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Thirty years of design for sustainability: an evolution of research, policy and practice 可持续发展的三十年设计:研究、政策和实践的演变
IF 2.4 Q1 Arts and Humanities Pub Date : 2021-02-09 DOI: 10.1017/dsj.2021.2
T. Bhamra, Ricardo J. Hernandez
Abstract This paper builds on the lead author’s keynote address to the Design Society’s 22nd International Conference on Engineering Design in 2019, and in doing so provides a personal perspective on the development of the field of design for sustainability. It begins by describing some of the history of the research from the late 1980s until the present day. This is followed by an analysis of the way in which design for sustainability has been reflected within the International Conference on Engineering Design over the last 30 years, highlighting the way in which the focus has shifted over this time from a focus on recycling and end of life to today where sustainability is playing a leading role in the research. The analysis compares the evolution of the subject with the wider policy and practice perspectives linked to global recognition of the need to move towards Sustainable Development. Finally, the paper reflects on the lessons to be learned from this work and their implications for design research illustrating that engineering design has an opportunity to take more leadership within design for sustainability research and use this to enable change within industry.
摘要本文以主要作者在2019年设计学会第22届国际工程设计会议上的主旨演讲为基础,为可持续发展设计领域的发展提供了个人视角。它首先描述了从20世纪80年代末到今天的一些研究历史。随后分析了过去30年来国际工程设计会议对可持续性设计的反映方式,强调了这段时间的重点从对回收和生命终结的关注转向了可持续性在研究中发挥主导作用的今天。该分析将这一主题的演变与更广泛的政策和实践观点进行了比较,这些政策和实践视角与全球对迈向可持续发展的必要性的认识有关。最后,本文反思了从这项工作中吸取的教训及其对设计研究的影响,说明工程设计有机会在可持续性研究的设计中发挥更多的领导作用,并利用这一点实现行业内的变革。
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引用次数: 11
Cognitive differences among first-year and senior engineering students when generating design solutions with and without additional dimensions of sustainability 一年级和大四的工科学生在产生有或没有可持续性额外维度的设计方案时的认知差异
IF 2.4 Q1 Arts and Humanities Pub Date : 2021-02-08 DOI: 10.1017/dsj.2021.3
Mo Hu, Tripp Shealy, J. Milovanovic
Abstract The research presented in this paper explores how engineering students cognitively manage concept generation and measures the effects of additional dimensions of sustainability on design cognition. Twelve first-year and eight senior engineering students generated solutions to 10 design problems. Half of the problems included additional dimensions of sustainability. The number of unique design solutions students developed and their neurocognitive activation were measured. Without additional requirements for sustainability, first-year students generated significantly more solutions than senior engineering students. First-year students recruited higher cortical activation in the brain region generally associated with cognitive flexibility, and divergent and convergent thinking. Senior engineering students recruited higher activation in the brain region generally associated with uncertainty processing and self-reflection. When additional dimensions of sustainability were present, first-year students produced fewer solutions. Senior engineering students generated a similar number of solutions. Senior engineering students required less cortical activation to generate a similar number of solutions. The varying patterns of cortical activation and different number of solutions between first-year and senior engineering students begin to highlight cognitive differences in how students manage and retrieve information in their brain during design. Students’ ability to manage complex requirements like sustainability may improve with education.
