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Open-skills sports, especially team ball games, are associated with adolescents’ cognitive abilities: Longitudinal evidence from the UK’s Millennium Cohort Study 开放式技能运动,尤其是团队球类运动,与青少年的认知能力有关:来自英国千年队列研究的纵向证据
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101640
Yuxi Zhou , Wu Youyou , Andrew Tolmie
In the past few decades, there has been ongoing debate regarding whether and how physical activity is related to cognitive development. The current study attempted to advance our understanding of this topic by exploring how various facets of physical activity—both quantitative and qualitative—are linked to specific cognitive functions in adolescents. The sample was 3526 adolescents from the United Kingdom Millennium Cohort Study. At age 14, adolescents’ daily activity content, duration, and intensity on weekdays and weekends were assessed using both an activity monitor and a time-use diary. Hot Executive function (EF) was measured at age 14 using the Cambridge Gambling Task (comprising six indices), and academic achievement was evaluated at age 17 based on self-reported performance in the General Certificate of Secondary Education (GCSE). Multiple hierarchical regressions revealed that a greater amount of time spent in moderate-to-vigorous activity (MVPA) was predictive of better EF at age 14 (|β| =.05 –.09), but unrelated to academic outcome at age 17. In analysing adolescents’ activity content, it was found that open skills sports were more closely associated with EF, with team ball games exhibiting the strongest and more consistent effect (|β| =.07 –.13). In contrast, regular engagement in individual ball games (β =.05, p = .018) and swimming (β =.05, p = .033) was related to better academic outcomes. Our findings confirm the link between MVPA and cognitive functions in the adolescent population and highlight the beneficial effect of open-skill sports on adolescents’ cognitive development.
在过去的几十年里,关于体育活动是否以及如何与认知发展相关一直存在争论。目前的研究试图通过探索身体活动的各个方面——无论是定量的还是定性的——是如何与青少年特定的认知功能联系在一起的,来推进我们对这一主题的理解。样本是来自英国千年队列研究的3526名青少年。在14岁时,使用活动监测器和时间使用日记评估青少年在工作日和周末的日常活动内容、持续时间和强度。热执行功能(EF)在14岁时使用剑桥赌博任务(包括六个指标)进行测量,学术成就在17岁时根据自我报告的中等教育普通证书(GCSE)的表现进行评估。多重层次回归显示,在中度至剧烈运动(MVPA)中花费更多的时间可以预测14岁时更好的EF (|β| = 0.05 -)。09),但与17岁时的学业成绩无关。在分析青少年的活动内容时,我们发现开放式技能运动与EF的关系更为密切,团队球类运动表现出最强烈和更一致的影响(|β| =.07 -.13)。相比之下,经常参加个人球类运动(β = 0.05, p = )。018)和游泳(β = 0.05, p = )。033)与更好的学习成绩有关。我们的研究结果证实了MVPA与青少年认知功能之间的联系,并强调了开放式技能运动对青少年认知发展的有益影响。
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引用次数: 0
The impact of working memory on the processing of knowledge integration in university students 工作记忆对大学生知识整合加工的影响
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101647
Wen Jia , Weiqiong Jin , Xiaomei Zhao
This study utilizes the ERISS model of knowledge integration, which includes encoding, reactivation, integration, selection, and self-generation, to examine the role of working memory span in knowledge integration and its underlying neural mechanisms. Experiment 1 employs a sentence separation paradigm to investigate whether differences in working memory span influence participants’ ability to generate new knowledge through integration. The results indicate significantly better integration performance in the high-span group compared to the low-span group. Experiment 2 uses event-related potential (ERP) technology to explore the neural mechanisms: Experiment 2a utilizes a recognition probe task to demonstrate that both high-span and low-span participants can reactivate stem fact 1 after learning stem fact 2, as evidenced by faster reaction times and reduced N400 components. Experiment 2b, using an integrated fact judgment task, reveals that only high-span individuals show a larger P600 component under incorrect statement conditions, suggesting more effective monitoring of conflicts within self-generated knowledge. In summary, this study illustrates how the span of working memory facilitates knowledge integration during the reactivation and self-generation stages, providing crucial empirical support for the ERISS model. The findings clarify the operational mechanisms of working memory in higher-order cognitive processing and offer valuable insights for optimizing learning strategies.
