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Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors 反思游戏化失败:游戏化系统适应不良行为的模型与调查
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-19 DOI: 10.1287/isre.2021.0284
Shih-Lun “Allen” Tseng, Heshan Sun, Radhika Santhanam, Shuya Lu, Jason B. Thatcher
Current studies show gamification, the integrating of game design elements into target systems, enhances user engagement and instrumental task outcomes. Despite its potential for improving behavioral outcomes, gamification can also lead to maladaptive behaviors, behaviors directed at misappropriating gamified systems. We conceptualized gamified system maladaptive behaviors (GSMB), which involve technology and gamified task maladaptations. We developed a model that depicts three drivers of GSMB from design elements, how they fulfill or frustrate psychological innate needs, which in turn drive GSMB, and how GSMB affect task performance. We tested how the three drivers of design elements affect GSMB in Study 1 by empirically examining users of a gamified system, Pocket Points. The results support our conceptualization of GSMB, and design issues as its antecedents. To further unpack this relationship, we then employed a within-subject experiment and a follow-up survey in Study 2. By manipulating the design issues, we found that GSMB adversely affect task performance, because these users may focus too intently on winning the game, at the expense of task performance. By assessing the fulfillment of psychological needs, our findings suggest that design in gamified systems may not uniformly fulfill the satisfaction of psychological needs and consequently triggers GSMB.
目前的研究表明,将游戏设计元素整合到目标系统中的游戏化能提高用户参与度和工具性任务成果。尽管游戏化具有改善行为结果的潜力,但它也可能导致适应不良行为,即滥用游戏化系统的行为。我们将游戏化系统适应不良行为(GSMB)概念化,其中涉及技术和游戏化任务适应不良。我们建立了一个模型,从设计元素、设计元素如何满足或挫败心理先天需求(心理先天需求反过来又驱动了游戏化系统适应不良行为)以及游戏化系统适应不良行为如何影响任务表现三个方面描述了游戏化系统适应不良行为的三个驱动因素。在研究1中,我们通过对游戏化系统 "口袋积分 "的用户进行实证研究,测试了设计元素的三个驱动因素如何影响GSMB。研究结果支持了我们关于GSMB的概念,并将设计问题视为其前因后果。为了进一步解释这种关系,我们在研究 2 中采用了主体内实验和后续调查的方法。通过操纵设计问题,我们发现GSMB会对任务执行产生不利影响,因为这些用户可能会过于专注于赢得游戏,而忽略了任务执行。通过评估心理需求的满足情况,我们的研究结果表明,游戏化系统的设计可能无法完全满足心理需求,从而引发GSMB。
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引用次数: 0
The Anchoring Effect, Algorithmic Fairness, and the Limits of Information Transparency for Emotion Artificial Intelligence 情感人工智能的锚定效应、算法公平性和信息透明度的局限性
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-19 DOI: 10.1287/isre.2019.0493
Lauren Rhue
Emotion artificial intelligence (AI) is shown to vary systematically in its ability to accurately identify emotions, and this variation creates potential biases. In this paper, we conduct an experiment involving three commercially available emotion AI systems and a group of human labelers tasked with identifying emotions from two image data sets. The study focuses on the alignment between facial expressions and the emotion labels assigned by both the AI and humans. Importantly, human labelers are given the AI’s scores and informed about its algorithmic fairness measures. This paper presents several key findings. First, the labelers’ scores are affected by the emotion AI scores, consistent with the anchoring effect. Second, information transparency about the AI’s fairness does not uniformly affect human labeling across different emotions. Moreover, information transparency can even increase human inconsistencies. Plus, significant inconsistencies in the scoring among different emotion AI models cast doubt on their reliability. Overall, the study highlights the limitations of individual decision making and information transparency regarding algorithmic fairness measures in addressing algorithmic fairness. These findings underscore the complexity of integrating emotion AI into practice and emphasize the need for careful policies on emotion AI.
