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Visual Biofeedback and Postural Control: Exploring Potential Implicit Visual Integration. 视觉生物反馈和姿势控制:探索潜在的内隐视觉整合。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-07-02 DOI: 10.1080/00222895.2025.2523448
Lucas Michaud, Dominique Desjardins, Alexandre Perreault, Anne-Sophie Mayer, Marc-Olivier Sauvé, Renée Desjardins, Yves Lajoie

Real-time visual biofeedback (vBF) of body sway is known to enhance postural control by reducing center of pressure (COP) displacement. However, the mechanisms underlying its influence remain unclear, particularly regarding implicit processing. The objective of this study was to examine whether vBF is utilized implicitly by exposing 40 young adults to both real-time (accurate) and erroneous (delayed) COP feedback without explicitly explaining its purpose. Participants were simply instructed to stand as still as possible. After the experiment, 15 out of 40 participants spontaneously recognized the feedback's nature. Results indicated that both aware and unaware participants exhibited improved postural control under accurate vBF (i.e., reduced COP variability, smaller COP area, increased COP irregularity, and greater reliance on higher sway frequencies). In contrast, erroneous vBF induced minimal changes. While these findings highlight a possible implicit integration of the visual feedback, the results also underscore the need for future research to investigate this phenomenon with more refined methods, as classifying participants into aware and unaware groups presents certain challenges.

人体摇摆的实时视觉生物反馈(vBF)可以通过减少压力中心(COP)位移来增强姿势控制。然而,其影响的机制仍不清楚,特别是关于内隐加工。本研究的目的是通过让40名年轻人同时接触实时(准确)和错误(延迟)的COP反馈,而不明确解释其目的,来检验vBF是否被隐性利用。参与者被要求尽可能地站着不动。实验结束后,40名参与者中有15人自发地认出了反馈的本质。结果表明,在准确的vBF下,有意识和无意识的参与者都表现出更好的姿势控制(即COP变异性减少,COP面积减小,COP不规则性增加,更依赖于更高的摆动频率)。相反,错误的vBF引起的变化很小。虽然这些发现强调了视觉反馈可能隐含的整合,但结果也强调了未来研究需要用更精细的方法来调查这一现象,因为将参与者分为有意识和无意识的群体存在一定的挑战。
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引用次数: 0
Effects of Quantitative and Qualitative Visual Feedback on Motor Learning in Male Novices During a Badminton Underhand-Clear Striking Task. 定量和定性视觉反馈对男性新手羽毛球低空击打动作学习的影响。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-02 DOI: 10.1080/00222895.2025.2550373
Donghwi Suh, Jaeuk Jeong

In the biomechanics of striking tasks, different types of visual feedback for the upper extremities influence motor learning and control in distinct ways. Quantitative feedback (QN), which provides precise numerical data, and qualitative feedback (QL), which offers descriptive or interpretive guidance, may facilitate different aspects of motor skill acquisition. Given that ballistic motor skills, such as the badminton underhand-clear stroke, require not only rapid and coordinated movement execution but also precise control of distal joints for accuracy, the underlying feedback processing mechanisms play a crucial role in optimizing motor control. Therefore, this study aims to determine the most effective type of visual feedback for enhancing motor learning in the badminton underhand-clear stroke by examining its impact on movement efficiency and accuracy. Participants (n = 36, all male; mean age 25.1 ± 1.2 years) were recruited into three groups: QN group, QL group, and the control group. Each participant completed a pretest, post-test, and retention-test of 20 trials each for the badminton underhand-clear stroke, along with three practice sessions consisting of 50 trials each. Performance accuracy and coordination patterns were significantly improved in the QN group compared to the QL and control groups in the retention test [performance accuracy (mean radial error) = QN-control: p < .01, QN-QL: p < .01; coordination pattern (discrete relative phase) = QN-control: p < .001, QN-QL: p < .01]. Additionally, the kinematics of the wrist joint were significantly improved in the QN group compared to the QL and control group in the retention test (maximum extension angle of wrist joint = QN-control: p < .001, QN-QL: p < .01). These findings suggest that quantitative feedback may be more effective than qualitative feedback in facilitating motor learning in a badminton striking task, particularly in terms of long-term retention of movement accuracy and coordination. By analyzing motor coordination patterns, this study provides insight into the role of different types of visual feedback in motor learning and offers practical implications for instructors aiming to optimize skill acquisition in striking tasks.

