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Performance comparison of deep reinforcement robot-arm learning in sequential fabrication of rule-based building design form 深度强化机械臂学习在基于规则的建筑设计形式顺序制作中的性能比较
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-09-30 DOI: 10.1016/j.foar.2025.08.008
Abhishek Mehrotra, Hwang Yi
Deep reinforcement learning (DRL) remains underexplored within architectural robotics, particularly in relation to self-learning of architectural design principles and design-aware robotic fabrication. To address this gap, we applied established DRL methods to enable robot arms to autonomously learn design rules in a pilot block wall assembly-design scenario. Recognizing the complexity inherent in such learning tasks, the problem was strategically decomposed into two sub-tasks: (i) target reaching (T1), modeled within a continuous action space, and (ii) sequential planning (T2), formulated within a discrete action space. For T1, we evaluated major DRL algorithms—Proximal Policy Optimization (PPO), Advantage Actor-Critic (A2C), Deep Deterministic Policy Gradient, Twin Delayed Deep Deterministic Policy Gradient, and Soft Actor-Critic (SAC), and PPO, A2C, and Double Deep Q-Network (DDQN) were tested for T2. Performance was assessed based on training efficacy, reliability, and two novel metrics: degree index and variation index. Our results revealed that SAC was the best for T1, whereas DDQN excelled in T2. Notably, DDQN exhibited strong learning adaptability, yielding diverse final layouts in response to varying initial conditions.
深度强化学习(DRL)在建筑机器人领域仍未得到充分探索,特别是在建筑设计原则的自我学习和设计感知机器人制造方面。为了解决这一差距,我们应用了已建立的DRL方法,使机械臂能够在试点块壁组件设计场景中自主学习设计规则。认识到这种学习任务固有的复杂性,该问题被战略性地分解为两个子任务:(i)目标达到(T1),在连续的行动空间中建模;(ii)顺序规划(T2),在离散的行动空间中制定。在T1中,我们评估了主要的DRL算法——近端策略优化(PPO)、优势行为者评价(A2C)、深度确定性策略梯度、双延迟深度确定性策略梯度和软行为者评价(SAC),并在T2中测试了PPO、A2C和双深度Q-Network (DDQN)。绩效评估基于训练效能、可靠性和两个新指标:程度指数和变异指数。我们的结果显示,SAC在T1中表现最好,而DDQN在T2中表现最好。值得注意的是,DDQN表现出较强的学习适应性,在不同的初始条件下产生不同的最终布局。
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引用次数: 0
AI approaches to architectural design 建筑设计的人工智能方法
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-09-26 DOI: 10.1016/j.foar.2025.09.001
Hao Hua
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引用次数: 0
Between social and sustainable: A collaborative wood upcycling design process integrating AI and mixed reality tools 在社会和可持续之间:一个整合人工智能和混合现实工具的协同木材升级设计过程
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-09-20 DOI: 10.1016/j.foar.2025.08.010
Boyuan Yu , Jianing Luo , Kiwook Rha , Balsam Al-Hadithi , Zhiyong Li , Seohyeon Kim , Zijun Zhao , Yue Lu , Provides Ng
The nature–culture divide, a longstanding conceptual separation between human beings and the natural environment, is increasingly challenged by the pressing need to address climate change. This urgency calls for design approaches that can synthesise social and sustainable aspects, creating environmental-user-centric solutions. Our study aimed to bridge this divide by exploring the integration of digital and human crafts, with a focus on wood upcycling furniture as a case study. It investigates the flow of design information, creating an interactive feedback loop between physical and digital domains. To ensure the workflow aligns with stakeholder needs, the study engages professionals interdisciplinarily, including designers, informaticists, and engineers, to collectively test and reflect on the process. The proposed pipeline was then compared with the collaborative pipeline that emerged, incorporating stakeholder perspective to refine the system design. The resulting workflow embraced 3D scanning, AI-driven design generation, VR user scenario simulation, and AR-assisted physical fabrication. The digital and physical furniture prototypes suggest new avenues for design informatics by synthesising objective mathematical decisions with subjective semiotic inputs. By exploring the integration of human and machine crafts in the co-creation process, the reflections contribute to sustainable urban and community construction (SDG 11), revealing potentials for scalability in architectural production.
