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Geometric triangulations and discrete Laplacians on manifolds: An update 流形上的几何三角剖分和离散拉普拉斯算子:更新
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-29 DOI: 10.1016/j.comgeo.2023.102063
David Glickenstein

This paper uses the technology of weighted triangulations to study discrete versions of the Laplacian on piecewise Euclidean manifolds. Given a collection of Euclidean simplices glued together along their boundary, a geometric structure on the Poincaré dual may be constructed by considering weights at the vertices. We show that this is equivalent to specifying sphere radii at vertices and generalized intersection angles at edges, or by specifying a certain way of dividing the edges. This geometric structure gives rise to a discrete Laplacian operator acting on functions on the vertices. We study these geometric structures in some detail, considering when dual volumes are nondegenerate, which corresponds to weighted Delaunay triangulations in dimension 2, and how one might find such nondegenerate weighted triangulations. Finally, we talk briefly about the possibilities of discrete Riemannian manifolds.

本文利用加权三角剖分技术研究了分段欧几里得流形上拉普拉斯算子的离散形式。给定沿边界粘在一起的简单欧几里得集合,可以通过考虑顶点上的权值来构造庞加莱乌对偶上的几何结构。我们证明了这等价于在顶点处指定球面半径,在边缘处指定广义交角,或者通过指定某种划分边缘的方法。这种几何结构产生了作用于顶点上的函数的离散拉普拉斯算子。我们详细地研究了这些几何结构,考虑了当对偶体积是非简并的,它对应于2维的加权Delaunay三角剖分,以及如何找到这样的非简并加权三角剖分。最后,我们简要地讨论离散黎曼流形的可能性。
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引用次数: 0
Distance measures for geometric graphs 几何图的距离测度
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-06 DOI: 10.1016/j.comgeo.2023.102056
Sushovan Majhi , Carola Wenk

A geometric graph is a combinatorial graph, endowed with a geometry that is inherited from its embedding in a Euclidean space. Formulation of a meaningful measure of (dis-)similarity in both the combinatorial and geometric structures of two such geometric graphs is a challenging problem in pattern recognition. We study two notions of distance measures for geometric graphs, called the geometric edit distance (GED) and geometric graph distance (GGD). While the former is based on the idea of editing one graph to transform it into the other graph, the latter is inspired by inexact matching of the graphs. For decades, both notions have been lending themselves well as measures of similarity between attributed graphs. If used without any modification, however, they fail to provide a meaningful distance measure for geometric graphs—even cease to be a metric. We have curated their associated cost functions for the context of geometric graphs. Alongside studying the metric properties of GED and GGD, we investigate how the two notions compare. We further our understanding of the computational aspects of GGD by showing that the distance is NP-hard to compute, even if the graphs are planar and arbitrary cost coefficients are allowed.

As a computationally tractable alternative, we propose in this paper the Graph Mover's Distance (GMD), which has been formulated as an instance of the earth mover's distance. The computation of the GMD between two geometric graphs with at most n vertices takes only O(n3)-time. The GMD demonstrates extremely promising empirical evidence at recognizing letter drawings.

几何图是一种组合图,具有从嵌入欧几里得空间中继承的几何。在模式识别中,在两个这样的几何图的组合结构和几何结构中,建立一个有意义的(dis-)相似性度量是一个具有挑战性的问题。我们研究了几何图距离测度的两个概念,称为几何编辑距离(GED)和几何图距离(GGD)。前者基于编辑一个图以将其转换为另一个图的思想,而后者则受到图的不精确匹配的启发。几十年来,这两个概念一直被用来衡量属性图之间的相似性。然而,如果在没有任何修改的情况下使用,它们就无法为几何图提供有意义的距离度量——甚至不再是度量。我们已经为几何图的上下文策划了它们的相关成本函数。在研究GED和GGD的度量性质的同时,我们还研究了这两个概念的比较。我们进一步理解了GGD的计算方面,表明距离是NP难以计算的,即使图是平面的,并且允许任意的成本系数。作为一种可计算的替代方案,我们在本文中提出了图移动器距离(GMD),它已被公式化为地球移动器距离的一个实例。两个顶点至多为n的几何图之间的GMD的计算只需要O(n3)-时间。GMD在识别字母绘画方面展示了极具前景的经验证据。
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引用次数: 0
Flexibility and rigidity of frameworks consisting of triangles and parallelograms 三角形和平行四边形框架的柔韧性和刚度
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-05 DOI: 10.1016/j.comgeo.2023.102055
Georg Grasegger , Jan Legerský

