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LIO-PAY: Sustainable low-cost offline payment solution LIO-PAY:可持续的低成本离线支付解决方案
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-24 DOI: 10.1016/j.elerap.2024.101440
Sravan S.S. , Susmita Mandal , P.J.A. Alphonse

Offline payment solutions exist today to enable customers to avail themselves of the privileges of the cashless economy. Financial inclusion is visualized as a key factor in encouraging digital transactions in rural and semi-urban regions. Recently, the Government of India, along with the Reserve Bank of India, announced a framework that allows offline payments with finite transaction limits. This aims at providing access to formal financial services in an affordable manner to deepen financial inclusion. However, the remote population rarely access their digital bank accounts due to intermittent network connectivity issues. Hence, the majority of these accounts are in a dormant state, which demeans the impact of financial inclusion. The aim of this research is to design and develop a sustainable, low-cost, highly efficient offline payment solution using a LoRa-enabled IoT ecosystem to connect with Space Information Network (SIN). A novel offline payment system is designed with features of a) recharge and b) payment with offline wallet technology, which can be availed of in the absence of Internet or telecommunication services. The proposed solution, LIO-PAY, allows merchants and end users across the ecosystem to run seamless transactions. We developed a proof of concept and tested it in a lab setup with volunteers to analyze the usability of the application for initiating transactions. We examined 46 customer-initiated transactions and found that 16 (around 34.8%) failed due to merchant data entry errors, likely typos. In a separate analysis of these transactions, 4 customers (approximately 11.5%) incorrectly entered their PIN. The average time to complete a transaction was 35.42 s. Bringing satellite payments to life faces hurdles but holds immense promise for the unbanked. Getting the green light from banking authorities and the satellite network provider is no easy feat. Even if approved, launching a whole new satellite network just for low-value transactions might be too expensive. A more realistic approach could be using existing telecom satellites to bounce transaction data to banks. Regulatory approval is needed from both banking authorities and the satellite network provider. Hence, we simulated the SIN environment with seven LEO (Low Earth Orbit) satellites using the Matlab tool. These simulations revealed a transmission time range of 2 min to 1 h, indicating a reasonable timeframe for delivering information to a ground station via SIN. Despite terrestrial networks expanding their reach, satellite-based solutions hold promise for areas with no or weak internet connectivity. This becomes even more attractive if launch costs go down or if banking authorities help subsidize the service to bring financial inclusion to remote regions. Thus, we hope this approach may help researchers and policymakers visualize the possibilities of bridging the gap in financial inclusion.

如今,离线支付解决方案的存在使客户能够享受无现金经济带来的便利。普惠金融被视为鼓励农村和半城市地区数字交易的关键因素。最近,印度政府与印度储备银行共同宣布了一个框架,允许在有限的交易限额内进行离线支付。此举旨在以负担得起的方式提供正规金融服务,以深化金融包容性。然而,由于时断时续的网络连接问题,偏远地区的居民很少能访问他们的数字银行账户。因此,这些账户大多处于休眠状态,削弱了普惠金融的影响力。本研究旨在利用支持 LoRa 的物联网生态系统与空间信息网络(SIN)连接,设计并开发一种可持续、低成本、高效率的离线支付解决方案。设计的新型离线支付系统具有以下特点:a) 利用离线钱包技术进行充值和 b) 支付,可在没有互联网或电信服务的情况下使用。拟议的解决方案 LIO-PAY 允许整个生态系统中的商家和最终用户进行无缝交易。我们开发了一个概念验证,并与志愿者一起在实验室进行了测试,以分析该应用程序在发起交易时的可用性。我们检查了 46 项客户发起的交易,发现其中 16 项(约 34.8%)因商家数据输入错误(可能是错别字)而失败。在对这些交易进行的另一项分析中,有 4 位客户(约占 11.5%)输入密码有误。完成一笔交易的平均时间为 35.42 秒。将卫星支付带入生活面临着重重障碍,但对于没有银行账户的人来说却大有可为。要获得银行当局和卫星网络供应商的批准并非易事。即使获得批准,仅为低额交易启动一个全新的卫星网络可能也过于昂贵。更现实的方法是利用现有的电信卫星向银行发送交易数据。银行当局和卫星网络提供商都需要获得监管部门的批准。因此,我们使用 Matlab 工具模拟了七颗 LEO(低地球轨道)卫星的 SIN 环境。模拟结果显示,传输时间范围为 2 分钟至 1 小时,这表明通过 SIN 向地面站传输信息的时间范围是合理的。尽管地面网络的覆盖范围不断扩大,但基于卫星的解决方案仍为没有互联网连接或互联网连接薄弱的地区带来了希望。如果发射成本降低,或者银行当局帮助补贴这项服务,使偏远地区实现金融普惠,那么这种方案就更具吸引力。因此,我们希望这种方法可以帮助研究人员和政策制定者直观地了解缩小普惠金融差距的可能性。
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引用次数: 0
GTR: An explainable Graph Topic-aware Recommender for scholarly document GTR:可解释的学术文献图形主题感知推荐器
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-23 DOI: 10.1016/j.elerap.2024.101439
Ping Ni , Xianquan Wang , Bing Lv , Likang Wu

