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ON THE EFFECTS OF INFORMATION ASYMMETRY IN DIGITAL CURRENCY TRADING 论数字货币交易中信息不对称的影响
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-26 DOI: 10.1016/j.elerap.2024.101366
Kwansoo Kim , Robert J. Kauffman

We report on two studies that examine how social sentiment influences information asymmetry in digital currency markets. We also assess whether cryptocurrency can be an investment vehicle, as opposed to only an instrument for asset speculation. Using a dataset on transactions from an exchange in South Korea and sentiment from Korean social media in 2018, we conducted a study of different trading behavior under two cryptocurrency trading market microstructures: a bid-ask spread dealer’s market and a continuous trading buy-sell, immediate trade execution market. Our results highlight the impacts of positive and negative trader social sentiment valences on the effects of information asymmetry on observed trading patterns. This includes the spillover effect of volatile social sentiment, and the leverage effect when a cryptocurrency’s value falls or rises in response to changing sentiment. Our results highlight how volatility arises in parallel with investors’ reactions to public information and trade transaction volume. If the price falls beyond participants’ expectations, a negative shock from new information may lead to more volatile social sentiment than a positive shock of the same size does. Our work supports the roles of investment and speculation for cryptocurrency by identifying an immediate impulse and a longer-term effect of economic variables in the presence of sentiment-led information asymmetry. We contribute new knowledge to the interdisciplinary literature on the financial economics of digital currency for a technological innovation that has matured earlier than many observers may realize.

我们报告了两项研究,探讨了社会情绪如何影响数字货币市场的信息不对称。我们还评估了加密货币是否可以成为一种投资工具,而不仅仅是一种资产投机工具。利用 2018 年韩国一家交易所的交易数据集和韩国社交媒体的情绪,我们对两种加密货币交易市场微观结构下的不同交易行为进行了研究:买卖价差交易商市场和连续交易买卖、即时交易执行市场。我们的研究结果强调了交易者积极和消极的社会情绪值对信息不对称对观察到的交易模式的影响。这包括波动性社会情绪的溢出效应,以及加密货币价值随情绪变化而下跌或上涨时的杠杆效应。我们的研究结果强调了波动是如何与投资者对公共信息和交易量的反应同步产生的。如果价格下跌超出参与者的预期,新信息带来的负面冲击可能会比同等规模的正面冲击导致更多的社会情绪波动。我们的工作支持了加密货币的投资和投机作用,确定了在情绪主导的信息不对称情况下经济变量的即时冲动和长期影响。我们为有关数字货币金融经济学的跨学科文献贡献了有关数字货币的新知识,因为这一技术创新的成熟比许多观察者可能意识到的要早。(239字)
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引用次数: 0
Investigating antecedents of brand value co-creation behaviors in social media based brand communities 调查基于社交媒体的品牌社区中品牌价值共创行为的前因
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-24 DOI: 10.1016/j.elerap.2024.101359
Kai-Yu Wang , Wen-Hai Chih , Andreawan Honora , Yu-Ping Wu

Consumers’ participation in brand value co-creation has played an important role in brand building since the rise of social media. There is little research that investigates brand value co-creation behaviors and their antecedents in social media-based brand communities (SMBBCs). This research proposes and tests an integrated model of brand value co-creation behaviors on the basis of the uses and gratifications and attachment theories. This study recruited 932 valid brand community members on Weibo, one of the most well-known social media platforms in China. Structural equation modeling was used to test the research model. The research findings confirm that brand community members’ motivations positively influence common identity-based and bond-based attachments, which in turn affect knowledge sharing behavior and brand advocacy. This research provides theoretical and practical contributions for SMBBC managers.

