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Head Control and Upper-Body Coordination during Gait in Collegiate Contact and Noncontact Athletes. 大学接触和非接触运动员步态中的头部控制和上半身协调。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-03-11 DOI: 10.1080/00222895.2025.2474545
Samuel R Zeff, Douglas N Martini, Joseph Hamill, Richard van Emmerik

Persistent contact sport participation exposes athletes to repetitive head impacts, eliciting lingering motor performance alterations that could disrupt visual perception. We sought to compare head and trunk displacement, segmental coordination, and dynamic visual acuity between contact (ice hockey) and noncontact (baseball) athletes. Thirteen ice hockey and 11 baseball athletes walked at preferred and fast speeds during both a baseline and an imposed dynamic visual acuity (DVA) task. With increased visual task constraints and walking speeds, greater vertical head (preferred walking with visual task: 4.29 ± 0.48 vs 3.69 ± 0.71 cm, p = 0.030; fast baseline walking: 5.91 ± 0.59 vs 5.00 ± 0.97 cm, p = 0.019; fast walking with visual task: 5.72 ± 0.62 vs 4.86 ± 0.79 cm, p = 0.005) and trunk CoM displacement (fast baseline walking: 5.84 ± 0.61vs 5.00 ± 0.95 cm, p = 0.026; fast walking with visual task: 5.65 ± 0.63 vs 4.89 ± 0.78 cm, p = 0.014) were observed in contact athletes. In the transverse head-trunk coordination, contact athletes showed a decreased contribution of the head (9.85 ± 5.57 vs 19.36 ± 9.84%, p = 0.007) and increased trunk involvement (47.31 ± 21.43 vs 33.64 ± 10.79%, p = 0.030) compared to noncontact athletes, but this occurred only during fast walking with the DVA task. No DVA differences were observed (preferred speed: p = 0.650; fast speed: p = 0.820). While visual task performance was unaffected by contact sport status, the current results demonstrate changes in upper-body movement and how the head and trunk are coordinated in ice hockey athletes. Whether the observed upper-body movement and coordination changes due to repetitive head impact exposure result in decrements in visual perception and awareness in more challenging sporting environments remains unclear.

持续的接触性运动使运动员暴露在反复的头部撞击中,引起持续的运动表现改变,可能会破坏视觉感知。我们试图比较接触(冰球)和非接触(棒球)运动员的头部和躯干位移、节段协调性和动态视力。13名冰球运动员和11名棒球运动员在基线和强加的动态视觉敏锐度(DVA)任务中以首选和快速的速度行走。随着视觉任务约束和行走速度的增加,垂直头部增大(首选行走视觉任务:4.29±0.48 vs 3.69±0.71 cm, p = 0.030;快速基线步行:5.91±0.59 vs 5.00±0.97 cm, p = 0.019;有视觉任务的快走:5.72±0.62 vs 4.86±0.79 cm, p = 0.005)和躯干CoM位移(快走基线:5.84±0.61vs 5.00±0.95 cm, p = 0.026;接触运动员快走伴视觉任务:5.65±0.63 vs 4.89±0.78 cm, p = 0.014)。在横向头干协调方面,与非接触运动员相比,接触运动员的头部参与减少(9.85±5.57 vs 19.36±9.84%,p = 0.007),躯干参与增加(47.31±21.43 vs 33.64±10.79%,p = 0.030),但这种情况仅发生在DVA任务的快走中。未观察到DVA差异(首选速度:p = 0.650;速度快:p = 0.820)。虽然视觉任务的表现不受身体接触运动状态的影响,但目前的研究结果表明,冰球运动员的上半身运动以及头部和躯干的协调方式发生了变化。在更具挑战性的运动环境中,是否观察到由于重复头部撞击而引起的上半身运动和协调变化会导致视觉感知和意识的下降尚不清楚。
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引用次数: 0
Effects of Quantitative and Qualitative Visual Feedback on Motor Learning in Male Novices During a Badminton Underhand-Clear Striking Task. 定量和定性视觉反馈对男性新手羽毛球低空击打动作学习的影响。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-02 DOI: 10.1080/00222895.2025.2550373
Donghwi Suh, Jaeuk Jeong

