Pub Date : 2024-06-12DOI: 10.1016/j.chb.2024.108340
Taylor Brown , Raffaela Smith , Daniel Zarate , Mark Griffiths , Vasileios Stavropoulos
Avatars serve as the virtual embodiment of users, facilitating their online interaction, with potential positive and negative effects. These effects range from enhancing social and personal development to facilitating disordered gaming patterns. As past literature has identified different disorder gaming patterns based on the connection an individual has with their avatar (referred to as the User-Avatar Bond [UAB]), the present study explored the gaming disorder risk based on a gamer's UAB profile. To investigate this, the present study comprised 565 online role-playing gamers (Mage = 29.3, SD = 10.6). Participants completed the User-Avatar Bond Questionnaire and the Internet Gaming Disorder Scale-Short-Form over two waves, six months apart. Latent profile analysis was employed which identified four distinct UAB profiles: Identified Gamers, Compensated Gamers, Detached Gamers, and Differentiated Gamers. ANOVAs were conducted to assess differences in IGD behaviours within the profiles across the two waves. The findings suggested a significant difference between the profiles and IGD, where heightened avatar identification and compensation levels may act as risk factors for IGD behaviours. These findings provide crucial insight regarding the role of UAB in IGD development, treatment, and prevention.
头像是用户的虚拟化身,为他们的在线互动提供便利,具有潜在的积极和消极影响。这些影响既包括促进社交和个人发展,也包括助长无序游戏模式。过去的文献根据个人与其化身的联系(称为用户-化身联系(UAB))确定了不同的失调游戏模式,本研究探讨了基于游戏者 UAB 特征的游戏失调风险。为了探讨这个问题,本研究的参与者包括 565 名在线角色扮演游戏玩家(Mage = 29.3,SD = 10.6)。参与者在相隔 6 个月的时间内分两次完成了《用户-化身联系问卷》和《网络游戏障碍量表-简表》。我们采用了潜在特征分析,确定了四种不同的 UAB 特征:识别型游戏者、补偿型游戏者、疏离型游戏者和差异型游戏者。我们进行了方差分析,以评估两个波次中各特征中 IGD 行为的差异。研究结果表明,这些特征与 IGD 之间存在显著差异,其中对虚拟化身的高度认同和补偿水平可能是导致 IGD 行为的风险因素。这些发现为 UAB 在 IGD 的发展、治疗和预防中的作用提供了重要的启示。
{"title":"Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder","authors":"Taylor Brown , Raffaela Smith , Daniel Zarate , Mark Griffiths , Vasileios Stavropoulos","doi":"10.1016/j.chb.2024.108340","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108340","url":null,"abstract":"<div><p>Avatars serve as the virtual embodiment of users, facilitating their online interaction, with potential positive and negative effects. These effects range from enhancing social and personal development to facilitating disordered gaming patterns. As past literature has identified different disorder gaming patterns based on the connection an individual has with their avatar (referred to as the User-Avatar Bond [UAB]), the present study explored the gaming disorder risk based on a gamer's UAB profile. To investigate this, the present study comprised 565 online role-playing gamers (M<sub>age</sub> = 29.3, <em>SD</em> = 10.6). Participants completed the User-Avatar Bond Questionnaire and the Internet Gaming Disorder Scale-Short-Form over two waves, six months apart. Latent profile analysis was employed which identified four distinct UAB profiles: Identified Gamers, Compensated Gamers, Detached Gamers, and Differentiated Gamers. ANOVAs were conducted to assess differences in IGD behaviours within the profiles across the two waves. The findings suggested a significant difference between the profiles and IGD, where heightened avatar identification and compensation levels may act as risk factors for IGD behaviours. These findings provide crucial insight regarding the role of UAB in IGD development, treatment, and prevention.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002085/pdfft?md5=e3f20f806be8e383c0c3f3250d90efc0&pid=1-s2.0-S0747563224002085-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-11DOI: 10.1016/j.chb.2024.108339
Andrea Macruz , Bing Zhao , David Sperling
The article explores the link between neuroscience and the design fields by discussing works on predictive brain, conscious mind, perception, and peripersonal space to increase bodily self-consciousness in the virtual world. Unlike the physical reality, the virtual world often lacks the intricate bodily feedback necessary for self-consciousness, thus resulting in less complete virtual representations. By incorporating findings from neuroscience and the virtual world, this research suggests a theoretical approach to enhance bodily self-consciousness in different virtual worlds, particularly augmented or diminished mixed realities and holistic virtual reality. This is achieved through synchronous multisensory stimulation (visuo-tactile), interoceptive feedback, and peripersonal space expansion (visuo-tactile and audio–tactile). As a narrative review, the article not only suggests a theoretical method but also highlights the potential for future practical experiments to apply these insights.
