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Be Together, Run More: Enhancing Group Participation in Fitness Technology 聚在一起,多跑一跑:增强健身技术的群体参与
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00779
Zilong Liu, Xuequn Wang, X. Luo, Xiaolong Song, Na Liu, Yuan Zhang
Individuals are increasingly using novel fitness technologies, such as running applications (apps), to support their workouts. The literature has primarily focused on the use of fitness apps at the individual level (i.e., to improve individuals’ exercise levels) and few studies have investigated the role of fitness apps in facilitating group exercise. Consequently, there is a paucity of information on how to enhance the exercise participation of individuals using fitness apps through the use of groups (i.e., how to entice more individuals to engage in exercise). We selected a running app as the context and focused on a particular feature of this app called “Running Spot,” which facilitates members’ offline group engagement, a topic that has thus far received scant attention in the literature. Drawing on the perspective of psychological distance and relational cohesion theory, we propose that the Running Spot feature facilitating offline group engagement improved group participation in running. To advance this line of research, we utilized a panel dataset of 151 running groups from the running app platform over a period of 38 weeks. The aim was to empirically evaluate the effects of offline group engagement facilitation (e.g., Running Spot) using a combination of the difference-indifferences approach and the propensity score matching technique. Our findings suggest that Running Spot indeed promoted groups’ participation in running. Furthermore, the impact of Running Spot was magnified with smaller groups and groups that were moderately closely located to the designated running spots. Our study contributes to the growing body of knowledge on fitness technologies by revealing ways to support group participation and uncovering the complex impact of offline group engagement facilitation (e.g., Running Spot). Our study has important implications for fitness app developers in that it demonstrates that features facilitating offline group engagement should be prioritized to improve group participation in fitness activities.
个人越来越多地使用新的健身技术,如跑步应用程序(app),来支持他们的锻炼。文献主要集中在个人层面上使用健身应用程序(即提高个人的运动水平),很少有研究调查健身应用程序在促进群体运动中的作用。因此,关于如何通过使用群组来提高个人使用健身应用的运动参与度(即如何吸引更多的个人参与运动)的信息缺乏。我们选择了一款跑步应用作为背景,并专注于这款应用的一个名为“跑步点”(running Spot)的特殊功能,它可以促进成员的离线小组参与,这是一个迄今为止在文献中很少受到关注的话题。从心理距离和关系凝聚力理论的角度,我们提出跑步点特征促进线下群体参与提高了群体参与。为了推进这一研究,我们利用了来自跑步应用平台的151个跑步组的面板数据集,历时38周。本研究的目的是利用差异-无差异方法和倾向得分匹配技术相结合的方法,对离线群体参与促进(例如,Running Spot)的效果进行实证评估。我们的研究结果表明,跑步点确实促进了团体跑步的参与。此外,跑步点的影响在较小的组和适度靠近指定跑步点的组中被放大。我们的研究揭示了支持群体参与的方法,揭示了线下群体参与促进的复杂影响(例如,Running Spot),从而为不断增长的健身技术知识体系做出了贡献。我们的研究对健身应用开发者具有重要意义,因为它表明,促进线下群体参与的功能应该优先考虑,以提高健身活动的群体参与度。
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引用次数: 0
The Backstory of "An Adversarial Dance" 敌对之舞 "的背景故事
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00804
D. Leidner, A. Burns, P. Balozian
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引用次数: 0
Showcase: A Data-Driven Dashboard for Federal Criminal Sentencing 展示:联邦刑事判决的数据驱动仪表板
3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00796
Ace Vo, Miloslava Plachkinova
The main purpose of the Sentencing Reform Act of 1984 was to provide more uniformity in sentencing and reduce interjudge disparity. Subsequently, the act created the federal sentencing guidelines to offer judges a possible sentencing range for offenses. However, since these recommendations were based on historical data, the guidelines amplified existing biases and increased inequality and the disproportionate sentencing of minorities. To address this problem, we developed an artifact called “ShowCase”—a data-driven dashboard—that is grounded in penal theory, organizational context theory, social bonds theory, and triangulation notion in design theory. The artifact helps judges make fairer and more objective decisions by integrating a variety of data points. We used a design science research methodology and mixed methods to guide the development and evaluation of the proposed dashboard. Our research inquiry revealed the legal and extralegal factors that contribute to more equitable judicial decisions. We also found support for integrating data science and more diverse viewpoints in the sentencing process. Our study shows that a validated data-driven dashboard can be used to promote fairness, objectivity, and transparency in the criminal justice system.
