首页 > 最新文献

Computers in Human Behavior最新文献

英文 中文
Adverse childhood experiences and short-form video addiction: A serial mediation model of resilience and life satisfaction 不良童年经历与短视频成瘾:复原力和生活满意度的序列中介模型
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-17 DOI: 10.1016/j.chb.2024.108449
Jiao Xue , Hai Huang , Ziyu Guo , Jing Chen , Wenting Feng

This cross-sectional study explored the impact of Adverse Childhood Experiences (ACEs) on Short-form Video Addiction (SVA) and investigated the potential mediating roles of resilience and life satisfaction. Participants comprised 11425 Chinese college students (Mage = 20.31; 47.72% female). We employed multiple logistic regression analysis to examine the ACEs1-SVA2 connection and constructed a structural equation model to analyze the relationships among the variables. First, the multiple logistic regression analysis revealed a significant increase in the likelihood of SVA2 as the number of ACEs1 increased (OR: 2.40, 95% CI: 2.001–2.888; OR: 4.68, 95% CI: 3.467–6.325). A strong linear association was observed between child abuse/neglect, violence outside the family, and SVA (OR: 1.49, 95% CI: 1.388–1.604; OR: 1.30, 95% CI: 1.170–1.449). Furthermore, significant differences were found based on sex (OR: 1.46, 95% CI: 1.345–1.595), grade (OR: 1.89, 95% CI: 1.509–2.367), and major (OR: 1.47, 95% CI: 1.266–1.699). Second, the serial mediation model suggested that resilience and life satisfaction may serially mediate the relationship between ACEs1 and SVA2 (β = 0.009, SE = 0.001, 95% CI [0.006, 0.011]). These findings imply that promoting resilience and life satisfaction might mitigate the impact of ACEs1 on SVA2. Finally, we discuss the practical implications and limitations of the study.

这项横断面研究探讨了童年不良经历(ACE)对短片成瘾(SVA)的影响,并研究了抗逆力和生活满意度的潜在中介作用。参与者包括 11425 名中国大学生(年龄 = 20.31;女性占 47.72%)。我们采用多元逻辑回归分析来检验 ACEs1-SVA2 的联系,并构建了一个结构方程模型来分析变量之间的关系。首先,多元逻辑回归分析表明,随着 ACE1 数量的增加,SVA2 的可能性显著增加(OR:2.40,95% CI:2.001-2.888;OR:4.68,95% CI:3.467-6.325)。在虐待/忽视儿童、家庭外暴力和 SVA 之间发现了很强的线性关系(OR:1.49,95% CI:1.388-1.604;OR:1.30,95% CI:1.170-1.449)。此外,性别(OR:1.46,95% CI:1.345-1.595)、年级(OR:1.89,95% CI:1.509-2.367)和专业(OR:1.47,95% CI:1.266-1.699)也存在明显差异。其次,序列中介模型表明,抗逆力和生活满意度可能序列中介 ACE1 与 SVA2 之间的关系(β = 0.009,SE = 0.001,95% CI [0.006,0.011])。这些发现意味着,提高抗逆力和生活满意度可能会减轻 ACE1 对 SVA2 的影响。最后,我们讨论了本研究的实际意义和局限性。
{"title":"Adverse childhood experiences and short-form video addiction: A serial mediation model of resilience and life satisfaction","authors":"Jiao Xue ,&nbsp;Hai Huang ,&nbsp;Ziyu Guo ,&nbsp;Jing Chen ,&nbsp;Wenting Feng","doi":"10.1016/j.chb.2024.108449","DOIUrl":"10.1016/j.chb.2024.108449","url":null,"abstract":"<div><p>This cross-sectional study explored the impact of Adverse Childhood Experiences (ACEs) on Short-form Video Addiction (SVA) and investigated the potential mediating roles of resilience and life satisfaction. Participants comprised 11425 Chinese college students (M<sub>age</sub> = 20.31; 47.72% female). We employed multiple logistic regression analysis to examine the ACEs<sup>1</sup>-SVA<sup>2</sup> connection and constructed a structural equation model to analyze the relationships among the variables. First, the multiple logistic regression analysis revealed a significant increase in the likelihood of SVA<sup>2</sup> as the number of ACEs<sup>1</sup> increased (OR: 2.40, 95% CI: 2.001–2.888; OR: 4.68, 95% CI: 3.467–6.325). A strong linear association was observed between child abuse/neglect, violence outside the family, and SVA (OR: 1.49, 95% CI: 1.388–1.604; OR: 1.30, 95% CI: 1.170–1.449). Furthermore, significant differences were found based on sex (OR: 1.46, 95% CI: 1.345–1.595), grade (OR: 1.89, 95% CI: 1.509–2.367), and major (OR: 1.47, 95% CI: 1.266–1.699). Second, the serial mediation model suggested that resilience and life satisfaction may serially mediate the relationship between ACEs<sup>1</sup> and SVA<sup>2</sup> (<em>β</em> = 0.009, SE = 0.001, 95% CI [0.006, 0.011]). These findings imply that promoting resilience and life satisfaction might mitigate the impact of ACEs<sup>1</sup> on SVA<sup>2</sup>. Finally, we discuss the practical implications and limitations of the study.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108449"},"PeriodicalIF":9.0,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142240552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort 文化因素如何影响游戏评价:文化真实性和感知努力的作用
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-16 DOI: 10.1016/j.chb.2024.108452
Xiangyun Zhang, Qianying Huang, Zhuomin Shi, Kexin Zhang

