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Disputas discursivas, legitimação e desinformação: o caso Veja x Bolsonaro nas eleições brasileiras de 2018 话语争议、合法化和虚假信息:2018年巴西选举中的Veja x Bolsonaro案例
Q4 Social Sciences Pub Date : 2019-12-10 DOI: 10.18568/cmc.v16i47.2013
R. Recuero
This article focuses on the theme of the discursive struggles occurred on Twitter during the presidential election campaign of 2018, particularly in the case of a piece published by Veja on September 28th. The piece reported the divorce process of PSL candidate Jair Bolsonaro. In this news, accusations, corruption, and violence were explicit. We analyze a corpus of 110 original tweets with more than 100 retweets, looking for legitimation strategies used and their impact in disinformation. In the following analysis, we note that the dispute was mainly between news vehicles and the militant support of the candidate. In addition, the anti-Veja discourse that succeeded in the subject used legitimacy strategies based on morality and disinformation to counteract the damage caused.
本文聚焦于2018年总统竞选期间Twitter上的话语斗争主题,特别是Veja于9月28日发表的一篇文章。这篇文章报道了社会党候选人雅伊尔·博尔索纳罗的离婚过程。在这则新闻中,指控、腐败和暴力是显而易见的。我们分析了110条原创推文的语料库,这些推文的转发次数超过100次,寻找所使用的合法化策略及其对虚假信息的影响。在下面的分析中,我们注意到争论主要发生在新闻媒介和候选人的激进支持之间。此外,在主题上取得成功的反veja话语运用了基于道德和虚假信息的合法性策略来抵消所造成的损害。
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引用次数: 4
Pagando para vencer, parte 2: serialização, power creep e capitalismo tardio em Hearthstone 付费取胜,第二部分:炉石传说中的连载、权力蠕变和后期资本主义
Q4 Social Sciences Pub Date : 2019-12-10 DOI: 10.18568/cmc.v16i47.1894
Thiago Falcão, D. Marques
This paper discusses power creep in the digital game card Hearthstone (Blizzard, 2012), questioning it from the perspectives of mediatization, serialization and late capitalism. The goal is to politicize the issue by pointing to the overlapping of contemporary cultural industry with game’s epistemological and ontological perspectives. We undertake the effort to review some theories of mediatization, observing the particularities of serialization in games. To achieve the main goal, we set out for an exploratory empirical analysis of professional players discourse on YouTube, revealing traces that help us locate the agency of late capitalism and serialization in Hearthstone’s power creep. Finally, we reinforce the need to scrutinize the contemporary entertainment industry, as well as the need to (re) think understandings about digital games and their cultures.
本文讨论了数字游戏卡牌《炉石传说》(Blizzard, 2012)中的权力蔓延,并从媒介化、连载和晚期资本主义的角度对其进行了质疑。目标是通过指出当代文化产业与游戏的认识论和本体论观点的重叠,将问题政治化。我们将努力回顾一些媒介化的理论,观察游戏中连载的特殊性。为了实现主要目标,我们开始对YouTube上的职业玩家话语进行探索性实证分析,揭示有助于我们定位《炉石传说》权力蔓延中晚期资本主义和系列化机制的痕迹。最后,我们强调审视当代娱乐产业的必要性,以及重新思考对数字游戏及其文化的理解的必要性。
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引用次数: 4
O autômato digital e os circuitos de afetos nas redes sociais 数字自动机与社交网络中的情感回路
Q4 Social Sciences Pub Date : 2019-12-10 DOI: 10.18568/cmc.v16i47.2092
R. Costa
This article investigates the relationship between the concept of spiritual automaton, as developed by G. Deleuze in his text on the cinema, Image-Time, and the digital automata that appear in the social networks of our times. Concepts such as psychological automaton, self-movement of thought, choice and suggestion, behavior pattern and user profile are explored to understand the current relationship that we maintain with the digital interfaces, in order to make explicit the new thinking and affects processes that emerge from social networks.
本文研究了G.Deleuze在其关于电影的文本《图像时间》中提出的精神自动机概念与出现在我们时代的社交网络中的数字自动机之间的关系。探索了心理自动机、思想的自我运动、选择和建议、行为模式和用户档案等概念,以理解我们与数字界面保持的当前关系,从而明确社交网络中出现的新思维和影响过程。
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引用次数: 0
Do mito do centro mediado ao mito do big data: reflexões do papel da mídia na ordem social 从中介中心神话到大数据神话:对媒体在社会秩序中的作用的反思
Q4 Social Sciences Pub Date : 2019-12-10 DOI: 10.18568/cmc.v16i47.2126
N. Couldry
This paper investigates the nature of the social order and the characteristic role of media institutions in sustaining or transforming this order. To this, I go through my own work, with the goal of bringing hidden dimensions of social change that have helped me understand the social order in datified societies. I discuss about my production, punctuating the theoretical path that I walk in relation to the new social relations established in a datified society, in order to investigate the current functioning of media power. I allocate television as a fundamental part for this understanding, concluding that, despite the new social order, traditional media institutions survive and may constitute a key element for the criticality needed in data times.
