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Mental Chronometry: Do Imagined Times Merely Relate to Task Duration? 心理计时法:想象时间只与任务持续时间有关吗?
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-07-07 DOI: 10.1080/00222895.2025.2525907
James W Roberts, Robin Owen, Caroline J Wakefield

Prolonged movement time as a function of task difficulty (as defined by the Index of Difficulty [ID]) can be equally prevalent within executed and imagined movements ─ something referred to as the mental chronometry effect. This effect has been leveraged as support for functional equivalence, where an internal representation can be shared for execution and imagery. However, times tend to rise exponentially more for imagined, compared to executed, movements, which could be attributed to the time spent within a task. Fifteen participants attempted execution and imagery of a reciprocal aiming movement between two targets that assumed different levels of ID (4, 5, 6 bits). They did this either over 3 or 5 cycles of movement to generate short- and long-duration movements, respectively. Mean times and time-ID slope/gradient coefficients revealed that the time within imagery was generally no longer than execution. However, the rise in time as a function of ID tended to be even greater when undertaking 3 compared to 5 cycles within imagery, but not execution. Overall, these findings may counter the suggestion that time spent within imagery is positively related to duration. However, further research is perhaps warranted to help formulate broader recommendations for imagery across different durations.

随着任务难度(由难度指数[ID]定义)的增加,动作时间的延长在执行的动作和想象的动作中同样普遍存在──这被称为心理计时效应。这种效果被用作对功能等价的支持,在功能等价中,内部表示可以共享以用于执行和图像。然而,与执行动作相比,想象动作的时间往往呈指数级增长,这可能归因于在任务中花费的时间。15名参与者尝试执行和想象两个目标之间的相互瞄准运动,假设不同的ID水平(4,5,6位)。他们分别做了3或5个周期的运动来产生短时间和长时间的运动。平均时间和时间id斜率/梯度系数显示,图像内的时间通常不会超过执行时间。然而,当在图像中进行3次循环而不是5次循环时,时间作为ID函数的上升幅度会更大,但执行则不然。总的来说,这些发现可能会反驳花在想象中的时间与持续时间呈正相关的说法。然而,进一步的研究也许是有必要的,以帮助制定更广泛的建议,在不同的持续时间的图像。
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引用次数: 0
Comparing Virtual Reality and Balance Beam Training vs. Virtual Reality Alone for Balance Improvement. 比较虚拟现实和平衡木训练与虚拟现实单独提高平衡。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-05-20 DOI: 10.1080/00222895.2025.2506756
Kanokporn Pooranawatthanakul, Jirapa Cannong, Thanakrit Thanasombut, Nicharee Hanprerakriengkrai, Maria Justine, Akkradate Siriphorn

This study investigated whether combining virtual reality (vr) with balance beam training enhances balance performance in young adults more effectively than vr alone, addressing the limited research on their combined effects. thirty-nine participants were randomly assigned to one of three groups: VR with balance beam training, VR alone, or a control group. Participants in the VR groups completed a 5-min rope walking VR game in four sessions per day, 3 days per week, for 4 weeks. Balance was assessed using the Neurocom Balance Master before and after the intervention. Both the combined VR and balance beam group and the VR alone group showed significant improvements compared to the control group, including reduced tandem walk end sway, increased movement velocity, improved maximum excursion in the limit of stability, and decreased sway velocity during single-leg stance with eyes opened. However, no significant differences were found between the combined group and the VR alone group. These findings suggest that both VR combined with balance beam training and VR alone can significantly improve balance in young adults. This indicates that either approach could be effectively used to enhance balance in this population.

Clinical trial registration number: The study was registered at www.thaiclinicaltrials.org (No. TCTR20201217005).

这项研究调查了虚拟现实(vr)与平衡木训练相结合是否比单独使用vr更有效地提高了年轻人的平衡能力,解决了对两者联合效果的有限研究。39名参与者被随机分配到三组中的一组:VR与平衡木训练,单独VR或对照组。VR组的参与者完成了一个5分钟的绳走VR游戏,每天4次,每周3天,持续4周。在干预前后使用Neurocom Balance Master评估平衡性。与对照组相比,VR联合平衡木组和VR单独组均有显著改善,包括减少串联行走末端摇摆,增加运动速度,改善稳定性极限的最大偏移,以及减少单腿站立时的摇摆速度。然而,在联合组和单独VR组之间没有发现显著差异。这些发现表明VR结合平衡木训练和单独VR都能显著改善年轻人的平衡能力。这表明,任何一种方法都可以有效地用于增强这一群体的平衡。临床试验注册号:本研究注册于www.thaiclinicaltrials.org (No. 5)。TCTR20201217005)。
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引用次数: 0
Non-Linearity in Development of Dynamic Balance Repertoire in Middle Childhood. 儿童中期动态平衡技能发展的非线性。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-08-21 DOI: 10.1080/00222895.2025.2546694
Håvard Lorås, Monika Haga

