Pub Date : 2022-07-21DOI: 10.15294/kreano.v13i2.36595
Hadi Sumarto, I. Junaedi, F. Ahmadi, P. Marwoto, W. Sumarni
Mathematical literacy is a person's ability to formulate, apply
数学素养是一个人表述、应用的能力
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.35275
Dwi Wulandari, Mohammad Faizal Amir
This study aims to analyze the fraction addition difficulties of fourth-grade students at SDN Candinegoro No. 484. This study utilizes a qualitative approach and case study method. This study's data collection methods included tests and interviews. Data analysis consists of data reduction, data presentation, and data verification. The results of the analysis indicate that students have difficulty learning fraction addition. Students' difficulties with applying concepts, applying principles, and solving verbal problems. Through this study, it is anticipated that teachers will be able to identify the types of difficulties encountered by students when learning fraction addition. Hence, teachers can overcome the errors made by students when working on fraction addition problems. Moreover, teachers can use these guidelines when creating lesson plans to anticipate that there will be no fraction-related difficulties.Penelitian ini bertujuan untuk menganalisis kesulitan penjumlahan pecahan siswa kelas IV SDN Candinegoro No. 484. Penelitian ini menggunakan pendekatan kualitatif dan metode studi kasus. Metode pengumpulan data penelitian ini meliputi tes dan wawancara. Analisis data terdiri dari reduksi data, penyajian data, dan verifikasi data. Hasil analisis menunjukkan bahwa siswa mengalami kesulitan dalam mempelajari penjumlahan pecahan. Kesulitan yang dialami siswa pada saat menggunakan konsep, prinsip, dan menyelesaikan masalah verbal. Melalui penelitian ini diharapkan guru dapat mengidentifikasi jenis-jenis kesulitan yang dihadapi siswa ketika mempelajari penjumlahan pecahan. Dengan demikian, guru dapat mengatasi kesalahan yang dilakukan siswa saat mengerjakan soal penjumlahan pecahan. Selain itu, guru dapat menggunakan pedoman tersebut saat membuat rencana pelaksanaan pembelajaran untuk mengantisipasi agar tidak ada kesulitan terkait pecahan.
本研究旨在分析SDN Candinegoro No. 484四年级学生的分数加法困难。本研究采用定性研究与个案研究相结合的方法。本研究的数据收集方法包括测试和访谈。数据分析包括数据简化、数据表示和数据验证。分析结果表明,学生在分数加法学习上存在困难。学生在应用概念、应用原则和解决口头问题方面的困难。通过本研究,期望教师能够识别学生在学习分数加法时遇到的困难类型。因此,教师可以克服学生在做分数加法问题时犯的错误。此外,教师在制定课程计划时可以使用这些指导方针来预测不会有与分数相关的困难。Penelitian ini bertujuan untuk menganalis kesulitan penjumlahan pecahan siswa kelas IV SDN candidinegoro No. 484。Penelitian, mongunakan, pendekatan,质量和方法研究的原因。方法企鹅数量数据的计算方法与计算方法是一致的。分析数据terdiri dari reduksi数据,penyajian数据,dan verify数据。Hasil分析menunjukkan bahwa siswa mengalami kesulitan dalam mempelajari penjumlahan pecahan。Kesulitan yang dialami siswa pada saat menggunakan konsep, prinsip, dan menyelesaikan masalah verbal。Melalui penelitian ini diharapkan guru dapat mengidentifikasi jenis-jenis kesulitan yang dihadapi siswa ketika mempelajari penjumlahan pecahan。Dengan demikian,大师dapat mengatasi kesalahan yang dilakukan siswa saat mengerjakan soal penjumlahan pecahan。Selain itu,上师,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚,和尚。
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.34857
Diah Putri Madinda, H. Hobri, A. F. Hadi, Mailulah Ely Fauziyah
This study aims to analyse the outcomes of establishing valid, practical, effective Hybrid Learning tools based on Lesson Study for Learning Community (LSLC) and their impact on students' metacognitive abilities. Research and Development (R D) and experimental research are used to conduct the study. The research subjects are consisted of three classes of 7th grade students. Collaborative Learning and Learning Community are implemented which are the components of LSLC. The 4-D model, which includes define, design, develop, and disseminate, is used to develop learning tools. Lesson plans, worksheets, and a metacognition ability test were created as a result of the research and met the criteria of being of valid, practical, and effective. Based on experimental research, there is a significant effect of Hybrid Learning tools based on Lesson Study for Learning Community on students' metacognitive abilities with p-value of 0.001 (sig 0.05).Penelitian ini bertujuan untuk menganalisis hasil pengembangan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community yang valid, praktis, efektif dan menganlisis pengaruhnya terhadap kemampuan metakognisi siswa. Metode penelitian yang digunakan dalam penelitian ini yaitu metode penelitian kombinasi atau mix method. Penelitian ini menggabungkan dua bentuk penelitian yaitu penelitian pengembangan (research and development) dan penelitian eksperimen. Subjek penelitian dalam penelitian ini terdiri dari tiga kelas siswa VII yang terdiri dari kelas uji coba, kelas eksperimen dan kelas kontrol. Komponen Lesson Study for Learning Community yang diterapkan yaitu Collaborative Learning dan Learning Community. Proses pengembangan perangkat pembelajaran dilaksanakan melalui 4-D yaitu pendefinisian, perancangan, pengembangan dan penyebaran. Hasil pengembangan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community berupa RPP, LKS dan tes kemampuan metakognisi siswa yang valid, praktis dan efektif. Berdasarkan penelitian eksperimen dan observasi, terdapat pengaruh yang signifikan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community terhadap kemampuan metakognisis siswa dengan nilai signifikasi 0.001 .