人类与自然环境之间长期存在的概念分离——自然与文化的鸿沟,正日益受到应对气候变化的迫切需要的挑战。这种紧迫性要求设计方法能够综合社会和可持续方面,创造以环境用户为中心的解决方案。我们的研究旨在通过探索数字和人类工艺的融合来弥合这一鸿沟,并将重点放在木材升级家具上作为案例研究。它研究了设计信息的流动,在物理和数字领域之间创建了一个交互式反馈回路。为了确保工作流程与利益相关者的需求保持一致,该研究涉及跨学科的专业人员,包括设计师、信息学家和工程师,共同测试和反思该过程。然后将提议的管道与出现的协作管道进行比较,并结合利益相关者的观点来改进系统设计。最终的工作流程包括3D扫描、人工智能驱动的设计生成、VR用户场景模拟和ar辅助的物理制造。数字和物理家具原型通过综合客观数学决策和主观符号学输入,为设计信息学提供了新的途径。通过探索人类和机器工艺在共同创造过程中的融合,这些反思有助于可持续城市和社区建设(可持续发展目标11),揭示了建筑生产的可扩展性潜力。
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引用次数: 0
Drag2Build++: A drag-based 3D architectural mesh editing workflow based on differentiable surface modeling drag2build++:一个基于可微曲面建模的基于拖拽的3D建筑网格编辑工作流
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-09-05 DOI: 10.1016/j.foar.2025.07.005
Jun Yin , Pengyu Zeng , Peilin Li , Jing Zhong , Tianze Hao , Han Zheng , Shuai Lu
In modern architectural design, as complexity increases and diverse demands emerge, reconstructing 3D spaces has become a crucial method. However, existing methods remain limited to small-scale scenarios and exhibit poor reconstruction accuracy when applied to building-scale environments, resulting in unstable mesh quality and reduced design productivity. Furthermore, the lack of real-time, interactive editing tools prolongs design iteration cycles and impedes workflow efficiency. To address this issue, we propose the following contributions:
(1) We construct ArchiNet++, an architectural dataset that includes 710,180 multi-view images, 5200 SketchUp models, and corresponding camera parameters from the conceptual design phase of architectural projects.
(2) We introduce Drag2Build++, an interactive 3D mesh reconstruction framework featuring drag-based editing and three core innovations: a differentiable geometry module for fine-grained deformation, a 2D-3D rendering bridge for supervision, and a GAN-based refinement module for photorealistic texture synthesis.
(3) Comprehensive experiments demonstrate that our model excels in generating high-quality 3D meshes and enables rapid mesh editing via drag-based interactions. Furthermore, by incorporating textured mesh generation into this interactive workflow, it improves both efficiency and modeling flexibility.
We hope this combination can contribute to a more intuitive modeling process and offer a practical tool set that supports the digital transformation efforts within architectural design.
在现代建筑设计中,随着复杂性的增加和需求的多样化,重建三维空间已经成为一种重要的方法。然而,现有的方法仍然局限于小规模场景,并且在应用于建筑规模环境时表现出较差的重建精度,导致网格质量不稳定,降低了设计生产率。此外,缺乏实时的交互式编辑工具延长了设计迭代周期,阻碍了工作流程的效率。为了解决这个问题,我们提出了以下贡献:(1)我们构建了archinet++,这是一个建筑数据集,其中包括建筑项目概念设计阶段的710,180张多视图图像,5200个SketchUp模型和相应的相机参数。(2)我们推出了drag2build++,这是一个交互式3D网格重建框架,具有基于拖动的编辑功能和三个核心创新:用于细粒度变形的可微几何模块,用于监督的2D-3D渲染桥,以及用于逼真纹理合成的基于gan的细化模块。(3)综合实验表明,我们的模型能够生成高质量的3D网格,并通过基于拖动的交互实现快速的网格编辑。此外,通过将纹理网格生成纳入该交互工作流程,提高了效率和建模灵活性。我们希望这种组合能够有助于更直观的建模过程,并提供实用的工具集,以支持建筑设计中的数字转换工作。
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引用次数: 0
Spatio-temporal continuity in post-earthquake architecture of Francesco Venezia's anomalous monuments in the Belice Valley 弗朗西斯科·威尼斯在贝利斯山谷的异常纪念碑震后建筑的时空连续性
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-08-30 DOI: 10.1016/j.foar.2025.07.004
Yingle Zhang , Jiaqi He , Dhondub Dawa
This study investigates the architectural interventions of Francesco Venezia in the Belice Valley after the 1968 earthquake, with a particular focus on the c and the Open-Air Theatre in Salemi. Employing a qualitative, design-driven methodology, the research integrates formal spatial analysis with interpretative frameworks from spatial theory, cultural memory studies, and phenomenological approaches to architectural experience. Primary sources, including on-site surveys, original drawings, and project documentation, are complemented by critical essays and historical accounts. The analysis centers on the theme of spatio-temporal continuity, examining how Venezia's works engage with memory, ruins, and the fragmented identity of place. The findings reveal that Venezia's design process anchored in reinterpretation rather than reconstruction produces anomalous monuments that reestablish a sense of historical depth while resisting conventional forms of memorialization. His architecture articulates a dialectical relationship between absence and presence, solidifying a new spatial narrative in a landscape marked by trauma and displacement. This paper presents a globally applicable design paradigm for handling cultural memory, identity, and continuity in the architecture of crisis and recovery by suggesting a substitute for traditional post-disaster restoration.
