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Designing foresights by communities: a new groundbreaker role for strategic design 社区前瞻性设计:战略设计的新开创性角色
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-08-23 DOI: 10.1017/dsj.2023.16
Lianne W L Simonse, Dasha Simons, Zuzanna Skalska
Abstract In order to humanize forecasting, communities have been proposed to activate and enlarge a collective ability of foresight. To better understand how communities relate to collective foresight abilities, this article untangles its critical modes, roles and social media involved. Based on a fine-grained analysis of 10 community practices, we uncovered the abilities of capturing, conceiving and designing foresights enacted in the distinct modes of creative, user and strategic communities. Discoveries included the novel abilities of conceiving foresights, a new groundbreaker role for strategic designers and specific activities of social media listening with regard to future interests. Grounded on the prime findings, we propose a framework with propositions that shape further theory development on community abilities of designing foresights. Further research directions are outlined.
摘要为了使预测人性化,社区被提出激活和扩大集体的预测能力。为了更好地理解社区与集体远见能力的关系,本文梳理了其关键模式、角色和所涉及的社会媒体。基于对10个社区实践的细粒度分析,我们揭示了在创意、用户和战略社区的不同模式下捕获、构思和设计远见的能力。发现包括构思远见的新能力,战略设计师的新开创性角色,以及关于未来兴趣的社交媒体倾听的具体活动。在此基础上,我们提出了一个框架,其命题将进一步塑造社区设计预见能力的理论发展。展望了今后的研究方向。
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引用次数: 1
Sustainable product development in aeroengine manufacturing: challenges, opportunities and experiences from GKN Aerospace Engine System 航空发动机制造中的可持续产品开发:来自吉凯恩航空发动机系统的挑战、机遇和经验
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-08-07 DOI: 10.1017/dsj.2023.22
Sophie I. Hallstedt, O. Isaksson, J. Nylander, Petter Andersson, Sören Knuts
Abstract A radical shift in technology is necessary to enable future air transport solutions. Sustainability targets for aeroengine manufacturing mean more than reducing CO2 and NOX. The future will open up possibilities and bring new challenges when introducing hybrid- and electrical propulsion technologies using new materials, technology solutions and new business models. This article reports on findings from a longitudinal study and many years of collaboration between researchers and industry experts, where a first-tier aeroengine manufacturer transforms their product development capabilities to enable sustainable product development. The article highlights some activities undertaken and identifies critical challenges and opportunities remaining for a manufacturer of next-generation aeroengine solutions. It is argued that the challenge for aeroengine manufacturers to develop new-generation propulsive technologies will require a systemic change in the undertaking of design and development. The opportunities of sustainable technologies are evident yet require: (1) means to tighter integrate business and technology development, (2) the ability to quantify and assess sustainability impacts of different concept solutions, and (3) means to utilise natural resources, alloys and materials for a circular and life-cycle optimised solution.