In the biomechanics of striking tasks, different types of visual feedback for the upper extremities influence motor learning and control in distinct ways. Quantitative feedback (QN), which provides precise numerical data, and qualitative feedback (QL), which offers descriptive or interpretive guidance, may facilitate different aspects of motor skill acquisition. Given that ballistic motor skills, such as the badminton underhand-clear stroke, require not only rapid and coordinated movement execution but also precise control of distal joints for accuracy, the underlying feedback processing mechanisms play a crucial role in optimizing motor control. Therefore, this study aims to determine the most effective type of visual feedback for enhancing motor learning in the badminton underhand-clear stroke by examining its impact on movement efficiency and accuracy. Participants (n = 36, all male; mean age 25.1 ± 1.2 years) were recruited into three groups: QN group, QL group, and the control group. Each participant completed a pretest, post-test, and retention-test of 20 trials each for the badminton underhand-clear stroke, along with three practice sessions consisting of 50 trials each. Performance accuracy and coordination patterns were significantly improved in the QN group compared to the QL and control groups in the retention test [performance accuracy (mean radial error) = QN-control: p < .01, QN-QL: p < .01; coordination pattern (discrete relative phase) = QN-control: p < .001, QN-QL: p < .01]. Additionally, the kinematics of the wrist joint were significantly improved in the QN group compared to the QL and control group in the retention test (maximum extension angle of wrist joint = QN-control: p < .001, QN-QL: p < .01). These findings suggest that quantitative feedback may be more effective than qualitative feedback in facilitating motor learning in a badminton striking task, particularly in terms of long-term retention of movement accuracy and coordination. By analyzing motor coordination patterns, this study provides insight into the role of different types of visual feedback in motor learning and offers practical implications for instructors aiming to optimize skill acquisition in striking tasks.

在突出任务的生物力学中,上肢不同类型的视觉反馈以不同的方式影响运动学习和控制。定量反馈(QN)提供精确的数字数据,定性反馈(QL)提供描述性或解释性指导,可以促进运动技能习得的不同方面。鉴于弹道运动技能,如羽毛球低空击球,不仅需要快速协调的运动执行,还需要精确控制远端关节的准确性,潜在的反馈处理机制在优化运动控制中起着至关重要的作用。因此,本研究旨在通过考察视觉反馈对动作效率和准确性的影响,确定最有效的视觉反馈类型,以促进羽毛球低手清净击球运动学习。参与者(n = 36,均为男性,平均年龄25.1±1.2岁)被分为三组:QN组、QL组和对照组。每个参与者都完成了羽毛球低手清拍的前测、后测和记忆测试,每项测试20次,以及三个练习阶段,每项测试50次。与QL组和对照组相比,QN组在保持测试中的表现准确性和协调模式显著提高[表现准确性(平均径向误差)= QN-control: p。01, QN-QL: p .01;协调模式(离散相对相位)= QN-control: p。[j].武汉大学学报(自然科学版);此外,与QL和对照组相比,QN组在保持测试中腕关节的运动学得到了显著改善(腕关节最大伸展角= QN-control: p。0.001, QN-QL: p < 0.01)。这些发现表明,在促进羽毛球击打任务中的运动学习方面,定量反馈可能比定性反馈更有效,特别是在运动准确性和协调性的长期保持方面。通过对运动协调模式的分析,本研究揭示了不同类型的视觉反馈在运动学习中的作用,并为旨在优化突出任务技能习得的教师提供了实践启示。
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引用次数: 0
Limited Interaction Between Vision and Proprioception on Centre of Pressure, Pelvis and Head Positions During Ankle or Neck Vibration in Walking: An Experimental Study. 行走中踝关节或颈部振动时视觉和本体感觉对压力中心、骨盆和头部位置的有限相互作用:一项实验研究。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-04 DOI: 10.1080/00222895.2025.2547727
Karim Jamal, Noémie C Duclos, Chloé Rousseau, Youssef El Khamlichi, Cyril Duclos

Background: By stimulating proprioceptive receptors, muscle vibration helps understand the crucial role of proprioception in gait control. From the literature, variability in responses during the stance phase across studies may be due to protocol differences, such as lighting conditions that affect visual information. This study aimed to investigate the interaction between vision and proprioceptive information from ankle and neck muscles over the gait cycle during treadmill walking.

