Jaime de Miguel Rodríguez, M. Villafañe, Luka Piškorec, Fernando Sancho Caparrini
Abstract This work presents a methodology for the generation of novel 3D objects resembling wireframes of building types. These result from the reconstruction of interpolated locations within the learnt distribution of variational autoencoders (VAEs), a deep generative machine learning model based on neural networks. The data set used features a scheme for geometry representation based on a ‘connectivity map’ that is especially suited to express the wireframe objects that compose it. Additionally, the input samples are generated through ‘parametric augmentation’, a strategy proposed in this study that creates coherent variations among data by enabling a set of parameters to alter representative features on a given building type. In the experiments that are described in this paper, more than 150 k input samples belonging to two building types have been processed during the training of a VAE model. The main contribution of this paper has been to explore parametric augmentation for the generation of large data sets of 3D geometries, showcasing its problems and limitations in the context of neural networks and VAEs. Results show that the generation of interpolated hybrid geometries is a challenging task. Despite the difficulty of the endeavour, promising advances are presented.
{"title":"Generation of geometric interpolations of building types with deep variational autoencoders","authors":"Jaime de Miguel Rodríguez, M. Villafañe, Luka Piškorec, Fernando Sancho Caparrini","doi":"10.1017/dsj.2020.31","DOIUrl":"https://doi.org/10.1017/dsj.2020.31","url":null,"abstract":"Abstract This work presents a methodology for the generation of novel 3D objects resembling wireframes of building types. These result from the reconstruction of interpolated locations within the learnt distribution of variational autoencoders (VAEs), a deep generative machine learning model based on neural networks. The data set used features a scheme for geometry representation based on a ‘connectivity map’ that is especially suited to express the wireframe objects that compose it. Additionally, the input samples are generated through ‘parametric augmentation’, a strategy proposed in this study that creates coherent variations among data by enabling a set of parameters to alter representative features on a given building type. In the experiments that are described in this paper, more than 150 k input samples belonging to two building types have been processed during the training of a VAE model. The main contribution of this paper has been to explore parametric augmentation for the generation of large data sets of 3D geometries, showcasing its problems and limitations in the context of neural networks and VAEs. Results show that the generation of interpolated hybrid geometries is a challenging task. Despite the difficulty of the endeavour, promising advances are presented.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.31","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49301650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Coordination of distributed design work is an important activity in large-scale and complex engineered systems (LSCES) design projects. Coordination strategies have been studied formally in system design optimization and organizational science. This article reports on a study to identify what strategies are used in coordination practice. While the literature primarily offers prescriptive coordination strategies, this study focussed on the contribution of individuals’ behaviours to system-level coordination. Thus, a coordination strategy is seen as a particular set of individual actions and behaviours. We interviewed professionals with expertise in systems engineering, project management and technical leadership at two large aerospace design organizations. Through qualitative thematic analysis, we identified two strategies used to facilitate coordination. The first we call authority-based and is enabled by technical know-how and the use of organizational authority; the second we call empathetic leadership and includes interpersonal skills, leadership traits and empathy. These strategies emerged as complementary and, together, enabled individuals to coordinate complex design tasks. We found that skills identified in competency models enable these coordination strategies, which in turn support management of interdependent work in the organization. Studying the role of individuals contributes an expanded view on how coordination facilitates LSCES design practice.