本研究旨在分析基于学习社区的课程研究(LSLC)建立有效、实用、有效的混合学习工具的结果及其对学生元认知能力的影响。研究与开发(r&d)和实验研究用于进行研究。研究对象由三个班的七年级学生组成。实现了协作学习和学习社区,这是LSLC的组成部分。4d模型包括定义、设计、开发和传播,用于开发学习工具。课程计划、工作表和元认知能力测试是研究的结果,符合有效、实用和有效的标准。实验研究发现,基于学习社区课程研究的混合学习工具对学生元认知能力有显著影响,p值为0.001 (sig 0.05)。Penelitian ini bertujuan untuk menganalis hasil pengembangan perangkat pembelajaran混合学习基础课程研究学习社区yang valid, praktis, ekektif dan menganliis pengaruhnya terhadap kemampuan mettakognisi siswa。方法penelitian yang digunakan dalam penelitian ini yyitu方法penelitian kombinasi atau混合法。Penelitian ini menggabungkan dua bentuk Penelitian yitu Penelitian pengembangan(研究与开发)dan Penelitian eksperen。科目penelitian dalam penelitian ini terdiri dari tiga kelas siswa VII yang terdiri dari kelas uji coba, kelas eksperen dan kelas control。学习型社区的Komponen课程研究yang diiterapkan yitu协作学习丹学习型社区。ppenembangan perangkat penbelajaran dilaksanakan melalui 4-D yaitu pendefinian, perancangan, pengembangan dan penyebaran。Hasil pengembangan perangkat pembelajaran混合学习基础课程研究学习社区berupa RPP, LKS dantes kemampuan mettakognisi siswa yang有效性,praktis和效果。基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:基于混合学习的学习社区基础课程研究:
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.35233
M. P. Mubarika, E. Faiqoh, S. Susilawati, Totok Dwi Raharjo, P. Yaniawati
The purpose of this study was to improve the ability of creative thinking, to see the picture of self-regulated learning, and to analyze the effect of creative thinking ability on self-regulated learning through the implementation of the Scientific approach. This research method is a mixed method of insertion type. The research instrument used was a creative thinking ability test, observation, self-regulated learning scale, and interviews. The population in this study were students in a private high school in Bandung with a sample of 2 classes. The increase in creative thinking skills was analyzed by normalized gain scores, the description of self-regulated learning was analyzed by Post Hoc Tests, while the effect of creative thinking skills on self-regulated learning was used regression analysis. The results showed that the increase in the creative thinking ability of students who received the Scientific approach was better than the students who received conventional learning, there was no difference in the self-regulated learning of students who received learning using the Scientific approach and conventional models, and there was no difference the effect of creative thinking ability on self-regulated learning in learning with scientific approaches, and conventional ones.Tujuan penelitian ini adalah untuk meningkatkan kemampuan berfikir kreatif, melihat gambaran kemandirian belajar, dan menganalisis pengaruh kemampuan berfikir kreatif terhadap kemandirian belajar melalui implementasi pendekatan scientific. Penelitian ini menggunakan metode campuran tipe penyisipan. Instrumen penelitian yang digunakan adalah tes kemampuan berpikir kreatif, observasi, skala kemandirian belajar, dan wawancara. Populasi dalam penelitian ini adalah peserta didik di salah satu SMA swasta Bandung dengan sampel sebanyak 2 kelas. Peningkatan kemampuan berpikir kreatif dianalisis dengan skor gain ternormalisasi, gambaran kemandirian belajar dianalisis dengan Tes Post Hoc, sedangkan pengaruh kemampuan berpikir kreatif terhadap kemandirian belajar digunakan analisis regresi. Hasil penelitian menunjukkan bahwa peningkatan kemampuan berfikir kreatif peserta didik yang memperoleh pendekatan Scientific lebih baik daripada peserta didik yang memperoleh pembelajaran konvensional, tidak terdapat perbedaan kemandirian belajar peserta didik yang memperoleh pembelajaran dengan pendekatan Scientific maupun konvensional, serta tidak terdapat pengaruh kemampuan berfikir kreatif terhadap kemandirian belajar pada pembelajaran dengan pendekatan Scientific, maupun konvensional.
