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Privacy vs convenience: Understanding intention-behavior divergence post-GDPR 隐私与便利:了解《个人信息保护条例》颁布后意向与行为之间的差异
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-25 DOI: 10.1016/j.chb.2024.108382
Julia Helena Zhang , Timo Koivumäki , Dominic Chalmers

The privacy paradox describes a scenario in which individuals express privacy concerns but still share private data online. We explore how the paradox can be understood following the introduction of the European Union's landmark GDPR (General Data Protection Regulation) legislation. Through qualitative interviews with online platform users, we find that individuals are concerned about personal data but remain constrained in their privacy self-management. In this context of limited perceived control, users' privacy attitudes are guided by anticipated value from using the platform and the convenience of privacy protection measures. Our study also highlights the role of peer influence on users' privacy choices, specifically through micro- and macro-network effects. We identify that (1) users move to privacy-protecting platforms to align with their social network, or because of information disseminated within their networks; and (2) users remain on platforms offering minimal privacy protection despite privacy concerns due to presence of their entire peer network. These findings provide a unified view on Privacy Paradox post-GDPR, bringing together a more comprehensive range of influences on individual-level privacy dynamics. Our research underscores the need for policymakers to streamline and standardize data protection measures lest the intentions of GDPR be undermined. We also highlight the need to go beyond a reliance on privacy self-management by better regulating the architecture of data management and enforcing principles of privacy by design and default.

隐私悖论描述了这样一种情景:个人表达了对隐私的担忧,但仍然在网上分享私人数据。我们探讨了在欧盟推出具有里程碑意义的 GDPR(《通用数据保护条例》)立法后,如何理解这一悖论。通过对网络平台用户的定性访谈,我们发现个人对个人数据十分关注,但在隐私自我管理方面仍然受到限制。在这种感知控制有限的情况下,用户的隐私态度受到使用平台的预期价值和隐私保护措施便利性的引导。我们的研究还强调了同伴影响对用户隐私选择的作用,特别是通过微观和宏观网络效应。我们发现:(1) 用户转移到隐私保护平台是为了与他们的社交网络保持一致,或者是因为在他们的网络中传播的信息;(2) 由于整个同伴网络的存在,用户尽管有隐私方面的顾虑,但仍会留在提供最低隐私保护的平台上。这些发现为《隐私权保护条例》颁布后的隐私悖论提供了一个统一的视角,汇集了对个人层面隐私动态的更全面的影响因素。我们的研究强调,政策制定者需要简化数据保护措施并使之标准化,以免 GDPR 的初衷遭到破坏。我们还强调,有必要超越对隐私自我管理的依赖,更好地规范数据管理架构,通过设计和默认方式执行隐私原则。
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引用次数: 0
Social media use is predictable from app sequences: Using LSTM and transformer neural networks to model habitual behavior 社交媒体的使用可从应用程序序列中预测:利用 LSTM 和变压器神经网络为习惯行为建模
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-24 DOI: 10.1016/j.chb.2024.108381
Heinrich Peters , Joseph B. Bayer , Sandra C. Matz , Yikun Chi , Sumer S. Vaid , Gabriella M. Harari

The present paper introduces a novel approach to studying social media habits through predictive modeling of sequential smartphone user behaviors. While much of the literature on media and technology habits has relied on self-report questionnaires and simple behavioral frequency measures, we examine an important yet understudied aspect of media and technology habits: their embeddedness in repetitive behavioral sequences. Leveraging Long Short-Term Memory (LSTM) and transformer neural networks, we show that (i) social media use is predictable at the within and between-person level and that (ii) there are robust individual differences in the predictability of social media use. We examine the performance of several modeling approaches, including (i) global models trained on the pooled data from all participants, (ii) idiographic person-specific models, and (iii) global models fine-tuned on person-specific data. Neither person-specific modeling nor fine-tuning on person-specific data substantially outperformed the global models, indicating that the global models were able to represent a variety of idiosyncratic behavioral patterns. Additionally, our analyses reveal that individual differences in the predictability of social media use were not substantially related to differences in the frequency of smartphone use in general or the frequency of social media use, indicating that our approach captures an aspect of habits that is distinct from behavioral frequency. Implications for habit modeling and theoretical development are discussed.

