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Determinants of students' perceived enjoyment towards online learning 学生对在线学习感知享受的决定因素
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-26 DOI: 10.1108/ijilt-02-2022-0025
Hong Thi Nguyen
PurposeThe study aims to seek the factors affecting perceived online learning enjoyment among university students across Viet Nam.Design/methodology/approachBased on the concept of the technology acceptance model (TAM), this research adopts structural equation modelling (SEM) to analyse data collected from 795 undergraduate students who have gained the experience of online courses in the period of the COVID-19 pandemic.FindingsThe results of this study indicate that both perceived ease of use and perceived usefulness are significant predictors of students' perceived enjoyment in online courses while perceived obstacles are not its direct antecedents. The correlation between perceived ease of use and perceived usefulness is also affirmed in this study. Besides, differences are found based on students' characteristics including gender, grade and academic major.Research limitations/implicationsAs online learning turns education to be learner-centred, it is crucial to have a better understanding of students' perceptions toward this advanced learning method. The insights found in this research may be of interest to educational administrators, aimed at achieving the digital transformation success in education which may adapt to the current trend of Industrial Revolution 4.0.Originality/valueAccording to the best of the knowledge, this research is the first to explore the effect of the group of three predictors including perceived ease of use, perceived usefulness and perceived obstacles on the students' learning enjoyment toward the online learning method, especially in the context of Viet Nam.
目的探讨影响越南大学生网络学习享受感的因素。基于技术接受模型(TAM)的概念,本研究采用结构方程模型(SEM)对新冠肺炎大流行期间获得在线课程经验的795名本科生的数据进行分析。本研究结果表明,感知易用性和感知有用性是学生在线课程感知享受的显著预测因子,而感知障碍不是其直接前因变量。感知易用性与感知有用性之间的相关性也得到了肯定。此外,学生的性别、年级、专业等特征也存在差异。由于在线学习使教育以学习者为中心,因此更好地了解学生对这种先进学习方法的看法至关重要。本研究中发现的见解可能会引起教育管理者的兴趣,这些管理者旨在实现教育数字化转型的成功,以适应当前工业革命4.0的趋势。原创性/价值根据现有的知识,本研究首次探讨了感知易用性、感知有用性和感知障碍这三个预测因素对学生在线学习方法学习享受的影响,特别是在越南的背景下。
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引用次数: 1
Selected Factors and Adoption of Electronic Performance in Public Secondary School Teachers in Bomet Central Sub-County 波梅特中心副县公立中学教师电子绩效的选择因素与采用
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-26 DOI: 10.53819/81018102t4074
Leonard Kipkorir Rutto
The purpose of this study was to establish factors hindering teachers’ acceptance of electronic performance system used as an appraisal tool. The study was guided by the following specific research objectives: To establish effects of performance expectancy, effort expectancy, social influence and facilitating condition on teachers’ acceptance of electronic performance system. The study adopted a survey research design subjecting public secondary school teachers in Bomet Central sub-county. Krejcie and Morgan's table and a formula of sample size determination was used to select 196 respondents for the study. Purposive sampling technique was used to target principal, stratified sampling technique with be used to sample from each strata; Languages, Sciences, Humanities, and Creative Arts. Simple random sampling technique was used to sample respondents from each strata. The quantitative data collected was coded and analyzed using the Pearson’s (r) Correlation, regression analysis (R) and ANOVA, SPSS, tables and graphs. Regressing analysis revealed R squared of 0.702, implying that the variables used in this study; resource-based conditions, performance expectancy, effort expectancy and social influence jointly explained 70.2 percent of the variation in the adoption of electronic performance by public secondary school teachers in Bomet Central Sub-County. The study concludes that the selected factors adopted by this study which included resource-based conditions, performance expectancy, effort expectancy and social influence have positive and significant effect on the adoption and implementation of electronic performance by public secondary school teachers in Bomet Central Sub-county. The study thus recommends that the managements of public secondary schools in Bomet central sub county and the country at large should strive to embrace resource-based conditions, performance expectancy, effort expectancy and social influence, since they have been found to have positive effect on the adoption of electronic performance by public secondary school teachers in Bomet Central Sub-county. Keywords: Selected Factors, Performance expectancy, Effort expectancy, Social influence, Resource-based conditions, Adoption of Electronic performance system.
