Pub Date : 2025-01-01Epub Date: 2025-03-11DOI: 10.1080/00222895.2025.2474545
Samuel R Zeff, Douglas N Martini, Joseph Hamill, Richard van Emmerik
Persistent contact sport participation exposes athletes to repetitive head impacts, eliciting lingering motor performance alterations that could disrupt visual perception. We sought to compare head and trunk displacement, segmental coordination, and dynamic visual acuity between contact (ice hockey) and noncontact (baseball) athletes. Thirteen ice hockey and 11 baseball athletes walked at preferred and fast speeds during both a baseline and an imposed dynamic visual acuity (DVA) task. With increased visual task constraints and walking speeds, greater vertical head (preferred walking with visual task: 4.29 ± 0.48 vs 3.69 ± 0.71 cm, p = 0.030; fast baseline walking: 5.91 ± 0.59 vs 5.00 ± 0.97 cm, p = 0.019; fast walking with visual task: 5.72 ± 0.62 vs 4.86 ± 0.79 cm, p = 0.005) and trunk CoM displacement (fast baseline walking: 5.84 ± 0.61vs 5.00 ± 0.95 cm, p = 0.026; fast walking with visual task: 5.65 ± 0.63 vs 4.89 ± 0.78 cm, p = 0.014) were observed in contact athletes. In the transverse head-trunk coordination, contact athletes showed a decreased contribution of the head (9.85 ± 5.57 vs 19.36 ± 9.84%, p = 0.007) and increased trunk involvement (47.31 ± 21.43 vs 33.64 ± 10.79%, p = 0.030) compared to noncontact athletes, but this occurred only during fast walking with the DVA task. No DVA differences were observed (preferred speed: p = 0.650; fast speed: p = 0.820). While visual task performance was unaffected by contact sport status, the current results demonstrate changes in upper-body movement and how the head and trunk are coordinated in ice hockey athletes. Whether the observed upper-body movement and coordination changes due to repetitive head impact exposure result in decrements in visual perception and awareness in more challenging sporting environments remains unclear.
持续的接触性运动使运动员暴露在反复的头部撞击中,引起持续的运动表现改变,可能会破坏视觉感知。我们试图比较接触(冰球)和非接触(棒球)运动员的头部和躯干位移、节段协调性和动态视力。13名冰球运动员和11名棒球运动员在基线和强加的动态视觉敏锐度(DVA)任务中以首选和快速的速度行走。随着视觉任务约束和行走速度的增加,垂直头部增大(首选行走视觉任务:4.29±0.48 vs 3.69±0.71 cm, p = 0.030;快速基线步行:5.91±0.59 vs 5.00±0.97 cm, p = 0.019;有视觉任务的快走:5.72±0.62 vs 4.86±0.79 cm, p = 0.005)和躯干CoM位移(快走基线:5.84±0.61vs 5.00±0.95 cm, p = 0.026;接触运动员快走伴视觉任务:5.65±0.63 vs 4.89±0.78 cm, p = 0.014)。在横向头干协调方面,与非接触运动员相比,接触运动员的头部参与减少(9.85±5.57 vs 19.36±9.84%,p = 0.007),躯干参与增加(47.31±21.43 vs 33.64±10.79%,p = 0.030),但这种情况仅发生在DVA任务的快走中。未观察到DVA差异(首选速度:p = 0.650;速度快:p = 0.820)。虽然视觉任务的表现不受身体接触运动状态的影响,但目前的研究结果表明,冰球运动员的上半身运动以及头部和躯干的协调方式发生了变化。在更具挑战性的运动环境中,是否观察到由于重复头部撞击而引起的上半身运动和协调变化会导致视觉感知和意识的下降尚不清楚。
{"title":"Head Control and Upper-Body Coordination during Gait in Collegiate Contact and Noncontact Athletes.","authors":"Samuel R Zeff, Douglas N Martini, Joseph Hamill, Richard van Emmerik","doi":"10.1080/00222895.2025.2474545","DOIUrl":"10.1080/00222895.2025.2474545","url":null,"abstract":"<p><p>Persistent contact sport participation exposes athletes to repetitive head impacts, eliciting lingering motor performance alterations that could disrupt visual perception. We sought to compare head and trunk displacement, segmental coordination, and dynamic visual acuity between contact (ice hockey) and noncontact (baseball) athletes. Thirteen ice hockey and 11 baseball athletes walked at preferred and fast speeds during both a baseline and an imposed dynamic visual acuity (DVA) task. With increased visual task constraints and walking speeds, greater vertical head (preferred walking with visual task: 4.29 ± 0.48 vs 3.69 ± 0.71 cm, <i>p</i> = 0.030; fast baseline walking: 5.91 ± 0.59 vs 5.00 ± 0.97 cm, <i>p</i> = 0.019; fast walking with visual task: 5.72 ± 0.62 vs 4.86 ± 0.79 cm, <i>p</i> = 0.005) and trunk CoM displacement (fast baseline walking: 5.84 ± 0.61vs 5.00 ± 0.95 cm, <i>p</i> = 0.026; fast walking with visual task: 5.65 ± 0.63 vs 4.89 ± 0.78 cm, <i>p</i> = 0.014) were observed in contact athletes. In the transverse head-trunk coordination, contact athletes showed a decreased contribution of the head (9.85 ± 5.57 vs 19.36 ± 9.84%, <i>p</i> = 0.007) and increased trunk involvement (47.31 ± 21.43 vs 33.64 ± 10.79%, <i>p</i> = 0.030) compared to noncontact athletes, but this occurred only during fast walking with the DVA task. No DVA differences were observed (preferred speed: <i>p</i> = 0.650; fast speed: <i>p</i> = 0.820). While visual task performance was unaffected by contact sport status, the current results demonstrate changes in upper-body movement and how the head and trunk are coordinated in ice hockey athletes. Whether the observed upper-body movement and coordination changes due to repetitive head impact exposure result in decrements in visual perception and awareness in more challenging sporting environments remains unclear.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"287-298"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143607058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-09-02DOI: 10.1080/00222895.2025.2550373
