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How do consumers evaluate sponsorship in the aftermath of sport celebrity scandals? Uncovering evidence on social media data mining 体育明星丑闻发生后,消费者如何评价赞助商?从社交媒体数据挖掘中发现证据
Pub Date : 2024-07-03 DOI: 10.1108/ijsms-09-2023-0200
Anne-Marie Sassenberg, Cindy Sassenberg

Purpose

The purpose of this study is to investigate the effects of sport scandals on consumer perceptions of the associated sponsors and sport and to provide a typology of sport celebrity scandals to guide management response tactics.

Design/methodology/approach

The study conducted four focus groups that were followed by social media data mining. A total of 8,289 consumer comments were collected from 147 websites, and a total of 224 comments were analyzed in terms of themes and frequency.

Findings

The research found the impact of sport scandals on consumer perceptions of sponsorship evaluations depended on whether the scandal was gender related scandal, recreational drug use, gender violence, unplanned and planned on-field scandals. Gender violence and planned on-field scandals can have an overwhelmingly negative impact on sponsorship evaluations, while unplanned on-field scandals may result in positive effects. Consumer empathy may influence the impact of recreational drug use, and the gender of the sport celebrity can influence the impact of unplanned on-field scandals.

Research limitations/implications

This study contributes to sponsorship theory by indicating the type of scandal affects consumer perceptions of associated sponsors and sport.

Practical implications

The findings may guide management to develop response tactics to sport scandals. The response tactics may be based on consumer perceptions of the impact of the scandal on the associated sponsors and sport. Sponsor and sport management response tactics may be perceived as a differentiation of the sponsor and sport brands. It may be necessary that sponsorship agreements included pre-determined response tactics that contribute to value formation in the local community.

Originality/value

This study contributes to sponsorship theory by indicating the type of scandal affects consumer perceptions of sponsorship evaluations. Two additional factors may impact these influences: consumer empathy and the gender of the sport celebrity.

本研究旨在调查体育丑闻对消费者对相关赞助商和体育运动看法的影响,并对体育名人丑闻进行分类,以指导管理层的应对策略。研究发现,体育丑闻对消费者对赞助商评价看法的影响取决于丑闻是否与性别相关、是否使用娱乐性药物、是否存在性别暴力、是否是计划外和计划内的球场丑闻。性别暴力和有计划的赛场丑闻会对赞助商的评价产生压倒性的负面影响,而计划外的赛场丑闻则可能产生正面影响。消费者的同理心可能会影响娱乐性药物使用的影响,而体育名人的性别可能会影响计划外赛场丑闻的影响。研究局限/意义本研究表明丑闻的类型会影响消费者对相关赞助商和体育运动的看法,从而为赞助理论做出了贡献。应对策略可基于消费者对丑闻对相关赞助商和体育运动的影响的看法。赞助商和体育管理部门的应对策略可被视为赞助商和体育品牌的差异化。赞助协议可能有必要包括有助于当地社区价值形成的预先确定的应对策略。另外两个因素可能会对这些影响产生影响:消费者的同理心和体育名人的性别。
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引用次数: 0
Sport spectatorship in a virtual environment: how sensory experiences impact consumption intentions 虚拟环境中的体育观赛:感官体验如何影响消费意向
Pub Date : 2024-06-25 DOI: 10.1108/ijsms-03-2023-0041
Kyu-soo Chung, Chad Goebert, John David Johnson

Purpose

With the advance of Web 3.0 and the range of sensory experiences offered by virtual reality (VR) to sport fans, this study examines how VR spectators’ sensory experiences affect their intentions to consume VR products and services. For this purpose, the study puts forth an expanded stimulus-organism-response (S-O-R) model. In this framework, the stimuli are the sensory imagery and stimuli, the organism factors are presence and arousal and the response is the consumption intention. This model adeptly encapsulates the comprehensive process of stimuli while spectating a sporting event in a virtual environment.

