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A Tale of Two Versions—I Am Legend (2007) and the Political Economy of Cultural Production 《两个版本的故事——我是传说》(2007)与文化生产的政治经济学
Pub Date : 2019-11-11 DOI: 10.7557/13.5011
H. Pötzsch
Based on a comparative reading of the officially released version and the director’s cut of Francis Lawrence’s movie I Am Legend (2007a; 2007b), the present contribution interrogates possible connections between the political economy of film production and aesthetic form. Drawing upon theoretical frameworks such as Herman and Chomsky’s propaganda model and Artz’ critical study of global entertainment industries, and combining these with an analysis of Lawrence’s two versions, I argue that profit-oriented adaptations to implied market pressures are not neutral endeavours, but inherently political acts that shape aesthetic form to, often-tacitly, reiterate a received hegemonic status quo.
通过对弗朗西斯·劳伦斯的电影《我是传奇》(2007)的官方版本和导演剪辑版的比较阅读;2007b),本文探讨了电影制作的政治经济与美学形式之间可能存在的联系。借鉴赫尔曼和乔姆斯基的宣传模型以及阿尔茨对全球娱乐产业的批判性研究等理论框架,并结合对劳伦斯的两个版本的分析,我认为,以利润为导向的对隐含市场压力的适应不是中立的努力,而是塑造美学形式的内在政治行为,通常是默默地重申一种公认的霸权现状。
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引用次数: 0
Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue 看(与,透过,和)怪物——特刊简介
Pub Date : 2019-11-11 DOI: 10.7557/13.5001
C. Beyer, Juliane C. Bockwoldt, E. Hammar, H. Pötzsch
We believe that the representation, construction, manufacture, and exclusion of monsters across genres and media is an increasingly pressing issue for individuals and civil societies on a global scale. The widespread use of exaggerated frames presenting a variety of others as mere threats has deadly consequences for many people—worldwide. And, ‘Western’ liberal democratic elites urgently need to acknowledge their own role in such processes as the current construction of ‘Monster Assad’ as a Hitler-esque tyrant intending to ‘gas his own people’ or the continuing framing of Iran as ‘a nuclear threat to world peace’ lead by ‘nuke-building, apocalyptic mullahs’ are equally irresponsible and dangerous acts as the presentation of ‘non-normative’ persons as a menace to cultural and societal stability or the assumption that certain people are simply born as terrorists. We believe that as researchers, students, employees, workers, pupils, retirees, and others—in sum: as citizens—, we must be aware of such discursive moves of othering and exclusion and learn to identify these, connect them to underlying interests, and then resist and subvert them to avoid more killings in our or others’ names. This is our responsibility especially as contemporary global crises intensify bringing with them the need for ever new scapegoats to explain away the real contradictions underlying these relentless challenges.
我们认为,对于全球范围内的个人和民间社会来说,跨类型和媒体对怪物的表现、构建、制造和排斥是一个日益紧迫的问题。广泛使用夸张的框架,将各种各样的其他人视为纯粹的威胁,对世界各地的许多人造成了致命的后果。而且,“西方”自由民主精英迫切需要承认他们自己在这样的进程中所扮演的角色,比如目前将“怪物阿萨德”塑造成一个希特勒式的暴君,打算“用毒气杀害自己的人民”,或者继续将伊朗塑造成“世界和平的核威胁”,因为伊朗正在“制造核武器”。“启示录毛拉”是不负责任和危险的行为,就像把“不规范”的人描述为对文化和社会稳定的威胁,或者假设某些人天生就是恐怖分子一样。我们相信,作为研究人员、学生、雇员、工人、小学生、退休人员和其他人——总而言之:作为公民——我们必须意识到这种“他者”和“排斥”的话语行为,并学会识别这些行为,将它们与潜在的利益联系起来,然后抵制和颠覆它们,以避免以我们或他人的名义造成更多的杀戮。这是我们的责任,尤其是随着当代全球危机的加剧,我们需要新的替罪羊来解释这些无情挑战背后的真正矛盾。
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引用次数: 1
Monstrous (M)others—From Paranoid to Reparative Readings of Othering Through Ascriptions of Monstrosity 怪物(M)他人——从偏执到对他人的修复性解读,通过对怪物的归因
Pub Date : 2019-11-11 DOI: 10.7557/13.5013
Tess Sophie Skadegård Thorsen, M. Skadegård
The Danish film A Horrible Woman (orig. En frygtelig kvinde, 2017) marked a pattern that can be identified throughout several decades of Danish filmmaking. Examples are found in contemporary films like Antichrist (2009), as well as in earlier Danish films like The Abyss (1910) and Red Horses (1950). In these and other examples, women characters exhibit monstrous behavior that can be construed as a form of othering. Furthermore, othering women and mothers by presenting them as terrible, abnormal, or monstrous in Danish (popular) culture goes well beyond the silver screen. In this article, ‘mother–daughter scholars’ Mira Chandhok Skadegård and Tess Sophie Skadegård Thorsen explore how monstrosity functions as a tool for othering in film and other media, offering both a (generational) and historical view, and a discussion of current constructions of monstrosity, on and off screen, in Denmark. The article argues that monstrosity, as a symbol of power and violence, becomes a particularly oppressive gendered gesture. The authors examine this in a correspondence with one another. In letter form, with shifting analytical positions between mother and daughter, a dialogue emerges between generations on questions of ‘(m)otherhood’ in Danish film and other Danish contexts, transitions of female film characters from passive to aggressive, and the role of monstrosity in othering non-white immigrant ‘(m)others’ in public discourse. Finally, the article argues for a different approach to ‘monstrous othering’. Through a reparative reading, it discusses whether there is empowerment and agency connected to being ascribed monstrosity.