本研究调查了1968年地震后弗朗西斯科·威尼斯在贝利斯山谷的建筑干预,特别关注萨莱米的c和露天剧院。该研究采用定性的、设计驱动的方法,将形式空间分析与空间理论、文化记忆研究和建筑体验现象学方法的解释框架相结合。主要来源,包括现场调查,原始图纸和项目文件,辅以批评文章和历史记录。分析集中在时空连续性的主题上,考察威尼斯的作品如何与记忆、废墟和地方的碎片身份联系在一起。研究结果表明,威尼斯的设计过程锚定在重新诠释而不是重建,产生了异常的纪念碑,重建了历史深度感,同时抵制了传统的纪念形式。他的建筑阐明了缺席与存在之间的辩证关系,在以创伤和流离失所为标志的景观中巩固了新的空间叙事。本文提出了一种全球适用的设计范式,通过提出一种替代传统灾后恢复的方法来处理危机和恢复建筑中的文化记忆、身份和连续性。
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引用次数: 0
Unraveling nonlinear relationship of built environment on pre-sale and second-hand housing prices using multi-source big data and machine learning 基于多源大数据和机器学习的建筑环境对预售、二手房价格的非线性关系研究
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-07-19 DOI: 10.1016/j.foar.2025.06.006
Qian Zeng , Hao Wu , Luyao Zhou , Xue Gao , Ningyuan Fei , Bart Julien Dewancker
Pre-sale and second-hand housing transaction modes dominate China's real estate market. However, many existing studies tend to treat the housing market as a homogeneous entity, overlooking the heterogeneity in core influencing factors across different transaction types. Thoroughly understanding the factors affecting various housing types can assist policymakers in formulating differentiated regulatory decisions through environmental intervention. Therefore, this study utilized multi-source big data and compared the performance of multiple machine learning models to evaluate the relative importance and nonlinear effects of building-level, neighborhood-level, and street-level built environment factors on pre-sale and second-hand housing prices. The empirical study of Chengdu, China revealed that distance to city center was the most significant explanatory factor influencing pre-sale and second-hand housing prices among all factors. Significant differences existed between neighborhood-level and street-level built environment factors' nonlinear and threshold effects on pre-sale and second-hand housing prices. Notably, subway accessibility showed a U-shaped impact on pre-sale housing prices. To the best of our knowledge, our study is one of the early studies systematically investigating the influencing differences between pre-sale housing prices and second-hand housing prices, providing robust evidence for regulating housing prices through environmental interventions and offering critical references for policymakers and market participants.
中国房地产市场以预售和二手房交易模式为主。然而,现有的许多研究往往将住房市场视为一个同质实体,忽视了不同交易类型之间核心影响因素的异质性。深入了解各种住房类型的影响因素有助于决策者通过环境干预制定差异化的监管决策。因此,本研究利用多源大数据,比较多种机器学习模型的性能,评估建筑级、社区级和街道级建筑环境因素对售前和二手房价格的相对重要性和非线性影响。对中国成都的实证研究发现,在所有影响因素中,距离市中心是影响预售和二手房价格的最显著的解释因素。街区级和街道级建成环境因子对预售、二手房价格的非线性和阈值效应存在显著差异。值得注意的是,地铁可达性对预售房价的影响呈u型。据我们所知,我们的研究是较早系统地调查预售房价与二手房价影响差异的研究之一,为通过环境干预调控房价提供了有力的证据,为政策制定者和市场参与者提供了重要的参考。
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引用次数: 0
A generative artificial intelligence approach to modular skeletal framework modeling: Bamboo stilt houses as a case study 模块化骨架框架建模的生成式人工智能方法:以竹高跷房屋为例研究
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-07-16 DOI: 10.1016/j.foar.2025.06.004
Xianchuan Meng , Jiadong Liang , Ximing Zhong
This paper presents a new generative artificial intelligence (AI) approach for creating modular skeletal frameworks, using vernacular bamboo stilt houses as examples to investigate an innovative methodological perspective. By transforming building skeletons to connected graphs, our method uses Variational Graph Autoencoders (VGAE) and Graph Sample and Aggregate (GraphSAGE) to generate 3D modular components based on spatial constraints set by users, such as axis grids and chosen room areas. The graph representation encodes structural elements as edges and their connections as nodes, maintaining critical dimensional constraints and spatial relationships. Using data from bamboo stilt houses built without architects, we make a specialized dataset of geometric skeletons for model training. Experimental results demonstrate the effectiveness of our approach in capturing the distribution of featured elements in building frameworks and in generating structurally sound designs, with GraphSAGE showing better performance compared to alternative methods. The probabilistic edge prediction approach allows for a collaborative human-AI design process, empowering designers while utilizing computational capabilities. The inherent flexibility of the graph-based representation makes it adaptable to a wide range of materials and scales.