情感人工智能(AI)在准确识别情感的能力上存在系统性差异,而这种差异会造成潜在的偏差。在本文中,我们进行了一项实验,涉及三种市场上销售的情感人工智能系统和一组人类标签员,他们的任务是从两组图像数据中识别情感。研究的重点是面部表情与人工智能和人类所分配的情感标签之间的一致性。重要的是,人类标注者会得到人工智能的评分,并了解其算法公平性措施。本文提出了几项重要发现。首先,标注者的分数会受到人工智能情绪分数的影响,这与锚定效应是一致的。其次,关于人工智能公平性的信息透明度并不会均匀地影响人类对不同情绪的标注。此外,信息透明甚至会增加人类的不一致性。另外,不同情绪的人工智能模型在评分上存在明显的不一致性,这也让人对其可靠性产生怀疑。总之,这项研究强调了个人决策和信息透明在解决算法公平性问题上的局限性。这些发现凸显了将情感人工智能融入实践的复杂性,并强调了制定谨慎的情感人工智能政策的必要性。
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引用次数: 0
Can Telework Adjustment Help Reduce Disaster-Induced Gender Inequality in Job Market Outcomes? 远程工作调整能否帮助减少因灾害导致的就业市场结果中的性别不平等?
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-11 DOI: 10.1287/isre.2023.0241
Jingbo Hou, Chen Liang, Pei-Yu Chen, Bin Gu
This study investigates the role of telework adjustment in addressing gender inequality in the labor market induced by disasters, taking the COVID-19 disaster as an example. Disasters often disrupt labor markets, disproportionately impacting female workers because of traditionally greater domestic responsibilities, thus increasing gender inequality. In such a case, telework adjustment has emerged as a silver lining, granting enhanced flexibility, particularly benefiting female workers and catering to their needs. Our analysis reveals that (1) comparing workers in the same industry and holding the same occupation, we find that female workers’ telework adjustment rate is more responsive to external constraints and is 7% higher than that of male workers. (2) Telework adjustment helps reduce gender inequality in labor market outcomes via two means: (i) the higher telework adjustment rate among female workers (which reduces gender inequality by 25.48%) and (ii) the stronger marginal effect of telework adjustment on female workers (which reduces gender inequality by 31.94%). (3) Better digital infrastructure can enhance the mitigating effect of telework adjustment. Our findings offer compelling insights for policymakers and business leaders, emphasizing the strategic role of telework adjustment and digital infrastructure investments as crucial levers in promoting gender inequality during and beyond disaster scenarios.
本研究以 COVID-19 灾害为例,探讨了远程工作调整在解决灾害引发的劳动力市场性别不平等问题中的作用。灾害往往会扰乱劳动力市场,对女性工人的影响尤为严重,因为她们传统上承担着更多的家务责任,从而加剧了性别不平等。在这种情况下,远程工作调整成为了一线希望,它赋予了工作更大的灵活性,尤其有利于女性员工,满足了她们的需求。我们的分析显示:(1) 对比同行业、同职业的工人,我们发现女性工人的远程工作调整率对外部约束的反应更灵敏,比男性工人高 7%。(2)远程工作调整有助于通过两种途径减少劳动力市场结果中的性别不平等:(i) 女性工作者的远程工作调整率更高(减少了 25.48% 的性别不平等);(ii) 远程工作调整对女性工作者的边际效应更强(减少了 31.94% 的性别不平等)。(3) 更好的数字基础设施可以增强远程工作调整的缓解效应。我们的研究结果为政策制定者和企业领导者提供了令人信服的见解,强调了远程工作调整和数字基础设施投资作为关键杠杆在灾害期间和灾害之后促进性别不平等的战略作用。
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引用次数: 0
Do “Likes” in a Brand Community Always Make You Buy More? 品牌社区中的 "赞 "一定会让你买得更多?
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-07 DOI: 10.1287/isre.2022.0008
Chen Liang, Ji Wu, Xinxin Li
Online brand communities often use social plug-in features, such as the Like button, to facilitate social interactions and engage users with the brands. However, whether and how such a community feature affects users’ purchases remain open questions. Analysis of user behavior following the adoption of the Like feature indicates a surprising downturn in purchases, with a 4.1% decrease in orders and a 25.0% reduction in expenditure. Notably, online purchases dip by 3.4% in order numbers and 21.1% in expenditure, with a slighter offline decrease. The treatment effect of the adoption is not always negative but varies over time and across users. First, the Like feature adoption has a positive effect on users’ purchases in the first two months (primarily through enhancing their community participation), and the treatment effect turns negative in subsequent months, leading to the overall negative treatment effect on purchases. Second, the negative treatment effect likely stems from unflattering social comparison and can become weaker or even positive when users accrue more Likes. However, only a small proportion of users receive sufficient Likes to be motivated to purchase more. Our results caution against potential downsides of the Like feature in online communities and provide valuable managerial implications.
