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CAR RENTAL COMPENSATION PERSPECTIVE MUI FATWA NUMBER 43/DSN-MUI/VIII/2004 (CASE STUDY OF NADIA RENT CAR MEDAN) 汽车租赁补偿透视(第43/ dsn-mui / viii /2004号)(以印度租车补偿个案研究)
Pub Date : 2023-08-14 DOI: 10.47200/aoej.v14i2.1941
Daulat Baginda Putra Daulay, Fauziah Lubis
The purpose of this research is to find out the steps for settlement of compensation in the practice of renting a car based on the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004. The formulation of the problem used is how to settle compensation for parties who default (consumers) on verbal agreements made by rental owners (manufacturers) based on MUI Fatwa Number 43/DSN-MUI/VIII/2004. This research includes qualitative research using juridical research methods that use two sources, namely primary and secondary. As well as conducting interviews with several car rental users in Medan City, Medan Marelan District. The results of this study show that several car rental users make verbal agreements between consumers and producers. Regardless of the consequences of the agreement made verbally which will be accepted if one of the agreements is forgotten or not pronounced at the time of the contract, then it will be detrimental to one of the parties. If the consumer commits a default that does not comply with the verbal agreement at the outset, then the consumer will compensate for the loss determined by the producer. According to the perspective of the MUI Fatwa Number 43/DSN-MUI/VIII/2004 general provision number 4, namely the amount of compensation (ta'widh) is in accordance with the value of real compensation (real loss) that must be experienced (fixed cost) in the transaction and not a loss expected to occur (potential loss) due to missed opportunities (opportunity loss or al-furshah al-dhai'ah). Where is the compensation that must be completed according to the agreement made at the beginning by the producer at the beginning, even if it was done verbally
本研究的目的是基于MUI第43/DSN-MUI/VIII/2004号法特瓦的视角,找出租车实践中赔偿的解决步骤。所使用的问题的表述是,如何解决租赁业主(制造商)根据MUI第43/DSN-MUI/VIII/2004号法特瓦达成的口头协议违约方(消费者)的赔偿问题。本研究包括定性研究,使用司法研究方法,使用两个来源,即第一手和第二手。并对棉兰市、棉兰马雷兰区的几位租车用户进行了采访。本研究结果表明,一些汽车租赁用户在消费者和生产者之间达成口头协议。无论口头协议的后果如何,如果其中一个协议在合同签订时被遗忘或没有宣布,那么它将对一方不利。如果消费者违约,不符合一开始的口头协议,那么消费者将赔偿生产者确定的损失。根据MUI Fatwa第43/DSN-MUI/VIII/2004号一般条款第4号的观点,即赔偿金额(ta'宽度)是根据交易中必须经历的实际赔偿(实际损失)(固定成本)的价值,而不是由于错过机会(机会损失或al-furshah al-dhai'ah)而预期发生的损失(潜在损失)的价值。即使制片方一开始就口头约定,也必须按照约定完成的补偿在哪里
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引用次数: 0
PENERAPAN MODEL PEMBELAJARAN PROJECT-BASED LEARNING DALAM MENINGKATKAN KETERAMPILAN KOLABORASI, KEMAMPUAN REGULASI DIRI, DAN KETERAMPILAN BERPIKIR KREATIF PADA PEMBELAJARAN BIOLOGI TOPIK PEMBELAHAN SEL PADA SISWA SMA KELAS XII IPA 基于学习模式的应用,以提高合作技能、自我调节能力和创造性思维技能,以提高高中12年级学生细胞分裂主题的细胞学习
Pub Date : 2023-08-12 DOI: 10.47200/aoej.v14i2.1942
Semuel Riak, Hananto Hananto
Advances in science and technology have led to changes in people's needs to be able to respond to existing challenges. In the 21st century, education needs to develop various skills in students such as collaboration, self-regulation, and creative thinking. These skills in students of class XII IPA SMA XYZ North Jakarta are still low and need to be improved. This study aims to analyze the implementation of the Project-Based Learning model in teaching Biology on the topic of Cell Division in improving collaboration, self-regulation, and creative thinking skills for class XII IPA students at SMA XYZ Jakarta Utara. This study used the Classroom Action Research by Kemmis dan MC Taggart model which was carried out in three cycles where each cycle consisted of planning, observation, action, and reflection stages. The instrument to be used in this study is an assessment rubric to measure collaboration skills, self-regulation abilities, and creative thinking skills. The average score of collaboration skills in cycle one was 50.0, cycle two was 62.7, and cycle three was 88.9. The value of self-regulation ability in cycle one was 35.5, in cycle two was 52.4, and in cycle three was 88.1. Creative thinking skills in cycle one 46.0, cycle two 61.1, and cycle three 87.3. The data shows that the Project-Based Learning model can improve collaboration skills, self-regulation, and creative thinking in biology learning on the topic of cell division for class XII IPA students at XYZ School, North Jakarta.