摘要本研究探讨了工科学生如何在认知上管理概念的产生,并测量了可持续性的附加维度对设计认知的影响。12名一年级学生和8名大四学生为10个设计问题提供了解决方案。一半的问题包括可持续性的额外方面。研究人员测量了学生提出的独特设计方案的数量以及他们的神经认知激活情况。在没有额外的可持续性要求的情况下,一年级的学生比大四的工程专业学生产生了更多的解决方案。一年级学生在通常与认知灵活性、发散性和趋同性思维相关的大脑区域获得了更高的皮层激活。高年级的工科学生在大脑中与不确定性处理和自我反思相关的区域中激活程度更高。当存在额外的可持续性维度时,一年级学生提出的解决方案较少。高级工程专业的学生也给出了类似数量的解决方案。高级工程专业的学生需要较少的皮质激活来产生相同数量的解决方案。一年级和大四工程专业学生大脑皮层激活模式的不同和解决方案数量的不同,开始凸显出学生在设计过程中如何在大脑中管理和检索信息的认知差异。学生管理复杂需求的能力,如可持续性,可能会随着教育的提高而提高。
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引用次数: 14
Generation of geometric interpolations of building types with deep variational autoencoders 用深度变分自动编码器生成建筑类型的几何插值
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-12-28 DOI: 10.1017/dsj.2020.31
Jaime de Miguel Rodríguez, M. Villafañe, Luka Piškorec, Fernando Sancho Caparrini
Abstract This work presents a methodology for the generation of novel 3D objects resembling wireframes of building types. These result from the reconstruction of interpolated locations within the learnt distribution of variational autoencoders (VAEs), a deep generative machine learning model based on neural networks. The data set used features a scheme for geometry representation based on a ‘connectivity map’ that is especially suited to express the wireframe objects that compose it. Additionally, the input samples are generated through ‘parametric augmentation’, a strategy proposed in this study that creates coherent variations among data by enabling a set of parameters to alter representative features on a given building type. In the experiments that are described in this paper, more than 150 k input samples belonging to two building types have been processed during the training of a VAE model. The main contribution of this paper has been to explore parametric augmentation for the generation of large data sets of 3D geometries, showcasing its problems and limitations in the context of neural networks and VAEs. Results show that the generation of interpolated hybrid geometries is a challenging task. Despite the difficulty of the endeavour, promising advances are presented.
摘要这项工作提出了一种生成类似建筑类型线框的新型3D对象的方法。这些结果来自于变分自动编码器(VAE)的学习分布中的插值位置的重建,VAE是一种基于神经网络的深度生成机器学习模型。所使用的数据集具有基于“连接图”的几何图形表示方案,该方案特别适合于表示组成它的线框对象。此外,输入样本是通过“参数扩充”生成的,本研究中提出的一种策略,通过使一组参数能够改变给定建筑类型的代表性特征,在数据之间产生连贯的变化。在本文描述的实验中,在VAE模型的训练过程中,已经处理了属于两种建筑类型的超过150k个输入样本。本文的主要贡献是探索用于生成三维几何结构的大型数据集的参数扩充,展示了其在神经网络和VAE背景下的问题和局限性。结果表明,插值混合几何图形的生成是一项具有挑战性的任务。尽管这项努力很困难,但仍取得了有希望的进展。
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引用次数: 5
On the use of coordination strategies in complex engineered system design projects 协调策略在复杂工程系统设计项目中的应用
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-12-04 DOI: 10.1017/dsj.2020.29
Arianne X. Collopy, Eytan Adar, P. Papalambros
Abstract Coordination of distributed design work is an important activity in large-scale and complex engineered systems (LSCES) design projects. Coordination strategies have been studied formally in system design optimization and organizational science. This article reports on a study to identify what strategies are used in coordination practice. While the literature primarily offers prescriptive coordination strategies, this study focussed on the contribution of individuals’ behaviours to system-level coordination. Thus, a coordination strategy is seen as a particular set of individual actions and behaviours. We interviewed professionals with expertise in systems engineering, project management and technical leadership at two large aerospace design organizations. Through qualitative thematic analysis, we identified two strategies used to facilitate coordination. The first we call authority-based and is enabled by technical know-how and the use of organizational authority; the second we call empathetic leadership and includes interpersonal skills, leadership traits and empathy. These strategies emerged as complementary and, together, enabled individuals to coordinate complex design tasks. We found that skills identified in competency models enable these coordination strategies, which in turn support management of interdependent work in the organization. Studying the role of individuals contributes an expanded view on how coordination facilitates LSCES design practice.