本研究利用ERISS知识整合模型,包括编码、再激活、整合、选择和自我生成,探讨工作记忆广度在知识整合中的作用及其潜在的神经机制。实验1采用句子分离范式考察工作记忆广度的差异是否影响被试通过整合产生新知识的能力。结果表明,高跨距组的整合表现明显优于低跨距组。实验2利用事件相关电位(ERP)技术探索神经机制:实验2a利用识别探测任务,证明高跨和低跨参与者在学习干事实2后都能重新激活干事实1,反应时间更快,N400成分减少。实验2b采用综合事实判断任务,发现只有高跨度个体在错误陈述条件下表现出更大的P600分量,表明对自我生成知识冲突的监测更有效。综上所述,本研究阐明了工作记忆广度在再激活和自我生成阶段对知识整合的促进作用,为ERISS模型提供了重要的实证支持。研究结果阐明了工作记忆在高阶认知加工中的运作机制,为优化学习策略提供了有价值的见解。
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引用次数: 0
The situational characteristics of vertical spatial metaphors for Chinese moral concepts in children and adults 纵向空间隐喻在中国儿童和成人道德观念中的情境特征
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101639
Junheng Zhang, Lei Huang, Kuiliang Li, Jing Wang, Ming Ji
“Vertical spatial metaphors for moral concepts” refers to using vertical spatial concepts to express and understand moral concepts. Studies have primarily explored the influence of cognitive level on these metaphors in Chinese-speaker, while overlooking the impact of individuals’ long-term situational experiences on such metaphors. However, according to embodied cognition theory, individuals’ long-term experiences with moral or immoral situations may also influence the formation of metaphorical associations. Using a situational priming paradigm, the situational characteristics of such metaphors in Chinese-speaking children and adults were investigated through a paper-and-pencil test and a lexical categorization task. Results indicated that, at the conscious level, moral-situation priming led children and adults to place moral-words above and immoral-words below the cartoon character, demonstrating a general metaphorical association of “up” with “morality” and “down” with “immorality”. Under immoral-situation priming, adults tended to place moral-words below and immoral-words above the cartoon character, demonstrating a reversed metaphorical association of “down” with “morality” and “up” with “immorality”. However, children showed no significant word placement pattern, demonstrating no association between vertical spatial and moral concepts. At the unconscious level, children and adults responded faster in the compatibility (vs. incompatibility) task under moral-situation priming, demonstrating a general metaphor. Under immoral-situation priming, they responded faster in the incompatibility (vs. compatibility) task, demonstrating a reversed metaphor. These findings support embodied cognition theory, suggesting that vertical spatial metaphors for moral concepts in Chinese exhibit situational characteristics in children and adults, and provide new evidence for understanding cognitive development and plasticity of these metaphors.
“道德概念的垂直空间隐喻”是指用垂直的空间概念来表达和理解道德概念。研究主要探讨了汉语使用者认知水平对隐喻的影响,而忽视了个体长期情境经验对隐喻的影响。然而,根据具身认知理论,个体对道德或不道德情境的长期体验也可能影响隐喻联想的形成。采用情境启动范式,通过纸笔测试和词汇分类任务研究了汉语儿童和成人隐喻的情境特征。结果表明,在意识层面,道德情境启动导致儿童和成人将道德词汇置于卡通人物的上方,将不道德词汇置于卡通人物的下方,表现出“上”与“道德”、“下”与“不道德”的普遍隐喻关联。在不道德情境启动下,成年人倾向于将道德词汇置于卡通人物的下方,将不道德词汇置于卡通人物的上方,呈现出“下”与“道德”、“上”与“不道德”的反向隐喻关联。然而,孩子们没有表现出明显的单词放置模式,这表明垂直空间和道德概念之间没有联系。在无意识层面,儿童和成人在道德情境启动下的兼容性(与不兼容性)任务中反应更快,证明了一个普遍的隐喻。在非道德情境启动下,他们在不相容(vs.相容)任务中反应更快,表现出相反的隐喻。本研究结果支持具身认知理论,表明汉语道德概念的垂直空间隐喻在儿童和成人中表现出情境特征,并为理解这些隐喻的认知发展和可塑性提供了新的证据。
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引用次数: 0
Motivational context does not influence children’s third-party punishment in intergroup contexts 动机情境不影响儿童群体间情境中的第三方惩罚行为
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101648
Chang (Amy) Lu , Katherine McAuliffe , Julia Marshall
Children punish to reciprocate harm (retributive motives) and to prevent future wrongdoing (consequentialist motives). Building on this idea, we wanted to examine whether different motivational contexts are more likely to produce ingroup versus outgroup punishment. Specifically, we predicted that retributive motives would drive outgroup punishment, while consequentialist motives would drive ingroup punishment. To test this, we studied 257 Chinese children (ages 6–12) assigned to minimal groups. After learning about antisocial actions by ingroup and outgroup members, they completed a third-party punishment task where they could prevent the wrongdoer from playing with a fun toy. Some children learned that punishment would inflict emotional harm without teaching a lesson ("non-communicative punishment"), while others learned it would both harm and teach ("communicative punishment"). A control condition involved neutral actions to account for a baseline desire to remove toys. As expected, children punished more in the non-communicative condition than the control (reflecting retributive motives) and more in the communicative condition than the non-communicative (reflecting consequentialist motives). Contrary to our predictions, group membership of the transgressor did not influence these patterns. Our findings suggest that children’s drive to punish—to get even or to prevent future harm—is less about group membership and more about the act of wrongdoing itself.
