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No evidence for causal effects of trust in science on intentions for health-related behavior. 没有证据表明信任科学对健康相关行为的意图有因果关系。
Pub Date : 2025-12-11 DOI: 10.1038/s44271-025-00375-7
Tobias Wingen, Ann-Christin Posten, Simone Dohle

Many researchers and policymakers assume that interventions targeting trust in science will be key for promoting health-related behaviors, including in the context of curbing the spread of disease. One central finding from the past pandemic is that trust in science predicted health-related protection intentions and behaviors, such as social distancing and vaccination. Yet, it is unclear whether the observed correlation between trust in science and protection intentions does indeed imply causation. Across our studies (total N = 5311), we successfully replicated this correlation. However, when experimentally manipulating self-reported trust in science, we found no evidence for causal effects on protection intentions. This absence of meaningful effects was confirmed by equivalence tests, an internal meta-analysis (N = 3761), and a machine learning algorithm. These results question the causal importance of short-term changes in trust in science for protection intentions. Drawing the right lessons from the COVID-19 pandemic will be essential for effective future policy responses.

许多研究人员和政策制定者认为,以信任科学为目标的干预措施将是促进与健康有关的行为的关键,包括在遏制疾病传播的背景下。过去大流行的一个主要发现是,对科学的信任可以预测与健康相关的保护意图和行为,如保持社交距离和接种疫苗。然而,尚不清楚观察到的科学信任与保护意图之间的相关性是否确实意味着因果关系。在我们的研究中(总共N = 5311),我们成功地复制了这种相关性。然而,当实验操纵自我报告的科学信任时,我们没有发现保护意图的因果影响的证据。等效性检验、内部荟萃分析(N = 3761)和机器学习算法证实了这种没有意义的影响。这些结果质疑了对科学信任的短期变化对保护意图的因果重要性。从2019冠状病毒病大流行中汲取正确的教训,对于未来有效的政策应对至关重要。
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引用次数: 0
Mode of social contact is associated with momentary verbal communication of emotion and well-being in older adults. 老年人的社会接触方式与情感和幸福感的瞬间语言交流有关。
Pub Date : 2025-12-08 DOI: 10.1038/s44271-025-00337-z
Shiyang Zhang, Sibo Gao, Karen L Fingerman

Older adults prioritize emotional well-being in their relationships, but communication of emotion may differ during in-person and phone contact. Older adults (N = 266, aged 65-90) completed ecological momentary assessments (EMA; n = 4,627) reporting their social encounters via different modes of social contact and positive and negative mood every 3 hours. Participants wore a device with the Electronically Activated Recorder (EAR) app which recorded 30 seconds every 7 minutes (n = 104,746 sound files). Linguistic Inquiry and Word Count (LIWC) extracted linguistic features reflecting verbal communication of emotion from the sound file transcriptions. Multilevel models revealed that in-person and phone contact were associated with communicating more positive emotions, and in-person contact was associated with communicating more negative emotions. There was no statistically significant evidence that the association between communicating positive emotions and more positive and less negative mood varied by form of communication. Participants who had less in-person contact on average experienced a greater increase in positive mood when they communicated positive emotions. This study emphasizes the emotional benefits of social contact, particularly for communicating positive feelings. Findings highlight the role of in-person contact in older adults' daily lives, allowing for the verbal communication of negative emotions.