A framework, which is a (possibly infinite) graph with a realization of its vertices in the plane, is called flexible if it can be continuously deformed while preserving the edge lengths. We focus on flexibility of frameworks in which 4-cycles form parallelograms. For the class of frameworks considered in this paper (allowing triangles), we prove that the following are equivalent: flexibility, infinitesimal flexibility, the existence of at least two classes of an equivalence relation based on 3- and 4-cycles and being a non-trivial subgraph of the Cartesian product of graphs. We study the algorithmic aspects and the rotationally symmetric version of the problem. The results are illustrated on frameworks obtained from tessellations by regular polygons.

框架是一个(可能是无限的)图形,其顶点在平面内实现,如果它可以在保持边长的情况下连续变形,则称为柔性框架。我们重点研究 4 循环构成平行四边形的框架的灵活性。对于本文考虑的这一类框架(允许三角形),我们证明了以下几点是等价的:柔性、无穷小柔性、存在至少两类基于 3 循环和 4 循环的等价关系以及是笛卡尔积图的非三维子图。我们研究了该问题的算法方面和旋转对称版本。结果将在由规则多边形的棋盘格得到的框架上加以说明。
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引用次数: 0
The dispersive art gallery problem 分散的美术馆问题
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-02 DOI: 10.1016/j.comgeo.2023.102054
Christian Rieck , Christian Scheffer

We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the best of our knowledge, this variant has not been considered before. We call it the Dispersive Art Gallery Problem. In particular, in the dispersive art gallery problem we are given a polygon P and a real number , and want to decide whether P has a guard set such that every pair of guards in this set is at least a distance of apart.

In this paper, we study the vertex guard variant of this problem for the class of polyominoes. We consider rectangular visibility and distances as geodesics in the L1-metric. Our results are as follows. We give a (simple) thin polyomino such that every guard set has minimum pairwise distances of at most 3. On the positive side, we describe an algorithm that computes guard sets for simple polyominoes that match this upper bound, i.e., the algorithm constructs worst-case optimal solutions. We also study the computational complexity of computing guard sets that maximize the smallest distance between all pairs of guards within the guard sets. We prove that deciding whether there exists a guard set realizing a minimum pairwise distance for all pairs of guards of at least 5 in a given polyomino is NP-complete.

We also present an optimal dynamic programming approach that computes a guard set that maximizes the minimum pairwise distance between guards in tree-shaped polyominoes, i.e., computes optimal solutions. Because the shapes constructed in the NP-hardness reduction are thin as well (but have holes), this result completes the case for thin polyominoes.

我们介绍了一种来自安全问题的美术馆问题的新变体。在这个变体中,我们对基数最小的保护集不感兴趣,而是对这些保护之间可能距离最大的保护集感兴趣。据我们所知,这种变体以前从未被考虑过。我们称之为分散美术馆问题。特别地,在色散美术馆问题中,我们得到了一个多边形P和一个实数ℓ, 并且想要决定P是否具有保护集合,使得该集合中的每对保护至少为ℓ 分开地在本文中,我们研究了这类多面体问题的顶点保护变量。我们将矩形可见性和距离视为L1度量中的测地线。我们的结果如下。我们给出了一个(简单)薄polyomino,使得每个保护集的最小成对距离至多为3。从积极的方面来看,我们描述了一种算法,该算法计算与该上界匹配的简单多面体的保护集,即该算法构造最坏情况下的最优解。我们还研究了计算保护集的计算复杂性,该保护集使保护集中所有保护对之间的最小距离最大化。我们证明了在给定的polyomino中,判定是否存在对所有至少为5的保护对实现最小成对距离的保护集是NP完全的。我们还提出了一种最优动态规划方法,该方法计算一个保护集,该保护集最大化树形多面体中保护之间的最小成对距离,即计算最优解。因为NP硬度降低中构建的形状也很薄(但有孔),所以这一结果完成了薄多面体的情况。
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引用次数: 0
Algorithms for radius-optimally augmenting trees in a metric space 度量空间中半径最优扩充树的算法
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-01 DOI: 10.1016/j.comgeo.2023.102018
Joachim Gudmundsson , Yuan Sha

Let T be a tree with n vertices in a metric space. We consider the problem of adding one shortcut edge to T to minimize the radius of the resulting graph.