为了实现未来的航空运输解决方案,技术的根本性转变是必要的。航空发动机制造的可持续发展目标不仅仅意味着减少二氧化碳和氮氧化物。在引入混合动力和电力推进技术时,使用新材料、技术解决方案和新的商业模式,未来将开辟新的可能性,并带来新的挑战。本文报告了一项纵向研究和研究人员与行业专家多年合作的结果,其中一家一线航空发动机制造商将其产品开发能力转变为可持续产品开发。本文重点介绍了下一代航空发动机解决方案制造商所开展的一些活动,并确定了关键挑战和机遇。有人认为,航空发动机制造商开发新一代推进技术的挑战将要求在设计和开发方面进行系统的变革。可持续技术的机会是显而易见的,但需要:(1)更紧密地整合业务和技术发展的手段,(2)量化和评估不同概念解决方案的可持续性影响的能力,以及(3)利用自然资源、合金和材料的循环和生命周期优化解决方案的手段。
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引用次数: 0
A generative-based design methodology to enable the democratisation of 3D printing 一种基于生成的设计方法,实现3D打印的民主化
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-08-04 DOI: 10.1017/dsj.2023.19
M. Goudswaard, Aydin Nassehi, B. Hicks
Abstract 3D printing technologies, such as material extrusion (MEX), hold the potential to revolutionise manufacturing by providing individuals without traditional manufacturing capabilities with powerful and affordable resources. However, widespread adoption is impeded by the lack of user-friendly design tools due to the necessity of domain-specific expertise in computer-aided design (CAD) software and the overwhelming level of design freedom afforded by the MEX process. To overcome these barriers and facilitate the democratisation of design (DoD), this article introduces an innovative, generative-based design (GBD) methodology aimed at enabling non-technical users to create functional components independently. The novelty of this methodology lies in its capacity to simplify complex design tasks, making them more accessible to non-designers. The proposed methodology was tested in the design of a load-bearing part, yielding a functional component within two design iterations. A comparative analysis with the conventional CAD-based process revealed that the GBD methodology enables the DoD, reflected in a 68% reduction in design activities and a decrease in design difficulty of 62% in requisite know-how and a 55% in understanding. Through the creation and implementation of this methodology, the article demonstrates a pioneering integration of state-of-the-art techniques of generative design with design repositories enabling effective co-design with non-designers.
抽象的3D打印技术,如材料挤出(MEX),通过为没有传统制造能力的个人提供强大且负担得起的资源,有可能彻底改变制造业。然而,由于计算机辅助设计(CAD)软件领域特定专业知识的必要性以及MEX过程提供的压倒性的设计自由度,缺乏用户友好的设计工具,阻碍了广泛采用。为了克服这些障碍并促进设计民主化(DoD),本文介绍了一种创新的、基于生成的设计(GBD)方法,旨在使非技术用户能够独立创建功能组件。这种方法的新颖之处在于它能够简化复杂的设计任务,使非设计师更容易理解这些任务。所提出的方法在承载部件的设计中进行了测试,在两次设计迭代中产生了一个功能部件。与传统的基于CAD的过程的比较分析表明,GBD方法使国防部得以实现,这反映在设计活动减少了68%,必要的专业知识和理解能力的设计难度减少了62%。通过这种方法的创建和实施,本文展示了最先进的生成设计技术与设计库的开创性集成,从而实现与非设计师的有效合作设计。
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引用次数: 0
Investigating the relationship between mindfulness, stress and creativity in introductory engineering design 浅谈工程设计导论中的正念、压力与创造力的关系
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-07-28 DOI: 10.1017/dsj.2023.20
H. Nolte, Nicolas F. Soria Zurita, Elizabeth Starkey, Christopher McComb
Abstract Mindfulness-based interventions (MBIs) for engineering design are promising for their stress management, cognition and well-being benefits. Prior work concluded that engineering design is stressful and that each engineering design stage has unique stressors. This non-randomized study investigated the effect of an MBI on students’ cognitive stress and final design creativity during a multistage, hands-on design assessment. Data were collected using surveys, project deliverables and follow-up interviews. While no significant increase was found in students’ measured state mindfulness due to the intervention, students in the MBI condition were more likely to perceive the intervention positively compared to students in the control condition (alternative use tasks). Students in both conditions were found to have similar levels of state stress, which indicates that the MBI had no observable effect on students’ measured stress during design. Although students in the MBI condition were found to produce higher-quality final designs, there were no differences in design creativity or novelty. When data were clustered to identify types of student experiences, state mindfulness was found to meaningfully contribute, but state stress was not. Future research should continue to investigate MBIs in engineering design as a potential approach to improve design education and outcomes.