The current understanding of balance development in middle childhood is predominantly from static postural tasks, in which a typical finding is a linear pattern. A paucity of studies, however, have examined the development of dynamic balance. Thus, we investigated how 354 girls and boys aged 7-10-years-old crossed a river on a wide or narrow plank in virtual reality, while their movement strategies were measured. Sex, height and perceived motor competence were examined as covariates. The results indicated that age did not appear as a significant independent variable for any measures, and that significant differences emerged between boys and girls. These findings suggest that dynamic balance can have a non-linear development in middle childhood, with boys and girls utilizing different task-specific strategies.

目前对儿童中期平衡发展的理解主要来自静态姿势任务,其中一个典型的发现是线性模式。然而,研究动态平衡发展的研究却很少。因此,我们调查了354名7-10岁的女孩和男孩如何在虚拟现实中在宽或窄的木板上过河,同时测量了他们的运动策略。性别、身高和感知运动能力作为协变量进行检验。结果表明,在任何测量中,年龄都不是一个重要的独立变量,男孩和女孩之间出现了显著差异。这些发现表明,动态平衡在儿童中期可能呈非线性发展,男孩和女孩使用不同的任务特定策略。
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引用次数: 0
Association Between Motor Competence and Response Time in Portuguese Youth. 葡萄牙青少年运动能力与反应时间的关系。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-25 DOI: 10.1080/00222895.2025.2563878
Fábio Flôres, Ricardo Drews, Vanessa Santos, Ana Reyes, Nuno Casanova, Priscila Cardozo

This study explores the association between motor competence (MC) and response time (RT) in schoolchildren. 251 participants (mean age 14.58 ± 3.07 years) completed assessments over two sessions using standardized procedures. MC was evaluated through the Motor Competence Assessment, which includes stability, locomotor, and manipulative skills, while RT was measured using a structured reaction task. Pearson correlations and multiple linear regression analyses examined the relationships between variables. Moderate correlation (r = -0.35, p < .001), with stability and manipulative skills as significant predictors of RT were found. The model accounted for 24.4% of RT variance, highlighting MC's role in neuromuscular coordination and cognitive processing. These findings emphasize the importance of MC in more efficient responses during youth, with potential applications for physical education and sports.

本研究旨在探讨学童运动能力与反应时间的关系。251名参与者(平均年龄14.58±3.07岁)采用标准化程序完成了两次评估。MC通过运动能力评估来评估,包括稳定性、运动能力和操作技能,而RT则通过结构化反应任务来测量。Pearson相关性和多元线性回归分析检验了变量之间的关系。中度相关(r = -0.35, p < .001),稳定性和操作技能是RT的显著预测因子。该模型占RT方差的24.4%,突出了MC在神经肌肉协调和认知加工中的作用。这些发现强调了MC在青少年时期更有效的反应中的重要性,并在体育教育和运动中具有潜在的应用价值。
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引用次数: 0
The Effects of Constraints on the Variability of Throwing Patterns in Young Children. 限制因素对幼儿投掷模式多变性的影响
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-10-24 DOI: 10.1080/00222895.2024.2416242
Hamid Salehi, Parisa Kalantari

This research examined how changes in task constraints impacted the throwing patterns of children. The study involved 24 children, with an equal number of males and females, aged 5 and 6. The primary task constraints were the orientation of the target (horizontal or vertical hoops) and the size of the ball (diameters of 6 cm or 12 cm). We observed throwing patterns and analyzed kinematic changes in the preferred throws' components. Initially, some children transitioned from using two hands to using one hand, and from underhand to overarm throws, particularly when using the larger balls. However, the preferred pattern for most children was one-hand overarm throwing. The kinematic analysis revealed that the participants adapted their throwing technique based on the size of the ball and the orientation of the hoop. The most significant adjustments occurred in the forearm component in response to changes in the target orientation. Notably, when aiming for a vertical hoop, distinct modifications were observed, including elevating the humerus and pulling the hand backward. These findings support the dynamical systems theory, which explains how movement patterns vary during motor development. The study also discussed the potential benefits of using constraints for skill acquisition in physical education settings.

