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Social feedback amplifies emotional language in online video live chats. 社交反馈放大了在线视频直播聊天中的情感语言。
Pub Date : 2025-11-28 DOI: 10.1038/s44271-025-00370-y
Yishan Luo, Didier Sornette, Sandro Claudio Lera

A growing share of human interactions now occurs online, where the expression and perception of emotions are often amplified and distorted. Yet, the interplay between different emotions and the extent to which they are driven by external stimuli or social feedback remains poorly understood. We calibrate a multivariate Hawkes self-exciting point process to model the temporal expression of six basic emotions in YouTube Live chats. This framework captures both temporal and cross-emotional dependencies while allowing us to disentangle the influence of video content (exogenous) from peer interactions (endogenous). We find that emotional expressions are up to four times more strongly driven by peer interaction than by video content. Positivity is more contagious, spreading three times more readily, whereas negativity is more memorable, lingering nearly twice as long. Moreover, we observe asymmetric cross-excitation, with negative emotions frequently triggering positive ones, a pattern consistent with trolling dynamics, but not the reverse. These findings highlight the central role of social interaction in shaping emotional dynamics online and the risks of emotional manipulation as human-chatbot interactions become increasingly realistic.

现在,越来越多的人际互动发生在网上,在网上,情绪的表达和感知往往被放大和扭曲。然而,不同情绪之间的相互作用以及它们受外部刺激或社会反馈驱动的程度仍然知之甚少。我们校准了一个多元Hawkes自激点过程来模拟YouTube直播聊天中六种基本情绪的时间表达。该框架捕捉了时间和跨情感依赖关系,同时允许我们将视频内容的影响(外生)与同伴互动(内生)分开。我们发现同伴互动对情绪表达的影响是视频内容的四倍。积极更具传染性,传播速度是前者的三倍,而消极更容易被记住,持续时间几乎是后者的两倍。此外,我们观察到不对称的交叉激励,消极情绪经常触发积极情绪,这种模式与trolling动力学一致,但不是相反。这些发现强调了社交互动在塑造在线情感动态方面的核心作用,以及随着人类与聊天机器人的互动变得越来越现实,情绪操纵的风险。
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引用次数: 0
Laughter regulation in solitary and social contexts varies across emotion regulation strategies. 孤独和社交环境下的笑声调节因情绪调节策略而异。
Pub Date : 2025-11-28 DOI: 10.1038/s44271-025-00368-6
Vanessa Mitschke, Annika Ziereis, Sriranjani Manivasagam, Anne Schacht

Regulating amusement is crucial in social contexts where expressing amusement may be inappropriate or disruptive. Yet little research has directly compared the effectiveness of different strategies for laughter regulation. Across three experiments, we examined how distraction, cognitive reappraisal, and expressive suppression affect laughter-related facial expressions and amusement ratings during exposure to jokes. Laughter regulation was operationalized by means of facial electromyography (fEMG) and subjective ratings of funniness as proxies for the expression and experience of amusement. In Experiments 1 and 2 (n = 40 each), distraction and expressive suppression most strongly reduced facial activity, whereas reappraisal produced smaller but consistent effects. However, only reappraisal reliably decreased funniness ratings, suggesting selective effects on the cognitive evaluation of humor. Experiment 3 (n = 41) introduced social laughter feedback and revealed that the presence of another's laughter impaired expression control and increased funniness ratings, indicating that social cues shape both emotional expression and experience. Together, these findings show how distinct emotion-regulation strategies modulate amusement and laughter expressions in response to humorous stimuli and highlight the contextual sensitivity of laughter regulation in socially dynamic settings.

在表达娱乐可能不合适或具有破坏性的社会环境中,调节娱乐是至关重要的。然而,很少有研究直接比较不同的笑声调节策略的有效性。在三个实验中,我们研究了注意力分散、认知重新评估和表达抑制如何影响与笑相关的面部表情和笑话评分。笑声调节是通过面部肌电图(fEMG)和幽默的主观评分作为娱乐表达和体验的代理来实现的。在实验1和2中(n = 40),注意力分散和表达抑制最显著地减少了面部活动,而重新评价产生了较小但一致的影响。然而,只有重新评估才能可靠地降低幽默评级,这表明对幽默的认知评估有选择性影响。实验3 (n = 41)引入了社交笑声反馈,揭示了他人笑声的存在损害了表情控制,增加了滑稽评分,表明社交线索塑造了情感表达和体验。总之,这些发现表明了不同的情绪调节策略是如何调节幽默刺激下的娱乐和笑声表达的,并强调了在社会动态环境中笑声调节的语境敏感性。
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引用次数: 0
A systematic review and multilevel meta-analysis of the relationship between boredom and arousal. 无聊与觉醒关系的系统回顾与多层次元分析。
Pub Date : 2025-11-27 DOI: 10.1038/s44271-025-00358-8
Lisa Stempfer, Sarah E M Stoll, Jonathan Fries, Reinhard Pekrun, Thomas Goetz