摘要基于正念的工程设计干预措施(MBI)在压力管理、认知和幸福感方面有着良好的前景。先前的工作得出结论,工程设计是有压力的,每个工程设计阶段都有独特的压力源。这项非随机研究调查了在多阶段的动手设计评估中,MBI对学生认知压力和最终设计创造力的影响。数据是通过调查、项目交付成果和后续访谈收集的。虽然没有发现由于干预而导致学生的测量状态正念显著增加,但与对照条件下的学生(替代使用任务)相比,处于MBI状态下的学生更有可能积极感知干预。研究发现,在这两种情况下,学生的状态压力水平相似,这表明MBI对学生在设计过程中测量的压力没有明显影响。尽管MBI条件下的学生被发现能完成更高质量的最终设计,但在设计创意或新颖性方面没有差异。当对数据进行聚类以确定学生体验的类型时,发现状态正念有意义,但状态压力没有。未来的研究应继续调查工程设计中的强制执行措施,将其作为改进设计教育和成果的潜在方法。
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引用次数: 0
Improving the feel of 3D printed prototypes for new product development: A feasibility study of emulating mass properties by optimising infill structures and materials 为新产品开发改善3D打印原型的感觉:通过优化填充结构和材料模拟质量特性的可行性研究
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-07-24 DOI: 10.1017/dsj.2023.18
H. Felton, J. Yon, B. Hicks
Abstract Product prototypes and particularly those that are 3D printed will have mass properties that are significantly different from the product they represent. This affects both functional performance and stakeholder perception of the prototype. Within this work, computational emulation of mass properties for a primitive object (a cube) is considered, developing a baseline numerical method and parameter set with the aim of demonstrating the means of improving feel in 3D printed prototypes. The method is then applied and tuned for three case study products – a games controller, a hand drill and a laser pointer – demonstrating that product mass properties could be numerically emulated to within ~1% of the target values. This was achieved using typical material extrusion technology with no physical or process modification. It was observed that emulation accuracy is dependent on the relative offset of the centre of mass from the geometric centre. A sensitivity analysis is further undertaken to demonstrate that product-specific parameters can be beneficial. With tuning of these values, and with some neglect of practical limitations, emulation accuracy as high as ~99.8% can be achieved. This was shown to be a reduction in error of up to 99.6% relative to a conventional fabrication.
产品原型,特别是那些3D打印的产品,其质量特性与它们所代表的产品有很大的不同。这既影响功能性能,也影响涉众对原型的看法。在这项工作中,考虑了原始物体(立方体)的质量特性的计算仿真,开发了一种基线数值方法和参数集,目的是展示改善3D打印原型感觉的方法。然后将该方法应用于三个案例研究产品-游戏控制器,手钻和激光笔-证明产品质量特性可以在数值模拟中达到目标值的1%以内。这是使用典型的材料挤压技术实现的,没有物理或工艺修改。仿真结果表明,仿真精度取决于质量中心与几何中心的相对偏移量。进一步进行敏感性分析,以证明产品特定参数可能是有益的。通过对这些值进行调优,并忽略一些实际限制,可以实现高达~99.8%的仿真精度。与传统制造相比,这一方法的误差降低了99.6%。
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引用次数: 0
Recognizing non-designers’ contribution in the process of designing information on visual management boards: a metaphorical approach 认识到非设计师在设计视觉管理板信息过程中的贡献:一种隐喻的方法
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-07-19 DOI: 10.1017/dsj.2023.14
C. Söderlund
Abstract This paper presents a sub-study on participatory design in visual management (VM), bracketed from a larger case study. In this case, VM refers to the recurrent meetings when managers and co-workers use dashboards (VM boards) to continuously organize work activities and performances and contribute to the ongoing development and improvements within the organization. The study focuses on when the managers and co-workers are participating in the process of designing and visualizing work-related information regarding workload for future VM boards. This paper emphasizes collaborative workshops and the creation of moodboards as participatory methods, and the application of theories of metaphorical thinking and conceptual and visual metaphors. The findings show that participants perceive the visual output they create metaphorically, in this case, the moodboards. Such visual outputs represent conceptual and visual metaphors that evoke the participants’ sharing of core concepts and an establishment of stories related to the information to be designed. In turn, the metaphors and the storytelling stress desires, visions, objectives, and themes, besides workplace atmospheres, norms, and values governing the workplace. This understanding translates to shared work experiences where conceptual and visual thinking impact how work teams develop work-related information on VM boards together.