老年人在人际关系中优先考虑情感健康,但在面对面和电话联系中,情感交流可能有所不同。老年人(N = 266, 65-90岁)完成了生态瞬间评估(EMA; N = 4627),每3小时报告一次他们通过不同的社会接触模式和积极和消极情绪的社会接触。参与者佩戴带有电子激活记录器(EAR)应用程序的设备,每7分钟录制30秒(n = 104,746个声音文件)。语言查询和字数统计(LIWC)从声音文件转录中提取反映情感言语交流的语言特征。多层次模型显示,面对面接触和电话接触与交流更多的积极情绪有关,面对面接触与交流更多的消极情绪有关。没有统计学上显著的证据表明,交流积极情绪与积极情绪和消极情绪之间的联系因交流形式而异。平均而言,面对面接触较少的参与者在交流积极情绪时,积极情绪的增加幅度更大。这项研究强调了社会交往在情感上的益处,尤其是在交流积极情感方面。研究结果强调了面对面接触在老年人日常生活中的作用,允许消极情绪的口头交流。
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引用次数: 0
Loose parts play encourages spontaneous science, technology, engineering, and mathematics (STEM) behaviours. 松散的部分游戏鼓励自发的科学、技术、工程和数学(STEM)行为。
Pub Date : 2025-12-05 DOI: 10.1038/s44271-025-00362-y
Ozlem Cankaya, Natalia Rohatyn-Martin, Karen Buro, Okan Bulut, Keirsten Taylor

Children incorporate items found in their environment into their play, transforming everyday objects and materials into an opportunity for exploration. Termed loose parts, these versatile, natural, or manufactured materials (e.g., cardboard, pipes, buttons, sticks) are widely recommended for supporting children's early STEM learning. Limited empirical work has documented children's indoor STEM behaviours with loose parts. Using a within-subjects experimental design, we examined children's early STEM behaviours and engagement (N = 60; 32 females, 28 males; Mage = 58.6 months, SD = 10.9) during unstructured solitary play with loose parts and toys that have limited function and affordance (e.g., toy percussion instruments; control). We conducted observations of children's STEM behaviours. Children's cognitive functioning, executive function, and home learning environment were also assessed via standardized measures and parent reports. Children demonstrated significantly more STEM behaviours with loose parts than in the control condition. There was no credible evidence that these behaviours differed by sex. Cognitive functioning predicted STEM Engagement Score with loose parts, with children's verbal comprehension being the strongest predictor in the control condition. Children's executive function and parents' attitudes regarding play and engagement in play activities at home predicted constructing structures, which were the most common STEM behaviours. This study thus demonstrates that loose parts may offer a powerful opportunity for STEM-related early learning; however, children's cognitive capacities and home experiences should be considered, rather than assuming uniform benefits.

孩子们将在他们的环境中发现的物品融入到他们的游戏中,将日常物品和材料转化为探索的机会。这些通用的、天然的或人造的材料(如纸板、管子、纽扣、棍子)被广泛推荐用于支持儿童的早期STEM学习。有限的实证工作记录了儿童在室内松散的STEM行为。采用受试者内实验设计,我们研究了儿童在非结构化单独玩耍时的早期STEM行为和参与(N = 60; 32名女性,28名男性;年龄= 58.6个月,SD = 10.9),这些儿童玩的是松散的部件和功能有限的玩具(例如玩具打击乐器;对照)。我们对儿童的STEM行为进行了观察。儿童的认知功能、执行功能和家庭学习环境也通过标准化测量和家长报告进行评估。与对照组相比,孩子们在零件松动的情况下表现出更多的STEM行为。没有可信的证据表明这些行为因性别而异。认知功能预测松散部分的STEM投入得分,在控制条件下,儿童的言语理解是最强的预测因子。儿童的执行功能和父母对游戏和在家参与游戏活动的态度预测了构建结构,这是最常见的STEM行为。因此,这项研究表明,松散的部件可能为stem相关的早期学习提供了一个强大的机会;然而,儿童的认知能力和家庭经历应该被考虑,而不是假设统一的利益。
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引用次数: 0
Promoting children's psychological agency through balanced engagement with climate. 通过与气候的平衡接触,促进儿童的心理能动性。
Pub Date : 2025-11-29 DOI: 10.1038/s44271-025-00367-7
Sanae Okamoto, Kariuki Weru, Nidhi Nagabhatla, Robert Oakes
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引用次数: 0
Behavioural public policy should take the psychology of poverty into account. 行为公共政策应考虑到贫困心理。
Pub Date : 2025-11-29 DOI: 10.1038/s44271-025-00366-8
Thomas Beuchot, Daniel Nettle, Coralie Chevallier

