首页 > 最新文献

International Journal of Information and Learning Technology最新文献

英文 中文
Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective 自我决定理论视角下的游戏化强化内在学习动机
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-07 DOI: 10.1108/ijilt-07-2022-0145
P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
PurposeThe use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context.Design/methodology/approachA survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation.FindingsResults showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships.Originality/valueOverall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.
目的游戏化的使用可能会部分解决学校系统目前面临的学生动机和参与度下降的问题。然而,对于游戏化是否以及如何能够提高学习动机,缺乏经验证据。具体而言,本研究旨在探讨内在学习动机的前因和后果及其在游戏化语境中的中介作用。设计/方法/方法采用调查法收集学生的信息,并采用回归分析法考察三类游戏化特征(社交、成就和沉浸感)与内在学习动机之间的关系。此外,本研究进一步运用自决理论来阐明学生的心理需求(关联性、能力和自主性)如何调节游戏化和学习动机的影响。研究结果表明,社会特征、成就特征和沉浸特征是影响学生内在动机的关键因素。学生的心理需求可以进一步加强这些关系。创意/价值总体而言,研究结果阐明了独特的学习动机,并揭示了可以通过游戏化特征来改善教学的设计策略。
{"title":"Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective","authors":"P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu","doi":"10.1108/ijilt-07-2022-0145","DOIUrl":"https://doi.org/10.1108/ijilt-07-2022-0145","url":null,"abstract":"PurposeThe use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context.Design/methodology/approachA survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation.FindingsResults showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships.Originality/valueOverall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48023629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Modifikasi Algoritma Controlling Expansion Dalam Meningkatan Kapasitas Penyisipan Data Hiding 修正算法控制扩展以增强数据隐藏能力
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-04 DOI: 10.32938/jitu.v2i2.4191
Kristoforus Fallo
Stegonography is the art of hiding messages in other media. Stegonography is widely used to send secret messages without being known by other people by using digital media in the form of image files so that besides the sender and recipient no one knows or is aware that there is a secret message in it. Several researchers have developed these methods such as Difference Expansion, Reduced Difference Expansion, Quad Difference Expansion and Controlling Expansion. These methods have been able to recover and improve data embedding but during the running process there are several problems that often occur, namely overflow and underflow of pixel values. To overcome the above problems, we modify the Controlling Expansion algorithm by minimizing the condition of the pixel difference value and reducing the final pixel difference value after inserting the data bit and using the Location Map on the new pixel value and during secret data extraction. The experimental results show that the proposed method can increase the data storage capacity and the PSNR of stego images is higher than the previous method.
隐写术是在其他媒体中隐藏信息的艺术。隐写术被广泛应用于在不被其他人知道的情况下,利用数字媒体以图像文件的形式发送秘密信息,使除了发送者和接收者之外没有人知道或意识到其中有秘密信息。一些学者提出了差分展开、简化差分展开、四元差分展开和控制展开等方法。这些方法能够恢复和改善数据嵌入,但在运行过程中经常出现像素值溢出和下溢的问题。为了克服上述问题,我们修改了控制扩展算法,在插入数据位并在新的像素值上使用Location Map和秘密数据提取后,最小化像素差值的条件,减小最终的像素差值。实验结果表明,该方法可以提高数据存储容量,并且隐写图像的PSNR高于之前的方法。
{"title":"Modifikasi Algoritma Controlling Expansion Dalam Meningkatan Kapasitas Penyisipan Data Hiding","authors":"Kristoforus Fallo","doi":"10.32938/jitu.v2i2.4191","DOIUrl":"https://doi.org/10.32938/jitu.v2i2.4191","url":null,"abstract":"Stegonography is the art of hiding messages in other media. Stegonography is widely used to send secret messages without being known by other people by using digital media in the form of image files so that besides the sender and recipient no one knows or is aware that there is a secret message in it. Several researchers have developed these methods such as Difference Expansion, Reduced Difference Expansion, Quad Difference Expansion and Controlling Expansion. These methods have been able to recover and improve data embedding but during the running process there are several problems that often occur, namely overflow and underflow of pixel values. To overcome the above problems, we modify the Controlling Expansion algorithm by minimizing the condition of the pixel difference value and reducing the final pixel difference value after inserting the data bit and using the Location Map on the new pixel value and during secret data extraction. The experimental results show that the proposed method can increase the data storage capacity and the PSNR of stego images is higher than the previous method.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":"5 1","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87083870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Identifikasi Tingkat Kematangan Buah Pinang Menggunakan K-Nearest Neighbor Berdasarkan Fitur Tekstur dan Warna
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-04 DOI: 10.32938/jitu.v2i2.4205
P. G. Manek, Budiman Baso, Biandina Meidyani
This research builds a system for identifying the maturity level of areca fruit based on digital image processing using texture and color features through the Gray Level Co-Occurrence Matrix (GLCM) and Color moments. The initial stage of the research is image pre-processing so that it can be processed to the next stage, namely feature extraction. Texture feature extraction was performed using the Gray Level Co-Occurrence Matrix (GLCM), namely the correlation value and color feature extraction using Color moments, the mean value used in this study. Classification is done based on the features that have been extracted before. This study uses the K-Nearest Neighbor (KNN) classification method. Tests were carried out to determine the parameters that cause changes in the classification results with scenarios including determining the number of Neighbors in KNN. By using 1 Neighbors in the KNN classifier, the best accuracy is 86.36% in the process of identifying the maturity level of areca fruit.