Design/methodology/approach

For a VR stimulus, researchers developed a 3-min collegiate women’s volleyball game. Watching the game in VR were 131 collegiate students, who were then questioned about their visual and aural imagination of the game stimuli, perceived visual and aural stimuli, sense of presence, arousal and VR consumption intentions. To ensure the validity and reliability of the measurement model, confirmatory factor analysis was first conducted. Subsequently, the model was subjected to path analysis.

Findings

The measurement model demonstrated both validity and reliability. The subsequent path analysis yielded the model’s satisfactory fit. In particular, the mental visualization of VR spectators significantly influenced their perception of visual stimuli, while their imaginative engagement with auditory aspects impacted their perception of aural stimuli. The observed visual stimuli positively impacted the degree of presence experienced and the level of arousal induced. Similarly, the auditory stimuli exerted comparable effects on presence and arousal. The sense of arousal exhibited a considerable influence on the sense of presence. Furthermore, arousal emerged as a substantial determinant of individuals' VR consumption intentions.

Originality/value

The study highlights that the affective status of VR sport spectators is dominant in determining their consumption intentions. Also, the study finds the decisive role of presence in processing sensory stimuli in virtual sport spectating. It also provides managerial insight into designing and customizing VR sport experiences to be more enjoyable and impactful.

目的随着 Web 3.0 的发展和虚拟现实(VR)为体育迷提供的感官体验的广泛性,本研究探讨了 VR 观众的感官体验如何影响他们对 VR 产品和服务的消费意向。为此,本研究提出了一个扩展的刺激-机体-反应(S-O-R)模型。在这一框架中,刺激是指感官意象和刺激,机体因素是指临场感和唤醒,反应是指消费意向。这个模型很好地概括了在虚拟环境中观看体育赛事时的综合刺激过程。对于 VR 刺激,研究人员开发了一场 3 分钟的大学女子排球比赛。在 VR 中观看比赛的是 131 名大学生,然后询问他们对比赛刺激的视觉和听觉想象、感知到的视觉和听觉刺激、临场感、唤醒和 VR 消费意向。为确保测量模型的有效性和可靠性,首先进行了确认性因子分析。结果测量模型显示了有效性和可靠性。随后的路径分析得出了令人满意的拟合结果。其中,VR 观众的心理可视化显著影响了他们对视觉刺激的感知,而他们对听觉方面的想象力则影响了他们对听觉刺激的感知。所观察到的视觉刺激对临场感和唤醒程度产生了积极影响。同样,听觉刺激也对临场感和唤醒感产生了类似的影响。唤醒感对临场感有相当大的影响。此外,唤醒感也是个人 VR 消费意向的重要决定因素。此外,研究还发现,在虚拟体育观赛中,临场感在处理感官刺激方面起着决定性作用。该研究还为设计和定制 VR 体育体验提供了管理见解,使其更令人愉悦,更具影响力。
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引用次数: 0
Unveiling consumer loyalty dynamics: insights for golf club loyalty programs 揭示消费者忠诚度动态:对高尔夫俱乐部忠诚度计划的启示
Pub Date : 2024-06-24 DOI: 10.1108/ijsms-03-2024-0071
Sangyung Lee, Young Hoon Kim

Purpose

With the competitive nature of golf club operations, understanding the loyalty formation process is crucial for maintaining a competitive edge. This study investigated the sequential developmental stages of consumer loyalty, progressing through cognitive, affective, and conative stages.

Design/methodology/approach

The study conducted a survey targeting consumers who have experienced golf club services in the United States. This study operationalized reliability and trust as key indicators of the cognitive stage, hedonic motivation and social engagement as indicators of the affective stage, and loyalty as the indicator of the conative stage.

Findings

Using structural equation modeling (SEM), this study found that reliability has a significantly positive influence on trust. Trust has a significantly positive influence on hedonic motivation and loyalty. Furthermore, hedonic motivation has a significantly positive influence on social engagement and loyalty.