As cultural products, games frequently integrate cultural elements, which can be classified as indexical elements or iconic elements based on their degree of connection to real-world cultures. Indexical elements are more directly tied to specific cultural references, while iconic elements are more symbolic. This study explores how these elements influence game evaluations through secondary data analysis and three experiments. Our findings reveal that indexical elements indexical elements enhance perceived cultural authenticity more than iconic elements, but do not necessarily lead to better game evaluations. Conversely, iconic elements positively impact perceived effort, which contributes to better game evaluations. Furthermore, for players with strong authenticity-seeking motivations, indexical elements improve game evaluations by increasing perceived cultural authenticity. This research contributes to the theoretical understanding of cultural element integration in game design, while providing actionable insights for game developers and cultural product firms.

作为文化产品,游戏经常融入文化元素,根据其与现实世界文化的联系程度,可分为索引 性元素和标志性元素。索引性元素更直接地与特定的文化参照物联系在一起,而标志性元素则更具象征意义。本研究通过二手数据分析和三个实验来探讨这些元素如何影响游戏评价。我们的研究结果表明,索引性元素比标志性元素更能增强人们对文化真实性的感知,但并不一定能带来更好的游戏评价。相反,标志性元素会对感知到的努力产生积极影响,从而有助于获得更好的游戏评价。此外,对于有强烈追求真实性动机的玩家来说,索引性元素会通过增加感知到的文化真实性来提高游戏评价。这项研究有助于从理论上理解游戏设计中的文化元素整合,同时也为游戏开发者和文化产品公司提供了可操作的见解。
{"title":"How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort","authors":"Xiangyun Zhang,&nbsp;Qianying Huang,&nbsp;Zhuomin Shi,&nbsp;Kexin Zhang","doi":"10.1016/j.chb.2024.108452","DOIUrl":"10.1016/j.chb.2024.108452","url":null,"abstract":"<div><p>As cultural products, games frequently integrate cultural elements, which can be classified as indexical elements or iconic elements based on their degree of connection to real-world cultures. Indexical elements are more directly tied to specific cultural references, while iconic elements are more symbolic. This study explores how these elements influence game evaluations through secondary data analysis and three experiments. Our findings reveal that indexical elements indexical elements enhance perceived cultural authenticity more than iconic elements, but do not necessarily lead to better game evaluations. Conversely, iconic elements positively impact perceived effort, which contributes to better game evaluations. Furthermore, for players with strong authenticity-seeking motivations, indexical elements improve game evaluations by increasing perceived cultural authenticity. This research contributes to the theoretical understanding of cultural element integration in game design, while providing actionable insights for game developers and cultural product firms.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108452"},"PeriodicalIF":9.0,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142240551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mobile multitasking in learning: A meta-analysis of effects of mobilephone distraction on young adults’ immediate recall 学习中的手机多任务处理:手机分心对年轻人即时回忆能力影响的荟萃分析
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-12 DOI: 10.1016/j.chb.2024.108432
Quan Chen, Zheng Yan, Mariola Moeyaert, Robert Bangert-Drowns

Mobilephone distraction in learning is a widely observed phenomenon due to dividing and switching attention between learning activities (e.g., attending lectures and reading textbooks) and off-task activities (e.g., texting and chatting). In the past 30 years, hundreds of empirical studies have examined this distraction and generated abundant but inconclusive findings. Built on two influential meta-analyses (Liu et al., 2017; Kates et al., 2018), this meta-analysis aimed to systematically synthesize evidence from 27 randomized controlled experiments, with a total of 55 effect sizes and 2245 participants, and precisely estimate the effect of mobilephone distraction on students' immediate recall scores for the first time. It is concluded that mobilephone distraction (1) causes an overall negative medium-sized effect on immediate recall (Hedges'g = −0.65, 95% CI [-0.81, −0.49]), (2) has a negative nearly-large-sized effect on lecture recall (Hedges's g = −0.70, 95% CI [-.86, -.54]), (3) is significantly moderated by gender but not by the 10 other moderators related to study features and demographical variables, and (4) is not distorted by publication bias, outlier studies, and missing data. These findings and future studies are discussed.