In the ever-expanding digital library of scholarly articles, navigating through the vast amount of available research papers to find relevant work poses a significant challenge to researchers. Addressing this issue, we introduce the Graph Topic-aware Recommender (GTR), an innovative end-to-end deep neural model tailored for scholarly recommendation systems. Unlike traditional methods that primarily rely on Collaborative Filtering, Content-Based Filtering, and Graph-Based approaches with limited consideration of the intricate citing logic within scientific documents, GTR captures the nuanced relationships and citing topics inherent in scholarly networks. By leveraging an advanced neural topic modeling technique, GTR transfers item-to-user recommendation into an item-to-item framework, facilitating a more accurate and contextually relevant paper recommendation process. Our study leverages the contextual richness of scholarly networks through Graph Neural Networks (GNNs), addressing the overlooked aspect of differentiated semantic relationships within these networks. The model stands out by effectively mining relation topics and conducting differentiated representations to minimize information redundancy, which enables GTR to adaptively infer latent citation topics, enhancing the model’s explainability and recommendation accuracy. Besides, the optimization function of GTR incorporates a novel component pooling module, designed to encode the sub-graph information of samples without traditional message passing, thereby improving the model’s efficiency and scalability. Through comprehensive experiments on multiple real-world scholarly datasets, GTR demonstrates superior performance over existing state-of-the-art models, offering both high accuracy and explainability in its recommendations.

在不断扩大的学术论文数字图书馆中,如何在海量的研究论文中找到相关的工作给研究人员带来了巨大的挑战。针对这一问题,我们推出了图形主题感知推荐器(GTR),这是一种专为学术推荐系统定制的创新型端到端深度神经模型。传统方法主要依赖协作过滤、基于内容的过滤和基于图的方法,对科学文档中错综复杂的引用逻辑考虑有限,而 GTR 则不同,它捕捉到了学术网络中固有的细微关系和引用主题。通过利用先进的神经主题建模技术,GTR 将项目到用户的推荐转移到了项目到项目的框架中,从而促进了更准确、更与上下文相关的论文推荐过程。我们的研究通过图神经网络(GNN)利用了学术网络丰富的语境,解决了这些网络中被忽视的差异化语义关系问题。该模型通过有效挖掘关系主题和进行差异化表征来减少信息冗余,从而使 GTR 能够自适应地推断潜在引文主题,增强了模型的可解释性和推荐准确性。此外,GTR 的优化功能还加入了一个新颖的组件池模块,旨在对样本的子图信息进行编码,而无需传统的消息传递,从而提高了模型的效率和可扩展性。通过在多个真实学术数据集上的综合实验,GTR 展示了优于现有先进模型的性能,其推荐具有高准确性和可解释性。
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引用次数: 0
Live streaming product display or social interaction: How do they influence consumer intention and behavior? A heuristic-systematic perspective 直播产品展示或社交互动:它们如何影响消费者的意向和行为?启发式系统观点
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-20 DOI: 10.1016/j.elerap.2024.101437
Meiling Xin , Wei Liu , Ling Jian

The live streaming e-commerce industry is developing rapidly, significantly influencing consumer decision-making processes. Unlike previous studies focusing solely on singular outcomes, this research concurrently examines impulse buying and repurchase intentions. It constructs a theoretical model based on the heuristic-systematic model to validate the effectiveness of two types of marketing signals (product-related signals and interactive signals) in live streaming. Additionally, this study introduces the uniqueness of streamers, products, and performance as moderating variables, aiming to elucidate the mechanisms through which different marketing signals in live streaming affect consumer cognition, impulse buying, and repurchase intentions. Through the collection and analysis of 468 survey responses, this research reveals that viewer-streamer interactive signals and viewer-viewer interactive signals positively impact the narrowing of psychological distance. Simultaneously, product-related signals positively influence the enhancing of consumer perceived value. Furthermore, three interesting moderating effects are identified. By integrating signal theory and the heuristic-systematic model, this study provides a clear depiction of the pathway through which consumers process marketing signals in live streaming, offering theoretical support and practical insights for streamers, platforms, and businesses.