分布式设计工作的协调是大型复杂工程系统设计项目中的一项重要活动。协调策略已经在系统设计优化和组织科学中得到了正式的研究。本文报告了一项研究,以确定在协调实践中使用了哪些策略。虽然文献主要提供了规范性的协调策略,但本研究侧重于个人行为对系统级协调的贡献。因此,协调战略被视为一组特定的个人行动和行为。我们采访了两家大型航空航天设计组织在系统工程、项目管理和技术领导方面具有专业知识的专业人士。通过定性专题分析,我们确定了两种用于促进协调的战略。第一种我们称之为基于权威,是由技术诀窍和组织权威的使用促成的;第二种我们称之为移情领导,包括人际交往技能、领导特质和移情。这些策略相互补充,使个人能够协调复杂的设计任务。我们发现,能力模型中确定的技能能够实现这些协调策略,从而支持组织中相互依存工作的管理。研究个体的作用有助于扩展对协调如何促进LSCES设计实践的看法。
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引用次数: 3
Concept generation techniques change patterns of brain activation during engineering design 概念生成技术改变了工程设计过程中大脑的激活模式
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-11-27 DOI: 10.1017/dsj.2020.30
Tripp Shealy, J. Gero, Mo Hu, J. Milovanovic
Abstract This paper presents the results of studying the brain activations of 30 engineering students when using three different design concept generation techniques: brainstorming, morphological analysis, and TRIZ. Changes in students’ brain activation in the prefrontal cortex were measured using functional near-infrared spectroscopy. The results are based on the area under the curve analysis of oxygenated hemodynamic response as well as an assessment of functional connectivity using Pearson’s correlation to compare students’ cognitive brain activations using these three different ideation techniques. The results indicate that brainstorming and morphological analysis demand more cognitive activation across the prefrontal cortex (PFC) compared to TRIZ. The highest cognitive activation when brainstorming and using morphological analysis is in the right dorsolateral PFC (DLPFC) and ventrolateral PFC. These regions are associated with divergent thinking and ill-defined problem-solving. TRIZ produces more cognitive activation in the left DLPFC. This region is associated with convergent thinking and making judgments. Morphological analysis and TRIZ also enable greater coordination (i.e., synchronized activation) between brain regions. These findings offer new evidence that structured techniques like TRIZ reduce cognitive activation, change patterns of activation and increase coordination between regions in the brain.
摘要:本文研究了30名工科学生在使用三种不同的设计概念生成技术:头脑风暴、形态分析和TRIZ时的大脑激活情况。用功能性近红外光谱法测量了学生前额叶皮层大脑活动的变化。结果是基于含氧血流动力学反应的曲线下面积分析,以及使用Pearson相关性来比较学生使用这三种不同的思维技术时的认知脑激活的功能连通性评估。结果表明,与TRIZ相比,头脑风暴和形态分析需要更多的前额叶皮层(PFC)的认知激活。当头脑风暴和使用形态分析时,最高的认知激活是在右背外侧PFC (DLPFC)和腹侧PFC,这些区域与发散思维和不明确的解决问题有关。TRIZ在左侧DLPFC产生更多的认知激活。这个区域与趋同思维和判断有关。形态分析和TRIZ也使大脑区域之间的协调(即同步激活)更大。这些发现提供了新的证据,证明像TRIZ这样的结构化技术可以减少认知激活,改变激活模式,增加大脑区域之间的协调。
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引用次数: 14
A tEEG framework for studying designer’s cognitive and affective states 一个研究设计师认知与情感状态的tEEG框架
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-11-17 DOI: 10.1017/dsj.2020.28
Mengting Zhao, Wenjun Jia, Daocheng Yang, Philon Nguyen, T. Nguyen, Yong Zeng
Abstract This paper proposes a task-related electroencephalogram research framework (tEEG framework) to guide scholars’ research on EEG-based cognitive and affective studies in the context of design. The proposed tEEG framework aims to investigate design activities with loosely controlled experiments and decompose a complex design process into multiple primitive cognitive activities, corresponding to which different research hypotheses on basic design activities can be effectively formulated and tested. Thereafter, existing EEG techniques and methods can be applied to analyse EEG signals related to design. Three application examples are presented at the end of this paper to demonstrate how the proposed framework can be applied to analyse design activities. The tEEG framework is presented to guide EEG-based cognitive and affective studies in the context of design. Existing methods and models are summarized, for the effective application of the tEEG framework, from the current literature spread in a wide spectrum of resources and fields.