由于注意力在学习活动(如听课和阅读教科书)和非任务活动(如发短信和聊天)之间的分配和转换,学习中的手机分心现象被广泛观察到。在过去的 30 年中,数百项实证研究对这种分心现象进行了调查,得出了大量但不确定的结论。在两项有影响力的荟萃分析(Liu等人,2017年;Kates等人,2018年)的基础上,本荟萃分析旨在系统地综合27项随机对照实验的证据,共计55个效应大小和2245名参与者,首次精确估计手机分心对学生即时回忆得分的影响。研究得出的结论是:手机分心(1)对即时回忆产生了总体中等程度的负面影响(Hedges's g = -0.65,95% CI [-0.81, -0.49]);(2)对讲课回忆产生了近乎较大程度的负面影响(Hedges's g = -0.70,95% CI [-0.81, -0.49])。70,95% CI [-.86,-.54]);(3)受性别的显著调节,但不受其他 10 个与研究特征和人口统计学变量相关的调节因子的显著调节;(4)不受出版偏差、离群研究和数据缺失的影响。本文讨论了这些发现和未来的研究。
{"title":"Mobile multitasking in learning: A meta-analysis of effects of mobilephone distraction on young adults’ immediate recall","authors":"Quan Chen,&nbsp;Zheng Yan,&nbsp;Mariola Moeyaert,&nbsp;Robert Bangert-Drowns","doi":"10.1016/j.chb.2024.108432","DOIUrl":"10.1016/j.chb.2024.108432","url":null,"abstract":"<div><p>Mobilephone distraction in learning is a widely observed phenomenon due to dividing and switching attention between learning activities (e.g., attending lectures and reading textbooks) and off-task activities (e.g., texting and chatting). In the past 30 years, hundreds of empirical studies have examined this distraction and generated abundant but inconclusive findings. Built on two influential meta-analyses (Liu et al., 2017; Kates et al., 2018), this meta-analysis aimed to systematically synthesize evidence from 27 randomized controlled experiments, with a total of 55 effect sizes and 2245 participants, and precisely estimate the effect of mobilephone distraction on students' immediate recall scores for the first time. It is concluded that mobilephone distraction (1) causes an overall negative medium-sized effect on immediate recall (Hedges'g = −0.65, 95% CI [-0.81, −0.49]), (2) has a negative nearly-large-sized effect on lecture recall (Hedges's <em>g =</em> −0.70, 95% CI [<em>-.86, -.54</em>]), (3) is significantly moderated by gender but not by the 10 other moderators related to study features and demographical variables, and (4) is not distorted by publication bias, outlier studies, and missing data. These findings and future studies are discussed.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108432"},"PeriodicalIF":9.0,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142233852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Autism in relation to gaming disorder and internet addiction: A systematic review 自闭症与游戏障碍和网络成瘾的关系:系统回顾
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-11 DOI: 10.1016/j.chb.2024.108443
Ecaterina Eltahir , Paul H. Delfabbro , Daniel L. King

The habitual use of electronic devices is commonly observed in populations on the autism spectrum. However, few reviews have examined the extent to which such use becomes problematic and/or disordered (e.g., gaming disorder) in these populations. This review was designed to critically evaluate the literature on autism in relation to gaming disorder (GD) and so-called internet addiction (IA). A systematic search of five databases was conducted, which identified 31 studies. Study quality was generally moderate, with the main weakness across studies tending to relate to psychometrics. A total of 78,442 participants were included across the studies of GD and 14,474 participants in studies of IA. The results showed that, although these conditions appear to be overrepresented in autistic populations, there are no true prevalence studies due to methodological limitations. The frequency rates reported in survey and clinical studies were highly variable and exceeded 20% in some studies. Variables that predict greater risk of problems include being male; adolescent; co-occurring ADHD symptoms; lack of parental rules around devices; parent-child conflict; and high parental stress. There is a need for clinical studies that differentiate excessive gaming and internet use behaviors as either related to impaired control (i.e., addiction) or features of autism (i.e., restricted interests) and determine how these profiles affect overall functioning. Research in this area requires more sophisticated measurement approaches to avoid misclassification of clinical issues that implicate digital technology.

在自闭症谱系人群中,习惯性使用电子设备的现象十分普遍。然而,很少有综述对这些人群使用电子设备在多大程度上成为问题和/或障碍(如游戏障碍)进行研究。本综述旨在对自闭症与游戏障碍(GD)和所谓的网络成瘾(IA)相关的文献进行批判性评估。我们对五个数据库进行了系统检索,共发现了 31 项研究。研究质量总体上处于中等水平,各项研究的主要弱点往往与心理测量有关。共有 78,442 人参与了 GD 研究,14,474 人参与了 IA 研究。研究结果表明,虽然这些症状在自闭症人群中的比例似乎过高,但由于研究方法的局限性,目前还没有真正意义上的患病率研究。调查和临床研究中报告的发病率差异很大,有些研究的发病率超过了 20%。预示出现问题风险更大的变量包括男性、青少年、并发多动症症状、父母对设备缺乏规定、亲子冲突和父母压力过大。临床研究需要区分过度游戏和上网行为是与控制能力受损(即成瘾)有关,还是与自闭症特征(即兴趣受限)有关,并确定这些特征如何影响整体功能。该领域的研究需要更复杂的测量方法,以避免对涉及数字技术的临床问题进行错误分类。
{"title":"Autism in relation to gaming disorder and internet addiction: A systematic review","authors":"Ecaterina Eltahir ,&nbsp;Paul H. Delfabbro ,&nbsp;Daniel L. King","doi":"10.1016/j.chb.2024.108443","DOIUrl":"10.1016/j.chb.2024.108443","url":null,"abstract":"<div><p>The habitual use of electronic devices is commonly observed in populations on the autism spectrum. However, few reviews have examined the extent to which such use becomes problematic and/or disordered (e.g., gaming disorder) in these populations. This review was designed to critically evaluate the literature on autism in relation to gaming disorder (GD) and so-called internet addiction (IA). A systematic search of five databases was conducted, which identified 31 studies. Study quality was generally moderate, with the main weakness across studies tending to relate to psychometrics. A total of 78,442 participants were included across the studies of GD and 14,474 participants in studies of IA. The results showed that, although these conditions appear to be overrepresented in autistic populations, there are no true prevalence studies due to methodological limitations. The frequency rates reported in survey and clinical studies were highly variable and exceeded 20% in some studies. Variables that predict greater risk of problems include being male; adolescent; co-occurring ADHD symptoms; lack of parental rules around devices; parent-child conflict; and high parental stress. There is a need for clinical studies that differentiate excessive gaming and internet use behaviors as either related to impaired control (i.e., addiction) or features of autism (i.e., restricted interests) and determine how these profiles affect overall functioning. Research in this area requires more sophisticated measurement approaches to avoid misclassification of clinical issues that implicate digital technology.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108443"},"PeriodicalIF":9.0,"publicationDate":"2024-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S074756322400311X/pdfft?md5=269f615760fe5f91e4ca6a4412735bb9&pid=1-s2.0-S074756322400311X-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142171998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transition-aware human activity recognition using an ensemble deep learning framework 利用集合深度学习框架识别过渡感知的人类活动
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-10 DOI: 10.1016/j.chb.2024.108435
Saad Irfan Khan , Hussain Dawood , M.A. Khan , Ghassan F. Issa , Amir Hussain , Mrim M. Alnfiai , Khan Muhammad Adnan