在突出任务的生物力学中,上肢不同类型的视觉反馈以不同的方式影响运动学习和控制。定量反馈(QN)提供精确的数字数据,定性反馈(QL)提供描述性或解释性指导,可以促进运动技能习得的不同方面。鉴于弹道运动技能,如羽毛球低空击球,不仅需要快速协调的运动执行,还需要精确控制远端关节的准确性,潜在的反馈处理机制在优化运动控制中起着至关重要的作用。因此,本研究旨在通过考察视觉反馈对动作效率和准确性的影响,确定最有效的视觉反馈类型,以促进羽毛球低手清净击球运动学习。参与者(n = 36,均为男性,平均年龄25.1±1.2岁)被分为三组:QN组、QL组和对照组。每个参与者都完成了羽毛球低手清拍的前测、后测和记忆测试,每项测试20次,以及三个练习阶段,每项测试50次。与QL组和对照组相比,QN组在保持测试中的表现准确性和协调模式显著提高[表现准确性(平均径向误差)= QN-control: p。01, QN-QL: p .01;协调模式(离散相对相位)= QN-control: p。[j].武汉大学学报(自然科学版);此外,与QL和对照组相比,QN组在保持测试中腕关节的运动学得到了显著改善(腕关节最大伸展角= QN-control: p。0.001, QN-QL: p < 0.01)。这些发现表明,在促进羽毛球击打任务中的运动学习方面,定量反馈可能比定性反馈更有效,特别是在运动准确性和协调性的长期保持方面。通过对运动协调模式的分析,本研究揭示了不同类型的视觉反馈在运动学习中的作用,并为旨在优化突出任务技能习得的教师提供了实践启示。
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引用次数: 0
Limited Interaction Between Vision and Proprioception on Centre of Pressure, Pelvis and Head Positions During Ankle or Neck Vibration in Walking: An Experimental Study. 行走中踝关节或颈部振动时视觉和本体感觉对压力中心、骨盆和头部位置的有限相互作用:一项实验研究。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-04 DOI: 10.1080/00222895.2025.2547727
Karim Jamal, Noémie C Duclos, Chloé Rousseau, Youssef El Khamlichi, Cyril Duclos

Background: By stimulating proprioceptive receptors, muscle vibration helps understand the crucial role of proprioception in gait control. From the literature, variability in responses during the stance phase across studies may be due to protocol differences, such as lighting conditions that affect visual information. This study aimed to investigate the interaction between vision and proprioceptive information from ankle and neck muscles over the gait cycle during treadmill walking.

Methods: Twenty-five healthy participants (aged 30 ± 5 years) walked on an instrumented treadmill under three visual conditions (eyes open, dim light and eyes closed) and three vibration conditions (no vibration, neck muscles and ankle plantar flexor muscles) in a randomised order. The centre of pressure (COP), pelvis and head positions were measured and analysed across three gait cycle phases (heel contact, midstance and toe-off). A mixed-effects model on ranks was used for analysis, with post-hoc Tukey corrections for significant interactions.

Results: No significant interaction was found between vibration conditions, different visual conditions, and the gait cycle on the COP, pelvis and head positions (p > 0.42). Neck muscle vibration caused a forward shift in the COP at heel contact (p = 0.0006) and midstance (p < 0.0001) and in pelvis and head positions throughout the gait cycle (p < 0.0001). Ankle muscle vibration had no significant effects (p > 0.4). Eye closure led to more pronounced gait reactions compared to eyes open or dim light at heel contact and toe-off (p = 0.0001).