丹麦电影《恐怖女人》En frygtelig kvinde, 2017)标志着一种可以在几十年的丹麦电影制作中识别的模式。在当代电影如《反基督者》(2009),以及早期的丹麦电影如《深渊》(1910)和《红马》(1950)中都可以找到这样的例子。在这些和其他例子中,女性角色表现出可怕的行为,可以被解释为一种形式的他者。此外,在丹麦(流行)文化中,其他女性和母亲将她们描绘成可怕的、不正常的或怪物的形象,远远超出了银幕的范畴。在这篇文章中,“母女学者”Mira Chandhok skadeg和Tess Sophie skadeg Thorsen探讨了怪物如何在电影和其他媒体中作为他人的工具发挥作用,提供了(代际)和历史的观点,并讨论了丹麦目前在银幕内外对怪物的建构。文章认为,怪物作为权力和暴力的象征,成为一种特别压迫性的性别姿态。作者们在彼此的通信中对此进行了检验。以书信的形式,随着母亲和女儿之间分析立场的转变,几代人之间就丹麦电影和其他丹麦语境中的“(m)他者”问题展开了对话,女性电影角色从被动到积极的转变,以及其他非白人移民“(m)他者”在公共话语中的怪物角色。最后,文章提出了一种不同的“怪物他者”方法。通过一种修复性的阅读,它讨论了是否存在与被认为是怪物有关的授权和代理。
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引用次数: 1
Vampiric Remediation—The Vampire as a Self-Reflexive Technique in Dracula (1897), Nosferatu (1922) and Shadow of the Vampire (2000) 吸血鬼的补救——《德古拉》(1897)、《诺斯费拉图》(1922)和《吸血鬼的影子》(2000)中的吸血鬼作为一种自我反思的技巧
Pub Date : 2019-11-11 DOI: 10.7557/13.5008
Alexander Lehner
This paper aims at describing the self-reflexive functions of the vampire through the lens of remediation. First, I will describe remediation as the central form of representation used in the novel Dracula (1897). Its epistolary form remediates various contemporary high-tech media that are compiled as typewritten pages: It uses a hypermedia strategy. Dracula, the creature, mirrors this technique, since he and his abilities are an amalgamation of the characteristics of contemporary media. Dracula tries to remediate itself (that is to rehabilitate) in the shifting media-landscape of the outgoing 19th century and self-reflexively addresses this through the vampire’s connection to media. Second, Nosferatu: Eine Symphonie des Grauens (dir. Friedrich Wilhelm Murnau, 1922) deviates from this hypermedia strategy and argues for film’s immediacy. However, it also self-consciously addresses its state as an adaptation of Dracula and clearly acknowledges its medium when vampirism is involved within the film itself. Nosferatu connects vampirism with cinema and its techniques and, consequently, presents its vampire, ‘Count Orlok’, as a personification of film instead of an amalgamation of different media. Shadow of the Vampire (dir. Edmund Elias Merhige, 2000), then, is a refashioning within the medium: it is Nosferatu’s fictional making-of. Here, the borders between cinema and vampirism and between medium and reality collapse, as Shadow of the Vampire not only borrows the style and story of Nosferatu, but also incorporates the history and the myths surrounding the production of this seminal vampire movie. Consequently, it argues for film’s failure as a medium of immediacy facing the new hypermedia-landscape of the beginning 21st century. These three iterations of the vampire and remediation demonstrate how the vampire has been functionalized as a self-reflexive technique to speak about the medium it is depicted in, be it on the brink of a changing media-landscape, at the beginning of movies as the medium of immediacy, or its existence as an established art form at the emerging digital age.