{"title":"Enhancing bodily self-consciousness in the virtual world with synchronous multisensory stimulation, interoceptive feedback and peripersonal space expansion: A narrative review","authors":"Andrea Macruz , Bing Zhao , David Sperling","doi":"10.1016/j.chb.2024.108339","DOIUrl":"10.1016/j.chb.2024.108339","url":null,"abstract":"<div><p>The article explores the link between neuroscience and the design fields by discussing works on predictive brain, conscious mind, perception, and peripersonal space to increase bodily self-consciousness in the virtual world. Unlike the physical reality, the virtual world often lacks the intricate bodily feedback necessary for self-consciousness, thus resulting in less complete virtual representations. By incorporating findings from neuroscience and the virtual world, this research suggests a theoretical approach to enhance bodily self-consciousness in different virtual worlds, particularly augmented or diminished mixed realities and holistic virtual reality. This is achieved through synchronous multisensory stimulation (visuo-tactile), interoceptive feedback, and peripersonal space expansion (visuo-tactile and audio–tactile). As a narrative review, the article not only suggests a theoretical method but also highlights the potential for future practical experiments to apply these insights.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141415879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-11DOI: 10.1016/j.chb.2024.108337
Lei Yang, Shu Zhao
The role of artificial intelligence (AI) has recently gained increasing attention among second language (L2) researchers. However, the emotional influences of AI-mediated instruction on English as a foreign language (EFL) students have remained an unaddressed line of research. To fill this lacuna, the present study took a qualitative approach to unveil the perceived emotions of a sample of 498 Chinese EFL learners and their corresponding emotional regulation strategies in AI-mediated L2 education. An open-ended questionnaire and a semi-structured interview were used to glean the data. The results of MAXQDA analysis evinced that Chinese EFL learners had experienced a wide spectrum of positive and negative emotions in light of AI-based L2 education. Moreover, it was found that the participants took advantage of different antecedent-focused and response-focused strategies to regulate their AI-induced emotions. The study discusses the implications of AI-based L2 education and calls for further research on the linkage of AI and L2 emotions.
{"title":"AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies","authors":"Lei Yang, Shu Zhao","doi":"10.1016/j.chb.2024.108337","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108337","url":null,"abstract":"<div><p>The role of artificial intelligence (AI) has recently gained increasing attention among second language (L2) researchers. However, the emotional influences of AI-mediated instruction on English as a foreign language (EFL) students have remained an unaddressed line of research. To fill this lacuna, the present study took a qualitative approach to unveil the perceived emotions of a sample of 498 Chinese EFL learners and their corresponding emotional regulation strategies in AI-mediated L2 education. An open-ended questionnaire and a semi-structured interview were used to glean the data. The results of MAXQDA analysis evinced that Chinese EFL learners had experienced a wide spectrum of positive and negative emotions in light of AI-based L2 education. Moreover, it was found that the participants took advantage of different antecedent-focused and response-focused strategies to regulate their AI-induced emotions. The study discusses the implications of AI-based L2 education and calls for further research on the linkage of AI and L2 emotions.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-10DOI: 10.1016/j.chb.2024.108341
David Lacko, Hana Machackova, David Smahel
The associations between exposure to violent video games (VVG) and aggression/empathy have been extensively studied. VVG are often depicted as triggers for increased aggression and decreased empathy in line with the General Aggression Model. However, longitudinal evidence that distinguishes within- and between-person effects and focuses on various dimensions of aggression/empathy remains scarce. Drawing on representative sample of 3010 Czech adolescents (aged 13–17), data were collected over four waves to measure physical and verbal aggression, and cognitive and affective empathy. VVG was evaluated based on open-ended responses. A random-intercept cross-lagged panel model was employed to differentiate within- and between-person