摘要本文提出了一个与任务相关的脑电图研究框架(tEEG框架),以指导学者在设计背景下对基于脑电图的认知和情感研究的研究。所提出的tEG框架旨在通过松散控制的实验来研究设计活动,并将复杂的设计过程分解为多个原始认知活动,对应于这些活动,可以有效地制定和测试关于基本设计活动的不同研究假设。此后,现有的EEG技术和方法可以应用于分析与设计相关的EEG信号。本文最后给出了三个应用实例,以说明如何将所提出的框架应用于设计活动分析。tEEG框架旨在指导设计背景下基于EEG的认知和情感研究。为了有效应用tEG框架,从广泛资源和领域的现有文献中总结了现有的方法和模型。
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引用次数: 10
Design margins in industrial practice 工业实践中的设计余量
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-11-17 DOI: 10.1017/dsj.2020.19
C. Eckert, O. Isaksson, S. Lebjioui, C. Earl, S. Edlund
Abstract As products are being developed over time and across organisations, the risk for unintended accumulation and mis-conception of margins allocated may occur. Accumulation of margins can result in over design, but also add risk due to under allocation. This paper describes the different terminology used in one organisation and shows the different roles margins play across the design process and in particular the how margins are a critical but often overlooked aspect of product platform design. The research was conducted in close collaboration with a truck manufacturer between 2013 and 2018. The objective was to gain understanding of the current use of margins, and associated concepts evolve along the product life cycle, across organisation and product platform representations. It was found that margins already play an important role throughout the entire design process; however, it is not recognised as a unified concept which is clearly communicated and tracked throughout the design process. Rather different stakeholders have different notions of margins and do not disclose the rationale behind adding margins or the amount that they have added. Margins also enabled designers to avoid design changes as existing components and systems can accommodate new requirements and thereby saving significant design time.
随着时间的推移和跨组织开发产品,可能会出现意外积累和错误分配利润的风险。利润的积累可能会导致过度设计,但也会因为分配不足而增加风险。本文描述了在一个组织中使用的不同术语,并展示了边际在设计过程中扮演的不同角色,特别是边际如何成为产品平台设计的关键但经常被忽视的方面。该研究是在2013年至2018年期间与一家卡车制造商密切合作进行的。目标是了解当前边际的使用,以及相关概念在产品生命周期、跨组织和产品平台表示中的演变。我们发现,在整个设计过程中,边距已经发挥了重要作用;然而,它并不被认为是一个统一的概念,在整个设计过程中被清楚地传达和跟踪。相反,不同的利益相关者对利润有不同的概念,并且不披露增加利润背后的理由或他们增加的金额。由于现有的组件和系统可以适应新的需求,从而节省了大量的设计时间,余量也使设计师能够避免设计变更。
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引用次数: 10
Deep learning model to reconstruct 3D cityscapes by generating depth maps from omnidirectional images and its application to visual preference prediction 利用全向图像生成深度图重建三维城市景观的深度学习模型及其在视觉偏好预测中的应用
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-11-11 DOI: 10.1017/dsj.2020.27
A. Takizawa, Hina Kinugawa
Abstract We developed a method to generate omnidirectional depth maps from corresponding omnidirectional images of cityscapes by learning each pair of an omnidirectional and a depth map, created by computer graphics, using pix2pix. Models trained with different series of images, shot under different site and sky conditions, were applied to street view images to generate depth maps. The validity of the generated depth maps was then evaluated quantitatively and visually. In addition, we conducted experiments to evaluate Google Street View images using multiple participants. We constructed a model that predicts the preference label of these images with and without the generated depth maps using the classification method with deep convolutional neural networks for general rectangular images and omnidirectional images. The results demonstrate the extent to which the generalization performance of the cityscape preference prediction model changes depending on the type of convolutional models and the presence or absence of generated depth maps.
