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From news disengagement to fake news engagement: Examining the role of news-finds-me perceptions in vulnerability to fake news through third-person perception 从脱离新闻到参与假新闻:通过第三人称感知考察 "新闻找到我 "的感知在易受假新闻影响方面的作用
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-04 DOI: 10.1016/j.chb.2024.108431
Yu Tian , Lars Willnat

Despite the wealth of literature vested in the association between social media use and vulnerability to fake news, it remains underexplored how and what kinds of social media usage contribute to fake news susceptibility. To fill this research gap, we draw upon the emergent scholarship of News-Finds-Me and propose a new conceptual model to examine fake news vulnerability and engagement in digital worlds. Drawing upon an online national sample in the US (N = 1014), results corroborated the prevalence of the News-Finds-Me perception, a social media-derived news attainment pattern that propels users to misconceive knowledgeability, over-depend on intimate peers and algorithms, and disengage from active news learning. Furthermore, evidence showed that News-Finds-Me perceptions make individuals more likely to believe and share fake news by creating a biased mentality that one is fake-news-proof while others are fake-news-impressionable. Such an asymmetric cognitive fallacy is called Third-Person Perception in literature. Our findings elucidate that the widely noted social media empowerment hypothesis might be double-sided. While social media can facilitate the dissemination and diversification of knowledge, they may also foster a sense of illusioned knowledgeability and overconfidence. This, in turn, could impede users from being adequately informed.

尽管有大量文献论述了社交媒体的使用与易受假新闻影响之间的关系,但人们对社交媒体的使用如何以及何种类型的使用会导致易受假新闻影响的研究仍然不足。为了填补这一研究空白,我们借鉴了 "新闻发现我"(News-Finds-Me)这一新兴学术成果,并提出了一个新的概念模型来研究数字世界中的假新闻易感性和参与度。通过对美国全国在线样本(N = 1014)的研究,结果证实了 "新闻-发现-我 "感知的普遍性,这是一种由社交媒体衍生的新闻获取模式,它促使用户错误地理解知识性,过度依赖亲密的同伴和算法,并脱离积极的新闻学习。此外,有证据表明,"新闻找到我 "的认知会让人产生一种偏见,认为自己是假新闻的防伪者,而其他人则是假新闻的易受影响者,从而更有可能相信和分享假新闻。这种不对称的认知谬误在文献中被称为 "第三人认知"(Third-Person Perception)。我们的研究结果阐明,广受关注的社交媒体赋权假说可能具有双面性。虽然社交媒体可以促进知识的传播和多样化,但也可能助长知识的虚幻性和过度自信。这反过来又会阻碍用户充分了解信息。
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引用次数: 0
eHealth literacy and digital health interventions: Key ingredients for supporting the mental health of displaced youth living in the urban slums of kampala, Uganda 电子保健扫盲和数字保健干预:支持乌干达坎帕拉城市贫民区流离失所青年心理健康的关键因素
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-04 DOI: 10.1016/j.chb.2024.108434
Moses Okumu , Carmen H. Logie , William Byansi , Flora Cohen , Thabani Nyoni , Catherine N. Nafula , Robert Hakiza , Joshua Muzei , Jamal Appiah-Kubi , Bernice Adjabeng , Peter Kyambadde
During and after displacement, many displaced youth face increased vulnerability to poor mental health and can encounter inaccurate or confusing health information. Digital tools create new opportunities to reach more of these youth with mental health interventions. Yet maximizing these tools' effectiveness among displaced youth requires understanding their eHealth literacy (eHEALS; i.e., the ability to find, understand, and appraise health information from electronic sources and apply this knowledge to a health problem). Thus, we conducted a community-based cross-sectional survey of 445 displaced youth (16–24 years) living in the slums of Kampala, Uganda to measure their eHEALS and its association with psychosocial wellbeing. Exploratory and confirmatory factor analysis identified a unidimensional measure of eHEALS. Structural equation modeling results indicated that eHEALS was not directly associated with depressive symptoms (β = .08, p = 0.15), but was significantly positively associated with resilience (β = .32, p < 0.001). Resilience was, in turn, significantly negatively associated with depressive symptoms (β = −.21, p < 0.001). The Sobel test for indirect effects confirmed that eHEALS indirectly negatively affected depressive symptoms through resilience (i.e., βindirect effect = −.07, p = 0.004). Our findings highlight the need for interventionists to develop contextualized eHealth interventions that facilitate displaced youth's ability to access, understand, and use health information to the best of their ability and optimally benefit from services.
在流离失所期间和之后,许多流离失所的青年更容易出现心理健康问题,并可能遇到不准确或混乱的健康信息。数字工具创造了新的机会,可以向更多的这些青年提供心理健康干预。然而,要最大限度地发挥这些工具在流离失所青年中的作用,就必须了解他们的电子健康素养(eHEALS;即从电子资源中查找、理解和评估健康信息,并将这些知识应用于健康问题的能力)。因此,我们对居住在乌干达坎帕拉贫民窟的 445 名流离失所青年(16-24 岁)进行了社区横断面调查,以测量他们的电子健康素养及其与社会心理健康的关系。探索性和确认性因素分析确定了一种单维度的 eHEALS 测量方法。结构方程建模结果表明,eHEALS 与抑郁症状没有直接联系(β = .08,p = 0.15),但与复原力有显著正相关(β = .32,p < 0.001)。反过来,复原力与抑郁症状呈显著负相关(β = -.21, p <0.001)。索贝尔间接效应检验证实,eHEALS 通过复原力间接地对抑郁症状产生了负面影响(即,β 间接效应 = -.07, p = 0.004)。我们的研究结果突出表明,干预人员有必要根据具体情况制定电子健康干预措施,以促进流离失所青年尽其所能地获取、理解和使用健康信息,并从服务中获得最佳效益。
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引用次数: 0
The credibility assessment of Twitter/X users based organization objectives by heterogeneous resources in big data life cycle 大数据生命周期中异构资源基于组织目标的 Twitter/X 用户可信度评估
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-03 DOI: 10.1016/j.chb.2024.108428
Sogand Dehghan , Rojiar Pir Mohammadiani , Shahriar Mohammadi