本文通过对智能手机用户连续行为的预测建模,介绍了一种研究社交媒体习惯的新方法。有关媒体和技术习惯的大部分文献都依赖于自我报告问卷和简单的行为频率测量,而我们则研究了媒体和技术习惯的一个重要但未被充分研究的方面:它们在重复行为序列中的嵌入性。利用长短时记忆(LSTM)和变压器神经网络,我们证明了:(i) 社交媒体的使用在人内和人际层面上是可预测的;(ii) 社交媒体使用的可预测性存在强大的个体差异。我们检验了几种建模方法的性能,其中包括:(i) 根据所有参与者的集合数据训练的全局模型;(ii) 针对特定个人的特异性模型;以及 (iii) 根据特定个人数据微调的全局模型。无论是特定人模型还是根据特定人数据进行微调的全局模型的表现都没有明显优于全局模型,这表明全局模型能够代表各种特异的行为模式。此外,我们的分析表明,社交媒体使用可预测性的个体差异与智能手机使用频率的总体差异或社交媒体使用频率的差异没有实质性的关系,这表明我们的方法捕捉到了习惯的一个方面,而这个方面与行为频率不同。本文讨论了习惯建模和理论发展的意义。
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引用次数: 0
Roles of parasocial relationship with eco-celebrities, motivation attribution, and message framing in virality of climate information on social media 与生态名人的寄生关系、动机归因和信息框架在社交媒体气候信息传播中的作用
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-20 DOI: 10.1016/j.chb.2024.108380
Sejung Park , Cynthia A. Hoffner

Grounded in literature on attribution theory, framing, and information sharing, this study addresses the process and behavioral consequences of celebrity advocacy for climate change mitigation on social media. An experimental design (N = 693) examined how parasocial relationship (PSR) with celebrities was related to information virality of celebrity climate change messages on social media, as well as whether perceived motivations of celebrities' climate advocacy functioned as a mediator. The motivations examined were labeled affective (i.e., motivated by genuine environmental concern) and calculative (i.e., the ulterior motive of image promotion). In addition, the study explored how level of fear in message framing impacted information virality of celebrity climate messages. Social media users with higher PSR attributed higher levels of affective motivations for celebrities' advocacy, and stronger affective motivations were subsequently related to a greater likelihood of retweeting and replying to celebrities’ climate messages. Affective motivation attribution was a significant mediator in the relationship between PSR and message virality. Those with higher PSR attributed lower levels of calculative motivations for celebrity advocacy. However, perceived levels of calculative motivations were not related to likelihood of retweeting and replying behaviors. In addition, high fear messages were more effective than low fear messages in promoting the likelihood of retweeting and replying. These findings suggest that celebrity climate change tweets were more effective when the celebrities had a stronger bond with audiences and were seen as affective in their motivations, and when a higher level of fear was used to frame environmental topics.