associations. VVG positively correlated with cognitive empathy, verbal aggression, and physical aggression at the between-person level. At the within-person level, two hypotheses were examined: the selection effect (effects of changes in aggression/empathy on changes in VVG) and the desensitization effect (effects of changes in VVG on alterations in aggression/empathy). All desensitization effects were statistically insignificant. Regarding selection effects, an increase in affective empathy was linked to a decrease in VVG. Conversely, an increase in physical aggression was associated with an increase in VVG, both positively and negatively, depending on the wave of data collection. Furthermore, the moderation effects of age and gender were tested at the within-person level. The positive (but not negative) effect of physical aggression on exposure to VVG was moderated by age, with a stronger effect evident among younger participants. These findings challenge the portrayal of VVG as a significant contributor to heightened aggression and decreased empathy in adolescents.
{"title":"Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects","authors":"David Lacko, Hana Machackova, David Smahel","doi":"10.1016/j.chb.2024.108341","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108341","url":null,"abstract":"<div><p>The associations between exposure to violent video games (VVG) and aggression/empathy have been extensively studied. VVG are often depicted as triggers for increased aggression and decreased empathy in line with the General Aggression Model. However, longitudinal evidence that distinguishes within- and between-person effects and focuses on various dimensions of aggression/empathy remains scarce. Drawing on representative sample of 3010 Czech adolescents (aged 13–17), data were collected over four waves to measure physical and verbal aggression, and cognitive and affective empathy. VVG was evaluated based on open-ended responses. A random-intercept cross-lagged panel model was employed to differentiate within- and between-person associations. VVG positively correlated with cognitive empathy, verbal aggression, and physical aggression at the between-person level. At the within-person level, two hypotheses were examined: the selection effect (effects of changes in aggression/empathy on changes in VVG) and the desensitization effect (effects of changes in VVG on alterations in aggression/empathy). All desensitization effects were statistically insignificant. Regarding selection effects, an increase in affective empathy was linked to a decrease in VVG. Conversely, an increase in physical aggression was associated with an increase in VVG, both positively and negatively, depending on the wave of data collection. Furthermore, the moderation effects of age and gender were tested at the within-person level. The positive (but not negative) effect of physical aggression on exposure to VVG was moderated by age, with a stronger effect evident among younger participants. These findings challenge the portrayal of VVG as a significant contributor to heightened aggression and decreased empathy in adolescents.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141314827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-09DOI: 10.1016/j.chb.2024.108338
Gábor Orosz , Laura Faragó , Benedek Paskuj , Péter Krekó
How is it possible to socialize adolescents to become more vigilant in spotting fake news? In the present preregistered, randomized controlled trial (N = 1476), we aimed to implement a scalable, online counter-misinformation intervention by promoting family-based prosocial values and putting them in an expert role to build resistance against misinformation among adolescents. In this intervention, participants were endowed with an expert role and requested to write a letter to their digitally less experienced relatives elucidating six strategies to identify misinformation. We found immediate effects of the intervention (d = 0.17), but these effects disappeared after four weeks. However, those high school students who followed the instructions (N = 791) and had a higher need for cognition demonstrated a substantial benefit in correctly spotting fake news four weeks after the intervention compared to the control group (d+1 SD need for cognition = 0.28, d+2 SD need for cognition = 0.51). The present work demonstrates the power of using classic social psychological components, such as a digital mindset, expertise role, and prosocial strategies, to achieve long-term behavioral change among certain adolescents. Our approach might complement prior nudge and inoculation interventions in the fight against misinformation in this age group.