本研究通过灰度共生矩阵(GLCM)和颜色矩,构建了一种基于纹理和颜色特征的数字图像处理槟榔果实成熟度识别系统。研究的初始阶段是图像预处理,然后再进行下一阶段的处理,即特征提取。纹理特征提取使用灰度共生矩阵(GLCM),即相关值和颜色特征提取使用颜色矩,在本研究中使用的平均值。分类是基于之前提取的特征进行的。本研究采用k -最近邻(KNN)分类方法。在确定KNN中的邻居数量等场景下,进行了测试,以确定导致分类结果变化的参数。在KNN分类器中使用1个邻域,在鉴别槟榔果实成熟度的过程中,准确率最高为86.36%。
{"title":"Identifikasi Tingkat Kematangan Buah Pinang Menggunakan K-Nearest Neighbor Berdasarkan Fitur Tekstur dan Warna","authors":"P. G. Manek, Budiman Baso, Biandina Meidyani","doi":"10.32938/jitu.v2i2.4205","DOIUrl":"https://doi.org/10.32938/jitu.v2i2.4205","url":null,"abstract":"This research builds a system for identifying the maturity level of areca fruit based on digital image processing using texture and color features through the Gray Level Co-Occurrence Matrix (GLCM) and Color moments. The initial stage of the research is image pre-processing so that it can be processed to the next stage, namely feature extraction. Texture feature extraction was performed using the Gray Level Co-Occurrence Matrix (GLCM), namely the correlation value and color feature extraction using Color moments, the mean value used in this study. Classification is done based on the features that have been extracted before. This study uses the K-Nearest Neighbor (KNN) classification method. Tests were carried out to determine the parameters that cause changes in the classification results with scenarios including determining the number of Neighbors in KNN. By using 1 Neighbors in the KNN classifier, the best accuracy is 86.36% in the process of identifying the maturity level of areca fruit.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":"67 1","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79342801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Micro-credentials and the role of evidence: increasing the potential for learner-centeredness, inclusivity and an expansive model of assessment and credentialing 微观证书和证据的作用:增加以学习者为中心、包容性和广泛的评估和证书模式的潜力
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-03-21 DOI: 10.1108/ijilt-12-2022-0228
Anne Reed
PurposeThis paper examines the innovative potential of micro-credentials which, arguably, is compromised if not for a particular attribute of the digital format: evidence. Evidence allows for an artifact of learning (e.g. project, writing sample) to be included in a digital micro-credential. Micro-credentials that include evidence can support individualized learning; elucidate learners' qualifications; and make assessment and credentialing processes more inclusive.Design/methodology/approachThis conceptual paper explores the subject of higher education micro-credentials which are increasingly being offered as formal (albeit smaller and digital), credit-bearing credentials, far removed from the Open Digital Badge movement from which they originated. This paper presents a case for safeguarding the qualities of micro-credentials that allow for innovative practice, before micro-credentials become entirely subsumed into conventional assessment and credentialing practices.FindingsA review of the literature indicates that evidence, when used effectively, can support the innovative potential of micro-credentials. This subject is examined from the perspective of three categories of evidence, which are identified and illustrated through specific examples from the literature.Originality/valueThis paper fulfills a need to address the features of micro-credentials that, if used effectively, can challenge traditional assessment and credentialing paradigms. Evidence is rarely discussed in the literature and has not been thoroughly examined from this perspective. Additionally, faculty who develop and implement micro-credentials face numerous challenges when attempting to include evidence in micro-credentials. This paper explores those challenges and offers several recommendations for practice.