本研究的目的是建立阻碍教师接受电子绩效系统作为评估工具的因素。本研究以以下具体研究目标为指导:建立绩效期望、努力期望、社会影响和促进条件对教师接受电子绩效系统的影响。本研究采用问卷调查研究设计,以博梅特中部副县公办中学教师为研究对象。Krejcie和Morgan的表格和一个样本量确定公式被用来选择196名受访者进行研究。目标取样采用目的性取样技术,分层取样技术,每层取样;语言、科学、人文和创意艺术。采用简单随机抽样的方法,对每个阶层的回答者进行抽样。对收集到的定量数据进行编码和分析,使用Pearson’s (r) Correlation、regression analysis (r)和ANOVA、SPSS、表格和图表进行分析。回归分析显示R平方为0.702,表明本研究中使用的变量;资源基础条件、绩效预期、努力预期和社会影响共同解释了博梅特中心副县公立中学教师采用电子绩效的70.2%的差异。研究发现,本研究选取的资源基础条件、绩效期望、努力期望和社会影响因素对波梅特中副县公立中学教师采用和实施电子绩效有显著的正向影响。因此,本研究建议波梅特中心副县公立中学及全国公立中学的管理应努力纳入资源基础条件、绩效期望、努力期望和社会影响,因为它们已被发现对波梅特中心副县公立中学教师采用电子绩效有积极影响。关键词:选择因素,绩效期望,努力期望,社会影响,资源基础条件,电子绩效系统采用
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引用次数: 0
Dyslexia-friendly design features for tangible user interfaces: a systematic literature review 有形用户界面的阅读障碍友好设计特征:系统文献综述
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-19 DOI: 10.1108/ijilt-11-2021-0170
Nurul Izzah Abdul Aziz, H. Husni, N. Hashim
PurposeThe aim of this paper is to explore, analyse and summarise the potential tangible user interface (TUI) design features for dyslexics learning to read and spell.Design/methodology/approachThis study adopts a systematic literature review method through a manual search of published papers from 2011. This systematic literature review consists of three main phases starting with planning the review, conducting the review and studying the selection and reporting the results.FindingsAs the result, 10 papers were found that are considered most applicable as they met the review criteria. Based on the 10 papers, 11 design features are found in the current TUIs design features implemented in the tangible system dedicated for dyslexia and reading. The 11 design features are viewed to be fundamental and useful for the groundwork towards designing and developing a comprehensive TUIs design specifically and exclusively meant for dyslexic children learning to read and spell.Originality/valueA critical reading of past literature relating to the TUIs concept reveals that this concept still appears to be under-explored even though it was introduced two decades ago. This systematic literature review highlights directions for future research, involving the dyslexic children early in the design process towards the evaluation of the prototype and finally examining the outcome of TUIs on children's learning.
目的本文旨在探索、分析和总结阅读障碍者学习阅读和拼写的潜在有形用户界面(TUI)设计特征。设计/方法论/方法本研究采用系统的文献综述方法,通过手动检索2011年发表的论文。这一系统的文献综述包括三个主要阶段,从规划综述、进行综述、研究选择和报告结果开始。结果发现,有10篇论文符合审查标准,因此被认为是最适用的。基于这10篇论文,在目前的TUI中发现了11个设计特征,这些设计特征是在专门用于阅读障碍和阅读的有形系统中实现的。这11个设计特征被认为是基础性的,有助于设计和开发一个专门针对学习阅读和拼写的阅读障碍儿童的全面TUI设计。原创性/价值对过去与TUI概念相关的文献的批判性阅读表明,尽管这一概念在20年前就被引入,但它似乎仍被低估了。这篇系统的文献综述强调了未来研究的方向,涉及阅读障碍儿童在原型设计过程的早期评估,并最终检查TUI对儿童学习的结果。
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引用次数: 0
The challenge for the digital age: making learning a part of life 数字时代的挑战:让学习成为生活的一部分
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-19 DOI: 10.1108/ijilt-04-2022-0079
G. Fischer, Johan Lundin, Ola J. Lindberg
PurposeThe main argument behind this paper is learning in the digital age should not be restricted to creating digital infrastructures for supporting current forms of learning nor taking schools in their current form as God-given, natural entities, but changing current forms of education by developing new frameworks and socio-technical environments for making learning an integral part of life. The authors provide a framework for this argumentation as well as a call-to-action for research on the co-evolution of learning, media, and learning organizations.Design/methodology/approachThis paper theoretically and argumentatively explores the core assumption that the digitalization of society results in challenges and opportunities for learning and education based on fundamental transformations (Collins and Halverson, 2009; Fischer et al., 2020).FindingsThe digital age greatly enhances the opportunities and supports the necessity for “making learning a part of life”. But while the growth of technology is certain, the inevitability of any particular future is not. The impact of schooling goes beyond that new information about computers, the Internet, and social media are integrated into the schools of today. The transformation of schools needs to be informed by an understanding of the impact of mindset formation that will determine people's approach to learning for the rest of their lives. The authors’ framework is focused on moving “beyond gift-wrapping” by not only fixing and existing systems but to change them and not only reforming but transforming them.Originality/valueIt is the authors’ hope that this article will be of interest to many stakeholders (including learners, teachers, curriculum designers, technology experts, parents, and politicians) and provide a foundation for an ongoing debate and informed actions for “Making Learning a Part of Life” in the digital age.