本研究的目的是为了提高创造性思维能力,看到自主学习的图景,并通过实施科学方法来分析创造性思维能力对自主学习的影响。本研究方法为插入式混合方法。研究手段为创造性思维能力测验、观察法、自主学习量表、访谈法。本研究的人群为万隆市一所私立高中的学生,样本为2个班。创造性思维能力的提高采用归一化增益得分分析,自我调节学习的描述采用事后检验分析,创造性思维能力对自我调节学习的影响采用回归分析。结果表明,接受科学方法学习的学生的创造性思维能力的提高优于接受常规学习的学生,接受科学方法学习的学生的自主学习能力与接受常规模式学习的学生的自主学习能力没有差异,接受科学方法学习的学生的创造性思维能力对自主学习的影响与接受常规模式学习的学生没有差异。Tujuan penelitian ini adalah untuk meningkatkan kemampuan berfikir kreatif, melihat gambaran kemandirian belajar, dan menganalis pengaruh kemampuan berfikir kreatif terhadap kemandirian belajar melalui的实施是pendekatan科学的。Penelitian ini menggunakan方法,campuran类型penyisipan。仪器仪表,yang digunakan adalah, kemampuan berpikir kreatif, observasi, skala kmandirian belajar, dan wawankara。人口普查数据显示,人口普查数据显示,人口普查数据显示,人口普查数据显示,人口普查数据显示,人口普查数据显示,人口普查数据显示,人口普查数据显示。Peningkatan kemampuan berpikir katif dianalis dengan skor gain ternormalisisi, gambaran kemandiar berpikir dianalis dengan dengan Post Hoc, sedangkan pengaruh kemampuan berpikir kreatif terhadap kemandian belajar digunakan分析回归。Hasil penelitian menunjukkan bahwa peningkatan kemampuan berfikir kreatif peserk didik yang memperoleh pembelajan konvension, tedak terpaat perbedaan kmandirian beldik yang memperoleh pembelajan dengan pendekatan Scientific, maupun konvension。
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.34701
Rendi Saputrama, Yulia Fitrianti, Feli Ramury
This study aims to produce computer-based mathematics learning media using the Adobe Animate CC application on arithmetic sequences and series material in the context of Malay Islam with valid and prismatic categories. This type of research is design research in the development study section of the Akker method with the Tessmer procedure which consists of a preliminary stage and a prototyping stage with a formative evaluation flow (self-evaluation, one-to-one, small group, and field test stages). The research subjects were students of class XI MA Aulia Cendekia Palembang. The results show that the learning media developed is valid and practical.Penelitian ini bertujuan untuk menghasilkan media pembelajaran matematika berbasis komputer menggunakan aplikasi Adobe Animate CC pada materi barisan dan deret aritmetika dalam konteks Islam Melayu dengan kategori valid dan priaktis. Jenis penelitian ini adalah design research pada bagian development study metode Akker dengan prosedur Tessmer yang terdiri dari tahap preliminary dan tahap prototyping dengan alur formative evaluation (tahap selft evaluation, one-to-one, small group, dan field test). Subjek penelitian adalah siswa kelas XI MA Aulia Cendekia Palembang. Hasil menunjukkan bahwa media pembelajaran yang dikembangkan valid dan praktis.