在线品牌社区通常使用社交插件功能(如 "赞 "按钮)来促进社交互动,让用户与品牌互动。然而,这种社区功能是否以及如何影响用户的购买行为仍是一个未决问题。对用户在使用 "赞 "功能后的行为分析表明,购买量出现了令人惊讶的下滑,订单减少了 4.1%,支出减少了 25.0%。值得注意的是,在线购买的订单数减少了 3.4%,支出减少了 21.1%,而离线购买的减少幅度较小。采用 "赞 "功能的处理效果并不总是负面的,而是随着时间的推移和用户的不同而变化。首先,在头两个月,"喜欢 "功能的采用对用户的购买产生了积极影响(主要是通过提高他们的社区参与度),而在随后的几个月中,治疗效果转为消极,从而导致治疗效果对购买的总体消极影响。其次,负向治疗效果可能源于不光彩的社会比较,当用户积累更多的赞后,负向治疗效果会减弱,甚至变为正向治疗效果。然而,只有一小部分用户获得了足够多的 "赞",从而促使他们购买更多的商品。我们的研究结果提醒人们警惕网络社区中 "赞 "功能的潜在弊端,并提供了宝贵的管理启示。
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引用次数: 0
Crowdworking: Nurturing Expert-Centric Absorptive Capacity 众创:培养以专家为中心的吸收能力
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-29 DOI: 10.1287/isre.2020.0413
Elham Shafiei Gol, Michel Avital, Mari-Klara Stein
Organizations increasingly engage with external communities for value generation through an ever-growing multitude of digital services. Absorptive capacity, or the organizational capability to identify, assimilate, and apply new knowledge for commercial ends, is a key determinant of how organizations successfully generate value from external sources of knowledge and sustain a competitive advantage. Crowdworking—a novel form of digitally mediated work—allows organizations to hire on-demand highly skilled external experts to leverage their knowledge, skills, and networks. The approach of integrating crowdworking into organizations is increasingly gaining traction among large corporations seeking to harness the knowledge in external communities for value generation. Building on an in-depth embedded case study in a large organization that relies on two established crowdwork platforms, we explore and shed light on how the organization developed its crowdworking-related absorptive capacity to generate value from external experts. The paper offers new insights into the prevailing modus operandi related to harnessing external knowledge in today’s organizations.
组织越来越多地与外部社区接触,通过不断增长的数字服务创造价值。吸收能力,或组织识别、吸收和应用新知识用于商业目的的能力,是组织如何成功地从外部知识来源产生价值并保持竞争优势的关键决定因素。众包工作是一种新型的数字媒介工作形式,它允许组织按需雇佣高技能的外部专家来利用他们的知识、技能和网络。在寻求利用外部社区的知识来创造价值的大公司中,将众包工作整合到组织中的方法越来越受欢迎。基于对一个依赖于两个已建立的众包工作平台的大型组织的深入嵌入式案例研究,我们探索并阐明了该组织如何发展其与众包工作相关的吸收能力,从而从外部专家那里创造价值。本文对当今组织中与利用外部知识相关的流行操作方式提供了新的见解。
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引用次数: 0
Platform Loophole Exploitation, Recovery Measures, and User Engagement: A Quasi-Natural Experiment in Online Gaming 利用平台漏洞、恢复措施和用户粘性:在线游戏的准自然实验
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-28 DOI: 10.1287/isre.2020.0416
Jianqing Chen, Shu He, Xue Yang
Online platforms often encounter the challenge of system vulnerabilities, such as bugs, which can be exploited by certain users for illicit gains. These platforms face a dilemma when devising countermeasures, particularly in deciding whether to penalize rule breakers. Different countermeasures can lead to varying economic impacts, including subsequent user engagement. In this study, based on unique field data from a prominent online gaming platform, we discovered that the occurrence of bugs has a negative effect on the online duration and consumption of observing players. Surprisingly, although the platform is responsible for the bugs, not penalizing rule breakers results in more substantial reductions in platform engagement among observing players compared with penalizing them. This effect is particularly pronounced for observers who are directly affected by rule violations. Our findings emphasize the essential role of the platform in fairly punishing rule breakers. To ensure the long-term prosperity of an online platform and the overall welfare of its participants, it is crucial for the platform to maintain high-quality system control and implement effective governance mechanisms for rule enforcement, thereby restoring justice and order to the online community.
