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Humans Vs. Service Robots as Social Actors in Persuasion Settings 人类与服务机器人作为劝说环境中的社会行动者
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-09-10 DOI: 10.1177/10946705241278842
Heekyung Lee, Youjae Yi
Our study departs from existing research, which primarily focuses on the benefits of automated social presence in customer service. Instead, we investigate the potential downsides of a service robot’s social presence in marketing persuasion, particularly its influence on consumers’ use of persuasion knowledge. Across five experiments, we aim to: (1) identify factors affecting the social presence of a salesclerk as a persuasion agent (type of service provider, persuasive intent, and robot appearance); and (2) reveal that anthropomorphized service robots in persuasion contexts lead to a decrease in perceived salesclerk sincerity (i.e., social presence effect), ultimately impacting consumer attitudes and behaviors. Additionally, we explore the mechanism behind the social presence effect by examining the moderating role of consumers’ dispositional persuasion knowledge. By applying the persuasion knowledge model to robot-mediated service encounters, this research offers valuable insights into the potential drawbacks of using anthropomorphic robots for marketing persuasion in service relationships.
我们的研究与现有研究不同,现有研究主要关注自动社交存在在客户服务中的益处。相反,我们研究了服务机器人的社交存在在营销说服中的潜在弊端,特别是它对消费者使用说服知识的影响。通过五项实验,我们的目标是(1) 确定影响销售员作为劝说者的社会存在的因素(服务提供者类型、劝说意图和机器人外观);(2) 揭示在劝说情境中拟人化的服务机器人会导致感知到的销售员诚意下降(即社会存在效应),最终影响消费者的态度和行为。此外,我们还通过研究消费者的倾向性说服知识的调节作用来探索社会存在效应背后的机制。通过将说服知识模型应用到以机器人为媒介的服务接触中,本研究为在服务关系中使用拟人机器人进行营销说服的潜在弊端提供了有价值的见解。
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引用次数: 0
Responding to Cyberattacks: The Persuasiveness of Claiming Victimhood 应对网络攻击:自称受害者的说服力
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-09-07 DOI: 10.1177/10946705241271337
Paolo Antonetti, Ilaria Baghi
Evidence shows that, in the aftermath of cyberattacks, organizations usually accept responsibility for having failed to protect stakeholders’ data more effectively. While this strategy is reasonable in many circumstances, research suggests that it would be unsuitable in situations where the data breach is caused exclusively by criminal actors, what scholars refer to as a “victim crisis.” We argue that, in this type of situations, organizations can apologize while claiming victimhood. We present a model of moderated mediation explaining the persuasiveness of this strategy as a response to cyberattacks. In five experiments, we show that an apology claiming victimhood outperforms an apology accepting or rejecting responsibility. However, claiming victimhood is effective only when evidence of harm is provided and when the organization cannot be construed as being partly responsible for the attack. Furthermore, claiming victimhood is more effective if the focal organization is perceived as virtuous and the cybercriminal as very competent. The study contributes to the literature on service failure and recovery by offering the first account of how claims of victimhood can be deployed effectively. Furthermore, the study raises important managerial implications by proposing a novel communication strategy that can be deployed in the aftermath of cyberattacks.
有证据表明,在网络攻击发生后,组织通常会为未能更有效地保护利益相关者的数据而承担责任。虽然这种策略在很多情况下都是合理的,但研究表明,如果数据泄露完全是由犯罪分子造成的,也就是学者们所说的 "受害者危机",那么这种策略就不合适了。我们认为,在这种情况下,组织可以在道歉的同时声称自己是受害者。我们提出了一个调节中介模型来解释这种策略作为网络攻击对策的说服力。在五个实验中,我们发现声称自己是受害者的道歉比接受或拒绝承担责任的道歉更有效。然而,只有在提供了伤害证据,且组织不能被视为对攻击负有部分责任时,声称自己是受害者才会有效。此外,如果焦点组织被认为是良善的,而网络犯罪分子非常能干,那么声称自己是受害者会更有效。本研究首次阐述了如何有效利用受害者身份声明,从而为有关服务故障和恢复的文献做出了贡献。此外,本研究还提出了一种可在网络攻击发生后部署的新型沟通策略,从而对管理产生了重要影响。
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引用次数: 0
Unethical Consumer Behavior Following Artificial Intelligence Agent Encounters: The Differential Effect of AI Agent Roles and its Boundary Conditions 遭遇人工智能代理后消费者的不道德行为:人工智能代理角色的差异效应及其边界条件
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-08-28 DOI: 10.1177/10946705241278837
Shaohui Lei, Lishan Xie, Jiamin Peng
Recent research has shown that consumers tend to behave more unethically when encountering artificial intelligence (AI) agents than with human agents. Nevertheless, few studies have explored the differential impact of AI agents on unethical consumer behavior. From the perspective of the power relationship between AI and consumers, we classify the role of an AI agent as that of a “servant” or “partner.” Across one field study and four scenario-based experiments (offline and online), we reveal that consumers are more likely to engage in unethical behavior when encountering servant AI agents than partner AI agents due to increased anticipatory moral disengagement. We also identify the boundary conditions for the moral disengagement effect of AI agents, finding that this effect is attenuated (a) among consumers with high moral identity, (b) with human-like AI agents, and (c) in the context of high behavioral visibility. This research provides new insight into the AI morality literature and has practical implications for service agencies using AI agents.