科学技术的进步使人们的需求发生了变化,以便能够应对现有的挑战。在21世纪,教育需要培养学生的各种技能,如合作、自律和创造性思维。这些技能在第十二班的学生IPA SMA XYZ北雅加达仍然很低,需要提高。本研究旨在分析以项目为基础的学习模式在细胞分裂主题的生物学教学中的实施情况,以提高SMA XYZ Jakarta Utara 12班IPA学生的协作,自我调节和创造性思维技能。本研究采用了Kemmis dan MC Taggart的课堂行动研究模型,该模型分三个周期进行,每个周期包括计划、观察、行动和反思阶段。本研究中使用的工具是一个评估标准来衡量协作能力、自我调节能力和创造性思维能力。第一阶段的平均协作技能得分为50.0分,第二阶段的平均协作技能得分为62.7分,第三阶段的平均协作技能得分为88.9分。第1周期自我调节能力值为35.5,第2周期为52.4,第3周期为88.1。第一阶段的创造性思维能力为46.0,第二阶段为61.1,第三阶段为87.3。数据显示,项目为基础的学习模式可以提高协作技能,自我调节和创造性思维的生物学学习的主题,在北雅加达XYZ学校十二班IPA学生的细胞分裂。
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引用次数: 0
PENGARUH PENERAPAN PEER TEACHING TERHADAP TINGKAT KETERLIBATAN (STUDENT ENGAGEMENT), MOTIVASI, DAN HASIL BELAJAR PESERTA DIDIK KELAS X SMA GLOBAL PRESTASI PADA MATERI TRIGONOMETRI PEER教学对学生接触水平、动机和全球高中十年级学生三角学成绩的影响
Pub Date : 2023-08-12 DOI: 10.47200/aoej.v14i2.1938
Reni Marlina, Hananto Hananto
The selection of learning strategies is very important, the right strategy will support the achievement of the desired learning objectives. This study aims to determine the effect of the application of peer teaching on student engagement, motivation, and learning outcomes of grade X students at Global High Prestasi School on Trigonometry material. This quantitative research with the quasi-experiment involves variables related to student engagement, motivation, and learning outcomes, while the independent variable is the application of peer teaching. There were 50 students in grade X who were the subjects of research and were divided into two groups that received different treatments: group 1 was an experimental class and group 2 was a control class, where each group consisted of 25 students. The collection of engagement and motivation instruments uses questio nnaires and observation sheets, while the learning outcomes are in the form of written tests (pretest and posttest). The instrument was tested using a Multivariate Analysis of variance (MANOVA) and an independent t-test with a significant level of 5% (α = 0.05). The results showed the influence of the application of peer teaching in both groups and the difference between the level of engagement, motivation, and learning outcomes of students shown in the t-test table in the sig column. (2-tailed) line Equal variances are assumed with significant values of the same variables of engagement and motivation of 0.000 and learning outcomes of 0.015, which means less than 0.05.
