首页 > 最新文献

Computers in Human Behavior最新文献

英文 中文
Facial behaviour and first impressions in computer mediated communication 计算机辅助交流中的面部行为和第一印象
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-06 DOI: 10.1016/j.chb.2024.108391
Jasmine Rollings, Eithne Kavanagh, Alisa Balabanova, Olivia Keane, Bridget M. Waller

Online video social interaction is now commonplace following rapid technological advances and the Covid-19 pandemic. Whether computer mediated communication (CMC) fundamentally changes nonverbal behaviour and social responses from others is unknown. Here, we conducted a repeated measures experimental study (N = 66) comparing three types of dyadic social interactions: in person, online video call (with self-view) and online video call (no self-view). Facial videos were analysed using automated facial movement tracking (based on the Facial Action Coding System: FACS). Independent raters made first impression judgements across all conditions (N = 198). Overall, people were more facially expressive in person compared to CMC, but there were significant individual differences across participants. Agreeableness was associated with a particular increase in expressivity in person compared to online, while extroversion was associated with greater expressivity in online video calls, but only when self-view was visible. Older adults were most impacted by CMC and showed the greatest reduction in facial expressivity online compared to in person. The first impressions of observers did not differ as a function of CMC. These results suggest that CMC does alter facial expressivity during social interaction, but that there is an important interplay with individual differences.

随着技术的飞速发展和 Covid-19 的流行,在线视频社交互动如今已司空见惯。计算机辅助交流(CMC)是否会从根本上改变他人的非语言行为和社会反应,目前还不得而知。在此,我们进行了一项重复测量实验研究(N = 66),比较了三种类型的二人社交互动:当面交流、在线视频通话(有自视角)和在线视频通话(无自视角)。面部视频使用自动面部动作跟踪(基于面部动作编码系统:FACS)进行分析。独立评分员在所有条件下(N = 198)进行第一印象判断。总体而言,与 CMC 相比,人们在面对面时面部表情更丰富,但参与者之间存在显著的个体差异。与在线相比,亲身体验时的表现力会明显增加,而在在线视频通话中,外向型的人表现力会更强,但只有当自我视图可见时才会如此。老年人受 CMC 的影响最大,与当面交流相比,他们在网上的面部表现力下降幅度最大。观察者的第一印象并不因 CMC 而异。这些结果表明,CMC 确实会改变社交互动中的面部表情,但与个体差异之间存在着重要的相互作用。
{"title":"Facial behaviour and first impressions in computer mediated communication","authors":"Jasmine Rollings,&nbsp;Eithne Kavanagh,&nbsp;Alisa Balabanova,&nbsp;Olivia Keane,&nbsp;Bridget M. Waller","doi":"10.1016/j.chb.2024.108391","DOIUrl":"10.1016/j.chb.2024.108391","url":null,"abstract":"<div><p>Online video social interaction is now commonplace following rapid technological advances and the Covid-19 pandemic. Whether computer mediated communication (CMC) fundamentally changes nonverbal behaviour and social responses from others is unknown. Here, we conducted a repeated measures experimental study (N = 66) comparing three types of dyadic social interactions: in person, online video call (with self-view) and online video call (no self-view). Facial videos were analysed using automated facial movement tracking (based on the Facial Action Coding System: FACS). Independent raters made first impression judgements across all conditions (N = 198). Overall, people were more facially expressive in person compared to CMC, but there were significant individual differences across participants. Agreeableness was associated with a particular increase in expressivity in person compared to online, while extroversion was associated with greater expressivity in online video calls, but only when self-view was visible. Older adults were most impacted by CMC and showed the greatest reduction in facial expressivity online compared to in person. The first impressions of observers did not differ as a function of CMC. These results suggest that CMC does alter facial expressivity during social interaction, but that there is an important interplay with individual differences.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108391"},"PeriodicalIF":9.0,"publicationDate":"2024-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002590/pdfft?md5=762f5d0cfc7f80d21984776fa7110d24&pid=1-s2.0-S0747563224002590-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142012409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adaptive ubiquitous learning for server deployment and distributed offloading in UAV-enhanced IoV 用于无人机增强型物联网中服务器部署和分布式卸载的自适应泛在学习
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-05 DOI: 10.1016/j.chb.2024.108393
Wen Wang , Wenhao Fei , Muhammad Bilal , Xiaolong Xu

Through creating an environment rich in computational and communication capabilities, ubiquitous computing gradually integrates it with human activities. Inspired by adaptive ubiquitous learning, various intelligent devices (e.g., roadside units and infrared sensors) deployed in the Internet of Vehicles (IoV) are expected to be critical to mitigating urban traffic congestion and enhancing travel safety. In addition, benefiting from the advantages of high mobility and real-time response, Unmanned Aerial Vehicles (UAVs) embody substantial prospects to assist IoV in efficiently and flexibly handling latency-sensitive, computation-intensive tasks. Nevertheless, due to time-varying demands and heterogeneous computing resources, it is challenging to provide effective service for mobile devices while guaranteeing high-quality data transmission. Therefore, a distributed service offloading system framework in UAV-enhanced IoV is designed. To minimize the service latency, a game theory-based distributed service offloading algorithm, named G-DSO, is proposed to realize adaptive ubiquitous learning for service request distribution. Finally, numerous experiments are implemented based on real-world service requirement datasets. Experimental results demonstrate that the proposed G-DSO approach improves the hit rate by 2.68% to 74.42% compared with four existing service offloading methods, verifying the effectiveness and good scalability of G-DSO.