Understanding human activities in daily life is of utmost importance, especially in the context of personalized and adaptive ubiquitous learning. Although existing HAR systems perform well-identifying activities based on their inter-spatial and temporal relationships, they lack in identifying the importance of accurately detecting postural transitions that not only enhance the activity recognition rate and reduced the error rate but also provides added motivation to explore and develop hybrid models. It's in this context we propose an ensemble approach of 1D-CNN and LSTM for the task of postural transition recognition, facilitated by wireless computing and wearable sensors. The proliferation of achieving ubiquitous learning will ultimately lead to the creation of adaptive devices enabled by various data analysis and relation learning techniques. Our approach is one of the methods that can be incorporated to enable seamless learning and acquire correlations with adaptive learning techniques. The experimental results on testing datasets including newly produced HAPT (Human Activities and Postural Transitions) show better classification accuracy than existing state-of-the-art HAR approaches (97.84% for transitional activities and 99.04% for dynamic human activities) indicating the capability of the model in ubiquitous learning scenarios and personalized and adaptive human learning environments.

了解人类在日常生活中的活动至关重要,尤其是在个性化和适应性泛在学习的背景下。虽然现有的 HAR 系统能根据活动的空间和时间关系很好地识别活动,但它们缺乏识别准确检测姿势转换的重要性,而这种检测不仅能提高活动识别率和降低错误率,还能为探索和开发混合模型提供更多动力。正是在这种背景下,我们提出了一种 1D-CNN 和 LSTM 的集合方法,用于在无线计算和可穿戴传感器的帮助下识别姿势转换任务。实现泛在学习的普及最终将导致利用各种数据分析和关系学习技术创建自适应设备。我们的方法是实现无缝学习和获取自适应学习技术相关性的方法之一。在包括新制作的 HAPT(人类活动和姿势转换)在内的测试数据集上的实验结果表明,分类准确率高于现有的最先进的 HAR 方法(过渡活动为 97.84%,动态人类活动为 99.04%),这表明该模型在泛在学习场景和个性化自适应人类学习环境中的能力。
{"title":"Transition-aware human activity recognition using an ensemble deep learning framework","authors":"Saad Irfan Khan ,&nbsp;Hussain Dawood ,&nbsp;M.A. Khan ,&nbsp;Ghassan F. Issa ,&nbsp;Amir Hussain ,&nbsp;Mrim M. Alnfiai ,&nbsp;Khan Muhammad Adnan","doi":"10.1016/j.chb.2024.108435","DOIUrl":"10.1016/j.chb.2024.108435","url":null,"abstract":"<div><p>Understanding human activities in daily life is of utmost importance, especially in the context of personalized and adaptive ubiquitous learning. Although existing HAR systems perform well-identifying activities based on their inter-spatial and temporal relationships, they lack in identifying the importance of accurately detecting postural transitions that not only enhance the activity recognition rate and reduced the error rate but also provides added motivation to explore and develop hybrid models. It's in this context we propose an ensemble approach of 1D-CNN and LSTM for the task of postural transition recognition, facilitated by wireless computing and wearable sensors. The proliferation of achieving ubiquitous learning will ultimately lead to the creation of adaptive devices enabled by various data analysis and relation learning techniques. Our approach is one of the methods that can be incorporated to enable seamless learning and acquire correlations with adaptive learning techniques. The experimental results on testing datasets including newly produced HAPT (Human Activities and Postural Transitions) show better classification accuracy than existing state-of-the-art HAR approaches (97.84% for transitional activities and 99.04% for dynamic human activities) indicating the capability of the model in ubiquitous learning scenarios and personalized and adaptive human learning environments.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108435"},"PeriodicalIF":9.0,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224003030/pdfft?md5=8aaa469f57822eaae80ceea614b5c0e9&pid=1-s2.0-S0747563224003030-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142163713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ageism on LinkedIn: Discrimination towards older applicants during LinkedIn screening LinkedIn 上的年龄歧视:LinkedIn 筛选过程中对老年申请人的歧视
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-08 DOI: 10.1016/j.chb.2024.108430
Maaike Schellaert , Janneke K. Oostrom , Eva Derous

Building on impression formation theories and the stereotype content model, this study examined age bias in LinkedIn screening, which is an understudied topic despite the aging workforce. An experimental study among 366 HR professionals considered the effects of LinkedIn recommendations (warmth/competence) and recruiters' age stereotypes on older applicants' job suitability ratings. First, we investigated and found that LinkedIn screening is prone to bias against older applicants. Furthermore, although having a recommendation on LinkedIn stressing competence or warmth is beneficial for both younger and older applicants, younger applicants benefited more from a recommendation reflecting their competence compared to older applicants. Second, recruiters' positive stereotypes regarding older workers' competence positively influenced job suitability ratings of older job applicants. This positive effect of recruiters' stereotypes was not affected by counter-stereotypical information emphasized through a recommendation. Understanding how applicants' LinkedIn profile affect recruiters’ hiring outcomes might help organizations to develop policies for fair selection procedures.