在线平台经常遇到系统漏洞的挑战,例如漏洞,某些用户可以利用这些漏洞获取非法收益。这些平台在制定对策时面临两难境地,尤其是在决定是否惩罚违规者时。不同的对策可能导致不同的经济影响,包括随后的用户粘性。在本研究中,基于某知名网络游戏平台的独特现场数据,我们发现漏洞的发生对观察玩家的在线时间和消费有负面影响。令人惊讶的是,尽管平台对漏洞负有责任,但与惩罚违规者相比,不惩罚违规者会导致观察玩家的平台粘性大幅下降。对于直接受到违规行为影响的观察员来说,这种影响尤其明显。我们的研究结果强调了该平台在公平惩罚违规者方面的重要作用。为了确保网络平台的长期繁荣和参与者的整体福利,平台必须保持高质量的制度控制,并实施有效的规则执行治理机制,从而恢复网络社区的正义和秩序。
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引用次数: 0
Longitudinal Impact of Preference Biases on Recommender Systems’ Performance 偏好偏差对推荐系统绩效的纵向影响
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-21 DOI: 10.1287/isre.2021.0133
Meizi Zhou, Jingjing Zhang, Gediminas Adomavicius
Recommender systems are ubiquitous on various online platforms and provide significant value to the users in helping them find relevant content/items to consume. After item consumption, users can often provide feedback (i.e., their preference ratings for the item) to the system. Research studies have shown that recommender systems’ predictions, observed by users, can cause biases in users’ postconsumption preference ratings. Because these ratings are typically fed back to the system as training data for future predictions, this process is likely to influence the system’s performance over time. We use a simulation approach to investigate the longitudinal impact of preference biases on the dynamics of recommender systems’ performance. Our results reveal that preference biases significantly impair recommendation performance and users’ consumption outcomes, and larger biases cause disproportionately large negative effects. Additionally, less popular and less distinctive (in terms of their content) items are more susceptible to preference biases. Furthermore, considering the substantial impact of preference biases on recommendation performance, we examine the issue of debiasing user-submitted ratings. We find that relying solely on historical rating data is unlikely to be effective in debiasing; thus, we propose/evaluate new debiasing approaches that use additional relevant information that can be collected by recommendation platforms.
推荐系统在各种在线平台上无处不在,并为用户提供了重要的价值,帮助他们找到相关的内容/项目来消费。在物品消费之后,用户通常可以向系统提供反馈(例如,他们对物品的偏好等级)。研究表明,用户观察到的推荐系统的预测可能会导致用户消费后偏好评级的偏差。因为这些评级通常作为未来预测的训练数据反馈给系统,所以随着时间的推移,这个过程可能会影响系统的性能。我们使用模拟方法来研究偏好偏差对推荐系统性能动态的纵向影响。我们的研究结果表明,偏好偏差显著影响推荐性能和用户的消费结果,较大的偏好偏差会导致不成比例的大的负面影响。此外,不太受欢迎和不太独特(就其内容而言)的道具更容易受到偏好偏见的影响。此外,考虑到偏好偏差对推荐性能的重大影响,我们研究了消除用户提交评级偏见的问题。我们发现,仅仅依靠历史评级数据不太可能有效地消除偏见;因此,我们提出/评估使用推荐平台可以收集的额外相关信息的新的去偏见方法。
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引用次数: 0
Editorial: Some Thoughts on Reviewing for Information Systems Research and Other Leading Information Systems Journals 社论:关于为《信息系统研究》和其他主要信息系统期刊审稿的一些想法
IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-10 DOI: 10.1287/isre.2023.editorial.v34.n4
Suprateek Sarker, Edgar A. Whitley, K. Goh, Y. Hong, Magnus Mähring, Pallab Sanyal, Ning Su, Heng Xu, J. Xu, Jingjing Zhang, Huimin Zhao
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引用次数: 0
When Does Beauty Pay? A Large-Scale Image-Based Appearance Analysis on Career Transitions 美容什么时候有价值?基于大尺度图像的职业转型外貌分析
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-08 DOI: 10.1287/isre.2021.0559
Nikhil Malik, Param Vir Singh, Kannan Srinivasan
When Does Beauty Pay? A Large-Scale Image Based Appearance Analysis on Career Transitions In this study, we collect up to 15 years of career histories for over 40,000 MBA graduates from top 100 MBA programs in the United States. We find that attractive MBA graduates earn at least $2,508 more in yearly salary compared with plain-looking (unattractive) MBA graduates. The attractiveness premium is even larger for top 10 percentile attractive graduates, for those with arts undergraduate majors, and those in managerial roles, nontechnical jobs, and non-IT industries. Policymakers should note that the attractiveness bias is not much smaller in size than gender bias. It is pervasive over time (in individuals in their 30s and 40s and not just 20s) and across industries. It may need a similar focus as gender or racial bias in labor markets. Companies can craft their HR trainings and procedures guided by this finding. A study of this scale is only possible using cutting-edge machine learning and generative AI methods (instead of human subjects) for large-scale data processing.