Donghwi Suh, Jaeuk Jeong
In the biomechanics of striking tasks, different types of visual feedback for the upper extremities influence motor learning and control in distinct ways. Quantitative feedback (QN), which provides precise numerical data, and qualitative feedback (QL), which offers descriptive or interpretive guidance, may facilitate different aspects of motor skill acquisition. Given that ballistic motor skills, such as the badminton underhand-clear stroke, require not only rapid and coordinated movement execution but also precise control of distal joints for accuracy, the underlying feedback processing mechanisms play a crucial role in optimizing motor control. Therefore, this study aims to determine the most effective type of visual feedback for enhancing motor learning in the badminton underhand-clear stroke by examining its impact on movement efficiency and accuracy. Participants (n = 36, all male; mean age 25.1 ± 1.2 years) were recruited into three groups: QN group, QL group, and the control group. Each participant completed a pretest, post-test, and retention-test of 20 trials each for the badminton underhand-clear stroke, along with three practice sessions consisting of 50 trials each. Performance accuracy and coordination patterns were significantly improved in the QN group compared to the QL and control groups in the retention test [performance accuracy (mean radial error) = QN-control: p < .01, QN-QL: p < .01; coordination pattern (discrete relative phase) = QN-control: p < .001, QN-QL: p < .01]. Additionally, the kinematics of the wrist joint were significantly improved in the QN group compared to the QL and control group in the retention test (maximum extension angle of wrist joint = QN-control: p < .001, QN-QL: p < .01). These findings suggest that quantitative feedback may be more effective than qualitative feedback in facilitating motor learning in a badminton striking task, particularly in terms of long-term retention of movement accuracy and coordination. By analyzing motor coordination patterns, this study provides insight into the role of different types of visual feedback in motor learning and offers practical implications for instructors aiming to optimize skill acquisition in striking tasks.
在突出任务的生物力学中,上肢不同类型的视觉反馈以不同的方式影响运动学习和控制。定量反馈(QN)提供精确的数字数据,定性反馈(QL)提供描述性或解释性指导,可以促进运动技能习得的不同方面。鉴于弹道运动技能,如羽毛球低空击球,不仅需要快速协调的运动执行,还需要精确控制远端关节的准确性,潜在的反馈处理机制在优化运动控制中起着至关重要的作用。因此,本研究旨在通过考察视觉反馈对动作效率和准确性的影响,确定最有效的视觉反馈类型,以促进羽毛球低手清净击球运动学习。参与者(n = 36,均为男性,平均年龄25.1±1.2岁)被分为三组:QN组、QL组和对照组。每个参与者都完成了羽毛球低手清拍的前测、后测和记忆测试,每项测试20次,以及三个练习阶段,每项测试50次。与QL组和对照组相比,QN组在保持测试中的表现准确性和协调模式显著提高[表现准确性(平均径向误差)= QN-control: p。01, QN-QL: p .01;协调模式(离散相对相位)= QN-control: p。[j].武汉大学学报(自然科学版);此外,与QL和对照组相比,QN组在保持测试中腕关节的运动学得到了显著改善(腕关节最大伸展角= QN-control: p。0.001, QN-QL: p < 0.01)。这些发现表明,在促进羽毛球击打任务中的运动学习方面,定量反馈可能比定性反馈更有效,特别是在运动准确性和协调性的长期保持方面。通过对运动协调模式的分析,本研究揭示了不同类型的视觉反馈在运动学习中的作用,并为旨在优化突出任务技能习得的教师提供了实践启示。
{"title":"Effects of Quantitative and Qualitative Visual Feedback on Motor Learning in Male Novices During a Badminton Underhand-Clear Striking Task.","authors":"Donghwi Suh, Jaeuk Jeong","doi":"10.1080/00222895.2025.2550373","DOIUrl":"10.1080/00222895.2025.2550373","url":null,"abstract":"<p><p>In the biomechanics of striking tasks, different types of visual feedback for the upper extremities influence motor learning and control in distinct ways. Quantitative feedback (QN), which provides precise numerical data, and qualitative feedback (QL), which offers descriptive or interpretive guidance, may facilitate different aspects of motor skill acquisition. Given that ballistic motor skills, such as the badminton underhand-clear stroke, require not only rapid and coordinated movement execution but also precise