自社交媒体兴起以来,消费者参与品牌价值共创在品牌建设中发挥了重要作用。目前很少有研究调查基于社交媒体的品牌社区(SMBBCs)中的品牌价值共创行为及其前因。本研究以使用与满足理论和依恋理论为基础,提出并检验了品牌价值共创行为的综合模型。本研究在微博(中国最知名的社交媒体平台之一)上招募了 932 名有效的品牌社区成员。研究采用结构方程模型对研究模型进行检验。研究结果证实,品牌社区成员的动机会对基于身份和纽带的共同依恋产生积极影响,进而影响知识分享行为和品牌拥护行为。本研究为中小型企业知识共享社区的管理者提供了理论和实践上的帮助。
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引用次数: 0
Mitigating the influence of preference-oriented negative electronic word-of-mouth: Investigating the role of consumers’ cognition regarding preference heterogeneity 减轻以偏好为导向的负面电子口碑的影响:调查消费者对偏好异质性认知的作用
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-24 DOI: 10.1016/j.elerap.2024.101360
Yan Li , Ruijuan Wu , Shanshan Wang

Negative electronic word-of-mouth (eWOM) occasionally results from mismatches between reviewers’ preferences and product characteristics. In this study, we propose that enhancing consumers’ cognition of preference heterogeneity can overcome the egocentric anchoring in decision-making, thus inhibiting the negative influence of preference-oriented negative eWOM on consumers’ responses. Through four studies, we demonstrate that the negative impact of preference-oriented negative eWOM can be effectively reduced when consumers have high inherent cognition of preference heterogeneity or temporarily increase their cognition of preference heterogeneity by situational priming. Cognitive priming of preference heterogeneity has a more significant inhibitory effect on negative eWOM among less experienced consumers than more experienced consumers. Additionally, problem attribution plays a mediating role in shaping the impact of preference heterogeneity cognition on consumer responses, with a more pronounced mediating effect observed among less experienced consumers compared to their more experienced counterparts. The findings of this study have important theoretical significance and practical value for understanding the biased influence of eWOM on the consumer’s decision-making process.

负面电子口碑(eWOM)有时是由于评论者的偏好与产品特性不匹配造成的。在本研究中,我们提出增强消费者对偏好异质性的认知可以克服决策中的自我中心锚定,从而抑制偏好导向的负面电子口碑对消费者反应的负面影响。通过四项研究,我们证明了当消费者对偏好异质性有较高的固有认知或通过情境引物暂时提高其对偏好异质性的认知时,偏好导向的负面网络口碑的负面影响可以有效降低。与经验丰富的消费者相比,经验不足的消费者对偏好异质性的认知引物对负面网络口碑的抑制作用更为显著。此外,问题归因在偏好异质性认知对消费者反应的影响中起着中介作用,与经验丰富的消费者相比,经验不足的消费者的中介效应更明显。本研究的发现对于理解网络口碑对消费者决策过程的偏向性影响具有重要的理论意义和实用价值。
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引用次数: 0
Cooperation mechanism, product quality, and consumer segment in group buying 团购中的合作机制、产品质量和消费者群体
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-20 DOI: 10.1016/j.elerap.2024.101357
Yuqing Jiang , Minxin Wu , Xiao hui Li

We analyze the cooperation mechanism in a group buying channel where a supplier sells products to heterogeneous consumers through an organizer. We consider two cooperation mechanisms: traditional wholesale mechanism and commission negotiation mechanism. In particular, suppliers often need to negotiate the commission fee with organizers who promote products in group buying. The organizer faces two types of consumers who differ in their valuation of product quality (i.e., informed consumers and one less-informed consumers). We identify the conditions under which cooperation mechanism and consumer segment can lead to ”win-win” and ”win-lose” outcomes for the supplier and the organizer in group buying. We find that the supply chain incentives are often misaligned under the wholesale mechanism because the supplier extracts the entire profit from the organizer. However, the supplier and the organizer have perfect alignment of preferences when the operating cost is medium and the bargaining power is not so high. We also show that, when the product quality is endogenous, the commission negotiation mechanism can generate more consumer surplus. The theoretical and managerial insights derived from this work contribute to a deeper conceptual and practical comprehension of how suppliers make strategic decisions in group buying settings.