{"title":"On the use of coordination strategies in complex engineered system design projects","authors":"Arianne X. Collopy, Eytan Adar, P. Papalambros","doi":"10.1017/dsj.2020.29","DOIUrl":"https://doi.org/10.1017/dsj.2020.29","url":null,"abstract":"Abstract Coordination of distributed design work is an important activity in large-scale and complex engineered systems (LSCES) design projects. Coordination strategies have been studied formally in system design optimization and organizational science. This article reports on a study to identify what strategies are used in coordination practice. While the literature primarily offers prescriptive coordination strategies, this study focussed on the contribution of individuals’ behaviours to system-level coordination. Thus, a coordination strategy is seen as a particular set of individual actions and behaviours. We interviewed professionals with expertise in systems engineering, project management and technical leadership at two large aerospace design organizations. Through qualitative thematic analysis, we identified two strategies used to facilitate coordination. The first we call authority-based and is enabled by technical know-how and the use of organizational authority; the second we call empathetic leadership and includes interpersonal skills, leadership traits and empathy. These strategies emerged as complementary and, together, enabled individuals to coordinate complex design tasks. We found that skills identified in competency models enable these coordination strategies, which in turn support management of interdependent work in the organization. Studying the role of individuals contributes an expanded view on how coordination facilitates LSCES design practice.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.29","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44100433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract This paper presents the results of studying the brain activations of 30 engineering students when using three different design concept generation techniques: brainstorming, morphological analysis, and TRIZ. Changes in students’ brain activation in the prefrontal cortex were measured using functional near-infrared spectroscopy. The results are based on the area under the curve analysis of oxygenated hemodynamic response as well as an assessment of functional connectivity using Pearson’s correlation to compare students’ cognitive brain activations using these three different ideation techniques. The results indicate that brainstorming and morphological analysis demand more cognitive activation across the prefrontal cortex (PFC) compared to TRIZ. The highest cognitive activation when brainstorming and using morphological analysis is in the right dorsolateral PFC (DLPFC) and ventrolateral PFC. These regions are associated with divergent thinking and ill-defined problem-solving. TRIZ produces more cognitive activation in the left DLPFC. This region is associated with convergent thinking and making judgments. Morphological analysis and TRIZ also enable greater coordination (i.e., synchronized activation) between brain regions. These findings offer new evidence that structured techniques like TRIZ reduce cognitive activation, change patterns of activation and increase coordination between regions in the brain.
{"title":"Concept generation techniques change patterns of brain activation during engineering design","authors":"Tripp Shealy, J. Gero, Mo Hu, J. Milovanovic","doi":"10.1017/dsj.2020.30","DOIUrl":"https://doi.org/10.1017/dsj.2020.30","url":null,"abstract":"Abstract This paper presents the results of studying the brain activations of 30 engineering students when using three different design concept generation techniques: brainstorming, morphological analysis, and TRIZ. Changes in students’ brain activation in the prefrontal cortex were measured using functional near-infrared spectroscopy. The results are based on the area under the curve analysis of oxygenated hemodynamic response as well as an assessment of functional connectivity using Pearson’s correlation to compare students’ cognitive brain activations using these three different ideation techniques. The results indicate that brainstorming and morphological analysis demand more cognitive activation across the prefrontal cortex (PFC) compared to TRIZ. The highest cognitive activation when brainstorming and using morphological analysis is in the right dorsolateral PFC (DLPFC) and ventrolateral PFC. These regions are associated with divergent thinking and ill-defined problem-solving. TRIZ produces more cognitive activation in the left DLPFC. This region is associated with convergent thinking and making judgments. Morphological analysis and TRIZ also enable greater coordination (i.e., synchronized activation) between brain regions. These findings offer new evidence that structured techniques like TRIZ reduce cognitive activation, change patterns of activation and increase coordination between regions in the brain.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.30","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46937902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract This paper proposes a task-related electroencephalogram research framework (tEEG framework) to guide scholars’ research on EEG-based cognitive and affective studies in the context of design. The proposed tEEG framework aims to investigate design activities with loosely controlled experiments and decompose a complex design process into multiple primitive cognitive activities, corresponding to which different research hypotheses on basic design activities can be effectively formulated and tested. Thereafter, existing EEG techniques and methods can be applied to analyse EEG signals related to design. Three application examples are presented at the end of this paper to demonstrate how the proposed framework can be applied to analyse design activities. The tEEG framework is presented to guide EEG-based cognitive and affective studies in the context of design. Existing methods and models are summarized, for the effective application of the tEEG framework, from the current literature spread in a wide spectrum of resources and fields.