{"title":"Development of Arithmetic Rows and Series Learning Media in Malay Islam Context","authors":"Rendi Saputrama, Yulia Fitrianti, Feli Ramury","doi":"10.15294/kreano.v13i1.34701","DOIUrl":"https://doi.org/10.15294/kreano.v13i1.34701","url":null,"abstract":"This study aims to produce computer-based mathematics learning media using the Adobe Animate CC application on arithmetic sequences and series material in the context of Malay Islam with valid and prismatic categories. This type of research is design research in the development study section of the Akker method with the Tessmer procedure which consists of a preliminary stage and a prototyping stage with a formative evaluation flow (self-evaluation, one-to-one, small group, and field test stages). The research subjects were students of class XI MA Aulia Cendekia Palembang. The results show that the learning media developed is valid and practical.Penelitian ini bertujuan untuk menghasilkan media pembelajaran matematika berbasis komputer menggunakan aplikasi Adobe Animate CC pada materi barisan dan deret aritmetika dalam konteks Islam Melayu dengan kategori valid dan priaktis. Jenis penelitian ini adalah design research pada bagian development study metode Akker dengan prosedur Tessmer yang terdiri dari tahap preliminary dan tahap prototyping dengan alur formative evaluation (tahap selft evaluation, one-to-one, small group, dan field test). Subjek penelitian adalah siswa kelas XI MA Aulia Cendekia Palembang. Hasil menunjukkan bahwa media pembelajaran yang dikembangkan valid dan praktis.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82590445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.33342
S. Sugiman, A. Suyitno, E. Pujiastuti, E. Sugiharti, Indah Urwatin Wusqo
This research was motivated by the acceptance of one deaf student in the Department of Computer Science UNNES in the 2020/2021 academic year. Therefore, this research aims to provide the study with efforts to increase the absorption of deaf students in the inclusive class through the discovery of Assistive Technology. The method used in this research is Mixed Method with a qualitative and Research Development (RD) approach. Data collection includes class observations, interviews, triangulation of results, and stages of RD. Research activities include: (1) lecturer of mathematical courses made PPt files, filled in Lecturer's Voice, and filled in Sign Language. (2) Video tested in inclusive class. (3) Finalization of Assistive Technology Videos and the results were noted. Research Results: (1) multi-function video prototypes were obtained for deaf students in inclusive classes in mathematical courses. (2) There was an increase in the activity and absorption of students in the inclusive class. In conclusion, it is necessary to make assistive technology in the form of learning videos that contain sign language to increase the absorption of deaf students in the inclusive class in mathematical courses.Penelitian ini dilatarbelakangi telah diterimanya satu mahasiswa Tunarungu pada Jurusan Ilmu Komputer UNNES pada tahun ajaran 2020/2021. Oleh karena itu tujuan penelitian ini adalah memberikan kajian upaya meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif melalui penemuan Teknologi Asistif. Metode dalam penelitian ini menggunakan metode mixed method dengan pendekatan kualitatif dan Research Development (RD). Pengumpulan data meliputi; observasi kelas, wawancara, triangulasi hasil, dan tahapan RD. Kegiatan penelitian meliputi: (1) dosen pengampu mata kuliah matematis membuat file PPt, diisi suara dosen, dan diisi Bahasa Isyaratnya. (2) Video diujicobakan di kelas Inklusif. (3) Finalisasi video Teknologi Asistif dan dicatat hasilnya. Hasil penelitian: (1) Diperoleh Prototip video Multi-Fungsi untuk mahasiswa Tunarungu di kelas Inklusif pada mata kuliah matematis. (2) Ada peningkatan aktivitas dan Daya Serap mahasiswa di kelas Inklusif. Kesimpulannya: Untuk meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif pada mata kuliah matematis, perlu dibuat Teknologi Asistif berupa video pembelajaran yang berisi Bahasa Isyarat.