For the continuous version of the problem where a center may be a point in the interior of an edge of the graph we give a linear time algorithm. In the case when the center is restricted to lie on a vertex, the discrete version, we give an O(nlogn) expected time algorithm.

Previously linear-time algorithms were known for the special case when the input graph is a path.

设T是一个在度量空间中有n个顶点的树。我们考虑向T添加一条快捷边以最小化生成图的半径的问题。对于问题的连续版本,其中中心可能是图边缘内部的一个点,我们给出了一个线性时间算法。在中心被限制在一个顶点上的情况下,离散形式,我们给出了一个O(nlog⁡n) 预期时间算法。以前的线性时间算法对于输入图是路径的特殊情况是已知的。
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引用次数: 0
The constant of point–line incidence constructions 点-线关联构造的常数
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-01 DOI: 10.1016/j.comgeo.2023.102009
Martin Balko , Adam Sheffer , Ruiwen Tang

We study a lower bound for the constant of the Szemerédi–Trotter theorem. In particular, we show that a recent infinite family of point-line configurations satisfies I(P,L)(c+o(1))|P|2/3|L|2/3, with c1.27. Our technique is based on studying a variety of properties of Euler's totient function. We also improve the current best constant for Elekes's construction from 1 to about 1.27. From an expository perspective, this is the first full analysis of the constant of Erdős's construction.

我们研究了Szemerédi–Trotter定理常数的一个下界。特别地,我们证明了最近的无穷一族点线配置满足I(P,L)≥(c+o(1))|P|2/3|L|2/3,其中c≈1.27。我们的技术是基于对欧拉瞬变函数的各种性质的研究。我们还将Elekes结构的当前最佳常数从1提高到约1.27。从阐释的角度来看,这是第一次全面分析埃尔德斯结构的常数。
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引用次数: 1
Simple linear time algorithms for piercing pairwise intersecting disks 穿透成对相交圆盘的简单线性时间算法
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-01 DOI: 10.1016/j.comgeo.2023.102011
Ahmad Biniaz , Prosenjit Bose , Yunkai Wang

A set D of disks in the plane is said to be pierced by a point set P if each disk in D contains a point of P. Any set of pairwise intersecting unit disks can be pierced by 3 points (Hadwiger and Debrunner (1955) [7]). Stachó and independently Danzer established that any set of pairwise intersecting arbitrary disks can be pierced by 4 points (Stachó (1981–1984) [16]. Danzer (1986) [4]). Existing linear-time algorithms for finding a set of 4 or 5 points that pierce pairwise intersecting disks of arbitrary radius use the LP-type problem as a subroutine. We present simple linear-time algorithms for finding 3 points for piercing pairwise intersecting unit disks, and 5 points for piercing pairwise intersecting disks of arbitrary radius. Our algorithms use simple geometric transformations and avoid heavy machinery. We also show that 3 points are sometimes necessary for piercing pairwise intersecting unit disks.