学习策略的选择非常重要,正确的学习策略将有助于实现预期的学习目标。本研究旨在探讨同伴教学的应用对全球高中十年级学生学习三角知识的投入、动机和学习成果的影响。本研究采用准实验的方式进行定量研究,涉及学生参与、动机和学习成果等变量,自变量为同伴教学的应用。研究对象是X年级的50名学生,他们被分为两组,接受不同的治疗:第一组是实验班,第二组是对照组,每组25名学生。参与和激励工具的收集使用问卷和观察表,而学习成果则采用书面测试(前测和后测)的形式。采用多元方差分析(MANOVA)和独立t检验,显著水平为5% (α = 0.05)。结果显示了同侪教学的应用对两组学生的影响,以及学生的投入水平、动机水平和学习成果之间的差异,如符号列中的t检验表所示。假设方差相等,投入和动机这两个变量的显著值为0.000,学习成果的显著值为0.015,即小于0.05。
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引用次数: 0
PENGEMBANGAN E-MODUL INTERAKTIF DALAM MENINGKATKAN HASIL BELAJAR SISTEM EKSKRESI PADA MANUSIA 互动e模块开发,以增加人类排泄系统的结果
Pub Date : 2023-08-12 DOI: 10.47200/aoej.v14i2.1936
Syaiful Syaiful, Urai Salam, Haratua Tiur Maria
This research aimed to develop the interactive e-modules in improving learning outcomes of the excretory system in humans, furthermore it will be carried out effectively on the implementation of the products that have been developed. The method used in this research was Research and Development (R&D) by applying the ADDIE development model which consisted of five stages, namely Analysis, Design, Development, Implementation, and Evaluation with class VIII students of SMP Negeri 1 Hulu Gurung as research subjects. Interactive E-Modules were developed using the Flip Pdf application Corporate with an html application file format, html software can be accessed using a laptop/computer or Android. The course material was equipped with learning videos made using the Camtasia application and interactive quizzes made directly using the Filip pdf Corporate application. At the end of the learning activity there was a formative test that was made using a Google form whose link is linked in the Flip pdf Corporate application. Based on the results of the analysis, it showed that there was a significant difference in student learning outcomes before and after the use of interactive e-modules and based on the effect size test, a value of 1.10 is obtained, then compared with the comparison table, 1.10 is included in the Strong Effect criteria or gives effect or the interactive e-module have been developed give the strong effect.
本研究旨在开发交互式电子模块,以改善人类排泄系统的学习成果,并将其有效地用于已开发的产品的实施。本研究采用研究与开发(R&D)的方法,采用由五个阶段组成的ADDIE开发模型,即分析、设计、开发、实施和评估,以SMP Negeri 1 Hulu Gurung八年级学生为研究对象。互动电子模组是使用Flip Pdf应用程序Corporate开发的,采用html应用程序文件格式,html软件可使用手提电脑/电脑或Android访问。课程材料配备了使用Camtasia应用程序制作的学习视频和直接使用Filip pdf企业应用程序制作的交互式测验。在学习活动结束时,有一个形成性的测试,使用谷歌表单,其链接链接在Flip pdf公司应用程序中。根据分析结果,学生在使用互动电子模块前后的学习成果存在显著差异,根据效应量检验,得出1.10的值,然后与比较表进行比较,1.10被纳入强效果标准或给予效果或交互式电子模块已经开发出给予强效果。
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引用次数: 0
DEVELOPING READING BOOK THROUGH EXTENSIVE READING ‘UNSKILLED JOBS’ 通过泛读培养阅读能力“非技术工作”
Pub Date : 2023-08-09 DOI: 10.47200/aoej.v14i2.1924
Ana Fergina, Yuline Yuline, Ammalia Putri
Extensive reading material is reading material that can help students improve their reading skills in speed and increase vocabulary. Some reading materials discuss professional occupations such as doctors and teachers. However, not many introduce unskilled work, even though this work is an existing job and has even existed for generations. This research on the development of extensive reading materials aims to produce a book product on the types of untrained/academic work. This book introduces these types of unskilled jobs in West Kalimantan. As reading material, this book is an alternative reading in English with vocabulary that are easy to understand in the local context. This book is used as supplementary reading material for Tanjungpura University’s students.