{"title":"A tEEG framework for studying designer’s cognitive and affective states","authors":"Mengting Zhao, Wenjun Jia, Daocheng Yang, Philon Nguyen, T. Nguyen, Yong Zeng","doi":"10.1017/dsj.2020.28","DOIUrl":"https://doi.org/10.1017/dsj.2020.28","url":null,"abstract":"Abstract This paper proposes a task-related electroencephalogram research framework (tEEG framework) to guide scholars’ research on EEG-based cognitive and affective studies in the context of design. The proposed tEEG framework aims to investigate design activities with loosely controlled experiments and decompose a complex design process into multiple primitive cognitive activities, corresponding to which different research hypotheses on basic design activities can be effectively formulated and tested. Thereafter, existing EEG techniques and methods can be applied to analyse EEG signals related to design. Three application examples are presented at the end of this paper to demonstrate how the proposed framework can be applied to analyse design activities. The tEEG framework is presented to guide EEG-based cognitive and affective studies in the context of design. Existing methods and models are summarized, for the effective application of the tEEG framework, from the current literature spread in a wide spectrum of resources and fields.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.28","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44142268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Eckert, O. Isaksson, S. Lebjioui, C. Earl, S. Edlund
Abstract As products are being developed over time and across organisations, the risk for unintended accumulation and mis-conception of margins allocated may occur. Accumulation of margins can result in over design, but also add risk due to under allocation. This paper describes the different terminology used in one organisation and shows the different roles margins play across the design process and in particular the how margins are a critical but often overlooked aspect of product platform design. The research was conducted in close collaboration with a truck manufacturer between 2013 and 2018. The objective was to gain understanding of the current use of margins, and associated concepts evolve along the product life cycle, across organisation and product platform representations. It was found that margins already play an important role throughout the entire design process; however, it is not recognised as a unified concept which is clearly communicated and tracked throughout the design process. Rather different stakeholders have different notions of margins and do not disclose the rationale behind adding margins or the amount that they have added. Margins also enabled designers to avoid design changes as existing components and systems can accommodate new requirements and thereby saving significant design time.
{"title":"Design margins in industrial practice","authors":"C. Eckert, O. Isaksson, S. Lebjioui, C. Earl, S. Edlund","doi":"10.1017/dsj.2020.19","DOIUrl":"https://doi.org/10.1017/dsj.2020.19","url":null,"abstract":"Abstract As products are being developed over time and across organisations, the risk for unintended accumulation and mis-conception of margins allocated may occur. Accumulation of margins can result in over design, but also add risk due to under allocation. This paper describes the different terminology used in one organisation and shows the different roles margins play across the design process and in particular the how margins are a critical but often overlooked aspect of product platform design. The research was conducted in close collaboration with a truck manufacturer between 2013 and 2018. The objective was to gain understanding of the current use of margins, and associated concepts evolve along the product life cycle, across organisation and product platform representations. It was found that margins already play an important role throughout the entire design process; however, it is not recognised as a unified concept which is clearly communicated and tracked throughout the design process. Rather different stakeholders have different notions of margins and do not disclose the rationale behind adding margins or the amount that they have added. Margins also enabled designers to avoid design changes as existing components and systems can accommodate new requirements and thereby saving significant design time.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.19","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43451812","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract We developed a method to generate omnidirectional depth maps from corresponding omnidirectional images of cityscapes by learning each pair of an omnidirectional and a depth map, created by computer graphics, using pix2pix. Models trained with different series of images, shot under different site and sky conditions, were applied to street view images to generate depth maps. The validity of the generated depth maps was then evaluated quantitatively and visually. In addition, we conducted experiments to evaluate Google Street View images using multiple participants. We constructed a model that predicts the preference label of these images with and without the generated depth maps using the classification method with deep convolutional neural networks for general rectangular images and omnidirectional images. The results demonstrate the extent to which the generalization performance of the cityscape preference prediction model changes depending on the type of convolutional models and the presence or absence of generated depth maps.