流媒体直播电子商务行业发展迅速,对消费者的决策过程产生了重大影响。与以往仅关注单一结果的研究不同,本研究同时考察了冲动购买和再购意向。本研究基于启发式系统模型构建了一个理论模型,以验证两类营销信号(产品相关信号和互动信号)在直播中的有效性。此外,本研究还引入了直播者、产品和表演的独特性作为调节变量,旨在阐明直播中不同营销信号影响消费者认知、冲动购买和再购买意愿的机制。通过对 468 份调查问卷的收集和分析,本研究揭示了观众与观众之间的互动信号和观众与观众之间的互动信号会对心理距离的缩小产生积极影响。同时,与产品相关的信号对消费者感知价值的提升也有积极影响。此外,研究还发现了三种有趣的调节效应。通过整合信号理论和启发式系统模型,本研究清晰地描绘了消费者在直播中处理营销信号的途径,为直播公司、平台和企业提供了理论支持和实践启示。
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引用次数: 0
The impact of high arousal and displeasure on online review helpfulness: Exploring the moderating role of product involvement 高唤醒度和不悦对在线评论有用性的影响:探索产品参与的调节作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-17 DOI: 10.1016/j.elerap.2024.101436
Seongjun Yun , Soyoung Jun , Jong Woo Kim

Online reviews help consumers make purchasing decisions on e-commerce platforms by addressing uncertainties in online shopping. In the context of information overload, the value of review helpfulness has become increasingly evident. This study aims to explore the effects of discrete emotions on helpfulness by categorizing Ekman’s six basic emotions based on arousal and valence, and extracting their probabilities from Amazon reviews using BERT (Bidirectional Encoder Representations from Transformers). The results indicate high arousal or negative emotions adversely influence review usefulness. Furthermore, anger, disgust, and fear, characterized by high arousal and displeasure, significantly affect the perceived helpfulness of the reviews. Additionally, we identify product involvement as a significant moderator, suggesting that consumers’ investment in products influences their interpretation of reviews’ emotional content. This study contributes to understanding the relationship between discrete emotions, product involvement, and review helpfulness in e-commerce, offering insights for online retailers and platform developers to enhance consumer decision-making.

在线评论通过解决在线购物中的不确定性,帮助消费者在电子商务平台上做出购买决策。在信息过载的背景下,评论有用性的价值日益凸显。本研究旨在探讨离散情绪对有用性的影响,方法是将埃克曼的六种基本情绪根据唤醒程度和情绪价值进行分类,并使用 BERT(来自变换器的双向编码器表征)从亚马逊评论中提取其概率。结果表明,高唤醒度或负面情绪会对评论有用性产生不利影响。此外,以高唤醒和不悦为特征的愤怒、厌恶和恐惧会显著影响评论的感知有用性。此外,我们还发现产品参与是一个重要的调节因素,表明消费者对产品的投资影响了他们对评论情感内容的解读。本研究有助于理解电子商务中离散情绪、产品参与度和评论有用性之间的关系,为在线零售商和平台开发商提供见解,以提高消费者的决策水平。
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引用次数: 0
Promote or prevent manufacturer encroachment? The strategic role of selling format under asymmetric demand information 促进还是防止制造商蚕食?需求信息不对称下销售形式的战略作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-14 DOI: 10.1016/j.elerap.2024.101435
Lu-Yu Chang , Chuan-Xu Wang , Qing Zhang

Conventional wisdom demonstrates that the retailer sharing information voluntarily can prevent encroachment (i.e., information strategy) under the reselling agreement. Considering the prevailing emerging agency selling agreement, we reexamine the effectiveness of the platform’s information strategy when the manufacturer and platform jointly participate in selling format decisions, and further analyze the strategic role of selling format in preventing encroachment. We show that adjusting selling format decision (i.e., sales strategy) can also be an anti-encroachment tool which may be even better than information strategy for the platform. Interestingly, adopting sales strategy and information strategy synthetically (i.e., synthetical strategy) may produce a synergy area to prevent encroachment, outperforming the two strategies used alone. Surprisingly, selling format can also serve as a strategic tool for the manufacturer to promote encroachment. Specifically, if the manufacturer changes from reselling to agency selling, information strategy’s anti-encroachment effectiveness may be eliminated, thus encouraging encroachment. Moreover, switching to agency selling may induce the platform to change information sharing decision, resulting in promoting encroachment.