泛在计算通过创造一个具有丰富计算和通信能力的环境,逐渐将其与人类活动结合起来。受自适应泛在学习的启发,部署在车联网(IoV)中的各种智能设备(如路边装置和红外传感器)有望成为缓解城市交通拥堵和提高出行安全的关键。此外,受益于高机动性和实时响应的优势,无人驾驶飞行器(UAV)在协助车联网高效、灵活地处理对延迟敏感的计算密集型任务方面具有广阔的前景。然而,由于需求的时变性和计算资源的异构性,如何在保证高质量数据传输的同时为移动设备提供有效服务是一项挑战。因此,本文设计了无人机增强型物联网中的分布式服务卸载系统框架。为了最小化服务延迟,提出了一种基于博弈论的分布式服务卸载算法(名为 G-DSO),以实现服务请求分配的自适应泛在学习。最后,基于真实世界的服务需求数据集进行了大量实验。实验结果表明,与现有的四种服务卸载方法相比,所提出的 G-DSO 方法提高了 2.68% 到 74.42% 的命中率,验证了 G-DSO 的有效性和良好的可扩展性。
{"title":"Adaptive ubiquitous learning for server deployment and distributed offloading in UAV-enhanced IoV","authors":"Wen Wang ,&nbsp;Wenhao Fei ,&nbsp;Muhammad Bilal ,&nbsp;Xiaolong Xu","doi":"10.1016/j.chb.2024.108393","DOIUrl":"10.1016/j.chb.2024.108393","url":null,"abstract":"<div><p>Through creating an environment rich in computational and communication capabilities, ubiquitous computing gradually integrates it with human activities. Inspired by adaptive ubiquitous learning, various intelligent devices (e.g., roadside units and infrared sensors) deployed in the Internet of Vehicles (IoV) are expected to be critical to mitigating urban traffic congestion and enhancing travel safety. In addition, benefiting from the advantages of high mobility and real-time response, Unmanned Aerial Vehicles (UAVs) embody substantial prospects to assist IoV in efficiently and flexibly handling latency-sensitive, computation-intensive tasks. Nevertheless, due to time-varying demands and heterogeneous computing resources, it is challenging to provide effective service for mobile devices while guaranteeing high-quality data transmission. Therefore, a distributed service offloading system framework in UAV-enhanced IoV is designed. To minimize the service latency, a game theory-based distributed service offloading algorithm, named G-DSO, is proposed to realize adaptive ubiquitous learning for service request distribution. Finally, numerous experiments are implemented based on real-world service requirement datasets. Experimental results demonstrate that the proposed G-DSO approach improves the hit rate by 2.68% to 74.42% compared with four existing service offloading methods, verifying the effectiveness and good scalability of G-DSO.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108393"},"PeriodicalIF":9.0,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002619/pdfft?md5=c31404e436579ef3dc6bb5049666568e&pid=1-s2.0-S0747563224002619-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141937612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Body, emotions, and sexuality in the metaverse: A randomized control trial exploring the use of second life for an avatar-based intervention to support women with female orgasmic disorder 元宇宙中的身体、情感和性欲:一项随机对照试验,探索利用第二人生中的化身进行干预,为患有女性性高潮障碍的女性提供支持
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-05 DOI: 10.1016/j.chb.2024.108390
Ariana Vila , Juan Ardoy-Cuadros , Rosa Romero-Moreno , Celia Nogales-Gonzalez , Andrew J. Ritchey , Maria Sansoni , Giuseppe Riva
{"title":"Body, emotions, and sexuality in the metaverse: A randomized control trial exploring the use of second life for an avatar-based intervention to support women with female orgasmic disorder","authors":"Ariana Vila ,&nbsp;Juan Ardoy-Cuadros ,&nbsp;Rosa Romero-Moreno ,&nbsp;Celia Nogales-Gonzalez ,&nbsp;Andrew J. Ritchey ,&nbsp;Maria Sansoni ,&nbsp;Giuseppe Riva","doi":"10.1016/j.chb.2024.108390","DOIUrl":"10.1016/j.chb.2024.108390","url":null,"abstract":"","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108390"},"PeriodicalIF":9.0,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002589/pdfft?md5=0176b2380f825d8db462bba510090341&pid=1-s2.0-S0747563224002589-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141984873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ubiquitous computation in internet of vehicles for human-centric transport systems 车联网中的泛在计算,打造以人为本的交通系统
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-05 DOI: 10.1016/j.chb.2024.108394
Inam Ullah , Farhad Ali , Habib Khan , Faheem Khan , Xiaoshan Bai