儿童惩罚是为了回报伤害(报复性动机)和防止未来的不法行为(结果主义动机)。基于这个想法,我们想要研究不同的动机背景是否更有可能产生群体内惩罚和群体外惩罚。具体来说,我们预测报复性动机将驱动群体外惩罚,而结果主义动机将驱动群体内惩罚。为了验证这一点,我们研究了257名中国儿童(6-12岁),他们被分配到最小组。在了解了群体内和群体外成员的反社会行为后,他们完成了一个第三方惩罚任务,在这个任务中,他们可以阻止做错事的人玩一个有趣的玩具。一些孩子知道惩罚会造成情感伤害,而不会给他们上一课(“非交流性惩罚”),而另一些孩子则知道惩罚既会伤害又会教育(“交流性惩罚”)。控制条件涉及中性行为,以说明移除玩具的基线愿望。正如预期的那样,儿童在非交际条件下比对照组(反映报复性动机)受到更多的惩罚,在交际条件下比非交际条件下(反映结果主义动机)受到更多的惩罚。与我们的预测相反,违规者的群体成员并不影响这些模式。我们的研究结果表明,孩子们惩罚的动机——为了报复或防止未来的伤害——与群体成员关系不大,更多的是与不法行为本身有关。
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引用次数: 0
Neural correlates of fraction magnitude processing in high and low achieving primary school children in South Africa 南非高、低成绩小学生分数大小加工的神经关联
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101636
Kathleen Fonseca , Parvin Nemati , Ali Rahimpour Jounghani , Elizabeth Henning , Mojtaba Soltanlou
Fractions are one of the most challenging concepts in primary school mathematics. While there are many behavioural studies on fraction calculation in primary school children, our understanding of the underlying neural mechanisms remains limited. This knowledge will help shed light on learning variability among children. Furthermore, few neuroimaging studies on fraction calculation have been conducted in Western, Educated, Industrialised, Rich, and Democratic (WEIRD) populations, despite environmental factors playing a crucial role in human cognitive development. The current study examined the neural correlates of the complexity of fraction comparison and how individual differences influence these processes in 39 12-year-old children in South Africa. Two groups of fifth graders with low and high performance in fractions completed simple and complex fraction comparisons while their brain responses were recorded using functional near-infrared spectroscopy (fNIRS) in an ecologically valid setting. In a fraction comparison task, fifth graders had to identify which of the two visually presented fractions was larger. The complexity of the fractions led to increased activation in the right dorsomedial frontal region in high performers but not in low performers. This finding suggests that frontal cognitive resources were engaged only in high performers, as shown by their higher behavioural performance. To the best of our knowledge, this is the first educational neuroscientific study of mathematical cognition in sub-Saharan countries and the first neuroimaging study of individual differences in fractions.