Methods: Twenty-five healthy participants (aged 30 ± 5 years) walked on an instrumented treadmill under three visual conditions (eyes open, dim light and eyes closed) and three vibration conditions (no vibration, neck muscles and ankle plantar flexor muscles) in a randomised order. The centre of pressure (COP), pelvis and head positions were measured and analysed across three gait cycle phases (heel contact, midstance and toe-off). A mixed-effects model on ranks was used for analysis, with post-hoc Tukey corrections for significant interactions.

Results: No significant interaction was found between vibration conditions, different visual conditions, and the gait cycle on the COP, pelvis and head positions (p > 0.42). Neck muscle vibration caused a forward shift in the COP at heel contact (p = 0.0006) and midstance (p < 0.0001) and in pelvis and head positions throughout the gait cycle (p < 0.0001). Ankle muscle vibration had no significant effects (p > 0.4). Eye closure led to more pronounced gait reactions compared to eyes open or dim light at heel contact and toe-off (p = 0.0001).

Discussion: This study investigated the influence of vision and proprioception during walking by manipulating visual information (eyes open, dim light and eyes closed) and proprioceptive information (neck and ankle vibration). Under these specific experimental conditions, no clear interactive effects between vision and proprioception were observed. Instead, their contributions appeared at distinct moments of the stance phase: both modalities influenced gait control at heel contact, neck proprioception effects were more pronounced at midstance, and vision contributed more strongly at toe-off. These findings enhance understanding of sensory contributions during walking and support further exploration of vibration application protocols.

背景:通过刺激本体感觉受体,肌肉振动有助于理解本体感觉在步态控制中的重要作用。从文献来看,不同研究在站立阶段的反应差异可能是由于协议的差异,例如影响视觉信息的照明条件。本研究旨在探讨在踏车行走过程中,视觉与踝关节和颈部肌肉本体感觉信息之间的相互作用。方法:25名健康受试者(30±5岁)按随机顺序在三种视觉条件(睁眼、昏暗光线和闭眼)和三种振动条件(无振动、颈部肌肉和踝关节足底屈肌)上行走。压力中心(COP)、骨盆和头部位置在三个步态周期阶段(脚后跟接触、中间站立和脚趾着地)进行测量和分析。对等级采用混合效应模型进行分析,对显著的相互作用进行事后Tukey校正。结果:振动条件、不同视觉条件与步态周期对COP、骨盆和头位无显著交互作用(p > 0.42)。颈部肌肉振动导致与脚跟接触时COP向前移动(p = 0.0006)和中步时COP向前移动(p p p > 0.4)。在脚后跟接触和脚趾接触时,与睁眼或昏暗的光线相比,闭眼导致的步态反应更明显(p = 0.0001)。讨论:本研究通过操纵视觉信息(睁眼、昏暗光线和闭眼)和本体感觉信息(颈部和踝关节振动)来研究行走过程中视觉和本体感觉的影响。在这些特定的实验条件下,视觉和本体感觉之间没有明显的交互作用。相反,他们的贡献出现在站立阶段的不同时刻:两种方式都影响脚跟接触时的步态控制,颈部本体感觉在站立时更明显,而视觉在踮起脚时贡献更强。这些发现增强了对行走过程中感官贡献的理解,并支持进一步探索振动应用协议。
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引用次数: 0
Context Versus Aiming Under Uncertainty When Both Feedforward and Feedback Control Are Engaged. 当前馈和反馈控制同时存在时,不确定性下的情境与瞄准。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-12 DOI: 10.1080/00222895.2025.2546692
Matthew J Crossley, Christopher L Hewitson, David M Kaplan

