Pub Date : 2025-01-01Epub Date: 2025-07-07DOI: 10.1080/00222895.2025.2525907
James W Roberts, Robin Owen, Caroline J Wakefield
Prolonged movement time as a function of task difficulty (as defined by the Index of Difficulty [ID]) can be equally prevalent within executed and imagined movements ─ something referred to as the mental chronometry effect. This effect has been leveraged as support for functional equivalence, where an internal representation can be shared for execution and imagery. However, times tend to rise exponentially more for imagined, compared to executed, movements, which could be attributed to the time spent within a task. Fifteen participants attempted execution and imagery of a reciprocal aiming movement between two targets that assumed different levels of ID (4, 5, 6 bits). They did this either over 3 or 5 cycles of movement to generate short- and long-duration movements, respectively. Mean times and time-ID slope/gradient coefficients revealed that the time within imagery was generally no longer than execution. However, the rise in time as a function of ID tended to be even greater when undertaking 3 compared to 5 cycles within imagery, but not execution. Overall, these findings may counter the suggestion that time spent within imagery is positively related to duration. However, further research is perhaps warranted to help formulate broader recommendations for imagery across different durations.
{"title":"Mental Chronometry: Do Imagined Times Merely Relate to Task Duration?","authors":"James W Roberts, Robin Owen, Caroline J Wakefield","doi":"10.1080/00222895.2025.2525907","DOIUrl":"10.1080/00222895.2025.2525907","url":null,"abstract":"<p><p>Prolonged movement time as a function of task difficulty (as defined by the Index of Difficulty [ID]) can be equally prevalent within executed and imagined movements ─ something referred to as the <i>mental chronometry effect</i>. This effect has been leveraged as support for <i>functional equivalence</i>, where an internal representation can be shared for execution and imagery. However, times tend to rise exponentially more for imagined, compared to executed, movements, which could be attributed to the time spent within a task. Fifteen participants attempted execution and imagery of a reciprocal aiming movement between two targets that assumed different levels of ID (4, 5, 6 bits). They did this either over 3 or 5 cycles of movement to generate short- and long-duration movements, respectively. Mean times and time-ID slope/gradient coefficients revealed that the time within imagery was generally no longer than execution. However, the rise in time as a function of ID tended to be even greater when undertaking 3 compared to 5 cycles within imagery, but not execution. Overall, these findings may counter the suggestion that time spent within imagery is positively related to duration. However, further research is perhaps warranted to help formulate broader recommendations for imagery across different durations.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"568-576"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144576842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study investigated whether combining virtual reality (vr) with balance beam training enhances balance performance in young adults more effectively than vr alone, addressing the limited research on their combined effects. thirty-nine participants were randomly assigned to one of three groups: VR with balance beam training, VR alone, or a control group. Participants in the VR groups completed a 5-min rope walking VR game in four sessions per day, 3 days per week, for 4 weeks. Balance was assessed using the Neurocom Balance Master before and after the intervention. Both the combined VR and balance beam group and the VR alone group showed significant improvements compared to the control group, including reduced tandem walk end sway, increased movement velocity, improved maximum excursion in the limit of stability, and decreased sway velocity during single-leg stance with eyes opened. However, no significant differences were found between the combined group and the VR alone group. These findings suggest that both VR combined with balance beam training and VR alone can significantly improve balance in young adults. This indicates that either approach could be effectively used to enhance balance in this population.
Clinical trial registration number: The study was registered at www.thaiclinicaltrials.org (No. TCTR20201217005).
