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Coopetition in social commerce: What influences livestreaming knowledge sharing in agricultural clusters? 社交商务中的合作:是什么影响了农业集群中的直播知识共享?
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-01 DOI: 10.1016/j.elerap.2024.101383
Jing Li , Xiaotong Li

Given the increasing popularity of livestreaming and agricultural e-commerce, it is important to understand what influences knowledge sharing among competing local farmer-livestreamers. Using ordinal logistic regression and agent-based modeling, we examine several drivers of livestreaming knowledge sharing in an agricultural cluster. Our results show that peer effects and peer interaction can speed up knowledge sharing among local farmer-livestreamers. Furthermore, regional knowledge-sharing activities organized by local governments can meaningfully motivate farmer-livestreamers to share their livestreaming skills and knowledge. To promote knowledge sharing in agricultural clusters, local governments also can use communication platforms and education to change the idea of some farmer-livestreamers that knowledge sharing only benefits their local competitors. Highlighting several drivers for the evolution of livestreaming knowledge sharing, our study provides a theoretical basis for leveraging knowledge sharing to enhance the competitiveness of agricultural clusters in cyberspace.

鉴于直播和农业电子商务日益普及,了解是什么影响了相互竞争的本地农民-直播者之间的知识共享就显得尤为重要。我们使用序数逻辑回归和基于代理的建模方法,研究了农业集群中直播知识共享的几个驱动因素。我们的研究结果表明,同伴效应和同伴互动可以加快当地农民-直播者之间的知识共享。此外,地方政府组织的区域知识共享活动也能有效激励农民直播者分享他们的直播技能和知识。为了促进农业集群的知识共享,地方政府还可以利用交流平台和教育来改变一些农民直播者认为知识共享只有利于当地竞争对手的观念。我们的研究强调了直播知识共享发展的几个驱动因素,为利用知识共享提高农业集群在网络空间中的竞争力提供了理论基础。
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引用次数: 0
Strategic adoption of the recommender system under online retailer competition and consumer search 在线零售商竞争和消费者搜索下推荐系统的战略采用
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-01 DOI: 10.1016/j.elerap.2024.101376
Chi Zhou , Yawen Xu , Yufei Ren , Jing Yu

In the context of the digital economy, online retailers are faced with increasing competition and seek to improve sales and attract consumers through innovations such as recommender systems. This paper investigates the strategies for adopting recommender systems by online retailers, introducing a theoretical model to assess whether both incumbent and new entrant retailers should adopt these systems. The model conducts a comparative analysis, factoring in consumers’ search costs and the strategic choices of competitors. It establishes equilibrium outcomes for four distinct scenarios, followed by an analysis of the interplay between the strategy selection decisions of the two types of retailers. The results show that if one retailer does not adopt the system, the other retailer should always adopt it. However, when one retailer has already implemented the system, the other retailer should only do so if the search cost is relatively low and the recommendation cost is high, but not when the search cost is moderate. Given two retailers’ strategies, we identify the requirements that form two equilibriums: both retailers adopting the system, or only the incumbent retailer adopting it. Furthermore, the recommendation levels and product prices are not necessarily in a monotonic relationship with the cost of the system.

在数字经济背景下,在线零售商面临着日益激烈的竞争,他们寻求通过推荐系统等创新来提高销售额和吸引消费者。本文研究了在线零售商采用推荐系统的策略,引入了一个理论模型来评估现有零售商和新进入零售商是否应该采用这些系统。该模型进行了比较分析,考虑了消费者的搜索成本和竞争对手的战略选择。它确定了四种不同情况下的均衡结果,然后分析了两类零售商战略选择决策之间的相互作用。结果表明,如果一家零售商不采用该系统,另一家零售商应始终采用该系统。然而,当一家零售商已经采用该系统时,另一家零售商只有在搜索成本相对较低、推荐成本较高的情况下才会采用,而在搜索成本适中的情况下则不会采用。鉴于两家零售商的策略,我们确定了形成两种均衡的要求:两家零售商都采用该系统,或只有现任零售商采用该系统。此外,推荐水平和产品价格不一定与系统成本成单调关系。
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引用次数: 0
The moderating role of e-lifestyle on disclosure intention in mobile banking: A privacy calculus perspective 电子生活方式对手机银行信息披露意愿的调节作用:隐私计算视角
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-22 DOI: 10.1016/j.elerap.2024.101374
Cho-Hsun Lu