本文旨在通过补救的视角来描述吸血鬼的自反功能。首先,我将描述补救作为小说《德古拉》(1897)中使用的主要表现形式。它的书信体形式纠正了各种当代高科技媒体,这些媒体被编译为打字页面:它使用了超媒体策略。德古拉这个生物反映了这种技术,因为他和他的能力是当代媒体特征的融合。德古拉试图在即将离开的19世纪不断变化的媒体环境中自我修复(即恢复),并通过吸血鬼与媒体的联系自我反思地解决了这个问题。第二部,《诺斯菲拉图:草地交响曲》(导演)。Friedrich Wilhelm Murnau, 1922)偏离了这种超媒体策略,主张电影的即时性。然而,它也自觉地将其定位为《德古拉》的改编,并明确承认电影本身涉及吸血鬼的媒介。Nosferatu将吸血鬼主义与电影及其技术联系起来,因此,将吸血鬼“Count Orlok”呈现为电影的人格化,而不是不同媒体的融合。吸血鬼的影子(导演)埃德蒙·埃利亚斯·默希格(Edmund Elias Merhige, 2000)的作品则是媒介内部的一种重塑:它是诺斯费拉图的虚构创作。在这里,电影和吸血鬼之间、媒介和现实之间的界限崩溃了,因为《吸血鬼的影子》不仅借鉴了诺斯费拉图的风格和故事,还融入了这部影响深远的吸血鬼电影的历史和神话。因此,本文认为,面对21世纪初新的超媒体景观,电影作为一种即时媒介的失败。吸血鬼和补救的这三次迭代展示了吸血鬼是如何被功能性化为一种自我反思的技术来谈论它所描绘的媒介的,无论是在不断变化的媒体景观的边缘,在电影作为直接媒介的开始,还是在新兴的数字时代作为一种成熟的艺术形式存在。
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引用次数: 0
Book Review—Anne Applebaum’s Red Famine (2017) 书评-安妮·阿普尔鲍姆的《红色饥荒》(2017)
Pub Date : 2019-11-11 DOI: 10.7557/13.5021
F. Hordijk
The theme setting and particular relevance of artificial or man-made famines seems to come up in intervals, when tensions re-arise between ‘Western’ powers and Russia and seems to be useful for the purposes of ‘demonizing’ ‘Putin’—the current President of the Russian Federation, Vladimir Putin (2000–2008; 2012–)—, ‘the Kremlin’, the Russian government; or simply ‘Russia’ in the eyes of ‘the West’. In recent years, the famine of 1932–1933 has reached new heights as a politicized event to be instrumentalized in a ‘memory war’ on many discursive levels (history, mass media, memorialization, etc.) between key-representatives of the current countries Ukraine and Russia (Hordijk 2018). This should, symptomatically, remind us of the sheer power that media narratives have in shaping public imaginations. The reviewed book: Anne Elizabeth Applebaum. Red Famine: Stalin’s War on Ukraine. ISBN-13: 978–0–241–00380–0. London: Allen Lane, September 2017. Hardcover; 512 pages; recommended retail price: £25.00.