最近的研究表明,与人类代理相比,消费者在遇到人工智能(AI)代理时往往会做出更多不道德的行为。然而,很少有研究探讨人工智能代理对消费者不道德行为的不同影响。从人工智能与消费者之间权力关系的角度出发,我们将人工智能代理的角色划分为 "仆人 "或 "伙伴"。通过一项实地研究和四项基于场景的实验(离线和在线),我们发现,与伙伴型人工智能代理相比,消费者在遇到仆人型人工智能代理时更有可能做出不道德的行为,原因是预期的道德脱离会增加。我们还确定了人工智能代理的道德脱离效应的边界条件,发现这种效应在以下情况下会减弱:(a)道德认同度高的消费者;(b)类似人类的人工智能代理;以及(c)在行为可见度高的情况下。这项研究为人工智能道德文献提供了新的见解,并对使用人工智能代理的服务机构具有实际意义。
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引用次数: 0
A Framework of Services-as-Practices 服务即实践框架
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-08-27 DOI: 10.1177/10946705241274128
Per Skålén
The idea of conceptualizing services as a type of discrete entity that are different from goods provided the initial conceptual foundation of service research. Today, this foundation has been denounced and replaced by the service-dominant logic (SDL), which suggests that service is a logic reffering to how resources are integrated by actors in order to cocreate value-in-use. However, researchers and practitioners still commonly refer to services as a type of discrete entity. To facilitate the understanding of services, this paper develops a services-as-practices (SaP) framework consisting of six propositions. Key to the SaP framework is the fact that services are conceptualized as bundles of value cocreation practices (VCPs). These VCPs are organized and recurring activities that are intended to cocreate value, but they can also codestroy (i.e., diminish) value when performed. The SaP framework contributes to service research by developing: (1) a novel conceptualization of services that realizes the long-lasting opportunity to understand services-as-activities, (2) a novel conceptualization of value that aligns theoretically with this understanding of services, and (3) the service research discipline as a whole. The latter contribution is accomplished by revising the notion of services as a type of discrete entity in such a way that a fruitful alternative perspective to focusing on service as a logic along the lines of the SDL is achieved. The SaP framework also provides practitioners with a novel perspective as regards understanding, managing, and developing services.