control of distal joints for accuracy, the underlying feedback processing mechanisms play a crucial role in optimizing motor control. Therefore, this study aims to determine the most effective type of visual feedback for enhancing motor learning in the badminton underhand-clear stroke by examining its impact on movement efficiency and accuracy. Participants (<i>n</i> = 36, all male; mean age 25.1 ± 1.2 years) were recruited into three groups: QN group, QL group, and the control group. Each participant completed a pretest, post-test, and retention-test of 20 trials each for the badminton underhand-clear stroke, along with three practice sessions consisting of 50 trials each. Performance accuracy and coordination patterns were significantly improved in the QN group compared to the QL and control groups in the retention test [performance accuracy (mean radial error) = QN-control: <i>p <</i> .01, QN-QL: <i>p <</i> .01; coordination pattern (discrete relative phase) = QN-control: <i>p <</i> .001, QN-QL: <i>p <</i> .01]. Additionally, the kinematics of the wrist joint were significantly improved in the QN group compared to the QL and control group in the retention test (maximum extension angle of wrist joint = QN-control: <i>p <</i> .001, QN-QL: <i>p</i> < .01). These findings suggest that quantitative feedback may be more effective than qualitative feedback in facilitating motor learning in a badminton striking task, particularly in terms of long-term retention of movement accuracy and coordination. By analyzing motor coordination patterns, this study provides insight into the role of different types of visual feedback in motor learning and offers practical implications for instructors aiming to optimize skill acquisition in striking tasks.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"723-736"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144976859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-09-04DOI: 10.1080/00222895.2025.2547727
Karim Jamal, Noémie C Duclos, Chloé Rousseau, Youssef El Khamlichi, Cyril Duclos
Background: By stimulating proprioceptive receptors, muscle vibration helps understand the crucial role of proprioception in gait control. From the literature, variability in responses during the stance phase across studies may be due to protocol differences, such as lighting conditions that affect visual information. This study aimed to investigate the interaction between vision and proprioceptive information from ankle and neck muscles over the gait cycle during treadmill walking.
Methods: Twenty-five healthy participants (aged 30 ± 5 years) walked on an instrumented treadmill under three visual conditions (eyes open, dim light and eyes closed) and three vibration conditions (no vibration, neck muscles and ankle plantar flexor muscles) in a randomised order. The centre of pressure (COP), pelvis and head positions were measured and analysed across three gait cycle phases (heel contact, midstance and toe-off). A mixed-effects model on ranks was used for analysis, with post-hoc Tukey corrections for significant interactions.
Results: No significant interaction was found between vibration conditions, different visual conditions, and the gait cycle on the COP, pelvis and head positions (p > 0.42). Neck muscle vibration caused a forward shift in the COP at heel contact (p = 0.0006) and midstance (p < 0.0001) and in pelvis and head positions throughout the gait cycle (p < 0.0001). Ankle muscle vibration had no significant effects (p > 0.4). Eye closure led to more pronounced gait reactions compared to eyes open or dim light at heel contact and toe-off (p = 0.0001).
Discussion: This study investigated the influence of vision and proprioception during walking by manipulating visual information (eyes open, dim light and eyes closed) and proprioceptive information (neck and ankle vibration). Under these specific experimental conditions, no clear interactive effects between vision and proprioception were observed. Instead, their contributions appeared at distinct moments of the stance phase: both modalities influenced gait control at heel contact, neck proprioception effects were more pronounced at midstance, and vision contributed more strongly at toe-off. These findings enhance understanding of sensory contributions during walking and support further exploration of vibration application protocols.