泛读材料是指能够帮助学生提高阅读速度和增加词汇量的阅读材料。一些阅读材料讨论专业职业,如医生和教师。然而,没有多少人介绍非技术工作,即使这种工作是一种存在的工作,甚至已经存在了几代人。这项关于广泛阅读材料开发的研究旨在生产一种关于未经训练/学术工作类型的书籍产品。这本书介绍了这些类型的非技术工作在西加里曼丹。作为阅读材料,这本书是一种另类的英语阅读材料,它的词汇在当地的语境中很容易理解。本书是丹戎普拉大学学生的辅助阅读材料。
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引用次数: 0
THE ROLE OF THE TEACHER IN IMPLEMENTING THE 3R-BASED LEARNING MODEL TO THE CREATIVITY SKILLS OF CLASS 1 STUDENTS OF SANGGAR GUIDANCE KEPONG MALAYSIA 教师在实施3r为基础的学习模式,以创新能力的sanggar辅导马来西亚小学一班学生的角色
Pub Date : 2023-08-09 DOI: 10.47200/aoej.v14i2.1922
Widiana Sinaga, Dewi Kesuma Nasution, Syamsuyurnita Syamsuyurnita, Manda Saragih
The purpose of this study was to determine the teacher's role in applying the 3R-based learning model to the creativity skills of grade 1 students at the Kepong Malaysia Guidance Studio. This research is a qualitative research. Namely research produces descriptive data in the form of written or spoken words from people whose behavior can be observed. The subject of this research is the principal and teacher. Data collection techniques in this study using observation techniques, interviews and documentation. The results of this study indicate that the role of a teacher in the learning process in the classroom is very important, especially in developing students' creative skills. So in developing creativity skills the teacher must be able to act as a model or example, as a motivator, guide, facilitator and educator, especially in developing the 3R learning model and 3R-based learning methods (reduce, reuse, recycle) Grade 1 students at the Kepong Guidance Center Malaysia in reuse activities namely using a notebook where the paper is still blank and not there for notes or scribbling. Donating clothes that are still usable, and used for rags or mops, in activities to reduce waste, namely using electricity as needed. Bring your own shopping bag to reduce plastic bag waste and process waste into new products. Recycling activities for example: Sorting waste into organic and inorganic waste. Recycle all items that can be recycled, for example plastic, paper, cardboard, glass and cans into pencil cases
本研究的目的是确定教师在马来西亚吉邦指导工作室将基于3r的学习模式应用于一年级学生的创造力技能中的角色。本研究为定性研究。也就是说,研究以书面或口头的形式产生描述性数据,这些数据来自可以观察到的人的行为。本研究的对象是校长和教师。本研究的数据收集技术采用观察法、访谈法和文献法。本研究的结果表明,教师在课堂学习过程中的作用是非常重要的,特别是在培养学生的创造性技能方面。因此,在培养创造力技能方面,教师必须能够作为一个榜样或榜样,作为一个激励者、向导、促进者和教育者,特别是在发展3R学习模式和基于3R的学习方法(减少、再利用、回收)时,马来西亚吉邦指导中心的一年级学生在再利用活动中,即使用笔记本,纸上仍然是空白的,而不是用来做笔记或涂鸦。捐赠仍然可用的衣服,用于抹布或拖把,以减少浪费,即根据需要使用电力。自带购物袋,减少塑料袋的浪费,并将废物加工成新产品。回收活动,例如:将废物分为有机废物和无机废物。回收所有可以回收的物品,例如塑料、纸、纸板、玻璃和罐头,装入铅笔盒
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引用次数: 0
IMPLEMENTATION OF COOPERATIVE LEARNING METHOD GALLERY WALK IN IMPROVING STUDENTS' SCIENCE LEARNING OUTCOMES IN MUHAMMADIYAH KAMPUNG BHARU MALAYSIA GUIDELINES 实施合作学习方法在提高学生科学学习成果中的作用
Pub Date : 2023-08-09 DOI: 10.47200/aoej.v14i2.1921
Nur Azlinda, Syamsuyurnita Syamsuyurnita, Suci Perwita Sari, Ismail Saleh Nasution
The purpose of this study was to determine the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. This research is a qualitative research. This research was carried out by the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. The types and sources of data are in the form of Primary data and Secondary data. Primary data obtained directly through interviews. Secondary data is research supporting data such as documents, activity results reports, through words and actions from research informants and research subjects related to the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes. Data collection techniques in this study are through observation, interviews, and documentation. The results of this study indicate that there are several things that are done by science teachers in implementing the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Studio Kampung Bharu Malaysia, namely implementing planning before carrying out science learning using the Gallery Walk method for students in the Studio Guidance of Muhammadiyah Kampung Bharu Malaysia. Furthermore, the implementation of the Gallery Walk method is going well, this is evidenced by the smooth science learning activities carried out in class. And the evaluation of the application of the Gallery Walk method in learning science has gone smoothly because it is in accordance with the planning and implementation