The Internet of Vehicles (IoV) has the potential to bring about a revolutionary transformation in transportation through its influence on human behavior and interactions between users and vehicles. However, interoperability challenges between retailer organizations and manufacturers present a barrier to decision-making processes and impact the human-centric nature of the IoV. Ethical dilemmas arise as a result of the IoV’s inability to prevent accidents, particularly in critical situations. This study aims to enhance the IoV’s effectiveness by carefully selecting and improving essential attributes from various data sources, including sensors, GPS, 5G or 6G communication networks, and real-time data provisioning. To achieve the aim of the proposed study, a Multi-criterion Decision-making (MCDM) approach is proposed, which allows for the analysis and selection of optimal choices while taking into account various quantitative and qualitative factors. Despite the challenges posed by complex models and ambiguous data, MCDM remains an indispensable technique for aligning transportation systems with current expectations. The CRITIC and TOPSIS MCDM-enabled methodologies are employed to analyze IoV architecture, prioritizing significant elements that impact system performance and identifying optimal solutions by considering complications from worst-case scenarios. The study will assist engineers, scientists, and organizations to develop smart IoV systems that will cater to human needs by improving mobility and inspiration among users.

车联网(IoV)通过影响人类行为以及用户与车辆之间的互动,有可能给交通带来革命性的变革。然而,零售商组织和制造商之间的互操作性挑战阻碍了决策过程,影响了 IoV 以人为本的本质。由于物联网无法预防事故,尤其是在危急情况下,因此出现了道德困境。本研究旨在通过从各种数据源(包括传感器、全球定位系统、5G 或 6G 通信网络以及实时数据提供)中精心挑选和改进基本属性,提高物联网的有效性。为实现拟议研究的目标,我们提出了一种多标准决策(MCDM)方法,该方法可在考虑各种定量和定性因素的同时,分析和选择最佳选择。尽管复杂的模型和模糊的数据带来了挑战,但 MCDM 仍是使交通系统符合当前期望的不可或缺的技术。本研究采用了 CRITIC 和 TOPSIS MCDM 方法来分析 IoV 架构,对影响系统性能的重要因素进行优先排序,并通过考虑最坏情况下的复杂性来确定最佳解决方案。这项研究将有助于工程师、科学家和组织开发智能物联网系统,通过提高用户的流动性和灵感来满足人类的需求。
{"title":"Ubiquitous computation in internet of vehicles for human-centric transport systems","authors":"Inam Ullah ,&nbsp;Farhad Ali ,&nbsp;Habib Khan ,&nbsp;Faheem Khan ,&nbsp;Xiaoshan Bai","doi":"10.1016/j.chb.2024.108394","DOIUrl":"10.1016/j.chb.2024.108394","url":null,"abstract":"<div><p>The Internet of Vehicles (IoV) has the potential to bring about a revolutionary transformation in transportation through its influence on human behavior and interactions between users and vehicles. However, interoperability challenges between retailer organizations and manufacturers present a barrier to decision-making processes and impact the human-centric nature of the IoV. Ethical dilemmas arise as a result of the IoV’s inability to prevent accidents, particularly in critical situations. This study aims to enhance the IoV’s effectiveness by carefully selecting and improving essential attributes from various data sources, including sensors, GPS, 5G or 6G communication networks, and real-time data provisioning. To achieve the aim of the proposed study, a Multi-criterion Decision-making (MCDM) approach is proposed, which allows for the analysis and selection of optimal choices while taking into account various quantitative and qualitative factors. Despite the challenges posed by complex models and ambiguous data, MCDM remains an indispensable technique for aligning transportation systems with current expectations. The CRITIC and TOPSIS MCDM-enabled methodologies are employed to analyze IoV architecture, prioritizing significant elements that impact system performance and identifying optimal solutions by considering complications from worst-case scenarios. The study will assist engineers, scientists, and organizations to develop smart IoV systems that will cater to human needs by improving mobility and inspiration among users.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108394"},"PeriodicalIF":9.0,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142020588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Automated or human: Which driver wins the race for the passengers’ trust? Examining passenger trust in human-driven and automated vehicles following a dangerous situation 自动驾驶还是人工驾驶:哪个驾驶员能赢得乘客的信任?考察危险情况发生后乘客对人工驾驶和自动驾驶车辆的信任度
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-03 DOI: 10.1016/j.chb.2024.108387
Leonie Lohaus , Marcel Woide , Nicole Damm , Zeynep Demiral , Hannah Friedrich , Anna Petáková , Francesco Walker

Automated vehicles (AVs) provide numerous advantages over manually operated vehicles, but the extent of these benefits depends on whether we engage with AVs safely and efficiently. To achieve such interactions with AVs, an appropriate – or calibrated – level of trust in AVs especially during critical scenarios, is fundamental. The trust level also impacts individuals' decisions regarding the utilisation of AV technology. This study investigates trust calibration and factors that influence how trust develops in AVs compared to human drivers. Two groups of participants underwent a driving simulation, experiencing either a ride in a human-driven taxi or an AV, during which a dangerous situation occurred. Before, during and after the simulation, the passengers’ trust was measured.

