Pub Date : 2023-08-14DOI: 10.47200/aoej.v14i2.1941
Daulat Baginda Putra Daulay, Fauziah Lubis
The purpose of this research is to find out the steps for settlement of compensation in the practice of renting a car based on the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004. The formulation of the problem used is how to settle compensation for parties who default (consumers) on verbal agreements made by rental owners (manufacturers) based on MUI Fatwa Number 43/DSN-MUI/VIII/2004. This research includes qualitative research using juridical research methods that use two sources, namely primary and secondary. As well as conducting interviews with several car rental users in Medan City, Medan Marelan District. The results of this study show that several car rental users make verbal agreements between consumers and producers. Regardless of the consequences of the agreement made verbally which will be accepted if one of the agreements is forgotten or not pronounced at the time of the contract, then it will be detrimental to one of the parties. If the consumer commits a default that does not comply with the verbal agreement at the outset, then the consumer will compensate for the loss determined by the producer. According to the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004 general provision number 4, namely the amount of compensation (ta'widh) is in accordance with the value of real compensation (real loss) that must be experienced (fixed cost) in the transaction and not a loss expected to occur (potential loss) due to missed opportunities (opportunity loss or al-furshah al-dhai'ah). Where is the compensation that must be completed according to the agreement made at the beginning by the producer at the beginning, even if it was done verbally
{"title":"CAR RENTAL COMPENSATION PERSPECTIVE MUI FATWA NUMBER 43/DSN-MUI/VIII/2004 (CASE STUDY OF NADIA RENT CAR MEDAN)","authors":"Daulat Baginda Putra Daulay, Fauziah Lubis","doi":"10.47200/aoej.v14i2.1941","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1941","url":null,"abstract":"The purpose of this research is to find out the steps for settlement of compensation in the practice of renting a car based on the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004. The formulation of the problem used is how to settle compensation for parties who default (consumers) on verbal agreements made by rental owners (manufacturers) based on MUI Fatwa Number 43/DSN-MUI/VIII/2004. This research includes qualitative research using juridical research methods that use two sources, namely primary and secondary. As well as conducting interviews with several car rental users in Medan City, Medan Marelan District. The results of this study show that several car rental users make verbal agreements between consumers and producers. Regardless of the consequences of the agreement made verbally which will be accepted if one of the agreements is forgotten or not pronounced at the time of the contract, then it will be detrimental to one of the parties. If the consumer commits a default that does not comply with the verbal agreement at the outset, then the consumer will compensate for the loss determined by the producer. According to the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004 general provision number 4, namely the amount of compensation (ta'widh) is in accordance with the value of real compensation (real loss) that must be experienced (fixed cost) in the transaction and not a loss expected to occur (potential loss) due to missed opportunities (opportunity loss or al-furshah al-dhai'ah). Where is the compensation that must be completed according to the agreement made at the beginning by the producer at the beginning, even if it was done verbally","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135265134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-12DOI: 10.47200/aoej.v14i2.1942
Semuel Riak, Hananto Hananto
Advances in science and technology have led to changes in people's needs to be able to respond to existing challenges. In the 21st century, education needs to develop various skills in students such as collaboration, self-regulation, and creative thinking. These skills in students of class XII IPA SMA XYZ North Jakarta are still low and need to be improved. This study aims to analyze the implementation of the Project-Based Learning model in teaching Biology on the topic of Cell Division in improving collaboration, self-regulation, and creative thinking skills for class XII IPA students at SMA XYZ Jakarta Utara. This study used the Classroom Action Research by Kemmis dan MC Taggart model which was carried out in three cycles where each cycle consisted of planning, observation, action, and reflection stages. The instrument to be used in this study is an assessment rubric to measure collaboration skills, self-regulation abilities, and creative thinking skills. The average score of collaboration skills in cycle one was 50.0, cycle two was 62.7, and cycle three was 88.9. The value of self-regulation ability in cycle one was 35.5, in cycle two was 52.4, and in cycle three was 88.1. Creative thinking skills in cycle one 46.0, cycle two 61.1, and cycle three 87.3. The data shows that the Project-Based Learning model can improve collaboration skills, self-regulation, and creative thinking in biology learning on the topic of cell division for class XII IPA students at XYZ School, North Jakarta.