传统观点认为,零售商自愿分享信息可以防止转售协议下的蚕食(即信息策略)。考虑到目前流行的新兴代理销售协议,我们重新审视了制造商和平台共同参与销售形式决策时平台信息策略的有效性,并进一步分析了销售形式在防止蚕食方面的战略作用。我们发现,调整销售形式决策(即销售策略)也是一种防蚕食工具,对平台而言,其效果可能比信息策略更好。有趣的是,综合采用销售策略和信息策略(即综合策略)可能会产生防止蚕食的协同效应,其效果优于单独采用这两种策略。令人惊讶的是,销售形式也可以作为制造商促进蚕食的战略工具。具体来说,如果制造商将转售改为代理销售,信息战略的防侵占效果可能会消失,从而鼓励侵占。此外,转为代理销售可能会促使平台改变信息共享决策,从而促进蚕食。
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引用次数: 0
In-processing and post-processing strategies for balancing accuracy and sustainability in product recommendations 平衡产品推荐准确性和可持续性的处理中和处理后策略
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-14 DOI: 10.1016/j.elerap.2024.101433
Chloe Satinet , François Fouss , Marco Saerens , Pierre Leleux

Many e-commerce websites use product recommendation systems. With the growing awareness of the environmental impact of our consumption, these recommender systems, well-known for encouraging purchases and consumption, are being challenged. In recent literature, it has been suggested that recommender systems should balance the exploitation of existing preferences with the exploration of sustainable items, i.e., to make sustainable alternatives more accessible to consumers and promote sustainable consumption habits. In this paper, we therefore analyse how to increase the presence of sustainable products in recommendation lists, without overly decreasing their accuracy. More precisely, we test three in-processing and four post-processing strategies using an offline experimental design. The post-processing strategies 1 (relevance scores’ adjustment) and 3.1. (incremental list formation with calibration) manage to offer interesting accuracy-sustainability trade-offs on our datasets. For instance, by applying post-processing strategy 3.1 to a content-based recommendation algorithm, a gain of up to 20% can be achieved for the sustainability metric without any loss of accuracy. Greater sustainability improvements can be achieved if a loss of accuracy is tolerated. For practitioners, i.e., e-commerce platforms, this means that they could continue to offer relevant recommendations while promoting a more sustainable consumption.

许多电子商务网站都使用产品推荐系统。随着人们越来越意识到消费对环境的影响,这些以鼓励购买和消费而闻名的推荐系统正在受到挑战。最近有文献建议,推荐系统应在利用现有偏好与探索可持续商品之间取得平衡,即让消费者更容易获得可持续的替代品,并促进可持续消费习惯的养成。因此,我们在本文中分析了如何增加可持续产品在推荐列表中的存在,同时又不过分降低其准确性。更确切地说,我们采用离线实验设计,测试了三种事中处理策略和四种事后处理策略。后处理策略 1(相关性分数调整)和 3.1.(带校准的增量列表形成)能够在我们的数据集上提供有趣的准确性-可持续性权衡。例如,通过将后处理策略 3.1 应用于基于内容的推荐算法,在不损失任何准确性的情况下,可持续性指标可获得高达 20% 的增益。如果能够容忍准确性的损失,则可实现更大的可持续性改进。对于从业者(即电子商务平台)来说,这意味着他们可以继续提供相关推荐,同时促进更可持续的消费。
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引用次数: 0
Selling mode choice with logistics service: Reselling or online marketplace? 利用物流服务选择销售模式:转售还是在线市场?
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-11 DOI: 10.1016/j.elerap.2024.101434
Jia Qian , Jiannan Shen , Xiaofeng Shao

Reselling or online marketplace are the two common selling modes for e-tailers in online retailing, and in each selling mode, logistics service is an important strategy that is provided by e-tailers, manufacturers, or third-party logistics (abbreviated as 3PL) companies. We formulate a multi-stage game to sequentially investigate the optimal selling mode and the equilibrium of service format selection and find that under the identical logistics service costs for all service providers, the e-tailer is willing to choose reselling when the fraction of the manufacturer’s revenue sharing as a commission rate is low or choose online marketplace when the fraction is medium–low. When the fraction is medium to high, the selling mode choice is influenced by the fraction and the logistics service’s cost sensitivity to demand, and interestingly the e-tailer does not always choose online marketplace with a high fraction of revenue sharing. Further, we find the logistics service undertaken by the e-tailer is the equilibrium when the e-tailer chooses reselling, or online marketplace with a medium to high fraction, while the manufacturer is the equilibrium when the e-tailer chooses online marketplace with a medium–low fraction. Moreover, we identify the “win–win” conditions by examining the consistency in choosing the selling mode between the e-tailer and the manufacturer. Finally, the e-tailer and manufacturer would outsource the logistics service to a 3PL company with a lower service cost regardless of the selling mode. Last, the optimal selling mode and the consistency are robust under each extended discussion.