摘要我们开发了一种方法,通过使用pix2pix学习由计算机图形创建的每一对全向和深度图,从城市景观的相应全向图像中生成全向深度图。将在不同场地和天空条件下拍摄的不同系列图像训练的模型应用于街景图像,以生成深度图。然后对生成的深度图的有效性进行定量和可视化评估。此外,我们还使用多个参与者进行了评估谷歌街景图像的实验。我们使用深度卷积神经网络的分类方法,针对一般矩形图像和全向图像,构建了一个模型,预测这些图像的偏好标签,无论是否生成深度图。结果证明了城市景观偏好预测模型的泛化性能根据卷积模型的类型和生成的深度图的存在与否而变化的程度。
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引用次数: 3
Data-driven design: the new challenges of digitalization on product design and development 数据驱动设计:数字化对产品设计和开发的新挑战
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-11-05 DOI: 10.1017/dsj.2020.25
M. Cantamessa, F. Montagna, S. Altavilla, Alessandro Casagrande-Seretti
Abstract Digitalization and the momentous role being assumed by data are commonly viewed as pervasive phenomena whose impact is felt in all aspects of society and the economy. Design activity is by no means immune from this trend, and the relationship between digitalization and design is decades old. However, what is the current impact of this ‘data revolution’ on design? How will the design activity change? What are the resulting research questions of interest to academics? What are the main challenges for firms and for educational institutions having to cope with this change? The paper provides a comprehensive conceptual framework, based on recent literature and anecdotal evidence from the industry. It identifies three main streams: namely the consequences on designers, the consequences on design processes and the role of methods for data analytics. In turn, these three streams lead to implications at individual, organizational and managerial level, and several questions arise worthy of defining future research agendas. Moreover, the paper introduces relational diagrams depicting the interactions between the objects and the actors involved in the design process and suggests that what is occurring is by no means a simple evolution but a paradigmatic shift in the way artefacts are designed.
数字化和数据所扮演的重要角色通常被视为一种无处不在的现象,其影响遍及社会和经济的各个方面。设计活动也不能幸免于这一趋势,数字化与设计之间的关系已经有几十年的历史了。然而,当前这种“数据革命”对设计的影响是什么?设计活动将如何改变?由此产生的学者感兴趣的研究问题是什么?企业和教育机构应对这种变化的主要挑战是什么?本文提供了一个全面的概念框架,基于最近的文献和轶事证据的行业。它确定了三个主流:即对设计师的影响,对设计过程的影响以及数据分析方法的作用。反过来,这三个流导致在个人,组织和管理层面的影响,并提出了几个值得确定未来研究议程的问题。此外,本文介绍了关系图,描述了设计过程中涉及的对象和参与者之间的相互作用,并建议正在发生的事情绝不是简单的进化,而是人工制品设计方式的范式转变。
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引用次数: 31
The neurophysiological activations of mechanical engineers and industrial designers while designing and problem-solving 机械工程师和工业设计师在设计和解决问题时的神经生理学激活
IF 2.4 Q1 Arts and Humanities Pub Date : 2020-10-29 DOI: 10.1017/dsj.2020.26
Sónia da Silva Vieira, J. Gero, J. Delmoral, V. Gattol, Carlos Fernandes, M. Parente, A. Fernandes
Abstract This paper presents results from an experiment using electroencephalography to measure neurophysiological activations of mechanical engineers and industrial designers when designing and problem-solving. In this study, we adopted and then extended the tasks described in a previous functional magnetic resonance imaging study reported in the literature. The block experiment consists of a sequence of three tasks: problem-solving, basic design and open design using a physical interface. The block is preceded by a familiarizing pre-task and then extended to a fourth open design task using free-hand sketching. This paper presents the neurophysiological results from 36 experimental sessions of mechanical engineers and industrial designers. Results indicate significant differences in activations between the problem-solving and the open design tasks. The paper focuses on the two prototypical tasks of problem-solving layout and open design sketching and presents results for both aggregate and temporal activations across participants within each domain and across domains.
摘要:本文介绍了一项利用脑电图测量机械工程师和工业设计师在设计和解决问题时的神经生理激活的实验结果。在本研究中,我们采用并扩展了先前文献中报道的功能性磁共振成像研究中描述的任务。积木实验由三个任务组成:解决问题,基本设计和使用物理接口的开放设计。该块之前是一个熟悉的预任务,然后扩展到使用手绘草图的第四个开放设计任务。本文介绍了机械工程师和工业设计师36次实验的神经生理学结果。结果表明,问题解决任务和开放式设计任务在激活方面存在显著差异。本文重点研究了问题解决布局和开放式设计草图两个原型任务,并给出了每个领域和跨领域参与者的聚合和时间激活的结果。
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引用次数: 18
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