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Psychic TV: The Paranormal as Popular Culture in Japanese Television of the 1990s 灵异电视灵异电视:20 世纪 90 年代日本电视中作为大众文化的超自然现象
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-04-15 DOI: 10.1177/15274764241246988
Daniel Johnson
NIGHT HEAD was a science fiction drama that aired on Japan’s Fuji TV between 1992 and 1993. The series arrived during a wave of interest in the paranormal, a trend that was embraced by commercial television in both dramatic programs and variety/infotainment talk shows. This boom of interest in the paranormal happened within the thriving economic and cultural environment of Japan’s Bubble Era, a period that saw a rapid expansion of television in addition to the prosperity of markets in real estate and industry. NIGHT HEAD portrays a darker vision of 90s Japan, using visual effects and moody, intense images and sounds to conjure a desperate sensibility. This article will offer an analysis of the “attractive” paranormal turn in Japan during the 1990s, using NIGHT HEAD as a case for considering the intersection of youth, visual effects, and the desire for an alternative way of understanding the world beyond rationality.
NIGHT HEAD》是一部科幻剧,于 1992 年至 1993 年间在日本富士电视台播出。该剧播出时,正值人们对超自然现象产生兴趣的浪潮,商业电视台的戏剧节目和综艺/娱乐脱口秀节目都在追赶这一潮流。这股对超自然现象的兴趣热潮是在日本泡沫经济时代繁荣的经济和文化环境中兴起的,在这一时期,除了房地产和工业市场的繁荣之外,电视也迅速发展。NIGHT HEAD》描绘了 90 年代日本的黑暗景象,利用视觉特效和情绪紧张的图像和声音,营造出一种绝望的感觉。本文将以《NIGHT HEAD》为例,分析 90 年代日本超自然现象的 "诱人 "转向,探讨年轻人、视觉特效和对超越理性认识世界的另一种方式的渴望之间的交集。
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引用次数: 0
“Speak For Yourself”: Fox Sports 1, Reframing Sporting Conservatism, and “Sticking to Sports” in the Age of Trump "为自己代言福克斯体育一台》、重塑体育保守主义以及特朗普时代的 "坚持体育"
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-04-03 DOI: 10.1177/15274764241242038
Taylor M. Henry
This article analyzes the Fox Sports 1 sports debate program Speak for Yourself. The article analyzes the thematic frames the show utilizes to espouse and reinforce sport as a site of conservative value-making and male bonding. In using an interracial male pairing of Colin Cowherd and Jason Whitlock, the show mimics similarly popular debate programs on rival network ESPN, such as Pardon the Interruption and First Take. However, Whitlock in particular advances a unique brand of Black conservatism, and his clashes with progressive activists and other black guests represent intraracial tensions among Black sport media members. This paper argues Speak for Yourself brings Newscorp’s conservative messaging to a nominally apolitical space in sport media.
本文分析了福克斯体育一台的体育辩论节目《为自己代言》。文章分析了该节目所利用的主题框架,以宣扬和强化体育运动作为保守价值观和男性纽带的场所。节目采用了科林-考赫德(Colin Cowherd)和杰森-惠特洛克(Jason Whitlock)这对跨种族男性组合,模仿了竞争对手 ESPN 电视网类似的热门辩论节目,如《请原谅我的打断》(Pardon the Interruption)和《第一时间》(First Take)。然而,惠特洛克尤其倡导一种独特的黑人保守主义,他与进步活动家和其他黑人嘉宾的冲突代表了黑人体育媒体成员之间的种族内部矛盾。本文认为,《为自己代言》将 Newscorp 的保守信息带入了体育媒体这个名义上非政治化的领域。
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引用次数: 0
Era of the Individual Viewer? Taste, Value, and Creative Media Work in India’s Streaming Industries 个人观众时代?印度流媒体产业中的品味、价值和创意媒体作品
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-03-15 DOI: 10.1177/15274764241235603
Tupur Chatterjee
How do key players in Bombay’s screen industries—producers, directors, writers, and business developers—understand, imagine, and navigate the dizzying new world of streaming platforms in India? Tracking the emergence of symbiotic relationships between new streaming platforms and established media professionals, I discuss how a restructuring of industry dynamics is elemental to the processes of cultural legitimation of new streaming tastes and the reconfigurations of the relationships between texts, industries, and audiences. Through case studies of a few prominent creative professionals associated in various capacities with global and local streaming platforms, I sketch the multiple linkages between contemporary streaming cultures and the structural histories of both film and television in the subcontinent. Ultimately, this article argues that media workers’ self-reflexivity and theorizations about the industry-in-digital transit help us not only grasp the heterogeneity of this moment, but also trace notions of value and taste in Bombay’s emerging digital media ecologies.