本文提出了一种新的生成式人工智能(AI)方法来创建模块化的骨架框架,以乡土竹高跷房屋为例,研究一种创新的方法论视角。通过将建筑骨架转换为连接图,我们的方法使用变分图自动编码器(VGAE)和图样本和聚合(GraphSAGE)根据用户设置的空间约束(如轴网格和选定的房间区域)生成3D模块化组件。图表示将结构元素编码为边,将它们的连接编码为节点,保持关键的维度约束和空间关系。利用没有建筑师建造的竹高跷房屋的数据,我们制作了一个专门的几何骨架数据集,用于模型训练。实验结果证明了我们的方法在捕获建筑框架中特征元素的分布和生成结构合理设计方面的有效性,与其他方法相比,GraphSAGE表现出更好的性能。概率边缘预测方法允许人机协作设计过程,在利用计算能力的同时赋予设计师权力。基于图形表示的固有灵活性使其适用于各种材料和尺度。
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引用次数: 0
ArchiWeb: A web platform for AI-driven early-stage architectural design ArchiWeb:人工智能驱动的早期建筑设计的网络平台
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-07-11 DOI: 10.1016/j.foar.2025.06.002
Yichen Mo, Biao Li
As society confronts increasingly complex demands and the growing need for carbon-neutral architecture, AI-driven design methodologies are evolving rapidly. However, the lack of a unified integration platform in the design process continues to hinder AI's integration into real-world workflows. To address this challenge, we introduce ArchiWeb, a web-based platform specifically built to support AI-driven processes in early-stage architectural design. ArchiWeb transforms architectural representation and problem formulation by utilizing lightweight data protocols and a modular algorithmic network within an interactive web environment. Through its cloud-native, open-architecture framework, ArchiWeb enables deeper integration of AI technologies while accelerating the accumulation, sharing, and reuse of design knowledge across projects and disciplines. Ultimately, ArchiWeb aims to drive architectural design toward greater intelligence, efficiency, and sustainability—supporting the transition to data-informed, computationally enabled, and environmentally responsible design practices.
随着社会面临日益复杂的需求和对碳中和建筑的日益增长的需求,人工智能驱动的设计方法正在迅速发展。然而,在设计过程中缺乏统一的集成平台继续阻碍人工智能集成到现实世界的工作流程中。为了应对这一挑战,我们引入了ArchiWeb,这是一个基于web的平台,专门用于支持早期建筑设计中人工智能驱动的过程。ArchiWeb通过在交互式web环境中利用轻量级数据协议和模块化算法网络来转换体系结构表示和问题表述。通过其云原生的开放架构框架,ArchiWeb可以更深入地集成人工智能技术,同时加速跨项目和学科的设计知识的积累、共享和重用。最终,ArchiWeb的目标是将建筑设计推向更高的智能、效率和可持续性——支持向数据信息、计算能力和对环境负责的设计实践的过渡。
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引用次数: 0
Latent distribution: Measuring floor plan typicality with isovist representation learning 潜在分布:用等视表征学习测量平面图典型性
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-07-01 DOI: 10.1016/j.foar.2025.05.006
Mikhael Johanes, Jeffrey Huang
The effectiveness of machine learning (ML) models for architectural applications relies on high-quality datasets balanced with advancements in model architecture and computational capacity. Current methods for evaluating architectural floor plan datasets typically depend on explicit semantic annotations, which limit their effectiveness and scalability when annotations are unavailable or inconsistent. To address this limitation, this research develops an isovist-based latent representation approach to quantitatively measure typicality and diversity within architectural datasets without relying on semantic labels. We introduce Isovist Latent Norm Typicality, a metric that leverages the statistical structure of latent representations derived from isovist morphological features using a variational autoencoder (VAE). This metric quantifies typicality by analyzing distributional shifts in latent representations between individual floor plans and a reference dataset using a modified Wasserstein distance. Experimental results demonstrate the approach's ability to distinguish typical from atypical floor plan configurations, capturing the morphological features that complement conventional metrics. Comparative analysis indicates that our method provides insights into spatial organization, correlating with conventional properties such as programmatic diversity and spatial openness. By quantifying typicality through purely morphological features, the proposed methodology facilitates dataset curation prior to costly semantic annotation, enhancing dataset quality and enabling scalability to more extensive and diverse architectural datasets.