{"title":"Comparing Virtual Reality and Balance Beam Training vs. Virtual Reality Alone for Balance Improvement.","authors":"Kanokporn Pooranawatthanakul, Jirapa Cannong, Thanakrit Thanasombut, Nicharee Hanprerakriengkrai, Maria Justine, Akkradate Siriphorn","doi":"10.1080/00222895.2025.2506756","DOIUrl":"10.1080/00222895.2025.2506756","url":null,"abstract":"<p><strong>This study investigated whether combining virtual reality (vr) with balance beam training enhances balance performance in young adults more effectively than vr alone, addressing the limited research on their combined effects. thirty-nine participants were randomly assigned to one of three groups: </strong>VR with balance beam training, VR alone, or a control group. Participants in the VR groups completed a 5-min rope walking VR game in four sessions per day, 3 days per week, for 4 weeks. Balance was assessed using the Neurocom Balance Master before and after the intervention. Both the combined VR and balance beam group and the VR alone group showed significant improvements compared to the control group, including reduced tandem walk end sway, increased movement velocity, improved maximum excursion in the limit of stability, and decreased sway velocity during single-leg stance with eyes opened. However, no significant differences were found between the combined group and the VR alone group. These findings suggest that both VR combined with balance beam training and VR alone can significantly improve balance in young adults. This indicates that either approach could be effectively used to enhance balance in this population.</p><p><strong>Clinical trial registration number: </strong>The study was registered at www.thaiclinicaltrials.org (No. TCTR20201217005).</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"415-430"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144112628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-08-21DOI: 10.1080/00222895.2025.2546694
Håvard Lorås, Monika Haga
The current understanding of balance development in middle childhood is predominantly from static postural tasks, in which a typical finding is a linear pattern. A paucity of studies, however, have examined the development of dynamic balance. Thus, we investigated how 354 girls and boys aged 7-10-years-old crossed a river on a wide or narrow plank in virtual reality, while their movement strategies were measured. Sex, height and perceived motor competence were examined as covariates. The results indicated that age did not appear as a significant independent variable for any measures, and that significant differences emerged between boys and girls. These findings suggest that dynamic balance can have a non-linear development in middle childhood, with boys and girls utilizing different task-specific strategies.
{"title":"Non-Linearity in Development of Dynamic Balance Repertoire in Middle Childhood.","authors":"Håvard Lorås, Monika Haga","doi":"10.1080/00222895.2025.2546694","DOIUrl":"10.1080/00222895.2025.2546694","url":null,"abstract":"<p><p>The current understanding of balance development in middle childhood is predominantly from static postural tasks, in which a typical finding is a linear pattern. A paucity of studies, however, have examined the development of dynamic balance. Thus, we investigated how 354 girls and boys aged 7-10-years-old crossed a river on a wide or narrow plank in virtual reality, while their movement strategies were measured. Sex, height and perceived motor competence were examined as covariates. The results indicated that age did not appear as a significant independent variable for any measures, and that significant differences emerged between boys and girls. These findings suggest that dynamic balance can have a non-linear development in middle childhood, with boys and girls utilizing different task-specific strategies.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"699-713"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144976864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study explores the association between motor competence (MC) and response time (RT) in schoolchildren. 251 participants (mean age 14.58 ± 3.07 years) completed assessments over two sessions using standardized procedures. MC was evaluated through the Motor Competence Assessment, which includes stability, locomotor, and manipulative skills, while RT was measured using a structured reaction task. Pearson correlations and multiple linear regression analyses examined the relationships between variables. Moderate correlation (r = -0.35, p < .001), with stability and manipulative skills as significant predictors of RT were found. The model accounted for 24.4% of RT variance, highlighting MC's role in neuromuscular coordination and cognitive processing. These findings emphasize the importance of MC in more efficient responses during youth, with potential applications for physical education and sports.
本研究旨在探讨学童运动能力与反应时间的关系。251名参与者(平均年龄14.58±3.07岁)采用标准化程序完成了两次评估。MC通过运动能力评估来评估,包括稳定性、运动能力和操作技能,而RT则通过结构化反应任务来测量。Pearson相关性和多元线性回归分析检验了变量之间的关系。中度相关(r = -0.35, p < .001),稳定性和操作技能是RT的显著预测因子。该模型占RT方差的24.4%,突出了MC在神经肌肉协调和认知加工中的作用。这些发现强调了MC在青少年时期更有效的反应中的重要性,并在体育教育和运动中具有潜在的应用价值。