科学技术的进步使人们的需求发生了变化,以便能够应对现有的挑战。在21世纪,教育需要培养学生的各种技能,如合作、自律和创造性思维。这些技能在第十二班的学生IPA SMA XYZ北雅加达仍然很低,需要提高。本研究旨在分析以项目为基础的学习模式在细胞分裂主题的生物学教学中的实施情况,以提高SMA XYZ Jakarta Utara 12班IPA学生的协作,自我调节和创造性思维技能。本研究采用了Kemmis dan MC Taggart的课堂行动研究模型,该模型分三个周期进行,每个周期包括计划、观察、行动和反思阶段。本研究中使用的工具是一个评估标准来衡量协作能力、自我调节能力和创造性思维能力。第一阶段的平均协作技能得分为50.0分,第二阶段的平均协作技能得分为62.7分,第三阶段的平均协作技能得分为88.9分。第1周期自我调节能力值为35.5,第2周期为52.4,第3周期为88.1。第一阶段的创造性思维能力为46.0,第二阶段为61.1,第三阶段为87.3。数据显示,项目为基础的学习模式可以提高协作技能,自我调节和创造性思维的生物学学习的主题,在北雅加达XYZ学校十二班IPA学生的细胞分裂。
{"title":"PENERAPAN MODEL PEMBELAJARAN PROJECT-BASED LEARNING DALAM MENINGKATKAN KETERAMPILAN KOLABORASI, KEMAMPUAN REGULASI DIRI, DAN KETERAMPILAN BERPIKIR KREATIF PADA PEMBELAJARAN BIOLOGI TOPIK PEMBELAHAN SEL PADA SISWA SMA KELAS XII IPA","authors":"Semuel Riak, Hananto Hananto","doi":"10.47200/aoej.v14i2.1942","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1942","url":null,"abstract":"Advances in science and technology have led to changes in people's needs to be able to respond to existing challenges. In the 21st century, education needs to develop various skills in students such as collaboration, self-regulation, and creative thinking. These skills in students of class XII IPA SMA XYZ North Jakarta are still low and need to be improved. This study aims to analyze the implementation of the Project-Based Learning model in teaching Biology on the topic of Cell Division in improving collaboration, self-regulation, and creative thinking skills for class XII IPA students at SMA XYZ Jakarta Utara. This study used the Classroom Action Research by Kemmis dan MC Taggart model which was carried out in three cycles where each cycle consisted of planning, observation, action, and reflection stages. The instrument to be used in this study is an assessment rubric to measure collaboration skills, self-regulation abilities, and creative thinking skills. The average score of collaboration skills in cycle one was 50.0, cycle two was 62.7, and cycle three was 88.9. The value of self-regulation ability in cycle one was 35.5, in cycle two was 52.4, and in cycle three was 88.1. Creative thinking skills in cycle one 46.0, cycle two 61.1, and cycle three 87.3. The data shows that the Project-Based Learning model can improve collaboration skills, self-regulation, and creative thinking in biology learning on the topic of cell division for class XII IPA students at XYZ School, North Jakarta.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135354318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-12DOI: 10.47200/aoej.v14i2.1938
Reni Marlina, Hananto Hananto
The selection of learning strategies is very important, the right strategy will support the achievement of the desired learning objectives. This study aims to determine the effect of the application of peer teaching on student engagement, motivation, and learning outcomes of grade X students at Global High Prestasi School on Trigonometry material. This quantitative research with the quasi-experiment involves variables related to student engagement, motivation, and learning outcomes, while the independent variable is the application of peer teaching. There were 50 students in grade X who were the subjects of research and were divided into two groups that received different treatments: group 1 was an experimental class and group 2 was a control class, where each group consisted of 25 students. The collection of engagement and motivation instruments uses questio nnaires and observation sheets, while the learning outcomes are in the form of written tests (pretest and posttest). The instrument was tested using a Multivariate Analysis of variance (MANOVA) and an independent t-test with a significant level of 5% (α = 0.05). The results showed the influence of the application of peer teaching in both groups and the difference between the level of engagement, motivation, and learning outcomes of students shown in the t-test table in the sig column. (2-tailed) line Equal variances are assumed with significant values of the same variables of engagement and motivation of 0.000 and learning outcomes of 0.015, which means less than 0.05.