本研究的目的是确定在马来西亚甘榜巴鲁的穆罕默德迪亚指导中心实施Gallery Walk合作学习方法以改善学生的科学学习成果。本研究为定性研究。这项研究是由马来西亚甘榜巴鲁的穆罕默德指导中心进行的。数据的类型和来源分为Primary data和Secondary data。通过访谈直接获得的原始数据。辅助数据是研究支持数据,如文件、活动结果报告,通过研究举报人和研究对象的言行,与实施Gallery Walk合作学习方法提高学生科学学习成果有关。本研究采用观察法、访谈法和文献法收集数据。本研究的结果表明,科学教师在实施Gallery Walk合作学习方法以提高马来西亚穆罕默迪亚辅导工作室学生科学学习成果方面做了几件事,即在马来西亚穆罕默迪亚辅导工作室指导学生使用Gallery Walk方法进行科学学习之前实施规划。此外,“画廊行走法”的实施进展顺利,课堂上科学学习活动开展顺利。在科学学习中运用Gallery Walk方法的评价,由于符合规划和实施,进展顺利
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引用次数: 0
PENGEMBANGAN PEMBELAJARAN KEWIRAUSAHAAN ANAK USIA 5-6 TAHUN DI RAUDHATUL ATHFAL BAKTI 100 CERIA KOTA PADANG 5-6岁的儿童在RAUDHATUL上快乐地为巴东100频道服务
Pub Date : 2023-08-09 DOI: 10.47200/aoej.v14i2.1910
Adri Yanti, Farida Mayar
This study aims to describe entrepreneurship learning for early childhood. This type of research is quantitative using the Research and Development model. The development model used is the 4-D model. Data collection techniques validation questionnaires, practicality instruments and effectiveness instruments. Data analysis techniques consist of learning validation data analysis, practical analysis of entrepreneurship learning and analysis of learning effectiveness. The results of the study illustrate that the results of observing the implementation of RPPH with a percentage of 94.25% are in the valid category, student responses to the practicality of entrepreneurship learning with a percentage of 90.25% are in the very appropriate category, teacher responses to the practicality of the Entrepreneurship Learning Module with a percentage of 90.25%, Effectiveness test, student activity with an average of 76.38 is in the high category and student learning outcomes are developing very well.
本研究旨在描述幼儿创业学习。这种类型的研究是定量使用研究和发展模式。使用的开发模型是4-D模型。数据收集技术验证问卷,实用性工具和有效性工具。数据分析技术包括学习验证数据分析、创业学习实用化分析和学习有效性分析。研究结果表明,观察RPPH实施的结果有94.25%的比例处于有效类别,学生对创业学习实践性的反应有90.25%的比例处于非常适当的类别,教师对创业学习模块实践性的反应有90.25%的比例,有效性检验,学生活跃度平均为76.38分,处于较高水平,学生学习成果发展良好。
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引用次数: 0
PENERAPAN MEDIA MONTASE UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS V SD NEGERI 07/III SUNGAI ABU KABUPATEN KERINCI 利用蒙太奇媒体提高国家V - SD学生的口语技能07/ 3灰河KERINCI区
Pub Date : 2023-08-09 DOI: 10.47200/aoej.v14i2.1909
Siti Asiah, A A Musyaffa, Ilyas Idris, Istari Rezkia Meinal
This study discusses the application of montage media to improve the speaking skills of fifth grade students at SD Negeri 07/III Sungai Abu, Kerinci Regency. The cycle process which includes four stages, namely planning, implementation, observation and reflection becomes part of the implementation of this research. Based on observation, interview and documentation techniques, the data obtained is then processed through data reduction, data display, and drawing conclusions. The results of the study found that the application of montage media to improve students' speaking skills was carried out in the following steps: (1) the teacher used a storytelling strategy (2) the teacher prepared tools and drawing materials from various references according to the sub-theme of learning material in the form of newspapers, magazines, Or pictures from the internet. (3) the teacher divides students classically from groups consisting of 4-5 students per group, in pairs then individually. (4) the teacher gives rewards such as a shining star symbol. Whereas the results of the learning process on speaking skills are shown from the results in each cycle that has been carried out, the achievement is with an average pre-action of 44.42%, the first cycle has increased to an average of 54.80% while the second cycle has increased significantly to 80.57%.