转售或网上商城是网络零售中网络零售商常见的两种销售模式,而在每种销售模式中,物流服务都是一种重要的策略,由网络零售商、制造商或第三方物流(简称3PL)公司提供。我们提出了一个多阶段博弈,依次考察了最优销售模式和服务形式选择的均衡,发现在所有服务提供商的物流服务成本相同的情况下,当制造商收入分成中的佣金比例较低时,网络零售商愿意选择转售;当该比例为中低时,网络零售商愿意选择网上商城。当分红比例为中高时,销售模式的选择受分红比例和物流服务成本对需求敏感度的影响,有趣的是,网络零售商并不总是选择高分红比例的在线市场。此外,我们还发现,当网络零售商选择转售或中高比例的在线市场时,由网络零售商承担的物流服务是均衡的,而当网络零售商选择中低比例的在线市场时,制造商是均衡的。此外,我们还通过研究网络零售商和制造商在选择销售模式时的一致性来确定 "双赢 "条件。最后,无论采用哪种销售模式,网络零售商和制造商都会将物流服务外包给服务成本较低的第三方物流公司。最后,最佳销售模式和一致性在每次扩展讨论中都是稳健的。
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引用次数: 0
Pricing strategy for co-created products in platform-based consumer innovation 平台式消费创新中共同创造产品的定价策略
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-01 DOI: 10.1016/j.elerap.2024.101431
Siyuan Zhu , Shaofu Du , Tengfei Nie , Yangguang Zhu

Consumer innovation, which is the participation of consumers (or users) in product research and development, has become increasingly popular in recent years. Simultaneously, large technological advances on the internet have provided a convenient channel for consumers to contribute creative ideas in co-creation activity, providing an opportunity to rebuild our business ecosystem. We focus on how the platform impacts the process of consumer innovation. In this paper, we consider a setting in which a platform enterprise, a producer, and a group of consumers jointly design and produce a co-created product. In the co-creation process, the platform collects consumers’ ideas, sets three different innovation standards (i.e., practicality-oriented innovation, novelty-oriented innovation, and mixed innovation), and then sells the integrated idea to the producer. We demonstrate that each of the three innovation standards has its own scope of application, and no one standard is strictly dominant. Furthermore, a consumer is more willing to purchase the product with the increase in the effort exerted by himself when participating in a co-creation activity. Finally, we find that government subsidies for the platform enterprise are not always high-efficient in terms of increasing social welfare.

消费者创新,即消费者(或用户)参与产品研发,近年来日益流行。与此同时,互联网技术的巨大进步也为消费者在共同创造活动中贡献创意提供了便捷的渠道,为重建我们的商业生态系统提供了机会。我们重点关注平台如何影响消费者创新的过程。在本文中,我们考虑了一个平台企业、生产者和一群消费者共同设计和生产共创产品的场景。在共创过程中,平台收集消费者的创意,设定三种不同的创新标准(即实用导向创新、新奇导向创新和混合创新),然后将整合后的创意出售给生产者。我们证明,三种创新标准都有各自的适用范围,没有哪一种标准是严格占主导地位的。此外,消费者在参与共同创造活动时,随着自身努力的增加,会更愿意购买产品。最后,我们发现政府对平台企业的补贴在增加社会福利方面并不总是高效的。
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引用次数: 0
A metric and indicator performance measurement system for e-commerce organizations: A consensus analysis of their usefulness 电子商务组织的度量和指标绩效衡量系统:对其实用性的共识分析
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-06-28 DOI: 10.1016/j.elerap.2024.101420
Kwee Keong Choong , Liz Bacon