Theories of human motor learning commonly assume that movement plans are adjusted in response to the sensory feedback received about their success or failure. The degree to which movement errors drive changes in feedforward motor plans is further assumed to scale inversely with sensory uncertainty. However, support for these assumptions comes primarily from experiments that limit feedback corrections during an ongoing movement. In contrast, we have recently shown that when this restriction is relaxed, a different pattern of behavior emerges. Participants gradually adjust their reaching movements in response to a perturbation from trial-to-trial, following a consistent and incremental envelope of error reduction. Riding on top of this gradual learning envelope, participants also exhibit large and abrupt changes in their initial reach direction that are strongly correlated with the uncertainty level of the sensory feedback experienced on the previous trial, but are insensitive to the size and direction of the movement error made on that trial. A class of models in which sensory uncertainty influences an aiming process best accounted for this pattern. Here, we examine the possibility that uncertainty acts as a contextual cue to shunt motor processes to one of many context-specific internal models.

人类运动学习理论通常假设,运动计划是根据收到的关于成功或失败的感官反馈而调整的。运动误差驱动前馈运动计划变化的程度进一步假定与感觉不确定性成反比。然而,对这些假设的支持主要来自实验,这些实验限制了正在进行的运动中的反馈修正。相反,我们最近的研究表明,当这种限制放松时,一种不同的行为模式就会出现。参与者在一次又一次的试验中逐渐调整他们的触碰动作,以响应扰动,遵循一致和增量的误差减少包络。在这个渐进的学习包络的顶端,参与者在他们的初始到达方向上也表现出巨大而突然的变化,这与之前试验中体验到的感官反馈的不确定性水平密切相关,但对该试验中产生的运动误差的大小和方向不敏感。一类感觉不确定性影响瞄准过程的模型最好地解释了这种模式。在这里,我们研究了不确定性作为上下文提示将运动过程转移到许多特定于上下文的内部模型之一的可能性。
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引用次数: 0
Guiding the Hand to an Invisible Target. 引导手到一个隐形的目标。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-01-22 DOI: 10.1080/00222895.2025.2455179
Marcin Furtak, Eli Brenner

Numerous devices are being developed to assist visually impaired and blind individuals in performing everyday tasks such as reaching out to grasp objects. Considering that the size, weight, and cost of assistive devices significantly impact their acceptance, it would be useful to know how effective various types of guiding information can be. As an initial exploration of this issue, we conducted four studies in which participants with normal vision were visually guided toward targets. They were guided by information about the direction to the target, and either about the distance to the target or about the time required to reach the target. We compared participants' performance when provided with different amounts of each of these kinds of information. We found that restricting information about the distance from the target or the time it would take to reach the target to only a few possible values does not affect performance substantially. Restricting information about the direction to the target to only a few possible values appears to be more detrimental, but the disadvantage of having few possible directions can be mitigated by combining values in multiple directions. These findings can help optimize haptic presentations in assistive technology.

许多设备正在被开发出来,以帮助视障人士和盲人完成日常任务,比如伸手抓东西。考虑到辅助设备的尺寸、重量和成本对其接受程度有很大影响,了解各种类型的指导信息的有效性将是有用的。作为这一问题的初步探索,我们进行了四项研究,其中视力正常的参与者被视觉引导到目标。他们根据目标方向的信息,以及到目标的距离或到达目标所需的时间来引导他们。我们比较了参与者在提供不同数量的这类信息时的表现。我们发现,将有关与目标的距离或到达目标所需时间的信息限制为几个可能的值不会对性能产生实质性影响。将有关目标方向的信息限制在几个可能的值中似乎更有害,但可能方向少的缺点可以通过组合多个方向的值来减轻。这些发现有助于优化辅助技术中的触觉表现。
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引用次数: 0
Virtual Reality Improves Predictive Internal Modeling and Object Control Skills in DCD Children. 虚拟现实提高了DCD儿童预测内部建模和对象控制技能。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-08-07 DOI: 10.1080/00222895.2025.2536832
Hasan Sepehri Bonab, Soghra Ebrahimi Sani