背景:通过刺激本体感觉受体,肌肉振动有助于理解本体感觉在步态控制中的重要作用。从文献来看,不同研究在站立阶段的反应差异可能是由于协议的差异,例如影响视觉信息的照明条件。本研究旨在探讨在踏车行走过程中,视觉与踝关节和颈部肌肉本体感觉信息之间的相互作用。方法:25名健康受试者(30±5岁)按随机顺序在三种视觉条件(睁眼、昏暗光线和闭眼)和三种振动条件(无振动、颈部肌肉和踝关节足底屈肌)上行走。压力中心(COP)、骨盆和头部位置在三个步态周期阶段(脚后跟接触、中间站立和脚趾着地)进行测量和分析。对等级采用混合效应模型进行分析,对显著的相互作用进行事后Tukey校正。结果:振动条件、不同视觉条件与步态周期对COP、骨盆和头位无显著交互作用(p > 0.42)。颈部肌肉振动导致与脚跟接触时COP向前移动(p = 0.0006)和中步时COP向前移动(p p p > 0.4)。在脚后跟接触和脚趾接触时,与睁眼或昏暗的光线相比,闭眼导致的步态反应更明显(p = 0.0001)。讨论:本研究通过操纵视觉信息(睁眼、昏暗光线和闭眼)和本体感觉信息(颈部和踝关节振动)来研究行走过程中视觉和本体感觉的影响。在这些特定的实验条件下,视觉和本体感觉之间没有明显的交互作用。相反,他们的贡献出现在站立阶段的不同时刻:两种方式都影响脚跟接触时的步态控制,颈部本体感觉在站立时更明显,而视觉在踮起脚时贡献更强。这些发现增强了对行走过程中感官贡献的理解,并支持进一步探索振动应用协议。
{"title":"Limited Interaction Between Vision and Proprioception on Centre of Pressure, Pelvis and Head Positions During Ankle or Neck Vibration in Walking: An Experimental Study.","authors":"Karim Jamal, Noémie C Duclos, Chloé Rousseau, Youssef El Khamlichi, Cyril Duclos","doi":"10.1080/00222895.2025.2547727","DOIUrl":"10.1080/00222895.2025.2547727","url":null,"abstract":"<p><strong>Background: </strong>By stimulating proprioceptive receptors, muscle vibration helps understand the crucial role of proprioception in gait control. From the literature, variability in responses during the stance phase across studies may be due to protocol differences, such as lighting conditions that affect visual information. This study aimed to investigate the interaction between vision and proprioceptive information from ankle and neck muscles over the gait cycle during treadmill walking.</p><p><strong>Methods: </strong>Twenty-five healthy participants (aged 30 ± 5 years) walked on an instrumented treadmill under three visual conditions (eyes open, dim light and eyes closed) and three vibration conditions (no vibration, neck muscles and ankle plantar flexor muscles) in a randomised order. The centre of pressure (COP), pelvis and head positions were measured and analysed across three gait cycle phases (heel contact, midstance and toe-off). A mixed-effects model on ranks was used for analysis, with post-hoc Tukey corrections for significant interactions.</p><p><strong>Results: </strong>No significant interaction was found between vibration conditions, different visual conditions, and the gait cycle on the COP, pelvis and head positions (<i>p</i> > 0.42). Neck muscle vibration caused a forward shift in the COP at heel contact (<i>p</i> = 0.0006) and midstance (<i>p</i> < 0.0001) and in pelvis and head positions throughout the gait cycle (<i>p</i> < 0.0001). Ankle muscle vibration had no significant effects (<i>p</i> > 0.4). Eye closure led to more pronounced gait reactions compared to eyes open or dim light at heel contact and toe-off (<i>p</i> = 0.0001).</p><p><strong>Discussion: </strong>This study investigated the influence of vision and proprioception during walking by manipulating visual information (eyes open, dim light and eyes closed) and proprioceptive information (neck and ankle vibration). Under these specific experimental conditions, no clear interactive effects between vision and proprioception were observed. Instead, their contributions appeared at distinct moments of the stance phase: both modalities influenced gait control at heel contact, neck proprioception effects were more pronounced at midstance, and vision contributed more strongly at toe-off. These findings enhance understanding of sensory contributions during walking and support further exploration of vibration application protocols.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"714-722"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144993553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-09-12DOI: 10.1080/00222895.2025.2546692
Matthew J Crossley, Christopher L Hewitson, David M Kaplan
Theories of human motor learning commonly assume that movement plans are adjusted in response to the sensory feedback received about their success or failure. The degree to which movement errors drive changes in feedforward motor plans is further assumed to scale inversely with sensory uncertainty. However, support for these assumptions comes primarily from experiments that limit feedback corrections during an ongoing movement. In contrast, we have recently shown that when this restriction is relaxed, a different pattern of behavior emerges. Participants gradually adjust their reaching movements in response to a perturbation from trial-to-trial, following a consistent and incremental envelope of error reduction. Riding on top of this gradual learning envelope, participants also exhibit large and abrupt changes in their initial reach direction that are strongly correlated with the uncertainty level of the sensory feedback experienced on the previous trial, but are insensitive to the size and direction of the movement error made on that trial. A class of models in which sensory uncertainty influences an aiming process best accounted for this pattern. Here, we examine the possibility that uncertainty acts as a contextual cue to shunt motor processes to one of many context-specific internal models.