当“西方”大国和俄罗斯之间的紧张局势再次出现时,人为或人为饥荒的主题设置和特殊相关性似乎不时出现,似乎有助于“妖魔化”“普京”——现任俄罗斯联邦总统弗拉基米尔·普京(2000-2008;2012 -) -,“克里姆林宫”,俄罗斯政府;或者只是“西方”眼中的“俄罗斯”。近年来,1932-1933年的饥荒作为一个政治化事件达到了新的高度,在当前国家乌克兰和俄罗斯的主要代表之间的许多话语层面(历史,大众媒体,纪念等)上被工具化为“记忆战争”(Hordijk 2018)。从症状上讲,这应该提醒我们,媒体叙事在塑造公众想象方面具有巨大的力量。书评:《安妮·伊丽莎白·阿普尔鲍姆》。红色饥荒:斯大林对乌克兰的战争。ISBN-13: 978-0-241-00380-0。伦敦:艾伦巷,2017年9月。精装书;512页;建议零售价:25英镑。
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引用次数: 0
“How Lucky You Are Never to Know What It Is to Grow Old”—Witch as Fourth-Wave Feminist Monster in Contemporary Fantasy Film “你是多么幸运,你永远不知道变老是什么”——当代奇幻电影中的第四波女权主义怪物女巫
Pub Date : 2019-11-11 DOI: 10.7557/13.5012
Rikke Schubart
This article focuses on the figure of an aging and powerful witch pitted against younger women in three contemporary fairy-tale movie adaptations: Snow White and the Huntsman (dir. Rupert Sanders, 2012), Hansel & Gretel: Witch Hunters (dir. Tommy Wirkola, 2013), and Maleficent (dir. Robert Stromberg, 2014). Each film transforms the aging witch from stock villain to a more nuanced character. This revision is intriguing for its concern with power and gender and for a reflection of contemporary debates about age and power within so-called wave feminism. The article uses two frames. The first is feminism and ageism, focusing on wave feminism and aging, and the second is the trope of the witch, drawing from fairy-tale studies, social history, and social anthropology. The article reads conflict between an aging witch and a young woman as a clash of feminist waves, and the witch’s ‘monstrosity’ as her refusal to be sidelined in a world obsessed with youth.
本文关注的是当代三部童话改编电影《白雪公主与猎人》中年迈而强大的女巫与年轻女性的对抗。鲁伯特·桑德斯(Rupert Sanders),《韩塞尔与格蕾特:女巫猎人》(2012);汤米·威尔科拉,2013),玛琳菲森(导演)。Robert Stromberg, 2014)。每部电影都将老巫婆从老套的反派角色转变为一个更微妙的角色。这一修订引人入胜之处在于它对权力和性别的关注,以及对当代所谓的女性主义浪潮中关于年龄和权力的辩论的反映。这篇文章使用了两个框架。第一部分是女权主义和年龄歧视,主要关注浪潮女权主义和老龄化;第二部分是女巫的比喻,从童话研究、社会历史、社会人类学等方面入手。这篇文章将一个年老的女巫和一个年轻女子之间的冲突解读为女权主义浪潮的冲突,而女巫的“怪物”则是她拒绝在一个迷恋青春的世界中被边缘化。
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引用次数: 1
Macht, Manipulation und Miteinander—Medienräume des Gerüchts 据说它是被操控的
Pub Date : 2019-11-11 DOI: 10.7557/13.5019
K. Sturm
›Gerücht‹.—Ein Begriff, unter dem sich jeder etwas vorstellen kann und eine Form der Botschaft, die in geradezu unerhörter Weise zu affektieren vermag. Denn wer schätzt nicht eine gute Geschichte, besonders wenn sie vermeintliche Wahrheiten enthüllt, die einen Wissensvorteil, also einen zumindest winzigen Machtvorsprung erlauben? Geschichten sind Macht, wer Vergangenheit und Gegenwart in eine gute Erzählung zu verkleiden weiß, hält das Geschick der Menschheit in den Händen. Zugegebenermaßen ist dies eine kühne Behauptung. Stark vom Finale der achten Staffel Game of Thrones’ motiviert, macht die Verfasserin dieser Zeilen doch darin eine ganz simple Wahrheit aus: Menschen lieben Unterhaltung, ganz besonders, wenn es sich dabei um sie selbst dreht, wenn sie durch die Einbettung in eine Narration ein Stück Ewigkeit für sich beanspruchen können. Somit leitet dieses Essay auch eine an diesen Gedankengang geknüpfte Überlegung ein: Ist das Gerücht nicht zunächst einfach nur eine unterhaltsame Erzählung, in der wir uns selbst und unsere weltbewegenden Fragen erkennen? Über einen primär emotionalen Zugang soll versucht werden, zu verstehen, warum das Gerücht sich sowohl im Interessensspektrum der Psychoanalyse, als auch in dem der Politik wiederfindet. Wann wird die Geschichte zur Waffe; wann zum ›Monster‹, das sich von unseren Sehnsüchten und Ängsten nährt? Ist das Gerücht ein Medium ›potenziell monströser Machenschaften‹? Ist es ein Werkzeug, das ebenso gut im, wie gegen den Sinn der Demokratie eingesetzt werden kann? Oder ist es vielmehr so, dass jede Waffe letztlich beides ist—je nachdem, wer sie führt? Welche Rolle spielt dabei die gemeinsame Wahrheit als verbindender Faktor, gegen die scheinbare Unwissenheit der Ausgeschlossenen? Zu diesem Zweck soll sich im Folgenden die Betrachtung des Gerüchts aus dem Umkreis von Kunst und Literatur nach und nach ins Zentrum aktueller Mediennutzung vorarbeiten, wobei die emotionale Verbindung zum Rezipienten stets im Blick behalten werden soll. Sowohl Aufbau als auch Inhalt der Untersuchung wollen zeigen, wie sich diese besondere Form der Narrative zunächst auf einer rein ästhetischen, lustvollen Ebene erspüren, dann nach und nach als konkreter Gegenstand der Medienwahrnehmung fassen und schlussendlich bezüglich seiner öffentlichen Wirksamkeit kritisch hinterfragen lässt. Bewusst ist dabei der zeitliche Rahmen, innerhalb dessen das Phänomen betrachtet werden soll, weit gefasst. Es wird versucht, dort in die gegenwärtige Wahrnehmung des Gerüchts einzudringen, wo es sich als ›monströse Entität‹ für oder gegen die Demokratie bemerkbar macht.