本研究以归因理论、框架和信息共享方面的文献为基础,探讨了名人在社交媒体上倡导减缓气候变化的过程和行为后果。实验设计(N = 693)考察了与名人的寄生社会关系(PSR)与名人在社交媒体上的气候变化信息病毒性之间的关系,以及名人倡导气候变化的感知动机是否起到中介作用。所考察的动机分为情感动机(即出于真正的环境关切)和计算动机(即别有用心的形象宣传)。此外,研究还探讨了信息框架中的恐惧程度如何影响名人气候信息的传播效果。PSR较高的社交媒体用户对名人的宣传具有较高的情感动机,而较强的情感动机与转发和回复名人气候信息的可能性有关。情感动机归因是PSR与信息病毒性之间关系的一个重要中介。PSR较高的受访者认为名人宣传的计算动机水平较低。然而,感知到的计算动机水平与转发和回复行为的可能性无关。此外,在促进转发和回复的可能性方面,高恐惧信息比低恐惧信息更有效。这些研究结果表明,当名人与受众有更强的联系,其动机被视为具有情感性,以及当使用较高程度的恐惧来构思环境话题时,名人气候变化推文就会更有效。
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引用次数: 0
Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking 塑造超越现实的健康行为:体验不健康零食后果的全身幻觉
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-20 DOI: 10.1016/j.chb.2024.108376
Nadine Elisa van der Waal , Loes Janssen , Marco Otte , Marjolijn Antheunis , Laura Nynke van der Laan

Addressing the rising obesity prevalence, a Virtual Reality full-body illusion as a novel approach to obesity prevention is examined, allowing individuals to experience ownership of a virtual body (VBO). Although never tested, an immersive experience of a virtual self that suffers from the consequences of an unhealthy lifestyle, like an overweight body, may motivate health behaviors to avoid these consequences. Hence, the study aimed to investigate 1) whether experiencing the consequences of unhealthy snacking could increase healthy snacking intentions and -intake; 2) perceived threat as potential mechanisms of this effect; and 3) potential facilitators and inhibitors of VBO (i.e., avatar body size, visuotactile stimulation/VTS and facial similarity), and whether these factors could enhance effects on perceived threat, healthy snacking intentions and -intake.

Employing a 2 (Experiencing consequences: yes vs. no) ×2 (VTS: congruent vs. incongruent) ×2 (Facial similarity: similar vs. generic) between-subjects design (N = 229), findings revealed that experiencing consequences increased individuals’ healthy snacking intentions and healthy snack intake, but only through perceived severity. Furthermore, embodying an overweight avatar inhibited VBO, while congruent VTS facilitated VBO. The study provides valuable insights into the Virtual Reality experiences, paving the way for innovative research avenues in health communication and behavior change tools.

针对肥胖症发病率不断上升的问题,我们研究了虚拟现实全身幻觉作为预防肥胖症的一种新方法,让人们体验虚拟身体(VBO)的所有权。虽然从未进行过测试,但身临其境地体验一个遭受不健康生活方式后果(如身体超重)的虚拟自我,可能会促使人们采取健康行为来避免这些后果。因此,本研究旨在调查:1)体验不健康零食的后果是否会增加健康零食的意向和摄入量;2)感知到的威胁是产生这种效果的潜在机制;3)虚拟身体的潜在促进因素和抑制因素(即:虚拟人的体型、视觉图标、虚拟人的身体大小、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重)、采用 2(体验后果:是 vs. 否)×2(视觉刺激:一致 vs. 不一致)×2(面部相似性:相似 vs. 一般)的受试间设计(N = 229),研究结果显示,体验后果会增加个体的健康零食意向和健康零食摄入量,但只是通过感知到的严重程度。此外,化身为超重的化身会抑制健康零食摄入,而一致的 VTS 则会促进健康零食摄入。这项研究为虚拟现实体验提供了宝贵的见解,为健康传播和行为改变工具的创新研究铺平了道路。
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引用次数: 0
Prediction of esports competition outcomes using EEG data from expert players 利用专业选手的脑电图数据预测电竞比赛结果
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-18 DOI: 10.1016/j.chb.2024.108351
Sorato Minami , Haruki Koyama , Ken Watanabe , Naoki Saijo , Makio Kashino