这项研究的动机是在2020/2021学年,UNNES计算机科学系接受了一名聋哑学生。因此,本研究旨在通过辅助技术的发现,为提高聋人学生对全纳课堂的吸收提供研究的努力。本研究采用定性与研究开发相结合的方法。数据收集包括课堂观察、访谈、结果三角剖分、研发阶段。研究活动包括:(1)数学课程讲师制作PPt文件,填写讲师语音,填写手语。(2)全纳课视频测试。(3)辅助技术视频定稿并记录结果。研究结果:(1)获得了数学课程中聋哑学生全纳课的多功能视频原型。(2)全纳班学生的活跃度和吸收率都有所提高。综上所述,在数学课程中,有必要以包含手语的学习视频的形式制作辅助技术,以增加聋人学生在包容性课堂中的吸收。Penelitian ini dilatarbelakangi telah diterimanya satu mahasiswa Tunarungu pada Jurusan Ilmu computer UNNES pada tahun ajaran 2020/2021。Oleh karena itu tujuan penelitian ini adalah成员kanjian upaya meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif melalui penelitian technology asisf。metod dalam penpenelitian, mongunakan, metod混合法,dengan pendekatan,定性研究与开发(RD)。彭普兰数据拟合;观测站,瓦万卡拉,三角区,丹塔哈潘,等。Kegiatan penelitian melputi . (1) dosen pengampu mata kuliah matmattis成员文件PPt, diisi suara dosen, dandiisi Bahasa Isyaratnya。(2)视频diujicobakan di kelas Inklusif。(3)最终完成视频技术辅助和语音识别。(1) Diperoleh Prototip video Multi-Fungsi untuk mahasiswa Tunarungu di kelas Inklusif pada mata kuliah matatis。(2) Ada peningkatan aktivitas dan Daya Serap mahasiswa di kelas Inklusif。【翻译】:Untuk meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif pada mata kuliah matmatatis, perlu dibuat technology Asistif berupa video pembelajaran yang berisi Bahasa Isyarat。
{"title":"Sign Language Mathematics Lecture Video as Assistive Technology for Inclusive Class in Higher Education","authors":"S. Sugiman, A. Suyitno, E. Pujiastuti, E. Sugiharti, Indah Urwatin Wusqo","doi":"10.15294/kreano.v13i1.33342","DOIUrl":"https://doi.org/10.15294/kreano.v13i1.33342","url":null,"abstract":"This research was motivated by the acceptance of one deaf student in the Department of Computer Science UNNES in the 2020/2021 academic year. Therefore, this research aims to provide the study with efforts to increase the absorption of deaf students in the inclusive class through the discovery of Assistive Technology. The method used in this research is Mixed Method with a qualitative and Research Development (RD) approach. Data collection includes class observations, interviews, triangulation of results, and stages of RD. Research activities include: (1) lecturer of mathematical courses made PPt files, filled in Lecturer's Voice, and filled in Sign Language. (2) Video tested in inclusive class. (3) Finalization of Assistive Technology Videos and the results were noted. Research Results: (1) multi-function video prototypes were obtained for deaf students in inclusive classes in mathematical courses. (2) There was an increase in the activity and absorption of students in the inclusive class. In conclusion, it is necessary to make assistive technology in the form of learning videos that contain sign language to increase the absorption of deaf students in the inclusive class in mathematical courses.Penelitian ini dilatarbelakangi telah diterimanya satu mahasiswa Tunarungu pada Jurusan Ilmu Komputer UNNES pada tahun ajaran 2020/2021. Oleh karena itu tujuan penelitian ini adalah memberikan kajian upaya meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif melalui penemuan Teknologi Asistif. Metode dalam penelitian ini menggunakan metode mixed method dengan pendekatan kualitatif dan Research Development (RD). Pengumpulan data meliputi; observasi kelas, wawancara, triangulasi hasil, dan tahapan RD. Kegiatan penelitian meliputi: (1) dosen pengampu mata kuliah matematis membuat file PPt, diisi suara dosen, dan diisi Bahasa Isyaratnya. (2) Video diujicobakan di kelas Inklusif. (3) Finalisasi video Teknologi Asistif dan dicatat hasilnya. Hasil penelitian: (1) Diperoleh Prototip video Multi-Fungsi untuk mahasiswa Tunarungu di kelas Inklusif pada mata kuliah matematis. (2) Ada peningkatan aktivitas dan Daya Serap mahasiswa di kelas Inklusif. Kesimpulannya: Untuk meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif pada mata kuliah matematis, perlu dibuat Teknologi Asistif berupa video pembelajaran yang berisi Bahasa Isyarat.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90714496","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.32620
T. Nopriana, C. D. Rosita, Diana Halbi
This study aimed to implement a didactic situation design to overcome learning obstacles in the circumference and area of the circle. The method used is qualitative research with Didactical Design Research which goes through the last two stages, namely metapedadidactic analysis and retrospective analysis. The instrument used is a didactic situation design prepared by Rosita, Maharani, Tonah Munfi (2020) and interview guidelines. Based on the implementation results, the didactic situation that has been designed has not been able to overcome students' learning obstacles fully. In addition, a new learning obstacle appears in the concept of the circumference of a circle. Not all students can measure the length of the curvature of a circle because there are inaccurate measurement results. In this study, the didactic design was revised regarding the circumference and area of a circle based on metapedadidactic and retrospective analysis.Penelitian ini bertujuan untuk mengimplementasikan rancangan situasi didaktis sebagai upaya mengatasi learning obstacle pada materi keliling dan luas lingkaran. Metode yang digunakan adalah penelitian kualitatif dengan Didactical Design Research yang melalui dua tahap terakhir yaitu analisis metapedadidaktik dan analisis retrospektif. Instrumen yang digunakan berupa rancangan situasi didaktis yang telah disusun oleh Rosita, Maharani, Tonah Munfi (2020) serta pedoman wawancara. Berdasarkan hasil implementasi, situasi didaktis yang telah dirancang belum sepenuhnya dapat mengatasi learning obstacle siswa. Selain itu, terdapat learning obstacle baru yang muncul pada konsep keliling lingkaran yaitu tidak semua siswa mampu mengukur panjang lengkungan lingkaran karena terdapat hasil pengukuran yang kurang akurat.Pada penelitian ini, dilakukan perbaikan kembali desain didaktis mengenai konsep keliling dan luas lingkaran yang disusun berdasarkan analisis metapedadidaktik dan retrospektif.