{"title":"Association Between Motor Competence and Response Time in Portuguese Youth.","authors":"Fábio Flôres, Ricardo Drews, Vanessa Santos, Ana Reyes, Nuno Casanova, Priscila Cardozo","doi":"10.1080/00222895.2025.2563878","DOIUrl":"10.1080/00222895.2025.2563878","url":null,"abstract":"<p><p>This study explores the association between motor competence (MC) and response time (RT) in schoolchildren. 251 participants (mean age 14.58 ± 3.07 years) completed assessments over two sessions using standardized procedures. MC was evaluated through the Motor Competence Assessment, which includes stability, locomotor, and manipulative skills, while RT was measured using a structured reaction task. Pearson correlations and multiple linear regression analyses examined the relationships between variables. Moderate correlation (r = -0.35, <i>p</i> < .001), with stability and manipulative skills as significant predictors of RT were found. The model accounted for 24.4% of RT variance, highlighting MC's role in neuromuscular coordination and cognitive processing. These findings emphasize the importance of MC in more efficient responses during youth, with potential applications for physical education and sports.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"788-797"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145139207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2024-10-24DOI: 10.1080/00222895.2024.2416242
Hamid Salehi, Parisa Kalantari
This research examined how changes in task constraints impacted the throwing patterns of children. The study involved 24 children, with an equal number of males and females, aged 5 and 6. The primary task constraints were the orientation of the target (horizontal or vertical hoops) and the size of the ball (diameters of 6 cm or 12 cm). We observed throwing patterns and analyzed kinematic changes in the preferred throws' components. Initially, some children transitioned from using two hands to using one hand, and from underhand to overarm throws, particularly when using the larger balls. However, the preferred pattern for most children was one-hand overarm throwing. The kinematic analysis revealed that the participants adapted their throwing technique based on the size of the ball and the orientation of the hoop. The most significant adjustments occurred in the forearm component in response to changes in the target orientation. Notably, when aiming for a vertical hoop, distinct modifications were observed, including elevating the humerus and pulling the hand backward. These findings support the dynamical systems theory, which explains how movement patterns vary during motor development. The study also discussed the potential benefits of using constraints for skill acquisition in physical education settings.
{"title":"The Effects of Constraints on the Variability of Throwing Patterns in Young Children.","authors":"Hamid Salehi, Parisa Kalantari","doi":"10.1080/00222895.2024.2416242","DOIUrl":"10.1080/00222895.2024.2416242","url":null,"abstract":"<p><p>This research examined how changes in task constraints impacted the throwing patterns of children. The study involved 24 children, with an equal number of males and females, aged 5 and 6. The primary task constraints were the orientation of the target (horizontal or vertical hoops) and the size of the ball (diameters of 6 cm or 12 cm). We observed throwing patterns and analyzed kinematic changes in the preferred throws' components. Initially, some children transitioned from using two hands to using one hand, and from underhand to overarm throws, particularly when using the larger balls. However, the preferred pattern for most children was one-hand overarm throwing. The kinematic analysis revealed that the participants adapted their throwing technique based on the size of the ball and the orientation of the hoop. The most significant adjustments occurred in the forearm component in response to changes in the target orientation. Notably, when aiming for a vertical hoop, distinct modifications were observed, including elevating the humerus and pulling the hand backward. These findings support the dynamical systems theory, which explains how movement patterns vary during motor development. The study also discussed the potential benefits of using constraints for skill acquisition in physical education settings.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"87-95"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142512116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2024-12-03DOI: 10.1080/00222895.2024.2435829
Lasse Hansen, Jana Rogoschin, Igor Komnik, Wolfgang Potthast
Knee osteoarthritis (KOA) is a prevalent and severe condition with versatile effects on human locomotion, including alterations in neuromuscular control. Muscle synergies are understood as functional low-dimensional building blocks within the neuromuscular organization. To examine alterations in muscle synergy patterns during locomotion tasks in the presence of KOA, 40 participants, including 20 with medial KOA (KL-Score ≥ 2), performed level walking, as well as ramp and stair ascent and descent trials at self-selected speeds. Sixteen-Channel bilateral surface electromyography (sEMG) and marker-based motion capture data were collected. Non-negative matrix factorization (NNMF) was applied to the sEMG data for muscle synergy extraction. During level walking and descending conditions, structural changes in muscle synergy composition were observed in the KOA affected limb when compared to the unaffected side and control group. Alterations included fewer, merged synergies with prolonged activation coefficients and a higher percentage of unclassifiable synergies. No major alterations were observed during ascending conditions. No significant differences in gait speed and stride length were observed. These results indicate that muscle synergy composition can be altered in the presence of KOA regardless of age and gait speed, but not during all forms of locomotion.