目的本文研究了微型证书的创新潜力,如果不是因为数字格式的一个特定属性:证据,微型证书可能会受到损害。证据允许在数字微证书中包含学习工件(例如项目、写作样本)。包含证据的微型证书可以支持个性化学习;阐明学习者的资格;并使评估和认证过程更具包容性。设计/方法论/方法这篇概念性论文探讨了高等教育微型证书的主题,这些证书越来越多地被提供为正式的(尽管规模较小且数字化)、带学分的证书,与它们起源的开放数字徽章运动相去甚远。本文提出了一个案例,在微型证书完全纳入传统评估和认证实践之前,保护微型证书的质量,允许创新实践。发现文献综述表明,如果证据得到有效使用,可以支持微型证书的创新潜力。这一主题从三类证据的角度进行了研究,这些证据通过文献中的具体例子进行了识别和说明。原创性/价值本文满足了解决微观证书特征的需求,如果有效使用,这些特征可能会挑战传统的评估和认证范式。文献中很少讨论证据,也没有从这个角度对其进行彻底的研究。此外,开发和实施微观证书的教师在试图将证据纳入微观证书时面临着许多挑战。本文探讨了这些挑战,并提出了一些实践建议。
{"title":"Micro-credentials and the role of evidence: increasing the potential for learner-centeredness, inclusivity and an expansive model of assessment and credentialing","authors":"Anne Reed","doi":"10.1108/ijilt-12-2022-0228","DOIUrl":"https://doi.org/10.1108/ijilt-12-2022-0228","url":null,"abstract":"PurposeThis paper examines the innovative potential of micro-credentials which, arguably, is compromised if not for a particular attribute of the digital format: evidence. Evidence allows for an artifact of learning (e.g. project, writing sample) to be included in a digital micro-credential. Micro-credentials that include evidence can support individualized learning; elucidate learners' qualifications; and make assessment and credentialing processes more inclusive.Design/methodology/approachThis conceptual paper explores the subject of higher education micro-credentials which are increasingly being offered as formal (albeit smaller and digital), credit-bearing credentials, far removed from the Open Digital Badge movement from which they originated. This paper presents a case for safeguarding the qualities of micro-credentials that allow for innovative practice, before micro-credentials become entirely subsumed into conventional assessment and credentialing practices.FindingsA review of the literature indicates that evidence, when used effectively, can support the innovative potential of micro-credentials. This subject is examined from the perspective of three categories of evidence, which are identified and illustrated through specific examples from the literature.Originality/valueThis paper fulfills a need to address the features of micro-credentials that, if used effectively, can challenge traditional assessment and credentialing paradigms. Evidence is rarely discussed in the literature and has not been thoroughly examined from this perspective. Additionally, faculty who develop and implement micro-credentials face numerous challenges when attempting to include evidence in micro-credentials. This paper explores those challenges and offers several recommendations for practice.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47758132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Where is the student who was here? Gamification as a strategy to engage students 刚才在这里的那个学生在哪里?游戏化是吸引学生的一种策略
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-03-14 DOI: 10.1108/ijilt-05-2022-0122
V. I. Pardim, Luis Hernan Contreras Pinochet, A. Viana, C. Souza
PurposeEducation is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games with educational purposes. However, it keeps the educational content to be learned as a central element without neglecting the “fun,” which contributing to engaging students. Therefore, this study aims to analyze the factors that affect students' engagement in an undergraduate course of Business Administration with gamified activities in remote education.Design/methodology/approachThe authors collected data through a survey available to students of the administration course at a private university in São Paulo (n = 671). This study used a quantitative approach, using SEM with PLS estimation and with the support of other analytical techniques.FindingsThe results support all the hypotheses formulated. Those with the associated construct “competition” obtained the most robust relationships, which denotes that competition is an essential element in gamification. Despite being supported by the results, “network exposure” influencing engagement is one point of attention to improving teaching strategies.Research limitations/implicationsGraduate schools could implement this type of gamified activity, evaluating whether students enrolled in higher degrees would willingly engage in a learning activity considered “less serious.”Practical implicationsHigher education institutions can benefit from this study by understanding that gamification is presented as an active methodology that increases students' engagement in teaching.Originality/valueThis research addressed gaps in the factors that affect students' engagement with gamified activities, proposing an alternative theoretical model to those present in the literature.