Advancements in information and communication technologies (ICT) have transformed the financial industry into “Fintech” and mobile banking. The COVID-19 pandemic has accelerated the adoption of mobile commerce services, with privacy and security concerns arising among consumers. This study adapted the privacy calculus theory to investigate the factors influencing consumers' willingness to provide personal information in mobile banking. It also examines the moderating role of e-lifestyle in the relationship between perceived benefits and risks and the intention to use mobile banking. The results show that perceived benefits outweigh perceived risks, motivating users to provide personal data and use mobile banking. E-lifestyle clusters also moderate consumer attitudes towards mobile banking adoption, with different effects for Mobile Service Enthusiasts and Neutrals. Financial institutions can enhance user trust and adoption by understanding these factors and tailoring mobile banking experiences to users' preferences and lifestyles.

信息和通信技术(ICT)的进步已将金融业转变为 "金融科技 "和移动银行。COVID-19 的流行加速了移动商务服务的采用,同时也引发了消费者对隐私和安全的担忧。本研究采用隐私微积分理论,探究影响消费者在移动银行业务中提供个人信息意愿的因素。研究还探讨了电子生活方式在感知到的利益和风险与使用手机银行意向之间的调节作用。结果表明,感知到的益处大于感知到的风险,从而促使用户提供个人信息并使用手机银行。电子生活方式群组也会调节消费者对使用手机银行的态度,对移动服务狂热者和中立者的影响不同。金融机构可以通过了解这些因素,并根据用户的偏好和生活方式定制手机银行体验,来提高用户的信任度和采用率。
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引用次数: 0
Optimal manufacturer strategy for live-stream selling and product quality 针对直播销售和产品质量的最佳制造商战略
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-14 DOI: 10.1016/j.elerap.2024.101372
Xingtang Wang , Xiaohua Han , Yue Chen

With the development of online platforms, live streaming has become an influential option for manufacturers' sales models. Manufacturers can choose to sell their products on their own or through live streaming platforms. Manufacturers' choices are influenced by their customer base choices. Customer groups have different valuations of products and different levels of patience (waiting costs). In this paper, we construct a two-period game model to analyze the impact of product quality on the sales patterns of manufacturers considering strategic customer behavior. We find that when product quality is relatively low, the manufacturer chooses the live streaming platform to sell the product in the early stage and chooses to sell the product directly in the later stage. When the quality of the product is relatively high, the manufacturer chooses to sell the product directly in both periods. Selling products through live streaming platforms leads to an upgrade in product pricing and may result in higher product pricing in the later period than in the earlier period. Furthermore, we analyze the impact of the manufacturer's livestreaming behavior on the firm's endogenous choice of product quality. We find that a manufacturer's short-term (one period) live streaming reduces product quality, while long-term (two periods) live streaming improves product quality.

随着网络平台的发展,直播已成为制造商销售模式中颇具影响力的一种选择。制造商可以选择自己销售产品,也可以选择通过直播平台销售产品。制造商的选择受到客户群选择的影响。客户群对产品的评价不同,耐心程度(等待成本)也不同。在本文中,我们构建了一个两期博弈模型,以分析产品质量对制造商考虑战略客户行为的销售模式的影响。我们发现,当产品质量相对较低时,制造商前期选择直播平台销售产品,后期选择直接销售产品。当产品质量相对较高时,制造商在两个阶段都会选择直接销售产品。通过直播平台销售产品会导致产品定价升级,并可能导致后期产品定价高于前期产品定价。此外,我们还分析了制造商的直播行为对企业产品质量内生选择的影响。我们发现,制造商的短期(一期)直播会降低产品质量,而长期(两期)直播则会提高产品质量。
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引用次数: 0
Evaluating differential pricing in e-commerce from the perspective of utility 从效用角度评估电子商务中的差别定价
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-13 DOI: 10.1016/j.elerap.2024.101373
Gaoyong Han, Zhiyong Feng, Shizhan Chen, Xiao Xue, Hongyue Wu