Originality/value

By integrating these findings within the Cognitive-Affective-Conative (CAC) framework, this study contributes to both the theoretical literature on consumer loyalty and provides practical insights for golf club management.

目的鉴于高尔夫俱乐部经营的竞争性质,了解忠诚度的形成过程对于保持竞争优势至关重要。本研究调查了消费者忠诚度的连续发展阶段,包括认知阶段、情感阶段和内涵阶段。本研究将可靠性和信任度作为认知阶段的关键指标,将享乐动机和社会参与作为情感阶段的指标,将忠诚度作为内涵阶段的指标。研究结果通过结构方程建模(SEM),本研究发现可靠性对信任度有显著的正向影响,信任度对享乐动机和社会参与有显著的正向影响,忠诚度对享乐动机和社会参与有显著的正向影响。信任对享乐动机和忠诚度有明显的正向影响。原创性/价值通过将这些研究结果纳入认知-情感-内涵(CAC)框架,本研究为消费者忠诚度方面的理论文献做出了贡献,并为高尔夫俱乐部管理提供了实用见解。
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引用次数: 0
Testing the relationships among involvement, sponsorship perceived fit and intention to purchase sponsors’ products: the case of esports tournament viewers 测试参与度、赞助商认知契合度和赞助商产品购买意向之间的关系:电竞比赛观众案例
Pub Date : 2024-06-20 DOI: 10.1108/ijsms-12-2023-0246
Olga Polyakova, Thomas Karagiorgos, Christos Anagnostopoulos, Kostas Alexandris

Purpose

Despite fast developments in esports sponsorship, limited research exists in the area of sponsorship evaluation in the esports context. The purpose of the present study was to test the relationships among esports involvement, sponsorship perceived fit and viewers’ intention to buy the sponsor’s products, and examine the degree to which perceived fit mediates the relationship between the involvement dimensions and intention.

Design/methodology/approach

The study draws on the theoretical model of sponsorship effects proposed by Wakefield et al. (2020) and obtained quantitative data from sampling esports viewers (n = 285). Statistical analysis was carried out in three steps. Beyond the descriptive statistics, confirmatory factor analysis (CFA) was conducted to assess the goodness of fit of the measurement model. The mediation analysis was performed at the end of the study.

Findings

The results supported the impact of one of the esports involvement dimensions (i.e. self-expression) on both perceived fit and esports viewers’ intentions to buy sponsors’ products. Involvement (self-expression) was found to have both direct and indirect relationships, through perceived fit, on purchase intentions. The study provided support for the associations among esports involvement dimensions, sponsorship perceived fit and purchase intentions.

Practical implications

The practitioners should first consider the involvement profile of esports viewers. The more involved viewers will be more likely to have positive perceptions about the fit between the esports tournament and the sponsor.

Originality/value

It is the first study to test a sponsorship evaluation model in the context of esports users. It does so by including a more detailed measurement of involvement (with three-dimensions) in the hypothesized model.

目的尽管电竞赞助发展迅速,但在电竞赞助评估领域的研究却很有限。本研究旨在检验电竞参与度、赞助商感知契合度和观众购买赞助商产品的意向之间的关系,并考察感知契合度在多大程度上介导了参与度维度和意向之间的关系。统计分析分三步进行。除了描述性统计外,还进行了确证因子分析(CFA),以评估测量模型的拟合度。研究结果结果支持电竞参与维度之一(即自我表达)对感知契合度和电竞观众购买赞助商产品意向的影响。研究发现,参与(自我表达)通过感知契合度对购买意向有直接和间接的影响。这项研究为电竞参与维度、赞助商感知契合度和购买意向之间的关联提供了支持。参与度越高的观众越有可能对电竞赛事和赞助商之间的契合度产生积极的认知。原创性/价值这是第一项在电竞用户背景下测试赞助商评估模型的研究。它在假设模型中加入了更详细的参与度测量(三维)。
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引用次数: 0
Virtual active sports: identifying main barriers and facilitators for casual fitness fans 虚拟积极运动:确定休闲健身爱好者的主要障碍和促进因素
Pub Date : 2024-06-20 DOI: 10.1108/ijsms-10-2023-0213
Eugene Evsikov, Velina Hristova, Ivo Vlaev, Sonya Karabeliova

Purpose

The aim of this study is to utilise the Theoretical Domains Framework (TDF) to identify the main barriers and facilitators of positive attitude towards trying Virtual Active Sports (VAS).