Psychological variability is central to understanding behavioural interventions. Over the past 15 years, many behaviourally informed public policies have proven effective; however, they often yield highly heterogeneous outcomes, and the reasons for this variability remain unclear. We posit that these mixed results are due to researchers and policy makers designing interventions around behavioural strategies that perform well on average, overlooking how individuals differ in their responses. We review discoveries from the psychology of poverty to show how variations in traits such as conformism, present orientation, personal agency, and social vigilance correspond with levels of resource availability. We then demonstrate how these psychological differences systematically shape individual reactions to behavioural policy tools such as default options, self-regulation devices, information campaigns, social-belonging interventions, and social norms. Ultimately, we argue that an applied behavioural science of poverty is essential for crafting interventions that are both effective and equitable.

心理变异是理解行为干预的核心。过去15年,许多基于行为的公共政策已被证明是有效的;然而,它们通常产生高度异质的结果,并且这种可变性的原因尚不清楚。我们认为,这些混合结果是由于研究人员和政策制定者围绕平均表现良好的行为策略设计干预措施,忽视了个体在反应上的差异。我们回顾了贫困心理学的发现,以说明随大流、当前取向、个人能动性和社会警惕性等特征的变化如何与资源可用性水平相对应。然后,我们展示了这些心理差异如何系统地影响个人对行为政策工具(如默认选项、自我调节装置、信息运动、社会归属干预和社会规范)的反应。最后,我们认为,贫困的应用行为科学对于制定既有效又公平的干预措施至关重要。
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引用次数: 0
Acute stress impairs decision-making at varying levels of decision complexity. 急性压力在不同的决策复杂性水平上损害决策。
Pub Date : 2025-11-28 DOI: 10.1038/s44271-025-00355-x
Karlo Doroc, Nitin Yadav, Carsten Murawski

Acute stress triggers a cascade of physiological and psychological changes, including heightened perspiration, cortisol levels, and anxiety. Currently, little is known about the effects of acute stress on the quality of higher-order decision-making, with existing studies unable to disentangle decision-making capacity from subjective preferences. To address this gap, we conducted a within-participants laboratory experiment in which university students (n = 42) made objective decisions of varying complexity (computational hardness) under both acutely stressful and control conditions. We find that higher cortisol levels, induced via the Trier Social Stress Test, leads to lower decision quality and a higher incidence of experienced time pressure. Among cortisol responders, the deterioration in decision quality was independent of the level of computational hardness, whilst among the full sample it was concentrated among trials with higher levels of computational hardness. Post-hoc, we find that the most substantial deficits in decision quality occurred when acute stress was accompanied by time pressure, with gaze-tracking analyses offering tentative evidence that changes in attention allocation may be one mechanism for this effect. Our results demonstrate that acute stress impairs the capacity to decide correctly, and highlights the importance of computational hardness and time pressure as potential moderators of this effect.

急性压力会引发一系列生理和心理变化,包括出汗、皮质醇水平升高和焦虑。目前,人们对急性应激对高阶决策质量的影响知之甚少,现有的研究无法将决策能力与主观偏好分开。为了解决这一差距,我们进行了一项参与者内部实验室实验,在实验中,大学生(n = 42)在急性压力和控制条件下做出不同复杂性(计算硬度)的客观决策。我们发现,通过特里尔社会压力测试(Trier Social Stress Test)诱导的较高皮质醇水平,会导致较低的决策质量和较高的经历时间压力的发生率。在皮质醇应答者中,决策质量的恶化与计算硬度的水平无关,而在整个样本中,它集中在具有较高计算硬度水平的试验中。事后,我们发现,当急性压力伴随着时间压力时,决策质量出现了最严重的缺陷,目光跟踪分析提供了初步证据,表明注意力分配的变化可能是这种影响的一种机制。我们的研究结果表明,急性应力损害了正确决策的能力,并强调了计算硬度和时间压力作为这种影响的潜在调节因子的重要性。
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引用次数: 0
Social feedback amplifies emotional language in online video live chats. 社交反馈放大了在线视频直播聊天中的情感语言。
Pub Date : 2025-11-28 DOI: 10.1038/s44271-025-00370-y
Yishan Luo, Didier Sornette, Sandro Claudio Lera