我们分析了团购渠道中的合作机制,即供应商通过组织者向异质消费者销售产品。我们考虑了两种合作机制:传统的批发机制和佣金谈判机制。其中,供应商往往需要与在团购中推广产品的组织者协商佣金费用。组织者面对两类对产品质量评价不同的消费者(即知情消费者和一名不太知情的消费者)。我们确定了在哪些条件下,合作机制和消费者群体可以为团购中的供应商和组织者带来 "双赢 "和 "双输 "的结果。我们发现,在批发机制下,供应链的激励机制往往是错位的,因为供应商从组织者那里获取了全部利润。然而,当运营成本中等、议价能力不高时,供应商和组织者的偏好完全一致。我们还表明,当产品质量是内生的,佣金谈判机制可以产生更多的消费者剩余。这项工作所得出的理论和管理见解有助于从概念和实践上更深入地理解供应商如何在团购环境中做出战略决策。
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引用次数: 0
Social media or online shopping websites: Will/how platforms influence eWOM effectiveness 社交媒体或在线购物网站:平台是否/如何影响网络口碑的效果
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-19 DOI: 10.1016/j.elerap.2024.101358
Yue Ni , Qiqi Cheng

This article investigates how the message topics of electronic word of mouth (eWOM) (feasibility vs. desirability) and platforms with varying psychological distances contribute to the eWOM effect. Within the framework of the construal level theory, we examine the moderating role of the platforms (social media vs. online shopping websites) on the suggested eWOM message → perceived credibility → perceived diagnosticity → eWOM effect relationship. The results from a randomized online experiment with a sample of 316 participants (Mean age = 29.44, SD = 8.94, Range = [18, 70], 219 females) reveal that for readers of eWOM on social media, feasibility-oriented eWOM has a greater effect than desirability-oriented eWOM; while for readers of eWOM on online shopping websites, there is no significant difference between the impacts of the two types of eWOM messages. These findings provide support for the moderating effect of platforms on this relationship. Specifically, the effect of feasibility-oriented eWOM is more pronounced for readers on social media compared to that on online shopping websites, whereas the effect of desirability-oriented eWOM is similar for readers on online shopping websites and social media. These findings have implications for marketing strategies involving eWOM and offer insights into the effects of platforms, construal level theory, and the Elaboration Likelihood Model of information adoption.

本文研究了电子口碑(eWOM)的信息主题(可行性与可取性)和具有不同心理距离的平台是如何促成电子口碑效应的。在构念水平理论的框架下,我们研究了平台(社交媒体与在线购物网站)对电子口碑信息→感知可信度→感知诊断性→电子口碑效应关系的调节作用。通过对 316 名参与者(平均年龄 = 29.44 岁,标准差 = 8.94,范围 = [18,70],219 名女性)进行随机在线实验得出的结果显示,对于社交媒体上的网络口碑读者来说,以可行性为导向的网络口碑比以可取性为导向的网络口碑的影响更大,而对于在线购物网站上的网络口碑读者来说,两种类型的网络口碑信息的影响没有显著差异。这些发现为平台对这一关系的调节作用提供了支持。具体来说,以可行性为导向的网络口碑对社交媒体上的读者的影响比对在线购物网站上的读者的影响更明显,而以可取性为导向的网络口碑对在线购物网站和社交媒体上的读者的影响相似。这些研究结果对涉及网络口碑的营销策略具有启示意义,并为信息采纳的平台效应、构解水平理论和阐释可能性模型提供了见解。
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引用次数: 0
Strategies for online game publishers to counter third-party cheats 网络游戏发行商应对第三方作弊的策略
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-18 DOI: 10.1016/j.elerap.2024.101364
Jhih-Hua Jhang-Li , I. Robert Chiang