本研究以印象形成理论和刻板印象内容模型为基础,考察了 LinkedIn 筛选中的年龄偏差,尽管劳动力老龄化严重,但对这一问题的研究还不够深入。一项针对366名人力资源专业人士的实验研究考虑了LinkedIn推荐(温暖/能力)和招聘人员的年龄刻板印象对老年求职者工作适合度评级的影响。首先,我们调查发现,LinkedIn筛选容易对年龄较大的求职者产生偏见。此外,尽管LinkedIn上强调能力或热情的推荐对年轻求职者和年长求职者都有好处,但与年长求职者相比,年轻求职者从反映其能力的推荐中获益更多。其次,招聘者对年长员工能力的积极刻板印象会对年长求职者的工作适合度评级产生积极影响。招聘者刻板印象的这种积极影响并不受通过推荐强调的反刻板印象信息的影响。了解求职者在LinkedIn上的个人资料如何影响招聘者的招聘结果,可能会帮助企业制定公平选拔程序的政策。
{"title":"Ageism on LinkedIn: Discrimination towards older applicants during LinkedIn screening","authors":"Maaike Schellaert ,&nbsp;Janneke K. Oostrom ,&nbsp;Eva Derous","doi":"10.1016/j.chb.2024.108430","DOIUrl":"10.1016/j.chb.2024.108430","url":null,"abstract":"<div><p>Building on impression formation theories and the stereotype content model, this study examined age bias in LinkedIn screening, which is an understudied topic despite the aging workforce. An experimental study among 366 HR professionals considered the effects of LinkedIn recommendations (warmth/competence) and recruiters' age stereotypes on older applicants' job suitability ratings. First, we investigated and found that LinkedIn screening is prone to bias against older applicants. Furthermore, although having a recommendation on LinkedIn stressing competence or warmth is beneficial for both younger and older applicants, younger applicants benefited more from a recommendation reflecting their competence compared to older applicants. Second, recruiters' positive stereotypes regarding older workers' competence positively influenced job suitability ratings of older job applicants. This positive effect of recruiters' stereotypes was not affected by counter-stereotypical information emphasized through a recommendation. Understanding how applicants' LinkedIn profile affect recruiters’ hiring outcomes might help organizations to develop policies for fair selection procedures.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108430"},"PeriodicalIF":9.0,"publicationDate":"2024-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142232139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers 从围观到忠诚:解读游戏流媒体观看和游戏相关社交连接对 MOBA 游戏玩家的影响
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-05 DOI: 10.1016/j.chb.2024.108433
Xiangyu Bian , Aobo Yang

Online gaming is quickly gaining popularity, but the effects of game streaming and social connections on player loyalty remain under-explored. This study aimed to investigate the effects of watching game streaming and game-related social connections on player loyalty in MOBA games based on social cognitive theory and social capital theory. Game streaming watching was hypothesized to have a positive effect on personal skills and cooperative game knowledge, and game-related social connections had a positive effect on cooperative game knowledge. In addition, the study examined the effects of these factors on player loyalty. The study was conducted by constructing structural equation modeling and administering questionnaires to 415 MOBA gamers. Specifically, watching game streams significantly improves individual skill and cooperative game knowledge, which in turn positively affects game loyalty. Game-related social connections also significantly increase cooperative game knowledge and directly contribute to higher game loyalty. Furthermore, both individual skill and game cooperation knowledge positively mediated the relationship between game streaming watch and game loyalty. This study provides valuable insights for stakeholders and game industry practitioners by elucidating the mechanisms behind MOBA game loyalty, and promotes greater engagement among MOBA gamers.