目的本文背后的主要论点是,数字时代的学习不应局限于创建数字基础设施来支持当前的学习形式,也不应将当前形式的学校视为上帝赋予的自然实体,而是通过开发新的框架和社会技术环境来改变当前的教育形式,使学习成为生活的一部分。作者为这一论证提供了一个框架,并呼吁对学习、媒体和学习组织的共同进化进行研究。设计/方法论/方法本文从理论和论证上探讨了一个核心假设,即社会数字化会在根本变革的基础上为学习和教育带来挑战和机会(Collins和Halverson,2009;Fischer等人,2020)。发现数字时代极大地增加了“让学习成为生活的一部分”的机会和必要性。但是,尽管技术的发展是肯定的,但任何特定未来的必然性都不是。学校教育的影响不仅仅是计算机、互联网和社交媒体的新信息融入了当今的学校。学校的转型需要了解心态形成的影响,心态形成将决定人们余生的学习方式。作者的框架专注于“超越礼品包装”,不仅要修复现有的系统,还要改变它们,不仅要改革还要改造它们。原创性/价值作者希望这篇文章能引起许多利益相关者(包括学习者、教师、课程设计师、技术专家、家长和政治家)的兴趣,并为数字时代“让学习成为生活的一部分”的持续辩论和知情行动奠定基础。
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引用次数: 6
Quality of digital learning experiences – effective, efficient, and appealing designs? 数字学习体验的质量——有效、高效、吸引人的设计?
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-15 DOI: 10.1108/ijilt-05-2022-0105
I. Jahnke
PurposeFischer et al. (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age requires rigor in design and evaluation methods to understand what works and how and why it works.Design/methodology/approachThis case study applies the research to improve approach with iterative steps of design, development, and formative evaluation. Methods to be used are borrowed from user and learning experience fields, such as usability studies and pre/posttests for learning growth.FindingsThe design of digital learning experiences rests on the three dimensions of how learners interact with (a) the digital tool, space, or service; (b) the pedagogical elements of goals, activities, and assessments (e.g. sense-making); and (c) other peers or instructors.Originality/valueThis study provides useful insights on how to conduct research to improve versus research to prove and indicates the importance of data analysis related to the effectiveness, efficiency, and attractiveness of digital learning experiences. Learning experience design and research provides sufficient rigor and could play an important role in new ways of learning in the digital age with the goal “making learning a part of life” as pointed out by Fischer et al. (2022).