新冠肺炎疫情加剧了教育的数字化转型。在这种情况下,基于游戏元素与教育目的的使用,游戏化是一个有吸引力的选择。然而,它将学习的教育内容作为中心元素,而不忽视“乐趣”,这有助于吸引学生。因此,本研究旨在分析在远程教育游戏化活动中影响学生参与工商管理本科课程的因素。设计/方法/方法作者通过对圣保罗一所私立大学管理课程学生的调查收集数据(n = 671)。本研究采用定量方法,使用扫描电镜PLS估计和其他分析技术的支持。研究结果支持所有的假设。那些与“竞争”相关结构的人获得了最稳定的关系,这表明竞争是游戏化的基本元素。尽管结果支持,“网络暴露”影响敬业度是改进教学策略的一个注意点。研究限制/意义研究生院可以实施这种类型的游戏化活动,评估获得更高学位的学生是否愿意参与被认为“不那么严肃”的学习活动。高等教育机构可以从这项研究中受益,理解游戏化是一种积极的方法,可以提高学生在教学中的参与度。原创性/价值本研究解决了影响学生参与游戏化活动的因素的差距,提出了一种替代文献中的理论模型。
{"title":"Where is the student who was here? Gamification as a strategy to engage students","authors":"V. I. Pardim, Luis Hernan Contreras Pinochet, A. Viana, C. Souza","doi":"10.1108/ijilt-05-2022-0122","DOIUrl":"https://doi.org/10.1108/ijilt-05-2022-0122","url":null,"abstract":"PurposeEducation is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games with educational purposes. However, it keeps the educational content to be learned as a central element without neglecting the “fun,” which contributing to engaging students. Therefore, this study aims to analyze the factors that affect students' engagement in an undergraduate course of Business Administration with gamified activities in remote education.Design/methodology/approachThe authors collected data through a survey available to students of the administration course at a private university in São Paulo (n = 671). This study used a quantitative approach, using SEM with PLS estimation and with the support of other analytical techniques.FindingsThe results support all the hypotheses formulated. Those with the associated construct “competition” obtained the most robust relationships, which denotes that competition is an essential element in gamification. Despite being supported by the results, “network exposure” influencing engagement is one point of attention to improving teaching strategies.Research limitations/implicationsGraduate schools could implement this type of gamified activity, evaluating whether students enrolled in higher degrees would willingly engage in a learning activity considered “less serious.”Practical implicationsHigher education institutions can benefit from this study by understanding that gamification is presented as an active methodology that increases students' engagement in teaching.Originality/valueThis research addressed gaps in the factors that affect students' engagement with gamified activities, proposing an alternative theoretical model to those present in the literature.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44642612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
What drives mobile MOOC's continuous intention? A theory of perceived value perspective 是什么推动了移动MOOC的持续意图?感知价值观理论
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-03-09 DOI: 10.1108/ijilt-04-2022-0087
Omkar Dastane, H. Haba
PurposeThe purpose of the study is to identify drivers of mobile massive open online course (MOOC) continuous intention (CI) through the lenses of customer perceived value (CPV) theory. Consumer choice is successfully explained by CPV, but lesser attention is given to linking the theory to the mobile MOOC context whereby the majority of theories have adopted approaches like technology acceptance model (TAM), unified theory of acceptance and use of technology (UTAUT), etc.Design/methodology/approachA mix-method approach was employed. Study A (qualitative), explores context-specific perceived value (PV) dimensions using nethnographic analysis of 627 learner reviews on Corsera app. Study B (quantitative), collects primary data by administering a questionnaire based on dimensions, and 231 responses were then analysed using structural equation modelling.FindingsThe results revealed that three context-specific PVs (i.e. pedagogy, interface and content) have a positive and significant impact on CI. Pedagogy value is a chief driving force of mobile MOOC CI followed by content value. Ubiquity value demonstrated insignificant impact.Practical implicationsThe findings provide insights for MOOC apps and their developers for formulating better value propositions for ensuring sustainable business which may result in gaining a higher share in the growing mobile learning market.Originality/valueThis study bridges an important gap in mobile MOOC literature by providing a novel approach to investigating what drives mobile MOOC CI through the lenses of CPV theory. It is the first study investigating mobile MOOC CI through the specific CPV dimensions identified by employing a mixed-method approach. The study formulates a conceptual framework that may serve as a foundation for future research on mobile MOOCs for which literature is relatively scant.