Some players of online games download third-party cheats to gain an unfair advantage, which frustrates regular players and lowers the publisher’s revenue from in-game purchases. The publisher may respond by turning a blind eye, banning suspected accounts, or sequestering suspected players against each other on isolated servers. In this study, we apply the technique of industrial organization to investigate the dynamics between a game publisher and a cheats developer in a vertically differentiated market to figure out whether these countermeasures can effectively curb the use of cheating add-ons. Depending on the countermeasures adopted and their impacts, the cheats developer may either cater to a small but loyal customer base for avoiding further removal action or attract a large group of players to evade isolation. Particularly, this study, based on market mechanisms, explains the prevalence of cheating in massively multiplayer online games, despite the efforts to curb such behavior.

一些网络游戏玩家下载第三方作弊器,以获得不公平的优势,这让普通玩家感到沮丧,也降低了发行商从游戏内购买游戏的收入。发行商可能会采取的应对措施包括睁一只眼闭一只眼、封禁可疑账户或将可疑玩家隔离在服务器上,使其互相对抗。在本研究中,我们运用产业组织技术来调查垂直差异化市场中游戏发行商与作弊软件开发商之间的动态关系,以弄清这些对策是否能有效遏制作弊插件的使用。根据所采取的反制措施及其影响,作弊软件开发商可能会迎合一小部分忠实的客户群以避免进一步的删除行动,也可能会吸引一大批玩家以逃避隔离。特别是,本研究以市场机制为基础,解释了大型多人在线游戏中作弊行为的普遍性,尽管人们在努力遏制这种行为。
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引用次数: 0
Understanding consumer herding behavior in online purchases and its implications for online retailers and marketers 了解消费者网购中的羊群行为及其对网络零售商和营销人员的影响
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-17 DOI: 10.1016/j.elerap.2024.101356
Dr. Mazhar Ali , Dr. Huma Amir

Herding behavior refers to the imitation of the behavior of the masses. The primary purpose of this study is to determine how herding affects digital purchases. It is an under-researched area in the marketing and consumer behavior context. First, one needs to understand the circumstances under which one is likely to herd. Second, it is yet to be understood how the effect of observing others' buying behavior transmits into herding. Third, there needs to be a better understanding of the role of price in one's tendency to herd. An online experiment with 541 participants was conducted using a 3 (consumer ratings/sales volume/control) × 2 (high involvement product/low involvement product) between-subjects design. LED TV was selected as a high-involvement product and ball pen pack was selected as a low-involvement product. This research study combined three theories to propose a holistic herding model. It used the social impact theory to capture its persuasive impact, the information adoption model to analyze the acceptance of herding information, and the cue utilization theory to assess the inference from herding information in consumer decision-making. Results indicated significant negative moderating effects of perceived price and product knowledge and the positive moderating effect of perceived uncertainty between the relationship of herding cues (star rating and the number of products sold) and herding behavior. In addition, the mediating results of perceived information usefulness and perceived quality were also significant. This herding model provides a holistic view of the herding process beyond limiting it to an attempt to follow others blindly. Therefore, this study has both theoretical as well as managerial implications.

从众行为是指对大众行为的模仿。本研究的主要目的是确定羊群行为如何影响数字购物。在市场营销和消费者行为方面,这是一个研究不足的领域。首先,我们需要了解一个人在什么情况下有可能从众。其次,观察他人购买行为的效果如何转化为从众行为还有待了解。第三,需要更好地理解价格在从众倾向中的作用。我们采用 3(消费者评价/销售量/控制)×2(高卷入度产品/低卷入度产品)的主体间设计,对 541 名参与者进行了在线实验。LED电视被选为高卷入度产品,圆珠笔包装被选为低卷入度产品。这项研究结合了三种理论,提出了一个整体放牧模型。它使用社会影响理论来捕捉羊群效应的说服力,使用信息采纳模型来分析羊群效应信息的接受程度,使用线索利用理论来评估羊群效应信息在消费者决策中的推断作用。结果表明,在羊群效应线索(星级评价和产品销售数量)与羊群行为之间,感知价格和产品知识具有明显的负向调节作用,而感知不确定性则具有正向调节作用。此外,感知信息有用性和感知质量的中介效果也很显著。这一羊群行为模型提供了一种对羊群行为过程的整体看法,而不仅仅局限于试图盲目跟随他人。因此,这项研究既有理论意义,也有管理意义。
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引用次数: 0
The role of consumer reviews in e-commerce platform credit supervision: A signaling game model based on complex network 消费者评论在电商平台信用监管中的作用:基于复杂网络的信号博弈模型
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-01 DOI: 10.1016/j.elerap.2023.101347
Xiaoxia Xu, Ruguo Fan, Dongxue Wang, Yitong Wang, Yuanyuan Wang