分数是小学数学中最具挑战性的概念之一。虽然有许多关于小学生分数计算的行为研究,但我们对其潜在神经机制的理解仍然有限。这一知识将有助于阐明儿童之间的学习差异。此外,尽管环境因素在人类认知发展中起着至关重要的作用,但很少有关于分数计算的神经影像学研究在西方、受过教育、工业化、富裕和民主(WEIRD)人群中进行。目前的研究检查了分数比较复杂性的神经关联,以及个体差异如何影响南非39名12岁儿童的这些过程。两组分数分数低和分数高的五年级学生完成简单分数和复杂分数的比较,同时在生态有效的环境下使用功能近红外光谱(fNIRS)记录他们的大脑反应。在分数比较任务中,五年级学生必须识别两个视觉呈现的分数中哪一个更大。分数的复杂性导致高表现者的右侧背内侧额叶区域的激活增加,而低表现者则没有。这一发现表明,额叶认知资源只在高绩效者身上发挥作用,正如他们更高的行为表现所显示的那样。据我们所知,这是撒哈拉以南国家第一个关于数学认知的教育神经科学研究,也是第一个关于分数个体差异的神经影像学研究。
{"title":"Neural correlates of fraction magnitude processing in high and low achieving primary school children in South Africa","authors":"Kathleen Fonseca ,&nbsp;Parvin Nemati ,&nbsp;Ali Rahimpour Jounghani ,&nbsp;Elizabeth Henning ,&nbsp;Mojtaba Soltanlou","doi":"10.1016/j.cogdev.2025.101636","DOIUrl":"10.1016/j.cogdev.2025.101636","url":null,"abstract":"<div><div>Fractions are one of the most challenging concepts in primary school mathematics. While there are many behavioural studies on fraction calculation in primary school children, our understanding of the underlying neural mechanisms remains limited. This knowledge will help shed light on learning variability among children. Furthermore, few neuroimaging studies on fraction calculation have been conducted in Western, Educated, Industrialised, Rich, and Democratic (WEIRD) populations, despite environmental factors playing a crucial role in human cognitive development. The current study examined the neural correlates of the complexity of fraction comparison and how individual differences influence these processes in 39 12-year-old children in South Africa. Two groups of fifth graders with low and high performance in fractions completed simple and complex fraction comparisons while their brain responses were recorded using functional near-infrared spectroscopy (fNIRS) in an ecologically valid setting. In a fraction comparison task, fifth graders had to identify which of the two visually presented fractions was larger. The complexity of the fractions led to increased activation in the right dorsomedial frontal region in high performers but not in low performers. This finding suggests that frontal cognitive resources were engaged only in high performers, as shown by their higher behavioural performance. To the best of our knowledge, this is the first educational neuroscientific study of mathematical cognition in sub-Saharan countries and the first neuroimaging study of individual differences in fractions.</div></div>","PeriodicalId":51422,"journal":{"name":"Cognitive Development","volume":"76 ","pages":"Article 101636"},"PeriodicalIF":1.8,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145321167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A quasi-experimental study on increasing motivation and self-regulation skills in basketball players: VR and traditional training 虚拟现实与传统训练对提高篮球运动员动机与自我调节能力的准实验研究
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101649
Wei Wang , Qi Zhang
<div><h3>Background and Objective</h3><div>Modern technologies are increasingly integrated into sports education, and virtual reality (VR) is gaining recognition as a potential tool associated with higher levels of athletes’ motivation and self-regulation skills. However, limited evidence exists comparing the outcomes of VR-assisted and traditional basketball training. This study aimed to examine associations between VR-based training and athletes’ intrinsic motivation and self-regulation, in comparison with traditional methods.</div></div><div><h3>Study Design and Setting</h3><div>This quasi-experimental study was conducted over six weeks at university sports facilities equipped with Meta Quest VR systems. The study compared two groups of male basketball players: one receiving traditional training and one participating in a program supplemented with VR-based sessions.</div></div><div><h3>Participants</h3><div>A total of 140 male basketball players aged 18–25 years (mean age = 21.3 ± 2.1) participated. All had at least two years of training experience and good physical health. Participants were randomly allocated into a control group (n = 70) and an experimental group (n = 70) using a computer-generated randomization list, ensuring balance in prior training history and team level.