摘要本文从一个更大的案例研究中提出了一个关于视觉管理中的参与式设计的子研究。在这种情况下,VM是指经理和同事使用仪表板(VM板)持续组织工作活动和绩效,并为组织内的持续发展和改进做出贡献的定期会议。该研究的重点是管理人员和同事何时参与设计和可视化与未来VM董事会工作量相关的工作信息的过程。本文强调合作研讨会和moodboard的创建作为参与的方法,以及隐喻思维理论和概念隐喻和视觉隐喻的应用。研究结果表明,参与者通过隐喻的方式感知他们创造的视觉输出,在这种情况下,就是moodboard。这种视觉输出代表了概念和视觉隐喻,唤起了参与者对核心概念的分享,以及与要设计的信息相关的故事的建立。反过来,隐喻和讲故事强调欲望、愿景、目标和主题,此外还有工作场所的氛围、规范和管理工作场所的价值观。这种理解转化为共享的工作经验,其中概念和视觉思维影响工作团队如何在VM板上共同开发与工作相关的信息。
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引用次数: 0
Uncovering potential bias in engineering design: a comparative review of bias research in medicine 揭示工程设计中的潜在偏见:医学偏见研究的比较综述
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-07-17 DOI: 10.1017/dsj.2023.17
M. Agyemang, Doertha A. Andreae, Christopher McComb
Abstract Engineering design research has focused on developing and refining methods and evaluating design education in design education, design research and design in practice. One important aspect that is not thoroughly investigated is the influence of bias on design within these spaces of design. Bias is known to impact the interpretation of information, decision-making and practices in all areas. These factors are vital in engineering design education, practice and research, emphasizing the importance of investigating bias. The first goal of this study is to highlight and synthesize existing bias research in design education, research and practice. The second goal is to identify areas where bias may be under-researched or under-reported in design. To achieve these goals, a comparative analysis is performed against a comparable field: medicine. Many parallels exist between both fields. Patient–provider and designer–end-user relationships are comparable. Medical education is comparable to design education with the cooperative, inquiry-based and integrated learning pedagogy approaches. Lastly, physicians and design engineers both solve cognitively complex systems-oriented problems. Leveraging research on bias in medicine enables us to highlight gaps in engineering design. Recommendations are made to help design researchers address these gaps.
摘要工程设计研究的重点是在设计教育、设计研究和设计实践中开发和提炼方法,评价设计教育。一个未被彻底研究的重要方面是在这些设计空间内,偏见对设计的影响。众所周知,偏见会影响所有领域的信息解释、决策和做法。这些因素在工程设计教育、实践和研究中至关重要,强调了调查偏差的重要性。本研究的第一个目标是突出和综合设计教育、研究和实践中现有的偏见研究。第二个目标是确定在设计中可能研究不足或报告不足的领域。为了实现这些目标,我们对医学这一可比领域进行了比较分析。这两个领域之间存在许多相似之处。患者-提供者和设计者-最终用户的关系具有可比性。医学教育可与合作式、探究式和综合式学习教育法的设计教育相媲美。最后,医生和设计工程师都能解决认知上复杂的面向系统的问题。利用医学中的偏见研究,我们能够突出工程设计中的差距。建议帮助设计研究人员解决这些差距。
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引用次数: 0
An approach for including social impact measures in systems design exploration 一种在系统设计探索中包含社会影响措施的方法
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-07-06 DOI: 10.1017/dsj.2023.13
Daniel C. Richards, Phillip D. Stevenson, C. Mattson, Jon Salmon
Abstract Engineered products have economic, environmental, and social impacts, which comprise the major dimensions of sustainability. This paper seeks to explore interactions between design parameters when social impacts are incorporated into the concept development phase of the systems design process. Social impact evaluation is increasing in importance similar to what has happened in recent years with environmental impact consideration in the design of engineered products. Concurrently, research into new airship design has increased. Airships have yet to be reintroduced at a large scale or for a range of applications in society. Although airships have the potential for positive environmental and economic impacts, the social impacts are still rarely considered. This paper presents a case study of the hypothetical introduction of airships in the Amazon region of Brazil to help local farmers transport their produce to market. It explores the design space in terms of both engineering parameters and social impacts using a discrete-event simulation to model the system. The social impacts are found to be dependent not only on the social factors and airship design parameters but also on the farmer-airship system, suggesting that socio-technical systems design will benefit from integrated social impact metric analysis.