Design/methodology/approach

200 individuals took part in an online cross-sectional survey based on 11 domains within the TDF. Linear logistic regression analysis was performed on the participant’s self-reported attitudes and believes. Based on the results from the regression analyses, a list of suggested behaviour change techniques was designed using the Behaviour Change Wheel (BCW) framework and the BCT taxonomy (BCTTv1).

Findings

This research suggested that Beliefs about Consequences, Beliefs about Capabilities, Goal Conflict, Coping Planning, and Environmental Context and Resources are the main factors, influencing the positive attitude towards VAS and the self-reported desire to try it in the future. Future interventions were recommended and supported by 22 possible BCTs identified using the BCW approach. The TDF and BCW proved to be useful models for identifying both internal and external factors influencing fitness fans during the adoption of the new sportstech.

Originality/value

The main contribution of the present work was the implementation of a structured and effective approach derived from the healthcare domain to design solutions for behaviour change in the emerging and expanding virtual sports context.

目的 本研究的目的是利用理论领域框架(TDF)来确定对尝试虚拟主动运动(VAS)持积极态度的主要障碍和促进因素。对参与者自我报告的态度和信念进行了线性逻辑回归分析。根据回归分析的结果,使用行为改变轮(BCW)框架和 BCT 分类法(BCTTv1)设计了一份行为改变技术建议清单。研究结果这项研究表明,对后果的信念、对能力的信念、目标冲突、应对规划以及环境背景和资源是影响对 VAS 的积极态度和自我报告的未来尝试意愿的主要因素。使用 BCW 方法确定的 22 个可能的 BCT 建议并支持未来的干预措施。事实证明,TDF 和 BCW 是在采用新的体育技术过程中识别影响健身爱好者的内部和外部因素的有用模型。 原创性/价值 本研究的主要贡献在于实施了一种源自医疗保健领域的结构化有效方法,为新兴和不断扩大的虚拟体育环境中的行为改变设计解决方案。
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引用次数: 0
The impact of perceived corporate social responsibility on employees’ turnover intention in professional team sports: a conditional mediation model 职业团队体育中企业社会责任感对员工离职意向的影响:条件中介模型
Pub Date : 2024-06-20 DOI: 10.1108/ijsms-10-2023-0204
Fong-Jia Wang, Weisheng Chiu, Heetae Cho

Purpose

The study investigated the impact of perceived corporate social responsibility (CSR) on employees' turnover intention in professional team sports organizations, focusing on employee identification and co-production’s role in this context.

Design/methodology/approach

Data were collected from 225 employees in professional team sports organizations, with analysis conducted via partial least squares structural equation modeling (PLS-SEM).

Findings

The results indicated that perceived CSR negatively impacted turnover intention. Employee identification mediated the relationship between perceived CSR and turnover intention. Moreover, co-production moderated the relationship between perceived CSR and employee identification, affecting the mediating role of employee identification between perceived CSR and turnover intention.

Practical implications

Prioritizing CSR offers benefits beyond improving an organization’s public image. It also plays a crucial role in enhancing internal organizational dynamics. Specifically, it helps to increase employee identification with the company, reduce turnover intentions, and promote co-production. These outcomes, when combined, lead to the development of a stronger, more cohesive, and resilient organization.

Originality/value

This study provides empirical evidence of the influence of perceived CSR on employee identification and behavior within professional team sports organizations. It underscores the importance of enhancing employee identification to reduce turnover intention.