{"title":"PENGARUH PENERAPAN PEER TEACHING TERHADAP TINGKAT KETERLIBATAN (STUDENT ENGAGEMENT), MOTIVASI, DAN HASIL BELAJAR PESERTA DIDIK KELAS X SMA GLOBAL PRESTASI PADA MATERI TRIGONOMETRI","authors":"Reni Marlina, Hananto Hananto","doi":"10.47200/aoej.v14i2.1938","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1938","url":null,"abstract":"The selection of learning strategies is very important, the right strategy will support the achievement of the desired learning objectives. This study aims to determine the effect of the application of peer teaching on student engagement, motivation, and learning outcomes of grade X students at Global High Prestasi School on Trigonometry material. This quantitative research with the quasi-experiment involves variables related to student engagement, motivation, and learning outcomes, while the independent variable is the application of peer teaching. There were 50 students in grade X who were the subjects of research and were divided into two groups that received different treatments: group 1 was an experimental class and group 2 was a control class, where each group consisted of 25 students. The collection of engagement and motivation instruments uses questio nnaires and observation sheets, while the learning outcomes are in the form of written tests (pretest and posttest). The instrument was tested using a Multivariate Analysis of variance (MANOVA) and an independent t-test with a significant level of 5% (α = 0.05). The results showed the influence of the application of peer teaching in both groups and the difference between the level of engagement, motivation, and learning outcomes of students shown in the t-test table in the sig column. (2-tailed) line Equal variances are assumed with significant values of the same variables of engagement and motivation of 0.000 and learning outcomes of 0.015, which means less than 0.05.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135354469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-12DOI: 10.47200/aoej.v14i2.1936
Syaiful Syaiful, Urai Salam, Haratua Tiur Maria
This research aimed to develop the interactive e-modules in improving learning outcomes of the excretory system in humans, furthermore it will be carried out effectively on the implementation of the products that have been developed. The method used in this research was Research and Development (R&D) by applying the ADDIE development model which consisted of five stages, namely Analysis, Design, Development, Implementation, and Evaluation with class VIII students of SMP Negeri 1 Hulu Gurung as research subjects. Interactive E-Modules were developed using the Flip Pdf application Corporate with an html application file format, html software can be accessed using a laptop/computer or Android. The course material was equipped with learning videos made using the Camtasia application and interactive quizzes made directly using the Filip pdf Corporate application. At the end of the learning activity there was a formative test that was made using a Google form whose link is linked in the Flip pdf Corporate application. Based on the results of the analysis, it showed that there was a significant difference in student learning outcomes before and after the use of interactive e-modules and based on the effect size test, a value of 1.10 is obtained, then compared with the comparison table, 1.10 is included in the Strong Effect criteria or gives effect or the interactive e-module have been developed give the strong effect.