Discussion: This study investigated the influence of vision and proprioception during walking by manipulating visual information (eyes open, dim light and eyes closed) and proprioceptive information (neck and ankle vibration). Under these specific experimental conditions, no clear interactive effects between vision and proprioception were observed. Instead, their contributions appeared at distinct moments of the stance phase: both modalities influenced gait control at heel contact, neck proprioception effects were more pronounced at midstance, and vision contributed more strongly at toe-off. These findings enhance understanding of sensory contributions during walking and support further exploration of vibration application protocols.

背景:通过刺激本体感觉受体,肌肉振动有助于理解本体感觉在步态控制中的重要作用。从文献来看,不同研究在站立阶段的反应差异可能是由于协议的差异,例如影响视觉信息的照明条件。本研究旨在探讨在踏车行走过程中,视觉与踝关节和颈部肌肉本体感觉信息之间的相互作用。方法:25名健康受试者(30±5岁)按随机顺序在三种视觉条件(睁眼、昏暗光线和闭眼)和三种振动条件(无振动、颈部肌肉和踝关节足底屈肌)上行走。压力中心(COP)、骨盆和头部位置在三个步态周期阶段(脚后跟接触、中间站立和脚趾着地)进行测量和分析。对等级采用混合效应模型进行分析,对显著的相互作用进行事后Tukey校正。结果:振动条件、不同视觉条件与步态周期对COP、骨盆和头位无显著交互作用(p > 0.42)。颈部肌肉振动导致与脚跟接触时COP向前移动(p = 0.0006)和中步时COP向前移动(p p p > 0.4)。在脚后跟接触和脚趾接触时,与睁眼或昏暗的光线相比,闭眼导致的步态反应更明显(p = 0.0001)。讨论:本研究通过操纵视觉信息(睁眼、昏暗光线和闭眼)和本体感觉信息(颈部和踝关节振动)来研究行走过程中视觉和本体感觉的影响。在这些特定的实验条件下,视觉和本体感觉之间没有明显的交互作用。相反,他们的贡献出现在站立阶段的不同时刻:两种方式都影响脚跟接触时的步态控制,颈部本体感觉在站立时更明显,而视觉在踮起脚时贡献更强。这些发现增强了对行走过程中感官贡献的理解,并支持进一步探索振动应用协议。
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引用次数: 0
Context Versus Aiming Under Uncertainty When Both Feedforward and Feedback Control Are Engaged. 当前馈和反馈控制同时存在时,不确定性下的情境与瞄准。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-12 DOI: 10.1080/00222895.2025.2546692
Matthew J Crossley, Christopher L Hewitson, David M Kaplan

Theories of human motor learning commonly assume that movement plans are adjusted in response to the sensory feedback received about their success or failure. The degree to which movement errors drive changes in feedforward motor plans is further assumed to scale inversely with sensory uncertainty. However, support for these assumptions comes primarily from experiments that limit feedback corrections during an ongoing movement. In contrast, we have recently shown that when this restriction is relaxed, a different pattern of behavior emerges. Participants gradually adjust their reaching movements in response to a perturbation from trial-to-trial, following a consistent and incremental envelope of error reduction. Riding on top of this gradual learning envelope, participants also exhibit large and abrupt changes in their initial reach direction that are strongly correlated with the uncertainty level of the sensory feedback experienced on the previous trial, but are insensitive to the size and direction of the movement error made on that trial. A class of models in which sensory uncertainty influences an aiming process best accounted for this pattern. Here, we examine the possibility that uncertainty acts as a contextual cue to shunt motor processes to one of many context-specific internal models.