网络游戏正在迅速普及,但游戏流媒体和社交关系对玩家忠诚度的影响仍未得到充分探讨。本研究以社会认知理论和社会资本理论为基础,旨在调查观看游戏流媒体和游戏相关社交关系对 MOBA 游戏玩家忠诚度的影响。假设观看游戏流媒体对个人技能和合作游戏知识有积极影响,而游戏相关社交关系对合作游戏知识有积极影响。此外,研究还考察了这些因素对玩家忠诚度的影响。研究通过构建结构方程模型和对 415 名 MOBA 游戏玩家进行问卷调查来进行。具体来说,观看游戏流明显提高了个人技能和合作游戏知识,这反过来又对游戏忠诚度产生了积极影响。与游戏相关的社会关系也会明显增加游戏合作知识,并直接提高游戏忠诚度。此外,个人技能和游戏合作知识都对观看游戏流媒体与游戏忠诚度之间的关系起到了积极的中介作用。本研究通过阐明 MOBA 游戏忠诚度背后的机制,为利益相关者和游戏行业从业者提供了有价值的见解,并促进了 MOBA 游戏玩家更多的参与。
{"title":"From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers","authors":"Xiangyu Bian ,&nbsp;Aobo Yang","doi":"10.1016/j.chb.2024.108433","DOIUrl":"10.1016/j.chb.2024.108433","url":null,"abstract":"<div><p>Online gaming is quickly gaining popularity, but the effects of game streaming and social connections on player loyalty remain under-explored. This study aimed to investigate the effects of watching game streaming and game-related social connections on player loyalty in MOBA games based on social cognitive theory and social capital theory. Game streaming watching was hypothesized to have a positive effect on personal skills and cooperative game knowledge, and game-related social connections had a positive effect on cooperative game knowledge. In addition, the study examined the effects of these factors on player loyalty. The study was conducted by constructing structural equation modeling and administering questionnaires to 415 MOBA gamers. Specifically, watching game streams significantly improves individual skill and cooperative game knowledge, which in turn positively affects game loyalty. Game-related social connections also significantly increase cooperative game knowledge and directly contribute to higher game loyalty. Furthermore, both individual skill and game cooperation knowledge positively mediated the relationship between game streaming watch and game loyalty. This study provides valuable insights for stakeholders and game industry practitioners by elucidating the mechanisms behind MOBA game loyalty, and promotes greater engagement among MOBA gamers.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108433"},"PeriodicalIF":9.0,"publicationDate":"2024-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224003017/pdfft?md5=0c095447c67b8e697fd9a877bb38e0d7&pid=1-s2.0-S0747563224003017-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142163714","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From news disengagement to fake news engagement: Examining the role of news-finds-me perceptions in vulnerability to fake news through third-person perception 从脱离新闻到参与假新闻:通过第三人称感知考察 "新闻找到我 "的感知在易受假新闻影响方面的作用
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-04 DOI: 10.1016/j.chb.2024.108431
Yu Tian , Lars Willnat

Despite the wealth of literature vested in the association between social media use and vulnerability to fake news, it remains underexplored how and what kinds of social media usage contribute to fake news susceptibility. To fill this research gap, we draw upon the emergent scholarship of News-Finds-Me and propose a new conceptual model to examine fake news vulnerability and engagement in digital worlds. Drawing upon an online national sample in the US (N = 1014), results corroborated the prevalence of the News-Finds-Me perception, a social media-derived news attainment pattern that propels users to misconceive knowledgeability, over-depend on intimate peers and algorithms, and disengage from active news learning. Furthermore, evidence showed that News-Finds-Me perceptions make individuals more likely to believe and share fake news by creating a biased mentality that one is fake-news-proof while others are fake-news-impressionable. Such an asymmetric cognitive fallacy is called Third-Person Perception in literature. Our findings elucidate that the widely noted social media empowerment hypothesis might be double-sided. While social media can facilitate the dissemination and diversification of knowledge, they may also foster a sense of illusioned knowledgeability and overconfidence. This, in turn, could impede users from being adequately informed.