Social network data, such as Twitter/X, is of Big Social Data type. Big social data describes people's social behaviors and interactions. They have high business value for decision-making in organizations. However, because of the anonymous nature of social network users, their credibility is ambiguous. Credibility expresses the accuracy and value of big social data. Despite extensive research on the credibility of big social data, most methods have not paid sufficient attention to the important dimensions of their assessment, including user expertise based on topic, selecting social network features, and labeling them. Furthermore, these methods cannot manage the time, high volume, and speed of big social data. To address these issues, this paper presents a novel model for assessing the credibility of Twitter/X users by integrating Twitter/X with Google Scholar. The model automatically defines users' credibility labels using Google Scholar. Machine learning feature selection methods also select features that affect the credibility of Twitter/X users based on the topic. This study uses Google Scholar and the BerTopic algorithm for effective topic modeling on Twitter/X. The model considers unrelated data management, dynamic user credibility, and organizing activities based on the Big Data lifecycle. Finally, using Linear Regression, Support Vector Regression, K-Nearest Neighbor, Random Forest, Classification and Regression Trees algorithms, the model predicts the credibility of Twitter/X users and proves that it performed better than similar models through Classification and Regression Trees. In addition, the model is generalizable for all organizational purposes due to the integration of heterogeneous resources and feature selection methods.