目的本研究的目的是通过客户感知价值理论来识别移动大规模开放在线课程(MOOC)持续意图(CI)的驱动因素。CPV成功地解释了消费者的选择,但很少注意将该理论与移动MOOC上下文联系起来,因为大多数理论都采用了技术接受模型(TAM)、技术接受和使用统一理论(UTAUT)等方法。设计/方法/方法采用了混合方法。研究A(定性),通过对Corsera应用程序上627篇学习者评论的网络图分析,探索了特定情境的感知价值(PV)维度。研究B(定量)通过根据维度进行问卷调查来收集主要数据,然后使用结构方程模型对231份回复进行分析。研究结果表明,三个特定情境的PV(即教育学、界面和内容)对CI有着积极而显著的影响。教育学价值是移动MOOC CI的主要驱动力,其次是内容价值。普遍性价值显示影响不显著。实际意义这些发现为MOOC应用程序及其开发者提供了见解,以制定更好的价值主张,确保可持续的业务,从而在不断增长的移动学习市场中获得更高的份额。原创性/价值本研究通过CPV理论的视角,为研究移动MOOC CI的驱动因素提供了一种新的方法,从而弥合了移动MOOC文献中的一个重要空白。这是第一项通过采用混合方法确定的特定CPV维度来研究移动MOOC CI的研究。该研究制定了一个概念框架,可以作为未来移动MOOC研究的基础,而文献相对较少。
{"title":"What drives mobile MOOC's continuous intention? A theory of perceived value perspective","authors":"Omkar Dastane, H. Haba","doi":"10.1108/ijilt-04-2022-0087","DOIUrl":"https://doi.org/10.1108/ijilt-04-2022-0087","url":null,"abstract":"PurposeThe purpose of the study is to identify drivers of mobile massive open online course (MOOC) continuous intention (CI) through the lenses of customer perceived value (CPV) theory. Consumer choice is successfully explained by CPV, but lesser attention is given to linking the theory to the mobile MOOC context whereby the majority of theories have adopted approaches like technology acceptance model (TAM), unified theory of acceptance and use of technology (UTAUT), etc.Design/methodology/approachA mix-method approach was employed. Study A (qualitative), explores context-specific perceived value (PV) dimensions using nethnographic analysis of 627 learner reviews on Corsera app. Study B (quantitative), collects primary data by administering a questionnaire based on dimensions, and 231 responses were then analysed using structural equation modelling.FindingsThe results revealed that three context-specific PVs (i.e. pedagogy, interface and content) have a positive and significant impact on CI. Pedagogy value is a chief driving force of mobile MOOC CI followed by content value. Ubiquity value demonstrated insignificant impact.Practical implicationsThe findings provide insights for MOOC apps and their developers for formulating better value propositions for ensuring sustainable business which may result in gaining a higher share in the growing mobile learning market.Originality/valueThis study bridges an important gap in mobile MOOC literature by providing a novel approach to investigating what drives mobile MOOC CI through the lenses of CPV theory. It is the first study investigating mobile MOOC CI through the specific CPV dimensions identified by employing a mixed-method approach. The study formulates a conceptual framework that may serve as a foundation for future research on mobile MOOCs for which literature is relatively scant.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48844736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Penerapan Aloritma Naive Bayes Untuk Membantu Mahasiswa Dalam Memprediksi Pengambilan Mata Kuliah (Studi Kasus: Prodi Teknologi Informasi Unimor Angkatan Tahun 2020) Aloritma Naive Bayes的应用,帮助学生预测选修科目。
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-02-28 DOI: 10.32938/jitu.v3i1.3953
Ramaulvi Muhammad Akhyar
      Abstrak - Selama semester pertama setiap mahasiswa Bagian akademik Fakultas Sains dan Teknologi Universitas Timor harus bekerja keras untuk mempelajari bagaimana melakukan penjadwalan dan penentuan mata kuliah. Namun, proses itu sendiri ditandai dengan permasalahan, dengan pengecualian fakta bahwa kelas bawaan dapat mengakibatkan pembubaran satu atau beberapa siswa. Alhasil, dikembangkanlah sebuah sistem yang dapat mengendalikan mata kuliah. Salah satu solusi tersebut menggunakan klasifikasi penambangan data. Data atribut mahasiswa seperti Nilai, IP, IPK, SKS, SKSK, dan Semester digunakan dalam proses klasifikasi, yang memungkinkan untuk prediksi tentang bagaimana mahasiswa tersebut akan mmengambil mata kuliah yang dimaksud. Indikator klasifiabilitas terdiri dari dua kelas yaitu “Ya” untuk mahasiswa yang meramal sukses dan “Tidak” untuk mahasiswa yang memprediksi gagal. Algoritma Naive Bayes Classification (NBC) digunakan untuk melakukan klasifikasi. Dataset training terdiri dari data semester ganjil tahun 2020 dan semester genap tahun 2021. Untuk pengujian, data dari semester 2022 tersedia. Tingkat akurasi prediksi mata kuliah Keamanan Sistem dan Data sebesar 21,21%, sedangkan akurasi prediksi mata kuliah Audit Sistem Informasisebesar 78,26%. Kedua mata kuliah ini terpilih sebagai bagian dari seleksi. Luaran artikel ini adalah dashboard  yang menampilkan grafik hasil aktual dan prediksi untuk sejumlah kelas selama semester dan tahun berjalan.