本研究旨在开发交互式电子模块,以改善人类排泄系统的学习成果,并将其有效地用于已开发的产品的实施。本研究采用研究与开发(R&D)的方法,采用由五个阶段组成的ADDIE开发模型,即分析、设计、开发、实施和评估,以SMP Negeri 1 Hulu Gurung八年级学生为研究对象。互动电子模组是使用Flip Pdf应用程序Corporate开发的,采用html应用程序文件格式,html软件可使用手提电脑/电脑或Android访问。课程材料配备了使用Camtasia应用程序制作的学习视频和直接使用Filip pdf企业应用程序制作的交互式测验。在学习活动结束时,有一个形成性的测试,使用谷歌表单,其链接链接在Flip pdf公司应用程序中。根据分析结果,学生在使用互动电子模块前后的学习成果存在显著差异,根据效应量检验,得出1.10的值,然后与比较表进行比较,1.10被纳入强效果标准或给予效果或交互式电子模块已经开发出给予强效果。
{"title":"PENGEMBANGAN E-MODUL INTERAKTIF DALAM MENINGKATKAN HASIL BELAJAR SISTEM EKSKRESI PADA MANUSIA","authors":"Syaiful Syaiful, Urai Salam, Haratua Tiur Maria","doi":"10.47200/aoej.v14i2.1936","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1936","url":null,"abstract":"This research aimed to develop the interactive e-modules in improving learning outcomes of the excretory system in humans, furthermore it will be carried out effectively on the implementation of the products that have been developed. The method used in this research was Research and Development (R&D) by applying the ADDIE development model which consisted of five stages, namely Analysis, Design, Development, Implementation, and Evaluation with class VIII students of SMP Negeri 1 Hulu Gurung as research subjects. Interactive E-Modules were developed using the Flip Pdf application Corporate with an html application file format, html software can be accessed using a laptop/computer or Android. The course material was equipped with learning videos made using the Camtasia application and interactive quizzes made directly using the Filip pdf Corporate application. At the end of the learning activity there was a formative test that was made using a Google form whose link is linked in the Flip pdf Corporate application. Based on the results of the analysis, it showed that there was a significant difference in student learning outcomes before and after the use of interactive e-modules and based on the effect size test, a value of 1.10 is obtained, then compared with the comparison table, 1.10 is included in the Strong Effect criteria or gives effect or the interactive e-module have been developed give the strong effect.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135354316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-09DOI: 10.47200/aoej.v14i2.1924
Ana Fergina, Yuline Yuline, Ammalia Putri
Extensive reading material is reading material that can help students improve their reading skills in speed and increase vocabulary. Some reading materials discuss professional occupations such as doctors and teachers. However, not many introduce unskilled work, even though this work is an existing job and has even existed for generations. This research on the development of extensive reading materials aims to produce a book product on the types of untrained/academic work. This book introduces these types of unskilled jobs in West Kalimantan. As reading material, this book is an alternative reading in English with vocabulary that are easy to understand in the local context. This book is used as supplementary reading material for Tanjungpura University’s students.
{"title":"DEVELOPING READING BOOK THROUGH EXTENSIVE READING ‘UNSKILLED JOBS’","authors":"Ana Fergina, Yuline Yuline, Ammalia Putri","doi":"10.47200/aoej.v14i2.1924","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1924","url":null,"abstract":"Extensive reading material is reading material that can help students improve their reading skills in speed and increase vocabulary. Some reading materials discuss professional occupations such as doctors and teachers. However, not many introduce unskilled work, even though this work is an existing job and has even existed for generations. This research on the development of extensive reading materials aims to produce a book product on the types of untrained/academic work. This book introduces these types of unskilled jobs in West Kalimantan. As reading material, this book is an alternative reading in English with vocabulary that are easy to understand in the local context. This book is used as supplementary reading material for Tanjungpura University’s students.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135745433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-09DOI: 10.47200/aoej.v14i2.1922
Widiana Sinaga, Dewi Kesuma Nasution, Syamsuyurnita Syamsuyurnita, Manda Saragih
The purpose of this study was to determine the teacher's role in applying the 3R-based learning model to the creativity skills of grade 1 students at the Kepong Malaysia Guidance Studio. This research is a qualitative research. Namely research produces descriptive data in the form of written or spoken words from people whose behavior can be observed. The subject of this research is the principal and teacher. Data collection techniques in this study using observation techniques, interviews and documentation. The results of this study indicate that the role of a teacher in the learning process in the classroom is very important, especially in developing students' creative skills. So in developing creativity skills the teacher must be able to act as a model or example, as a motivator, guide, facilitator and educator, especially in developing the 3R learning model and 3R-based learning methods (reduce, reuse, recycle) Grade 1 students at the Kepong Guidance Center Malaysia in reuse activities namely using a notebook where the paper is still blank and not there for notes or scribbling. Donating clothes that are still usable, and used for rags or mops, in activities to reduce waste, namely using electricity as needed. Bring your own shopping bag to reduce plastic bag waste and process waste into new products. Recycling activities for example: Sorting waste into organic and inorganic waste. Recycle all items that can be recycled, for example plastic, paper, cardboard, glass and cans into pencil cases