1984年《量刑改革法》的主要目的是使量刑更加统一,减少法官之间的差异。随后,该法案制定了联邦量刑准则,为法官提供了可能的量刑范围。然而,由于这些建议是基于历史数据,这些指导方针放大了现有的偏见,增加了不平等和对少数群体的不成比例的判决。为了解决这个问题,我们开发了一个名为“展示”的人工产品——一个数据驱动的仪表板——它以惩罚理论、组织背景理论、社会纽带理论和设计理论中的三角概念为基础。该人工制品通过整合各种数据点,帮助法官做出更公平、更客观的决定。我们使用设计科学研究方法和混合方法来指导建议的仪表板的开发和评估。我们的研究调查揭示了促成更公平的司法裁决的法律和法外因素。我们还发现支持在量刑过程中整合数据科学和更多样化的观点。我们的研究表明,一个经过验证的数据驱动的仪表板可以用来促进刑事司法系统的公平、客观和透明。
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引用次数: 0
Data Science for Social Good 数据科学造福社会
3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00849
Ahmed Abbasi, Roger H. L. Chiang, Jennifer Xu
Data science has been described as the fourth paradigm of scientific discovery. The latest wave of data science research, pertaining to machine learning and artificial intelligence (AI), is growing exponentially and garnering millions of annual citations. However, this growth has been accompanied by a diminishing emphasis on social good challenges—our analysis reveals that the proportion of data science research focusing on social good is less than it has ever been. At the same time, the proliferation of machine learning and generative AI has sparked debates about the sociotechnical prospects and challenges associated with data science for human flourishing, organizations, and society. Against this backdrop, we present a framework for “data science for social good” (DSSG) research that considers the interplay between relevant data science research genres, social good challenges, and different levels of sociotechnical abstraction. We perform an analysis of the literature to empirically demonstrate the paucity of work on DSSG in information systems (and other related disciplines) and highlight current impediments. We then use our proposed framework to introduce the articles appearing in the JAIS special issue on data science for social good. We hope that this editorial and the special issue will spur future DSSG research and help reverse the alarming trend across data science research over the past 30-plus years in which social good challenges are attracting proportionately less attention with each passing day
数据科学被描述为科学发现的第四范式。与机器学习和人工智能(AI)相关的最新一波数据科学研究正呈指数级增长,每年的引用量达数百万次。然而,这种增长伴随着对社会公益挑战的重视程度的降低——我们的分析显示,关注社会公益的数据科学研究比例比以往任何时候都要低。与此同时,机器学习和生成式人工智能的激增引发了关于数据科学对人类繁荣、组织和社会的社会技术前景和挑战的辩论。在此背景下,我们提出了一个“数据科学促进社会公益”(DSSG)研究框架,该框架考虑了相关数据科学研究类型、社会公益挑战和不同层次的社会技术抽象之间的相互作用。我们对文献进行了分析,以经验证明信息系统(以及其他相关学科)中关于DSSG的工作缺乏,并强调了当前的障碍。然后,我们使用我们提出的框架来介绍出现在JAIS关于数据科学促进社会公益的特刊上的文章。我们希望这篇社论和特刊能够刺激未来的DSSG研究,并帮助扭转过去30多年来数据科学研究中令人担忧的趋势,即社会公益挑战日益受到越来越少的关注
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引用次数: 0
Digital Transformation as Collective Social Action 作为集体社会行动的数字化转型
3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00791
Silviana Tana, Christoph F. Breidbach, Andrew Burton-Jones
Digital technologies are reshaping both organizations and our lives as members of society. The resulting changes are often referred to as “digital transformation” (DT)—a concept that has proven difficult to define and explain theoretically. This is especially true because the nature and scope of DT is evolving beyond clearly defined organizational boundaries. Today, information technology (IT) is becoming increasingly accessible and relevant for many more members of society, creating the potential for previously unseen transformations beyond organizations. Accordingly, new theoretical lenses are needed to explain how a broader set of social actors instigate and are affected by transformative change induced by IT. We conceptualize DT as collective social action, a novel lens that aims to expand the focus of DT research beyond organizations as its unit of analysis, with a complementary perspective centered on social actors, their actions, and their impact. We delineate a typology of digital transformation as collective social action that considers the locus of transformation (what?), types of social actor(s) (who?), and the underlying mechanisms (how?). Collectively, the four ideal types constitute a new theory to help apprehend, explain, and predict how DT as collective social action occurs within and outside formally defined organizational boundaries.