目的 本研究调查了职业团队体育组织中感知到的企业社会责任(CSR)对员工离职意向的影响,重点关注员工认同和共同生产在其中的作用。研究收集了职业团队体育组织中 225 名员工的数据,并通过偏最小二乘结构方程模型(PLS-SEM)进行了分析。员工认同对感知到的企业社会责任和离职意向之间的关系起到了中介作用。此外,共同生产调节了感知到的企业社会责任与员工认同之间的关系,影响了员工认同在感知到的企业社会责任与离职意向之间的中介作用。它在增强组织内部活力方面也起着至关重要的作用。具体来说,它有助于提高员工对公司的认同感,降低离职意向,促进共同生产。原创性/价值 本研究提供了职业团队体育组织中感知到的企业社会责任对员工认同和行为影响的实证证据。它强调了增强员工认同感对降低离职意向的重要性。
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引用次数: 0
The national rugby league and the Bundesliga: a study of brand hate 国家橄榄球联赛和德甲联赛:品牌仇恨研究
Pub Date : 2024-06-19 DOI: 10.1108/ijsms-07-2023-0145
Simon Beermann, Kirstin Hallmann, Geoff Dickson, Michael E. Naylor

Purpose

This study examined brand hate within the context of the (German) Bundesliga and (Australian) National Rugby League (NRL). The study pursued two research questions: (1) What types of brand hate were expressed towards the Bundesliga and the NRL? (2) To what extent did hateful comments attract more likes than non-hateful comments?

Design/methodology/approach

Brand hate was studied in the context of competition restrictions in 2020 due to the Covid-19 pandemic. We analysed reader comments posted below online articles published in three German (119 articles and 8,975 comments) and three Australian online newspaper articles (116 articles and 4,858 reader comments). The data were analysed deductively.

Findings

Non-parametric tests found that all types of brand hate were expressed. Approximately 85% of the hateful comments were mild, or more specifically, cold (n = 445 or approximately 53%), or cool (n = 250 or approximately 30%), or hot (n = 20 or approximately 2%). Hateful comments attracted more likes than non-hateful comments.

Originality/value

This study advances our understanding of how negative brand perceptions underpin an extreme negative emotional reaction in the form of brand hate. The empirical evidence enables brand managers to better address disgusted, angry, or contemptuous consumers (or stakeholders) and consider whether the feeling is enduring, strong or weak, and linked to either aggressive or passive behaviours.

目的 本研究以(德国)德甲联赛和(澳大利亚)国家橄榄球联盟(NRL)为背景,探讨了品牌仇恨问题。研究提出了两个问题:(1) 对德甲联赛和 NRL 表达了哪些类型的品牌仇恨?(2) 仇恨性评论在多大程度上比非仇恨性评论吸引了更多的赞?设计/方法/途径在 2020 年因 Covid-19 大流行而限制比赛的背景下研究了品牌仇恨。我们分析了读者在三篇德国网络文章(119 篇文章和 8975 条评论)和三篇澳大利亚网络报纸文章(116 篇文章和 4858 条读者评论)下面发表的评论。结果非参数检验发现,所有类型的品牌仇恨都有表达。大约 85% 的仇恨评论是温和的,或者更具体地说,是冷的(n = 445,约占 53%),或者是凉的(n = 250,约占 30%),或者是热的(n = 20,约占 2%)。与非憎恨性评论相比,憎恨性评论吸引了更多的赞。实证证据使品牌管理者能够更好地应对厌恶、愤怒或蔑视的消费者(或利益相关者),并考虑这种情绪是持久的、强烈的还是微弱的,与攻击性行为还是被动行为有关。
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引用次数: 0
Examining switching intention in professional sport: a push-pull-mooring perspective 研究职业体育运动中的转会意向:推拉式运动的视角
Pub Date : 2024-06-11 DOI: 10.1108/ijsms-12-2023-0245
Mikihiro Sato, Tomo Tokuyama, Shohgo Motoyama, Lance Warwick, Junko Deguchi

Purpose

Drawing upon a push-pull-mooring model and the literature on behavioral loyalty, this research aims to examine the underlying factors and mechanisms that influence switching intention in the context of professional sport in Japan.