{"title":"Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents","authors":"Gábor Orosz , Laura Faragó , Benedek Paskuj , Péter Krekó","doi":"10.1016/j.chb.2024.108338","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108338","url":null,"abstract":"<div><p>How is it possible to socialize adolescents to become more vigilant in spotting fake news? In the present preregistered, randomized controlled trial (<em>N</em> = 1476), we aimed to implement a scalable, online counter-misinformation intervention by promoting family-based prosocial values and putting them in an expert role to build resistance against misinformation among adolescents. In this intervention, participants were endowed with an expert role and requested to write a letter to their digitally less experienced relatives elucidating six strategies to identify misinformation. We found immediate effects of the intervention (<em>d</em> = 0.17), but these effects disappeared after four weeks. However, those high school students who followed the instructions (<em>N</em> = 791) and had a higher need for cognition demonstrated a substantial benefit in correctly spotting fake news four weeks after the intervention compared to the control group (<em>d</em><sub><em>+1 SD need for cognition</em></sub> = 0.28, <em>d</em><sub><em>+2 SD need for cognition</em></sub> = 0.51). The present work demonstrates the power of using classic social psychological components, such as a digital mindset, expertise role, and prosocial strategies, to achieve long-term behavioral change among certain adolescents. Our approach might complement prior nudge and inoculation interventions in the fight against misinformation in this age group.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-09DOI: 10.1016/j.chb.2024.108336
Laura Z.H. Jansen , Kwabena E. Bennin , Ellen van Kleef , Ellen J. Van Loo
Food recommender systems have been developed for the online environment to support shoppers in making informed decisions. These systems analyze the extensive data collected to infer consumer preferences and needs, providing relevant product recommendations accordingly. Despite the potential of recommender systems as a strategic marketing tool in the online grocery shopping environment, there has been limited effort to systematically analyze approaches of prior studies on recommender systems for online grocery shoppers along the five stages of recommendation delivery: (1) identify recommendation goal, (2) acquire consumer data, (3) compute, (4) evaluate, and (5) present the recommendation. Therefore, this paper examines the advancements in each stage of delivering grocery recommendations to consumers from 2018 to March 2023. We performed a search strategy resulting in 50 papers dedicated to recommender systems for online grocery shoppers, which contrasts with previous research that typically examined recipe and meal recommendations that were merely meant to inspire users on what to cook. Findings reveal a prevalence of preference-based systems with limited integration of explicit consumer data, and often lacking consent for implicit data usage. While advanced deep neural network models are getting more attention in the literature, evaluation methods tend to be system-oriented, overlooking essential user feedback and the efficacy of general metrics. This systematic literature review underscores the necessity for consumer engagement in system and interface design, aiming for grocery recommendation systems that improve customer experience, by ensuring inclusivity and prioritizing user-centered design.
{"title":"Online grocery shopping recommender systems: Common approaches and practices","authors":"Laura Z.H. Jansen , Kwabena E. Bennin , Ellen van Kleef , Ellen J. Van Loo","doi":"10.1016/j.chb.2024.108336","DOIUrl":"10.1016/j.chb.2024.108336","url":null,"abstract":"<div><p>Food recommender systems have been developed for the online environment to support shoppers in making informed decisions. These systems analyze the extensive data collected to infer consumer preferences and needs, providing relevant product recommendations accordingly. Despite the potential of recommender systems as a strategic marketing tool in the online grocery shopping environment, there has been limited effort to systematically analyze approaches of prior studies on recommender systems for online grocery shoppers along the five stages of recommendation delivery: (1) identify recommendation goal, (2) acquire consumer data, (3) compute, (4) evaluate, and (5) present the recommendation. Therefore, this paper examines the advancements in each stage of delivering grocery recommendations to consumers from 2018 to March 2023. We performed a search strategy resulting in 50 papers dedicated to recommender systems for online grocery shoppers, which contrasts with previous research that typically examined recipe and meal recommendations that were merely meant to inspire users on what to cook. Findings reveal a prevalence of preference-based systems with limited integration of explicit consumer data, and often lacking consent for implicit data usage. While advanced deep neural network models are getting more attention in the literature, evaluation methods tend to be system-oriented, overlooking essential user feedback and the efficacy of general metrics. This systematic literature review underscores the necessity for consumer engagement in system and interface design, aiming for grocery recommendation systems that improve customer experience, by ensuring inclusivity and prioritizing user-centered design.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002048/pdfft?md5=2ee0faf9dadbfe91c54ef6dc0183d5d3&pid=1-s2.0-S0747563224002048-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141394765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-08DOI: 10.1016/j.chb.2024.108335