人类运动学习理论通常假设,运动计划是根据收到的关于成功或失败的感官反馈而调整的。运动误差驱动前馈运动计划变化的程度进一步假定与感觉不确定性成反比。然而,对这些假设的支持主要来自实验,这些实验限制了正在进行的运动中的反馈修正。相反,我们最近的研究表明,当这种限制放松时,一种不同的行为模式就会出现。参与者在一次又一次的试验中逐渐调整他们的触碰动作,以响应扰动,遵循一致和增量的误差减少包络。在这个渐进的学习包络的顶端,参与者在他们的初始到达方向上也表现出巨大而突然的变化,这与之前试验中体验到的感官反馈的不确定性水平密切相关,但对该试验中产生的运动误差的大小和方向不敏感。一类感觉不确定性影响瞄准过程的模型最好地解释了这种模式。在这里,我们研究了不确定性作为上下文提示将运动过程转移到许多特定于上下文的内部模型之一的可能性。
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引用次数: 0
Factors Influencing Gait Performance: Comfortable Linear Gait and Complex Gait in School-Aged Children in a Dual-Task Model. 影响步态表现的因素:双任务模型中学龄儿童的舒适直线步态和复杂步态
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-11-06 DOI: 10.1080/00222895.2024.2419631
Karina Elizabeth Andrade Lara, Ana de la Casa Pérez, Araceli Cubero Pacheco, Juan Antonio Párraga Montilla, Melchor Martínez Redondo, José Carlos Cabrera Linares, Pedro Ángel Latorre Román

The aim of this study was to determine the effect of cognitive interference by using the Dual-Task (DT) paradigm on gait parameters according to sex, and age. Additionally, we aim to explore the relationship between Dual-Task-Cost (DTC), physical fitness, cognitive functioning, and weight status in schoolchildren. One hundred schoolchildren participated in this study (age = 8.83 ± 1.82 years). They were randomly assigned to Comfortable Linear Gait (CLG: gait in a straight path) or Complex Gait (CG: gait over obstacles) with and without interference. For CLG, boys and girls showed a reduction in gait speed (p < 0.001), cadence (p < 0.01), and step length (p < 0.001). In addition, double support time (p < 0.05) and cadence coefficient of variance (boys= p < 0.01; girls= p < 0.05) increased in the DT condition. In the CG, both sexes (p < 0.001) exhibited a worse execution time. There were significant effects on speed DTC between 8-9 vs. 10-11 years in CLG and 6-7 vs. 10-11 years in CGT (p < 0.05). In conclusion, gait parameters during CLG and CG are modified in the DT condition, resulting in a slower gait with shorter steps, regardless of age and sex. DTC is associated with physical fitness and cognitive function.

本研究旨在通过双任务(DT)范式,根据性别和年龄确定认知干扰对步态参数的影响。此外,我们还旨在探讨学龄儿童的双任务成本(DTC)、体能、认知功能和体重状况之间的关系。100 名学童(年龄 = 8.83 ± 1.82 岁)参与了本研究。他们被随机分配到有干扰和无干扰的舒适直线步态(CLG:直线步态)或复杂步态(CG:跨障碍步态)中。在舒适直线步态(CLG)中,男孩和女孩的步速都有所下降(P P P P P P P P
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引用次数: 0
Intra and Inter Skill Changes in Preschoolers Fundamental Motor Skills. 学龄前儿童基本运动技能的内部和内部技能变化。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-03-20 DOI: 10.1080/00222895.2025.2475187
Jerraco L Johnson, Emily Jenkins, Katie Breault, James O Uanhoro

Fundamental motor skills (FMS) play a critical role in the physical activity engagement and health of children. In this study we described inter- and intra-skill changes in preschoolers FMS mastery across a mastery motivational climate (MMC) intervention. Fifty-six children (27 boys, 29 girls, Mage = 4.5) participated in a twice weekly, 30-minute MMC intervention for 29 sessions. Pre-post FMS were measured using the test of gross motor development-3. Girls showed larger FMS mastery changes in their locomotor (LM) skills than boys. The largest changes in LM skill mastery occurred in run, slide, and jump. For ball skill mastery, boys showed greater improvements in throwing compared to two-hand strike, dribble, and kick for girls. Our findings may inform the design and instructional strategies of future interventions.