孟买银幕产业的主要参与者--制片人、导演、编剧和商业开发者--如何理解、想象和驾驭印度令人眼花缭乱的流媒体平台新世界?通过追踪新流媒体平台与成熟媒体专业人士之间共生关系的出现,我讨论了行业动态的重组如何成为新流媒体品味的文化合法化过程以及文本、行业和受众之间关系重构的要素。通过对几位以不同身份与全球和本地流媒体平台相关联的杰出创意专业人士的案例研究,我勾勒出了当代流媒体文化与次大陆电影和电视结构性历史之间的多重联系。最后,本文认为,媒体工作者的自我反思和关于数字产业转型的理论不仅有助于我们把握这一时刻的异质性,还能追溯孟买新兴数字媒体生态中的价值和品味概念。
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引用次数: 0
Your Home Made Perfect 完美家居
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-03-11 DOI: 10.1177/15274764241235610
Jan Smitheram, Akari Nakai Kidd
This paper investigates a new, popular, award-winning reality television show, Your Home Made Perfect. Drawing on insights from Sara Ahmed’s work on the promise of happiness, our thematic analysis of nineteen episodes of Your Home shows how architectural entertainment is uniquely positioned through its use of Virtual Reality (VR) technology to circulate happiness and uplifting emotions and to critique the power imbalances of architect-client relationships. The paper argues how Your Home foregrounds happy emotions to the re-design of homes, where emotions are mobilized through design visualizations that turn both home and architects into “happy objects.” Moreover, through “happy objects,” this property television show seeks to deflect anxieties of housing precarity and growing wealth disparity. Finally, the paper reveals how architectural TV entertainment reinforces regressive ideas of identity and home ownership.
本文研究了一档新的、流行的、获奖的电视真人秀节目《完美家居》。借鉴萨拉-艾哈迈德(Sara Ahmed)关于幸福承诺的研究成果,我们对 19 集《你的家》进行了主题分析,显示了建筑娱乐节目如何通过使用虚拟现实(VR)技术,以独特的方式传播幸福和令人振奋的情感,并批判建筑师与客户关系中的权力失衡。本文论证了《你的家》是如何将快乐情绪作为住宅重新设计的前台,通过可视化设计调动情绪,将住宅和建筑师都变成 "快乐的对象"。此外,通过 "快乐对象",这档房产电视节目试图转移人们对住房不稳定和贫富差距日益扩大的焦虑。最后,本文揭示了建筑电视娱乐节目是如何强化身份和房屋所有权的倒退观念的。
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引用次数: 0
Unplayable: Why Video Games Can’t and Won’t Be Played 无法玩为什么电子游戏不能玩也不愿玩
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-02-23 DOI: 10.1177/15274764241233222
Ryan Banfi
This article argues that unplayability must be a considered component of game analysis and further discussed in new media studies. The concept that games cannot be or should not be played does not limit game analysis. On the contrary, the “unplayable aspect” of a particular game or genre of games is what must be investigated. This essay hopes to expand upon why new media such as video games are becoming inaccessible by using Nicholas Baer et al.’s Unwatchable to discuss a range of unplayable games for common reasons such as: (1) excessive violence, (2) sexual violence, and (3) preservation issues.
本文认为,不可玩性必须成为游戏分析的一个考虑因素,并在新媒体研究中得到进一步讨论。游戏不能玩或不应该玩的概念并不会限制游戏分析。相反,特定游戏或游戏类型的 "不可玩性 "才是必须研究的问题。本文希望通过尼古拉斯-贝尔等人的《无法观看》(Unwatchable)一书,讨论一系列无法玩的游戏的常见原因,如:(1) 过度暴力;(2) 游戏的 "不可玩性";(3) 游戏的 "不可玩性":(1) 过度暴力,(2) 性暴力,以及 (3) 保存问题。
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引用次数: 0
Rip It Up and Start Again: Creative Labor and the Industrialization of Remix 撕碎重来:创意劳动与混音工业化
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-01-31 DOI: 10.1177/15274764241227613
Alessandro Delfanti, Michelle Phan
Creative industries rely on workers who use sampling and remix to produce new content assembled from existing materials. In the process, remix cultures are commodified and reshaped by industrial logics. Rip-o-matic videos provide an example. These scissor reels are used as visual storyboards for television commercials. They are produced by video editors who cut and paste clips found on video sharing platforms. Interviews with rip-o-matic producers show the impact of the industrialization of remix on creative workers who face challenges to their ability to assert their creativity, content ownership, and reputation. Other examples, such as social media and fast fashion, nuance the picture. Industrialization also paves the way for automation by generative “AI.” These software tools are based on processes of appropriation and remix that mirror those used by rip-o-matic producers. Remix is in sum at the center of today’s corporate cultural production.