尽管有大量文献论述了社交媒体的使用与易受假新闻影响之间的关系,但人们对社交媒体的使用如何以及何种类型的使用会导致易受假新闻影响的研究仍然不足。为了填补这一研究空白,我们借鉴了 "新闻发现我"(News-Finds-Me)这一新兴学术成果,并提出了一个新的概念模型来研究数字世界中的假新闻易感性和参与度。通过对美国全国在线样本(N = 1014)的研究,结果证实了 "新闻-发现-我 "感知的普遍性,这是一种由社交媒体衍生的新闻获取模式,它促使用户错误地理解知识性,过度依赖亲密的同伴和算法,并脱离积极的新闻学习。此外,有证据表明,"新闻找到我 "的认知会让人产生一种偏见,认为自己是假新闻的防伪者,而其他人则是假新闻的易受影响者,从而更有可能相信和分享假新闻。这种不对称的认知谬误在文献中被称为 "第三人认知"(Third-Person Perception)。我们的研究结果阐明,广受关注的社交媒体赋权假说可能具有双面性。虽然社交媒体可以促进知识的传播和多样化,但也可能助长知识的虚幻性和过度自信。这反过来又会阻碍用户充分了解信息。
{"title":"From news disengagement to fake news engagement: Examining the role of news-finds-me perceptions in vulnerability to fake news through third-person perception","authors":"Yu Tian ,&nbsp;Lars Willnat","doi":"10.1016/j.chb.2024.108431","DOIUrl":"10.1016/j.chb.2024.108431","url":null,"abstract":"<div><p>Despite the wealth of literature vested in the association between social media use and vulnerability to fake news, it remains underexplored <em>how</em> and <em>what kinds</em> of social media usage contribute to fake news susceptibility. To fill this research gap, we draw upon the emergent scholarship of News-Finds-Me and propose a new conceptual model to examine fake news vulnerability and engagement in digital worlds. Drawing upon an online national sample in the US (<em>N</em> = 1014), results corroborated the prevalence of the News-Finds-Me perception, a social media-derived news attainment pattern that propels users to misconceive knowledgeability, over-depend on intimate peers and algorithms, and disengage from active news learning. Furthermore, evidence showed that News-Finds-Me perceptions make individuals more likely to believe and share fake news by creating a biased mentality that one is fake-news-proof while others are fake-news-impressionable. Such an asymmetric cognitive fallacy is called Third-Person Perception in literature. Our findings elucidate that the widely noted social media empowerment hypothesis might be double-sided. While social media can facilitate the dissemination and diversification of knowledge, they may also foster a sense of illusioned knowledgeability and overconfidence. This, in turn, could impede users from being adequately informed.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108431"},"PeriodicalIF":9.0,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142240550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
eHealth literacy and digital health interventions: Key ingredients for supporting the mental health of displaced youth living in the urban slums of kampala, Uganda 电子保健扫盲和数字保健干预:支持乌干达坎帕拉城市贫民区流离失所青年心理健康的关键因素
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-04 DOI: 10.1016/j.chb.2024.108434
Moses Okumu , Carmen H. Logie , William Byansi , Flora Cohen , Thabani Nyoni , Catherine N. Nafula , Robert Hakiza , Joshua Muzei , Jamal Appiah-Kubi , Bernice Adjabeng , Peter Kyambadde
During and after displacement, many displaced youth face increased vulnerability to poor mental health and can encounter inaccurate or confusing health information. Digital tools create new opportunities to reach more of these youth with mental health interventions. Yet maximizing these tools' effectiveness among displaced youth requires understanding their eHealth literacy (eHEALS; i.e., the ability to find, understand, and appraise health information from electronic sources and apply this knowledge to a health problem). Thus, we conducted a community-based cross-sectional survey of 445 displaced youth (16–24 years) living in the slums of Kampala, Uganda to measure their eHEALS and its association with psychosocial wellbeing. Exploratory and confirmatory factor analysis identified a unidimensional measure of eHEALS. Structural equation modeling results indicated that eHEALS was not directly associated with depressive symptoms (β = .08, p = 0.15), but was significantly positively associated with resilience (β = .32, p < 0.001). Resilience was, in turn, significantly negatively associated with depressive symptoms (β = −.21, p < 0.001). The Sobel test for indirect effects confirmed that eHEALS indirectly negatively affected depressive symptoms through resilience (i.e., βindirect effect = −.07, p = 0.004). Our findings highlight the need for interventionists to develop contextualized eHealth interventions that facilitate displaced youth's ability to access, understand, and use health information to the best of their ability and optimally benefit from services.
在流离失所期间和之后,许多流离失所的青年更容易出现心理健康问题,并可能遇到不准确或混乱的健康信息。数字工具创造了新的机会,可以向更多的这些青年提供心理健康干预。然而,要最大限度地发挥这些工具在流离失所青年中的作用,就必须了解他们的电子健康素养(eHEALS;即从电子资源中查找、理解和评估健康信息,并将这些知识应用于健康问题的能力)。因此,我们对居住在乌干达坎帕拉贫民窟的 445 名流离失所青年(16-24 岁)进行了社区横断面调查,以测量他们的电子健康素养及其与社会心理健康的关系。探索性和确认性因素分析确定了一种单维度的 eHEALS 测量方法。结构方程建模结果表明,eHEALS 与抑郁症状没有直接联系(β = .08,p = 0.15),但与复原力有显著正相关(β = .32,p < 0.001)。反过来,复原力与抑郁症状呈显著负相关(β = -.21, p <0.001)。索贝尔间接效应检验证实,eHEALS 通过复原力间接地对抑郁症状产生了负面影响(即,β 间接效应 = -.07, p = 0.004)。我们的研究结果突出表明,干预人员有必要根据具体情况制定电子健康干预措施,以促进流离失所青年尽其所能地获取、理解和使用健康信息,并从服务中获得最佳效益。
{"title":"eHealth literacy and digital health interventions: Key ingredients for supporting the mental health of displaced youth living in the urban slums of kampala, Uganda","authors":"Moses Okumu ,&nbsp;Carmen H. Logie ,&nbsp;William Byansi ,&nbsp;Flora Cohen ,&nbsp;Thabani Nyoni ,&nbsp;Catherine N. Nafula ,&nbsp;Robert Hakiza ,&nbsp;Joshua Muzei ,&nbsp;Jamal Appiah-Kubi ,&nbsp;Bernice Adjabeng ,&nbsp;Peter Kyambadde","doi":"10.1016/j.chb.2024.108434","DOIUrl":"10.1016/j.chb.2024.108434","url":null,"abstract":"<div><div>During and after displacement, many displaced youth face increased vulnerability to poor mental health and can encounter inaccurate or confusing health information. Digital tools create new opportunities to reach more of these youth with mental health interventions. Yet maximizing these tools' effectiveness among displaced youth requires understanding their eHealth literacy (eHEALS; i.e., the ability to find, understand, and appraise health information from electronic sources and apply this knowledge to a health problem). Thus, we conducted a community-based cross-sectional survey of 445 displaced youth (16–24 years) living in the slums of Kampala, Uganda to measure their eHEALS and its association with psychosocial wellbeing. Exploratory and confirmatory factor analysis identified a unidimensional measure of eHEALS. Structural equation modeling results indicated that eHEALS was not directly associated with depressive symptoms (β = .08, <em>p</em> = 0.15), but was significantly positively associated with resilience (β = .32, <em>p</em> &lt; 0.001). Resilience was, in turn, significantly negatively associated with depressive symptoms (β = −.21, <em>p</em> &lt; 0.001). The Sobel test for indirect effects confirmed that eHEALS indirectly negatively affected depressive symptoms through resilience (i.e., <em>β</em><sub>indirect effect</sub> = −.07, <em>p</em> = 0.004). Our findings highlight the need for interventionists to develop contextualized eHealth interventions that facilitate displaced youth's ability to access, understand, and use health information to the best of their ability and optimally benefit from services.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108434"},"PeriodicalIF":9.0,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224003029/pdfft?md5=f2052b748f4b113cf5c0cafde33b2b38&pid=1-s2.0-S0747563224003029-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142316018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The credibility assessment of Twitter/X users based organization objectives by heterogeneous resources in big data life cycle 大数据生命周期中异构资源基于组织目标的 Twitter/X 用户可信度评估
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-03 DOI: 10.1016/j.chb.2024.108428
Sogand Dehghan , Rojiar Pir Mohammadiani , Shahriar Mohammadi