Boredom is on the rise, indicating an urgent need to understand its nature and impact. While there is broad agreement on the negative affect associated with its experience, its typical level of arousal remains heavily contested. Therefore, we conducted a three-level random-effects meta-analysis on the boredom-arousal relation across multiple domains. This study was pre-registered via OSF on April 4th, 2024, and we provide the data, the coding manual, and the analysis code at https://osf.io/45zuh/ . The databases Web of Science, PsycInfo, PubMed, and ProQuest Dissertations & Theses Global were searched on the 27th of November, 2023. We included all quantitative correlational and experimental studies that targeted human, non-clinical participants and provided effect sizes on the boredom-arousal relation or information to calculate effect sizes. Overall, 214 effect sizes from 72 unique samples that comprised a total of 6570 participants fulfilled the inclusion criteria. Correlational evidence (i = 75 effect sizes) suggested that more intensely experienced boredom was related to reduced arousal, r ¯  = -.13, 95% CI [-.22, -.05]. Experimental evidence (i = 122 effect sizes) showed that boredom was associated with significantly lower arousal as compared to various control conditions; d ¯  = -0.40, 95% CI [-0.59, -0.22]. However, there was significant heterogeneity in effect sizes, and the relation between boredom and arousal was moderated by the type of boredom measure, the type of arousal measure, and the type of control group in experimental designs. Specifically, the relation was not significant when boredom measures included items that denoted mixed or high arousal, when arousal was assessed via heart rate variability, or when experimentally induced boredom was contrasted with a neutral control condition (e.g., waiting, doing nothing). The assessment of study quality, testing publication status as a moderator, as well as visually and quantitatively assessing funnel plot asymmetry indicated minor to no risk of bias. Implications for the theoretical conceptualization of boredom and future research are discussed. The authors received no external funding for this work.

无聊感正在上升,这表明我们迫切需要了解它的本质和影响。虽然人们普遍认同与它的经历相关的负面影响,但它的典型唤醒水平仍然存在很大争议。因此,我们对无聊-觉醒关系进行了跨多个领域的三水平随机效应荟萃分析。本研究于2024年4月4日通过OSF预注册,我们在https://osf.io/45zuh/上提供数据、编码手册和分析代码。于2023年11月27日检索Web of Science、PsycInfo、PubMed和ProQuest dissertation & Theses Global数据库。我们纳入了所有针对人类、非临床参与者的定量相关研究和实验研究,并提供了无聊-觉醒关系的效应量或计算效应量的信息。总的来说,来自72个不同样本的214个效应量,共6570名参与者符合纳入标准。相关证据(i = 75效应大小)表明,体验更强烈的无聊感与觉醒降低有关,r¯= - 0.13,95% CI[- 0.22, - 0.05]。实验证据(i = 122效应大小)表明,与各种控制条件相比,无聊与明显较低的唤醒有关;d¯= -0.40,95% CI[-0.59, -0.22]。然而,在效应量上存在显著的异质性,无聊与觉醒之间的关系受到实验设计中无聊测量类型、觉醒测量类型和对照组类型的调节。具体来说,当无聊测量包括表示混合或高唤醒的项目时,当通过心率变异性评估唤醒时,或者当实验诱导的无聊与中性控制条件(例如,等待,无所事事)形成对比时,这种关系并不显著。对研究质量的评估、作为调节因素的出版物状态的测试,以及对漏斗图不对称的视觉和定量评估表明,偏倚风险很小,甚至没有偏倚风险。讨论了无聊的理论概念化和未来研究的意义。作者没有获得这项工作的外部资助。
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引用次数: 0
Large-scale community study reveals information sampling drives fairness decisions. 大规模社区研究表明,信息抽样驱动公平决策。
Pub Date : 2025-11-27 DOI: 10.1038/s44271-025-00354-y
Sarah Vahed, Alan G Sanfey