本文探讨了社会秩序的性质,以及媒体机构在维持或转变社会秩序中的特色作用。为此,我进行了自己的工作,目的是带来社会变革的隐藏层面,帮助我理解老龄化社会中的社会秩序。我讨论了我的作品,强调了我所走的关于在一个时代化社会中建立的新社会关系的理论道路,以调查媒体权力的当前运作。我将电视视为这一理解的基本组成部分,得出的结论是,尽管有新的社会秩序,传统媒体机构仍然存在,并可能构成数据时代所需关键性的关键因素。
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引用次数: 2
A memória midiática: projeções e sujeições no ambiente digital 媒体记忆:数字环境中的投影与服从
Q4 Social Sciences Pub Date : 2018-12-13 DOI: 10.18568/cmc.v15i44.1599
Diogo Andrade Bornhausen, Norval Baitello Júnior
O propósito deste estudo é investigar sobre como a memória é assimilada e disponibilizada pelos meios digitais. Esta interrogação parte do valor que a memória possui para a cultura e para a comunicação para o como é reconhecida na atualidade, projetada por sua totalidade e plenitude. Em razão disso, nota-se que sua presença ultrapassa a funcionalidade tecnológica cumulativa ao se formar como agenciadora das estratégias dos meios em narrativizar e gerenciar os saberes. Estas ocorrências, observadas a partir do Google e do Facebook, serão ainda vistas como determinantes para a formação deste ambiente comunicativo, que centra as experiências de memória a partir do automatismo e do excesso, o que ressignifica suas compreensões coletivas e subjetivas, principalmente.
本研究的目的是调查记忆是如何被数字媒体吸收和可用的。这个问题的出发点是记忆对文化和交流的价值,以及它在今天是如何被承认的,是由它的完整性和丰富性所投射的。因此,值得注意的是,它的存在超越了累积的技术功能,形成了媒体叙事和知识管理策略的代理。从谷歌和Facebook上观察到的这些事件,也将被视为这种交流环境形成的决定性因素,这种交流环境集中了从自动和过度的记忆体验,主要重新定义了他们的集体和主观理解。
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引用次数: 1
Morte no cartão postal: uma empresa, dois jornais e três vítimas 明信片上的死亡:一家公司,两家报纸和三名受害者
Q4 Social Sciences Pub Date : 2018-08-27 DOI: 10.18568/CMC.V15I43.1648
M. F. Amaral, Lara Nasi
In this essay, we analyze the narrative configuration of urban violence in two newspapers of the same editorial group (O Globo e Extra, both from Infoglobo), from the covers and stories published about an armed robbery that had a strong mass media repercussion. We study how the characters of victim and aggressor compose each narrative, relating them to the notions of politics of pity and virtual victim. We conclude that victims of different orders are in question: fatal, social and virtual. The study highlights how, beyond the “raw fact”, journalistic narrative can configure an event in different ways, since the newspapers need to individualize themselves in the editorial market and, therefore, give several intelligibilities to the social experience of violence, according to different dramatic projects.
在这篇文章中,我们分析了同一编辑组的两份报纸(O Globo e Extra,都来自Infoglobo)对城市暴力的叙述结构,从封面和发表的关于武装抢劫的故事,这在大众媒体上引起了强烈的反响。我们研究受害者和侵略者的角色如何构成每一个叙述,将他们与同情和虚拟受害者的政治概念联系起来。我们的结论是,不同等级的受害者受到质疑:致命的、社会的和虚拟的。该研究强调,除了“原始事实”之外,新闻叙事如何以不同的方式配置事件,因为报纸需要在编辑市场中个性化自己,因此,根据不同的戏剧性项目,为暴力的社会经验提供几种可理解性。
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引用次数: 0
E elxs viverão felizes para sempre? (in)visibilidades de personagens LGBTs em produções da Disney como força propulsora de ciberacontecimentos 他们会幸福地生活在一起吗?迪士尼作品中LGBTs角色的可见性是网络事件的驱动力
Q4 Social Sciences Pub Date : 2018-08-27 DOI: 10.18568/CMC.V15I43.1535
Felipe Viero Kolinski Machado, Christian Gonzatti, Francielle Esmitiz
From the senses that emerged on Twitteraround the possibility of Queen Elsa, from Frozen (2013) be a lesbian, from the kisses between characters of the same genre in the Star  vs.  the Forces of Evil (2015) and the insertion of a gay character in the film Beauty and the Beast (2017), we ask what the visibility of these subjects in Disney productions points to the articulations among pop culture, cyberevents and issues of gender and sexuality. The methodology used is the analysis of the construction of senses in digital networks (HENN, 2014) and, at the end of it, it was possible to understand, in general terms, that the insertion of these characters produced intense reverberation, between users and news portals and movements of support and deploration of the initiative.