这项研究探讨了任务限制的变化如何影响儿童的投掷模式。研究涉及 24 名 5 岁和 6 岁的儿童,男女儿童人数相等。主要的任务限制是目标的方向(水平或垂直环)和球的大小(直径为 6 厘米或 12 厘米)。我们观察了投掷模式,并分析了首选投掷部分的运动学变化。最初,一些儿童从双手投掷过渡到单手投掷,从暗手投掷过渡到上臂投掷,尤其是在使用较大的球时。然而,大多数儿童的首选模式是单手投掷。运动学分析表明,参与者会根据球的大小和篮圈的方向调整投掷技巧。最重要的调整发生在前臂部分,以应对目标方向的变化。值得注意的是,当瞄准一个垂直的篮圈时,观察到了明显的调整,包括抬高肱骨和向后拉手。这些发现支持动态系统理论,该理论解释了运动模式在运动发展过程中如何变化。该研究还讨论了在体育教育环境中使用约束条件进行技能学习的潜在益处。
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引用次数: 0
Muscle Synergies in Patients with Medial Knee Osteoarthritis During Level-, Ramp- and Stair Locomotion. 水平、斜坡和楼梯运动中膝关节内侧骨性关节炎患者的肌肉协同作用。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-12-03 DOI: 10.1080/00222895.2024.2435829
Lasse Hansen, Jana Rogoschin, Igor Komnik, Wolfgang Potthast

Knee osteoarthritis (KOA) is a prevalent and severe condition with versatile effects on human locomotion, including alterations in neuromuscular control. Muscle synergies are understood as functional low-dimensional building blocks within the neuromuscular organization. To examine alterations in muscle synergy patterns during locomotion tasks in the presence of KOA, 40 participants, including 20 with medial KOA (KL-Score ≥ 2), performed level walking, as well as ramp and stair ascent and descent trials at self-selected speeds. Sixteen-Channel bilateral surface electromyography (sEMG) and marker-based motion capture data were collected. Non-negative matrix factorization (NNMF) was applied to the sEMG data for muscle synergy extraction. During level walking and descending conditions, structural changes in muscle synergy composition were observed in the KOA affected limb when compared to the unaffected side and control group. Alterations included fewer, merged synergies with prolonged activation coefficients and a higher percentage of unclassifiable synergies. No major alterations were observed during ascending conditions. No significant differences in gait speed and stride length were observed. These results indicate that muscle synergy composition can be altered in the presence of KOA regardless of age and gait speed, but not during all forms of locomotion.

膝关节骨关节炎(KOA)是一种普遍而严重的疾病,对人体运动有多种影响,包括神经肌肉控制的改变。肌肉协同作用被理解为神经肌肉组织内的功能性低维构建块。为了检查运动任务中存在KOA时肌肉协同模式的变化,40名参与者,包括20名内侧KOA (KL-Score≥2)的参与者,以自选的速度进行水平行走,以及坡道和楼梯上升和下降试验。收集了16通道双侧表面肌电图(sEMG)和基于标记的运动捕捉数据。将非负矩阵分解(NNMF)应用于表面肌电信号数据提取肌肉协同作用。在水平行走和下降条件下,与未受影响的一侧和对照组相比,观察到KOA影响肢体肌肉协同成分的结构变化。改变包括更少的合并的协同作用和更长的激活系数,以及更高比例的无法分类的协同作用。在上升条件下没有观察到重大变化。步态速度和步幅无显著差异。这些结果表明,在KOA存在的情况下,肌肉协同成分可以改变,而与年龄和步态速度无关,但并非在所有形式的运动中都如此。
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引用次数: 0
Neurophysiological and Biomechanical Determinants of Successful Basketball Throws. 篮球投掷成功的神经生理和生物力学决定因素。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-07-17 DOI: 10.1080/00222895.2025.2532478
P K Phan, A T N Vo, D Saucier, S Elder, F To, R Burch, H Chander, S Sharma, D Vandenheever