Fairness is a fundamental social norm guiding human decision-making. Yet, much of our empirical understanding of fairness derives from controlled laboratory studies with homogeneous student samples, raising concerns about the ecological validity of experimental findings. Here, we tackle this challenge by introducing a citizen science, lab-in-the-field approach, embedding a classic fairness paradigm, the Ultimatum Game (UG), in a well-visited public space within a community: a museum. Over the course of 13 months, we recorded >18,672 decisions from a heterogeneous sample of volunteer members of the public. Each participant responded to four allocation offers from anonymous proposers (two generous, two selfish), with the option to view proposers' past behaviour (previously generous vs. selfish), before deciding whether to accept or reject each offer. Results closely replicated classic UG effects, with unfair offers frequently rejected, confirming the presence of inequality aversion beyond the laboratory. Notably, the majority of participants chose to sample proposer-history information, and those who did showed heightened sensitivity to fairness violations. Specifically, selfish offers from a proposer who had previously acted generously to others elicited the strongest rejection rates, demonstrating that judgements of unfairness are shaped by expectations which emerge from voluntary information sampling. Furthermore, the ecologically enriched design helped uncover temporal and demographic patterns, namely an association between time-of-day and information-seeking behaviour, and an increased willingness to accept unfairness across age. Methodologically, by situating a foundational experimental paradigm in a community venue, our approach aims to provide a scalable model for studying decision-making in ecologically enhanced contexts and a framework for research seeking to examine authentic behaviours beyond the laboratory, ultimately helping to deepen our understanding of the crucial norms that shape society.

公平是指导人类决策的基本社会规范。然而,我们对公平的经验理解大多来自同质学生样本的受控实验室研究,这引起了对实验结果的生态有效性的担忧。在这里,我们通过引入公民科学、实地实验室的方法来解决这一挑战,将经典的公平范式——最后通牒游戏(UG)嵌入到社区内一个游客众多的公共空间:博物馆中。在13个月的时间里,我们记录了来自不同种类的公众志愿者的18672个决定。每个参与者对来自匿名提议者的四个分配提议(两个慷慨,两个自私)做出回应,在决定是否接受或拒绝每个提议之前,可以选择查看提议者过去的行为(以前慷慨与自私)。结果与经典的UG效应非常相似,不公平的提议经常被拒绝,这证实了不平等厌恶在实验室之外的存在。值得注意的是,大多数参与者选择对求婚者的历史信息进行取样,而那些取样的人对违反公平的行为表现出更高的敏感性。具体来说,一个先前对他人慷慨的提议者的自私提议引起了最强烈的拒绝率,这表明对不公平的判断是由自愿信息抽样产生的期望塑造的。此外,生态丰富的设计有助于揭示时间和人口模式,即一天中的时间和信息寻求行为之间的联系,以及接受不同年龄的不公平的意愿增加。在方法上,通过将基础实验范式置于社区场所,我们的方法旨在为研究生态增强背景下的决策提供一个可扩展的模型,并为寻求检查实验室之外的真实行为的研究框架提供一个框架,最终有助于加深我们对塑造社会的关键规范的理解。
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引用次数: 0
Facial mimicry predicts preference. 面部模仿可以预测偏好。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00351-1
Liron Amihai, Elinor Sharvit, Hila Man, Yael Hanein, Yaara Yeshurun

The human capacity for facial mimicry plays a vital role in social bonding and emotional comprehension. This study investigates the role of facial mimicry in preference formation. To do so, One-hundred and six participants, comprising of fifty-three dyads engaged in a preference-based paradigm where in each trial participants had to listen and then choose between two movie synopses, while their facial muscle activity was recorded using wearable facial electromyography (EMG) electrodes. In the first part of the experiment, one participant read aloud the two synopses, and in the second part both participants listened to a pre-recorded actress. Our findings revealed that speaker-listener facial mimicry of muscles associated with positive emotions was linked with increased likelihood of selecting that synopsis. In addition, listener's choice was better predicted by speaker-listener's facial mimicry than by individuals' facial expressions alone. Notably, these results were maintained even when only smiling mimicry was measured with the pre-recorded actress, highlighting the robustness of this effect. Our findings reveal the central role facial mimicry plays in preference formation during social interaction.