本研究旨在实施一种教学情境设计,以克服在圆的周长和面积上的学习障碍。使用的方法是定性研究与教学设计研究,经过最后两个阶段,即元教学分析和回顾性分析。使用的工具是由Rosita, Maharani, Tonah Munfi(2020)和访谈指南编写的教学情境设计。从实施结果来看,所设计的教学情境并不能完全克服学生的学习障碍。此外,一个新的学习障碍出现在圆周的概念。并不是所有的学生都能测量圆的曲率长度,因为测量结果是不准确的。在本研究中,基于元教学和回顾性分析,对圆周和面积的教学设计进行了修订。Penelitian ini bertujuan untuk mengimplementaskan ranancan情境,didakis sebagai upaya mengatasi学习障碍,材料,keliling dan lingkaran。方法杨狄纳坎·阿达拉·佩利特·邓坎教学设计研究杨狄纳坎·塔塔克·雅图分析元狄纳坎·阿达拉·雅图分析回顾。Rosita, Maharani, Tonah Munfi(2020),《科学通报》。学习障碍是学习障碍的一种表现形式,是学习障碍的一种表现形式。熊猫学习障碍,熊猫学习障碍,熊猫学习障碍,熊猫学习障碍,熊猫学习障碍,熊猫学习障碍,熊猫学习障碍,熊猫学习障碍Pada penelitian ini, dilakukan perbaikan kembali, desain didaktis mengeni, konsep keliling dan luas lingkaran yang,讨论berdasarkan分析meta - apedadidaktik dan回顾。
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.35221
Buhaerah Buhaerah, Kamarussaman Jusoff, Muhammad Nasir
The mathematical communication of junior high school students is contained in written answers to mathematics, especially in finding patterns of problem-solving, presentation, and rewriting using the language, which is the purpose of this research. Expressing a mathematical situation into a mathematical model in writing can be done by reading and understanding the problem repeatedly, making connections between mathematical concepts and relevant images, making observations on the pictures given, then sorting the numbers based on the views, providing a complete explanation. Then ask students to illustrate the correct and correct answers in their language. The need to pay attention and maximize the time for students to communicate their findings. Creating a learning atmosphere that supports mathematical communication by getting students to dare to express opinions or ideas related to lessons and enrich themselves by seeking information from various sources.Komunikasi matematis siswa SMP yang terkandung dalam jawaban tertulis matematika, terutama dalam menemukan pola pemecahan masalah, penyajian, dan penulisan ulang menggunakan bahasanya. Menyatakan situasi matematika ke dalam model matematika secara tertulis, dapat dilakukan dengan cara membaca dan memahami masalah secara berulang-ulang, membuat hubungan antara konsep matematika dan gambar yang relevan, melakukan pengamatan pada gambar yang diberikan, kemudian mengurutkan angka berdasarkan gambar, memberikan penjelasan yang lengkap, kemudian meminta siswa untuk mengilustrasikan jawaban dalam bahasa mereka sendiri yang benar dan benar. Perlunya memperhatikan dan memaksimalkan waktu bagi siswa untuk mengomunikasikan temuannya. Menciptakan suasana belajar yang mendukung komunikasi matematis dengan cara membiasakan siswa memberanikan diri mengemukakan pendapat atau gagasan terkait pelajaran, dan memperkaya diri dengan mencari informasi dari berbagai sumber.