This study investigates the neurophysiological and biomechanical factors contributing to successful basketball throw performance in novice athletes, utilizing electroencephalography (EEG) and motion capture (MoCap) to analyze joint angles, ground reaction forces (GRFs), and brain activity. Sixteen participants performed basketball throws while EEG and MoCap systems recorded data on movement mechanics and neural activity. Biomechanical findings revealed that successful trials were characterized by refined movements, reduced wrist extension, increased elbow flexion, and more stable foot positioning compared to unsuccessful trials (all p > 0.05), contributing to greater shot accuracy. Reduced movement variability in successful trials further indicated improved motor consistency, reflective of skill development. EEG results showed higher beta and gamma power in the temporal lobe during successful compared to unsuccessful trials (p < 0.05), suggesting increased engagement in visuomotor integration and neural efficiency. Notably, our novice participants demonstrated limited neural efficiency in frontal regions (p > 0.05), potentially due to cognitive interference and self-monitoring. These findings highlight the importance of coordinated biomechanical execution and neural efficiency in optimizing basketball performance. The insights gained have practical implications for designing training interventions that improve motor performance, particularly for novice athletes.

本研究利用脑电图(EEG)和动作捕捉(MoCap)分析关节角度、地面反作用力(GRFs)和大脑活动,探讨了影响新手篮球投掷成功的神经生理和生物力学因素。16名参与者进行篮球投掷,同时脑电图和动作捕捉系统记录运动力学和神经活动的数据。生物力学研究结果显示,与不成功的试验相比,成功试验的特点是动作精细,手腕伸展减少,肘部屈曲增加,足部定位更稳定(均p > 0.05),有助于提高投篮精度。成功试验中运动变异性的减少进一步表明运动一致性的提高,反映了技能的发展。脑电图结果显示,与不成功的实验相比,成功实验期间颞叶的β和γ能量更高(p p > 0.05),可能是由于认知干扰和自我监控所致。这些发现强调了协调的生物力学执行和神经效率在优化篮球表现中的重要性。所获得的见解对设计提高运动表现的训练干预具有实际意义,特别是对新手运动员。
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引用次数: 0
Smartphone Proprioception for Ankle Navigation (SPAN): Reliability and Effect of Position Exposure Time. 用于踝关节导航的智能手机直觉(SPAN):可靠性和位置暴露时间的影响。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-11-03 DOI: 10.1080/00222895.2024.2416231
Xiaojian Shi, Charlotte Ganderton, Roger Adams, Jia Han, Doa El-Ansary, Oren Tirosh

This study investigated ankle discriminative acuity and performance and measurement consistency for tests undertaken with different joint position exposure times (PETs). Twenty-four participants were tested using a novel Smartphone Proprioception for Ankle Navigation (SPAN) under four PETs, i.e., 0.25s, 0.5s, 0.75s and 1s, delivered in a random sequence, and then re-tested within one week. The results indicated a PET main effect (F = 10.12, p = 0.004, partial ƞ2 = 0.14), and limb preference main effect (F = 5.39, p = 0.03, partial ƞ2 = 0.19), without significant interactions (p > 0.05). Ankle proprioception improved with prolonged PET, with the non-dominant side outperforming the dominant side. A PET of 0.25s showed good to excellent reliability, with intraclass correlation coefficients (ICCs) of 0.897 (95%CI: 0.761, 0.955) and 0.885 (95%CI: 0.736, 0.951), with standard errors of measurements (SEM) between 0.030 and 0.035, and minimum detectable change at 90% (MDC90) between 0.070 and 0.082, compared to poor to moderate reliability at the other three longer PETs (ICCs =0.352-0.736). The findings suggested the prolongation of PET can improve ankle proprioceptive performance but can amplify the inter-occasion variability, likely due to increased cognitive analysis with longer stimulus sampling. SPAN may thus be a cost-effective and accessible apparatus for clinical practice.

本研究调查了在不同关节位置暴露时间(PET)下进行测试时踝关节的辨别敏锐度、性能和测量一致性。24 名参与者使用新型智能手机踝关节感知导航(SPAN)进行了测试,测试采用四种 PET,即 0.25 秒、0.5 秒、0.75 秒和 1 秒,以随机顺序进行,然后在一周内进行复测。结果显示 PET 主效应(F = 10.12,p = 0.004,部分ƞ2 = 0.14)和肢体偏好主效应(F = 5.39,p = 0.03,部分ƞ2 = 0.19),没有显著的交互作用(p > 0.05)。随着 PET 时间的延长,踝关节本体感觉有所改善,非优势侧优于优势侧。0.25 秒的 PET 显示出良好至卓越的可靠性,类内相关系数 (ICC) 分别为 0.897(95%CI:0.761,0.955)和 0.885(95%CI:0.736,0.951),测量标准误差 (SEM) 介于 0.030 和 0.035 之间,测量误差 (SEM) 介于 0.030 和 0.035 之间。相比之下,其他三个较长 PET 的可靠性为差到中等(ICC =0.352-0.736)。研究结果表明,延长 PET 时间可以提高踝关节本体感觉性能,但会扩大事件间的变异性,这可能是由于刺激取样时间延长导致认知分析增加所致。因此,SPAN 可能是临床实践中一种具有成本效益且易于使用的仪器。
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引用次数: 0
Visual Biofeedback and Postural Control: Exploring Potential Implicit Visual Integration. 视觉生物反馈和姿势控制:探索潜在的内隐视觉整合。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-07-02 DOI: 10.1080/00222895.2025.2523448
Lucas Michaud, Dominique Desjardins, Alexandre Perreault, Anne-Sophie Mayer, Marc-Olivier Sauvé, Renée Desjardins, Yves Lajoie