Twitter/X 等社交网络数据属于大社交数据类型。大社交数据描述了人们的社交行为和互动。这些数据对企业的决策具有很高的商业价值。然而,由于社交网络用户的匿名性,其可信度并不明确。可信度表示社交大数据的准确性和价值。尽管对社交大数据的可信度进行了大量研究,但大多数方法对其评估的重要维度关注不够,包括基于主题的用户专业知识、社交网络特征的选择和标记。此外,这些方法无法管理时间长、数量大、速度快的社交大数据。为了解决这些问题,本文通过将 Twitter/X 与谷歌学术整合,提出了一种评估 Twitter/X 用户可信度的新型模型。该模型利用谷歌学术自动定义用户的可信度标签。机器学习特征选择方法还能根据主题选择影响 Twitter/X 用户可信度的特征。本研究利用 Google Scholar 和 BerTopic 算法对 Twitter/X 进行了有效的主题建模。该模型考虑了不相关的数据管理、动态用户可信度以及基于大数据生命周期的组织活动。最后,利用线性回归、支持向量回归、K-近邻、随机森林、分类和回归树算法,该模型预测了Twitter/X用户的可信度,并证明其表现优于通过分类和回归树建立的同类模型。此外,由于整合了异构资源和特征选择方法,该模型可通用于所有组织目的。
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引用次数: 0
Corrigendum to ‘Interplay of agenda setters in the digital age: The associative issue network between news organizations and political YouTube channels’ [Computers in Human Behavior 155 (2024) 108169] 数字时代议程设置者的相互作用:新闻机构与 YouTube 政治频道之间的关联性议题网络》[《计算机在人类行为中的应用》155 (2024) 108169] 更正
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-31 DOI: 10.1016/j.chb.2024.108425
Bumsoo Kim , Han Lin , Yonghwan Kim
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引用次数: 0
“I feel AI is neither too good nor too bad”: Unveiling Chinese EFL teachers’ perceived emotions in generative AI-Mediated L2 classes "我觉得人工智能不好也不坏":揭示中国 EFL 教师在人工智能生成式 L2 课堂中的感知情绪
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-31 DOI: 10.1016/j.chb.2024.108429
Yumin Shen , Hongyu Guo

Despite the recent growth in the integration of artificial intelligence (AI) into second/foreign language (L2) education, its emotional side has been ignored, to date. In order to address this gap, the present qualitative study aimed to explore the typology of emotions that Chinese English as a foreign language (EFL) teachers had experienced in their AI-based L2 classes. Drawing on the technology acceptance model (TAM) and control value theory (CVT), a sample of 50 EFL teachers were interviewed individually. The results of thematic analysis showed that Chinese EFL teachers, in this study, had experienced a variety of positive and negative emotions due to AI technologies. The most frequently experienced positive emotions were ‘enjoyment’, ‘excitement’, ‘motivation’, and ‘satisfaction’. Conversely, the participants had most repeatedly experienced negative emotions of ‘anxiety’, ‘stress’, ‘worry’, and ‘frustration’ in their AI-based classes. The findings are discussed in light of prior research and suggestions and implications are presented to EFL teachers and educators.

尽管近年来人工智能(AI)在第二语言/外语(L2)教育中的应用日益增多,但迄今为止,其情感方面却一直被忽视。为了填补这一空白,本定性研究旨在探索中国英语作为外语(EFL)教师在基于人工智能的第二语言课堂中体验到的情感类型。本研究以技术接受模型(TAM)和控制价值理论(CVT)为基础,对 50 名英语为外语(EFL)的教师进行了个别访谈。主题分析结果表明,在本研究中,中国 EFL 教师体验到了人工智能技术带来的各种积极和消极情绪。最常体验到的积极情绪是 "享受"、"兴奋"、"激励 "和 "满意"。相反,学员们在人工智能课堂上体验最多的是 "焦虑"、"压力"、"担忧 "和 "沮丧 "等负面情绪。本报告结合先前的研究对研究结果进行了讨论,并向英语教师和教育工作者提出了建议和启示。
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引用次数: 0
Corrigendum to ‘Social viewing of news and political participation: The mediating roles of information acquisition, self-expression, and partisan identity’ [Computers in Human Behavior 154 (2024) 108158] 社会新闻观看与政治参与:信息获取、自我表达和党派身份的中介作用" [Computers in Human Behavior 154 (2024) 108158] 更正
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-31 DOI: 10.1016/j.chb.2024.108426
Yi Wang , Yonghwan Kim , Han Lin
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引用次数: 0
Privacy concerns in mobile technology: Can interactivity reduce friction? 移动技术中的隐私问题:互动能否减少摩擦?
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-30 DOI: 10.1016/j.chb.2024.108421
Yongnam Jung , Jiaqi Agnes Bao , Megan Pietruszewski Norman , S. Shyam Sundar