机器学习(ML)模型在架构应用中的有效性依赖于高质量的数据集,以及模型架构和计算能力的进步。目前评估建筑平面图数据集的方法通常依赖于显式语义注释,当注释不可用或不一致时,这限制了它们的有效性和可扩展性。为了解决这一限制,本研究开发了一种基于等聚体的潜在表示方法,在不依赖语义标签的情况下定量测量建筑数据集中的典型性和多样性。我们引入了Isovist潜Norm典型性,这是一种利用变分自编码器(VAE)从Isovist形态特征中获得的潜在表征的统计结构的度量。该指标通过使用改进的Wasserstein距离分析单个平面图和参考数据集之间潜在表示的分布变化来量化典型性。实验结果表明,该方法能够区分典型和非典型的平面图配置,捕获补充传统指标的形态特征。对比分析表明,我们的方法提供了对空间组织的见解,并与常规属性(如功能多样性和空间开放性)相关联。通过纯粹的形态学特征量化典型性,所提出的方法有助于在昂贵的语义注释之前进行数据集管理,提高数据集质量,并使可扩展性能够扩展到更广泛和多样化的架构数据集。
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引用次数: 0
A dual-aspect evaluation framework for architectural-like plan generation via pix2pix series algorithms 基于pix2pix系列算法的类建筑平面生成的双方面评估框架
IF 3.6 1区 艺术学 0 ARCHITECTURE Pub Date : 2025-05-31 DOI: 10.1016/j.foar.2025.04.006
Yu Guo , Tianyu Fang , Zhe Cui , Rudi Stouffs
Architectural plan generation via pix2pix series algorithms faces dual challenges: the absence of domain-specific evaluation metrics and a lack of systematic insights into the joint impact of training configurations. To address the limitations of pix2pix-based models adaptation to architectural design, we designed a training regimen involving 12 experiments with varying training set sizes, dataset characteristics, and algorithms. These experiments utilized our self-built, high-quality, large-volume synthetic dataset of architectural-like plans. By saving intermediate models, we obtained 240 generative models for evaluation on a fixed test set. To quantify model performance, we developed a dual-aspect evaluation method that assesses predictions through pixel similarity (principle adherence) and segmentation line continuity (vectorization quality). Analysis revealed algorithm choice and training set size as primary factors, with larger sets enhancing the benefits of high-resolution and enhanced-annotation datasets. The optimal model achieved high-quality predictions, demonstrating strict adherence to predefined principles (0.81 similarity) and effective vectorization (0.86 segmentation line continuity). Testing on 7695 samples of varying complexity confirmed the model's robustness, strong generative capability, and controlled innovation within defined principles, validated through 3D model conversion. This work provides a domain-adapted framework for training and evaluating pix2pix-based architectural generators, bridging generative research and practical applications.
通过pix2pix系列算法生成架构计划面临双重挑战:缺乏特定于领域的评估度量,以及缺乏对训练配置联合影响的系统洞察。为了解决基于pix2pixel的模型适应建筑设计的局限性,我们设计了一个包含12个实验的训练方案,这些实验具有不同的训练集大小、数据集特征和算法。这些实验利用了我们自建的、高质量的、大容量的建筑类平面图合成数据集。通过保存中间模型,我们得到240个生成模型,用于在固定的测试集上进行评估。为了量化模型性能,我们开发了一种双重评估方法,通过像素相似性(原则依从性)和分割线连续性(矢量化质量)来评估预测。分析表明,算法选择和训练集大小是主要因素,较大的训练集增强了高分辨率和增强注释数据集的优势。最优模型实现了高质量的预测,展示了严格遵守预定义原则(0.81相似度)和有效的矢量化(0.86分割线连续性)。在7695个不同复杂度的样本上进行的测试证实了该模型的鲁棒性、强大的生成能力和在定义原则内的可控创新,并通过3D模型转换进行了验证。这项工作为训练和评估基于pix2pixel的架构生成器提供了一个领域适应框架,将生成研究和实际应用联系起来。
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引用次数: 0
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Frontiers of Architectural Research
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