人类的面部模仿能力在社会联系和情感理解中起着至关重要的作用。本研究探讨了面部模仿在偏好形成中的作用。为了做到这一点,由53对夫妇组成的106名参与者参与了一个基于偏好的范例,在每个试验中,参与者必须听,然后在两个电影大纲之间做出选择,同时他们的面部肌肉活动用可穿戴的面部肌电图(EMG)电极记录下来。在实验的第一部分中,一位参与者大声朗读了两个大纲,在第二部分中,两位参与者都听了一个预先录制好的女演员的演讲。我们的研究结果表明,说话者和听者对与积极情绪相关的肌肉的面部模仿与选择该概要的可能性增加有关。此外,说话者和听者的面部模仿比单独的面部表情更能预测听者的选择。值得注意的是,即使只测量预先录制好的女演员的微笑模仿,这些结果也保持不变,突出了这一效应的稳健性。我们的发现揭示了面部模仿在社会互动中偏好形成的核心作用。
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引用次数: 0
Adults with more severe psychopathy in the community show increased social discounting. 在社区中患有更严重精神病的成年人表现出更多的社会折扣。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00353-z
Naomi Nero, Marla Dressel, Paige Amormino, Paige Freeburg, Melinda Somers, Lindsay Poplinski, Katie Duhamel, Viviana Alvarez-Toro, Abigail A Marsh

Psychopathy is a personality construct characterized by boldness, disinhibition, insensitivity to others' suffering or distress, and persistent engagement in behaviors that harm others. These combined features suggest that highly psychopathic people may place much less subjective weight on others' outcomes relative to their own. We therefore assessed social discounting, which indexes how the subjective value of others' outcomes declines as a function of social distance, in a demographically diverse community sample of very-high psychopathy adults (above the 95th percentile of TriPM scorers; n = 288), as well as a sample of demographically similar controls (n = 427), who also reported antisocial and criminal behavior. Results show robust increases in social discounting as psychopathy increases (p < 0.001), and that reduced subjective valuation of others' outcomes partially mediates the group differences in antisocial behavior (p = 0.018). These insights emphasize the importance of understanding how psychopathic traits manifest in the community and underscore how diminished valuation of others' outcomes represents an important mechanism driving maladaptive behaviors.

精神病是一种人格结构,其特征是大胆,去抑制,对他人的痛苦或痛苦不敏感,以及持续从事伤害他人的行为。这些综合特征表明,相对于自己的结果,高度精神病患者可能会对他人的结果给予更少的主观权重。因此,我们评估了社会折扣,该指标是指他人结果的主观价值如何随着社会距离的变化而下降,在人口统计学上多样化的非常高的精神病成年人样本(高于TriPM评分的第95百分位;n = 288),以及人口统计学上相似的控制样本(n = 427),他们也报告了反社会和犯罪行为。结果显示,随着精神病患者的增加,社会折扣也会大幅增加
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引用次数: 0
Ecological momentary assessments of cognitive performance are more variable in breast cancer survivors. 认知表现的生态瞬间评估在乳腺癌幸存者中更加多变。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00349-9
John E Castle, Giancarlo Pasquini, Brent J Small, John M Felt, Jacqueline A Mogle, Martin J Sliwinski, Stacey B Scott

Cancer-related cognitive impairment is common and distressing. Research has primarily focused on differences in mean-level performance on laboratory cognitive tasks, but recent work has investigated within-person fluctuations, or intraindividual variability (IIV), in performance on laboratory-based tasks. The present study of ambulatory cognitive assessments in daily life evaluated whether cancer survivors differed from a comparison sample in mean-level performance, IIV, and within-group heterogeneity, as well as change in mean performance and IIV across the study. Breast cancer survivors (N = 47, Mage = 52.9) and a comparison sample (N = 105, Mage = 51.8) completed intensive longitudinal design protocols involving smartphone-based cognitive assessments up to 5 times per day for 2 weeks to measure spatial working memory, working memory updating, and processing speed. Participants were female and in the United States. Bayesian mixed-effect location-scale models were conducted. Survivors had better mean-level performance on cognitive tasks, and both groups showed improvements across the study. Survivors showed greater IIV in processing speed and working memory updating, but there was no credible evidence for a difference in spatial working memory. IIV also changed across the study, such that both groups became less consistent in processing speed and working memory updating, and survivors became more consistent in spatial working memory. There was little evidence of group differences in within-group heterogeneity. Our findings indicate that IIV, as a potential marker of instability or sensitivity to contextual factors, may be an important index in the study of cancer-related cognitive impairment. These results highlight opportunities to use intensive longitudinal designs to consider indices beyond individual differences in mean-level performance.