如果平面中的一组圆盘D包含P的一个点,则称平面中的圆盘D被点集P刺穿。任何一组成对相交的单位圆盘都可以被3个点刺穿(Hadwiger和Debrunner(1955)[7])。Stachó和Danzer独立地建立了任何一组成对相交的任意圆盘都可以被4个点刺穿(Stachó(1981–1984)[16]。Danzer(1986)[4])。现有的线性时间算法用于寻找穿透任意半径的成对相交圆盘的4或5个点的集合,使用LP型问题作为子程序。我们提出了简单的线性时间算法,用于寻找穿透成对相交单位圆盘的3个点,以及穿透任意半径的成对相交圆盘的5个点。我们的算法使用简单的几何变换,避免使用重型机械。我们还证明,有时需要3个点来穿透成对相交的单位圆盘。
{"title":"Simple linear time algorithms for piercing pairwise intersecting disks","authors":"Ahmad Biniaz ,&nbsp;Prosenjit Bose ,&nbsp;Yunkai Wang","doi":"10.1016/j.comgeo.2023.102011","DOIUrl":"https://doi.org/10.1016/j.comgeo.2023.102011","url":null,"abstract":"<div><p>A set <span><math><mi>D</mi></math></span> of disks in the plane is said to be pierced by a point set <em>P</em> if each disk in <span><math><mi>D</mi></math></span> contains a point of <em>P</em>. Any set of pairwise intersecting unit disks can be pierced by 3 points (Hadwiger and Debrunner (1955) <span>[7]</span>). Stachó and independently Danzer established that any set of pairwise intersecting arbitrary disks can be pierced by 4 points (Stachó (1981–1984) <span>[16]</span>. Danzer (1986) <span>[4]</span><span>). Existing linear-time algorithms for finding a set of 4 or 5 points that pierce pairwise intersecting disks of arbitrary radius use the LP-type problem as a subroutine. We present simple linear-time algorithms for finding 3 points for piercing pairwise intersecting unit disks, and 5 points for piercing pairwise intersecting disks of arbitrary radius. Our algorithms use simple geometric transformations and avoid heavy machinery. We also show that 3 points are sometimes necessary for piercing pairwise intersecting unit disks.</span></p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"114 ","pages":"Article 102011"},"PeriodicalIF":0.6,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49790335","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Multi-robot motion planning for unit discs with revolving areas 具有旋转区域的单元圆盘的多机器人运动规划
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-01 DOI: 10.1016/j.comgeo.2023.102019
Pankaj K. Agarwal , Tzvika Geft , Dan Halperin , Erin Taylor

We study the problem of motion planning for a collection of n labeled unit disc robots in a polygonal environment. We assume that the robots have revolving areas around their start and final positions: that each start and each final is contained in a radius 2 disc lying in the free space, not necessarily concentric with the start or final position, which is free from other start or final positions. This assumption allows a weakly-monotone motion plan, in which robots move according to an ordering as follows: during the turn of a robot R in the ordering, it moves fully from its start to final position, while other robots do not leave their revolving areas. As R passes through a revolving area, a robot R that is inside this area may move within the revolving area to avoid a collision. Notwithstanding the existence of a motion plan, we show that minimizing the total traveled distance in this setting, specifically even when the motion plan is restricted to be weakly-monotone, is APX-hard, ruling out any polynomial-time (1+ε)-approximation algorithm.

On the positive side, we present the first constant-factor approximation algorithm for computing a feasible weakly-monotone motion plan. The total distance traveled by the robots is within an O(1) factor of that of the optimal motion plan, which need not be weakly monotone. Our algorithm extends to an online setting in which the polygonal environment is fixed but the initial and final positions of robots are specified in an online manner. Finally, we observe that the overhead in the overall cost that we add while editing the paths to avoid robot-robot collision can vary significantly depending on the ordering we chose. Finding the best ordering in this respect is known to be NP-hard, and we provide a polynomial time O(lognloglogn)-approximation algorithm for this problem.

