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The Book of Cal's by Cal Swann 卡尔-斯旺的《卡尔之书
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-10-01 DOI: 10.1162/desi_r_00782
Bruce Brown
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引用次数: 0
The Intersection of Place and Game Design: The Case of Two Classic African Board Games 地点与游戏设计的交集:两个经典非洲棋盘游戏的案例
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-10-01 DOI: 10.1162/desi_a_00776
Rebecca Y. Bayeck;Joseph M. Bayeck
The concept of game design is often associated with a computational creative task or a creation with technology. Automatically linking game design to computational activity or technology may have contributed to the scarce research on the interaction between place and game design. The focus on technology may have excluded indigenous games from game design conversation in the game design literature. This article explores design in the context of two classic African board games. We examine the influence of place on the design of these games. Building on game design and place literature, the article shows the situatedness of game design and it integrates the design of classic African board games into the larger conversation about game design. The article discusses the implications for game-based learning.
游戏设计的概念通常与计算创意任务或技术创造联系在一起。将游戏设计与计算活动或技术自动联系起来,可能会导致有关地方与游戏设计之间互动关系的研究很少。对技术的关注可能会把本土游戏排除在游戏设计文献中的游戏设计对话之外。本文以两款经典的非洲棋盘游戏为背景,探讨了设计问题。我们研究了地点对这些游戏设计的影响。在游戏设计和地方文献的基础上,文章展示了游戏设计的情景性,并将经典非洲棋盘游戏的设计融入到更广泛的游戏设计对话中。文章讨论了基于游戏的学习的意义。
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引用次数: 0
Exploring the Potential of Off-the-Shelf Tools as Digital Probes: Appropriation of a Mobile Diary App 探索现成工具作为数字探针的潜力:移动日记应用程序的应用
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_a_00765
Aysun Aytaç;Sabine Junginger;Jon Rogers
When cultural probes emerged in 1999, they were, for the most part, crafted from physical, non-digital, materials used to explore people's lives through playful co-creation and ambiguity. They have since become an important method for design researchers to generate insights into user behavior. Today, there is a growing need for user research to involve remote alternatives, something that was very much amplified during the global COVID-19 pandemic. The ubiquity of smartphones has given researchers the potential to have a remote window into people's lives like never before. This raises questions about the probe-like qualities of smartphone apps from a design research perspective. What options are available to design researchers? What are their strengths and weaknesses? What criteria matter? How can we improve on them? We share what we learned while using a mobile diary app for a remote in-home study with 31 households. We discuss the limitations of the app we ended up using and identify the need for an easy-to-adapt, off-the-shelf digital probe suitable for design researchers. The results and findings are intended to encourage designers to work toward digital probes and provide guidance for those who depend on commercially available mobile dairy apps in the meantime.
当文化探针在 1999 年出现时,它们大多是由物理的、非数字的材料制作而成,用于通过游戏性的共同创造和模糊性来探索人们的生活。从那时起,它们就成为设计研究人员深入了解用户行为的重要方法。如今,用户研究越来越需要远程替代方法,这在 COVID-19 全球大流行期间得到了极大的发展。智能手机的普及使研究人员有可能以前所未有的方式远程了解人们的生活。这就从设计研究的角度提出了智能手机应用程序的探究性问题。设计研究人员有哪些选择?它们的优缺点是什么?哪些标准很重要?我们如何改进它们?我们分享了在使用手机日记应用程序对 31 个家庭进行远程居家研究时的心得体会。我们讨论了我们最终使用的应用程序的局限性,并指出了设计研究人员对易于适应的现成数字探针的需求。我们的研究结果和发现旨在鼓励设计人员努力开发数字探针,并为那些在此期间依赖市售移动乳品应用程序的设计人员提供指导。
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引用次数: 0
Design Thinking: Standing on the Shoulders of… Graphic Design! 设计思维:站在巨人的肩膀上...... 平面设计!
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_a_00766
Robert Harland;Yaron Meron
Prominent design discourse or advocacy in the domain of “design thinking” rarely depicts graphic design consistently or with sufficient rigor and understanding about the field's role in the development of design studies. Nor do most advocates for graphic design proffer it to be little more than a vernacular activity when competing for academic attention, despite its widespread academic presence, industry prominence, and everyday practice. The arguments presented here offer a timely critical perspective on a frequently unchallenged prevailing discourse that has echoed consistent assumptions over several decades. We call for more integrity in respect for those who design in different communication contexts, more precision in discussing how graphic design has evolved and been portrayed, and more rigor in the thoroughness and care that research into graphic design and its associated fields demands. The outcomes will be of particular interest to researchers who draw on and re-present Buchanan's four orders of design concept and offer an alternative perspective to those who suggest graphic design relies overly on intuition when deliberating on design thinking.