从推特上出现的关于《冰雪奇缘》(2013)中艾莎女王可能是女同性恋的感觉,从《星球大战:邪恶力量》(2015)中同类型角色之间的亲吻,以及电影《美女与野兽》(2017)中插入同性恋角色的感觉,我们想知道这些主题在迪士尼作品中的可见性表明了流行文化、网络事件以及性别和性问题之间的联系。所使用的方法是对数字网络中感官构建的分析(HENN, 2014),最后,可以理解,总的来说,这些字符的插入在用户和新闻门户以及支持和谴责该倡议的运动之间产生了强烈的反响。
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引用次数: 0
Does Mode Matter? Measuring the Effects of Different Types of Online Political Engagement on Offline Participation 模式重要吗?测量不同类型的线上政治参与对线下参与的影响
Q4 Social Sciences Pub Date : 2018-08-27 DOI: 10.18568/CMC.V15I43.1616
Rachel Gibson, Marta Cantijoch Cunill, D. Cutts
Recent studies have shown that online participation is a multi-dimensional phenomenon that replicates and extends existing forms of political engagement. What is less clear is the mobilizing potential of these different types of activity and particularly whether they trigger offline participation. This paper addresses these questions in an analysis of citizens online and offline behaviour in the context of a UK General Election. Specifically we identify three different modes of online engagement in the campaign, profile the individuals most likely to engage in them, and examine whether they affected individuals’ likelihood of voting. Our findings show that while newer social media based ‘e-expressive’ activities are most likely to appeal to those individuals who are not already engaged in politics they do not necessarily increase the likelihood of voting. By contrast higher consumption of news and information online during an election does appear to significantly boost individuals’ chances of turning out to vote.
最近的研究表明,在线参与是一种多维度的现象,它复制并扩展了现有的政治参与形式。不太清楚的是,这些不同类型活动的动员潜力,特别是它们是否会引发线下参与。本文通过对英国大选背景下公民在线和离线行为的分析来解决这些问题。具体来说,我们确定了竞选活动中三种不同的在线参与模式,分析了最有可能参与其中的个人,并检查了它们是否影响了个人投票的可能性。我们的研究结果表明,虽然基于新社交媒体的“电子表达”活动最有可能吸引那些尚未参与政治的人,但他们不一定会增加投票的可能性。相比之下,在选举期间,在网上消费更多的新闻和信息似乎确实显著提高了个人投票的机会。
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引用次数: 2
As favelas cariocas nas chanchadas: de berço do samba a problema público 昌查达斯的贫民窟:从桑巴舞的摇篮到公共问题
Q4 Social Sciences Pub Date : 2018-08-27 DOI: 10.18568/cmc.v15i43.1654
Rafael De Luna Freire, Leticia De Luna Freire
Este artigo traça um panorama histórico da representação das favelas cariocas nas comédias musicais cinematográficas brasileiras, conhecidas como chanchadas, dos anos 1930 ao início da década de 1960. Apontamos a presença mais constante da favela como cenário reproduzido em estúdio em números musicais das chanchadas lançadas até meados dos anos 1950. Tomando como marco o filme Depois eu conto (1956), a representação da favela passa a ser cada vez mais politizada no gênero. Em meio às polêmicas sobre as remoções das favelas e a atuação social da Igreja Católica na transformação deste tipo de habitação popular em “problema público”, analisamos Três colegas de batina (1961), em que uma favela adquire grande importância para sua trama, mas com um discurso ideológico distinto dos mais conhecidos filmes dos diretores do Cinema Novo.
本文从20世纪30年代到60年代初,对巴西电影音乐喜剧《昌查达斯》中贫民窟的表现进行了历史概述。在20世纪50年代中期发行的chanchadas音乐数字中,我们指出贫民窟作为一个场景的持续存在。以电影《Depois eu conto》(1956)为里程碑,贫民窟的表现在这一流派中变得越来越政治化。在拆迁引发的争议主要天主教教会和社会表现在处理这种类型的住房非常流行“公共问题”,我们分析布的三位同事(1961),一个贫民窟不断重视他的阴谋,但意识形态的演讲与最著名的电影导演的新电影。
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引用次数: 0
The hapiness industry: how the government and big business sold us well-being. 幸福产业:政府和大企业如何向我们推销幸福。
Q4 Social Sciences Pub Date : 2018-04-26 DOI: 10.18568/CMC.V15I42.1572
Beatriz Braga Bezerra
A obra reune argumentos advindos de areas do conhecimento distintas para descrever como o contemporâneo transformou a felicidade em um bem tangivel, mensuravel e passivel de nossa conquista. O cuidado com o espectro quantitativo e ferramental, fundado na logica da competicao capitalista, detalhado por Davies, desmanchou qualquer resquicio de ludicidade, fantasia e ingenuidade que pudesse ainda perdurar na compreensao adulta da felicidade
这项工作收集了来自不同知识领域的论点,以描述当代如何将幸福转变为一种有形的、可衡量的和被动的成就。戴维斯详细阐述了建立在资本主义竞争逻辑基础上的定量和工具谱的关注,消除了任何可能在成人对幸福的理解中持续存在的嬉笑、幻想和天真的痕迹
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引用次数: 0
期刊
Comunicacao Midia e Consumo
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