‹›传闻,.我们要做到…因为谁不珍视好故事呢?如果它揭发出所谓的真相从而允许知识优势,也就是哪怕是微小的权力优势呢?历史是一种力量,一种能把过去和现在伪装成美好故事的力量,推动着人类的命运。诚然,这是个比较放肆的说法。作者是由第八季《王位游戏》的最终主演紧紧激发出来的,他在这篇文章中总结了一个简单的事实:人们都喜欢娱乐,尤其是当娱乐是关于他们自己的,当他们被长期固定在迷惑之中时。因为这篇文章是围绕着这个概念交托的,你有没有说过,这个传闻不仅是一个有趣的故事,同时也涉及到你和你的疑问呢?这就是为什么通过主要的情感沟通来理解为什么情绪分析手段和政治层面上都会重复着谣言。在这个时刻历史将成为一件武器什么时候送‹›怪物,从我们的饮食习惯什么营养和恐惧吗?这传言›介质的潜在monströser‹违法行为?一种武器被用来破坏民主的思想和目的是一样的吗?或者说每个武器都是取决于谁在掌握?对那些被拒于一类人表面无知的人来说,共同真理又有什么作用呢?为了达到这一目的,我们应将艺术和文学方方面面的味道逐渐传播到当前媒体的中心,并应不断注意与反思者的情感联系。研究的设计和内容都想展示这种特殊的叙事怎样能首先表现在纯粹的审美和愉适感的层面上,然后逐渐成为媒体眼里的一个具体的主题,并最终质疑其公共效果。尽管如此,我们还是要根据时间框架来考虑这个现象。必须设法在当前执行的Gerüchts军火,让胚胎作为›真的实体‹赞成或反对民主又发作.
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引用次数: 0
Kon Satoshi and Japan’s Monsters in the City 今敏和日本的《城市怪兽》
Pub Date : 2019-11-11 DOI: 10.7557/13.5009
C. Perkins
This article offers an analysis of Kon Satoshi’s use of monsters in his 2004 animated television series Paranoia Agent (Mōsō Dairinin). Focussing on the bat-wielding figure of Shōnen Batto and a cuddly pink doll called Maromi, it is shown how Kon Satoshi uses these figures to critique a range of fatalistic discourses on Japan’s decline that have emerged since the bursting of Japan’s economic bubble in the early 1990s. I argue Kon repackages the ‘vague sense of anxiety’ prevalent in post-bubble Japan as monster in order to access the psychic realities of Japan, and as a tool for developing a critique of Japan’s fear of and fascination with social monsters. Through analysis of key scenes, the article shows how Kon develops a rich dialectical understanding of Japan’s on-going search for monsters, while also forwarding his own humanist view of social responsibility as method of navigating the ever-changing social environment of late-modern Japan.