{"title":"Context Versus Aiming Under Uncertainty When Both Feedforward and Feedback Control Are Engaged.","authors":"Matthew J Crossley, Christopher L Hewitson, David M Kaplan","doi":"10.1080/00222895.2025.2546692","DOIUrl":"10.1080/00222895.2025.2546692","url":null,"abstract":"<p><p>Theories of human motor learning commonly assume that movement plans are adjusted in response to the sensory feedback received about their success or failure. The degree to which movement errors drive changes in feedforward motor plans is further assumed to scale inversely with sensory uncertainty. However, support for these assumptions comes primarily from experiments that limit feedback corrections during an ongoing movement. In contrast, we have recently shown that when this restriction is relaxed, a different pattern of behavior emerges. Participants gradually adjust their reaching movements in response to a perturbation from trial-to-trial, following a consistent and incremental envelope of error reduction. Riding on top of this gradual learning envelope, participants also exhibit large and abrupt changes in their initial reach direction that are strongly correlated with the uncertainty level of the sensory feedback experienced on the previous trial, but are insensitive to the size and direction of the movement error made on that trial. A class of models in which sensory uncertainty influences an aiming process best accounted for this pattern. Here, we examine the possibility that uncertainty acts as a contextual cue to shunt motor processes to one of many context-specific internal models.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"673-681"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145042129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-01-22DOI: 10.1080/00222895.2025.2455179
Marcin Furtak, Eli Brenner
Numerous devices are being developed to assist visually impaired and blind individuals in performing everyday tasks such as reaching out to grasp objects. Considering that the size, weight, and cost of assistive devices significantly impact their acceptance, it would be useful to know how effective various types of guiding information can be. As an initial exploration of this issue, we conducted four studies in which participants with normal vision were visually guided toward targets. They were guided by information about the direction to the target, and either about the distance to the target or about the time required to reach the target. We compared participants' performance when provided with different amounts of each of these kinds of information. We found that restricting information about the distance from the target or the time it would take to reach the target to only a few possible values does not affect performance substantially. Restricting information about the direction to the target to only a few possible values appears to be more detrimental, but the disadvantage of having few possible directions can be mitigated by combining values in multiple directions. These findings can help optimize haptic presentations in assistive technology.
{"title":"Guiding the Hand to an Invisible Target.","authors":"Marcin Furtak, Eli Brenner","doi":"10.1080/00222895.2025.2455179","DOIUrl":"10.1080/00222895.2025.2455179","url":null,"abstract":"<p><p>Numerous devices are being developed to assist visually impaired and blind individuals in performing everyday tasks such as reaching out to grasp objects. Considering that the size, weight, and cost of assistive devices significantly impact their acceptance, it would be useful to know how effective various types of guiding information can be. As an initial exploration of this issue, we conducted four studies in which participants with normal vision were visually guided toward targets. They were guided by information about the direction to the target, and either about the distance to the target or about the time required to reach the target. We compared participants' performance when provided with different amounts of each of these kinds of information. We found that restricting information about the distance from the target or the time it would take to reach the target to only a few possible values does not affect performance substantially. Restricting information about the direction to the target to only a few possible values appears to be more detrimental, but the disadvantage of having few possible directions can be mitigated by combining values in multiple directions. These findings can help optimize haptic presentations in assistive technology.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"215-223"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143025469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-08-07DOI: 10.1080/00222895.2025.2536832
Hasan Sepehri Bonab, Soghra Ebrahimi Sani
Deficits in internal modeling have been suggested as a key factor contributing to the motor control and coordination challenges experienced by children with DCD. Recently, virtual reality (VR) technology has emerged as a promising tool for enhancing the acquisition and learning of motor skills. Therefore, the primary aim of this study was to investigate the effects of VR-based interventions on internal modeling and object control skills in children with DCD. The present study employed a quasi-experimental design, incorporating a pretest, post-test, and two-month follow-up. The sample consisted of 40 female students aged 7 to 10 years, selected based on DSM-5 criteria and randomly assigned to either a VR training program or a control group. Predictive internal modeling was assessed using continuous relative phase (CRP) through a visuomotor adaptation task, while object control skills were evaluated using the TGMD-2 test. The experimental group underwent an 8-week VR-based training program comprising 16, 30-minute sessions using task-oriented Xbox Kinect 360 games. The control group received no intervention. Results indicated that VR training significantly improved the acquisition of CRP (p = 0.037), with the experimental group demonstrating superior transfer of these skills to object control tasks compared to controls (p < 0.001). The observed reduction in CRP suggests that VR training facilitated the development of internal models in children with DCD. Furthermore, enhancements in object control skills evidenced the capacity of these children to apply and generalize acquired predictive internal models. However, despite these advancements, participants continued to exhibit compensatory strategies characterized by variability and inaccuracy, indicating persistent challenges in internal model updating.