{"title":"Muscle Synergies in Patients with Medial Knee Osteoarthritis During Level-, Ramp- and Stair Locomotion.","authors":"Lasse Hansen, Jana Rogoschin, Igor Komnik, Wolfgang Potthast","doi":"10.1080/00222895.2024.2435829","DOIUrl":"10.1080/00222895.2024.2435829","url":null,"abstract":"<p><p>Knee osteoarthritis (KOA) is a prevalent and severe condition with versatile effects on human locomotion, including alterations in neuromuscular control. Muscle synergies are understood as functional low-dimensional building blocks within the neuromuscular organization. To examine alterations in muscle synergy patterns during locomotion tasks in the presence of KOA, 40 participants, including 20 with medial KOA (KL-Score ≥ 2), performed level walking, as well as ramp and stair ascent and descent trials at self-selected speeds. Sixteen-Channel bilateral surface electromyography (sEMG) and marker-based motion capture data were collected. Non-negative matrix factorization (NNMF) was applied to the sEMG data for muscle synergy extraction. During level walking and descending conditions, structural changes in muscle synergy composition were observed in the KOA affected limb when compared to the unaffected side and control group. Alterations included fewer, merged synergies with prolonged activation coefficients and a higher percentage of unclassifiable synergies. No major alterations were observed during ascending conditions. No significant differences in gait speed and stride length were observed. These results indicate that muscle synergy composition can be altered in the presence of KOA regardless of age and gait speed, but not during all forms of locomotion.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"142-152"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142774324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-07-17DOI: 10.1080/00222895.2025.2532478
P K Phan, A T N Vo, D Saucier, S Elder, F To, R Burch, H Chander, S Sharma, D Vandenheever
This study investigates the neurophysiological and biomechanical factors contributing to successful basketball throw performance in novice athletes, utilizing electroencephalography (EEG) and motion capture (MoCap) to analyze joint angles, ground reaction forces (GRFs), and brain activity. Sixteen participants performed basketball throws while EEG and MoCap systems recorded data on movement mechanics and neural activity. Biomechanical findings revealed that successful trials were characterized by refined movements, reduced wrist extension, increased elbow flexion, and more stable foot positioning compared to unsuccessful trials (all p > 0.05), contributing to greater shot accuracy. Reduced movement variability in successful trials further indicated improved motor consistency, reflective of skill development. EEG results showed higher beta and gamma power in the temporal lobe during successful compared to unsuccessful trials (p < 0.05), suggesting increased engagement in visuomotor integration and neural efficiency. Notably, our novice participants demonstrated limited neural efficiency in frontal regions (p > 0.05), potentially due to cognitive interference and self-monitoring. These findings highlight the importance of coordinated biomechanical execution and neural efficiency in optimizing basketball performance. The insights gained have practical implications for designing training interventions that improve motor performance, particularly for novice athletes.
本研究利用脑电图(EEG)和动作捕捉(MoCap)分析关节角度、地面反作用力(GRFs)和大脑活动,探讨了影响新手篮球投掷成功的神经生理和生物力学因素。16名参与者进行篮球投掷,同时脑电图和动作捕捉系统记录运动力学和神经活动的数据。生物力学研究结果显示,与不成功的试验相比,成功试验的特点是动作精细,手腕伸展减少,肘部屈曲增加,足部定位更稳定(均p > 0.05),有助于提高投篮精度。成功试验中运动变异性的减少进一步表明运动一致性的提高,反映了技能的发展。脑电图结果显示,与不成功的实验相比,成功实验期间颞叶的β和γ能量更高(p p > 0.05),可能是由于认知干扰和自我监控所致。这些发现强调了协调的生物力学执行和神经效率在优化篮球表现中的重要性。所获得的见解对设计提高运动表现的训练干预具有实际意义,特别是对新手运动员。
{"title":"Neurophysiological and Biomechanical Determinants of Successful Basketball Throws.","authors":"P K Phan, A T N Vo, D Saucier, S Elder, F To, R Burch, H Chander, S Sharma, D Vandenheever","doi":"10.1080/00222895.2025.2532478","DOIUrl":"10.1080/00222895.2025.2532478","url":null,"abstract":"<p><p>This study investigates the neurophysiological and biomechanical factors contributing to successful basketball throw performance in novice athletes, utilizing electroencephalography (EEG) and motion capture (MoCap) to analyze joint angles, ground reaction forces (GRFs), and brain activity. Sixteen participants performed basketball throws while EEG and MoCap systems recorded data on movement mechanics and neural activity. Biomechanical findings revealed that successful trials were characterized by refined movements, reduced wrist extension, increased elbow flexion, and more stable foot positioning compared to unsuccessful trials (all <i>p</i> > 0.05), contributing to greater shot accuracy. Reduced movement variability in successful trials further indicated improved motor consistency, reflective of skill development. EEG results showed higher beta and gamma power in the temporal lobe during successful compared to unsuccessful trials (<i>p</i> < 0.05), suggesting increased engagement in visuomotor integration and neural efficiency. Notably, our novice participants demonstrated limited neural efficiency in frontal regions (<i>p</i> > 0.05), potentially due to cognitive interference and self-monitoring. These findings highlight the importance of coordinated biomechanical execution and neural efficiency in optimizing basketball performance. The insights gained have practical implications for designing training interventions that improve motor performance, particularly for novice athletes.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"577-594"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144660929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2024-11-03DOI: 10.1080/00222895.2024.2416231