Pre-simulation trust was higher in the human driver than in the AV, but this difference disappeared after the simulation. Noticeably, during the simulation trust did not differ between the groups. Instead, the critical situation significantly influenced trust: following the dangerous incident, trust levels in both conditions dropped but recovered until the simulation ended. Additionally, self-esteem, which has been associated with trust in the past, was investigated. However, no significant relationship between self-esteem and trust was found in this study. Overall, the findings indicate that the dangerous situation prompted heightened caution among participants. A process of trust calibration was initiated in which the participants’ trust was highly susceptible to the driving style of the driver/AV. Moreover, the comparable evolution of trust in the human-driven vehicle and the AV, sheds light on the dynamics underlying attitudes towards AVs.

与人工操作的车辆相比,自动驾驶车辆(AV)具有诸多优势,但这些优势的程度取决于我们是否能安全、高效地与自动驾驶车辆互动。要实现与自动驾驶汽车的这种互动,对自动驾驶汽车的适当或校准的信任度至关重要,尤其是在关键场景中。信任度也会影响个人对使用自动驾驶汽车技术的决策。与人类驾驶员相比,本研究调查了信任校准以及影响对自动驾驶汽车信任度发展的因素。两组参与者进行了模拟驾驶,体验了乘坐人类驾驶的出租车或自动驾驶汽车,期间发生了危险情况。在模拟驾驶之前、期间和之后,对乘客的信任度进行了测量。模拟驾驶之前,乘客对人类驾驶员的信任度高于对自动驾驶汽车的信任度,但在模拟驾驶之后,这种差异消失了。值得注意的是,在模拟过程中,两组之间的信任度并无差异。相反,危急情况对信任度产生了重大影响:危险事件发生后,两种情况下的信任度都有所下降,但直到模拟结束后又有所恢复。此外,我们还对自尊心进行了调查,自尊心在过去一直与信任有关。然而,本研究并未发现自尊与信任之间存在明显关系。总之,研究结果表明,危险的情境促使参与者更加谨慎。在这一过程中,参与者的信任极易受到驾驶员/自动驾驶汽车驾驶风格的影响。此外,对人类驾驶车辆和自动驾驶汽车信任度的可比演变,揭示了人们对自动驾驶汽车态度的动态变化。
{"title":"Automated or human: Which driver wins the race for the passengers’ trust? Examining passenger trust in human-driven and automated vehicles following a dangerous situation","authors":"Leonie Lohaus ,&nbsp;Marcel Woide ,&nbsp;Nicole Damm ,&nbsp;Zeynep Demiral ,&nbsp;Hannah Friedrich ,&nbsp;Anna Petáková ,&nbsp;Francesco Walker","doi":"10.1016/j.chb.2024.108387","DOIUrl":"10.1016/j.chb.2024.108387","url":null,"abstract":"<div><p>Automated vehicles (AVs) provide numerous advantages over manually operated vehicles, but the extent of these benefits depends on whether we engage with AVs safely and efficiently. To achieve such interactions with AVs, an appropriate – or calibrated – level of trust in AVs especially during critical scenarios, is fundamental. The trust level also impacts individuals' decisions regarding the utilisation of AV technology. This study investigates trust calibration and factors that influence how trust develops in AVs compared to human drivers. Two groups of participants underwent a driving simulation, experiencing either a ride in a human-driven taxi or an AV, during which a dangerous situation occurred. Before, during and after the simulation, the passengers’ trust was measured.</p><p>Pre-simulation trust was higher in the human driver than in the AV, but this difference disappeared after the simulation. Noticeably, during the simulation trust did not differ between the groups. Instead, the critical situation significantly influenced trust: following the dangerous incident, trust levels in both conditions dropped but recovered until the simulation ended. Additionally, self-esteem, which has been associated with trust in the past, was investigated. However, no significant relationship between self-esteem and trust was found in this study. Overall, the findings indicate that the dangerous situation prompted heightened caution among participants. A process of trust calibration was initiated in which the participants’ trust was highly susceptible to the driving style of the driver/AV. Moreover, the comparable evolution of trust in the human-driven vehicle and the AV, sheds light on the dynamics underlying attitudes towards AVs.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108387"},"PeriodicalIF":9.0,"publicationDate":"2024-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002553/pdfft?md5=e1d0f88ddc9cfaff400a7ffdd17e235b&pid=1-s2.0-S0747563224002553-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141984875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Storifying instructional videos on online credibility evaluation: Examining engagement and learning 将在线可信度评估教学视频故事化:检查参与和学习情况
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-02 DOI: 10.1016/j.chb.2024.108385
Riikka Anttonen , Kristian Kiili , Eija Räikkönen , Carita Kiili