{"title":"Deep learning model to reconstruct 3D cityscapes by generating depth maps from omnidirectional images and its application to visual preference prediction","authors":"A. Takizawa, Hina Kinugawa","doi":"10.1017/dsj.2020.27","DOIUrl":"https://doi.org/10.1017/dsj.2020.27","url":null,"abstract":"Abstract We developed a method to generate omnidirectional depth maps from corresponding omnidirectional images of cityscapes by learning each pair of an omnidirectional and a depth map, created by computer graphics, using pix2pix. Models trained with different series of images, shot under different site and sky conditions, were applied to street view images to generate depth maps. The validity of the generated depth maps was then evaluated quantitatively and visually. In addition, we conducted experiments to evaluate Google Street View images using multiple participants. We constructed a model that predicts the preference label of these images with and without the generated depth maps using the classification method with deep convolutional neural networks for general rectangular images and omnidirectional images. The results demonstrate the extent to which the generalization performance of the cityscape preference prediction model changes depending on the type of convolutional models and the presence or absence of generated depth maps.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.27","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49088805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Cantamessa, F. Montagna, S. Altavilla, Alessandro Casagrande-Seretti
Abstract Digitalization and the momentous role being assumed by data are commonly viewed as pervasive phenomena whose impact is felt in all aspects of society and the economy. Design activity is by no means immune from this trend, and the relationship between digitalization and design is decades old. However, what is the current impact of this ‘data revolution’ on design? How will the design activity change? What are the resulting research questions of interest to academics? What are the main challenges for firms and for educational institutions having to cope with this change? The paper provides a comprehensive conceptual framework, based on recent literature and anecdotal evidence from the industry. It identifies three main streams: namely the consequences on designers, the consequences on design processes and the role of methods for data analytics. In turn, these three streams lead to implications at individual, organizational and managerial level, and several questions arise worthy of defining future research agendas. Moreover, the paper introduces relational diagrams depicting the interactions between the objects and the actors involved in the design process and suggests that what is occurring is by no means a simple evolution but a paradigmatic shift in the way artefacts are designed.
{"title":"Data-driven design: the new challenges of digitalization on product design and development","authors":"M. Cantamessa, F. Montagna, S. Altavilla, Alessandro Casagrande-Seretti","doi":"10.1017/dsj.2020.25","DOIUrl":"https://doi.org/10.1017/dsj.2020.25","url":null,"abstract":"Abstract Digitalization and the momentous role being assumed by data are commonly viewed as pervasive phenomena whose impact is felt in all aspects of society and the economy. Design activity is by no means immune from this trend, and the relationship between digitalization and design is decades old. However, what is the current impact of this ‘data revolution’ on design? How will the design activity change? What are the resulting research questions of interest to academics? What are the main challenges for firms and for educational institutions having to cope with this change? The paper provides a comprehensive conceptual framework, based on recent literature and anecdotal evidence from the industry. It identifies three main streams: namely the consequences on designers, the consequences on design processes and the role of methods for data analytics. In turn, these three streams lead to implications at individual, organizational and managerial level, and several questions arise worthy of defining future research agendas. Moreover, the paper introduces relational diagrams depicting the interactions between the objects and the actors involved in the design process and suggests that what is occurring is by no means a simple evolution but a paradigmatic shift in the way artefacts are designed.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.25","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41825740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sónia da Silva Vieira, J. Gero, J. Delmoral, V. Gattol, Carlos Fernandes, M. Parente, A. Fernandes
Abstract This paper presents results from an experiment using electroencephalography to measure neurophysiological activations of mechanical engineers and industrial designers when designing and problem-solving. In this study, we adopted and then extended the tasks described in a previous functional magnetic resonance imaging study reported in the literature. The block experiment consists of a sequence of three tasks: problem-solving, basic design and open design using a physical interface. The block is preceded by a familiarizing pre-task and then extended to a fourth open design task using free-hand sketching. This paper presents the neurophysiological results from 36 experimental sessions of mechanical engineers and industrial designers. Results indicate significant differences in activations between the problem-solving and the open design tasks. The paper focuses on the two prototypical tasks of problem-solving layout and open design sketching and presents results for both aggregate and temporal activations across participants within each domain and across domains.