</div></div><div><h3>Methods and Outcome Measures</h3><div>Motivation was assessed using the Sport Motivation Scale–28 (SMS-28), and self-regulation was measured with the Self-Regulation Questionnaire for Exercise (SRQ-E). Pre- and post-intervention scores were compared. Data were analyzed with paired and independent t-tests at p < 0.05, and 95 % confidence intervals (CI) were reported for mean differences.</div></div><div><h3>Results</h3><div>Following six weeks of training, the VR group demonstrated statistically significant within-group increases in intrinsic motivation: knowledge increased from 14.66 ± 1.80–18.11 ± 2.22 (t = –9.95, p < 0.001, 95 % CI [–4.23, –2.67]); accomplishment from 14.30 ± 2.13–16.80 ± 2.04 (t = –6.78, p < 0.001, 95 % CI [–3.20, –1.79]); stimulation from 14.76 ± 2.08–18.46 ± 2.01 (t = –10.53, p < 0.001, 95 % CI [–4.40, –2.90]). Identified regulation, a self-determined extrinsic form, also showed improvement (14.89 ± 2.26 → 18.46 ± 1.85; t = –11.11, p < 0.001, 95 % CI [–4.26, –2.88]), while amotivation decreased significantly (8.99 ± 2.00 → 6.06 ± 2.19; t = 8.17, p < 0.001, 95 % CI [2.24, 3.62]). Self-regulation was higher post-intervention in identified regulation (p < 0.001) and intrinsic regulation (p < 0.001), indicating increased autonomy among participants in the VR condition. No significant changes occurred in the control group (p > 0.05).</div></div><div><h3>Conclusion</h3><div>Within the quasi-experimental framework, participation in VR-assisted basketball training was associated with greater increases in intrinsic motivation and self-regulation skills among university athletes than were observed in traditional
背景与目的现代技术越来越多地融入体育教育,虚拟现实(VR)作为一种与运动员更高水平的动机和自我调节技能相关的潜在工具正在得到认可。然而,比较vr辅助和传统篮球训练效果的证据有限。本研究旨在研究基于vr的训练与运动员内在动机和自我调节之间的关系,并与传统方法进行比较。研究设计和设置这项准实验研究在配备Meta Quest VR系统的大学体育设施中进行了为期六周的研究。这项研究比较了两组男子篮球运动员:一组接受传统训练,另一组参加一个辅以vr的项目。参与者年龄18-25岁的男子篮球运动员140人,平均年龄21.3 ± 2.1。所有人都有至少两年的训练经验和良好的身体健康。使用计算机生成的随机列表将参与者随机分配到对照组(n = 70)和实验组(n = 70),以确保之前的训练历史和团队水平的平衡。方法和结果测量采用运动动机量表-28 (SMS-28)评估动机,采用运动自我调节问卷(SRQ-E)测量自我调节。比较干预前和干预后的得分。数据分析采用配对和独立t检验,p <; 0.05,平均差异报告95% %置信区间(CI)。ResultsFollowing六周的训练,虚拟组的人表现出显著的类内增加内在动机:知识从14.66增加 ±1.80 - -18.11  ±2.22 (t = -9.95,p & lt; 0.001,95 % CI [-4.23, -2.67]);成就从14.30 ±2.13 - -16.80  ±2.04 (t = -6.78,p & lt; 0.001,95 % CI [-3.20, -1.79]);刺激从14.76 ±2.08 - -18.46  ±2.01 (t = -10.53,p & lt; 0.001,95 % CI[-4.40, -2.90])。标识规定,自主的外在形式,还展示了改进(14.89 ±2.26→18.46  ± 1.85;t = -11.11,p & lt; 0.001,95 % CI[-4.26, -2.88]),而amotivation显著下降(8.99 ±2.00→6.06  ± 2.19;t = 8.17,p & lt; 0.001,95 % CI[2.24, 3.62])。自我调节在识别调节(p <; 0.001)和内在调节(p <; 0.001)干预后更高,表明VR条件下参与者的自主性增强。对照组无明显变化(p >; 0.05)。结论在准实验框架下,参与虚拟现实辅助篮球训练的大学生运动员的内在动机和自我调节技能比传统训练有更大的提高。结果表明,VR可以作为体育教育的补充工具,潜在地促进参与、自主和可持续的动机。
{"title":"A quasi-experimental study on increasing motivation and self-regulation skills in basketball players: VR and traditional training","authors":"Wei Wang ,&nbsp;Qi Zhang","doi":"10.1016/j.cogdev.2025.101649","DOIUrl":"10.1016/j.cogdev.2025.101649","url":null,"abstract":"&lt;div&gt;&lt;h3&gt;Background and Objective&lt;/h3&gt;&lt;div&gt;Modern technologies are increasingly integrated into sports education, and virtual reality (VR) is gaining recognition as a potential tool associated with higher levels of athletes’ motivation and self-regulation skills. However, limited evidence exists comparing the outcomes of VR-assisted and traditional basketball training. This study aimed to examine associations between VR-based training and athletes’ intrinsic motivation and self-regulation, in comparison with traditional methods.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h3&gt;Study Design and Setting&lt;/h3&gt;&lt;div&gt;This quasi-experimental study was conducted over six weeks at university sports facilities equipped with Meta Quest VR systems. The study compared two groups of male basketball players: one receiving traditional training and one participating in a program supplemented with VR-based sessions.