Purpose Fischer等人(2022)提出了一个重新思考教育的框架,包括广泛的设计组成部分,如按需学习或在真实问题的背景下进行学习。我们如何将这些设计组件付诸实践?我认为,为数字时代设计创新的学习方法需要严格的设计和评估方法,以了解什么是有效的,如何以及为什么有效。设计/方法论/方法本案例研究将研究应用于改进方法,包括设计、开发和形成性评估的迭代步骤。要使用的方法借鉴了用户和学习体验领域,如可用性研究和学习成长的前/后测试。发现数字学习体验的设计基于学习者如何与(a)数字工具、空间或服务互动的三个维度;(b) 目标、活动和评估的教学要素(如意义创造);以及(c)其他同行或教员。原创性/价值本研究就如何进行研究以改进与研究以证明提供了有用的见解,并表明了数据分析对数字学习体验的有效性、效率和吸引力的重要性。正如Fischer等人所指出的,学习体验设计和研究提供了足够的严谨性,可以在数字时代的新学习方式中发挥重要作用,目标是“让学习成为生活的一部分”。(2022)。
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引用次数: 1
Teaching vocational pupils in their pyjamas: a socio-material perspective on challenges in the age of Covid-19 穿着睡衣教职业学生:从社会物质角度看Covid-19时代的挑战
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-14 DOI: 10.1108/ijilt-03-2022-0064
S. Carlsson, Karin K. Flensner, Lars Svensson, Sara Willermark
PurposeDue to the global outbreak of Covid-19, Swedish teachers in upper secondary education were forced to conduct emergency remote teaching. As of today, there is a stream of research that addresses digitalization in education in light of the pandemic. Previous studies show that the challenges with the sudden intensification of digitalization have been particularly challenging in practical and aesthetic subjects. The research question is as follows: What challenges did vocational teachers experience during the emergency remote teaching caused by Covid-19 and what emergent tactics can be identified in vocational teaching practice?Design/methodology/approachThe empirical data consists of (1) interviews with two vocational teachers and, (2) workshops with 25 teacher students from different vocational programmes that addressed vocational teaching during the Covid-19 crisis.FindingsEmergency remote teaching meant challenges due to the changed socio-material environment that cannot easily be transformed to a vocational teaching setting. The challenges were related to authentic situations and material, problem solving and dexterity. Tactics that emerged as a response to the challenges were mainly connected to attempts to mimic vocational practices.Originality/valueContributions include explaining specific challenges and possibilities in developing vocational competence when teaching is digitalised. Furthermore, it increases the understanding of the relationship between theory and practice in vocational education. By adopting a socio-material perspective on vocational competence, the authors enhance the understanding of the importance of a shared socio-material environment.
目的由于新冠肺炎的全球爆发,瑞典高中教育教师被迫进行紧急远程教学。截至今天,有一系列研究针对疫情下的教育数字化。先前的研究表明,数字化突然加剧的挑战在实践和美学学科中尤其具有挑战性。研究问题是:在新冠肺炎引发的紧急远程教学中,职业教师遇到了哪些挑战,在职业教学实践中可以确定哪些应急策略?设计/方法/方法实证数据包括(1)对两名职业教师的采访,以及(2)对来自不同职业课程的25名教师学生的研讨会,这些课程涉及新冠肺炎危机期间的职业教学。发现紧急远程教学意味着由于社会物质环境的变化而带来的挑战,无法轻易转变为职业教学环境。这些挑战涉及真实的情况和材料、解决问题和灵活性。为应对挑战而出现的策略主要与模仿职业实践的尝试有关。独创性/价值贡献包括解释数字化教学中培养职业能力的具体挑战和可能性。此外,它还加深了对职业教育理论与实践关系的理解。通过对职业能力采用社会物质视角,作者加深了对共享社会物质环境重要性的理解。
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引用次数: 3
Objectively measuring learning outcomes of information technology-assisted training courses 客观地衡量信息技术辅助培训课程的学习效果
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-14 DOI: 10.1108/ijilt-04-2022-0086
Gerald Schneikart, W. Mayrhofer
PurposeThe objective of the presented pilot study was to test the applicability of a metric to specifically measure performance improvement via a hands-on workshop about collaborative robotics.Design/methodology/approachCandidates interested in acquiring basic practical skills in working with a collaborative robot completed a distance learning exercise in preparation for a hands-on training workshop. The candidates executed a test before and after the workshop for recording the parameters compiled in the tested performance index (PI).FindingsThe results reflected the potential of the tested PI for applications in detecting improvement in practical skill acquisition and revealed potential opportunities for integrating additional performance factors.Research limitations/implicationsThe low number of candidates available limited in-depth analyses of the learning outcomes.Practical implicationsThe study outcomes provide the basis for follow-up projects with larger cohorts of candidates and control groups in order to expedite the development of technology-assisted performance measurements.Social implicationsThe study contributes to research on performance improvement and prediction of learning outcomes, which is imperative to this emerging field in learning analytics.Originality/valueThe development of the presented PI addresses a scientific gap in learning analytics, i.e. the objective measurement of performance improvement and prediction along skill-intensive training courses. This paper presents an improved version of the PI, which was published at the 12th Conference on Learning Factories, Singapore, April 2022.