Olena Ciftci , Katerina Berezina , Inna Soifer
The purpose of this study is to propose the theoretical model of artificial intelligence-based touchless technology adoption, in the context of facial recognition systems (FRSs) adoption by business event attendees. This research combines constructs of technology adoption and privacy-personalization paradox models with the construct derived from the contemporary context of perceived health risk at events. The study used a survey research design with a mental simulation that introduced an FRS to respondents via a video clip. The results of structural equation modeling based on 199 responses show that performance expectancy and trust in the system positively impact the intention to use FRSs at business events. While lacking direct effects on the adoption intention, effort expectancy demonstrates a significant influence on performance expectancy, and perceived personalization serves as a significant predictor of trust in the system. Perceived health risks of attending a business event did not reveal statistically significant effects on performance expectancy and intention to use FRSs. However, further investigation shows that perceived health risk moderates the effects of privacy concerns on trust and intention to use FRSs.
{"title":"Exploring privacy-personalization paradox: Facial recognition systems at business events","authors":"Olena Ciftci , Katerina Berezina , Inna Soifer","doi":"10.1016/j.chb.2024.108335","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108335","url":null,"abstract":"<div><p>The purpose of this study is to propose the theoretical model of artificial intelligence-based touchless technology adoption, in the context of facial recognition systems (FRSs) adoption by business event attendees. This research combines constructs of technology adoption and privacy-personalization paradox models with the construct derived from the contemporary context of perceived health risk at events. The study used a survey research design with a mental simulation that introduced an FRS to respondents via a video clip. The results of structural equation modeling based on 199 responses show that performance expectancy and trust in the system positively impact the intention to use FRSs at business events. While lacking direct effects on the adoption intention, effort expectancy demonstrates a significant influence on performance expectancy, and perceived personalization serves as a significant predictor of trust in the system. Perceived health risks of attending a business event did not reveal statistically significant effects on performance expectancy and intention to use FRSs. However, further investigation shows that perceived health risk moderates the effects of privacy concerns on trust and intention to use FRSs.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141325573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-05DOI: 10.1016/j.chb.2024.108323
Calli Tzani, Maria Ioannou, Rachel Fletcher, Thomas James Vaughan Williams
Sextortion often begins with a perpetrator contacting a victim through social media platforms, dating websites, or messaging applications. Victims share their explicit content, allowing the perpetrator to gain control by threatening to expose this material unless demands are met. The limited extant literature on this topic highlights a vast demographic of victims and serious consequences following victimisation. Given its interactional nature, the current, exploratory study examines psychological factors leading to sextortion. Specifically, personality traits, emotional factors, and sexual needs are investigated as predictors of victimisation. These psychological factors have been much neglected in the literature, despite having strong associations with sextortion-related online behaviours. Utilising data from 89 victims (73 males, 16 females; Mage = 24.73) and 212 non-victims (42 males, 170 females; Mage = 28.55) collected via an online survey, a series of t-tests and regressions were conducted to examine the objectives. Results showed that conscientiousness and emotionality were negatively predictive, and attachment-related anxiety and need for sex were positively predictive of victimisation. A comprehensive model containing these predictors correctly classified 76.1% of cases, indicating potential to measure psychological vulnerability to financial sextortion. With the majority of respondent victims being adult men experiencing financial demands, the discussion details the implications of this research on this group in particular, as well as study limitations.