创意产业依赖于使用采样和混音技术来制作由现有材料组合而成的新内容的工人。在这个过程中,混音文化被商品化,并被工业逻辑重塑。Rip-o-matic 视频就是一个例子。这些剪刀片被用作电视广告的视觉故事板。它们由视频剪辑师制作,剪辑和粘贴在视频共享平台上的片段。对剪辑制作者的访谈显示了混音产业化对创意工作者的影响,他们在坚持自己的创意、内容所有权和声誉方面面临挑战。其他一些例子,如社交媒体和快速时尚,则使情况更加细微。工业化还为生成式 "人工智能 "的自动化铺平了道路。这些软件工具以挪用和混音过程为基础,而挪用和混音过程正是rap-o-matic制作者所使用的。总之,混音是当今企业文化生产的核心。
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引用次数: 0
The Contemporary Afterlives of Serial Drama: Considering New Audience Readings of “Old” Television 连续剧的当代余韵:考虑新观众对 "老 "电视的解读
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2024-01-31 DOI: 10.1177/15274764241227612
Alexander Hudson Beare
In recent years several older, serialized TV dramas have experienced surges in popularity among young viewers. The 2020-21 online resurgence of The Sopranos (1999–2007) is perhaps the most compelling example of this. Using the data from a series of semi-structured interviews conducted with fans who watched the show for the first time in 2020-21, this study considers what draws audiences to “old shows” and how they adapt them to contemporary contexts of interpretation. I argue that there are specific considerations that we need to make when investigating contemporary audience receptions of old television. Ultimately, The Sopranos resurgence highlights a new type of “afterlife” for serial drama. Using Miller’s work on retextuality I conclude that it is important that we understand the resurgent versions of these TV shows as the new texts they are. They perform impactful types of cultural work, distinct from their original run.
近年来,几部较老的连续剧在年轻观众中人气飙升。黑道家族》(The Sopranos,1999-2007 年)在 2020-21 年的网络热度回升也许是这方面最有说服力的例子。本研究利用对 2020-21 年首次观看该剧的粉丝进行的一系列半结构式访谈数据,探讨了吸引观众观看 "老剧 "的原因,以及他们如何将这些剧目改编为当代语境下的演绎方式。我认为,在研究当代观众对老电视的接受时,我们需要考虑一些具体因素。最终,《黑道家族》的复苏凸显了连续剧的新型 "来世"。利用米勒关于 "再文本性 "的研究,我得出结论,我们必须将这些电视剧的复播版本作为新文本来理解。它们所表现的文化作品类型具有影响力,有别于它们的原版。
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引用次数: 0
"Let's Go Make Some Videos!": Post-Feminist Digital Media on Tween-Coms. “让我们去制作一些视频吧!”:推特上的后女权主义数字媒体。
IF 2 2区 文学 Q1 COMMUNICATION Pub Date : 2023-11-01 Epub Date: 2023-02-11 DOI: 10.1177/15274764221150162
Tamar Faber, Natalie Coulter

Our paper looks at three popular tween shows premised on tween girls creating digital content-iCarly, Bizaardvark and Coop & Cami Ask the World. Using the theoretical frameworks of critical digital labor studies, girls' media studies, and feminist theory, we argue that the tween-coms imagine the tween content creator as a post-feminist neoliberal subject in three ways: first, by hiding the labor behind the affective sentiments of play; second, by obscuring the misogynistic structure; and third, by framing childhood digital spaces as separate from adult spheres, legitimizing corporate encroachments into children's digital lives. The shows are a distillation of the neoliberal, post-feminist ideologies that define late-stage capitalism. The discursive formation of digital girls on children's television has been overlooked in the field of digital studies and girl studies. Our paper explores how digital content creation is discursively constructed within the cultural imaginaries of children's media.