{"title":"Virtual Reality Improves Predictive Internal Modeling and Object Control Skills in DCD Children.","authors":"Hasan Sepehri Bonab, Soghra Ebrahimi Sani","doi":"10.1080/00222895.2025.2536832","DOIUrl":"10.1080/00222895.2025.2536832","url":null,"abstract":"<p><p>Deficits in internal modeling have been suggested as a key factor contributing to the motor control and coordination challenges experienced by children with DCD. Recently, virtual reality (VR) technology has emerged as a promising tool for enhancing the acquisition and learning of motor skills. Therefore, the primary aim of this study was to investigate the effects of VR-based interventions on internal modeling and object control skills in children with DCD. The present study employed a quasi-experimental design, incorporating a pretest, post-test, and two-month follow-up. The sample consisted of 40 female students aged 7 to 10 years, selected based on DSM-5 criteria and randomly assigned to either a VR training program or a control group. Predictive internal modeling was assessed using continuous relative phase (CRP) through a visuomotor adaptation task, while object control skills were evaluated using the TGMD-2 test. The experimental group underwent an 8-week VR-based training program comprising 16, 30-minute sessions using task-oriented Xbox Kinect 360 games. The control group received no intervention. Results indicated that VR training significantly improved the acquisition of CRP (<i>p</i> = 0.037), with the experimental group demonstrating superior transfer of these skills to object control tasks compared to controls (<i>p</i> < 0.001). The observed reduction in CRP suggests that VR training facilitated the development of internal models in children with DCD. Furthermore, enhancements in object control skills evidenced the capacity of these children to apply and generalize acquired predictive internal models. However, despite these advancements, participants continued to exhibit compensatory strategies characterized by variability and inaccuracy, indicating persistent challenges in internal model updating.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"627-640"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144795999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-09-09DOI: 10.1080/00222895.2025.2554665
Junpei Tanabe, Kazu Amimoto, Katsuya Sakai
Visual-motor illusion (VMI) is a kinesthetic illusion produced by viewing an image showing joint motion. VMI with enhanced joint movement intensity (power-VMI; P-VMI) is expected to activate a wide range of motor association brain regions, and when combined with electrical stimulation that activates the motor sensory cortex, further activation of brain activity can be expected. This study aimed to verify the effectiveness of VMI using functional near-infrared spectroscopy to confirm brain activity during combined P-VMI and electrical stimulation. Brain activity was measured in 15 healthy adults during three tasks performed on the left ankle joint: P-VMI with electrical stimulation, P-VMI alone, and electrical stimulation alone. The tasks were performed randomly on a single participant. Brain activity was measured during each task using a protocol comprising 15 s of rest, 30 s of task performance, and 30 s of follow-up. Regions of interest included motor-related areas. The results showed that P-VMI alone activated the right superior parietal lobule and left supramarginal gyrus more than P-VMI combined with electrical stimulation. These findings suggest that P-VMI and sensory-threshold electrical stimulation do not necessarily complement each other in enhancing brain activity, as P-VMI alone shows greater activation in specific motor-related brain regions.