Considerable efforts have focused on predicting sports event outcomes to enhance spectating, coaching, and betting. However, accurately predicting match results across various competitive scenes is challenging. Many researchers have achieved reasonable prediction accuracy using machine learning (ML) models and static data, such as player statistics up to the last match, to perform binary win/loss classification. However, the inherent uncertainty of sports often leads to unexpected outcomes. For example, narrowing the skill-level gap between players may negatively impact prediction accuracy. Moreover, accurately predicting “upsets,” where lower-skilled players defeat higher-skilled opponents, remains challenging. Conventional win/loss prediction techniques rely on static attributes derived from past match statistics, which fail to capture the player's condition immediately before the match. To address this limitation, this study focused on dynamic information reflecting the pre-match player's condition, particularly electroencephalography (EEG) data, recognized as a potent mental conditioning biomarker. We collected pre-match EEG data from esports experts and trained ML models on these data, aiming to assess the ability of ML techniques trained on EEG data to predict match outcomes, particularly in cases subject to high unpredictability. The findings revealed that the light gradient boosting machine (LightGBM) algorithm trained on EEG data achieved the highest prediction accuracy (80%), with parietal beta activity being the most relevant feature. Furthermore, predictive performance remained consistent even in match scenarios involving similar-level players and upset situations. Hence, this approach extends the applicability of win/loss prediction to traditionally unpredictable sports scenes, enhancing the quality of spectator experiences.

人们一直致力于预测体育赛事的结果,以提高观赏性、教练水平和博彩水平。然而,准确预测各种竞技场景中的比赛结果具有挑战性。许多研究人员利用机器学习(ML)模型和静态数据(如截至上一场比赛的球员统计数据)进行二元输赢分类,取得了合理的预测精度。然而,体育运动固有的不确定性往往会导致意想不到的结果。例如,缩小球员之间的技术水平差距可能会对预测准确性产生负面影响。此外,准确预测 "大逆转"(即技术水平较低的选手击败技术水平较高的对手)仍然具有挑战性。传统的胜负预测技术依赖于从过去的比赛统计数据中得出的静态属性,无法捕捉到球员在比赛前的状态。为了解决这一局限性,本研究侧重于反映赛前球员状态的动态信息,特别是脑电图(EEG)数据,它被公认为是一种有效的心理调节生物标志物。我们收集了电竞专家的赛前脑电图数据,并在这些数据上训练了 ML 模型,旨在评估在脑电图数据上训练的 ML 技术预测比赛结果的能力,尤其是在不可预知性较高的情况下。研究结果表明,在脑电图数据上训练的光梯度提升机(LightGBM)算法达到了最高的预测准确率(80%),顶叶β活动是最相关的特征。此外,即使在涉及水平相近的球员和不稳定情况的比赛场景中,预测性能也保持一致。因此,这种方法将胜负预测的适用范围扩展到了传统上不可预测的体育场景,提高了观众的观赛体验质量。
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引用次数: 0
Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services 消费价值理论:透视网络游戏订阅服务的使用和持续使用意向
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-18 DOI: 10.1016/j.chb.2024.108377
Wee Kheng Tan , Pei-Huan Chiu

Using the theory of consumption value as the theoretical framework and online game subscription as the subject, this study considered the antecedents (game motivations, fear of missing out [FoMO], and variety preference) and consequences (use and continual use intention) of the values (playing games, social, enjoyment, price, and quality) offered by subscription services. Using the partial least squares method, an empirical analysis of 412 subscribers' and 265 non-subscribers’ views at the online game subscription service level revealed the limited consequences of game motivations for the use (continual use) of online game subscription services. Perceiving FoMO as a bidimensional construct (losing-out and interactive aspects) could provide more insights into how online game players perceive subscription services. FoMO's (interactive aspect) contribution to value is more evident among non-subscribers than subscribers. For both subscribers and non-subscribers, variety preference positively contributes to numerous value types. Three value types (playing games, enjoyment, and price) contribute to the use (continual use) intention. This study augments the rather limited subscription retail literature by focusing on online game subscription services. By viewing FoMO as bidimensional instead of the usual unidimensional construct, this study found that these two FoMO types behaved differently. Moreover, this study showed that studies at the game level cannot be applied to the subscription level in a lock, stock, and barrel manner.