我们的论文着眼于三个受欢迎的青少年节目,其前提是青少年女孩创造数字内容iCarly、Bizaardark和Coop&Cami Ask the World。运用批判性数字劳动研究、女孩媒体研究和女权主义理论的理论框架,我们认为青少年喜剧通过三种方式将青少年内容创作者想象为后女权主义新自由主义主体:第一,将劳动隐藏在游戏的情感情感背后;第二,通过模糊厌女结构;第三,通过将儿童数字空间与成人领域分开,使企业对儿童数字生活的侵犯合法化。这些节目是定义晚期资本主义的新自由主义、后女权主义意识形态的升华。在数字研究和女孩研究领域,数字女孩在儿童电视上的话语形成一直被忽视。我们的论文探讨了数字内容创作是如何在儿童媒体的文化想象中进行话语构建的。
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引用次数: 0
Post-Procedural Form and Rape Ambiance: Policing Sexual Violence in Mare of Easttown 后程序形式与强奸氛围:东城区治安中的性暴力
2区 文学 Q1 COMMUNICATION Pub Date : 2023-10-06 DOI: 10.1177/15274764231201967
Michael Dango
Mare of Easttown figures a social environment that is both city and family at once, making it impossible to disentangle stranger rape and forms of acquaintance, date, or intimate partner rape—and therefore to locate the “problem” of rape as one of crimes to be solved by the police; or of ordinary heterosexuality, requiring more radical cultural transformation. Completing filming after the summer 2020 resurgence of the Black Lives Matter movement in the wake of the police murders of George Floyd and Breonna Taylor, the role of the police is further compromised in Mare of Easttown. I read the show’s episodic anxieties—its increasingly unrealistic plot developments that push at the borders of each episode in order to keep them open—as managing these ambivalences: between stranger and intimate rape; between “crime” and “the family”; between the public and the private; between trust in law enforcement and critique.
《东城的故事》描绘了一个同时是城市和家庭的社会环境,这使得人们无法将陌生人强奸与熟人、约会对象或亲密伴侣的强奸区分开来,因此无法将强奸“问题”定位为警察要解决的犯罪之一;或者是普通的异性恋,需要更激进的文化转型。在警察谋杀乔治·弗洛伊德(George Floyd)和布雷欧娜·泰勒(Breonna Taylor)之后,黑人的命也是命运动(Black Lives Matter)在2020年夏天重新兴起,电影拍摄完成后,警察的角色在东城的Mare进一步受到了妥协。我读了这部剧的情节焦虑——它越来越不现实的情节发展,推动每一集的边界,以保持它们的开放性——来管理这些矛盾:在陌生人和亲密的强奸之间;在“犯罪”和“家庭”之间;在公共和私人之间;在信任执法和批评之间。
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引用次数: 0
Gender and Genre in Hannah Gadsby’s Nanette 汉娜·加兹比《纳内特》中的性别与体裁
2区 文学 Q1 COMMUNICATION Pub Date : 2023-09-30 DOI: 10.1177/15274764231201966
Amber Day
This article argues that Hannah Gadsby’s 2018 Netflix stand-up special Nanette bundles a critique of the comedy industry and of gendered violence through genre transformations that expand the public sphere for survivor testimony. Though Gadsby was not the first to broach these topics in a public forum, she did so at a moment when audiences were primed to be newly receptive. While there was predictably some backlash from audience members who maintained that the special should not be considered comedy, there was also a fierce outpouring of enthusiasm. Nanette became a text with which one could publicly identify (or dis-identify), particularly around the framing of sexual violence and trauma, reminding us that we need popular cultural touchstones through which to shift the conversation. It may also be symptomatic of a widening of the range of perspectives and subject positions with which mainstream audiences are willing to sympathize.
本文认为,汉娜·加兹比(Hannah Gadsby) 2018年的Netflix单口喜剧特别节目《纳内特》(Nanette)通过类型转换,扩大了幸存者证词的公共领域,对喜剧行业和性别暴力进行了批判。虽然加兹比不是第一个在公共论坛上提出这些话题的人,但她这样做的时候,观众刚刚准备好接受这些话题。不出所料,观众中有一些人反对这部特别节目,认为它不应该被视为喜剧,但也有强烈的热情。纳内特成为人们可以公开认同(或不认同)的文本,尤其是围绕性暴力和创伤的框架,提醒我们,我们需要流行文化的试金石,通过它来改变对话。这也可能是主流观众愿意同情的观点和主题立场范围扩大的征兆。
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引用次数: 0
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Television & New Media
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