{"title":"Brain Activity During Electrical Stimulation of Visual-Motor Illusion with Enhanced Joint Motion Intensity.","authors":"Junpei Tanabe, Kazu Amimoto, Katsuya Sakai","doi":"10.1080/00222895.2025.2554665","DOIUrl":"10.1080/00222895.2025.2554665","url":null,"abstract":"<p><p>Visual-motor illusion (VMI) is a kinesthetic illusion produced by viewing an image showing joint motion. VMI with enhanced joint movement intensity (power-VMI; P-VMI) is expected to activate a wide range of motor association brain regions, and when combined with electrical stimulation that activates the motor sensory cortex, further activation of brain activity can be expected. This study aimed to verify the effectiveness of VMI using functional near-infrared spectroscopy to confirm brain activity during combined P-VMI and electrical stimulation. Brain activity was measured in 15 healthy adults during three tasks performed on the left ankle joint: P-VMI with electrical stimulation, P-VMI alone, and electrical stimulation alone. The tasks were performed randomly on a single participant. Brain activity was measured during each task using a protocol comprising 15 s of rest, 30 s of task performance, and 30 s of follow-up. Regions of interest included motor-related areas. The results showed that P-VMI alone activated the right superior parietal lobule and left supramarginal gyrus more than P-VMI combined with electrical stimulation. These findings suggest that P-VMI and sensory-threshold electrical stimulation do not necessarily complement each other in enhancing brain activity, as P-VMI alone shows greater activation in specific motor-related brain regions.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"756-767"},"PeriodicalIF":1.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145024620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2024-11-06DOI: 10.1080/00222895.2024.2419631
Karina Elizabeth Andrade Lara, Ana de la Casa Pérez, Araceli Cubero Pacheco, Juan Antonio Párraga Montilla, Melchor Martínez Redondo, José Carlos Cabrera Linares, Pedro Ángel Latorre Román
The aim of this study was to determine the effect of cognitive interference by using the Dual-Task (DT) paradigm on gait parameters according to sex, and age. Additionally, we aim to explore the relationship between Dual-Task-Cost (DTC), physical fitness, cognitive functioning, and weight status in schoolchildren. One hundred schoolchildren participated in this study (age = 8.83 ± 1.82 years). They were randomly assigned to Comfortable Linear Gait (CLG: gait in a straight path) or Complex Gait (CG: gait over obstacles) with and without interference. For CLG, boys and girls showed a reduction in gait speed (p < 0.001), cadence (p < 0.01), and step length (p < 0.001). In addition, double support time (p < 0.05) and cadence coefficient of variance (boys= p < 0.01; girls= p < 0.05) increased in the DT condition. In the CG, both sexes (p < 0.001) exhibited a worse execution time. There were significant effects on speed DTC between 8-9 vs. 10-11 years in CLG and 6-7 vs. 10-11 years in CGT (p < 0.05). In conclusion, gait parameters during CLG and CG are modified in the DT condition, resulting in a slower gait with shorter steps, regardless of age and sex. DTC is associated with physical fitness and cognitive function.
本研究旨在通过双任务(DT)范式,根据性别和年龄确定认知干扰对步态参数的影响。此外,我们还旨在探讨学龄儿童的双任务成本(DTC)、体能、认知功能和体重状况之间的关系。100 名学童(年龄 = 8.83 ± 1.82 岁)参与了本研究。他们被随机分配到有干扰和无干扰的舒适直线步态(CLG:直线步态)或复杂步态(CG:跨障碍步态)中。在舒适直线步态(CLG)中,男孩和女孩的步速都有所下降(P P P P P P P P
{"title":"Factors Influencing Gait Performance: Comfortable Linear Gait and Complex Gait in School-Aged Children in a Dual-Task Model.","authors":"Karina Elizabeth Andrade Lara, Ana de la Casa Pérez, Araceli Cubero Pacheco, Juan Antonio Párraga Montilla, Melchor Martínez Redondo, José Carlos Cabrera Linares, Pedro Ángel Latorre Román","doi":"10.1080/00222895.2024.2419631","DOIUrl":"10.1080/00222895.2024.2419631","url":null,"abstract":"<p><p>The aim of this study was to determine the effect of cognitive interference by using the Dual-Task (DT) paradigm on gait parameters according to sex, and age. Additionally, we aim to explore the relationship between Dual-Task-Cost (DTC), physical fitness, cognitive functioning, and weight status in schoolchildren. One hundred schoolchildren participated in this study (age = 8.83 ± 1.82 years). They were randomly assigned to Comfortable Linear Gait (CLG: gait in a straight path) or Complex Gait (CG: gait over obstacles) with and without interference. For CLG, boys and girls showed a reduction in gait speed (<i>p</i> < 0.001), cadence (<i>p</i> < 0.01), and step length (<i>p</i> < 0.001). In addition, double support time (<i>p</i> < 0.05) and cadence coefficient of variance (boys= <i>p</i> < 0.01; girls= <i>p</i> < 0.05) increased in the DT condition. In the CG, both sexes (<i>p</i> < 0.001) exhibited a worse execution time. There were significant effects on speed DTC between 8-9 vs. 10-11 years in CLG and 6-7 vs. 10-11 years in CGT (<i>p</i> < 0.05). In conclusion, gait parameters during CLG and CG are modified in the DT condition, resulting in a slower gait with shorter steps, regardless of age and sex. DTC is associated with physical fitness and cognitive function.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"118-133"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142584648","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2025-03-20DOI: 10.1080/00222895.2025.2475187
Jerraco L Johnson, Emily Jenkins, Katie Breault, James O Uanhoro
Fundamental motor skills (FMS) play a critical role in the physical activity engagement and health of children. In this study we described inter- and intra-skill changes in preschoolers FMS mastery across a mastery motivational climate (MMC) intervention. Fifty-six children (27 boys, 29 girls, Mage = 4.5) participated in a twice weekly, 30-minute MMC intervention for 29 sessions. Pre-post FMS were measured using the test of gross motor development-3. Girls showed larger FMS mastery changes in their locomotor (LM) skills than boys. The largest changes in LM skill mastery occurred in run, slide, and jump. For ball skill mastery, boys showed greater improvements in throwing compared to two-hand strike, dribble, and kick for girls. Our findings may inform the design and instructional strategies of future interventions.