{"title":"THE ROLE OF THE TEACHER IN IMPLEMENTING THE 3R-BASED LEARNING MODEL TO THE CREATIVITY SKILLS OF CLASS 1 STUDENTS OF SANGGAR GUIDANCE KEPONG MALAYSIA","authors":"Widiana Sinaga, Dewi Kesuma Nasution, Syamsuyurnita Syamsuyurnita, Manda Saragih","doi":"10.47200/aoej.v14i2.1922","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1922","url":null,"abstract":"The purpose of this study was to determine the teacher's role in applying the 3R-based learning model to the creativity skills of grade 1 students at the Kepong Malaysia Guidance Studio. This research is a qualitative research. Namely research produces descriptive data in the form of written or spoken words from people whose behavior can be observed. The subject of this research is the principal and teacher. Data collection techniques in this study using observation techniques, interviews and documentation. The results of this study indicate that the role of a teacher in the learning process in the classroom is very important, especially in developing students' creative skills. So in developing creativity skills the teacher must be able to act as a model or example, as a motivator, guide, facilitator and educator, especially in developing the 3R learning model and 3R-based learning methods (reduce, reuse, recycle) Grade 1 students at the Kepong Guidance Center Malaysia in reuse activities namely using a notebook where the paper is still blank and not there for notes or scribbling. Donating clothes that are still usable, and used for rags or mops, in activities to reduce waste, namely using electricity as needed. Bring your own shopping bag to reduce plastic bag waste and process waste into new products. Recycling activities for example: Sorting waste into organic and inorganic waste. Recycle all items that can be recycled, for example plastic, paper, cardboard, glass and cans into pencil cases","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135745439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-09DOI: 10.47200/aoej.v14i2.1921
Nur Azlinda, Syamsuyurnita Syamsuyurnita, Suci Perwita Sari, Ismail Saleh Nasution
The purpose of this study was to determine the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. This research is a qualitative research. This research was carried out by the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. The types and sources of data are in the form of Primary data and Secondary data. Primary data obtained directly through interviews. Secondary data is research supporting data such as documents, activity results reports, through words and actions from research informants and research subjects related to the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes. Data collection techniques in this study are through observation, interviews, and documentation. The results of this study indicate that there are several things that are done by science teachers in implementing the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Studio Kampung Bharu Malaysia, namely implementing planning before carrying out science learning using the Gallery Walk method for students in the Studio Guidance of Muhammadiyah Kampung Bharu Malaysia. Furthermore, the implementation of the Gallery Walk method is going well, this is evidenced by the smooth science learning activities carried out in class. And the evaluation of the application of the Gallery Walk method in learning science has gone smoothly because it is in accordance with the planning and implementation
{"title":"IMPLEMENTATION OF COOPERATIVE LEARNING METHOD GALLERY WALK IN IMPROVING STUDENTS' SCIENCE LEARNING OUTCOMES IN MUHAMMADIYAH KAMPUNG BHARU MALAYSIA GUIDELINES","authors":"Nur Azlinda, Syamsuyurnita Syamsuyurnita, Suci Perwita Sari, Ismail Saleh Nasution","doi":"10.47200/aoej.v14i2.1921","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1921","url":null,"abstract":"The purpose of this study was to determine the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. This research is a qualitative research. This research was carried out by the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. The types and sources of data are in the form of Primary data and Secondary data. Primary data obtained directly through interviews. Secondary data is research supporting data such as documents, activity results reports, through words and actions from research informants and research subjects related to the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes. Data collection techniques in this study are through observation, interviews, and documentation. The results of this study indicate that there are several things that are done by science teachers in implementing the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Studio Kampung Bharu Malaysia, namely implementing planning before carrying out science learning using the Gallery Walk method for students in the Studio Guidance of Muhammadiyah Kampung Bharu Malaysia. Furthermore, the implementation of the Gallery Walk method is going well, this is evidenced by the smooth science learning activities carried out in class. And the evaluation of the application of the Gallery Walk method in learning science has gone smoothly because it is in accordance with the planning and implementation","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135745434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-09DOI: 10.47200/aoej.v14i2.1910
Adri Yanti, Farida Mayar
This study aims to describe entrepreneurship learning for early childhood. This type of research is quantitative using the Research and Development model. The development model used is the 4-D model. Data collection techniques validation questionnaires, practicality instruments and effectiveness instruments. Data analysis techniques consist of learning validation data analysis, practical analysis of entrepreneurship learning and analysis of learning effectiveness. The results of the study illustrate that the results of observing the implementation of RPPH with a percentage of 94.25% are in the valid category, student responses to the practicality of entrepreneurship learning with a percentage of 90.25% are in the very appropriate category, teacher responses to the practicality of the Entrepreneurship Learning Module with a percentage of 90.25%, Effectiveness test, student activity with an average of 76.38 is in the high category and student learning outcomes are developing very well.