将服务概念化为一种不同于商品的离散实体,为服务研究奠定了最初的概念基础。如今,这一基础已被摒弃,取而代之的是服务主导逻辑(SDL),它认为服务是一种逻辑,涉及参与者如何整合资源,以共同创造使用价值。然而,研究人员和从业人员通常仍将服务视为一种离散实体。为了促进对服务的理解,本文提出了一个由六个命题组成的服务即实践(Service-as-practices,SaP)框架。SaP 框架的关键在于将服务概念化为价值创造实践(VCPs)束。这些 VCPs 是有组织的、重复性的活动,旨在共同创造价值,但在执行时也会共同毁灭(即减少)价值。SaP 框架对服务研究的贡献在于:(1) 发展了一种新的服务概念,实现了理解服务即活动的长期机会;(2) 发展了一种新的价值概念,在理论上与这种对服务的理解相一致;(3) 发展了整个服务研究学科。后一种贡献是通过修改服务作为一种离散实体的概念来实现的,这种修改方式提供了一种富有成效的替代视角,而不是按照 SDL 的思路将服务作为一种逻辑来关注。SaP 框架还为从业人员提供了理解、管理和开发服务的新视角。
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引用次数: 0
The AR Cloud: Navigating Metaverse Augmentation Technologies for Enhanced Co-Creation of Value Within Services AR 云:驾驭元宇宙增强技术,增强服务内部的价值共创
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-07-25 DOI: 10.1177/10946705241265753
Saifeddin Alimamy, Timothy Jung
In the rapidly evolving landscape of metaverse technologies, the potential for enhancing service interactions is immense. However, many of these technologies fall short in offering context-driven and customizable experiences. This paper proposes that AR Cloud (ARC), a novel external metaverse technology can bridge this gap. ARC stands out by enabling real-time interactions, fostering contextual awareness, ensuring high content flexibility, promoting social engagement, and delivering personalized experiences. We present a conceptual model that juxtaposes ARC with established metaverse augmentation technologies, such as lifelogging and augmented reality. Our discussion focuses on the transformative impact of ARC on the value co-creation process, emphasizing the enhanced well-being outcomes—both hedonic and eudemonic—that arise from ARC-powered service interactions. We conclude by charting a course for future research on ARC, touching upon its attributes, potential moderating variables, its role in sustained value co-creation, and the potential service outcomes it could support.
在快速发展的元宇宙技术领域,增强服务交互的潜力是巨大的。然而,许多此类技术在提供情境驱动和定制化体验方面存在不足。本文提出,AR 云(ARC)这一新型外部元宇宙技术可以弥补这一不足。ARC 通过实现实时交互、促进情境感知、确保内容的高度灵活性、促进社交参与和提供个性化体验而脱颖而出。我们提出了一个概念模型,将 ARC 与已有的元宇宙增强技术(如生命记录和增强现实)并列。我们的讨论重点是 ARC 对价值共创过程的变革性影响,强调由 ARC 驱动的服务互动所带来的幸福感和优越感的增强。最后,我们为 ARC 的未来研究指明了方向,涉及其属性、潜在的调节变量、其在持续价值共创中的作用以及其可能支持的潜在服务成果。
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引用次数: 0
Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters 协作服务中使用的虚拟现实应用的设计原则
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-07-20 DOI: 10.1177/10946705241266971
Essi Pöyry, Jani Holopainen, Petri Parvinen, Osmo Mattila, Tuure Tuunanen
Immersive technologies like virtual reality (VR) provide new opportunities to augment service encounters by supporting customer–service agent collaboration and problem-solving. Guided by the value cocreation and service technology infusion literature, a design science research (DSR) study is carried out with three iteratively developed versions of a VR application used to make decisions about forest management services. The aim is to develop design principles (DPs) for physical VR technology-infused service encounters. DSR produces unique knowledge on how a VR solution affects customer–service agent collaboration. In each development cycle, the problem–solution fit is evaluated, and emerging problems are addressed in the following DSR cycles. Based on interviews ( N = 127) with customers and service agents of a forest management service company conducted during the DSR cycles, we show that VR technology solutions support collaboration and problem-solving in knowledge-intensive service encounters by invoking dialogue difficult to generate otherwise—especially when decision-makers are novices and service outcomes are physical and irreversible. We present three new DPs that help conceptualize how collaborative service encounters can be improved by using a developing VR technology: (1) the principle of empowerment, (2) the principle of focus, and (3) the principle of guided decision-making.