本研究探讨了蒙太奇媒体在提高Kerinci Regency Sungai Abu SD Negeri 07/III小学五年级学生口语技能中的应用。该循环过程包括计划、实施、观察和反思四个阶段,成为本研究实施的一部分。通过观察、访谈和文献技术,对获得的数据进行数据还原、数据显示、得出结论等处理。研究结果发现,蒙太奇媒体在提高学生口语能力方面的应用是通过以下几个步骤进行的:(1)教师使用讲故事策略(2)教师根据学习材料的子主题,以报纸、杂志或网络图片的形式,从各种参考文献中准备工具和绘制材料。(3)教师通常将学生分成4-5人一组的小组,然后两人一组,然后单独一组。(4)老师给予奖励,如一个闪亮的星星符号。从每个循环的结果来看,口语技能学习过程的结果是平均预动作率为44.42%,第一个循环的平均预动作率提高到54.80%,第二个循环的平均预动作率显著提高到80.57%。
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引用次数: 0
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI PERISTIWA PROKLAMASI KEMERDEKAAN INDONESIA DI SMAN 1 SUNGAI TEBELIAN 以ANDROID为基础的多媒体开发的关于印尼《特贝卡河一号》宣布独立的材料
Pub Date : 2023-08-08 DOI: 10.47200/aoej.v14i2.1918
Sri Nurfitrianty, Aunurrahman Aunurrahman, Indri Astuti
This study aimed to develop an android-based interactive multimedia on the events surrounding the proclamation of Indonesian independence at SMAN 1 Sungai Tebelian, besides that the research also measures the effectiveness of the implementation of the interactive multimedia that has been developed. This research used Research and Development (R&D) method. The interactive multimedia consisted of 2 screens, namely the login page and the home page. The login page contains the school logo, as well as a login menu that can be accessed by students using the NISN and Password, after successfully entering the home menu. The contents of the home menu consist of instructions for using the application, developer profile, followed by student presence. There is a KD menu and learning objectives, teaching materials designed using Canva, and, equipped pictures. On the home screen, there are also learning videos, interactive quizzes, a virtual presentation of the national proclamation museum, and reflections on learning. Furthermore, related to effectiveness in the Pretest and Posttest, the average result of the Pretest was 53.67 and the Posttest was 82.83 so the N-Gain test obtained a result of 0.62 and it can be concluded that Android-based interactive multimedia improves student learning outcomes, including into the medium category. The results of the t-test showed a sig value of 0.000 so the value was less than 0.05 so there was an influence in the use of interactive multimedia on students. on the effect size test, the result was 3.70 and it was concluded that interactive multimedia based on android, the material for the proclamation of Indonesian independence had an effect on the strong effect category or very strong. .
本研究旨在开发一套基于android的互动多媒体系统,记录在Sungai Tebelian的SMAN 1宣布印尼独立的相关事件,并测量所开发的互动多媒体的执行效果。本研究采用研究与开发(R&D)方法。交互式多媒体由2个屏幕组成,即登录页面和主页。登录页面包含学校徽标,以及登录菜单,学生在成功进入主菜单后,可以使用NISN和密码访问登录菜单。主菜单的内容包括使用应用程序的说明,开发人员配置文件,然后是学生的存在。有KD菜单和学习目标,使用Canva设计的教材,以及配备的图片。在主屏幕上,还有学习视频、互动测验、国家公告博物馆的虚拟展示,以及对学习的反思。此外,在Pretest和Posttest的有效性方面,Pretest的平均结果为53.67,Posttest的平均结果为82.83,因此N-Gain测试的结果为0.62,可以得出基于android的交互式多媒体提高了学生的学习效果,包括进入媒介类别。t检验的结果显示sig值为0.000,因此该值小于0.05,因此交互式多媒体的使用对学生有影响。在效应量检验中,结果为3.70,得出基于android的交互式多媒体对印尼独立宣言材料的影响为强或非常强。 .
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 .","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135840173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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