我们研究了多边形环境中n个标记单元圆盘机器人的运动规划问题。我们假设机器人在其起始位置和最终位置周围有旋转区域:每个起始位置和每个最终位置都包含在自由空间中的半径为2的圆盘中,不一定与起始位置或最终位置同心,该圆盘与其他起始位置或终末位置无关。这一假设允许一个弱单调运动计划,其中机器人根据如下顺序移动:在机器人R的顺序中,它从开始位置完全移动到最终位置,而其他机器人不会离开它们的旋转区域。当R穿过旋转区域时,位于该区域内的机器人R′可以在旋转区域内移动以避免碰撞。尽管存在运动计划,但我们证明,在这种设置下,特别是当运动计划被限制为弱单调时,最小化总行进距离是APX困难的,排除了任何多项式时间(1+ε)近似算法。在积极的方面,我们提出了计算可行的弱单调运动计划的第一个常因子近似算法。机器人行进的总距离在最优运动计划的O(1)因子内,该最优运动计划不必是弱单调的。我们的算法扩展到在线设置,其中多边形环境是固定的,但机器人的初始和最终位置是以在线方式指定的。最后,我们观察到,在编辑路径以避免机器人与机器人碰撞时,我们添加的总成本开销可能会因我们选择的顺序而发生显著变化。已知在这方面找到最佳排序是NP困难的,并且我们提供了多项式时间O(log⁡nlog⁡日志⁡n) -这个问题的近似算法。
{"title":"Multi-robot motion planning for unit discs with revolving areas","authors":"Pankaj K. Agarwal ,&nbsp;Tzvika Geft ,&nbsp;Dan Halperin ,&nbsp;Erin Taylor","doi":"10.1016/j.comgeo.2023.102019","DOIUrl":"https://doi.org/10.1016/j.comgeo.2023.102019","url":null,"abstract":"<div><p>We study the problem of motion planning for a collection of <em>n</em> labeled unit disc robots in a polygonal environment. We assume that the robots have <em>revolving areas</em> around their start and final positions: that each start and each final is contained in a radius 2 disc lying in the free space, not necessarily concentric with the start or final position, which is free from other start or final positions. This assumption allows a <em>weakly-monotone</em> motion plan, in which robots move according to an ordering as follows: during the turn of a robot <em>R</em> in the ordering, it moves fully from its start to final position, while other robots do not leave their revolving areas. As <em>R</em> passes through a revolving area, a robot <span><math><msup><mrow><mi>R</mi></mrow><mrow><mo>′</mo></mrow></msup></math></span> that is inside this area may move within the revolving area to avoid a collision. Notwithstanding the existence of a motion plan, we show that minimizing the total traveled distance in this setting, specifically even when the motion plan is restricted to be weakly-monotone, is APX-hard, ruling out any polynomial-time <span><math><mo>(</mo><mn>1</mn><mo>+</mo><mi>ε</mi><mo>)</mo></math></span>-approximation algorithm.</p><p><span>On the positive side, we present the first constant-factor approximation algorithm for computing a feasible weakly-monotone motion plan. The total distance traveled by the robots is within an </span><span><math><mi>O</mi><mo>(</mo><mn>1</mn><mo>)</mo></math></span><span> factor of that of the optimal motion plan, which need not be weakly monotone. Our algorithm extends to an online setting in which the polygonal environment is fixed but the initial and final positions of robots are specified in an online manner. Finally, we observe that the overhead in the overall cost that we add while editing the paths to avoid robot-robot collision can vary significantly depending on the ordering we chose. Finding the best ordering in this respect is known to be NP-hard, and we provide a polynomial time </span><span><math><mi>O</mi><mo>(</mo><mi>log</mi><mo>⁡</mo><mi>n</mi><mi>log</mi><mo>⁡</mo><mi>log</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span>-approximation algorithm for this problem.</p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"114 ","pages":"Article 102019"},"PeriodicalIF":0.6,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49830655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cut locus realizations on convex polyhedra 凸多面体上切割轨迹的实现
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-10-01 DOI: 10.1016/j.comgeo.2023.102010
Joseph O'Rourke , Costin Vîlcu

We prove that every positively weighted tree T can be realized as the cut locus C(x) of a point x on a convex polyhedron P, with T edge weights matching C(x) edge lengths. If T has n leaves, P has (in general) n+1 vertices. We show there is in fact a continuum of polyhedra P each realizing T for some xP. Three main tools in the proof are properties of the star unfolding of P, Alexandrov's gluing theorem, and a new cut-locus partition lemma. The construction of P from T is surprisingly simple.