Differential pricing in e-commerce has sparked discussions about price discrimination. However, due to the difficulty in measuring consumers’ satisfaction with different prices for the same product, it is hard to quantitatively assess the impact of differential pricing on the interests of merchants and consumers. In this paper, the differential pricing in e-commerce is evaluated from the perspective of utility. For empirical study, a differential pricing strategy is implemented based on reinforcement learning, which can set individualized prices according to different consumption patterns. Utility theory is introduced to quantitatively evaluate the impact of differential pricing on the interests of consumers from two aspects, namely consumer utility and consumer surplus. A win–win situation for merchants and consumers is observed. After a merchant who adopts the proposed differential pricing strategy joins the market competition, not only will it earn more profit, but the utility and surplus of consumers will also increase. The investigation can provide a reference for market supervisors to implement algorithmic regulation.

电子商务中的差别定价引发了关于价格歧视的讨论。然而,由于难以衡量消费者对相同产品不同价格的满意度,因此很难量化评估差别定价对商家和消费者利益的影响。本文从效用的角度对电子商务中的差别定价进行了评估。在实证研究中,基于强化学习的差异定价策略可以根据不同的消费模式制定个性化的价格。引入效用理论,从消费者效用和消费者剩余两个方面定量评估差别定价对消费者利益的影响。结果表明,商家和消费者实现了双赢。采用建议的差别定价策略的商家加入市场竞争后,不仅会获得更多利润,消费者的效用和剩余也会增加。该研究可为市场监管部门实施算法监管提供参考。
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引用次数: 0
Determinants of trust and purchase intention in social commerce: Perceived price fairness and trust disposition as moderators 社交商务中信任和购买意向的决定因素:作为调节因素的感知价格公平性和信任处置
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-10 DOI: 10.1016/j.elerap.2024.101370
Madugoda Gunaratnege Senali , Mohammad Iranmanesh , Morteza Ghobakhloo , Behzad Foroughi , Shahla Asadi , Abderahman Rejeb

The study investigates the determinants of trust in sellers and products and purchase intention in the social commerce (s-commerce) context by considering the moderating effects of trust disposition and perceived price fairness. The data were collected from 416 individuals who have followed at least one seller on Instagram and analysed using the Partial Least Squares (PLS) approach. The findings revealed that review quantity, review quality, perceived symmetric product information, and responsiveness positively influence trust in seller. The direct influence of review quality on trust in products was confirmed. Trust disposition negatively moderates the impacts of review quality on trust in sellers and responsiveness on trust in products. Furthermore, perceived price fairness positively moderates the influence of trust in sellers and products on purchase intention. The findings extend the literature on s-commerce in several ways. The findings enable s-commerce sellers to formulate effective marketing strategies and boost purchase intention.

本研究通过考虑信任处置和感知价格公平性的调节作用,调查了社交商务(s-commerce)背景下卖家和产品信任以及购买意向的决定因素。数据收集自在 Instagram 上至少关注过一个卖家的 416 人,并使用偏最小二乘法(PLS)进行了分析。研究结果表明,评论数量、评论质量、感知到的产品信息对称性和响应速度会对卖家的信任度产生积极影响。评论质量对产品信任的直接影响得到了证实。信任倾向负向调节了评论质量对卖方信任的影响和响应度对产品信任的影响。此外,感知到的价格公平性正向调节了对卖家和产品的信任对购买意向的影响。研究结果从几个方面扩展了有关电子商务的文献。这些发现有助于电子商务卖家制定有效的营销策略并提高购买意向。
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引用次数: 0
Ensemble learning with dynamic weighting for response modeling in direct marketing 利用动态加权法进行集合学习,为直复营销建立响应模型
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-10 DOI: 10.1016/j.elerap.2024.101371
Xin Zhang , Yalan Zhou , Zhibin Lin , Yu Wang