目的所提出的试点研究的目的是通过一个关于协作机器人的实践研讨会来测试一个指标的适用性,以专门衡量性能改进。设计/方法论/方法感兴趣获得协作机器人基本实用技能的候选人完成了远程学习练习,为动手培训研讨会做准备。候选人在研讨会前后进行了一次测试,以记录测试绩效指数(PI)中汇编的参数。结果反映了测试绩效指数在实际技能获取中的应用潜力,并揭示了整合其他绩效因素的潜在机会。研究局限性/含义可用的候选人数量较少,限制了对学习结果的深入分析。实际意义研究结果为后续项目提供了基础,该项目有更多的候选人和对照组,以加快技术辅助绩效衡量的发展。社会含义这项研究有助于研究学习结果的绩效改进和预测,这对这一新兴的学习分析领域至关重要。独创性/价值所提出的PI的开发解决了学习分析中的科学差距,即在技能强化培训课程中对绩效改进和预测的客观衡量。本文介绍了PI的改进版本,该版本于2022年4月在新加坡举行的第12届学习型工厂会议上发表。
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引用次数: 0
Information System Development Approaches and Organizational Competitive Advantage of Business Organizations in Port Harcourt, Rivers State, Nigeria 尼日利亚河州哈科特港商业组织的信息系统开发方法和组织竞争优势
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-09 DOI: 10.53819/81018102t4070
A. Bestman
The aim of every business organization is to survive amid the competition and the turbulent nature of business environment. The purpose of this study was to examine the relationship between information system development approaches and organizational competitive advantage of business organizations in Port Harcourt, Rivers State, Nigeria. The study adopted the explanatory and quantitative method, hence correlational research design is employed to investigate the correlation between the study variables with target population of 45 respondents as the study population. Krejcie and Morgan determination table was used to derived the study sample size of (40) participants. The closed ended structured 4 points Likert scale Questionnaire was constructed for use in data gathering. Collected data were coded into a format and analysed with the aid of Pearson Product Moment Correlation Coefficient Statistics and presented using Statistical Package for Social Sciences (SPSS) software package for ease of interpretations. The findings showed low and moderate significant relationship between the first dimension of information system development approaches -Waterfall approach and the two measures of organizational competitive advantage – customers’ requirement and business performance. The second dimension of information system development approaches – Agile Management Approach significantly correlates with the two measures of organizational competitive advantage – customers’ requirements and business performance. Therefore, we recommended that, when developing information system for business organizations, the aims and objectives should determine the recommended approach to be used by system developers. Keywords: Information System Development Approaches, Waterfall Approach, Agile Management Approach, Organizational Competitive Advantage
每个商业组织的目标都是在竞争和动荡的商业环境中生存下来。本研究旨在探讨尼日利亚河州哈科特港商业组织的资讯系统开发方法与组织竞争优势之间的关系。本研究采用解释与定量相结合的方法,因此采用相关研究设计来考察研究变量与45名被调查者作为研究人群的目标人群之间的相关性。采用Krejcie和Morgan确定表导出(40)名参与者的研究样本量。构建封闭式结构化4点李克特量表问卷用于数据收集。收集的数据被编码成一种格式,并借助皮尔逊积矩相关系数统计进行分析,并使用社会科学统计软件包(SPSS)软件包进行呈现,以便于解释。研究结果表明,信息系统开发方法的第一个维度——瀑布方法与组织竞争优势的两个衡量指标——客户需求和业务绩效之间存在低显著和中等显著的关系。信息系统开发方法的第二个维度——敏捷管理方法与组织竞争优势的两个衡量标准——客户需求和业务绩效显著相关。因此,我们建议,在为商业组织开发信息系统时,目的和目标应该决定系统开发人员使用的推荐方法。关键词:信息系统开发方法,瀑布方法,敏捷管理方法,组织竞争优势
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引用次数: 0
School organisers’ expression on the expansion of the access and application of digital technologies in educational systems 学校组织者对扩大数字技术在教育系统中的使用和应用的表达
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-08 DOI: 10.1108/ijilt-03-2022-0070
Jussara Reis-Andersson
PurposeThis paper is aimed at describing and analysing what school organisers express when they network to expand the access and application of digital technologies in educational systems. Digital technologies develop rapidly in society, creating challenges and opportunities in people’s lives. Schools have an important task: to prepare young people for a future permeated by digital technology.Design/methodology/approachParticipant observations and semi-structured interviews were used to describe and analyse how school organisers describe digitalisation work in the educational system.FindingsThe findings show that school organisers describe digital competence and providing support to schools as being important for expanding the access and application of digital technologies in the educational system. They also talk about equality connected to digitalisation work, changes in organisations, the importance of a holistic perspective, and a gold thread. They furthermore explain that networks, a sharing culture, good relations, and good communication enable digitalisation work. In addition, they point out that the lack of time, attitudes towards digital technologies, the lack of digital competence, and resistance to change are some of the constraints for digital technologies in the educational system.Practical implicationsSchool organisers need to implement digitalisation policies, which can be problematic because they work strategically to support operational activities.Originality/valueThis paper contributes knowledge about school organisers’ work to expand the access and application of digital technologies in the educational system.