我们证明了每一个正加权树T都可以实现为凸多面体P上点x的切割轨迹C(x),其中T的边权重与C(x)的边长度相匹配。如果T有n个叶子,则P(通常)有n+1个顶点。我们证明了事实上存在一个多面体P的连续体,每个多面体P对一些x∈P实现T。证明中的三个主要工具是P的星展开性质、Alexandrov的粘合定理和一个新的割轨迹配分引理。从T构造P的过程非常简单。
{"title":"Cut locus realizations on convex polyhedra","authors":"Joseph O'Rourke ,&nbsp;Costin Vîlcu","doi":"10.1016/j.comgeo.2023.102010","DOIUrl":"https://doi.org/10.1016/j.comgeo.2023.102010","url":null,"abstract":"<div><p>We prove that every positively weighted tree <em>T</em> can be realized as the cut locus <span><math><mi>C</mi><mo>(</mo><mi>x</mi><mo>)</mo></math></span> of a point <em>x</em><span> on a convex polyhedron </span><em>P</em>, with <em>T</em> edge weights matching <span><math><mi>C</mi><mo>(</mo><mi>x</mi><mo>)</mo></math></span> edge lengths. If <em>T</em> has <em>n</em> leaves, <em>P</em> has (in general) <span><math><mi>n</mi><mo>+</mo><mn>1</mn></math></span><span> vertices. We show there is in fact a continuum of polyhedra </span><em>P</em> each realizing <em>T</em> for some <span><math><mi>x</mi><mo>∈</mo><mi>P</mi></math></span>. Three main tools in the proof are properties of the star unfolding of <em>P</em>, Alexandrov's gluing theorem, and a new cut-locus partition lemma. The construction of <em>P</em> from <em>T</em> is surprisingly simple.</p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"114 ","pages":"Article 102010"},"PeriodicalIF":0.6,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49790334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
On reverse shortest paths in geometric proximity graphs 关于几何邻近图中的逆最短路径
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2023-09-11 DOI: 10.1016/j.comgeo.2023.102053
Pankaj K. Agarwal , Matthew J. Katz , Micha Sharir
<div><p>Let <em>S</em> be a set of <em>n</em><span> geometric objects of constant complexity (e.g., points, line segments, disks, ellipses) in </span><span><math><msup><mrow><mi>R</mi></mrow><mrow><mn>2</mn></mrow></msup></math></span>, and let <span><math><mi>ϱ</mi><mo>:</mo><mi>S</mi><mo>×</mo><mi>S</mi><mo>→</mo><msub><mrow><mi>R</mi></mrow><mrow><mo>≥</mo><mn>0</mn></mrow></msub></math></span> be a <em>distance function</em> on <em>S</em>. For a parameter <span><math><mi>r</mi><mo>≥</mo><mn>0</mn></math></span>, we define the <em>proximity graph</em> <span><math><mi>G</mi><mo>(</mo><mi>r</mi><mo>)</mo><mo>=</mo><mo>(</mo><mi>S</mi><mo>,</mo><mi>E</mi><mo>)</mo></math></span> where <span><math><mi>E</mi><mo>=</mo><mo>{</mo><mo>(</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>1</mn></mrow></msub><mo>,</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>2</mn></mrow></msub><mo>)</mo><mo>∈</mo><mi>S</mi><mo>×</mo><mi>S</mi><mo>|</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>1</mn></mrow></msub><mo>≠</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>2</mn></mrow></msub><mo>,</mo><mspace></mspace><mi>ϱ</mi><mo>(</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>1</mn></mrow></msub><mo>,</mo><msub><mrow><mi>e</mi></mrow><mrow><mn>2</mn></mrow></msub><mo>)</mo><mo>≤</mo><mi>r</mi><mo>}</mo></math></span>. Given <em>S</em>, <span><math><mi>s</mi><mo>,</mo><mi>t</mi><mo>∈</mo><mi>S</mi></math></span>, and an integer <span><math><mi>k</mi><mo>≥</mo><mn>1</mn></math></span>, the <em>reverse-shortest-path</em> (RSP) problem asks for computing the smallest value <span><math><msup><mrow><mi>r</mi></mrow><mrow><mo>⁎</mo></mrow></msup><mo>≥</mo><mn>0</mn></math></span> such that <span><math><mi>G</mi><mo>(</mo><msup><mrow><mi>r</mi></mrow><mrow><mo>⁎</mo></mrow></msup><mo>)</mo></math></span> contains a path from <em>s</em> to <em>t</em> of length at most <em>k</em>.