This study used video-based instruction to promote adolescents' online credibility evaluation skills and to examine whether storification of instructional videos can maintain students' situational interest and positive activating epistemic emotions during a four-lesson intervention better than non-storified instructional videos. The study also investigated whether storified instruction can enhance students' learning of online credibility evaluation skills better than non-storified instruction. The learning content of the videos was equivalent, differing only in terms of storification. Students participated in either a non-storified (n = 135) or storified (n = 115) video-based instruction (4 x 45-min lesson). In each of the first three lessons, students watched an instructional video explaining one credibility evaluation strategy. In the fourth lesson, the video introduced a case requiring students to apply the taught strategies. After watching the video, students' situational interest and positive activating epistemic emotions (i.e., curiosity and excitement) were measured. Then, students practiced the taught strategies with learning tasks. Students' credibility evaluation skills were measured before and after the intervention with an online credibility evaluation task. The latent growth curve model showed that non-storified and storified videos similarly maintained students' situational interest. No decline was observed. However, a small decline in positive activating epistemic emotions was observed in both instructional conditions. Students' credibility evaluation skills improved equally across instructions. The results underline that professionally produced videos following several multimedia design principles can trigger and maintain situational interest and enhance students’ online credibility evaluation skills without the need to incorporate additional storified elements.

本研究利用视频教学促进青少年网络可信度评价技能的提高,并考察教学视频的故事化是否能比非故事化教学视频更好地在四节课的干预过程中保持学生的情境兴趣和积极激活的认识情绪。研究还探讨了故事化教学能否比非故事化教学更好地促进学生对在线可信度评估技能的学习。视频的学习内容是相同的,只是在故事化方面有所不同。学生们参加了非故事化(= 135)或故事化(= 115)视频教学(4 x 45 分钟课程)。在前三节课中,学生们分别观看了讲解一种信誉评价策略的教学视频。在第四课中,视频引入了一个案例,要求学生应用所学策略。观看视频后,对学生的情境兴趣和积极的激活性认识情绪(即好奇心和兴奋)进行了测量。然后,学生通过学习任务来练习所教授的策略。在干预前后,通过在线可信度评估任务测量了学生的可信度评估技能。潜增长曲线模型显示,非存储化视频和存储化视频同样能保持学生的情境兴趣。没有观察到任何下降。不过,在两种教学条件下,都观察到了积极的激活性认识情绪的小幅下降。不同教学条件下,学生的可信度评估能力得到了同样的提高。研究结果表明,遵循一些多媒体设计原则制作的专业视频可以激发和维持学生的情境兴趣,并提高他们的在线可信度评估技能,而无需加入额外的故事化元素。
{"title":"Storifying instructional videos on online credibility evaluation: Examining engagement and learning","authors":"Riikka Anttonen ,&nbsp;Kristian Kiili ,&nbsp;Eija Räikkönen ,&nbsp;Carita Kiili","doi":"10.1016/j.chb.2024.108385","DOIUrl":"10.1016/j.chb.2024.108385","url":null,"abstract":"<div><p>This study used video-based instruction to promote adolescents' online credibility evaluation skills and to examine whether storification of instructional videos can maintain students' situational interest and positive activating epistemic emotions during a four-lesson intervention better than non-storified instructional videos. The study also investigated whether storified instruction can enhance students' learning of online credibility evaluation skills better than non-storified instruction. The learning content of the videos was equivalent, differing only in terms of storification. Students participated in either a non-storified (<em>n</em> = 135) or storified (<em>n</em> = 115) video-based instruction (4 x 45-min lesson). In each of the first three lessons, students watched an instructional video explaining one credibility evaluation strategy. In the fourth lesson, the video introduced a case requiring students to apply the taught strategies. After watching the video, students' situational interest and positive activating epistemic emotions (i.e., curiosity and excitement) were measured. Then, students practiced the taught strategies with learning tasks. Students' credibility evaluation skills were measured before and after the intervention with an online credibility evaluation task. The latent growth curve model showed that non-storified and storified videos similarly maintained students' situational interest. No decline was observed. However, a small decline in positive activating epistemic emotions was observed in both instructional conditions. Students' credibility evaluation skills improved equally across instructions. The results underline that professionally produced videos following several multimedia design principles can trigger and maintain situational interest and enhance students’ online credibility evaluation skills without the need to incorporate additional storified elements.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108385"},"PeriodicalIF":9.0,"publicationDate":"2024-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S074756322400253X/pdfft?md5=67b5da27d26617dc79a7e75b065f5da0&pid=1-s2.0-S074756322400253X-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141937613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cognitive ease at a cost: LLMs reduce mental effort but compromise depth in student scientific inquiry 认知轻松是有代价的:法律硕士减少了学生的脑力劳动,但影响了学生科学探究的深度
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-30 DOI: 10.1016/j.chb.2024.108386
Matthias Stadler , Maria Bannert , Michael Sailer