{"title":"PENGEMBANGAN PEMBELAJARAN KEWIRAUSAHAAN ANAK USIA 5-6 TAHUN DI RAUDHATUL ATHFAL BAKTI 100 CERIA KOTA PADANG","authors":"Adri Yanti, Farida Mayar","doi":"10.47200/aoej.v14i2.1910","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1910","url":null,"abstract":"This study aims to describe entrepreneurship learning for early childhood. This type of research is quantitative using the Research and Development model. The development model used is the 4-D model. Data collection techniques validation questionnaires, practicality instruments and effectiveness instruments. Data analysis techniques consist of learning validation data analysis, practical analysis of entrepreneurship learning and analysis of learning effectiveness. The results of the study illustrate that the results of observing the implementation of RPPH with a percentage of 94.25% are in the valid category, student responses to the practicality of entrepreneurship learning with a percentage of 90.25% are in the very appropriate category, teacher responses to the practicality of the Entrepreneurship Learning Module with a percentage of 90.25%, Effectiveness test, student activity with an average of 76.38 is in the high category and student learning outcomes are developing very well.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135745432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-09DOI: 10.47200/aoej.v14i2.1909
Siti Asiah, A A Musyaffa, Ilyas Idris, Istari Rezkia Meinal
This study discusses the application of montage media to improve the speaking skills of fifth grade students at SD Negeri 07/III Sungai Abu, Kerinci Regency. The cycle process which includes four stages, namely planning, implementation, observation and reflection becomes part of the implementation of this research. Based on observation, interview and documentation techniques, the data obtained is then processed through data reduction, data display, and drawing conclusions. The results of the study found that the application of montage media to improve students' speaking skills was carried out in the following steps: (1) the teacher used a storytelling strategy (2) the teacher prepared tools and drawing materials from various references according to the sub-theme of learning material in the form of newspapers, magazines, Or pictures from the internet. (3) the teacher divides students classically from groups consisting of 4-5 students per group, in pairs then individually. (4) the teacher gives rewards such as a shining star symbol. Whereas the results of the learning process on speaking skills are shown from the results in each cycle that has been carried out, the achievement is with an average pre-action of 44.42%, the first cycle has increased to an average of 54.80% while the second cycle has increased significantly to 80.57%.
本研究探讨了蒙太奇媒体在提高Kerinci Regency Sungai Abu SD Negeri 07/III小学五年级学生口语技能中的应用。该循环过程包括计划、实施、观察和反思四个阶段,成为本研究实施的一部分。通过观察、访谈和文献技术,对获得的数据进行数据还原、数据显示、得出结论等处理。研究结果发现,蒙太奇媒体在提高学生口语能力方面的应用是通过以下几个步骤进行的:(1)教师使用讲故事策略(2)教师根据学习材料的子主题,以报纸、杂志或网络图片的形式,从各种参考文献中准备工具和绘制材料。(3)教师通常将学生分成4-5人一组的小组,然后两人一组,然后单独一组。(4)老师给予奖励,如一个闪亮的星星符号。从每个循环的结果来看,口语技能学习过程的结果是平均预动作率为44.42%,第一个循环的平均预动作率提高到54.80%,第二个循环的平均预动作率显著提高到80.57%。
{"title":"PENERAPAN MEDIA MONTASE UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS V SD NEGERI 07/III SUNGAI ABU KABUPATEN KERINCI","authors":"Siti Asiah, A A Musyaffa, Ilyas Idris, Istari Rezkia Meinal","doi":"10.47200/aoej.v14i2.1909","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1909","url":null,"abstract":"This study discusses the application of montage media to improve the speaking skills of fifth grade students at SD Negeri 07/III Sungai Abu, Kerinci Regency. The cycle process which includes four stages, namely planning, implementation, observation and reflection becomes part of the implementation of this research. Based on observation, interview and documentation techniques, the data obtained is then processed through data reduction, data display, and drawing conclusions. The results of the study found that the application of montage media to improve students' speaking skills was carried out in the following steps: (1) the teacher used a storytelling strategy (2) the teacher prepared tools and drawing materials from various references according to the sub-theme of learning material in the form of newspapers, magazines, Or pictures from the internet. (3) the teacher divides students classically from groups consisting of 4-5 students per group, in pairs then individually. (4) the teacher gives rewards such as a shining star symbol. Whereas the results of the learning process on speaking skills are shown from the results in each cycle that has been carried out, the achievement is with an average pre-action of 44.42%, the first cycle has increased to an average of 54.80% while the second cycle has increased significantly to 80.57%.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135745441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-08DOI: 10.47200/aoej.v14i2.1918