Response modeling, a key to successful direct marketing, has become increasingly prevalent in recent years. However, it practically suffers from the difficulty of class imbalance, i.e., the number of responding (target) customers is often much smaller than that of the non-responding customers. This issue would result in a response model that is biased to the majority class, leading to the low prediction accuracy on the responding customers. In this study, we develop an Ensemble Learning with Dynamic Weighting (ELDW) approach to address the above problem. The proposed ELDW includes two stages. In the first stage, all the minority class instances are combined with different majority class instances to form a number of training subsets, and a base classifiers is trained in each subset. In the second stage, the results of the base classifiers are dynamically integrated considering two factors. The first factor is the cross entropy of neighbors in each subset, and the second factor is the feature similarity to the minority class instances. In order to evaluate the performance of ELDW, we conduct experimental studies on 10 imbalanced benchmark datasets. The results show that compared with other state-of-the-art imbalance classification algorithms, ELDW achieves higher accuracy on the minority class. Last, we apply the ELDW to a direct marketing activity of an insurance company to identify the target customers under a limited budget.

响应建模是直销成功的关键,近年来已变得越来越普遍。然而,它实际上存在类别不平衡的问题,即响应(目标)客户的数量往往远远少于未响应客户的数量。这个问题会导致响应模型偏向于大多数类别,从而导致对响应客户的预测准确率较低。在本研究中,我们开发了一种动态加权集合学习(ELDW)方法来解决上述问题。提议的 ELDW 包括两个阶段。在第一阶段,将所有少数类实例与不同的多数类实例相结合,形成若干训练子集,并在每个子集中训练基础分类器。在第二阶段,考虑两个因素对基础分类器的结果进行动态整合。第一个因素是每个子集中邻居的交叉熵,第二个因素是少数类实例的特征相似度。为了评估 ELDW 的性能,我们在 10 个不平衡基准数据集上进行了实验研究。结果表明,与其他最先进的不平衡分类算法相比,ELDW 在少数类上的准确率更高。最后,我们将 ELDW 应用于一家保险公司的直销活动,以在有限的预算下识别目标客户。
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引用次数: 0
A true friend or frenemy?: Cross-platform effects on online reviews in the sharing economy 真正的朋友还是敌人?共享经济中在线评论的跨平台效应
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-08 DOI: 10.1016/j.elerap.2024.101368
Hyunhee Woo , Shijin Yoo

This study examines how ride-sharing platforms (e.g., Uber) influence the online reviews of a home-sharing platform (e.g., Airbnb) based on a natural experiment conducted in the city of Austin, Texas, in the United States. A causal relationship between ride-sharing platforms and the valence and helpfulness of online reviews on a home-sharing platform is evaluated through propensity score matching and difference-in-differences estimation. The empirical evidence shows that the valence and helpfulness of online reviews on Airbnb increased during the period when Uber/Lyft was withdrawn from the market. Furthermore, there are asymmetric interaction effects depending on the location of the property. Specifically, the effect of ride-sharing platforms on review valence is stronger for properties located in less accessible areas, whereas the effect on review helpfulness is more pronounced for properties in more accessible locations.

本研究基于在美国得克萨斯州奥斯汀市进行的自然实验,探讨了乘车共享平台(如 Uber)如何影响家庭共享平台(如 Airbnb)的在线评论。通过倾向得分匹配和差分估计,评估了共享乘车平台与家庭共享平台在线评论的价值和有用性之间的因果关系。实证证据显示,在 Uber/Lyft 退出市场期间,Airbnb 上在线评论的价值和有用性都有所提高。此外,不同地点的房产会产生不对称的互动效应。具体而言,对于交通不便地区的房产而言,共享乘车平台对评论价值的影响更大,而对于交通便利地区的房产而言,共享乘车平台对评论有用性的影响更为明显。
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引用次数: 0
Understanding the failing of social gamification: A perspective of user fatigue 了解社交游戏化的失败:用户疲劳的视角
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-07 DOI: 10.1016/j.elerap.2024.101369
Hualong Yang , Le Wang , Zhibin Hu , Dan Li

Social gamification design has been widely used in various industries to enhance user engagement. Although social gamification design can help to shape user behavior to some extent, this design mechanism has significant negative effects on users. Few studies have explored the relationship between social gamification and user fatigue. To fill this research gap, we constructed an empirical research model based on the transactional theory of stress and coping and explored the impact of social gamification on users’ psychological stress (reputation maintenance concern and fear of missing out) and fatigue, as well as the moderating effects of player type (achievers and socializers) in this process. To test our research hypotheses, we collected information from 450 users via a questionnaire. The empirical results reveal that social gamification competition and interactivity are positively associated with reputation maintenance concern, which is positively related to fear of missing out and user fatigue. Additionally, our research determined that being an achiever positively moderates the relationships between competition, reputation maintenance concern, and fear of missing out, while being a socializer positively moderates the relationships between interactivity, reputation maintenance concern, and fear of missing out. Our results are helpful in understanding the negative effects of social gamification design and contribute to the literature on social gamification and user fatigue.