虚拟现实(VR)等沉浸式技术通过支持客户服务代理协作和解决问题,为增强服务接触提供了新的机遇。在价值创造和服务技术注入文献的指导下,我们对用于森林管理服务决策的 VR 应用程序的三个迭代开发版本进行了设计科学研究(DSR)。研究的目的是为注入 VR 技术的物理服务开发设计原则(DPs)。DSR 提供了有关 VR 解决方案如何影响客户服务代理协作的独特知识。在每个开发周期中,都会对问题与解决方案的契合度进行评估,并在接下来的 DSR 周期中解决新出现的问题。根据在 DSR 周期中对一家森林管理服务公司的客户和服务人员进行的访谈(N = 127),我们表明,在知识密集型服务接触中,VR 技术解决方案通过唤起其他方式难以产生的对话来支持协作和问题解决,特别是当决策者是新手,服务结果是实际的、不可逆转的时候。我们提出了三个新的 DP,有助于概念化如何通过使用开发中的 VR 技术来改善协作式服务:(1) 授权原则,(2) 聚焦原则,以及 (3) 指导决策原则。
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引用次数: 0
Steady Hand at the Wheel: How Perceived Movement Influences Consumer Responses to Brand Failures 车轮上的稳健之手:感知到的动向如何影响消费者对品牌失败的反应
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-06-24 DOI: 10.1177/10946705241264008
Laura Boman, Lam An, Ganga S. Urumutta Hewage, Jonathan Hasford
Paratextual communication methods, such as the use of emojis and other visual messaging cues, offer firms a unique opportunity to repair relationships with consumers after brand failures. The current research demonstrates that visual messaging cues associated with lower perceived movement lead to greater brand loyalty relative to more dynamic cues in response to brand failure. Across five studies, we show that lower perceived movement in visual messaging cues leads to more favorable consumer outcomes (e.g., subsequent real choice behavior and brand loyalty intentions). This effect is mediated by brand trust. Furthermore, we examine theoretically and practically relevant boundary conditions. The findings presented offer theoretical contributions to research on visual communication cues in brand recovery contexts. Additionally, the current research provides managerially relevant insights for communication strategies during recovery.
副文本传播方法,如使用表情符号和其他视觉信息提示,为企业在品牌失败后修复与消费者的关系提供了一个独特的机会。目前的研究表明,在应对品牌失败时,与较低的感知移动相关联的视觉信息提示相对于较高的动态提示会带来更高的品牌忠诚度。在五项研究中,我们发现,视觉信息提示中较低的感知移动会导致更有利的消费者结果(例如,随后的实际选择行为和品牌忠诚意向)。这种效应是由品牌信任中介的。此外,我们还研究了与理论和实践相关的边界条件。研究结果为品牌恢复情境中的视觉传播线索研究提供了理论贡献。此外,当前的研究还为恢复期间的传播策略提供了与管理相关的见解。
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引用次数: 0
An Inconvenient Truth: Understanding Service Inconvenience in Digital Platforms 难以忽视的真相:了解数字平台服务不便之处
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-05-29 DOI: 10.1177/10946705241254735
Natalia Amat-Lefort, Stuart J. Barnes
In today’s busy world, convenience is on the rise. On-demand services (e.g., food delivery services) promise swift solutions to our daily needs. However, limited research explores how service inconveniences (e.g., order cancelations and delays) impact consumer satisfaction, and which factors exacerbate such impact. This study addresses this gap by leveraging text analytics on a dataset of 222,371 user-generated reviews in food delivery platforms. Building on the Model of Service Convenience and Attribution Theory, we hypothesize that when consumers experience an inconvenience, it is not only what happened that matters to them, but also why they think it happened (causal attributions). Given that these two models have not been jointly tested, it is unclear how attributions moderate the effect of different service inconveniences on satisfaction. We present a scalable approach to measure service inconvenience attributions, allowing us to identify not only critical inconveniences but also a new construct: remote support inconvenience. Our results show that when stability or responsibility attributions are present, the effect of inconveniences on satisfaction can be over four or eleven times stronger (−426% and −1,140% from baseline, respectively). These insights contribute to the theoretical understanding of service inconveniences and offer actionable guidance for platforms to improve their services.
在当今繁忙的世界里,便利性正在不断提升。按需服务(如送餐服务)承诺迅速解决我们的日常需求。然而,对服务不便(如订单取消和延迟)如何影响消费者满意度,以及哪些因素会加剧这种影响的探讨却十分有限。本研究利用文本分析技术,对 222,371 条用户在外卖平台上发表的评论数据集进行分析,从而弥补了这一空白。基于 "服务便利模型 "和 "归因理论",我们假设当消费者遇到不便时,对他们来说重要的不仅是发生了什么,还有他们认为发生不便的原因(因果归因)。鉴于这两个模型尚未经过联合测试,因此尚不清楚归因如何调节不同服务不便对满意度的影响。我们提出了一种测量服务不便归因的可扩展方法,使我们不仅能识别关键的不便,还能识别一种新的结构:远程支持不便。我们的研究结果表明,当存在稳定性或责任归因时,不便对满意度的影响可能会比基线强四倍或十一倍(分别为-426%和-1140%)。这些见解有助于从理论上理解服务不便,并为平台改进其服务提供可操作的指导。
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引用次数: 0
Customer-Perceived Innovation: Considerations for Financial Performance and Methodological Approaches 客户感知的创新:财务业绩和方法论的考虑因素
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-05-08 DOI: 10.1177/10946705241253016
Anders Gustafsson, Tohid Ghanbarpour
As firms increasingly uncover their activities to key stakeholders through various media, the perception of these activities is becoming more important for firm performance. Traditionally, access to industry-wide databases provides important metrics on customer perceptions of performance, such as customer satisfaction and brand equity. In addition, numerous studies have highlighted firms' innovation-related actions (e.g., R&D spending and patent counts) as critical metrics linked to their financial performance. Perceived Firm Innovation (PFI) emerges as a relatively new and under-studied metric with the potential to impact a firm's financial success. Keiningham et al. are among the pioneers in this area. This commentary views their article as a vital initial step in understanding PFI’s impact. Considering that the service sector accounts for over 70 percent of the GDP in any developed country, service innovation is a broad phenomenon. Given the breadth of the area, we point to the challenge of capturing this phenomenon with a single metric like PFI. We also discuss crucial methodological considerations for future research, including estimation methods, sample size, and financial metrics.