This study explores the cognitive load and learning outcomes associated with using large language models (LLMs) versus traditional search engines for information gathering during learning. A total of 91 university students were randomly assigned to either use ChatGPT3.5 or Google to research the socio-scientific issue of nanoparticles in sunscreen to derive valid recommendations and justifications. The study aimed to investigate potential differences in cognitive load, as well as the quality and homogeneity of the students' recommendations and justifications. Results indicated that students using LLMs experienced significantly lower cognitive load. However, despite this reduction, these students demonstrated lower-quality reasoning and argumentation in their final recommendations compared to those who used traditional search engines. Further, the homogeneity of the recommendations and justifications did not differ significantly between the two groups, suggesting that LLMs did not restrict the diversity of students’ perspectives. These findings highlight the nuanced implications of digital tools on learning, suggesting that while LLMs can decrease the cognitive burden associated with information gathering during a learning task, they may not promote deeper engagement with content necessary for high-quality learning per se.

本研究探讨了在学习过程中使用大型语言模型(LLM)和传统搜索引擎收集信息的认知负荷和学习效果。共有 91 名大学生被随机分配使用 ChatGPT3.5 或 Google 研究防晒霜中的纳米粒子这一社会科学问题,以得出有效的建议和理由。研究旨在调查认知负荷的潜在差异,以及学生建议和理由的质量和同质性。结果表明,使用 LLM 的学生的认知负荷明显较低。然而,尽管认知负荷降低了,与使用传统搜索引擎的学生相比,这些学生在最终推荐中表现出的推理和论证质量却较低。此外,两组学生的建议和理由的同质性没有明显差异,这表明 LLMs 并没有限制学生观点的多样性。这些发现凸显了数字工具对学习的细微影响,表明尽管 LLMs 可以减轻学习任务中与信息收集相关的认知负担,但它们可能不会促进学生更深入地参与高质量学习本身所必需的内容。
{"title":"Cognitive ease at a cost: LLMs reduce mental effort but compromise depth in student scientific inquiry","authors":"Matthias Stadler ,&nbsp;Maria Bannert ,&nbsp;Michael Sailer","doi":"10.1016/j.chb.2024.108386","DOIUrl":"10.1016/j.chb.2024.108386","url":null,"abstract":"<div><p>This study explores the cognitive load and learning outcomes associated with using large language models (LLMs) versus traditional search engines for information gathering during learning. A total of 91 university students were randomly assigned to either use ChatGPT3.5 or Google to research the socio-scientific issue of nanoparticles in sunscreen to derive valid recommendations and justifications. The study aimed to investigate potential differences in cognitive load, as well as the quality and homogeneity of the students' recommendations and justifications. Results indicated that students using LLMs experienced significantly lower cognitive load. However, despite this reduction, these students demonstrated lower-quality reasoning and argumentation in their final recommendations compared to those who used traditional search engines. Further, the homogeneity of the recommendations and justifications did not differ significantly between the two groups, suggesting that LLMs did not restrict the diversity of students’ perspectives. These findings highlight the nuanced implications of digital tools on learning, suggesting that while LLMs can decrease the cognitive burden associated with information gathering during a learning task, they may not promote deeper engagement with content necessary for high-quality learning per se.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"160 ","pages":"Article 108386"},"PeriodicalIF":9.0,"publicationDate":"2024-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002541/pdfft?md5=9847cca1c82d7d2f77122b9b2db1ae95&pid=1-s2.0-S0747563224002541-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141937465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect 禁用 72 小时即时信息对渴求、戒断和情感的影响
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-29 DOI: 10.1016/j.chb.2024.108389
V. Cervigón-Carrasco , S. Politi , D. Brevers , C. Giménez-García , D.L. King , J. Billieux , J. Castro-Calvo

The effects of abstinence from digital services and/or devices (aka “digital detox”) on mental health have received increased interest in recent years. Regular breaks and abstinent periods are advised to help individuals who overuse digital technology, but the psychological benefits and related consequences require empirical attention. While some studies have examined the impact of abstinence from smartphone or social networks (SN) on mental health, there is a dearth of literature on the effects of abstinence from Instant Messaging (IM) services. This study examined the association between a 72-h abstinence from IM and subjective craving toward IM, IM withdrawal-like symptoms, affect (positive and negative), and time spent on IM. Thirty-five undergraduates who regularly engaged in IM were assessed one day before (baseline), during (daily), one day after, and one week after refraining from using IM for 72 h. Results revealed a moderate-to-large decrease in craving (η2 = 0.438) and negative affect (η2 = 0.386) during and after the abstinence, whereas withdrawal-like symptoms and positive affect remained stable (η2 between 0.009 and 0.140). One week after abstinence, participants reported a small-to-moderate decrease in their IM use (d = 0.32). These results suggest that abstinence from IM is associated with reduced preoccupation and/or obsession (i.e., craving) with this use and lower negative affect. However, withdrawal-like symptoms and positive affect did not change. These findings support recommendations that IM users experiencing negative affect states may benefit from short-term abstinence. Further research should investigate strategies to support users in undertaking abstinence and regulating their digital device use.