在第一学期,东帝汶大学科学技术学院的每个学生都必须努力学习如何安排时间和选修课。然而,这个过程本身就是一个问题,除了自然阶级可能导致一个或多个学生的解体这一事实。因此,建立了一种控制学科的系统。其中一种解决方案是使用数据挖掘分类。学生属性数据,如值、IP、IPK、SKS、SKSK和学期,可以在分类过程中使用,从而预测学生将如何选择所选的课程。古典主义指标由两类组成,即预测成功的学生是“是”,预测失败的学生是“不是”。Naive Bayes Classification算法用于进行分类。数据培训包括2020年奇怪学期和2021年周期的数据。为测试,2022学期的数据是可用的。系统安全性预测和数据的准确性为221%,而审计系统信息准确性为78.26%。这两门课程都被选为选修课的一部分。这篇文章的内容是一个仪表盘,展示了在学期和一年的课程中对一些班级的实际结果和预测。
{"title":"Penerapan Aloritma Naive Bayes Untuk Membantu Mahasiswa Dalam Memprediksi Pengambilan Mata Kuliah (Studi Kasus: Prodi Teknologi Informasi Unimor Angkatan Tahun 2020)","authors":"Ramaulvi Muhammad Akhyar","doi":"10.32938/jitu.v3i1.3953","DOIUrl":"https://doi.org/10.32938/jitu.v3i1.3953","url":null,"abstract":"\u0000 \u0000 \u0000  \u0000 \u0000 \u0000  \u0000  \u0000 \u0000 \u0000 \u0000 Abstrak - Selama semester pertama setiap mahasiswa Bagian akademik Fakultas Sains dan Teknologi Universitas Timor harus bekerja keras untuk mempelajari bagaimana melakukan penjadwalan dan penentuan mata kuliah. Namun, proses itu sendiri ditandai dengan permasalahan, dengan pengecualian fakta bahwa kelas bawaan dapat mengakibatkan pembubaran satu atau beberapa siswa. Alhasil, dikembangkanlah sebuah sistem yang dapat mengendalikan mata kuliah. Salah satu solusi tersebut menggunakan klasifikasi penambangan data. Data atribut mahasiswa seperti Nilai, IP, IPK, SKS, SKSK, dan Semester digunakan dalam proses klasifikasi, yang memungkinkan untuk prediksi tentang bagaimana mahasiswa tersebut akan mmengambil mata kuliah yang dimaksud. Indikator klasifiabilitas terdiri dari dua kelas yaitu “Ya” untuk mahasiswa yang meramal sukses dan “Tidak” untuk mahasiswa yang memprediksi gagal. Algoritma Naive Bayes Classification (NBC) digunakan untuk melakukan klasifikasi. Dataset training terdiri dari data semester ganjil tahun 2020 dan semester genap tahun 2021. Untuk pengujian, data dari semester 2022 tersedia. Tingkat akurasi prediksi mata kuliah Keamanan Sistem dan Data sebesar 21,21%, sedangkan akurasi prediksi mata kuliah Audit Sistem Informasisebesar 78,26%. Kedua mata kuliah ini terpilih sebagai bagian dari seleksi. Luaran artikel ini adalah dashboard  yang menampilkan grafik hasil aktual dan prediksi untuk sejumlah kelas selama semester dan tahun berjalan.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":"39 1","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77664654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Workforce upskilling: can universities meet the challenges of lifelong learning? 劳动力技能提升:大学能否应对终身学习的挑战?
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-02-28 DOI: 10.1108/ijilt-01-2023-0001
Josephine Lang
PurposeSince new digital micro-credential technologies emerged a decade ago, there has been a rapid rise in micro-credentials in the education landscape. Much has been promised about these educational technologies, yet there is much confusion by key stakeholders in the digital micro-credential ecosystem. This confusion has led to significant efforts globally to define micro-credentials to ensure quality learning and generate beneficial impacts to learners, employers, education providers and edtech organisations.Design/methodology/approachThis commentary reviews relevant literature on digital micro-credentials and other alternative credentials to determine how these educational technologies can meet the demands of the Fourth Industrial Revolution to nurture lifelong learning for working learners.FindingsUniversities are being challenged to address the changing needs and uncertainty being introduced by the Fourth and Fifth Industrial Revolutions, particularly with implications for workforce upskilling and lifelong learning. To adapt, universities will need to rethink their roles and shift their institutional mindsets in how they may approach the challenges through mechanisms such as digital micro-credntials.Research limitations/implicationsThis paper focuses on the analysis of five policy statements about micro-credentials. While these policy statements represent a sample, there is a representation of Western education-related systems. Thus, they skew the findings towards Western education systems thinking.Practical implicationsUnderstanding how micro-credentials are being positioned within education-related systems is useful for applying the educational technologies by, for example, universities, learners and employers.Social implicationsProvides an overview of how these educational technologies may provide beneficial impacts for society as it plans to adapt to economic uncertainty and change.Originality/valueThe commentary provides a policy context for the emerging use of micro-credential technologies to examine demands for workforce upskilling.