初中生的数学交流包含在数学的书面答案中,特别是在寻找解决问题的模式,表达和使用语言重写,这是本研究的目的。将数学情况用书面形式表达成数学模型,可以通过反复阅读和理解问题,将数学概念与相关图像联系起来,对给出的图像进行观察,然后根据观点对数字进行排序,提供完整的解释。然后让学生用自己的语言举例说明正确答案和正确答案。需要给予学生足够的关注和时间来交流他们的发现。创造一个支持数学交流的学习氛围,让学生敢于表达与课程有关的意见或想法,并通过各种来源寻求信息来丰富自己。【中文译文】Komunikasi matmatatis sisp yang terkandung dalam jawaban tertulis matmatatika, terutama dalam menemukan pola pemecahan masalah, penyajian, dan penulisan ulang menggunakan bahasanya。这句话的意思是:“我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是,我的意思是。”Perlunya memperhatikan dan memaksimalkan waktu bagi siswa untuk mengunikasikan temuannya。这句话的意思是:“我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是,我想说的是。”
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.31654
D. Octaria, N. Kesumawati, A. M. Retta
Selecta capita of mathematics is a subject that discusses algebra, geometry, and high school calculus material. Students face obstacles during the learning process: misconceptions about studying selecta capita of mathematics and the lack of electronic textbooks. Therefore, it is necessary to have electronic textbooks that can help students to solve problems by prioritizing independence in the learning process. This study aims to produce a selecta capita of mathematics e-books for SHS on a reasonable and practical contextual teaching and learning (CTL) approach and to see the effectiveness of the e-book that has been developed. The development of selecta capita of mathematics e-book for SHS on CTL approach refers to ADDIE development model. The instruments used to determine the quality of a developed e-book are (1) questionnaires to measure the validity, (2) student response questionnaires to measure practicality, and (3) learning outcomes test questions. The results showed that selecta capita of mathematics e-books for SHS based on the CTL approach developed was good quality and could be used in learning.Kapita selekta matematika merupakan mata kuliah yang membahas materi aljabar, geometri dan kalkulus sekolah menengah atas. Salah satu kendala yang dihadapi peserta didik selama proses pembelajaran yaitu terdapat miskonsepsi dalam mempelajari kapita selekta matematika serta masih minimnya buku ajar elektronik. Oleh karena itu, diperlukan adanya bahan ajar elektronik yang dapat membantu peserta didik memecahkan permasalahan dengan mengutamakan kemandirian dalam proses pembelajaran. Penelitian ini bertujuan untuk menghasilkan e-book kapita selekta matematika SMA berbasis pendekatan contextual teaching and learning (CTL) yang valid dan praktis, serta melihat keefektifan e-book yang telah dikembangkan. Pengembangan e-book kapita selekta matematika SMA berbasis pendekatan CTL mengacu pada model pengembangan ADDIE. Instrumen yang digunakan untuk mengetahui kualitas e-book yang dikembangkan, yakni: (1) angket untuk mengukur kevalidan; (2) angket respon peserta didik untuk mengukur kepraktisan; (3) soal tes hasil belajar. Hasil penelitian menunjukkan e-book kapita selekta matematika SMA berbasis pendekatan CTL yang telah dikembangkan berkualitas baik dan dapat digunakan dalam pembelajaran.
数学基础是一门讨论代数、几何和高中微积分材料的课程。学生在学习过程中面临的障碍是:对学习数学基础的错误认识和缺乏电子教科书。因此,有必要拥有能够帮助学生在学习过程中优先考虑独立来解决问题的电子教科书。本研究旨在以合理而实用的情境教学(CTL)方法为基础,制作一套适合高中学生的数学电子书,并观察所开发的电子书的有效性。基于CTL方法的SHS数学电子书选集开发采用了ADDIE开发模式。用于确定开发的电子书质量的工具是(1)测量效度的问卷,(2)测量实用性的学生回答问卷,以及(3)学习成果测试问题。结果表明,基于CTL方法开发的高中数学电子书质量较好,可用于学习。Kapita selekta matmatatika merupakan matta kuliah yang membahas material aljabar, geometri dan kalkulus sekolah menengah ata。Salah satu kendala yang dihadapi peserta didik selama proproto pembelajan yitapterdapat miskonsepsi dalam mempelaji kapita selekta matmatatika sera masiya buku ajar electronics。Oleh karena, diperlukan adanya bahan ajar electronics, yang dapat membantu peserta didik memecahkan permasalahan dengan mengutamakan kmandirian dalam promebelajan。Penelitian ini bertujuan untuk menghasilkan电子书kapita selekta matematika SMA berbasis pendekatan情境教学(CTL) yang valid dan praktis, serta melihat keefektifan电子书yang telah dikembangkan。penembangan电子书kapita selekta matematika SMA berbasis pendekatan CTL mengacu pad模型penembangan ADDIE。(1)杨迪坤帮侃,杨迪坤帮侃;(1)杨迪坤帮侃;(2)市场反应机制;(3)我们的目标是实现目标。哈西尔penelitian menunjukkan电子书kapita selekta matematika SMA berbasis pendekatan CTL yang telah dikembangkan berkualitas baik datat digunakan dalam penbelajan。