近年来,禁用数字服务和/或设备(又称 "数字排毒")对心理健康的影响越来越受到关注。人们建议定期休息和禁用一段时间,以帮助过度使用数字技术的人,但其心理益处和相关后果还需要实证研究的关注。虽然一些研究探讨了禁用智能手机或社交网络(SN)对心理健康的影响,但有关禁用即时信息(IM)服务影响的文献还很缺乏。本研究考察了禁用即时信息服务 72 小时与即时信息服务主观渴望、即时信息服务戒断症状、情感(积极和消极)以及在即时信息服务上花费的时间之间的关联。结果显示,在戒断期间和之后,渴望(= 0.438)和消极情绪(= 0.386)都有中到大幅度的下降,而戒断样症状和积极情绪则保持稳定(在 0.009 和 0.140 之间)。戒断一周后,参与者报告说他们使用即时通讯工具的次数略有减少(= 0.32)。这些结果表明,戒断即时通讯与减少对即时通讯的专注和/或痴迷(即渴求)以及降低消极情绪有关。然而,戒断症状和积极情绪并没有发生变化。这些研究结果支持这样的建议,即出现负面情绪状态的即时信息使用者可能会从短期戒断中获益。进一步的研究应探讨支持用户戒断和调节其数字设备使用的策略。
{"title":"Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect","authors":"V. Cervigón-Carrasco ,&nbsp;S. Politi ,&nbsp;D. Brevers ,&nbsp;C. Giménez-García ,&nbsp;D.L. King ,&nbsp;J. Billieux ,&nbsp;J. Castro-Calvo","doi":"10.1016/j.chb.2024.108389","DOIUrl":"10.1016/j.chb.2024.108389","url":null,"abstract":"<div><p>The effects of abstinence from digital services and/or devices (aka “digital detox”) on mental health have received increased interest in recent years. Regular breaks and abstinent periods are advised to help individuals who overuse digital technology, but the psychological benefits and related consequences require empirical attention. While some studies have examined the impact of abstinence from smartphone or social networks (SN) on mental health, there is a dearth of literature on the effects of abstinence from Instant Messaging (IM) services. This study examined the association between a 72-h abstinence from IM and subjective craving toward IM, IM withdrawal-like symptoms, affect (positive and negative), and time spent on IM. Thirty-five undergraduates who regularly engaged in IM were assessed one day before (baseline), during (daily), one day after, and one week after refraining from using IM for 72 h. Results revealed a moderate-to-large decrease in craving (<em>η2</em> = 0.438) and negative affect (<em>η2</em> = 0.386) during and after the abstinence, whereas withdrawal-like symptoms and positive affect remained stable (<em>η2</em> between 0.009 and 0.140). One week after abstinence, participants reported a small-to-moderate decrease in their IM use (<em>d</em> = 0.32). These results suggest that abstinence from IM is associated with reduced preoccupation and/or obsession (i.e., craving) with this use and lower negative affect. However, withdrawal-like symptoms and positive affect did not change. These findings support recommendations that IM users experiencing negative affect states may benefit from short-term abstinence. Further research should investigate strategies to support users in undertaking abstinence and regulating their digital device use.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"160 ","pages":"Article 108389"},"PeriodicalIF":9.0,"publicationDate":"2024-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002577/pdfft?md5=f34ab7c56b84e3ca8ec61778a390d08d&pid=1-s2.0-S0747563224002577-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141937467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Assessing the impact of griefing in MMORPGs using self-determination theory 运用自我决定理论评估网络游戏中悲伤的影响
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-28 DOI: 10.1016/j.chb.2024.108388
Leigh Achterbosch , Peter Vamplew , Evita March

Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.

自在线多人游戏诞生以来,有毒行为一直影响着在线多人游戏环境中的玩家。"哀伤"(Griefing)是有毒行为的一种,主要是在游戏中破坏玩家与玩家之间的关系,而且相当普遍。然而,对其影响程度的研究仍然很少。本研究调查了自我决定理论所定义的自主性、能力和相关性心理需求对实施哀怨行为的玩家(哀怨者)和遭受哀怨行为的玩家(被哀怨者)的影响。来自大型多人在线角色扮演游戏社区的 656 名受访者参与了这项研究。结果发现,对大多数玩家来说,他们的幸福感没有变化,但当有变化时,一般来说,被悲伤的玩家受到的负面影响更大,而施暴者受到的正面影响更大。显著的关联还显示,随着玩家遭受或进行哀伤的频率增加,影响的程度也随之增加。
{"title":"Assessing the impact of griefing in MMORPGs using self-determination theory","authors":"Leigh Achterbosch ,&nbsp;Peter Vamplew ,&nbsp;Evita March","doi":"10.1016/j.chb.2024.108388","DOIUrl":"10.1016/j.chb.2024.108388","url":null,"abstract":"<div><p>Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108388"},"PeriodicalIF":9.0,"publicationDate":"2024-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002565/pdfft?md5=28fca561db888d25e7179e61f068bd35&pid=1-s2.0-S0747563224002565-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141851653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interplay of mobile phone dependency and catch-up sleep in South Korean youth: A seven-wave study of two nationally representative cohorts 韩国青少年对手机的依赖与补眠的相互作用:对两个具有全国代表性的队列进行的七波研究
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-27 DOI: 10.1016/j.chb.2024.108384
Jeong Jin Yu, Xuyan Meng