数字技术正在重塑组织和我们作为社会成员的生活。由此产生的变化通常被称为“数字化转型”(DT)——一个已被证明难以从理论上定义和解释的概念。这一点尤其正确,因为DT的性质和范围正在超越明确定义的组织边界。今天,信息技术(IT)正变得越来越容易获得,并与更多的社会成员相关,从而为组织之外的以前看不见的变革创造了潜力。因此,需要新的理论视角来解释更广泛的社会行为者是如何煽动并受到IT引发的变革的影响的。我们将DT概念化为集体社会行动,这是一种新的视角,旨在将DT研究的重点扩展到组织之外作为其分析单位,并以社会行动者、他们的行动及其影响为中心的互补视角。我们将数字化转型的类型学描述为一种集体社会行动,它考虑了转型的轨迹(什么?)、社会行动者的类型(谁?)和潜在机制(如何?)。总的来说,这四种理想类型构成了一种新的理论,有助于理解、解释和预测DT作为集体社会行动如何在正式定义的组织边界内外发生。
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引用次数: 1
Principles to Facilitate Social Inclusion for Design-Oriented Research 促进设计研究的社会共融原则
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00814
Sofie Wass, Elin Thygesen, Sandeep Purao
We develop principles that facilitate socially inclusive design-oriented research with marginalized groups. Building on the recognition that the research process must be informed by theoretical perspectives about social inclusion, our effort begins with an empirical investigation of a multiyear research project that designed several IT-based solutions for people with intellectual and developmental disabilities. We treat the efforts to design each solution as a “case,” capture primary data from multiple sources, and analyze it in light of three facets of social inclusion drawn from prior work: self-determination, belongingness, and social capital. The findings are interpreted to derive five principles for a socially inclusive design-oriented research process: (1) respecting multiperspective problem ownership and integrated solution design, (2) surfacing emic contributions to guide artifact design, (3) leveraging the support network to shape artifact design and refine research conduct, (4) customizing design-evaluate cycles with inclusive practices, and (5) pursuing authenticity in research collaborations. We elaborate each principle with connections to different facets of social inclusion, guidelines suggested by our empirical investigation, and a mapping against contemporary design-oriented research approaches. The five principles suggest key directions to facilitate a socially inclusive design-oriented research process when working with marginalized groups. The paper concludes with a discussion of implications for IS scholars, and pointers for using design-oriented approaches for greater social inclusion of marginalized populations.