Many, if not most, mobile applications tend to elicit personal information from users to offer personalized services. However, users may not be comfortable with such intrusiveness and therefore hesitate to download or adopt a new app even when its use could be beneficial to their health and well-being. To overcome this friction and help users make informed decisions, we propose message interactivity as a solution. Guided by privacy calculus, the theory of interactive media effects (TIME), and the elaboration likelihood model (ELM), we conducted a 4-condition, pre-registered online between-subjects experiment (N = 305) to assess the effect of message interactivity on attitudes and behavioral intentions pertaining to information disclosure in mobile health apps. Data indicate a significant positive effect via three serial mediators, including perceived contingency, elaboration, and perceived benefits. Theoretical and practical implications are discussed.

即使不是大多数,也有许多移动应用程序倾向于从用户那里获取个人信息,以提供个性化服务。然而,用户可能会对这种侵入性感到不舒服,因此在下载或采用新应用程序时会犹豫不决,即使该应用程序的使用可能对他们的健康和福祉有益。为了克服这种摩擦并帮助用户做出明智的决定,我们提出了信息交互作为一种解决方案。在隐私计算、互动媒体效应理论(TIME)和阐释可能性模型(ELM)的指导下,我们进行了一个四条件、预先登记的在线主体间实验(N = 305),以评估信息互动性对移动健康应用程序信息披露的态度和行为意向的影响。数据显示,通过感知到的或然性、详细说明和感知到的益处等三个序列中介因素,交互性产生了明显的积极影响。本文讨论了其理论和实践意义。
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引用次数: 0
Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust 区分社交虚拟现实:比较不同社交功能、隐私和信任的通信渠道
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-29 DOI: 10.1016/j.chb.2024.108427
James J. Cummings, Alexis Shore Ingber

Social virtual reality (SVR) attempts to allow for connections akin to face-to-face communication (Ftf). Yet, it is unclear whether the technology successfully mimics Ftf or more closely resembles other mediated communication channels. This study empirically compares SVR and other communication channels in terms of perceived social affordances, privacy, and trust through a between-subjects online survey (n = 743). Findings indicate that SVR and Ftf are similar regarding some perceived affordances (e.g., personalization) but differ with respect to others (e.g., anonymity, presence). Additionally, SVR is perceived as significantly distinct from one or multiple mediated channels for almost every measured social affordance. While SVR is seen as offering relatively greater levels of affordances that benefit interpersonal interaction, privacy concerns and a lack of trust in other users were found to often characterize the current user experience. This study provides theoretical insights for affordance research and practical implications for SVR designers.

社交虚拟现实(SVR)试图实现与面对面交流(Ftf)类似的联系。然而,目前还不清楚该技术是成功模仿了面对面交流,还是更接近于其他中介交流渠道。本研究通过一项主体间在线调查(n = 743),对 SVR 和其他交流渠道在感知社交功能、隐私和信任方面进行了实证比较。研究结果表明,SVR 和 Ftf 在某些感知能力(如个性化)方面相似,但在其他方面(如匿名性、存在感)有所不同。此外,SVR 被认为在几乎所有衡量的社会支付能力方面都明显有别于一个或多个中介渠道。虽然 SVR 被认为提供了更多有利于人际互动的能力,但人们发现,隐私问题和对其他用户缺乏信任往往是当前用户体验的特点。这项研究为可负担性研究提供了理论启示,也为 SVR 设计者提供了实践意义。
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引用次数: 0
“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games "这是一个可怕的选择,但也是一个必要的选择":探索玩家对电子游戏中道德决策机制的体验
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-28 DOI: 10.1016/j.chb.2024.108424
Sophie Wright , Alena Denisova

Video games offer a unique platform for players to engage interactively with morally challenging topics and dilemmas. Despite the growing popularity of games that offer such content, there is a paucity of research on the player experiences and the specific game mechanics that facilitate moral decision making. To address this gap, this research identifies key game mechanics that support moral decision making through a comprehensive review of related literature and qualitative survey responses from players (n = 30). The effects of these mechanics on players’ decision making processes and their overall impact on player experience were further explored through semi-structured, video-elicitation interviews (n = 11). This research develops a theoretical framework based on the findings from these two exploratory studies, culminating in a set of design guidelines to inform the future development of moral decision making games.