Although fraudulent operations on e-commerce platforms have been repeatedly mentioned, neither its causes nor the complexity among merchants has been systematically established in the literature. Combined with a merchant complex network and game theory, we propose a signaling game model. The model highlights that the pooling equilibrium is why merchants transmit false signals. Imposing the penalty on dishonest merchants can shift to the separation equilibrium, an effective way to resolve the credit crisis. Meanwhile, we utilize consumer reviews to adjust the stability of the separation equilibrium and demonstrate the validity by numerical simulations. The results show that the enthusiasm and authenticity of reviews were complementary to penalty strategies. The moderate enthusiasm and influence of reviews, and high authenticity, are more conducive to the long-term development of the e-commerce platform. The findings of this study provide insight into platform credit supervision from the perspective of consumer reviews.

尽管电子商务平台上的欺诈行为屡屡被提及,但其原因和商家之间的复杂性在文献中都没有得到系统的证实。结合商家复杂网络和博弈论,我们提出了一个信号博弈模型。该模型强调,集合均衡是商家传递虚假信号的原因。对不诚信商户实施惩罚可以转向分离均衡,这是解决信用危机的有效途径。同时,我们利用消费者评论来调节分离均衡的稳定性,并通过数值模拟证明了其有效性。结果表明,评论的积极性和真实性与惩罚策略相辅相成。评论的热度和影响力适中,真实性较高,更有利于电子商务平台的长期发展。本研究的结论为从消费者评论角度进行平台信用监管提供了启示。
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引用次数: 0
Reselling or marketplace channel? A manufacturer’s strategic decisions for differentiated brands considering channel’s service level 转售还是市场渠道?考虑渠道服务水平的制造商差异化品牌战略决策
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-01-01 DOI: 10.1016/j.elerap.2023.101353
Yuan Shi , Lan Huang , Meng Chen , Yiji Cai , Lap-Keung Chu

Brand differentiation is an effective strategy commonly used by large-scale brand manufacturers to produce multiple brands of a particular product type. To avoid undesirable inter-brand competition, a brand manufacturer prefers to adopt multiple online sales channels (OSCs) with different channel’s service levels provided by the online retailer in selling such differentiated brands. Considering both brand and channel’s service differentiation, this joint decision of the brand manufacturer and online retailer achieves the coordination of retail supply chain. Our study is based upon a model that consists of a responsible brand manufacturer(he) that aims to maximise profits and enhance consumer surplus (CS). He offers two brands with differentiated consumer acceptances, a premium and an economy brand. Also, he chooses between two OSCs (a reselling and a marketplace channel) to provide different levels of services. The brand manufacturer’s OSC strategies are investigated according to the interplay between brand and service differentiation, and profits and CS, respectively. The results show that the brand manufacturer prefers differentiated OSCs for two brands as service differentiation decreases. Also, at low brand differentiation and alternatively, high brand differentiation and low service differentiation, the brand manufacturer and consumers show different OSC preferences. Finally, a case study is performed to validate our results.