{"title":"Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation","authors":"Calli Tzani, Maria Ioannou, Rachel Fletcher, Thomas James Vaughan Williams","doi":"10.1016/j.chb.2024.108323","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108323","url":null,"abstract":"<div><p>Sextortion often begins with a perpetrator contacting a victim through social media platforms, dating websites, or messaging applications. Victims share their explicit content, allowing the perpetrator to gain control by threatening to expose this material unless demands are met. The limited extant literature on this topic highlights a vast demographic of victims and serious consequences following victimisation. Given its interactional nature, the current, exploratory study examines psychological factors leading to sextortion. Specifically, personality traits, emotional factors, and sexual needs are investigated as predictors of victimisation. These psychological factors have been much neglected in the literature, despite having strong associations with sextortion-related online behaviours. Utilising data from 89 victims (73 males, 16 females; <em>M</em>age = 24.73) and 212 non-victims (42 males, 170 females; <em>M</em>age = 28.55) collected via an online survey, a series of t-tests and regressions were conducted to examine the objectives. Results showed that conscientiousness and emotionality were negatively predictive, and attachment-related anxiety and need for sex were positively predictive of victimisation. A comprehensive model containing these predictors correctly classified 76.1% of cases, indicating potential to measure psychological vulnerability to financial sextortion. With the majority of respondent victims being adult men experiencing financial demands, the discussion details the implications of this research on this group in particular, as well as study limitations.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224001912/pdfft?md5=3322240b75aae12e208e44bef5bed151&pid=1-s2.0-S0747563224001912-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141290663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-04DOI: 10.1016/j.chb.2024.108325
Jiong Chen , Can Li , Kai An , Xueting Dong , Jingyun Liu , Hong Wu
Background
and aims: Common Mental Disorders (CMD) emerged as a substantial global burden, emphasizing the necessity of investigating effective treatment modalities, particularly in telemedicine. This umbrella review and meta-meta-analysis systematically evaluated telemedicine's effectiveness for CMD.
Methods
Key databases (PsycINFO, PubMed, EMBASE, Cochrane Library) were searched for telemedicine interventions targeting CMD, including depression and anxiety. The interventions included video conferencing, mobile applications, remote monitoring, and other communication technologies. Multiple subgroup analyses were conducted based on diverse outcomes, populations, and severity levels to gauge real-world effectiveness. The study, registered on PROSPERO (CRD42023452382), began in October 2022, with analysis from June to August 2023 and an update in April 2024.
Results
The umbrella review included 191 systematic reviews, and the meta-meta-analysis incorporated 72 meta-analyses, assessed for quality using the AMSTAR-2 tool. Results showed significant differences in depression outcomes between telemedicine and positive controls (SMD = −0.29) and blank controls (SMD = −0.53), both P < 0.001. For anxiety, effects were also notable (SMD = −0.26 for positive controls, SMD = −0.68 for blank controls, both P < 0.001). Telemedicine had no significant impact on adolescents but significantly improved depression (SMD = −0.49, P < 0.001) and anxiety (SMD = −0.37, P < 0.001) in adults. Across mild and severe CMD cases, telemedicine consistently demonstrated positive effects with no subgroup variations (both SMD = −0.47, P < 0.001).
Conclusions
In summary, telemedicine interventions showcase effectiveness comparable to traditional face-to-face methods in treating CMD. Furthermore, compared to blank controls, telemedicine exhibits significant therapeutic effectiveness.