社交游戏化设计已被广泛应用于各行各业,以提高用户参与度。虽然社交游戏化设计在一定程度上有助于塑造用户行为,但这种设计机制对用户有很大的负面影响。很少有研究探讨社交游戏化与用户疲劳之间的关系。为了填补这一研究空白,我们基于压力和应对的交易理论构建了一个实证研究模型,探讨了社交游戏化对用户心理压力(声誉维护担忧和害怕错过)和疲劳的影响,以及玩家类型(成就者和社交者)在这一过程中的调节作用。为了验证我们的研究假设,我们通过问卷调查收集了 450 名用户的信息。实证结果显示,社交游戏化的竞争性和互动性与声誉维护关注正相关,而声誉维护关注与害怕错过和用户疲劳正相关。此外,我们的研究还发现,作为一个成功者,可以正向调节竞争、声誉维护担忧和害怕错过之间的关系,而作为一个社交者,可以正向调节互动性、声誉维护担忧和害怕错过之间的关系。我们的研究结果有助于理解社交游戏化设计的负面影响,并为有关社交游戏化和用户疲劳的文献做出了贡献。
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引用次数: 0
Self-broadcasting or cooperating with streamers? A perspective on live streaming sales of fresh products 自播还是与流媒体合作?生鲜产品直播销售透视
IF 6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-02 DOI: 10.1016/j.elerap.2024.101367
Delong Jin , Deling Lai , Xujin Pu , Guanghua Han

Recently, live streaming sales have played an important role in promoting the fresh product industry. Producers (e.g., smallholders, cooperatives, family farms) can either directly build their own live rooms or use third-party streamers’ live rooms to sell fresh products, thereby forming two common live streaming sales modes. The former is called as self-broadcasting and the latter is called as streamer cooperation. Therefore, we build a theoretical model to investigate the performance of the two live streaming sales modes, and explore the monopolistic producer’s preference on them. We incorporate key characteristics of fresh products and live streaming into our model simultaneously, such as random output, endogenous decision of influence level and the resulting potential market size (i.e., fan base). Several extended cases are also considered to check the impact of other factors on the producer’s mode preference. The results show that when the probability of a good harvest is small (or large), the producer always prefers cooperating with a third-party streamer (or self-broadcasting). Conversely, when the probability of a good harvest is medium, the producer’s preference on the two live streaming sales modes depends on the magnitude of the relative efficiency of influence acquisition. We also find that the influence level in the streamer cooperation mode is not always higher than in the self-broadcasting mode, but the selling price is always higher. Additionally, the conclusions of several extended cases have confirmed the applicability of our main findings.

最近,直播销售在促进生鲜产品产业方面发挥了重要作用。生产者(如小农户、合作社、家庭农场等)既可以直接自建直播间,也可以利用第三方直播平台的直播间销售生鲜产品,从而形成了两种常见的直播销售模式。前者称为自播,后者称为流媒体合作。因此,我们建立了一个理论模型来研究这两种直播销售模式的表现,并探讨垄断生产者对这两种模式的偏好。我们在模型中同时纳入了生鲜产品和直播的关键特征,如随机产出、影响力水平的内生决定以及由此产生的潜在市场规模(即粉丝群)。我们还考虑了几个扩展案例,以检验其他因素对生产者模式偏好的影响。结果表明,当丰收的概率较小(或较大)时,制作者总是倾向于与第三方流媒体合作(或自播)。相反,当丰收概率中等时,生产者对两种直播销售模式的偏好取决于影响力获取的相对效率大小。我们还发现,流媒体合作模式的影响力水平并不总是高于自播模式,但销售价格却总是更高。此外,几个扩展案例的结论也证实了我们主要结论的适用性。
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引用次数: 0
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Electronic Commerce Research and Applications
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