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h3&gt;Participants&lt;/h3&gt;&lt;div&gt;A total of 140 male basketball players aged 18–25 years (mean age = 21.3 ± 2.1) participated. All had at least two years of training experience and good physical health. Participants were randomly allocated into a control group (n = 70) and an experimental group (n = 70) using a computer-generated randomization list, ensuring balance in prior training history and team level.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h3&gt;Methods and Outcome Measures&lt;/h3&gt;&lt;div&gt;Motivation was assessed using the Sport Motivation Scale–28 (SMS-28), and self-regulation was measured with the Self-Regulation Questionnaire for Exercise (SRQ-E). Pre- and post-intervention scores were compared. Data were analyzed with paired and independent t-tests at p &lt; 0.05, and 95 % confidence intervals (CI) were reported for mean differences.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h3&gt;Results&lt;/h3&gt;&lt;div&gt;Following six weeks of training, the VR group demonstrated statistically significant within-group increases in intrinsic motivation: knowledge increased from 14.66 ± 1.80–18.11 ± 2.22 (t = –9.95, p &lt; 0.001, 95 % CI [–4.23, –2.67]); accomplishment from 14.30 ± 2.13–16.80 ± 2.04 (t = –6.78, p &lt; 0.001, 95 % CI [–3.20, –1.79]); stimulation from 14.76 ± 2.08–18.46 ± 2.01 (t = –10.53, p &lt; 0.001, 95 % CI [–4.40, –2.90]). Identified regulation, a self-determined extrinsic form, also showed improvement (14.89 ± 2.26 → 18.46 ± 1.85; t = –11.11, p &lt; 0.001, 95 % CI [–4.26, –2.88]), while amotivation decreased significantly (8.99 ± 2.00 → 6.06 ± 2.19; t = 8.17, p &lt; 0.001, 95 % CI [2.24, 3.62]). Self-regulation was higher post-intervention in identified regulation (p &lt; 0.001) and intrinsic regulation (p &lt; 0.001), indicating increased autonomy among participants in the VR condition. No significant changes occurred in the control group (p &gt; 0.05).&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h3&gt;Conclusion&lt;/h3&gt;&lt;div&gt;Within the quasi-experimental framework, participation in VR-assisted basketball training was associated with greater increases in intrinsic motivation and self-regulation skills among university athletes than were observed in traditional","PeriodicalId":51422,"journal":{"name":"Cognitive Development","volume":"76 ","pages":"Article 101649"},"PeriodicalIF":1.8,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145579181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Children’s use of semantic elaboration in immediate serial order memory 儿童在直接顺序记忆中语义阐述的使用
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101641
Luísa Superbia-Guimarães , Reese Lavers , Maya Steiger , Kellen Hendrix , Bret Glass , Nelson Cowan
Children’s ability to use semantic elaboration to memorize novel associations of items greatly improves during the elementary school years. Yet, it is unclear whether this improvement contributes to the development of serial order memory. Here we investigated the role of semantic elaboration in the development of immediate memory for lists of object pictures. If the ability to use elaboration to encode new inter-item associations accounts for some of the developmental trend, then training children in an elaborative strategy should mitigate age differences in memory for serial order. We trained 7-year-olds (elaboration group) to create short stories to memorize lists of four items for serial order reconstruction and compared them to same-age and adult controls who received no strategy-specific instructions. All participants responded to questions on strategy use intermittently during the task and at its end. Although the story-making training markedly changed children’s strategy reports, it did not improve their serial order memory. Moreover, although individual differences in the ability to create stories were strongly correlated with participants’ serial order memory task performance, story quality and memory for serial order were only weakly correlated at the trial level. Results suggest that growing levels of use of semantic elaboration cannot account for the development of serial order memory in childhood. We discuss children’s mnemonic strategies in serial order tasks in light of other studies.