品牌差异化是大型品牌制造商生产多种品牌的一种有效战略。为了避免不良的品牌间竞争,品牌制造商倾向于采用多种在线销售渠道(OSC),由在线零售商提供不同的渠道服务水平来销售这些差异化品牌。考虑到品牌和渠道服务的差异化,品牌制造商和在线零售商的这一共同决策实现了零售供应链的协调。我们的研究基于这样一个模型:一个负责任的品牌制造商以利润最大化和提高消费者剩余(CS)为目标。他提供两种消费者接受度不同的品牌,一种是高端品牌,另一种是经济型品牌。此外,他还选择了两种 OSC(转售渠道和市场渠道)来提供不同水平的服务。根据品牌和服务差异化之间的相互作用,以及利润和 CS 之间的相互作用,分别研究了品牌制造商的 OSC 战略。结果表明,随着服务差异化程度的降低,品牌制造商更倾向于为两个品牌提供差异化的 OSC。此外,在品牌差异化较低的情况下,或者在品牌差异化较高而服务差异化较低的情况下,品牌制造商和消费者表现出不同的 OSC 偏好。最后,我们进行了一项案例研究来验证我们的结果。
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引用次数: 0
A configurational analysis of the causes of the discontinuance behavior of augmented reality (AR) apps in e-commerce 对电子商务中增强现实(AR)应用程序中断行为原因的配置分析
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2023-12-21 DOI: 10.1016/j.elerap.2023.101355
Yedi Wang , Yushi Jiang , Renhuai Liu , Miao Miao

The discontinuance behavior of augmented reality (AR) apps is a significant challenge for enterprises providing long-term services. While AR technology has been widely used in e-commerce, most consumers are not prone to continue using AR apps after briefly experiencing them. The literature lacks a deep understanding of the antecedent conditions of the discontinuance behavior of AR apps in this context and is limited by inconsistent findings; thus, there is a need for an integrated theoretical framework. Based on the two-factor theoretical model, this research focused on six influencing factors from the perspectives of enablers, inhibitors, and individual factors to explore complex discontinuance behavior. In accordance with this theoretical objective, fuzzy-set qualitative comparative analysis (fsQCA), an emerging configuration analysis approach, was adopted. Data were collected from 285 consumers with AR experience on Jingdong, one of the largest e-commerce platforms in China. The fsQCA results revealed multiple configurations for the high and non-high discontinuance behavior of AR apps. Specifically, although system quality and technology anxiety play core roles, discontinuance behavior is also highly dependent on other factors. From these results, five (three) antecedent configurations leading to the high (non-high) discontinuance behavior of AR apps were derived. This research enriches the understanding of the complex, asymmetric, and equivalent causes of the discontinuance behavior of AR apps and provides novel insights that will enable management practitioners to take appropriate countermeasures.

对于提供长期服务的企业来说,增强现实(AR)应用程序的中断行为是一项重大挑战。虽然 AR 技术已广泛应用于电子商务领域,但大多数消费者在短暂体验 AR 应用程序后并不愿意继续使用。在此背景下,文献缺乏对AR应用中断行为前因条件的深入理解,且研究结果不一致,因此需要一个综合的理论框架。本研究在双因素理论模型的基础上,重点从促进因素、抑制因素、个体因素等角度出发,从六个影响因素入手,探讨复杂的中止行为。根据这一理论目标,研究采用了模糊集定性比较分析(fsQCA)这一新兴的配置分析方法。研究收集了 285 名消费者在中国最大的电子商务平台之一京东上的 AR 体验数据。FsQCA的结果显示了AR应用高中断率和非高中断率行为的多种配置。具体而言,虽然系统质量和技术焦虑起着核心作用,但中断行为也高度依赖于其他因素。根据这些结果,得出了导致 AR 应用程序高(非高)中断行为的五个(三个)前因配置。这项研究丰富了人们对导致 AR 应用程序中断行为的复杂、不对称和等效原因的理解,并提供了新颖的见解,有助于管理实践者采取适当的对策。
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引用次数: 0
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Electronic Commerce Research and Applications
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