随着企业越来越多地通过各种媒体向主要利益相关者揭示其活动,这些活动的认知度对企业绩效的影响变得越来越重要。传统上,对全行业数据库的访问提供了客户对业绩看法的重要指标,如客户满意度和品牌资产。此外,许多研究都强调,企业的创新相关行动(如研发支出和专利数量)是与其财务业绩相关联的重要指标。企业创新感知(PFI)是一个相对较新且研究不足的指标,有可能影响企业的财务成功。Keiningham 等人是这一领域的先驱之一。本评论认为,他们的文章是了解 PFI 影响的重要第一步。考虑到服务业占发达国家 GDP 的 70% 以上,服务创新是一个广泛的现象。鉴于这一领域的广泛性,我们指出了用 PFI 这样的单一指标来捕捉这一现象所面临的挑战。我们还讨论了未来研究的关键方法考虑因素,包括估算方法、样本大小和财务指标。
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引用次数: 0
Just Name it: The Act of Naming Humanoid Service Robots Decreases Perceived Eeriness and Increases Repurchase Intent 只需命名:为仿人服务机器人命名的行为会降低感知到的恐怖感,并增强再购买意向
IF 12.4 2区 管理学 Q1 BUSINESS Pub Date : 2024-05-07 DOI: 10.1177/10946705241248242
Malak El Halabi, Olivier Trendel
Though Humanoid Service Robots are the “holy grail” of robotics, the discomfort, specifically the feelings of eeriness, they elicit in consumers still raises concerns as to their successful implementation in service settings. From a firm’s point of view, the main question revolves around how to integrate humanoid service robots without hurting consumers' repurchase intent as a result of their perceived eeriness. The results of four experiments (including a study involving real interactions), using four distinct humanoid service robots and four different service settings, collectively examine a novel marketing solution which consists of consumers assigning a name to a humanoid service robot. We show that humanoid service robots with customer-assigned names versus no name or store-assigned names increase consumers' repurchase intent. This is because the act of naming simultaneously increases perceived familiarity of the humanoid service robot and control over it, which decrease its perceived eeriness and consequently increase consumers' interaction enjoyment. Altogether, our studies offer theoretical and managerial insights on how engaging consumers in the act of naming can facilitate technological infusion into service frontlines.
尽管仿人服务机器人是机器人技术的 "圣杯",但它们给消费者带来的不适感,特别是令人毛骨悚然的感觉,仍然令人担忧它们能否在服务环境中成功应用。从企业的角度来看,主要问题是如何在整合仿人服务机器人的同时,不因其令人感到毛骨悚然的感觉而损害消费者的再次购买意愿。我们利用四种不同的仿人服务机器人和四种不同的服务环境,对四项实验(包括一项涉及真实互动的研究)的结果进行了汇总,研究了一种新颖的营销解决方案,即消费者为仿人服务机器人取名。我们的研究表明,与没有名字或由商店指定名字的仿人服务机器人相比,由顾客指定名字的仿人服务机器人会提高消费者的再次购买意愿。这是因为命名行为同时增加了消费者对仿人服务机器人的熟悉感和控制感,从而降低了仿人服务机器人的恐怖感,进而增加了消费者的互动乐趣。总之,我们的研究为理论和管理方面提供了启示,即如何让消费者参与到命名行为中来,从而促进技术向服务前线的渗透。
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引用次数: 0
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Journal of Service Research
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