在小学阶段,儿童运用语义阐述记忆新事物联想的能力大大提高。然而,目前尚不清楚这种改进是否有助于串行顺序存储器的发展。在这里,我们研究了语义细化在对象图片列表的即时记忆发展中的作用。如果使用详细描述来编码新的项目间联系的能力解释了一些发展趋势,那么在详细描述策略中训练儿童应该减轻序列顺序记忆的年龄差异。我们训练7岁的孩子(精讲组)创作短篇故事,以记忆四个项目的列表,以便进行序列顺序重建,并将他们与同龄和没有接受特定策略指导的成人对照组进行比较。所有参与者在任务期间和任务结束时都间歇性地回答有关策略使用的问题。虽然故事制作训练显著改变了儿童的策略报告,但它并没有改善他们的序列顺序记忆。此外,尽管故事创作能力的个体差异与参与者的序列顺序记忆任务表现有很强的相关性,但在试验水平上,故事质量与序列顺序记忆的相关性较弱。结果表明,语义阐述的使用水平的提高不能解释儿童时期序列顺序记忆的发展。我们结合其他研究讨论了儿童在序列顺序任务中的记忆策略。
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引用次数: 0
Enhancing spatial skills of disadvantaged children using everyday activities 通过日常活动提高弱势儿童的空间技能
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101652
Çiğdem İrem İleri, Aylin C. Küntay

Background

Spatial skills are foundational for cognitive development, yet children from socioeconomically disadvantaged backgrounds often have limited access to construction toys that promote such skills. This study examined whether affordable, gender-neutral construction activities using readily available everyday materials can support first graders’ development of mental rotation, mental folding, and perspective taking.

Method

A total of 132 economically disadvantaged first-grade children (67 intervention, 65 control; M = 6 years 10 months, SD = 5 months) participated in a five-day, school-based intervention. Activities targeted intrinsic-dynamic (mental rotation, mental folding) and extrinsic-dynamic (perspective taking) skills using low-cost materials (e.g., paper cups, straws). Spatial abilities were assessed at pretest, posttest, and delayed posttest. A 3 (time) × 2 (group) × 2 (sex) repeated-measures ANOVA examined intervention and gender effects.

Results

Children in the intervention group showed significantly greater improvement in mental rotation than controls (F(1.8, 203.32) = 7.59, p < .001, ηp² = .06), and this effect was maintained at delayed posttest. No significant group differences emerged for mental folding or perspective taking. Gender analyses revealed no main effects of sex and no sex-related interactions for any spatial skill (all p’s > .17), indicating that boys and girls benefited similarly.

Conclusion

Brief, low-cost spatial activities can selectively enhance mental rotation in disadvantaged first graders, providing evidence for the malleability of spatial cognition in early schooling. These findings highlight the potential of affordable, gender-inclusive materials to reduce inequities in access to spatial learning opportunities. Future work should refine approaches to better support mental folding and perspective taking.
空间技能是认知发展的基础,然而,来自社会经济不利背景的儿童往往没有机会接触到能够提高空间技能的建筑玩具。本研究考察了使用现成的日常材料进行经济实惠、性别中立的建筑活动是否能支持一年级学生的心理旋转、心理折叠和视角的发展。方法对132名经济困难的一年级儿童(干预组67名,对照组65名;M = 6岁10个月,SD = 5个月)进行为期5天的校本干预。使用低成本材料(如纸杯、吸管)的活动针对内在动态(心理旋转、心理折叠)和外在动态(视角)技能。空间能力在前测、后测和延迟后测中进行评估。用3(时间)× 2(组)× 2(性别)重复测量方差分析检验干预措施和性别效应。结果干预组患儿心理旋转改善程度显著高于对照组(F(1.8, 203.32) = 7.59,p <; ;001, ηp²= 。这一效应在延迟后测中保持不变。在心理折叠或视角方面,组间没有显著差异。性别分析显示,性别对任何空间技能没有主要影响,也没有与性别相关的互动(所有p的 >; )。17),表明男孩和女孩同样受益。结论低成本的空间活动可以选择性地增强弱势一年级小学生的心理旋转,为空间认知的早期可塑性提供了证据。这些发现强调了可负担得起的、性别包容的材料在减少空间学习机会获取方面的不平等方面的潜力。未来的工作应该完善的方法,以更好地支持心理折叠和视角采取。
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引用次数: 0
Exploring the development and stimulation of Spontaneous Focusing On Patterns (SFOP) 探索自发聚焦模式(SFOP)的发展与激发
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101654
Joanne Eaves , Nore Wijns , Giulia A. Borriello
Patterning, the ability to identify and operate with regularities in sequences such as ABABAB, is a significant predictor of mathematical performance. Spontaneous Focusing On Patterns (SFOP) is a dispositional component of patterning that refers to an individual’s tendency to notice patterns without direct instruction. There is very little research into SFOP and its role in the development of patterning skills, despite it being embedded in a rich literature of other “Spontaneous Focusing On…” (SFOx) tendencies such as Spontaneous Focusing On Number (SFON) and Relations (SFOR). This short article reports a cross-sectional study exploring how SFOP changes between the ages of 4–11 years, and whether SFOP tendencies can be encouraged by first engaging in a repeating patterns activity. We found that children aged 4–8 years engaged in SFOP, and no evidence that completing a repeating patterns activity promoted SFOP tendencies. Our findings add value to the sparse literature of SFOP and stimulate theoretical discussion about the nature of SFOx tendencies.