与癌症相关的认知障碍是常见和令人痛苦的。研究主要集中在实验室认知任务中平均水平表现的差异,但最近的工作已经调查了在实验室任务中表现的个人波动或个体变异(iv)。目前的日常生活动态认知评估研究评估了癌症幸存者在平均水平表现、IIV和组内异质性方面是否与比较样本不同,以及整个研究中平均表现和IIV的变化。乳腺癌幸存者(N = 47, Mage = 52.9)和比较样本(N = 105, Mage = 51.8)完成了密集的纵向设计方案,包括基于智能手机的认知评估,每天最多5次,持续2周,以测量空间工作记忆、工作记忆更新和处理速度。参与者都是美国女性。建立贝叶斯混合效应位置尺度模型。幸存者在认知任务中的平均水平表现更好,两组在整个研究过程中都有所改善。幸存者在处理速度和工作记忆更新方面表现出更大的IIV,但在空间工作记忆方面没有可信的证据表明差异。IIV在整个研究过程中也发生了变化,比如两组人在处理速度和工作记忆更新方面变得不那么一致,而幸存者在空间工作记忆方面变得更加一致。几乎没有证据表明组内异质性存在组间差异。我们的研究结果表明,IIV作为一种潜在的不稳定性或对环境因素敏感的标记物,可能是研究癌症相关认知障碍的重要指标。这些结果突出了使用密集纵向设计来考虑平均水平表现的个体差异之外的指标的机会。
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引用次数: 0
On the role of theories in consciousness science. 论理论在意识科学中的作用。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00361-z
Biyu J He
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引用次数: 0
Action repetition biases choice in context-dependent decision-making. 在情境依赖决策中,行动重复会影响选择。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00363-x
Ben J Wagner, H Benedikt Wolf, Stefan J Kiebel

Humans are prone to decision biases, which make behavior seemingly irrational. An important cause for decision biases is that the context in which decisions are made can later influence which choices humans prefer in new situations. Current computational models (e.g. relative value learning or range normalization) often require extensive environmental knowledge to explain these biases. Here, we tested the hypothesis that decision biases are mainly driven by a tendency to repeat context-specific actions. We implemented a series of nine value-based decision-making tasks on n = 351 male and female participants and reanalyzed six previously published datasets (n = 350 participants). We found that higher within-context repetition of an option was associated with biased choices including higher subjective valuation and lower uncertainty for repeated actions. Next, we used a hierarchical Bayesian reinforcement learning model based on two basic principles, learning by reward and action repetition and tested it on all datasets. Our results show that the combination of these two basic principles is sufficient to explain biased choices in stable environments. We demonstrate via extensive model comparison that our model outperforms all tested alternatives (implementations of value normalization and a goal centric account). These results provide insights into decision biases during value-based decision-making and suggest a parsimonious mechanism for understanding habit-like choice tendencies.

人类容易产生决策偏差,这使得行为看起来不合理。决策偏差的一个重要原因是,做出决策的环境会影响人们在新情况下的选择。当前的计算模型(例如,相对值学习或范围归一化)通常需要广泛的环境知识来解释这些偏差。在这里,我们测试了一个假设,即决策偏差主要是由重复情境特定行为的倾向所驱动的。我们对n = 351名男性和女性参与者实施了一系列9项基于价值的决策任务,并重新分析了6个先前发表的数据集(n = 350名参与者)。我们发现,较高的情境内重复选项与有偏见的选择有关,包括较高的主观评价和较低的重复行动的不确定性。接下来,我们使用了基于两个基本原则的分层贝叶斯强化学习模型,通过奖励和动作重复进行学习,并在所有数据集上进行了测试。我们的研究结果表明,这两个基本原则的结合足以解释稳定环境中的偏见选择。我们通过广泛的模型比较证明,我们的模型优于所有已测试的替代方案(价值规范化的实现和以目标为中心的帐户)。这些结果为基于价值的决策过程中的决策偏差提供了见解,并提出了一种理解习惯式选择倾向的简约机制。
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引用次数: 0
There can be more to consciousness research than theory testing. 意识研究可以比理论测试更重要。
Pub Date : 2025-11-26 DOI: 10.1038/s44271-025-00357-9
Morten Overgaard, Peter Fazekas, Asger Kirkeby-Hinrup, Kristian Sandberg, Wanja Wiese
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引用次数: 0
期刊
Communications Psychology
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