Deficits in internal modeling have been suggested as a key factor contributing to the motor control and coordination challenges experienced by children with DCD. Recently, virtual reality (VR) technology has emerged as a promising tool for enhancing the acquisition and learning of motor skills. Therefore, the primary aim of this study was to investigate the effects of VR-based interventions on internal modeling and object control skills in children with DCD. The present study employed a quasi-experimental design, incorporating a pretest, post-test, and two-month follow-up. The sample consisted of 40 female students aged 7 to 10 years, selected based on DSM-5 criteria and randomly assigned to either a VR training program or a control group. Predictive internal modeling was assessed using continuous relative phase (CRP) through a visuomotor adaptation task, while object control skills were evaluated using the TGMD-2 test. The experimental group underwent an 8-week VR-based training program comprising 16, 30-minute sessions using task-oriented Xbox Kinect 360 games. The control group received no intervention. Results indicated that VR training significantly improved the acquisition of CRP (p = 0.037), with the experimental group demonstrating superior transfer of these skills to object control tasks compared to controls (p < 0.001). The observed reduction in CRP suggests that VR training facilitated the development of internal models in children with DCD. Furthermore, enhancements in object control skills evidenced the capacity of these children to apply and generalize acquired predictive internal models. However, despite these advancements, participants continued to exhibit compensatory strategies characterized by variability and inaccuracy, indicating persistent challenges in internal model updating.

内部建模缺陷被认为是导致DCD儿童运动控制和协调挑战的关键因素。最近,虚拟现实(VR)技术已经成为一种很有前途的工具,用于增强运动技能的获取和学习。因此,本研究的主要目的是研究基于vr的干预对DCD儿童内部建模和物体控制技能的影响。本研究采用准实验设计,包括前测、后测和两个月的随访。样本由40名年龄在7至10岁之间的女学生组成,根据DSM-5标准选择,随机分配到虚拟现实培训计划或对照组。通过视觉运动适应任务,使用连续相对相(CRP)评估预测性内部建模,而使用TGMD-2测试评估物体控制技能。实验组接受了为期8周的基于虚拟现实的培训计划,包括16个30分钟的课程,使用面向任务的Xbox Kinect 360游戏。对照组不进行干预。结果表明,虚拟现实训练显著提高了CRP的习得(p = 0.037),与对照组相比,实验组在这些技能转移到物体控制任务方面表现出更好的能力(p = 0.037)
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引用次数: 0
Brain Activity During Electrical Stimulation of Visual-Motor Illusion with Enhanced Joint Motion Intensity. 脑活动在电刺激视觉运动错觉与增强关节运动强度。
IF 1.2 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-09-09 DOI: 10.1080/00222895.2025.2554665
Junpei Tanabe, Kazu Amimoto, Katsuya Sakai

Visual-motor illusion (VMI) is a kinesthetic illusion produced by viewing an image showing joint motion. VMI with enhanced joint movement intensity (power-VMI; P-VMI) is expected to activate a wide range of motor association brain regions, and when combined with electrical stimulation that activates the motor sensory cortex, further activation of brain activity can be expected. This study aimed to verify the effectiveness of VMI using functional near-infrared spectroscopy to confirm brain activity during combined P-VMI and electrical stimulation. Brain activity was measured in 15 healthy adults during three tasks performed on the left ankle joint: P-VMI with electrical stimulation, P-VMI alone, and electrical stimulation alone. The tasks were performed randomly on a single participant. Brain activity was measured during each task using a protocol comprising 15 s of rest, 30 s of task performance, and 30 s of follow-up. Regions of interest included motor-related areas. The results showed that P-VMI alone activated the right superior parietal lobule and left supramarginal gyrus more than P-VMI combined with electrical stimulation. These findings suggest that P-VMI and sensory-threshold electrical stimulation do not necessarily complement each other in enhancing brain activity, as P-VMI alone shows greater activation in specific motor-related brain regions.