A growing share of human interactions now occurs online, where the expression and perception of emotions are often amplified and distorted. Yet, the interplay between different emotions and the extent to which they are driven by external stimuli or social feedback remains poorly understood. We calibrate a multivariate Hawkes self-exciting point process to model the temporal expression of six basic emotions in YouTube Live chats. This framework captures both temporal and cross-emotional dependencies while allowing us to disentangle the influence of video content (exogenous) from peer interactions (endogenous). We find that emotional expressions are up to four times more strongly driven by peer interaction than by video content. Positivity is more contagious, spreading three times more readily, whereas negativity is more memorable, lingering nearly twice as long. Moreover, we observe asymmetric cross-excitation, with negative emotions frequently triggering positive ones, a pattern consistent with trolling dynamics, but not the reverse. These findings highlight the central role of social interaction in shaping emotional dynamics online and the risks of emotional manipulation as human-chatbot interactions become increasingly realistic.

现在,越来越多的人际互动发生在网上,在网上,情绪的表达和感知往往被放大和扭曲。然而,不同情绪之间的相互作用以及它们受外部刺激或社会反馈驱动的程度仍然知之甚少。我们校准了一个多元Hawkes自激点过程来模拟YouTube直播聊天中六种基本情绪的时间表达。该框架捕捉了时间和跨情感依赖关系,同时允许我们将视频内容的影响(外生)与同伴互动(内生)分开。我们发现同伴互动对情绪表达的影响是视频内容的四倍。积极更具传染性,传播速度是前者的三倍,而消极更容易被记住,持续时间几乎是后者的两倍。此外,我们观察到不对称的交叉激励,消极情绪经常触发积极情绪,这种模式与trolling动力学一致,但不是相反。这些发现强调了社交互动在塑造在线情感动态方面的核心作用,以及随着人类与聊天机器人的互动变得越来越现实,情绪操纵的风险。
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引用次数: 0
Laughter regulation in solitary and social contexts varies across emotion regulation strategies. 孤独和社交环境下的笑声调节因情绪调节策略而异。
Pub Date : 2025-11-28 DOI: 10.1038/s44271-025-00368-6
Vanessa Mitschke, Annika Ziereis, Sriranjani Manivasagam, Anne Schacht

Regulating amusement is crucial in social contexts where expressing amusement may be inappropriate or disruptive. Yet little research has directly compared the effectiveness of different strategies for laughter regulation. Across three experiments, we examined how distraction, cognitive reappraisal, and expressive suppression affect laughter-related facial expressions and amusement ratings during exposure to jokes. Laughter regulation was operationalized by means of facial electromyography (fEMG) and subjective ratings of funniness as proxies for the expression and experience of amusement. In Experiments 1 and 2 (n = 40 each), distraction and expressive suppression most strongly reduced facial activity, whereas reappraisal produced smaller but consistent effects. However, only reappraisal reliably decreased funniness ratings, suggesting selective effects on the cognitive evaluation of humor. Experiment 3 (n = 41) introduced social laughter feedback and revealed that the presence of another's laughter impaired expression control and increased funniness ratings, indicating that social cues shape both emotional expression and experience. Together, these findings show how distinct emotion-regulation strategies modulate amusement and laughter expressions in response to humorous stimuli and highlight the contextual sensitivity of laughter regulation in socially dynamic settings.