我们开发的原则,促进社会包容性设计为导向的研究与边缘化群体。我们认识到,研究过程必须以社会包容的理论视角为基础,我们的工作始于对一个多年研究项目的实证调查,该项目为智力和发育障碍人士设计了几个基于it的解决方案。我们将设计每个解决方案的努力视为一个“案例”,从多个来源获取原始数据,并根据从先前工作中得出的社会包容的三个方面进行分析:自决、归属感和社会资本。研究结果被解释为推导出面向社会包容性设计的研究过程的五个原则:(1)尊重多视角的问题所有权和集成解决方案设计;(2)展示主题贡献以指导人工制品设计;(3)利用支持网络塑造人工制品设计并改进研究行为;(4)用包容性实践定制设计评估周期;(5)在研究合作中追求真实性。我们详细阐述了每个原则与社会包容的不同方面的联系,我们的实证调查建议的指导方针,以及对当代以设计为导向的研究方法的映射。这五项原则提出了在与边缘群体合作时促进社会包容性设计导向研究过程的关键方向。本文最后讨论了对IS学者的启示,并指出了如何使用面向设计的方法来促进边缘化人群的社会包容。
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引用次数: 0
Bringing Machine Learning Systems into Clinical Practice: A Design Science Approach to Explainable Machine Learning-Based Clinical Decision Support Systems 将机器学习系统引入临床实践:基于机器学习的可解释临床决策支持系统的设计科学方法
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00820
Luisa Pumplun, F. Peters, J. Gawlitza, Peter Buxmann
Clinical decision support systems (CDSSs) based on machine learning (ML) hold great promise for improving medical care. Technically, such CDSSs are already feasible but physicians have been skeptical about their application. In particular, their opacity is a major concern, as it may lead physicians to overlook erroneous outputs from ML-based CDSSs, potentially causing serious consequences for patients. Research on explainable AI (XAI) offers methods with the potential to increase the explainability of black-box ML systems. This could significantly accelerate the application of MLbased CDSSs in medicine. However, XAI research to date has mainly been technically driven and largely neglects the needs of end users. To better engage the users of ML-based CDSSs, we applied a design science approach to develop a design for explainable ML-based CDSSs that incorporates insights from XAI literature while simultaneously addressing physicians’ needs. This design comprises five design principles that designers of ML-based CDSSs can apply to implement user-centered explanations, which are instantiated in a prototype of an explainable ML-based CDSS for lung nodule classification. We rooted the design principles and the derived prototype in a body of justificatory knowledge consisting of XAI literature, the concept of usability, and an online survey study involving 57 physicians. We refined the design principles and their instantiation by conducting walk-throughs with six radiologists. A final experiment with 45 radiologists demonstrated that our design resulted in physicians perceiving the ML-based CDSS as more explainable and usable in terms of the required cognitive effort than a system without explanations.
基于机器学习(ML)的临床决策支持系统(cdss)在改善医疗保健方面具有很大的前景。从技术上讲,这样的cdss已经是可行的,但医生们对它们的应用持怀疑态度。特别是,它们的不透明性是一个主要问题,因为它可能导致医生忽视基于ml的cdss的错误输出,从而可能对患者造成严重后果。可解释人工智能(XAI)的研究提供了增加黑箱机器学习系统可解释性的潜在方法。这将显著加快基于mls的cdss在医学上的应用。然而,迄今为止,XAI研究主要是技术驱动的,在很大程度上忽视了最终用户的需求。为了更好地吸引基于ml的cdss的用户,我们应用设计科学方法开发了一种可解释的基于ml的cdss设计,该设计结合了XAI文献的见解,同时满足了医生的需求。该设计包含五个设计原则,基于ml的CDSS设计人员可以应用这些原则来实现以用户为中心的解释,这些原则在一个用于肺结节分类的可解释的基于ml的CDSS原型中实例化。我们将设计原则和衍生原型根植于由XAI文献、可用性概念和涉及57名医生的在线调查研究组成的正当性知识体系中。我们通过与六位放射科医生进行演练,完善了设计原则及其实例。最后一项有45名放射科医生参与的实验表明,我们的设计使医生认为基于ml的CDSS在所需的认知努力方面比没有解释的系统更可解释和可用。
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引用次数: 1
Compete with Me? The Impact of Online Gamified Competition on Exercise Behavior 和我竞争?网络游戏化比赛对运动行为的影响
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00806
Yang Yang, K. Goh, H. Teo, S. Tan
Online gamified competition utilizes competition as a core gamification design element with affordances from wearables and mobile applications to track competitive activities and visualize information in an integrated way to shape users’ exercise behaviors. However, a clear understanding of how online gamified competition cultivates exercise behaviors in different types of individuals is still lacking. We take into account the individual differences in exercise behaviors and categorize exercisers into three groups (active, moderate, and inactive) based on an adapted recency, frequency, and monetary value framework using key exercise behavior metrics. Theorizing online gamified competition as a means of social and temporal self-comparison, we examine the effect of performance feedback from two distinct modes of comparison (performance rankings and performance gap), and participants’ relationships with their social comparison referents (i.e., rivalry intensity), on the exercise behaviors of different exerciser groups. Our results reveal that online gamified competition has differential effects on exercise behaviors across different exerciser groups. Specifically, we find that positive performance improvements are more motivational for active and moderate exercisers, while performance deterioration relative to historical exercise performance level is more discouraging for inactive exercisers. Performance rankings exhibit a more salient effect for moderate and inactive exercisers, and rivalry intensity has a stronger positive effect on active exercisers’ exercise behavior. The strengthening effect of awareness affordances in mobile fitness apps is more notable with regard to the impact of rivalry intensity on moderate and inactive exercisers. We derive theoretical and practical implications of gamified information systems that use competition as a core design element for shaping the exercise behavior of individuals in different exerciser groups.