Xiaojian Shi, Charlotte Ganderton, Roger Adams, Jia Han, Doa El-Ansary, Oren Tirosh
This study investigated ankle discriminative acuity and performance and measurement consistency for tests undertaken with different joint position exposure times (PETs). Twenty-four participants were tested using a novel Smartphone Proprioception for Ankle Navigation (SPAN) under four PETs, i.e., 0.25s, 0.5s, 0.75s and 1s, delivered in a random sequence, and then re-tested within one week. The results indicated a PET main effect (F = 10.12, p = 0.004, partial ƞ2 = 0.14), and limb preference main effect (F = 5.39, p = 0.03, partial ƞ2 = 0.19), without significant interactions (p > 0.05). Ankle proprioception improved with prolonged PET, with the non-dominant side outperforming the dominant side. A PET of 0.25s showed good to excellent reliability, with intraclass correlation coefficients (ICCs) of 0.897 (95%CI: 0.761, 0.955) and 0.885 (95%CI: 0.736, 0.951), with standard errors of measurements (SEM) between 0.030 and 0.035, and minimum detectable change at 90% (MDC90) between 0.070 and 0.082, compared to poor to moderate reliability at the other three longer PETs (ICCs =0.352-0.736). The findings suggested the prolongation of PET can improve ankle proprioceptive performance but can amplify the inter-occasion variability, likely due to increased cognitive analysis with longer stimulus sampling. SPAN may thus be a cost-effective and accessible apparatus for clinical practice.
{"title":"Smartphone Proprioception for Ankle Navigation (SPAN): Reliability and Effect of Position Exposure Time.","authors":"Xiaojian Shi, Charlotte Ganderton, Roger Adams, Jia Han, Doa El-Ansary, Oren Tirosh","doi":"10.1080/00222895.2024.2416231","DOIUrl":"10.1080/00222895.2024.2416231","url":null,"abstract":"<p><p>This study investigated ankle discriminative acuity and performance and measurement consistency for tests undertaken with different joint position exposure times (PETs). Twenty-four participants were tested using a novel Smartphone Proprioception for Ankle Navigation (SPAN) under four PETs, i.e., 0.25s, 0.5s, 0.75s and 1s, delivered in a random sequence, and then re-tested within one week. The results indicated a PET main effect (<i>F</i> = 10.12, <i>p</i> = 0.004, partial ƞ2 = 0.14), and limb preference main effect (<i>F</i> = 5.39, <i>p</i> = 0.03, partial ƞ2 = 0.19), without significant interactions (<i>p</i> > 0.05). Ankle proprioception improved with prolonged PET, with the non-dominant side outperforming the dominant side. A PET of 0.25s showed good to excellent reliability, with intraclass correlation coefficients (ICCs) of 0.897 (95%CI: 0.761, 0.955) and 0.885 (95%CI: 0.736, 0.951), with standard errors of measurements (SEM) between 0.030 and 0.035, and minimum detectable change at 90% (MDC<sub>90</sub>) between 0.070 and 0.082, compared to poor to moderate reliability at the other three longer PETs (ICCs =0.352-0.736). The findings suggested the prolongation of PET can improve ankle proprioceptive performance but can amplify the inter-occasion variability, likely due to increased cognitive analysis with longer stimulus sampling. SPAN may thus be a cost-effective and accessible apparatus for clinical practice.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"54-60"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142569810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Real-time visual biofeedback (vBF) of body sway is known to enhance postural control by reducing center of pressure (COP) displacement. However, the mechanisms underlying its influence remain unclear, particularly regarding implicit processing. The objective of this study was to examine whether vBF is utilized implicitly by exposing 40 young adults to both real-time (accurate) and erroneous (delayed) COP feedback without explicitly explaining its purpose. Participants were simply instructed to stand as still as possible. After the experiment, 15 out of 40 participants spontaneously recognized the feedback's nature. Results indicated that both aware and unaware participants exhibited improved postural control under accurate vBF (i.e., reduced COP variability, smaller COP area, increased COP irregularity, and greater reliance on higher sway frequencies). In contrast, erroneous vBF induced minimal changes. While these findings highlight a possible implicit integration of the visual feedback, the results also underscore the need for future research to investigate this phenomenon with more refined methods, as classifying participants into aware and unaware groups presents certain challenges.