在表达娱乐可能不合适或具有破坏性的社会环境中,调节娱乐是至关重要的。然而,很少有研究直接比较不同的笑声调节策略的有效性。在三个实验中,我们研究了注意力分散、认知重新评估和表达抑制如何影响与笑相关的面部表情和笑话评分。笑声调节是通过面部肌电图(fEMG)和幽默的主观评分作为娱乐表达和体验的代理来实现的。在实验1和2中(n = 40),注意力分散和表达抑制最显著地减少了面部活动,而重新评价产生了较小但一致的影响。然而,只有重新评估才能可靠地降低幽默评级,这表明对幽默的认知评估有选择性影响。实验3 (n = 41)引入了社交笑声反馈,揭示了他人笑声的存在损害了表情控制,增加了滑稽评分,表明社交线索塑造了情感表达和体验。总之,这些发现表明了不同的情绪调节策略是如何调节幽默刺激下的娱乐和笑声表达的,并强调了在社会动态环境中笑声调节的语境敏感性。
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引用次数: 0
A systematic review and multilevel meta-analysis of the relationship between boredom and arousal. 无聊与觉醒关系的系统回顾与多层次元分析。
Pub Date : 2025-11-27 DOI: 10.1038/s44271-025-00358-8
Lisa Stempfer, Sarah E M Stoll, Jonathan Fries, Reinhard Pekrun, Thomas Goetz

Boredom is on the rise, indicating an urgent need to understand its nature and impact. While there is broad agreement on the negative affect associated with its experience, its typical level of arousal remains heavily contested. Therefore, we conducted a three-level random-effects meta-analysis on the boredom-arousal relation across multiple domains. This study was pre-registered via OSF on April 4th, 2024, and we provide the data, the coding manual, and the analysis code at https://osf.io/45zuh/ . The databases Web of Science, PsycInfo, PubMed, and ProQuest Dissertations & Theses Global were searched on the 27th of November, 2023. We included all quantitative correlational and experimental studies that targeted human, non-clinical participants and provided effect sizes on the boredom-arousal relation or information to calculate effect sizes. Overall, 214 effect sizes from 72 unique samples that comprised a total of 6570 participants fulfilled the inclusion criteria. Correlational evidence (i = 75 effect sizes) suggested that more intensely experienced boredom was related to reduced arousal, r ¯  = -.13, 95% CI [-.22, -.05]. Experimental evidence (i = 122 effect sizes) showed that boredom was associated with significantly lower arousal as compared to various control conditions; d ¯  = -0.40, 95% CI [-0.59, -0.22]. However, there was significant heterogeneity in effect sizes, and the relation between boredom and arousal was moderated by the type of boredom measure, the type of arousal measure, and the type of control group in experimental designs. Specifically, the relation was not significant when boredom measures included items that denoted mixed or high arousal, when arousal was assessed via heart rate variability, or when experimentally induced boredom was contrasted with a neutral control condition (e.g., waiting, doing nothing). The assessment of study quality, testing publication status as a moderator, as well as visually and quantitatively assessing funnel plot asymmetry indicated minor to no risk of bias. Implications for the theoretical conceptualization of boredom and future research are discussed. The authors received no external funding for this work.

无聊感正在上升,这表明我们迫切需要了解它的本质和影响。虽然人们普遍认同与它的经历相关的负面影响,但它的典型唤醒水平仍然存在很大争议。因此,我们对无聊-觉醒关系进行了跨多个领域的三水平随机效应荟萃分析。本研究于2024年4月4日通过OSF预注册,我们在https://osf.io/45zuh/上提供数据、编码手册和分析代码。于2023年11月27日检索Web of Science、PsycInfo、PubMed和ProQuest dissertation & Theses Global数据库。我们纳入了所有针对人类、非临床参与者的定量相关研究和实验研究,并提供了无聊-觉醒关系的效应量或计算效应量的信息。总的来说,来自72个不同样本的214个效应量,共6570名参与者符合纳入标准。相关证据(i = 75效应大小)表明,体验更强烈的无聊感与觉醒降低有关,r¯= - 0.13,95% CI[- 0.22, - 0.05]。实验证据(i = 122效应大小)表明,与各种控制条件相比,无聊与明显较低的唤醒有关;d¯= -0.40,95% CI[-0.59, -0.22]。然而,在效应量上存在显著的异质性,无聊与觉醒之间的关系受到实验设计中无聊测量类型、觉醒测量类型和对照组类型的调节。具体来说,当无聊测量包括表示混合或高唤醒的项目时,当通过心率变异性评估唤醒时,或者当实验诱导的无聊与中性控制条件(例如,等待,无所事事)形成对比时,这种关系并不显著。对研究质量的评估、作为调节因素的出版物状态的测试,以及对漏斗图不对称的视觉和定量评估表明,偏倚风险很小,甚至没有偏倚风险。讨论了无聊的理论概念化和未来研究的意义。作者没有获得这项工作的外部资助。
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引用次数: 0
Large-scale community study reveals information sampling drives fairness decisions. 大规模社区研究表明,信息抽样驱动公平决策。
Pub Date : 2025-11-27 DOI: 10.1038/s44271-025-00354-y
Sarah Vahed, Alan G Sanfey