本文旨在描述和分析学校组织者在网络上扩大数字技术在教育系统中的访问和应用时所表达的内容。数字技术在社会中迅速发展,给人们的生活带来了挑战和机遇。学校有一个重要的任务:让年轻人为数字技术渗透的未来做好准备。设计/方法/方法采用参与者观察和半结构化访谈来描述和分析学校组织者如何描述教育系统中的数字化工作。调查结果显示,学校组织者认为数字能力和为学校提供支持对于扩大数字技术在教育系统中的获取和应用非常重要。他们还讨论了与数字化工作相关的平等、组织变革、整体视角的重要性以及金线。他们进一步解释说,网络、共享文化、良好的关系和良好的沟通使数字化工作成为可能。此外,他们指出,缺乏时间、对数字技术的态度、缺乏数字能力以及对变革的抵制是教育系统中数字技术的一些制约因素。学校组织者需要实施数字化政策,这可能会有问题,因为它们在战略上支持运营活动。原创性/价值本文提供了关于学校组织者为扩大数字技术在教育系统中的获取和应用所做的工作的知识。
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引用次数: 2
Ektraksi Fitur Berbasis Tekstur Pada Citra Tenun Timor Menggunakan Metode Gray Level Co-occurrence Matrix (GLCM) 东帝汶编织图象的质地渗出特点采用合作性矩阵灰色水平的方法(GLCM)
IF 3 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-09-06 DOI: 10.32938/jitu.v2i2.3245
Hevi Herlina Ullu, Budiman Baso, Risald Risald, P. G. Manek, Debora Chrisinta
Tenun merupakan warisan budaya Indonesia yang  harus dilestarikan dan dijaga. Pendataan tenun secara komputerisasi merupakan salah satu bentuk pelestarian tenun pada bidang teknologi khususnya dibidang penolahan citra digital. Pendataan dapat dilakukan dengan pengenalan pola motif tenun. Untuk mendapatkan informasi citra tenun yang akan digunakan dalam pengenalan pola, proses ekstraksi fitur merupakan hal yang penting. Informasi dari hasil ekstraksi fitur dapat digunakan dalam proses pegenalan pola berupa klasifikasi dan temu kembali citra. Penelitian ini akan mengekstraksi fitur citra tenun Timor. Ekstraksi fitur tekstur menggunakan metode Gray Level Co-Occurrence Matrix (GLCM). Hasil ekstraksi fitur dapat digunakan untuk pendataan citra tenun Timor serta juga dapat digunakan untuk klasifikasi motif tenun Timor. Pengujian menggunakan lima sampel citra tenun Timor. Hasil penelitian ini menunjukan bahwa nilai parameter dari metode GLCM meliputi fitur Contrast, Correlation, Energy dan Homogenity. Fitur-fitur yang diperoleh dapat digunakan untuk proses klasifikasi dan pengenalan pola citra tenun Timor.
织造是印尼必须保护和保护的文化遗产。计算机编纂是一种技术保护形式,尤其是在数字图像出现方面。这种记录可以通过织布机图案识别来完成。为了获得将用于模式识别的编织图像信息,特征提取过程是至关重要的。从提取特征中提取的信息可以用于分类和重新定义图像的模式进程中。这项研究将提取东帝汶编织形象的特征。从质地提取特征使用合作性矩阵(GLCM)的灰色水平提取。收集特点可以用于收集东帝汶的编织形象,也可以用于东帝汶编织主题的分类。测试使用五种东帝汶编织图像样本。这项研究表明,GLCM方法的参数参数包括合同、相关、能量和均匀性的特性。收集到的特征可以用于东帝汶织布式图像的分类和识别过程。
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引用次数: 2
期刊
International Journal of Information and Learning Technology
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