视觉运动错觉(VMI)是一种通过观看显示关节运动的图像而产生的动觉错觉。增强关节运动强度的VMI (power-VMI; P-VMI)有望激活大范围的运动关联脑区,当与激活运动感觉皮层的电刺激相结合时,可以预期进一步激活大脑活动。本研究旨在验证VMI的有效性,使用功能性近红外光谱来确认P-VMI和电刺激联合时的脑活动。研究人员测量了15名健康成人在左踝关节执行三项任务时的大脑活动:P-VMI联合电刺激、P-VMI单独和电刺激。这些任务是随机在一个参与者身上完成的。在每项任务中,大脑活动都是通过一项协议来测量的,该协议包括15秒的休息,30秒的任务执行和30秒的随访。感兴趣的区域包括运动相关区域。结果表明,P-VMI单独刺激比P-VMI联合电刺激更能激活右侧顶叶上小叶和左侧边缘上回。这些发现表明,P-VMI和感觉阈值电刺激在增强大脑活动方面并不一定是互补的,因为P-VMI单独在特定的运动相关的大脑区域显示出更大的激活。
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引用次数: 0
Factors Influencing Gait Performance: Comfortable Linear Gait and Complex Gait in School-Aged Children in a Dual-Task Model. 影响步态表现的因素:双任务模型中学龄儿童的舒适直线步态和复杂步态
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-11-06 DOI: 10.1080/00222895.2024.2419631
Karina Elizabeth Andrade Lara, Ana de la Casa Pérez, Araceli Cubero Pacheco, Juan Antonio Párraga Montilla, Melchor Martínez Redondo, José Carlos Cabrera Linares, Pedro Ángel Latorre Román

The aim of this study was to determine the effect of cognitive interference by using the Dual-Task (DT) paradigm on gait parameters according to sex, and age. Additionally, we aim to explore the relationship between Dual-Task-Cost (DTC), physical fitness, cognitive functioning, and weight status in schoolchildren. One hundred schoolchildren participated in this study (age = 8.83 ± 1.82 years). They were randomly assigned to Comfortable Linear Gait (CLG: gait in a straight path) or Complex Gait (CG: gait over obstacles) with and without interference. For CLG, boys and girls showed a reduction in gait speed (p < 0.001), cadence (p < 0.01), and step length (p < 0.001). In addition, double support time (p < 0.05) and cadence coefficient of variance (boys= p < 0.01; girls= p < 0.05) increased in the DT condition. In the CG, both sexes (p < 0.001) exhibited a worse execution time. There were significant effects on speed DTC between 8-9 vs. 10-11 years in CLG and 6-7 vs. 10-11 years in CGT (p < 0.05). In conclusion, gait parameters during CLG and CG are modified in the DT condition, resulting in a slower gait with shorter steps, regardless of age and sex. DTC is associated with physical fitness and cognitive function.

本研究旨在通过双任务(DT)范式,根据性别和年龄确定认知干扰对步态参数的影响。此外,我们还旨在探讨学龄儿童的双任务成本(DTC)、体能、认知功能和体重状况之间的关系。100 名学童(年龄 = 8.83 ± 1.82 岁)参与了本研究。他们被随机分配到有干扰和无干扰的舒适直线步态(CLG:直线步态)或复杂步态(CG:跨障碍步态)中。在舒适直线步态(CLG)中,男孩和女孩的步速都有所下降(P P P P P P P P
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引用次数: 0
Intra and Inter Skill Changes in Preschoolers Fundamental Motor Skills. 学龄前儿童基本运动技能的内部和内部技能变化。
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2025-03-20 DOI: 10.1080/00222895.2025.2475187
Jerraco L Johnson, Emily Jenkins, Katie Breault, James O Uanhoro