在 "设计思维 "领域的著名设计论述或宣传中,很少有对平面设计的一贯描述,也很少有对该领域在设计研究发展中的作用的足够严谨和理解。尽管平面设计在学术界、工业界和日常实践中广泛存在,但在争夺学术注意力时,大多数平面设计的倡导者也不会把它说成只是一种方言活动。本文提出的论点及时地从批判的角度,对几十年来经常不受质疑的主流论述提出了一致的假设。我们呼吁在尊重不同传播环境中的设计者时要更加正直,在讨论平面设计是如何演变和被描绘时要更加精确,在对平面设计及其相关领域的研究要求彻底和谨慎时要更加严谨。对于那些借鉴并重新阐述布坎南的四种设计秩序概念的研究人员来说,这些成果将具有特别的意义,并为那些认为平面设计在讨论设计思维时过分依赖直觉的人提供了另一种视角。
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引用次数: 0
Navigating Problematic Bauhaus Inheritances: Critiques, Implications, and Questions from the Bauhaus of the Seas NEB Lighthouse 在有问题的包豪斯遗产中航行:来自海上包豪斯的批评、影响和问题 NEB 灯塔
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_a_00770
Nicholas B. Torretta;Mariana Pestana;Frederico Duarte;Cristiano Predroso-Roussado;Luisa Metelo Seixas;Valentina Nisi;Nuno Jardim Nunes
In 2020, Europe announced the New European Bauhaus (NEB). While the initiative intends to achieve EU sustainability goals, framing it under the name of the Bauhaus brings various challenges and issues to the fore. In this article, we analyze the critiques of the original Bauhaus and the NEB to understand the challenges that the NEB lighthouse project Bauhaus of the Seas Sails (BoSS) inherits by adhering to the Bauhaus vision and name. We unveil the problematic dynamics of Eurocentric modernity's myths of universalism and better living through technology and on the Bauhaus's and NEB's position in global power structures. Instead of assuming a tabula rasa approach and replicating problematic structures unknowingly, we bring these three aspects to BoSS to find questions as orientation points to help steer away from problematic aspects inherited by reanimating the Bauhaus name and its legacy.
2020 年,欧洲宣布了新欧洲包豪斯(NEB)计划。虽然该倡议旨在实现欧盟的可持续发展目标,但以包豪斯的名义将其框架化会带来各种挑战和问题。在本文中,我们分析了对原包豪斯和 NEB 的批判,以了解 NEB 灯塔项目 "扬帆起航的包豪斯"(BoSS)在坚持包豪斯愿景和名称的同时所继承的挑战。我们揭示了欧洲中心主义现代性神话中的普世主义和通过技术改善生活的问题动态,以及包豪斯和 NEB 在全球权力结构中的地位。我们将这三个方面带到波恩社会科学学院,以寻找问题的方向点,帮助我们摆脱因重提包豪斯之名及其遗产而遗留下来的问题。
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引用次数: 0
Collaborative Effect-Centered Problem-Solving 以合作效果为中心解决问题
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_a_00768
Moritz Hartstang;Jürgen Held
To justify the individuality of design as a discipline, researchers repeatedly separated it from other disciplines while underscoring the integration of design in those disciplines. We resolve this apparent paradox by recognizing that people have knowledge, abilities, and tasks that can be attributed to several disciplines. We emphasize a collaborative effect-centered understanding and execution of problem-solving rather than an individual and design-centered one to enable each person to perform to the best of their abilities. Therefore, we introduce the newly developed “effect method,” which, by researching defined interrelations between subjects (terms considered as single entities) and systems (terms considered as multipart entities), empowers people to identify and understand relevant problems and solution approaches. The interrelations are defined by effects to be prevented (problem) or achieved (solution). Based on this, the effect method enables the development of system-compatible solution concepts. As a result, each person's creativity, knowledge, and best abilities can contribute to the collaborative development of relevant solutions.
为了证明设计作为一门学科的个性,研究者们一再将其与其他学科区分开来,同时又强调设计与这些学科的融合。我们认识到,人们的知识、能力和任务可以归属于多个学科,从而解决了这一明显的悖论。我们强调以合作效果为中心来理解和解决问题,而不是以个人和设计为中心来解决问题,从而使每个人都能充分发挥自己的能力。因此,我们引入了新开发的 "效果法",通过研究主体(被视为单一实体的术语)和系统(被视为多部分实体的术语)之间定义的相互关系,使人们能够识别和理解相关问题和解决方法。这些相互关系由需要预防(问题)或实现(解决方案)的效果来定义。在此基础上,效果法能够开发出与系统兼容的解决方案概念。因此,每个人的创造力、知识和最佳能力都能促进相关解决方案的合作开发。
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引用次数: 0
Contributors 贡献者
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_x_00773
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引用次数: 0
Designing Period Shame: Period Product Advertising in Australian Women's Magazines 设计经期羞耻:澳大利亚女性杂志中的生理期产品广告
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_a_00767
Jane Connory
Graphic design, while a force for positive change, has played a role in perpetuating harmful societal norms. This article focuses on the design of period product advertising in Australian women's magazines, examining a century of advertising (1920–2020) to uncover visual patterns in messaging that have contributed to societal prejudices against menstruation. Three distinct themes were identified: describing periods as a disorder, coding the taboo, and keeping a secret. This research sheds light on the effect that graphic design and representation has on society and emphasizes the need for responsible graphic design practices in shaping a more inclusive and empathetic visual culture.
平面设计虽然是积极变革的力量,但也在延续有害的社会规范方面发挥了作用。本文重点研究了澳大利亚女性杂志中经期产品广告的设计,通过对一个世纪(1920-2020 年)的广告进行研究,揭示了造成社会对月经偏见的视觉信息模式。研究发现了三个不同的主题:将月经描述为一种疾病、将禁忌编码以及保守秘密。这项研究揭示了平面设计和表现形式对社会的影响,并强调了负责任的平面设计实践在塑造更具包容性和同理心的视觉文化方面的必要性。
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引用次数: 0
Design Issues Editors' Index (2014-2023) 设计刊物编辑索引(2014-2023 年)
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_x_00772
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引用次数: 0
The Climate Book by Greta Thunberg 气候之书》,作者:格丽塔-图恩伯格
IF 0.4 2区 艺术学 0 ARCHITECTURE Pub Date : 2024-07-01 DOI: 10.1162/desi_r_00771
Dennis Doordan
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引用次数: 0
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