Fairness is a fundamental social norm guiding human decision-making. Yet, much of our empirical understanding of fairness derives from controlled laboratory studies with homogeneous student samples, raising concerns about the ecological validity of experimental findings. Here, we tackle this challenge by introducing a citizen science, lab-in-the-field approach, embedding a classic fairness paradigm, the Ultimatum Game (UG), in a well-visited public space within a community: a museum. Over the course of 13 months, we recorded >18,672 decisions from a heterogeneous sample of volunteer members of the public. Each participant responded to four allocation offers from anonymous proposers (two generous, two selfish), with the option to view proposers' past behaviour (previously generous vs. selfish), before deciding whether to accept or reject each offer. Results closely replicated classic UG effects, with unfair offers frequently rejected, confirming the presence of inequality aversion beyond the laboratory. Notably, the majority of participants chose to sample proposer-history information, and those who did showed heightened sensitivity to fairness violations. Specifically, selfish offers from a proposer who had previously acted generously to others elicited the strongest rejection rates, demonstrating that judgements of unfairness are shaped by expectations which emerge from voluntary information sampling. Furthermore, the ecologically enriched design helped uncover temporal and demographic patterns, namely an association between time-of-day and information-seeking behaviour, and an increased willingness to accept unfairness across age. Methodologically, by situating a foundational experimental paradigm in a community venue, our approach aims to provide a scalable model for studying decision-making in ecologically enhanced contexts and a framework for research seeking to examine authentic behaviours beyond the laboratory, ultimately helping to deepen our understanding of the crucial norms that shape society.

公平是指导人类决策的基本社会规范。然而,我们对公平的经验理解大多来自同质学生样本的受控实验室研究,这引起了对实验结果的生态有效性的担忧。在这里,我们通过引入公民科学、实地实验室的方法来解决这一挑战,将经典的公平范式——最后通牒游戏(UG)嵌入到社区内一个游客众多的公共空间:博物馆中。在13个月的时间里,我们记录了来自不同种类的公众志愿者的18672个决定。每个参与者对来自匿名提议者的四个分配提议(两个慷慨,两个自私)做出回应,在决定是否接受或拒绝每个提议之前,可以选择查看提议者过去的行为(以前慷慨与自私)。结果与经典的UG效应非常相似,不公平的提议经常被拒绝,这证实了不平等厌恶在实验室之外的存在。值得注意的是,大多数参与者选择对求婚者的历史信息进行取样,而那些取样的人对违反公平的行为表现出更高的敏感性。具体来说,一个先前对他人慷慨的提议者的自私提议引起了最强烈的拒绝率,这表明对不公平的判断是由自愿信息抽样产生的期望塑造的。此外,生态丰富的设计有助于揭示时间和人口模式,即一天中的时间和信息寻求行为之间的联系,以及接受不同年龄的不公平的意愿增加。在方法上,通过将基础实验范式置于社区场所,我们的方法旨在为研究生态增强背景下的决策提供一个可扩展的模型,并为寻求检查实验室之外的真实行为的研究框架提供一个框架,最终有助于加深我们对塑造社会的关键规范的理解。
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引用次数: 0
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Communications Psychology
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