基本运动技能(FMS)对儿童的身体活动参与和健康起着至关重要的作用。在本研究中,我们描述了掌握动机气候(MMC)干预下学龄前儿童FMS掌握的技能间和技能内变化。56名儿童(27名男孩,29名女孩,Mage = 4.5)参加了每周两次,30分钟的MMC干预,共29次。前后FMS采用大肌肉运动发展-3测试。在运动技能方面,女孩比男孩表现出更大的FMS掌握变化。LM技能掌握的最大变化发生在跑、滑和跳。在球技术掌握方面,男孩在投掷、运球和踢球方面比女孩表现出更大的进步。我们的研究结果可以为未来干预措施的设计和教学策略提供信息。
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引用次数: 0
Does Body Postural Configuration Affect Upper Limb Performance During Point-to-Point Hand Movements? 在点对点手部运动中,身体姿势是否影响上肢的表现?
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-11-07 DOI: 10.1080/00222895.2024.2416238
Mika Ben David Bauch, Melanie C Baniña, Dario G Liebermann, Jason Friedman

Adopting a postural configuration may be regarded as preparation for the performance of an upcoming movement. However, it is unclear how different postural configurations affect motor performance. The aim of the current study was to examine how body posture - sitting versus standing - influences fast and accurate planar point-to-point hand movements. Twenty-three healthy adults performed a "Go/No-go" paradigm while doing repetitive point-to-point movements. Arousal levels, which may change due to the change in posture, were independently manipulated by using a sham threat of electrical stimulation. Upper limb kinematics, center of pressure displacement, and galvanic skin responses were recorded in four test conditions: sitting and standing with and without arousal manipulation. Descriptive performance measures were computed and analyzed using multiple analyses of variance. A difference in arousal level was observed in the two conditions with the arousal manipulation, but no difference in arousal level was found between sitting and standing. Center of pressure displacement onset was found to be earlier in the two standing conditions compared to those in sitting. No difference was found in upper limb performance between the two postures, nor due to the arousal manipulation. We concluded that under the tested conditions, body posture does not appear to affect upper limb performance.

采用一种姿势可以看作是为即将到来的动作的表演做准备。然而,目前尚不清楚不同的姿势配置如何影响运动表现。当前研究的目的是检查身体姿势——坐着和站着——如何影响快速和准确的平面点对点手部运动。23名健康成年人在做重复的点对点运动时进行了“Go/No-go”模式。唤醒水平可能会因姿势的改变而改变,通过使用假的电刺激威胁来独立操纵。记录上肢运动学、压力中心位移和皮肤电反应在四种测试条件下:坐着和站着,有和没有唤醒操作。使用多重方差分析计算和分析描述性绩效指标。在两种情况下,唤醒操作在唤醒水平上观察到差异,但在坐着和站着的唤醒水平上没有差异。与坐着的情况相比,站立的两种情况下压力中心位移的发生时间更早。两种姿势在上肢表现上没有发现差异,这与唤醒操作无关。我们的结论是,在测试条件下,身体姿势似乎不会影响上肢的表现。
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引用次数: 0
A Holistic Focus of Attention Enhances Vertical Jump Performance Among Inexperienced Individuals. 全神贯注提高经验不足者的垂直跳跃成绩
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-10-01 DOI: 10.1080/00222895.2024.2405532
T A Zhuravleva, C J McCandless, C A Aiken, S P McLean

A holistic focus (HF) has been found to significantly improve performance over an internal focus (IF), in a similar way to an external focus (EF). There is a need to understand the effectiveness of a HF by investigating kinematic and kinetic outcome measures. 19 college-aged adults performed 12 vertical jumps under four conditions in a counterbalanced design. The conditions were, IF, EF, HF, and control, or no focus condition. All participants performed the vertical jumps on a force plate with 16 reflective markers placed on the lower extremities. Separate repeated measures ANOVAs with Sidak post-hoc were used to analyze jump height, flight height, peak force, takeoff velocity, and knee and hip flexion. A significant main effect for jump height was observed (p < 0.001). HF and EF jumped significantly higher than IF (p < 0.001; p < 0.001). EF also jumped significantly higher than control (p<.05). No significant main effects were observed for any kinematic or kinetic dependent variables. The results of this experiment support previous research by observing performance benefits of HF and EF over an IF. However, the benefits of HF and EF cannot be attributed to the kinetic or kinematic changes.