本研究以消费价值理论为理论框架,以网络游戏订阅为研究对象,探讨了订阅服务所提供的价值(玩游戏、社交、享受、价格和质量)的前因(游戏动机、害怕错过[FoMO]和品种偏好)和后果(使用和持续使用意向)。利用偏最小二乘法,对 412 名订阅者和 265 名非订阅者在网络游戏订阅服务层面的观点进行了实证分析,结果显示游戏动机对使用(持续使用)网络游戏订阅服务的影响有限。将《FoMO》视为一个双维结构(流失和互动方面),可以让我们更深入地了解网络游戏玩家是如何看待订阅服务的。FoMO (互动方面)对价值的贡献在非用户中比在用户中更为明显。对于订户和非订户来说,多样性偏好对许多价值类型都有积极的促进作用。三种价值类型(玩游戏、享受和价格)促进了使用(持续使用)意向。本研究以网络游戏订阅服务为重点,丰富了相当有限的订阅零售文献。通过将 FoMO 视为双维度而非通常的单维度结构,本研究发现这两种 FoMO 类型的行为有所不同。此外,本研究还表明,游戏层面的研究不能照搬到订阅层面。
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引用次数: 0
Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience 身临其境的故事讲述促进环保行为的改变:绿色星球增强现实体验
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-18 DOI: 10.1016/j.chb.2024.108379
Maruša Levstek , Sarah Papworth , Andy Woods , Lucy Archer , Iqra Arshad , Klaus Dodds , Juliet S. Holdstock , James Bennett , Polly Dalton

Immersive media is becoming more mainstream but its role in challenging social norms and individuals’ behaviours is less understood. We implemented a survey at The Green Planet Augmented Reality Experience, one of the largest immersive experiences in the United Kingdom, investigating the potential of nature-themed augmented reality (AR) experiences to encourage sustainability beliefs and pro-environmental behaviours, with a one-month follow-up. A video condition group was also recruited to watch a 2D screen-capture video of the AR experience. Results suggest that the AR group had increased in sustainability attitudes and pro-environmental behaviours after (vs. before) the experience, and this persisted at follow-up one month later. When compared to the video group, the AR group scored higher in sustainability beliefs immediately after engaging with the media (but did not differ in pro-environmental behavioural intentions). At a one-month follow-up, both groups appeared to have declined in sustainability beliefs and behaviours in comparison to immediately after media exposure (but were still greater when compared to before exposure). While the two groups did not differ in sustainability beliefs, AR visitors reported to have performed more pro-environmental behaviours in the month following the experience and even increased significantly more since before attending the experience when compared to those in the video condition. Finally, we built a model of cognitive mechanisms of longitudinal pro-environmental behaviour change by media, identifying the sense of presence and connection with nature as mechanisms through which immersive media can promote greater behaviour change when compared to traditional video media. Limitations and industry implications are discussed.

沉浸式媒体正日益成为主流,但人们对它在挑战社会规范和个人行为方面的作用却不甚了解。我们在 "绿色星球增强现实体验"(英国最大的沉浸式体验之一)上开展了一项调查,研究以自然为主题的增强现实(AR)体验在鼓励可持续发展理念和亲环境行为方面的潜力,并进行了为期一个月的跟踪调查。同时还招募了一个视频条件组,观看 AR 体验的 2D 屏幕捕捉视频。结果表明,AR 体验组在体验后(与体验前相比)的可持续发展态度和亲环境行为都有所提高,并且在一个月后的跟踪调查中这种情况依然存在。与视频组相比,AR 组在参与媒体体验后的可持续发展信念方面得分更高(但在亲环境行为意向方面没有差异)。在一个月后的随访中,两组的可持续发展理念和行为似乎都比接触媒体后的第一时间有所下降(但与接触媒体前相比仍然更高)。虽然两组在可持续发展信念方面没有差异,但与视频条件下的参观者相比,AR 参观者在体验后的一个月内做出了更多的亲环境行为,甚至比参加体验前有了显著增加。最后,我们建立了一个媒体纵向亲环境行为改变的认知机制模型,确定了与传统视频媒体相比,身临其境感和与自然的联系是沉浸式媒体能够促进更大行为改变的机制。本文还讨论了局限性和对行业的影响。
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引用次数: 0
Smartphone's on, humanness's off: Phubbing breeds dehumanization via subjectivity uncertainty 智能手机一开,人性就没了:主观性的不确定性导致非人化
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-16 DOI: 10.1016/j.chb.2024.108378
Lipeng Yin , Jiaming Feng , Wenjing Hou , Pengcheng Wang , Yulong Yin

