快速增长已经超过了旨在保护消费者的法律法规,限制了问题赌博干预的范围。本研究以肯尼亚905名赌徒为样本,采用实验室现场随机对照试验,调查了同伴效应和警告信息对赌博行为的影响。这项研究没有发现同伴效应对赌博行为有影响的证据。然而,赌博警告信息使下注总额减少了8%,赌博回合数减少了4%。此外,同伴效应和警告信息条件使投注回合数增加了13%。同伴之间的互动可能会导致更冒险的决定和强迫性赌博,这可能会破坏警告信息的有效性。总之,虽然警告信息提供了一种潜在的策略,以尽量减少赌博相关的危害,并且与同伴互动的影响有关的信息可能会增加其有效性。
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Journal of Gambling Studies
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