模式,识别和操作序列规律的能力,如ABABAB,是数学表现的重要预测指标。自发关注模式(SFOP)是模式的一个性格组成部分,指的是个人在没有直接指导的情况下注意模式的倾向。尽管关于自发性专注于数(son)和关系(SFOR)等其他“自发专注于…”(SFOx)倾向的大量文献中都包含了自发性专注于数(son)和关系(SFOR),但对自发性专注于数及其在模式技能发展中的作用的研究却很少。这篇短文报告了一项横断面研究,探讨了SFOP在4-11岁之间是如何变化的,以及是否可以通过首先参与重复模式活动来鼓励SFOP倾向。我们发现4-8岁的儿童参与了SFOP,没有证据表明完成重复模式活动会促进SFOP倾向。我们的发现为稀疏的SFOP文献增加了价值,并激发了关于SFOx倾向本质的理论讨论。
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引用次数: 0
Infant manipulation complexity and caregiver object labeling during play 婴儿操作的复杂性和照顾者在游戏中的对象标签
IF 1.8 3区 心理学 Q3 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.cogdev.2025.101643
Kaityn Contino , Eliza L. Nelson
Object play in naturalistic environments affords rich opportunities for infant learning. Infants manipulate objects in complex ways that have not been captured by prior studies relating infant motor skill level and caregiver language input. The objective of this study was to examine if the frequency of caregiver object labeling varies as a function of infant manipulation complexity (high or low) during object play. Further, we also examined whether differences in caregiver object labeling are related to differences in opportunities to develop motor skills in the home. Caregiver-infant dyads (n = 40) participated in a remote study consisting of a 10-min play session and the administration of the Affordances in the Home Environment-Infant Scale (AHEMD-IS) questionnaire. Caregivers labeled more objects during in-the-moment bouts of high manipulation complexity relative to bouts of low manipulation complexity when playing with their infant. There was no difference in the frequency of caregiver object labeling as a function of motor opportunities in the home. These findings suggest that caregivers change their language input as a function of their infant’s manual behaviors during dyadic play, illuminating a potential mechanism underlying motor-language cascades.
在自然环境中的物体游戏为婴儿学习提供了丰富的机会。婴儿以复杂的方式操纵物体,这是之前有关婴儿运动技能水平和照顾者语言输入的研究没有捕捉到的。本研究的目的是检查在物体游戏过程中,照顾者物体标签的频率是否随婴儿操作复杂性(高或低)的变化而变化。此外,我们还研究了照顾者客体标签的差异是否与在家中发展运动技能的机会差异有关。照顾者-婴儿二人组(n = 40)参与了一项远程研究,包括10分钟的游戏和家庭环境-婴儿量表(AHEMD-IS)问卷的管理。在与婴儿玩耍时,护理人员在高操作复杂性的即时回合中,相对于低操作复杂性的回合,标记了更多的物体。在照顾者对象标签的频率没有差异,作为一个功能的运动机会在家里。这些发现表明,在二元游戏中,照顾者改变了他们的语言输入,作为婴儿手动作行为的一个功能,阐明了运动-语言级联的潜在机制。
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引用次数: 0
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Cognitive Development
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