电子游戏提供了一个独特的平台,让玩家以互动的方式参与具有道德挑战性的主题和困境。尽管提供此类内容的游戏越来越受欢迎,但有关玩家体验和促进道德决策的具体游戏机制的研究却很少。为了填补这一空白,本研究通过对相关文献和玩家(n = 30)定性调查反馈的全面回顾,确定了支持道德决策的关键游戏机制。这些机制对玩家决策过程的影响及其对玩家体验的总体影响,则通过半结构化的视频启发式访谈(n = 11)进行了进一步探讨。本研究在这两项探索性研究结果的基础上建立了一个理论框架,最终形成了一套设计指南,为今后开发道德决策游戏提供参考。
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引用次数: 0
Investigating the usefulness of artificial intelligence-driven robots in developing empathy for English for medical purposes communication: The role-play of Asian and African students 研究人工智能驱动的机器人在培养医疗英语交流移情能力方面的作用:亚洲和非洲学生的角色扮演
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-28 DOI: 10.1016/j.chb.2024.108416
Ali Derakhshan , Timothy Teo , Saeed Khazaie

Studies have shown that integrating Artificial Intelligence into robot-assisted language learning ushers in an immersive situation to establish empathy for communication competence and enjoyment. To investigate the usefulness of Artificial Intelligence-driven robots in learning English for Medical Purposes oral skills, this quasi-experimental study was conducted through an embedded mixed methods design in the 2024 academic year. One thousand and forty male (n = 398) and female (n = 642) students of different academic disciplines from the Isfahan University of Medical Sciences were included in the study and grouped under three categories. They were randomly assigned to control (n = 520) and experimental (n = 520) groups. In the qualitative phase, students’ communication enjoyment was debriefed through semi-structured interviews. Simultaneously, in the quantitative phase, once the participants watched simulcast lectures and joined in conversation with Artificial Intelligence-driven (non)-robots, their academic and professional oral skills were assessed. The collected data were the participants’ responses to the interviews and formative assessment of their progress and performance through Objective Structured Video Examinations and Mini-Clinical Evaluation Exercises. The interview results suggested that the participants had empathy in joining conversations with robots. The statistical analysis indicated that in performing role-play to teach oral skills to the Artificial Intelligence-driven robot, the participants achieved significantly greater communication competence than those who did role-play for virtual agents. Students of Medicine were great academic and professional achievers as they were significantly successful in establishing empathy and communication. The findings could open up further prospects for using Artificial Intelligence-driven robots in discipline-specific language learning contexts.

研究表明,将人工智能融入机器人辅助语言学习中,可以让学生在身临其境的情境中建立共鸣,从而提高交流能力和乐趣。为了研究人工智能驱动的机器人在学习医学英语口语技能中的作用,本准实验研究通过嵌入式混合方法设计,在2024学年进行。伊斯法罕医科大学不同学科的 140 名男生(n = 398)和女生(n = 642)被纳入研究,并分为三类。他们被随机分配到对照组(n = 520)和实验组(n = 520)。在定性阶段,通过半结构化访谈对学生的交流乐趣进行了汇报。同时,在定量阶段,参与者在观看模拟直播讲座并与人工智能驱动的(非)机器人进行对话后,对其学术和专业口语技能进行了评估。收集的数据包括参与者对访谈的回答,以及通过客观结构化视频考试和小型临床评估练习对他们的进步和表现进行的形成性评估。访谈结果表明,学员在与机器人对话时能产生共鸣。统计分析表明,在通过角色扮演向人工智能驱动的机器人传授口语技能时,学员的沟通能力明显高于为虚拟代理进行角色扮演的学员。医学专业的学生在建立共鸣和沟通方面取得了显著成功,因此他们在学术和专业方面都取得了巨大成就。这些发现为在特定学科的语言学习环境中使用人工智能驱动的机器人开辟了更广阔的前景。
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引用次数: 0
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Computers in Human Behavior
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