目的自十年前出现新的数字微证书技术以来,微证书在教育领域迅速兴起。关于这些教育技术,人们已经做出了很多承诺,但数字微证书生态系统中的关键利益相关者却感到困惑。这种混乱导致全球范围内做出了重大努力来定义微观证书,以确保高质量的学习,并对学习者、雇主、教育提供者和教育技术组织产生有益影响。设计/方法论/方法本评论回顾了有关数字微证书和其他替代证书的相关文献,以确定这些教育技术如何满足第四次工业革命的要求,为在职学习者培养终身学习。Findings大学正面临挑战,以应对第四次和第五次工业革命带来的不断变化的需求和不确定性,特别是对劳动力技能提升和终身学习的影响。为了适应这种情况,大学需要重新思考自己的角色,并转变机构心态,通过数字微信用等机制应对挑战。研究局限性/含义本文重点分析了关于微型证书的五项政策声明。虽然这些政策声明代表了一个样本,但也代表了西方教育相关系统。因此,他们将研究结果偏向于西方教育体系的思想。实际含义了解微型证书在教育相关系统中的定位有助于大学、学习者和雇主应用教育技术。社会影响概述了这些教育技术如何在社会计划适应经济不确定性和变化时为社会带来有益影响。原创性/价值该评论为新出现的使用微型证书技术来审查劳动力技能提升需求提供了政策背景。
{"title":"Workforce upskilling: can universities meet the challenges of lifelong learning?","authors":"Josephine Lang","doi":"10.1108/ijilt-01-2023-0001","DOIUrl":"https://doi.org/10.1108/ijilt-01-2023-0001","url":null,"abstract":"PurposeSince new digital micro-credential technologies emerged a decade ago, there has been a rapid rise in micro-credentials in the education landscape. Much has been promised about these educational technologies, yet there is much confusion by key stakeholders in the digital micro-credential ecosystem. This confusion has led to significant efforts globally to define micro-credentials to ensure quality learning and generate beneficial impacts to learners, employers, education providers and edtech organisations.Design/methodology/approachThis commentary reviews relevant literature on digital micro-credentials and other alternative credentials to determine how these educational technologies can meet the demands of the Fourth Industrial Revolution to nurture lifelong learning for working learners.FindingsUniversities are being challenged to address the changing needs and uncertainty being introduced by the Fourth and Fifth Industrial Revolutions, particularly with implications for workforce upskilling and lifelong learning. To adapt, universities will need to rethink their roles and shift their institutional mindsets in how they may approach the challenges through mechanisms such as digital micro-credntials.Research limitations/implicationsThis paper focuses on the analysis of five policy statements about micro-credentials. While these policy statements represent a sample, there is a representation of Western education-related systems. Thus, they skew the findings towards Western education systems thinking.Practical implicationsUnderstanding how micro-credentials are being positioned within education-related systems is useful for applying the educational technologies by, for example, universities, learners and employers.Social implicationsProvides an overview of how these educational technologies may provide beneficial impacts for society as it plans to adapt to economic uncertainty and change.Originality/valueThe commentary provides a policy context for the emerging use of micro-credential technologies to examine demands for workforce upskilling.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48021084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Pembuatan Video Company Profile Fakultas Teknik Dan Komputer Universitas Harapan Medan Menggunakan Metode Chroma Key 该公司简介公司技术和计算机学院使用chrome Key方法
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-02-28 DOI: 10.32938/jitu.v3i1.3984
Anisa Nabila Putri, Dodi Siregar, Mufidah Khairani
The development of technology and information is increasingly rapid, it also has an impact on promotional media which increasingly have many ways of promoting goods or services. One of them is making a company profile video for the Faculty of Engineering and Computers Harapan Medan University, which does not yet have a company profile video as a promotional medium. Making a company profile video using the croma key method aims to introduce the institution to the wider community, convey what is on campus 3, Harapan Medan University and explain what rooms and facilities are on campus 3, Harapan Medan University. Therefore, in this study, a company profile video of the Faculty of Engineering and Computers Harapan Medan University will be made using a green screen effect using adobe illustrator, adobe after effects, and adobe premiere based on multimedia in the form of animated characters as the main characters. The method used in this study is the chroma key method because it combines animation with the original video. The results of this study will make it easier to introduce the Faculty of Engineering and Computers Harapan Medan University. By conducting a study using a questionnaire, researchers can get results from a company profile video that has been made for the Faculty of Engineering and Computers.    
技术和信息的发展越来越迅速,这也对促销媒体产生了影响,促销媒体越来越多地有许多方式来宣传商品或服务。其中之一是为希望日本棉兰大学工程与计算机学院制作公司简介视频,该学院目前还没有公司简介视频作为宣传媒介。使用croma key方法制作公司简介视频的目的是向更广泛的社区介绍该机构,传达Harapan棉兰大学3号校区的内容,并解释Harapan棉兰大学3号校区的房间和设施。因此,本研究将以动画人物为主要人物的形式,利用adobe illustrator、adobe after effects和基于多媒体的adobe premiere,使用绿屏效果制作希望棉兰大学工程与计算机学院的公司简介视频。本研究使用的方法是色度键法,因为它将动画与原始视频相结合。这项研究的结果将使介绍Harapan棉兰大学工程与计算机学院变得更加容易。通过使用问卷进行研究,研究人员可以从为工程与计算机学院制作的公司简介视频中获得结果。