{"title":"Visual Biofeedback and Postural Control: Exploring Potential Implicit Visual Integration.","authors":"Lucas Michaud, Dominique Desjardins, Alexandre Perreault, Anne-Sophie Mayer, Marc-Olivier Sauvé, Renée Desjardins, Yves Lajoie","doi":"10.1080/00222895.2025.2523448","DOIUrl":"10.1080/00222895.2025.2523448","url":null,"abstract":"<p><p>Real-time visual biofeedback (vBF) of body sway is known to enhance postural control by reducing center of pressure (COP) displacement. However, the mechanisms underlying its influence remain unclear, particularly regarding implicit processing. The objective of this study was to examine whether vBF is utilized implicitly by exposing 40 young adults to both real-time (accurate) and erroneous (delayed) COP feedback without explicitly explaining its purpose. Participants were simply instructed to stand as still as possible. After the experiment, 15 out of 40 participants spontaneously recognized the feedback's nature. Results indicated that both aware and unaware participants exhibited improved postural control under accurate vBF (i.e., reduced COP variability, smaller COP area, increased COP irregularity, and greater reliance on higher sway frequencies). In contrast, erroneous vBF induced minimal changes. While these findings highlight a possible implicit integration of the visual feedback, the results also underscore the need for future research to investigate this phenomenon with more refined methods, as classifying participants into aware and unaware groups presents certain challenges.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"554-567"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144545881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-05-13DOI: 10.1080/00222895.2025.2463989
Mikaela L Frechette, Jacob J Sosnoff, Manuel Enrique Hernandez, Laura A Rice
To determine how motor control patterns in wheelchair propulsion mediate attentional demands. Fourteen participants completed two single- and dual-task trials of Serial-7 Subtraction and four, 30-second motor tasks: Static Sitting, Short Leans, Maximal Leans, and Stationary Propulsion. Differences in cognitive and motor function were determined through paired samples t-tests and percent changes (dual-task costs [DTCs]) were calculated. Within-subjects, repeated-measures ANOVAs determined differences in DTCs across motor tasks. Cognitive function was maintained from the single- to dual-task trials across tasks (DTC ≤ 13%; p = 0.12-0.74). Motor function was uniquely maintained during Maximal Leans (DTC ≤ 0.5%; p = 0.12-0.93), which yielded significantly lower dual-task cognitive function than the others (p < 0.01). Seated balance may be the primary contributor to the attentional demands of wheelchair propulsion.
{"title":"The Attentional Demands of Wheelchair Operation.","authors":"Mikaela L Frechette, Jacob J Sosnoff, Manuel Enrique Hernandez, Laura A Rice","doi":"10.1080/00222895.2025.2463989","DOIUrl":"10.1080/00222895.2025.2463989","url":null,"abstract":"<p><p>To determine how motor control patterns in wheelchair propulsion mediate attentional demands. Fourteen participants completed two single- and dual-task trials of Serial-7 Subtraction and four, 30-second motor tasks: Static Sitting, Short Leans, Maximal Leans, and Stationary Propulsion. Differences in cognitive and motor function were determined through paired samples <i>t</i>-tests and percent changes (dual-task costs [DTCs]) were calculated. Within-subjects, repeated-measures ANOVAs determined differences in DTCs across motor tasks. Cognitive function was maintained from the single- to dual-task trials across tasks (DTC ≤ 13%; <i>p</i> = 0.12-0.74). Motor function was uniquely maintained during Maximal Leans (DTC ≤ 0.5%; <i>p</i> = 0.12-0.93), which yielded significantly lower dual-task cognitive function than the others (<i>p</i> < 0.01). Seated balance may be the primary contributor to the attentional demands of wheelchair propulsion.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"247-259"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144055253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}