{"title":"Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis","authors":"Jiong Chen , Can Li , Kai An , Xueting Dong , Jingyun Liu , Hong Wu","doi":"10.1016/j.chb.2024.108325","DOIUrl":"10.1016/j.chb.2024.108325","url":null,"abstract":"<div><h3>Background</h3><p>and aims: Common Mental Disorders (CMD) emerged as a substantial global burden, emphasizing the necessity of investigating effective treatment modalities, particularly in telemedicine. This umbrella review and meta-meta-analysis systematically evaluated telemedicine's effectiveness for CMD.</p></div><div><h3>Methods</h3><p>Key databases (PsycINFO, PubMed, EMBASE, Cochrane Library) were searched for telemedicine interventions targeting CMD, including depression and anxiety. The interventions included video conferencing, mobile applications, remote monitoring, and other communication technologies. Multiple subgroup analyses were conducted based on diverse outcomes, populations, and severity levels to gauge real-world effectiveness. The study, registered on PROSPERO (CRD42023452382), began in October 2022, with analysis from June to August 2023 and an update in April 2024.</p></div><div><h3>Results</h3><p>The umbrella review included 191 systematic reviews, and the meta-meta-analysis incorporated 72 meta-analyses, assessed for quality using the AMSTAR-2 tool. Results showed significant differences in depression outcomes between telemedicine and positive controls (SMD = −0.29) and blank controls (SMD = −0.53), both P < 0.001. For anxiety, effects were also notable (SMD = −0.26 for positive controls, SMD = −0.68 for blank controls, both P < 0.001). Telemedicine had no significant impact on adolescents but significantly improved depression (SMD = −0.49, P < 0.001) and anxiety (SMD = −0.37, P < 0.001) in adults. Across mild and severe CMD cases, telemedicine consistently demonstrated positive effects with no subgroup variations (both SMD = −0.47, P < 0.001).</p></div><div><h3>Conclusions</h3><p>In summary, telemedicine interventions showcase effectiveness comparable to traditional face-to-face methods in treating CMD. Furthermore, compared to blank controls, telemedicine exhibits significant therapeutic effectiveness.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141276260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-03DOI: 10.1016/j.chb.2024.108322
Maria Klose , Philipp Handschuh , Diana Steger , Cordula Artelt
Non-formal learning is becoming increasingly important in everyday life. Both the availability of open online learning opportunities and the number of participants in online courses continue to grow. Initially learners report high levels of motivation, but completion rates tend to be low. In the present study, we examined motivational trajectories of learners completing a non-formal online course. To this end, 450 learners of 49 open online courses offered by Bavarian universities completed up to three online questionnaires throughout the course. First, we used latent profile analysis to explore motivational trajectories within five subtypes of situational motivation, which resulted in four different motivational profiles. However, all profiles were characterized by remarkable stability over time, and differences only in the actual levels of the five motivational subtypes. Second, we used bivariate latent change score models to focus on differences of change in intrinsic motivation when analyzing simultaneously with situational interest. In addition, we considered self-regulation and mastery goal orientation as predictors of change in motivation. For intrinsic motivation there was only a small mean change and compensating effect from T1 to T2. We discuss the findings in the light of the fact that there are high dropout rates in non-formal online courses and offer practical advice on how to better address non-completers in future research.
{"title":"Not easy to get off track: Motivational trajectories of learners completing a non-formal online course","authors":"Maria Klose , Philipp Handschuh , Diana Steger , Cordula Artelt","doi":"10.1016/j.chb.2024.108322","DOIUrl":"10.1016/j.chb.2024.108322","url":null,"abstract":"<div><p>Non-formal learning is becoming increasingly important in everyday life. Both the availability of open online learning opportunities and the number of participants in online courses continue to grow. Initially learners report high levels of motivation, but completion rates tend to be low. In the present study, we examined motivational trajectories of learners completing a non-formal online course. To this end, 450 learners of 49 open online courses offered by Bavarian universities completed up to three online questionnaires throughout the course. First, we used latent profile analysis to explore motivational trajectories within five subtypes of situational motivation, which resulted in four different motivational profiles. However, all profiles were characterized by remarkable stability over time, and differences only in the actual levels of the five motivational subtypes. Second, we used bivariate latent change score models to focus on differences of change in intrinsic motivation when analyzing simultaneously with situational interest. In addition, we considered self-regulation and mastery goal orientation as predictors of change in motivation. For intrinsic motivation there was only a small mean change and compensating effect from T1 to T2. We discuss the findings in the light of the fact that there are high dropout rates in non-formal online courses and offer practical advice on how to better address non-completers in future research.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224001900/pdfft?md5=9a53624299b82e2a58a764a9249455f5&pid=1-s2.0-S0747563224001900-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141278135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}