本文分析了今敏在2004年的动画电视连续剧《妄想代理人》(Mōsō Dairinin)中对怪物的使用。重点是挥舞着蝙蝠的Shōnen Batto和一个可爱的粉红色玩偶Maromi,展示了今敏如何使用这些人物来批判自20世纪90年代初日本经济泡沫破裂以来出现的一系列关于日本衰落的命论论。我认为今敏将后泡沫时代日本普遍存在的“模糊焦虑感”重新包装为怪物,是为了接近日本的精神现实,并作为一种批判日本对社会怪物的恐惧和迷恋的工具。通过对关键场景的分析,本文展示了今敏是如何对日本正在进行的对怪物的探索发展出丰富的辩证理解的,同时也将他自己的社会责任的人文主义观点作为一种方法来引导日本近代后期不断变化的社会环境。
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引用次数: 0
Exotic and Primitive Lapland—Othering in The Earth Is a Sinful Song (1973) 异国情调和原始的拉普兰——《大地是一首罪恶的歌》(1973)
Pub Date : 2019-11-11 DOI: 10.7557/13.5006
K. Hiltunen
This article contributes to postcolonial cultural criticism by analyzing how since the 1920s, Lapland and its residents have been portrayed as exotic Others in Finnish feature films that are set in Lapland. The roots of the othering of Lapland go back to the nationalist aspirations of the Finns. The geographical distance of the northern region has bred mental distance, because of which Lapland has remained a source of exoticism for filmmakers, who almost invariably come from the South. Lapland can be seen as Finland’s spatial and cultural Other, an “internal Other” (Jansson 2003). This article asks what kind of strategies of othering are used in Rauni Mollberg’s film The Earth Is a Sinful Song (1973), which is the extreme example of othering among films that are set in Lapland. The film is based on Timo K. Mukka’s novel of the same name and it caused a sensation to contemporary audiences because of its harsh and naturalistic way of depicting life in a poor northern village in the late 1940s. The article analyzes the cinematic techniques and style that are used to represent the characters as primitive, over-sexed and uncivilized. It also places The Earth Is a Sinful Song in a continuum of ‘Lapland films’, showing that othering has taken many forms both before and after it.
本文通过分析自20世纪20年代以来,拉普兰及其居民如何在以拉普兰为背景的芬兰故事片中被描绘成异国他乡的他者,为后殖民文化批评做出了贡献。拉普兰民族主义的根源可以追溯到芬兰人的民族主义愿望。北部地区的地理距离产生了心理距离,因此拉普兰一直是电影人的异国情调来源,他们几乎都来自南方。拉普兰可以被视为芬兰的空间和文化他者,一个“内部他者”(Jansson 2003)。本文探讨劳尼·莫伯格的电影《地球是一首罪恶的歌》(1973)中运用了怎样的他者策略,这是拉普兰背景电影中他者策略的极端例子。这部电影是根据蒂莫·k·穆克卡的同名小说改编的,它以一种残酷而自然的方式描绘了20世纪40年代末北方一个贫穷村庄的生活,在当时的观众中引起了轰动。文章分析了这些人物的原始、过度性感和不文明的表现手法和风格。它还将《地球是一首罪恶之歌》放在一系列“拉普兰电影”中,表明其他电影在它之前和之后都采取了多种形式。
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引用次数: 1
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015) 电子游戏中的制造同意——《合金装备5:幻痛》(2015)的霸权记忆政治
Pub Date : 2019-11-11 DOI: 10.7557/13.5016
E. Hammar
In this article I argue that the structural conditions of global capitalism and postcolonialism encourage game developers to rearticulate hegemonic memory politics and suppress subaltern identities. This claim is corroborated via an application of Edward Herman and Noam Chomsky’s propaganda model to the Japanese-developed video game Metal Gear Solid V: The Phantom Pain. This case study highlights that the hegemonic articulations of colonial histories are not exclusive to Western entertainment products where instead modes of production matter in the ‘manufacturing of mnemonic hegemony’. I also propose that the propaganda model, while instructive, can be improved further by acknowledging a technological filter and the role of the subaltern. Thus, the article furthers the understanding of the relation between production and form in contemporary technological phenomena like video games and how this relation motivates hegemonic articulations of the past in contemporary mass culture.
在本文中,我认为全球资本主义和后殖民主义的结构条件鼓励游戏开发者重新阐明霸权记忆政治并压制次等身份。爱德华·赫尔曼(Edward Herman)和诺姆·乔姆斯基(Noam Chomsky)的宣传模型在日本开发的电子游戏《合金装备5:幻痛》(Metal Gear Solid V: the Phantom Pain)中的应用证实了这一说法。本案例研究强调了殖民历史的霸权表达并不仅限于西方娱乐产品,相反,生产模式在“制造助记霸权”中起着重要作用。我还提出,宣传模式虽然具有指导意义,但可以通过承认技术过滤器和下层社会的作用来进一步改进。因此,本文进一步理解了电子游戏等当代技术现象中生产与形式之间的关系,以及这种关系如何在当代大众文化中激发对过去的霸权表达。
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引用次数: 4
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