This study investigated the reciprocal loop between catch-up sleep and mobile phone dependency from late childhood to late adolescence, distinguishing between inter-individual and intra-individual variations. Data from two nationally representative South Korean birth cohorts (N = 4,729, 48.8% female) were collected annually, assessing participants seven times from Grade 4 to Grade 10 or Grade 7 to post-high school. Findings from a cross-lagged panel model (CLPM) and a random-intercept CLPM showed that students who were more dependent on their mobile phones, either compared to others or to their own averages, were likely to report greater catch-up sleep from Grade 4 through Grade 7 in the younger cohort and from Grade 7 through Grade 10 in the older cohort. Likewise, students with greater catch-up sleep, compared to others or to their own averages, tended to rely more on their mobile phones from Grade 4 to Grade 5 in the younger cohort and from Grade 7 to Grade 8 in the older cohort. The CLPM findings further revealed that in the younger cohort, students with higher mobile phone dependency than their peers were more likely to increase catch-up sleep from Grade 7 to Grade 8, and in the older cohort, from Grade 10 to Grade 11. Similarly, higher catch-up sleep led to increased mobile phone dependency from Grade 9 to Grade 10 in the younger cohort, and from Grade 12 to the year post-high school in the older cohort. These patterns suggest consistent tendencies at both inter- and intra-adolescent levels.

本研究调查了从儿童后期到青少年后期补觉与手机依赖之间的相互循环,并区分了个体间和个体内的差异。研究每年从两个具有全国代表性的韩国出生队列(N = 4729,48.8% 为女性)中收集数据,从四年级到十年级或从七年级到高中毕业后对参与者进行七次评估。交叉滞后面板模型(CLPM)和随机截距面板模型(CLPM)的研究结果表明,与其他人或自己的平均水平相比,更依赖手机的学生很可能在低年级组群的四年级至七年级以及高年级组群的七年级至十年级期间报告了更多的补眠情况。同样,与其他人或与自己的平均水平相比,补眠程度较高的学生在低年级组群的四年级至五年级以及高年级组群的七年级至八年级期间,往往更依赖手机。CLPM 的研究结果进一步显示,在低年级学生中,手机依赖程度高于同龄人的学生更有可能在七年级至八年级期间增加补眠时间,而在高年级学生中,则更有可能在十年级至十一年级期间增加补眠时间。同样,在低年级学生中,补觉率越高,从九年级到十年级对手机的依赖程度就越高,而在高年级学生中,从十二年级到高中毕业后的一年,对手机的依赖程度也越高。这些模式表明,青少年之间和青少年内部都存在着一致的趋势。
{"title":"Interplay of mobile phone dependency and catch-up sleep in South Korean youth: A seven-wave study of two nationally representative cohorts","authors":"Jeong Jin Yu,&nbsp;Xuyan Meng","doi":"10.1016/j.chb.2024.108384","DOIUrl":"10.1016/j.chb.2024.108384","url":null,"abstract":"<div><p>This study investigated the reciprocal loop between catch-up sleep and mobile phone dependency from late childhood to late adolescence, distinguishing between inter-individual and intra-individual variations. Data from two nationally representative South Korean birth cohorts (<em>N</em> = 4,729, 48.8% female) were collected annually, assessing participants seven times from Grade 4 to Grade 10 or Grade 7 to post-high school. Findings from a cross-lagged panel model (CLPM) and a random-intercept CLPM showed that students who were more dependent on their mobile phones, either compared to others or to their own averages, were likely to report greater catch-up sleep from Grade 4 through Grade 7 in the younger cohort and from Grade 7 through Grade 10 in the older cohort. Likewise, students with greater catch-up sleep, compared to others or to their own averages, tended to rely more on their mobile phones from Grade 4 to Grade 5 in the younger cohort and from Grade 7 to Grade 8 in the older cohort. The CLPM findings further revealed that in the younger cohort, students with higher mobile phone dependency than their peers were more likely to increase catch-up sleep from Grade 7 to Grade 8, and in the older cohort, from Grade 10 to Grade 11. Similarly, higher catch-up sleep led to increased mobile phone dependency from Grade 9 to Grade 10 in the younger cohort, and from Grade 12 to the year post-high school in the older cohort. These patterns suggest consistent tendencies at both inter- and intra-adolescent levels.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108384"},"PeriodicalIF":9.0,"publicationDate":"2024-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141844301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Computers in Human Behavior
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1