工程产品具有经济、环境和社会影响,这些影响包括可持续性的主要方面。本文旨在探讨当社会影响被纳入系统设计过程的概念发展阶段时,设计参数之间的相互作用。社会影响评价的重要性日益增加,类似于近年来在工程产品设计中考虑环境影响的情况。同时,对新型飞艇设计的研究也在增加。飞艇尚未被大规模地重新引入或用于社会的一系列应用。虽然飞艇有潜在的积极的环境和经济影响,社会影响仍然很少被考虑。本文提出了一个案例研究,假设在巴西亚马逊地区引入飞艇,以帮助当地农民将他们的农产品运输到市场。它在工程参数和社会影响方面探索了设计空间,使用离散事件模拟来模拟系统。社会影响不仅取决于社会因素和飞艇设计参数,还取决于农民-飞艇系统,这表明社会技术系统设计将受益于综合社会影响度量分析。
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引用次数: 1
Co-designing with engineers for community engagement in rural Uganda – CORRIGENDUM 与工程师共同设计乌干达农村社区参与-勘误表
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-06-13 DOI: 10.1017/dsj.2023.15
P.J. White, D. Okello, B. P. Casey, Claire Najjuuko, Ronald Lukanga
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引用次数: 0
Redesigning design thinking for codesign with nondesigners: a method efficiency perspective 非签名者代码设计的再设计思想:方法效率视角
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-05-25 DOI: 10.1017/dsj.2023.11
Arkin Efeoglu, Charles Møller
Abstract Previous research on design thinking (DT) has focused mainly on describing and explaining observed phenomena rather than manipulating variables within the boundaries of its principles to assess the impact of these changes. DT, as a human-centric problem-solving and innovation method, has varying baseline exposure levels of nondesigners and novices when codesigning. This qualitative research shows how DT can be redesigned to accommodate the inclusion and engagement of novices and nondesigners in the codesign process with enhanced DT method applicability. DT novices and nondesigners are challenged in codesign engagements with others and need an intuitive method that leads them to the same or better design results as a classic DT method. A redesign towards an intuitive DT method for nondesigners puts special consideration on method language, efficiency and cycle time. A case study validates its qualification under real-life circumstances when codesigning with DT novices and nondesigners. Overall, the research demonstrates that DT with regard to nondesigners can be simplified and redesigned for efficiency and effectiveness.
以往对设计思维(DT)的研究主要集中在描述和解释观察到的现象,而不是在其原则范围内操纵变量来评估这些变化的影响。DT作为一种以人为中心的解决问题和创新方法,在共同设计时,非设计师和新手的基线暴露水平不同。这个定性研究显示了如何重新设计DT,以适应新手和非设计师在协同设计过程中的包容和参与,增强了DT方法的适用性。DT新手和非设计师在与他人进行协同设计时面临挑战,需要一种直观的方法来引导他们获得与经典DT方法相同或更好的设计结果。面向非设计人员的直观DT方法的重新设计特别考虑了方法语言、效率和周期时间。在与DT新手和非设计师共同设计时,案例研究验证了其在实际情况下的资格。总的来说,研究表明,对于非设计师的设计可以简化和重新设计,以提高效率和有效性。
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引用次数: 1
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Design Science
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