{"title":"The neurophysiological activations of mechanical engineers and industrial designers while designing and problem-solving","authors":"Sónia da Silva Vieira, J. Gero, J. Delmoral, V. Gattol, Carlos Fernandes, M. Parente, A. Fernandes","doi":"10.1017/dsj.2020.26","DOIUrl":"https://doi.org/10.1017/dsj.2020.26","url":null,"abstract":"Abstract This paper presents results from an experiment using electroencephalography to measure neurophysiological activations of mechanical engineers and industrial designers when designing and problem-solving. In this study, we adopted and then extended the tasks described in a previous functional magnetic resonance imaging study reported in the literature. The block experiment consists of a sequence of three tasks: problem-solving, basic design and open design using a physical interface. The block is preceded by a familiarizing pre-task and then extended to a fourth open design task using free-hand sketching. This paper presents the neurophysiological results from 36 experimental sessions of mechanical engineers and industrial designers. Results indicate significant differences in activations between the problem-solving and the open design tasks. The paper focuses on the two prototypical tasks of problem-solving layout and open design sketching and presents results for both aggregate and temporal activations across participants within each domain and across domains.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.26","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46551542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract The 4th industrial revolution (IR) requires new products and business models adjusted to the rapidly changing market conditions, which calls for evolutions in design engineering. In this context, smart design engineering is here defined as a methodology used during the analysis and design of a product or a system, which can be composed by hardware, software and/or services, and that explicitly considers exploiting the technologies and opportunities from the 4th IR. This work contributes to both design theory and practice: (i) it deepens the understanding about the necessary smart design engineering features and shows how these features impact the product design and development process’s (PDDP) key dimensions (procedures, people and tools); (ii) it maps the features’ impact on PDDP’s phases, thus providing practical direction for process improvement. To accomplish these results, a survey was performed on the initial features presented in the literature, which helped to identify new features and to confirm their relation to the 4th IR and their impact on the PDDP. These features were then analyzed against the 4th IR environment perspectives and core technologies, which led to understanding how they can be used to improve the PDDP.
{"title":"Smart design engineering: leveraging product design and development to exploit the benefits from the 4th industrial revolution","authors":"M. P. Pereira Pessôa","doi":"10.1017/dsj.2020.24","DOIUrl":"https://doi.org/10.1017/dsj.2020.24","url":null,"abstract":"Abstract The 4th industrial revolution (IR) requires new products and business models adjusted to the rapidly changing market conditions, which calls for evolutions in design engineering. In this context, smart design engineering is here defined as a methodology used during the analysis and design of a product or a system, which can be composed by hardware, software and/or services, and that explicitly considers exploiting the technologies and opportunities from the 4th IR. This work contributes to both design theory and practice: (i) it deepens the understanding about the necessary smart design engineering features and shows how these features impact the product design and development process’s (PDDP) key dimensions (procedures, people and tools); (ii) it maps the features’ impact on PDDP’s phases, thus providing practical direction for process improvement. To accomplish these results, a survey was performed on the initial features presented in the literature, which helped to identify new features and to confirm their relation to the 4th IR and their impact on the PDDP. These features were then analyzed against the 4th IR environment perspectives and core technologies, which led to understanding how they can be used to improve the PDDP.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.24","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47869383","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Knowledge management (KM) is the process of creating, sharing, using and managing the knowledge and information of an organization. In this paper, we investigate KM practices and needs in Open Source Hardware (OSH) communities. The aim is to provide insights into the KM issues and challenges facing these communities. Our analysis is based on interviews carried out with the participants of 22 projects. Interview transcriptions were coded and tagged with concepts extracted from the literature. Text mining was used to uncover the main concepts embedded in the corpus. From this analysis, knowledge sharing emerged as one of the top-rated concepts. Codification and personalization also proved to be important KM approaches, both requiring support in the OSH design process. Using a dendrogram, we highlighted the benefits and challenges of codification together with some interesting concept associations. High contributor turnover, little or no standardization and weak project structuring are still key challenges for OSH communities when it comes to ensuring awareness, making decisions and sharing knowledge.
{"title":"Issues and challenges of knowledge management in online open source hardware communities","authors":"Jason Dai, J. Boujut, F. Pourroy, P. Marin","doi":"10.1017/dsj.2020.18","DOIUrl":"https://doi.org/10.1017/dsj.2020.18","url":null,"abstract":"Abstract Knowledge management (KM) is the process of creating, sharing, using and managing the knowledge and information of an organization. In this paper, we investigate KM practices and needs in Open Source Hardware (OSH) communities. The aim is to provide insights into the KM issues and challenges facing these communities. Our analysis is based on interviews carried out with the participants of 22 projects. Interview transcriptions were coded and tagged with concepts extracted from the literature. Text mining was used to uncover the main concepts embedded in the corpus. From this analysis, knowledge sharing emerged as one of the top-rated concepts. Codification and personalization also proved to be important KM approaches, both requiring support in the OSH design process. Using a dendrogram, we highlighted the benefits and challenges of codification together with some interesting concept associations. High contributor turnover, little or no standardization and weak project structuring are still key challenges for OSH communities when it comes to ensuring awareness, making decisions and sharing knowledge.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2020-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1017/dsj.2020.18","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46884745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}