在线游戏化竞争利用竞争作为核心游戏化设计元素,从可穿戴设备和移动应用程序中获得支持,以集成的方式跟踪竞争活动和可视化信息,以塑造用户的运动行为。然而,对于网络游戏化竞争如何培养不同类型个体的运动行为,我们仍然缺乏清晰的认识。我们考虑到运动行为的个体差异,并根据适应的频率、频率和使用关键运动行为指标的货币价值框架,将锻炼者分为三组(积极、适度和不积极)。将在线游戏竞争理论化为社会和时间自我比较的一种手段,我们从两种不同的比较模式(成绩排名和成绩差距)以及参与者与其社会比较对象(即竞争强度)的关系中检验了成绩反馈对不同锻炼者群体的运动行为的影响。我们的研究结果表明,在线游戏化竞争对不同锻炼者群体的运动行为有不同的影响。具体来说,我们发现积极的运动表现改善对积极和适度的锻炼者更有激励作用,而相对于历史运动表现水平的运动表现恶化对不运动的锻炼者更令人沮丧。成绩排名对中度和非积极锻炼者的影响更为显著,竞争强度对积极锻炼者的运动行为有更强的正向影响。在竞争强度对中度和非运动者的影响方面,移动健身应用中认知能力的增强效应更为显著。我们得出了游戏化信息系统的理论和实践意义,该系统将竞争作为塑造不同锻炼者群体中个体运动行为的核心设计元素。
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引用次数: 0
Configuring Relationships between Analytics and Business Domain Groups for Knowledge Integration 为知识集成配置分析和业务领域组之间的关系
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00782
I. Someh, B. Wixom, Michael J. Davern, G. Shanks
To realize value from their wealth of digital data, organizations are investing in data-driven organizational initiatives—efforts in which they must draw expertise in data, algorithms, and visualization together with knowledge and skills in business domains such as marketing and human resources. However, they face the challenge of crossing the knowledge divide between analytics groups and business groups. Exploring relationships between the two groups in 37 data-driven organizational initiatives, we develop a configuration-based model that explains analytics and businessdomain knowledge integration through the lens of synergy. Our configurational analyses revealed five configurations of relationships between the two, which bring about two distinct change outcomes: “dedicated data groups” and “multidisciplinary teams” lead to the emergence of new datadriven ways to work, and “analytics institutionalization,” “analytics resource optimization,” and “networked communities” produce convergence, through the sharing of data-driven ways to work. Each configuration displays a distinct element of the core processes identified (“developing group connectedness,” “exchanging analytics and business domain knowledge,” and “incentivizing organizational data use”) and yields either an emergence or convergence of data-driven ways of working. The findings demonstrate how data-driven organizational initiatives can benefit from a pervasive form of organizing that entwines analytics groups and business groups such that their members’ tools, mindsets, and behaviors are merged to profoundly change ways of working. Together, these findings and the configurational methodology used provide a nuanced picture of how organizations integrate the requisite specialist knowledge across domains to realize value from data.