{"title":"Pembuatan Video Company Profile Fakultas Teknik Dan Komputer Universitas Harapan Medan Menggunakan Metode Chroma Key","authors":"Anisa Nabila Putri, Dodi Siregar, Mufidah Khairani","doi":"10.32938/jitu.v3i1.3984","DOIUrl":"https://doi.org/10.32938/jitu.v3i1.3984","url":null,"abstract":"The development of technology and information is increasingly rapid, it also has an impact on promotional media which increasingly have many ways of promoting goods or services. One of them is making a company profile video for the Faculty of Engineering and Computers Harapan Medan University, which does not yet have a company profile video as a promotional medium. Making a company profile video using the croma key method aims to introduce the institution to the wider community, convey what is on campus 3, Harapan Medan University and explain what rooms and facilities are on campus 3, Harapan Medan University. Therefore, in this study, a company profile video of the Faculty of Engineering and Computers Harapan Medan University will be made using a green screen effect using adobe illustrator, adobe after effects, and adobe premiere based on multimedia in the form of animated characters as the main characters. The method used in this study is the chroma key method because it combines animation with the original video. The results of this study will make it easier to introduce the Faculty of Engineering and Computers Harapan Medan University. By conducting a study using a questionnaire, researchers can get results from a company profile video that has been made for the Faculty of Engineering and Computers. \u0000  \u0000 ","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":"27 1","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73401153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pembuatan Aplikasi Animasi Tuntunan Berpakaian Bagi Wanita dan Pria Muslim Berbasis Android 为以Android为基础的穆斯林女性和男性编写动画指导应用程序
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-02-28 DOI: 10.32938/jitu.v3i1.3971
Rahmi Aryan, Nenna Irsa Syahputri, Sarudin Sarudin
Dress is one thing that is very important as self-expression and the interaction of the wearer influences how people communicate status, personality, identity, and feelings to others. Dressing also has rules according to Islamic law, namely dressing not transparently, not tight, not the color of the skin and not resembling the opposite sex. Due to the increasing era of globalization, Indonesian people, especially children of the next generation, actually imitate or participate in globalization by dressing that is not appropriate according to Islamic law. Besides that, the era of globalization greatly affects the development of technology. An example of a highly developed technology is Smartphones based on Android. One way to attract people's interest to know how to dress properly in Islam is with animated videos. The Android-Based Dressing Guide Application for Muslim Women and Men was created with two programs, namely Adobe Animate and Herman. The Adobe Animate application is used because it has more complete and up-to-date features and fulfills the need to create Android-based applications. Animated videos are made using Adobe Animate, for audio and backsound using stock background music from the Yottube platform and other supporting websites. The result of this application is an .apk file that is compatible with Android mobile devices. The results of testing this application are expected to provide understanding to children aged 6 years and over about the benefits of dressing according to Islamic law in an attractive and fun format.
着装是一件非常重要的自我表达方式,穿着者的互动影响着人们如何与他人交流地位、个性、身份和感受。根据伊斯兰教法,着装也有规则,即着装不透明,不紧身,不肤色,不像异性。由于全球化时代的日益加深,印尼人,尤其是下一代的孩子,实际上是通过不符合伊斯兰教法的着装来模仿或参与全球化。此外,全球化时代极大地影响了技术的发展。高度发达技术的一个例子是基于Android的智能手机。有一种方法可以吸引人们了解在伊斯兰教中如何穿着得体,那就是播放动画视频。基于android的穆斯林男女穿衣指南应用程序是由Adobe Animate和Herman两个程序创建的。之所以使用Adobe Animate应用程序,是因为它具有更完整和最新的功能,并且满足了创建基于android的应用程序的需求。动画视频是使用Adobe Animate制作的,音频和背景音使用来自Yottube平台和其他支持网站的背景音乐。此应用程序的结果是与Android移动设备兼容的.apk文件。测试此应用程序的结果预计将提供理解的好处,6岁及以上的儿童根据伊斯兰法律穿着在一个有吸引力和有趣的格式。
{"title":"Pembuatan Aplikasi Animasi Tuntunan Berpakaian Bagi Wanita dan Pria Muslim Berbasis Android","authors":"Rahmi Aryan, Nenna Irsa Syahputri, Sarudin Sarudin","doi":"10.32938/jitu.v3i1.3971","DOIUrl":"https://doi.org/10.32938/jitu.v3i1.3971","url":null,"abstract":"Dress is one thing that is very important as self-expression and the interaction of the wearer influences how people communicate status, personality, identity, and feelings to others. Dressing also has rules according to Islamic law, namely dressing not transparently, not tight, not the color of the skin and not resembling the opposite sex. Due to the increasing era of globalization, Indonesian people, especially children of the next generation, actually imitate or participate in globalization by dressing that is not appropriate according to Islamic law. Besides that, the era of globalization greatly affects the development of technology. An example of a highly developed technology is Smartphones based on Android. One way to attract people's interest to know how to dress properly in Islam is with animated videos. The Android-Based Dressing Guide Application for Muslim Women and Men was created with two programs, namely Adobe Animate and Herman. The Adobe Animate application is used because it has more complete and up-to-date features and fulfills the need to create Android-based applications. Animated videos are made using Adobe Animate, for audio and backsound using stock background music from the Yottube platform and other supporting websites. The result of this application is an .apk file that is compatible with Android mobile devices. The results of testing this application are expected to provide understanding to children aged 6 years and over about the benefits of dressing according to Islamic law in an attractive and fun format.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":"130 1","pages":""},"PeriodicalIF":3.0,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73836195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
International Journal of Information and Learning Technology
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1