Electronic commerce (EC) is becoming a popular platform for online retail shopping and online payment, and it has become a new phenomenon of business transactions and innovation. In view of EC importance in global business transactions, surprisingly, there is no proper and appropriate system of performance measurement. Even if an EC firm were to measure performance, typically, the focus is on financial results using the traditional accounting system (AS) of measurement. The aim of this paper is to identify the metrics and indicators needed for EC performance measurement as the AS is inappropriate for many of the EC activities such as traffic flow, reliability of security of online payments, use of social-media data, etc. We first use a systematic analysis of selected articles to help us identify, understand and select metrics and indicators that are applicable for EC performance measurement. The Delphi method is then undertaken to conduct a questionnaire survey to gauge consensus of experts’ opinions with respect to (wrt) the use of those metrics and indicators selected. We found the respondents largely agreed that the metrics and indicators proposed by us are necessary or very necessary for use in EC performance measurement, although the experts consider three of the metrics proposed − traffic sources, emails subscribers and customer lifetime value be replaced with three accounting indicators (net income, return on investment and break-even points). The data is robust as it is verified by statistical tests. This study has both academic and practical implications; for the former, the metrics and indicators proposed meet the theoretical mathematical measurement system, and for the latter, the metrics and indicators proposed allows operation and strategic managers to design and develop an organization’s PMS.

电子商务(EC)正在成为网上零售购物和网上支付的流行平台,并已成为商业交易和创新的新现象。鉴于电子商务在全球商业交易中的重要性,令人惊讶的是,目前还没有一个适当的、合适的绩效衡量系统。即使电子商务公司要衡量绩效,通常也是采用传统的会计制度(AS)来衡量财务结果。本文的目的是确定电子商业绩效衡量所需的度量和指标,因为传统会计制度不适合电子商业的许多活动,如流量、在线支付的安全可靠性、社交媒体数据的使用等。我们首先对所选文章进行系统分析,以帮助我们识别、理解和选择适用于欧共体绩效衡量的度量和指标。然后,我们采用德尔菲法进行问卷调查,以了解专家们对所选衡量标准和指标使用情况的一致意见。我们发现,受访者基本同意,我们提出的度量和指标对于用于衡量企业绩效是必要或非常必要的,不过专家们认为,建议中的三个度量--流量来源、电子邮件订户和客户终身价值--应由三个会计指标(净收入、投资回报和盈亏平衡点)取代。数据是可靠的,因为它经过了统计检验。这项研究既有学术意义,也有现实意义;对于前者,所提出的衡量标准和指标符合数学衡量系统的理论;对于后者,所提出的衡量标准和指标使运营和战略管理者能够设计和开发组织的 PMS。
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引用次数: 0
Super app on demand: Exploring the impact of service synergy on willingness to use a new service 超级按需应用程序:探索服务协同效应对使用新服务意愿的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-06-27 DOI: 10.1016/j.elerap.2024.101430
Yu-Hui Fang , Chien-Hsiang Liao , Chia-Ying Li

People prefer managing diverse activities within a “Super App,” driving the need for additional services to monopolize users’ time continually. In advancing this emerging theme, we present a model integrating synergy and brand extension theories to deepen the understanding, from the user’s perspective, of how an established super app (LINE) influences the launch of a new service (LINE Shopping). Focusing on their unique synergy, a phenomenon absent in single-purpose apps, we introduce the novel concept of expected service synergy. We establish five enabler-synergy linkages and one synergy-use linkage, empirically supporting all the hypotheses with survey data from 814 LINE users. Finally, enablers associated with LINE (perceived external prestige and brand competence), LINE Shopping (complementarity and compatibility), and their relationship (perceived fit) significantly contribute to expected service synergy. This synergy is crucial in motivating users’ willingness to utilize LINE Shopping. Our findings offer actionable guidelines for super app practitioners and researchers.

人们更喜欢在一个 "超级应用程序 "中管理各种活动,这就促使人们需要额外的服务来不断垄断用户的时间。在推进这一新兴主题的过程中,我们提出了一个整合了协同作用和品牌延伸理论的模型,从用户的角度加深了解一个成熟的超级应用程序(LINE)是如何影响一个新服务(LINE 购物)的推出的。我们将重点放在它们独特的协同作用上,并引入了预期服务协同作用这一新颖的概念。我们建立了五个促进因素与协同作用之间的联系和一个协同作用与使用之间的联系,并通过对 814 名 LINE 用户的调查数据为所有假设提供了经验支持。最后,与 LINE 相关的促进因素(感知外部声望和品牌能力)、LINE 购物(互补性和兼容性)以及它们之间的关系(感知契合度)对预期的服务协同效应有显著的促进作用。这种协同作用对于激发用户使用LINE购物的意愿至关重要。我们的研究结果为超级应用程序的从业人员和研究人员提供了可操作的指南。
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Electronic Commerce Research and Applications
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