Fundamental motor skills (FMS) play a critical role in the physical activity engagement and health of children. In this study we described inter- and intra-skill changes in preschoolers FMS mastery across a mastery motivational climate (MMC) intervention. Fifty-six children (27 boys, 29 girls, Mage = 4.5) participated in a twice weekly, 30-minute MMC intervention for 29 sessions. Pre-post FMS were measured using the test of gross motor development-3. Girls showed larger FMS mastery changes in their locomotor (LM) skills than boys. The largest changes in LM skill mastery occurred in run, slide, and jump. For ball skill mastery, boys showed greater improvements in throwing compared to two-hand strike, dribble, and kick for girls. Our findings may inform the design and instructional strategies of future interventions.

基本运动技能(FMS)对儿童的身体活动参与和健康起着至关重要的作用。在本研究中,我们描述了掌握动机气候(MMC)干预下学龄前儿童FMS掌握的技能间和技能内变化。56名儿童(27名男孩,29名女孩,Mage = 4.5)参加了每周两次,30分钟的MMC干预,共29次。前后FMS采用大肌肉运动发展-3测试。在运动技能方面,女孩比男孩表现出更大的FMS掌握变化。LM技能掌握的最大变化发生在跑、滑和跳。在球技术掌握方面,男孩在投掷、运球和踢球方面比女孩表现出更大的进步。我们的研究结果可以为未来干预措施的设计和教学策略提供信息。
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引用次数: 0
Does Body Postural Configuration Affect Upper Limb Performance During Point-to-Point Hand Movements? 在点对点手部运动中,身体姿势是否影响上肢的表现?
IF 1.1 4区 心理学 Q4 NEUROSCIENCES Pub Date : 2025-01-01 Epub Date: 2024-11-07 DOI: 10.1080/00222895.2024.2416238
Mika Ben David Bauch, Melanie C Baniña, Dario G Liebermann, Jason Friedman

Adopting a postural configuration may be regarded as preparation for the performance of an upcoming movement. However, it is unclear how different postural configurations affect motor performance. The aim of the current study was to examine how body posture - sitting versus standing - influences fast and accurate planar point-to-point hand movements. Twenty-three healthy adults performed a "Go/No-go" paradigm while doing repetitive point-to-point movements. Arousal levels, which may change due to the change in posture, were independently manipulated by using a sham threat of electrical stimulation. Upper limb kinematics, center of pressure displacement, and galvanic skin responses were recorded in four test conditions: sitting and standing with and without arousal manipulation. Descriptive performance measures were computed and analyzed using multiple analyses of variance. A difference in arousal level was observed in the two conditions with the arousal manipulation, but no difference in arousal level was found between sitting and standing. Center of pressure displacement onset was found to be earlier in the two standing conditions compared to those in sitting. No difference was found in upper limb performance between the two postures, nor due to the arousal manipulation. We concluded that under the tested conditions, body posture does not appear to affect upper limb performance.

采用一种姿势可以看作是为即将到来的动作的表演做准备。然而,目前尚不清楚不同的姿势配置如何影响运动表现。当前研究的目的是检查身体姿势——坐着和站着——如何影响快速和准确的平面点对点手部运动。23名健康成年人在做重复的点对点运动时进行了“Go/No-go”模式。唤醒水平可能会因姿势的改变而改变,通过使用假的电刺激威胁来独立操纵。记录上肢运动学、压力中心位移和皮肤电反应在四种测试条件下:坐着和站着,有和没有唤醒操作。使用多重方差分析计算和分析描述性绩效指标。在两种情况下,唤醒操作在唤醒水平上观察到差异,但在坐着和站着的唤醒水平上没有差异。与坐着的情况相比,站立的两种情况下压力中心位移的发生时间更早。两种姿势在上肢表现上没有发现差异,这与唤醒操作无关。我们的结论是,在测试条件下,身体姿势似乎不会影响上肢的表现。
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Journal of Motor Behavior
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