为了从他们的数字数据财富中实现价值,组织正在投资于数据驱动的组织计划——他们必须在数据、算法和可视化方面获得专业知识,并在营销和人力资源等业务领域获得知识和技能。然而,他们面临着跨越分析小组和业务小组之间的知识鸿沟的挑战。我们在37个数据驱动的组织计划中探索了两组之间的关系,开发了一个基于配置的模型,通过协同作用的视角解释了分析和业务领域知识的集成。我们的配置分析揭示了这两者之间的五种关系配置,它们带来了两种截然不同的变化结果:“专用数据组”和“多学科团队”导致了新的数据驱动工作方式的出现,“分析制度化”、“分析资源优化”和“网络社区”通过共享数据驱动的工作方式产生融合。每个配置都显示了所识别的核心过程的不同元素(“开发团队连接性”、“交换分析和业务领域知识”以及“激励组织数据使用”),并产生数据驱动的工作方式的出现或聚合。研究结果表明,数据驱动的组织计划如何从一种普遍的组织形式中受益,这种组织形式将分析小组和业务小组联系在一起,使其成员的工具、心态和行为被合并,从而深刻地改变了工作方式。总之,这些发现和所使用的配置方法提供了一幅细致入微的画面,说明组织如何跨领域整合必要的专业知识,以实现数据的价值。
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引用次数: 1
Theorizing about the Early-Stage Diffusion of Codependent IT Innovations 相互依赖的IT创新的早期扩散理论
IF 5.8 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1jais.00789
S. Parameswaran, R. Kishore, X. Yang, Zhenyu Liu
In this paper, we focus on the early-stage diffusion of codependent IT innovations, which are a type of innovation in which the overall innovation consists of two complementary parts that are adopted by two different adopter communities but where both parts need to be jointly adopted by the two coadopter communities for successful diffusion of the overall innovation. Using innovation diffusion, organizing vision (OV), and institutional entrepreneurship theories as the key theoretical lenses, and an in-depth case study reconstructed using 20 years of discourse surrounding Walmart’s campaign in the early stage of diffusion of the RFID-in-retailing technology, we develop a fourphase process model for the early-stage diffusion of codependent IT innovations. We make three specific contributions to the IS discipline, specifically to the literature on IS innovation adoption and diffusion. First, we add the notion of coadopter relative advantage and posit that the organization in the coadopter community with a higher coadopter relative advantage that perceives the highest degree of coadopter relative advantage will emerge as an institutional entrepreneur (IE) and will influence the early-stage diffusion of the codependent IT innovation. Second, we add the notion of an internal-external influencer and posit that the IE may be an actor who is internal to the overall adoption phenomenon, which involves two different coadopter communities, but external to the coadopter community with a lower coadopter relative advantage that adopts the innovation component. Third, we divide the early-stage diffusion process into four phases—emergence, structuralization, evolution, and chasm—and identify the institutional entrepreneurship strategies used and the OV functions enacted by the IE during each phase. We propose that the IE for a codependent innovation will: (1) use the rationale development strategy and enact the interpretation OV function during the emergence phase, (2) use the resource mobilization strategy and enact the mobilization OV function during the structuralization phase, (3) use the relationship development strategy and enact the legitimation OV function during the evolution phase, and (4) use all the three institutional entrepreneurship strategies and enact all the three OV functions during the chasm phase.
在本文中,我们关注的是相互依赖的IT创新的早期扩散,这是一种创新类型,其中整体创新由两个互补的部分组成,这两个部分被两个不同的采用者社区采用,但这两个部分需要被两个共同采用者社区共同采用,才能成功地扩散整体创新。本文以创新扩散、组织愿景(OV)和制度创业理论为主要理论视角,并利用沃尔玛在零售rfid技术传播初期的20年话语重建了一个深入的案例研究,为相互依赖的IT创新的早期扩散建立了一个四阶段过程模型。我们对信息系统学科做出了三个具体的贡献,特别是关于信息系统创新、采用和传播的文献。首先,我们增加了共同采用者相对优势的概念,并假设共同采用者社区中具有较高共同采用者相对优势的组织将作为机构企业家(IE)出现,并将影响相互依赖的IT创新的早期扩散。其次,我们添加了内外部影响者的概念,并假设IE可能是整体采用现象内部的参与者,这涉及两个不同的共同采用者社区,但外部的共同采用者社区具有较低的共同采用者相对优势,采用了创新组件。第三,我们将早期扩散过程划分为出现、结构化、演化和裂口四个阶段,并确定了在每个阶段IE所使用的制度性创业战略和实施的OV功能。我们认为,相互依赖创新的IE将:(1)在出现阶段使用基本原理发展战略并实施解释型OV功能,(2)在结构化阶段使用资源动员战略并实施动员型OV功能,(3)在演化阶段使用关系发展战略并实施合法化型OV功能,(4)在鸿沟阶段使用所有三种制度创业战略并实施所有三种OV功能。
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引用次数: 1
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Journal of the Association for Information Systems
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