Social network data, such as Twitter/X, is of Big Social Data type. Big social data describes people's social behaviors and interactions. They have high business value for decision-making in organizations. However, because of the anonymous nature of social network users, their credibility is ambiguous. Credibility expresses the accuracy and value of big social data. Despite extensive research on the credibility of big social data, most methods have not paid sufficient attention to the important dimensions of their assessment, including user expertise based on topic, selecting social network features, and labeling them. Furthermore, these methods cannot manage the time, high volume, and speed of big social data. To address these issues, this paper presents a novel model for assessing the credibility of Twitter/X users by integrating Twitter/X with Google Scholar. The model automatically defines users' credibility labels using Google Scholar. Machine learning feature selection methods also select features that affect the credibility of Twitter/X users based on the topic. This study uses Google Scholar and the BerTopic algorithm for effective topic modeling on Twitter/X. The model considers unrelated data management, dynamic user credibility, and organizing activities based on the Big Data lifecycle. Finally, using Linear Regression, Support Vector Regression, K-Nearest Neighbor, Random Forest, Classification and Regression Trees algorithms, the model predicts the credibility of Twitter/X users and proves that it performed better than similar models through Classification and Regression Trees. In addition, the model is generalizable for all organizational purposes due to the integration of heterogeneous resources and feature selection methods.

Twitter/X 等社交网络数据属于大社交数据类型。大社交数据描述了人们的社交行为和互动。这些数据对企业的决策具有很高的商业价值。然而,由于社交网络用户的匿名性,其可信度并不明确。可信度表示社交大数据的准确性和价值。尽管对社交大数据的可信度进行了大量研究,但大多数方法对其评估的重要维度关注不够,包括基于主题的用户专业知识、社交网络特征的选择和标记。此外,这些方法无法管理时间长、数量大、速度快的社交大数据。为了解决这些问题,本文通过将 Twitter/X 与谷歌学术整合,提出了一种评估 Twitter/X 用户可信度的新型模型。该模型利用谷歌学术自动定义用户的可信度标签。机器学习特征选择方法还能根据主题选择影响 Twitter/X 用户可信度的特征。本研究利用 Google Scholar 和 BerTopic 算法对 Twitter/X 进行了有效的主题建模。该模型考虑了不相关的数据管理、动态用户可信度以及基于大数据生命周期的组织活动。最后,利用线性回归、支持向量回归、K-近邻、随机森林、分类和回归树算法,该模型预测了Twitter/X用户的可信度,并证明其表现优于通过分类和回归树建立的同类模型。此外,由于整合了异构资源和特征选择方法,该模型可通用于所有组织目的。
{"title":"The credibility assessment of Twitter/X users based organization objectives by heterogeneous resources in big data life cycle","authors":"Sogand Dehghan ,&nbsp;Rojiar Pir Mohammadiani ,&nbsp;Shahriar Mohammadi","doi":"10.1016/j.chb.2024.108428","DOIUrl":"10.1016/j.chb.2024.108428","url":null,"abstract":"<div><p>Social network data, such as Twitter/X, is of Big Social Data type. Big social data describes people's social behaviors and interactions. They have high business value for decision-making in organizations. However, because of the anonymous nature of social network users, their credibility is ambiguous. Credibility expresses the accuracy and value of big social data. Despite extensive research on the credibility of big social data, most methods have not paid sufficient attention to the important dimensions of their assessment, including user expertise based on topic, selecting social network features, and labeling them. Furthermore, these methods cannot manage the time, high volume, and speed of big social data. To address these issues, this paper presents a novel model for assessing the credibility of Twitter/X users by integrating Twitter/X with Google Scholar. The model automatically defines users' credibility labels using Google Scholar. Machine learning feature selection methods also select features that affect the credibility of Twitter/X users based on the topic. This study uses Google Scholar and the BerTopic algorithm for effective topic modeling on Twitter/X. The model considers unrelated data management, dynamic user credibility, and organizing activities based on the Big Data lifecycle. Finally, using Linear Regression, Support Vector Regression, K-Nearest Neighbor, Random Forest, Classification and Regression Trees algorithms, the model predicts the credibility of Twitter/X users and proves that it performed better than similar models through Classification and Regression Trees. In addition, the model is generalizable for all organizational purposes due to the integration of heterogeneous resources and feature selection methods.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108428"},"PeriodicalIF":9.0,"publicationDate":"2024-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142232140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Computers in Human Behavior
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1