Sri Nurfitrianty, Aunurrahman Aunurrahman, Indri Astuti
This study aimed to develop an android-based interactive multimedia on the events surrounding the proclamation of Indonesian independence at SMAN 1 Sungai Tebelian, besides that the research also measures the effectiveness of the implementation of the interactive multimedia that has been developed. This research used Research and Development (R&D) method. The interactive multimedia consisted of 2 screens, namely the login page and the home page. The login page contains the school logo, as well as a login menu that can be accessed by students using the NISN and Password, after successfully entering the home menu. The contents of the home menu consist of instructions for using the application, developer profile, followed by student presence. There is a KD menu and learning objectives, teaching materials designed using Canva, and, equipped pictures. On the home screen, there are also learning videos, interactive quizzes, a virtual presentation of the national proclamation museum, and reflections on learning. Furthermore, related to effectiveness in the Pretest and Posttest, the average result of the Pretest was 53.67 and the Posttest was 82.83 so the N-Gain test obtained a result of 0.62 and it can be concluded that Android-based interactive multimedia improves student learning outcomes, including into the medium category. The results of the t-test showed a sig value of 0.000 so the value was less than 0.05 so there was an influence in the use of interactive multimedia on students. on the effect size test, the result was 3.70 and it was concluded that interactive multimedia based on android, the material for the proclamation of Indonesian independence had an effect on the strong effect category or very strong.
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{"title":"PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI PERISTIWA PROKLAMASI KEMERDEKAAN INDONESIA DI SMAN 1 SUNGAI TEBELIAN","authors":"Sri Nurfitrianty, Aunurrahman Aunurrahman, Indri Astuti","doi":"10.47200/aoej.v14i2.1918","DOIUrl":"https://doi.org/10.47200/aoej.v14i2.1918","url":null,"abstract":"This study aimed to develop an android-based interactive multimedia on the events surrounding the proclamation of Indonesian independence at SMAN 1 Sungai Tebelian, besides that the research also measures the effectiveness of the implementation of the interactive multimedia that has been developed. This research used Research and Development (R&D) method. The interactive multimedia consisted of 2 screens, namely the login page and the home page. The login page contains the school logo, as well as a login menu that can be accessed by students using the NISN and Password, after successfully entering the home menu. The contents of the home menu consist of instructions for using the application, developer profile, followed by student presence. There is a KD menu and learning objectives, teaching materials designed using Canva, and, equipped pictures. On the home screen, there are also learning videos, interactive quizzes, a virtual presentation of the national proclamation museum, and reflections on learning. Furthermore, related to effectiveness in the Pretest and Posttest, the average result of the Pretest was 53.67 and the Posttest was 82.83 so the N-Gain test obtained a result of 0.62 and it can be concluded that Android-based interactive multimedia improves student learning outcomes, including into the medium category. The results of the t-test showed a sig value of 0.000 so the value was less than 0.05 so there was an influence in the use of interactive multimedia on students. on the effect size test, the result was 3.70 and it was concluded that interactive multimedia based on android, the material for the proclamation of Indonesian independence had an effect on the strong effect category or very strong.
 .","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135840173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}