美容什么时候有价值?在这项研究中,我们收集了来自美国前100名MBA项目的4万多名MBA毕业生长达15年的职业历史。我们发现,有魅力的MBA毕业生比长相平平的(没有吸引力的)MBA毕业生年薪至少多挣2508美元。对于最具吸引力的前10%的毕业生、艺术本科专业的毕业生、管理职位、非技术工作和非it行业的毕业生来说,吸引力溢价甚至更大。政策制定者应该注意到,吸引力偏见在规模上并不比性别偏见小多少。随着时间的推移(在30多岁和40多岁的人中,而不仅仅是20多岁的人),它在各个行业都很普遍。它可能需要与劳动力市场中的性别或种族偏见类似的关注。公司可以根据这一发现制定人力资源培训和流程。这种规模的研究只能使用尖端的机器学习和生成式人工智能方法(而不是人类受试者)进行大规模数据处理。
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引用次数: 0
Uncertainty Reduction vs. Reciprocity: Understanding the Effect of a Platform-Initiated Reviewer Incentive Program on Regular Ratings 减少不确定性vs.互惠:了解平台发起的评论者激励计划对常规评级的影响
3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-07 DOI: 10.1287/isre.2019.0176
Jingchuan Pu, Young Kwark, Sang Pil Han, Qiang Ye, Bin Gu
Many online platforms are now offering free samples to seasoned reviewers, hoping to get feedback. While these reviewers are given free samples to review, they also buy and review products themselves. The regular ratings for the purchased products are the majority. This brings up the question: Does receiving free products make them rate their personal purchases more positively? And if so, why? We explored two possibilities. First, uncertainty reduction mechanism: The idea that trying free samples makes buyers more confident in their purchases, leading to greater satisfaction and higher ratings for the purchased products; Second, reciprocity mechanism: The idea that reviewers might feel obliged to give better ratings as a “thank you” for the free samples or with the expectations of getting more free samples, which could introduce bias. Our research indicates that giving free samples mainly helps in reducing purchase uncertainty, making customers genuinely happier with their subsequent purchases. So, online platforms can benefit from this strategy, as it seems to uplift genuine positive reviews rather than create biased ones. However, it is still essential to monitor for any undue bias to maintain trustworthiness in reviews.
许多在线平台现在向经验丰富的评测者提供免费试用,希望得到反馈。虽然这些评论者会得到免费的样品来评论,但他们也会自己购买和评论产品。购买产品的常规评级占多数。这就带来了一个问题:收到免费的产品是否会让他们对自己的个人购买做出更积极的评价?如果是,为什么?我们探索了两种可能性。第一,不确定性降低机制:试用免费样品使购买者对购买更有信心,从而对购买的产品产生更大的满意度和更高的评分;第二,互惠机制:评论者可能会因为免费样品或期望获得更多免费样品而感到有义务给予更高的评分,这可能会引入偏见。我们的研究表明,提供免费样品主要有助于减少购买的不确定性,使顾客在随后的购买中真正感到快乐。因此,在线平台可以从这一策略中受益,因为它似乎可以提升真正的正面评论,而不是制造有偏见的评论。然而,仍然有必要监测任何不适当的偏见,以保持审查的可信度。
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引用次数: 0
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Information Systems Research
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