Increasing scholarly interest in phubbing has helped researchers accrue knowledge regarding its psychological outcomes; however, how phubbing affects person perceptions and interpersonal behaviors in general interpersonal contexts, which is critical to a thorough knowledge of the implications of phubbing, remains inadequately researched. To bridge the gaps, we investigated whether and how phubbing affects dehumanization and the downstream consequence of this effect. Four studies (one preregistered), using authentic behavioral data (69,399 posts) from social media (Study 1), correlational design (Study 2), and experimental methods (Studies 3–4), concurred in supporting the fact that phubbing increases dehumanization. Furthermore, subjectivity uncertainty mediated the effect of phubbing on dehumanization (Studies 2–4), while the alternative mediating role of metadehumanization was ruled out (Studies 2–3). In addition, dehumanization elicited by phubbing further increased aggressive behaviors (Study 4). Our research provides new insights into the consequences of phubbing and the factors contributing to dehumanization. It reminds people to note the possible severe consequences of phubbing, an unwitting act, in interpersonal interactions.

学者们对噬人行为的兴趣与日俱增,帮助研究人员积累了有关其心理结果的知识;然而,对于噬人行为如何影响人在一般人际环境中的感知和人际交往行为--这对于全面了解噬人行为的影响至关重要--的研究仍然不足。为了弥补这些空白,我们研究了噬咬是否以及如何影响非人化,以及这种影响的下游后果。四项研究(其中一项是预先注册的)使用了来自社交媒体的真实行为数据(69,399 个帖子)(研究 1)、相关设计(研究 2)和实验方法(研究 3-4),一致支持 "辱骂 "会增加非人化这一事实。此外,主观性的不确定性也对辱骂对非人化的影响起到了中介作用(研究 2-4),而元人性化的替代中介作用则被排除在外(研究 2-3)。此外,噬人引起的非人化会进一步增加攻击行为(研究 4)。我们的研究为了解噬人的后果和导致非人化的因素提供了新的视角。它提醒人们注意在人际交往中 "嘘 "这种不知不觉的行为可能带来的严重后果。
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引用次数: 0
The affective and relational correlates of algorithmic beliefs among U.S. online daters: Extension of two previous studies 美国在线约会者算法信仰的情感和关系相关性:前两项研究的延伸
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chb.2024.108373
Junwen M. Hu

Previous studies have forwarded a self-fulfilling prophecy explanation for how algorithmic beliefs may shape affective and relational outcomes of online dating (Hu & Rui, 2023; Sharabi, 2021). The current work examined this self-fulfilling prophecy explanation by investigating relevant online dating correlates of algorithmic beliefs. Secondary analyses were conducted on data from a nationally representative sample of U.S. adults (N = 6034) with model comparison procedures. Collectively, results showed that, among currently single relationship-seeking online daters, algorithmic beliefs were negatively related to online dating disappointment; However, findings for online dating excitement were mixed. Additionally, among past online daters, algorithmic beliefs were positively related to being in a relationship with someone they met in online dating. Consistencies and differences between the current findings and previous findings were discussed to offer theoretical and practical implications.