</p><p>In this paper we present a general randomized technique that solves the RSP problem efficiently for a large family of geometric objects and distance functions. Using standard, and sometimes more involved, semi-algebraic range-searching techniques, we first give an efficient algorithm for the decision problem, namely, given a value <span><math><mi>r</mi><mo>≥</mo><mn>0</mn></math></span>, determine whether <span><math><mi>G</mi><mo>(</mo><mi>r</mi><mo>)</mo></math></span> contains a path from <em>s</em> to <em>t</em> of length at most <em>k</em>. Next, we adapt our decision algorithm and combine it with a random-sampling method to compute <span><math><msup><mrow><mi>r</mi></mrow><mrow><mo>⁎</mo></mrow></msup></math></span>, by efficiently performing a binary search over an implicit set of <span><math><mi>O</mi><mo>(</mo><msup><mrow><mi>n</mi></mrow><mrow><mn>2</mn></mrow></msup><mo>)</mo></math></span> candidate ‘critical’ values that contains <span><math><msup><mrow><mi>r</mi></mrow><mrow><mo>⁎</mo></mrow></msup></math></span>.</p><p>We illustrate the versatility of our general technique by applying it to a variety of g
设S是R2中n个恒定复杂度的几何对象(例如,点、线段、圆盘、椭圆)的集合,并且设ϱ:S×S→R≥0是S上的距离函数。对于参数R≥0,我们定义了邻近图G(R)=(S,E),其中E={(e1,e2)∈S×S|e1≠e2,ϱ(e1、e2)≤R}。给定S,S,t∈S,且整数k≥1,反最短路径(RSP)问题要求计算最小值r≥0,使得G(r)包含从S到t的最大长度为k的路径。使用标准的,有时更复杂的半代数范围搜索技术,我们首先给出了决策问题的一个有效算法,即,给定值r≥0,确定G(r)是否包含从s到t的路径,长度至多为k。接下来,我们调整我们的决策算法,并将其与随机抽样方法相结合来计算r,通过在包含r的O(n2)个候选“临界”值的隐式集合上有效地执行二进制搜索。我们通过将其应用于各种几何邻近图来说明我们的通用技术的多功能性。例如,我们得到了(i)一个O(n4/3)期望时间随机化算法(其中O(·)隐藏了polylog(n)因子),其中S是R2中的一组(可能相交)线段,并且ϱ(e1,e2)=minx∈e1,y∈e2⁡‖x−y‖(其中‖是欧几里得距离),以及(ii)当S是位于具有n个顶点的x单调多边形链T上的m个点的集合时的O(n+m4/3)期望时间随机化算法,并且对于p,q∈S,ϱ(p,q)是最小值h,使得点p′:=p+(0,h)和q′:=q+(0、h)彼此可见,即。,线段p′q′上的所有点都位于多边形链T之上或之上。
{"title":"On reverse shortest paths in geometric proximity graphs","authors":"Pankaj K. Agarwal ,&nbsp;Matthew J. Katz ,&nbsp;Micha Sharir","doi":"10.1016/j.comgeo.2023.102053","DOIUrl":"https://doi.org/10.1016/j.comgeo.2023.102053","url":null,"abstract":"&lt;div&gt;&lt;p&gt;Let &lt;em&gt;S&lt;/em&gt; be a set of &lt;em&gt;n&lt;/em&gt;&lt;span&gt; geometric objects of constant complexity (e.g., points, line segments, disks, ellipses) in &lt;/span&gt;&lt;span&gt;&lt;math&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;R&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;/math&gt;&lt;/span&gt;, and let &lt;span&gt;&lt;math&gt;&lt;mi&gt;ϱ&lt;/mi&gt;&lt;mo&gt;:&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;mo&gt;×&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;mo&gt;→&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;R&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mo&gt;≥&lt;/mo&gt;&lt;mn&gt;0&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;/math&gt;&lt;/span&gt; be a &lt;em&gt;distance function&lt;/em&gt; on &lt;em&gt;S&lt;/em&gt;. For a parameter &lt;span&gt;&lt;math&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;mo&gt;≥&lt;/mo&gt;&lt;mn&gt;0&lt;/mn&gt;&lt;/math&gt;&lt;/span&gt;, we define the &lt;em&gt;proximity graph&lt;/em&gt; &lt;span&gt;&lt;math&gt;&lt;mi&gt;G&lt;/mi&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;mo&gt;=&lt;/mo&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;mo&gt;,&lt;/mo&gt;&lt;mi&gt;E&lt;/mi&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;/math&gt;&lt;/span&gt; where &lt;span&gt;&lt;math&gt;&lt;mi&gt;E&lt;/mi&gt;&lt;mo&gt;=&lt;/mo&gt;&lt;mo&gt;{&lt;/mo&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;1&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;,&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;mo&gt;∈&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;mo&gt;×&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;mo&gt;|&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;1&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;≠&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;,&lt;/mo&gt;&lt;mspace&gt;&lt;/mspace&gt;&lt;mi&gt;ϱ&lt;/mi&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;1&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;,&lt;/mo&gt;&lt;msub&gt;&lt;mrow&gt;&lt;mi&gt;e&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/mrow&gt;&lt;/msub&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;mo&gt;≤&lt;/mo&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;mo&gt;}&lt;/mo&gt;&lt;/math&gt;&lt;/span&gt;. Given &lt;em&gt;S&lt;/em&gt;, &lt;span&gt;&lt;math&gt;&lt;mi&gt;s&lt;/mi&gt;&lt;mo&gt;,&lt;/mo&gt;&lt;mi&gt;t&lt;/mi&gt;&lt;mo&gt;∈&lt;/mo&gt;&lt;mi&gt;S&lt;/mi&gt;&lt;/math&gt;&lt;/span&gt;, and an integer &lt;span&gt;&lt;math&gt;&lt;mi&gt;k&lt;/mi&gt;&lt;mo&gt;≥&lt;/mo&gt;&lt;mn&gt;1&lt;/mn&gt;&lt;/math&gt;&lt;/span&gt;, the &lt;em&gt;reverse-shortest-path&lt;/em&gt; (RSP) problem asks for computing the smallest value &lt;span&gt;&lt;math&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mo&gt;⁎&lt;/mo&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;mo&gt;≥&lt;/mo&gt;&lt;mn&gt;0&lt;/mn&gt;&lt;/math&gt;&lt;/span&gt; such that &lt;span&gt;&lt;math&gt;&lt;mi&gt;G&lt;/mi&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mo&gt;⁎&lt;/mo&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;/math&gt;&lt;/span&gt; contains a path from &lt;em&gt;s&lt;/em&gt; to &lt;em&gt;t&lt;/em&gt; of length at most &lt;em&gt;k&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;In this paper we present a general randomized technique that solves the RSP problem efficiently for a large family of geometric objects and distance functions. Using standard, and sometimes more involved, semi-algebraic range-searching techniques, we first give an efficient algorithm for the decision problem, namely, given a value &lt;span&gt;&lt;math&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;mo&gt;≥&lt;/mo&gt;&lt;mn&gt;0&lt;/mn&gt;&lt;/math&gt;&lt;/span&gt;, determine whether &lt;span&gt;&lt;math&gt;&lt;mi&gt;G&lt;/mi&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;/math&gt;&lt;/span&gt; contains a path from &lt;em&gt;s&lt;/em&gt; to &lt;em&gt;t&lt;/em&gt; of length at most &lt;em&gt;k&lt;/em&gt;. Next, we adapt our decision algorithm and combine it with a random-sampling method to compute &lt;span&gt;&lt;math&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mo&gt;⁎&lt;/mo&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;/math&gt;&lt;/span&gt;, by efficiently performing a binary search over an implicit set of &lt;span&gt;&lt;math&gt;&lt;mi&gt;O&lt;/mi&gt;&lt;mo&gt;(&lt;/mo&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;n&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;mo&gt;)&lt;/mo&gt;&lt;/math&gt;&lt;/span&gt; candidate ‘critical’ values that contains &lt;span&gt;&lt;math&gt;&lt;msup&gt;&lt;mrow&gt;&lt;mi&gt;r&lt;/mi&gt;&lt;/mrow&gt;&lt;mrow&gt;&lt;mo&gt;⁎&lt;/mo&gt;&lt;/mrow&gt;&lt;/msup&gt;&lt;/math&gt;&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;We illustrate the versatility of our general technique by applying it to a variety of g","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"117 ","pages":"Article 102053"},"PeriodicalIF":0.6,"publicationDate":"2023-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49799333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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Computational Geometry-Theory and Applications
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