Design/methodology/approach

Using a two-wave survey design (pregame and postgame surveys), we collected data from 367 fans of a professional soccer team in Japan. Our data included three push factors (quality, satisfaction, and perceived value of the current favorite team), a pull factor (alternative team attractiveness), a mooring factor (team identification), and behavioral loyalty and switching intention to the alternative team. We used structural equation modeling to test our hypotheses.

Findings

A mediation analysis revealed that perceived value of an individual’s current favorite team was negatively associated with behavioral loyalty to an alternative team, whereas attractiveness of the alternative team was positively associated with behavioral loyalty, which, in turn, resulted in fans’ switching intention. Latent moderated structural equation modeling further revealed the negative moderating effect of team identification with the current team on the relationship between behavioral loyalty and switching intention.

Originality/value

The findings provide new evidence about the role of behavioral loyalty in understanding sport consumers’ switching intention and highlight the importance of team identification that can foster a sustainable and long-term relationship between fans and their favorite sport teams.

设计/方法/途径通过两波调查设计(赛前和赛后调查),我们收集了日本职业足球队 367 名球迷的数据。我们的数据包括三个推动因素(当前喜爱球队的质量、满意度和感知价值)、一个拉动因素(替代球队的吸引力)、一个停泊因素(球队认同)以及对替代球队的行为忠诚度和转换意向。我们使用结构方程模型来检验我们的假设。研究结果 一项中介分析显示,个人对当前喜爱球队的感知价值与对替代球队的行为忠诚度呈负相关,而替代球队的吸引力与行为忠诚度呈正相关,这反过来又导致了球迷的转换意向。潜在调节结构方程模型进一步揭示了对当前球队的认同对行为忠诚与转换意向之间关系的负向调节作用。原创性/价值:研究结果为理解体育消费者转换意向中行为忠诚的作用提供了新的证据,并强调了球队认同的重要性,它可以促进球迷与其喜爱的运动队之间建立可持续的长期关系。
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引用次数: 0
Sports celebrities and advertising on Instagram: a case study of brand sponsorship in Spain Instagram 上的体育名人和广告:西班牙品牌赞助案例研究
Pub Date : 2024-06-10 DOI: 10.1108/ijsms-11-2023-0228
Maria-Teresa Gordillo-Rodriguez, Joaquín Marín-Montín, Jorge David Fernández Gómez

Purpose

The aim of this paper, which analyses the use of sports celebrities in advertising discourse, is to understand the strategic use to which brands put them in their commercial and corporate communication on Instagram.

Design/methodology/approach

To this end, a content analysis was performed on the Instagram posts of the brands Santander, Movistar, Red Bull and Iberdrola during the period 2021-2022.

Findings

The results indicate that, strategically speaking, these brands use the celebrity endorsement strategy to pursue emotional objectives and to adopt a position depending on the type of user. Likewise, these findings show that they single out uniqueness as the principal celebrity characteristic, while also mainly leveraging sports values, especially competence. These values represented by sports celebrities are markedly social in nature, which implies that they enjoy a degree of public recognition that is transferred to the brand to which they lend their image.

Research limitations/implications

The conclusions connect celebrity endorsers with strategic branding issues and aspects of sports.

Originality/value

An empirical approach is followed here to study the representation of sports celebrities in the advertising of well-known brands linked to the sports world.