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Pub Date : 2022-06-01DOI: 10.15294/kreano.v13i1.31661
S. Fahmi, R. Rahmawati, S. W. Priwantoro
An innovative teaching material such as e-module were needed to assist students understanding the concept of mathematics. In this Research is develop an e-module using Realistic Mathematics Education approach in Linear Equation System Two Variables. Research method is using ADDIE model which consist of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The validators of this research were content and media experts, while the research subjects were students of 7th grades in Pleret Bantul Junior High School. The instruments used in data collection were interview and questionnaire. By the calculation results, the e-module was considered feasible by contents and media experts. From the validation of content expert get average of 3.56 with very good criteria, while from the media expert get 3.65 with very good criteria. The e-module was considered practical according to the students’ responses. In terms of practicality, average score of small class trial was 3.17 with good criteria, while average score of large class trial was 3.22 with good criteria. So, the average score based on content and media experts also student class trials get 3.40 with very good criteria. Therefore, smartphone-based e-module with realistic mathematics education approach on linear equation system with two variables material was feasible to use.Penelitian ini bertujuan untuk mengembangkan e-modul dengan berbasis Realistic Mathematics Education (RME) pada Sistem Persamaan Linier Dua Variabel. Metode penelitian yang digunakan adalah model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Validator penelitian ini yaitu ahli materi dan media serta subjek penelitian adalah peserta didik kelas VIII SMP Negeri 1 Pleret Bantul. Instrumen yang digunakan dalam pengumpulan data penelitian berupa wawancara dan angket. Berdasarkan hasil perhitungan, e-modul termasuk layak oleh ahli materi dan ahli media. Dari validasi ahli materi dan media mendapatkan kategori yang sama yaitu sangat baik dengan nilai rata-rata 3,56 dan 3,65. Berdasarkan uji kepada peserta didik e-modul termasuk praktis dengan kriteria baik pada uji coba kelas kecil dan besar dengan nilai 3,17 dan 3,22. Berdasarkan dari rata-rata gabungan ahli materi dan media serta uji coba peserta didik mencapai rata-rata skor 3,40 dengan kriteria sangat baik. Kesimpulannya e-modul berbasis smartphone dengan pendekatan Realistic Mathematics Education pada materi sistem persamaan linear dua variabel layak digunakan.
需要一种创新的教材,如电子模块,以帮助学生理解数学概念。本文采用现实数学教育的方法,开发了线性方程组双变量电子教学模块。研究方法采用ADDIE模型,该模型分为分析、设计、开发、实施和评估五个阶段。本研究的验证者为内容和媒体专家,研究对象为普雷莱特班图尔初中七年级学生。数据收集采用访谈法和问卷法。根据计算结果,内容专家和媒体专家认为电子模块是可行的。从内容专家的验证得到平均值3.56,标准很好,而从媒体专家得到平均值3.65,标准很好。根据学生的反应,电子模块被认为是实用的。在实用性方面,小班试验的平均得分为3.17分,标准良好;大班试验的平均得分为3.22分,标准良好。因此,根据内容和媒体专家以及学生班级试验的平均得分为3.40分,标准非常好。因此,基于智能手机的具有现实数学教育方法的双变量线性方程组教材e-module是可行的。Penelitian ini bertujuan untuk mengembangkan e- module dengan basis现实数学教育(RME)模式系统方法penelitian yang diunakan adalah模型ADDIE yang terdiri dari lima tahap, yitu分析,设计,开发,实现,dan评价。验证器penelitian ini yititi材料和媒体,主题penelitian adalah peserta didik kelas 8 SMP Negeri 1 pleet Bantul。仪器阳digunakan dalam pengumpulan数据penelitian berupa wawancara danangket。Berdasarkan hasil perhitungan,电子模块termasuk layak oleh ahli材料和ahli媒体。中文摘要:从材料和媒体的角度分析,mendapatkan kategori yang sama yitu sangat baik dengan nilai rata-rata, 3,56丹,3,65。Berdasarkan uji kepaada peserta didik -模态termasuk praktis dengan标准baik papaji coba kelas kekeil dan besar dengan nilai 3,17 dan 3,22。Berdasarkan dari - rata-rata gabungan是一种材料和媒体服务,它是一种数字媒体服务,它是一种数字媒体服务。基于智能手机的现实数学教育教材系统、线性双变量系统、线性双变量系统。
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