研究发现,与内聚焦(IF)相比,整体聚焦(HF)能显著提高成绩,这与外聚焦(EF)的效果类似。有必要通过对运动学和动力学结果测量的研究来了解 HF 的有效性。在平衡设计中,19 名大学年龄的成年人在四种条件下进行了 12 次立定跳远。这四种条件分别是:IF、EF、HF 和控制或无重点条件。所有参与者都是在一个测力板上进行立定跳远的,测力板上有 16 个反光标记,这些标记被放置在参与者的下肢上。对跳跃高度、飞行高度、峰值力、起飞速度、膝关节和髋关节屈曲度分别进行了重复测量方差分析和 Sidak 事后分析。结果表明,起跳高度具有明显的主效应(p p p p
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引用次数: 0
Practice Distribution and Self-Talk Effects on Motor Memory Encoding and Consolidation in Unskilled Adolescents. 练习分布和自言自语对非熟练青少年运动记忆编码和巩固的影响。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-03-31 DOI: 10.1080/00222895.2025.2479535
Sajjad Heydaripour, Behrouz Abdoli, Parvaneh Shamsipour Dehkordi

This study investigates the impact of self-talk and practice distribution on motor memory encoding and consolidation in adolescent males (aged 11-14). Despite extensive research on motor memory consolidation, few studies explore how self-talk and practice distribution together impact memory retention, particularly in adolescent athletes. This study aims to address this gap by exploring the combined effects of self-talk and practice distribution on motor memory. Participants (n = 80) were randomly assigned to six groups (instructional/motivational self-talk and control in both massed and distributed practice) and subjected to short pass accuracy test, which required participants to pass a ball within specified zones for scoring." The study examined acquisition and retention at 30 min, 24 h, and 72 h post-training. Distributed practice groups demonstrated superior encoding during initial learning compared to massed practice groups. Groups using self-talk outperformed control groups. Moreover, those employing self-talk showed better resistance to forgetfulness during consolidation. This research highlights the complex interaction between motor memory encoding, consolidation, and practice session strategies. It underscores the significance of self-talk as a cognitive tool in enhancing performance and skill development, particularly in adolescent males. These insights have implications for improving athletes' abilities and emphasize the importance of cognitive solutions and psychological skills.

本研究探讨了自言自语和练习分布对11-14岁青少年男性运动记忆编码和巩固的影响。尽管有大量关于运动记忆巩固的研究,但很少有研究探讨自我对话和练习分布如何共同影响记忆保留,特别是在青少年运动员中。本研究旨在探讨自言自语和练习分布对运动记忆的影响。参与者(n = 80)被随机分配到六组(集训性/激励性自我对话和控制性练习),并接受短传准确性测试,要求参与者在指定区域内传球得分。该研究在训练后30分钟、24小时和72小时检测习得和记忆。在最初的学习过程中,分布式练习组比大规模练习组表现出更好的编码能力。使用自言自语的小组表现优于对照组。此外,那些使用自言自语的人在巩固过程中表现出更好的抗健忘能力。本研究强调了运动记忆编码、巩固和练习策略之间复杂的相互作用。它强调了自我对话作为一种认知工具在提高表现和技能发展方面的重要性,特别是在青少年男性中。这些见解对提高运动员的能力具有启示意义,并强调了认知解决方案和心理技能的重要性。
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引用次数: 0
Virtual Reality Improves Predictive Internal Modeling and Object Control Skills in DCD Children. 虚拟现实提高了DCD儿童预测内部建模和对象控制技能。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-08-07 DOI: 10.1080/00222895.2025.2536832
Hasan Sepehri Bonab, Soghra Ebrahimi Sani