{"title":"Intra and Inter Skill Changes in Preschoolers Fundamental Motor Skills.","authors":"Jerraco L Johnson, Emily Jenkins, Katie Breault, James O Uanhoro","doi":"10.1080/00222895.2025.2475187","DOIUrl":"10.1080/00222895.2025.2475187","url":null,"abstract":"<p><p>Fundamental motor skills (FMS) play a critical role in the physical activity engagement and health of children. In this study we described inter- and intra-skill changes in preschoolers FMS mastery across a mastery motivational climate (MMC) intervention. Fifty-six children (27 boys, 29 girls, Mage = 4.5) participated in a twice weekly, 30-minute MMC intervention for 29 sessions. Pre-post FMS were measured using the test of gross motor development-3. Girls showed larger FMS mastery changes in their locomotor (LM) skills than boys. The largest changes in LM skill mastery occurred in run, slide, and jump. For ball skill mastery, boys showed greater improvements in throwing compared to two-hand strike, dribble, and kick for girls. Our findings may inform the design and instructional strategies of future interventions.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":" ","pages":"299-310"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143665234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-01-01Epub Date: 2024-11-07DOI: 10.1080/00222895.2024.2416238
Mika Ben David Bauch, Melanie C Baniña, Dario G Liebermann, Jason Friedman
Adopting a postural configuration may be regarded as preparation for the performance of an upcoming movement. However, it is unclear how different postural configurations affect motor performance. The aim of the current study was to examine how body posture - sitting versus standing - influences fast and accurate planar point-to-point hand movements. Twenty-three healthy adults performed a "Go/No-go" paradigm while doing repetitive point-to-point movements. Arousal levels, which may change due to the change in posture, were independently manipulated by using a sham threat of electrical stimulation. Upper limb kinematics, center of pressure displacement, and galvanic skin responses were recorded in four test conditions: sitting and standing with and without arousal manipulation. Descriptive performance measures were computed and analyzed using multiple analyses of variance. A difference in arousal level was observed in the two conditions with the arousal manipulation, but no difference in arousal level was found between sitting and standing. Center of pressure displacement onset was found to be earlier in the two standing conditions compared to those in sitting. No difference was found in upper limb performance between the two postures, nor due to the arousal manipulation. We concluded that under the tested conditions, body posture does not appear to affect upper limb performance.
{"title":"Does Body Postural Configuration Affect Upper Limb Performance During Point-to-Point Hand Movements?","authors":"Mika Ben David Bauch, Melanie C Baniña, Dario G Liebermann, Jason Friedman","doi":"10.1080/00222895.2024.2416238","DOIUrl":"10.1080/00222895.2024.2416238","url":null,"abstract":"<p><p>Adopting a postural configuration may be regarded as preparation for the performance of an upcoming movement. However, it is unclear how different postural configurations affect motor performance. The aim of the current study was to examine how body posture - sitting versus standing - influences fast and accurate planar point-to-point hand movements. Twenty-three healthy adults performed a \"Go/No-go\" paradigm while doing repetitive point-to-point movements. Arousal levels, which may change due to the change in posture, were independently manipulated by using a sham threat of electrical stimulation. Upper limb kinematics, center of pressure displacement, and galvanic skin responses were recorded in four test conditions: sitting and standing with and without arousal manipulation. Descriptive performance measures were computed and analyzed using multiple analyses of variance. A difference in arousal level was observed in the two conditions with the arousal manipulation, but no difference in arousal level was found between sitting and standing. Center of pressure displacement onset was found to be earlier in the two standing conditions compared to those in sitting. No difference was found in upper limb performance between the two postures, nor due to the arousal manipulation. We concluded that under the tested conditions, body posture does not appear to affect upper limb performance.</p>","PeriodicalId":50125,"journal":{"name":"Journal of Motor Behavior","volume":"57 1","pages":"77-86"},"PeriodicalIF":1.1,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142980772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}