Real-time visual biofeedback (vBF) of body sway is known to enhance postural control by reducing center of pressure (COP) displacement. However, the mechanisms underlying its influence remain unclear, particularly regarding implicit processing. The objective of this study was to examine whether vBF is utilized implicitly by exposing 40 young adults to both real-time (accurate) and erroneous (delayed) COP feedback without explicitly explaining its purpose. Participants were simply instructed to stand as still as possible. After the experiment, 15 out of 40 participants spontaneously recognized the feedback's nature. Results indicated that both aware and unaware participants exhibited improved postural control under accurate vBF (i.e., reduced COP variability, smaller COP area, increased COP irregularity, and greater reliance on higher sway frequencies). In contrast, erroneous vBF induced minimal changes. While these findings highlight a possible implicit integration of the visual feedback, the results also underscore the need for future research to investigate this phenomenon with more refined methods, as classifying participants into aware and unaware groups presents certain challenges.

人体摇摆的实时视觉生物反馈(vBF)可以通过减少压力中心(COP)位移来增强姿势控制。然而,其影响的机制仍不清楚,特别是关于内隐加工。本研究的目的是通过让40名年轻人同时接触实时(准确)和错误(延迟)的COP反馈,而不明确解释其目的,来检验vBF是否被隐性利用。参与者被要求尽可能地站着不动。实验结束后,40名参与者中有15人自发地认出了反馈的本质。结果表明,在准确的vBF下,有意识和无意识的参与者都表现出更好的姿势控制(即COP变异性减少,COP面积减小,COP不规则性增加,更依赖于更高的摆动频率)。相反,错误的vBF引起的变化很小。虽然这些发现强调了视觉反馈可能隐含的整合,但结果也强调了未来研究需要用更精细的方法来调查这一现象,因为将参与者分为有意识和无意识的群体存在一定的挑战。
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引用次数: 0
The Attentional Demands of Wheelchair Operation. 轮椅操作的注意需求。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-05-13 DOI: 10.1080/00222895.2025.2463989
Mikaela L Frechette, Jacob J Sosnoff, Manuel Enrique Hernandez, Laura A Rice

To determine how motor control patterns in wheelchair propulsion mediate attentional demands. Fourteen participants completed two single- and dual-task trials of Serial-7 Subtraction and four, 30-second motor tasks: Static Sitting, Short Leans, Maximal Leans, and Stationary Propulsion. Differences in cognitive and motor function were determined through paired samples t-tests and percent changes (dual-task costs [DTCs]) were calculated. Within-subjects, repeated-measures ANOVAs determined differences in DTCs across motor tasks. Cognitive function was maintained from the single- to dual-task trials across tasks (DTC ≤ 13%; p = 0.12-0.74). Motor function was uniquely maintained during Maximal Leans (DTC ≤ 0.5%; p = 0.12-0.93), which yielded significantly lower dual-task cognitive function than the others (p < 0.01). Seated balance may be the primary contributor to the attentional demands of wheelchair propulsion.

确定轮椅推进运动控制模式如何调节注意需求。14名参与者完成了系列7减法的两个单任务和双任务试验,以及四个30秒的运动任务:静坐、短倾、最大倾和静止推进。通过配对样本t检验确定认知和运动功能的差异,并计算变化百分比(双任务成本[dtc])。在受试者中,重复测量方差分析确定了运动任务中dtc的差异。从单任务试验到双任务试验,认知功能在不同任务间得到维持(DTC≤13%;p = 0.12-0.74)。运动功能在最大倾斜度(DTC≤0.5%;P = 0.12-0.93),双任务认知功能显著低于其他组(P
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引用次数: 0
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Journal of Motor Behavior
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