Deficits in internal modeling have been suggested as a key factor contributing to the motor control and coordination challenges experienced by children with DCD. Recently, virtual reality (VR) technology has emerged as a promising tool for enhancing the acquisition and learning of motor skills. Therefore, the primary aim of this study was to investigate the effects of VR-based interventions on internal modeling and object control skills in children with DCD. The present study employed a quasi-experimental design, incorporating a pretest, post-test, and two-month follow-up. The sample consisted of 40 female students aged 7 to 10 years, selected based on DSM-5 criteria and randomly assigned to either a VR training program or a control group. Predictive internal modeling was assessed using continuous relative phase (CRP) through a visuomotor adaptation task, while object control skills were evaluated using the TGMD-2 test. The experimental group underwent an 8-week VR-based training program comprising 16, 30-minute sessions using task-oriented Xbox Kinect 360 games. The control group received no intervention. Results indicated that VR training significantly improved the acquisition of CRP (p = 0.037), with the experimental group demonstrating superior transfer of these skills to object control tasks compared to controls (p < 0.001). The observed reduction in CRP suggests that VR training facilitated the development of internal models in children with DCD. Furthermore, enhancements in object control skills evidenced the capacity of these children to apply and generalize acquired predictive internal models. However, despite these advancements, participants continued to exhibit compensatory strategies characterized by variability and inaccuracy, indicating persistent challenges in internal model updating.

内部建模缺陷被认为是导致DCD儿童运动控制和协调挑战的关键因素。最近,虚拟现实(VR)技术已经成为一种很有前途的工具,用于增强运动技能的获取和学习。因此,本研究的主要目的是研究基于vr的干预对DCD儿童内部建模和物体控制技能的影响。本研究采用准实验设计,包括前测、后测和两个月的随访。样本由40名年龄在7至10岁之间的女学生组成,根据DSM-5标准选择,随机分配到虚拟现实培训计划或对照组。通过视觉运动适应任务,使用连续相对相(CRP)评估预测性内部建模,而使用TGMD-2测试评估物体控制技能。实验组接受了为期8周的基于虚拟现实的培训计划,包括16个30分钟的课程,使用面向任务的Xbox Kinect 360游戏。对照组不进行干预。结果表明,虚拟现实训练显著提高了CRP的习得(p = 0.037),与对照组相比,实验组在这些技能转移到物体控制任务方面表现出更好的能力(p = 0.037)
{"title":"Virtual Reality Improves Predictive Internal Modeling and Object Control Skills in DCD Children.","authors":"Hasan Sepehri Bonab, Soghra Ebrahimi Sani","doi":"10.1080/00222895.2025.2536832","DOIUrl":"10.1080/00222895.2025.2536832","url":null,"abstract":"<p><p>Deficits in internal modeling have been suggested as a key factor contributing to the motor control and coordination challenges experienced by children with DCD. Recently, virtual reality (VR) technology has emerged as a promising tool for enhancing the acquisition and learning of motor skills. Therefore, the primary aim of this study was to investigate the effects of VR-based interventions on internal modeling and object control skills in children with DCD. The present study employed a quasi-experimental design, incorporating a pretest, post-test, and two-month follow-up. The sample consisted of 40 female students aged 7 to 10 years, selected based on DSM-5 criteria and randomly assigned to either a VR training program or a control group. Predictive internal modeling was assessed using continuous relative phase (CRP) through a visuomotor adaptation task, while object control skills were evaluated using the TGMD-2 test. The experimental group underwent an 8-week VR-based training program comprising 16, 30-minute sessions using task-oriented Xbox Kinect 360 games. The control group received no intervention. Results indicated that VR training significantly improved the acquisition of CRP (<i>p</i> = 0.037), with the experimental group demonstrating superior transfer of these skills to object control tasks compared to controls (<i>p</i> < 0.001). The observed reduction in CRP suggests that VR training facilitated the development of internal models in children with DCD. Furthermore, enhancements in object control skills evidenced the capacity of these children to apply and generalize acquired predictive internal models. However, despite these advancements, participants continued to exhibit compensatory strategies characterized by variability and inaccuracy, indicating persistent challenges in internal model updating.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"627-640"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144795999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Journal of Motor Behavior
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