以往的研究对算法信念如何影响在线约会的情感和关系结果提出了自我实现预言的解释(Hu & Rui, 2023; Sharabi, 2021)。目前的研究通过调查算法信念的相关在线约会关联,对这一自我实现预言的解释进行了研究。通过模型比较程序,对具有全国代表性的美国成年人样本数据(N = 6034)进行了二次分析。总体结果显示,在目前单身的寻求恋爱关系的在线约会者中,算法信念与在线约会失望负相关;然而,对于在线约会兴奋的研究结果则好坏参半。此外,在过去的网恋者中,算法信念与他们在网恋中认识的人的关系呈正相关。讨论了当前研究结果与以往研究结果之间的一致性和差异,以提供理论和实践意义。
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引用次数: 0
Personalized context-aware systems for sustainable agriculture development using ubiquitous devices and adaptive learning 利用泛在设备和自适应学习为可持续农业发展提供个性化情境感知系统
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chb.2024.108375
Yu Liu , Muhammad Rizal Razman , Sharifah Zarina Syed Zakaria , Khai Ern Lee , Sajid Ullah Khan , Abdullah Albanyan

Advanced technologies offer a promising answer, especially integrating personalized context-aware systems through ubiquitous devices and adaptive learning. This paper explores the ability of these technologies to transform agricultural practices, improving performance and sustainability. This study aims to analyze the effect of integrating context-aware structures in agriculture using ubiquitous gadgets and adaptive learning fashions. It specializes in assessing the upgrades in helpful resource control, crop yield, and environmental sustainability and explores the farming community's economic, social, and academic advantages. Utilizing a combined-methods approach, the studies combine intensive literature with empirical statistics series, including discipline experiments, surveys, and interviews with key agricultural stakeholders. It examines contemporary farming practices, the capabilities of rising technology, and the conditions for enforcing robust context-aware systems in farming. Implementing context-aware systems improves agricultural practices by optimizing water and chemical usage, enhancing soil health, and increasing crop yields. Ubiquitous devices and adaptive learning models facilitate specific, real-time selection-making, leading to extra sustainable and green farming operations. Feedback from the rural community similarly underscores the positive effect of technology on improving accessibility to facts and collaborative learning. The study demonstrated that integrating personalized, context-aware systems with IoT and adaptive learning significantly improves agricultural efficiency and sustainability, evidenced by enhanced resource management and increased crop yields. This study contributes to the discourse on leveraging advanced technology to reap agricultural sustainability and units the groundwork for destiny research and coverage development in era-better farming.

先进技术提供了一个前景广阔的答案,尤其是通过无处不在的设备和自适应学习整合个性化的情境感知系统。本文探讨了这些技术改变农业实践、提高绩效和可持续性的能力。本研究旨在分析利用无处不在的小工具和自适应学习方式在农业中整合情境感知结构的效果。它专门评估了在有用资源控制、作物产量和环境可持续性方面的升级,并探讨了农业社区的经济、社会和学术优势。研究采用综合方法,将大量文献与实证统计系列相结合,包括学科实验、调查以及对主要农业利益相关者的访谈。该书研究了当代农业实践、新兴技术的能力以及在农业中实施强大的情境感知系统的条件。实施情境感知系统可以优化水和化学品的使用,增强土壤健康,提高作物产量,从而改善农业实践。无处不在的设备和自适应学习模型有助于做出具体、实时的选择,从而实现更可持续的绿色农业生产。来自农村社区的反馈同样强调了技术对提高获取信息和协作学习能力的积极作用。该研究表明,将个性化、情境感知系统与物联网和自适应学习相结合,可显著提高农业效率和可持续性,这体现在加强资源管理和提高作物产量上。这项研究为利用先进技术实现农业可持续发展的讨论做出了贡献,并为更好农业时代的命运研究和覆盖发展奠定了基础。
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Computers in Human Behavior
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