目的本文分析了体育名人在广告话语中的应用,旨在了解品牌在Instagram上的商业和企业传播中对体育名人的战略应用。结果结果表明,从战略上讲,这些品牌利用名人代言策略来追求情感目标,并根据用户类型采取不同的立场。同样,这些研究结果表明,他们将独特性作为名人的主要特征,同时也主要利用体育价值,尤其是能力。体育名人所代表的这些价值具有明显的社会性,这意味着他们享有一定程度的公众认可度,而这种认可度会转移到他们为之塑造形象的品牌上。
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引用次数: 0
Consumer segmentation in esports: clustering via consumption motivation 电竞消费者细分:通过消费动机进行聚类
Pub Date : 2024-06-05 DOI: 10.1108/ijsms-01-2024-0020
Julia Rietz, Kirstin Hallmann

Purpose

The study aims to provide a reference for market segmentation in a relatively new market. Esports consumer profiles are developed based on consumption motives, structural factors, game genres, interests, demographics and behavioral intentions. It delivers managerial advice for a growing esports market.

Design/methodology/approach

A quantitative approach using an online survey was implemented to identify homogenous groups. The study employed the Motivation Scale for Sports Consumption (MSSC) to investigate the consumption motives of esports consumers. A two-step market segmentation was conducted based on the motives, applying hierarchical clustering. Moreover, descriptor variables were used to create distinct esports consumer profiles.

Findings

This research divides the esports market into four clusters based on MSSC, which is new and relevant in a constantly changing environment. The clusters are named Low Intention Novices, Leisure Warriors, Socializing Learners and Dedicated Enthusiasts.

Originality/value

This adds to the limited literature on esports market segmentation and highlights the theoretical and practical implications of the findings.

目的 本研究旨在为相对较新的市场细分提供参考。根据消费动机、结构因素、游戏类型、兴趣、人口统计和行为意向,建立电竞消费者档案。设计/方法/途径采用在线调查的定量方法来确定同质群体。研究采用了体育消费动机量表(MSSC)来调查电竞消费者的消费动机。根据动机进行了两步市场细分,采用了分层聚类法。研究结果这项研究根据 MSSC 将电竞市场划分为四个群组,在不断变化的环境中,MSSC 具有新颖性和相关性。这些聚类被命名为低意向新手、休闲战士、社交学习者和专注爱好者。原创性/价值这为有限的电竞市场细分文献增添了新的内容,并强调了研究结果的理论和实践意义。
{"title":"Consumer segmentation in esports: clustering via consumption motivation","authors":"Julia Rietz, Kirstin Hallmann","doi":"10.1108/ijsms-01-2024-0020","DOIUrl":"https://doi.org/10.1108/ijsms-01-2024-0020","url":null,"abstract":"<h3>Purpose</h3>\u0000<p>The study aims to provide a reference for market segmentation in a relatively new market. Esports consumer profiles are developed based on consumption motives, structural factors, game genres, interests, demographics and behavioral intentions. It delivers managerial advice for a growing esports market.</p><!--/ Abstract__block -->\u0000<h3>Design/methodology/approach</h3>\u0000<p>A quantitative approach using an online survey was implemented to identify homogenous groups. The study employed the Motivation Scale for Sports Consumption (MSSC) to investigate the consumption motives of esports consumers. A two-step market segmentation was conducted based on the motives, applying hierarchical clustering. Moreover, descriptor variables were used to create distinct esports consumer profiles.</p><!--/ Abstract__block -->\u0000<h3>Findings</h3>\u0000<p>This research divides the esports market into four clusters based on MSSC, which is new and relevant in a constantly changing environment. The clusters are named <em>Low Intention Novices, Leisure Warriors, Socializing Learners</em> and <em>Dedicated Enthusiasts</em>.</p><!--/ Abstract__block -->\u0000<h3>Originality/value</h3>\u0000<p>This adds to the limited literature on esports market segmentation and highlights the theoretical and practical implications of the findings.</p><!--/ Abstract__block -->","PeriodicalId":501000,"journal":{"name":"International Journal of Sports Marketing and Sponsorship","volume":"42 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141251785","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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International Journal of Sports Marketing and Sponsorship
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