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Chimpanzees (Pan troglodytes) and bonobos (Pan paniscus) chase prey around obstacles in virtual environments. 黑猩猩(类人猿)和倭黑猩猩(类人猿)在虚拟环境中围绕障碍物追逐猎物。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 Epub Date: 2025-03-24 DOI: 10.1037/com0000402
Emilie Rapport Munro, Sarah E Koopman, Sean P Anderson, Kenneth Schweller, Henrik Röhr, Max Kleiman-Weiner, Richard Lewis, Brandon Klein, Matthias Allritz, Lauren M Robinson, Francine L Dolins, Josep Call

Apes require high volumes of energy-rich foods that tend to be patchily distributed, creating evolutionary pressures for flexible and complex cognition. Several species hunt mobile prey, placing demands on working memory and selecting for sociocognitive abilities such as predicting prey behavior. The mechanisms by which apes overcome foraging and hunting challenges are difficult to elucidate. Field investigations provide rich data sets but lack experimental control, limiting the gamut of questions they can answer, while experiments with captive subjects offer lower generalizability to real-world situations. Virtual environments (VEs) present a compromise, combining experimental specificity with proxies of realistic situations. In this study, chimpanzees and bonobos moved through a three-dimensional VE using a touchscreen. All subjects learned to chase and catch moving rabbits, some exhibiting high success rates even in the presence of large obstacles. Success in trials with a first-person (FP) viewpoint was much higher than in trials presented from overhead, suggesting that the immersive nature of FP trials helped subjects to understand their location in the environment better than when they took a top-down view. Data were analyzed using generative computational agent models, identifying that subjects occasionally employed anticipatory hunting strategies, but more often used a direct chasing strategy. This study validates the use of VEs as an experimental paradigm, demonstrating that apes can understand the behavior of moving agents in situations of varying complexity and that computational modeling can be utilized to delve into behavioral data at a fine-grained level and identify which of several cognitive strategies they fit best. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

类人猿需要大量能量丰富的食物,而这些食物往往是零星分布的,这给灵活而复杂的认知能力带来了进化压力。一些物种捕食移动猎物,对工作记忆提出要求,并选择社会认知能力,如预测猎物的行为。猿类克服觅食和狩猎挑战的机制很难阐明。实地调查提供了丰富的数据集,但缺乏实验控制,限制了他们可以回答的问题的范围,而俘虏受试者的实验对现实世界的情况提供了较低的概括性。虚拟环境(VEs)提供了一种折衷方案,将实验特异性与现实情况的代理相结合。在这项研究中,黑猩猩和倭黑猩猩通过触摸屏在三维VE中移动。所有的研究对象都学会了追逐和捕捉移动的兔子,有些人即使在巨大的障碍面前也表现出很高的成功率。第一人称视角的实验比头顶视角的实验成功率高得多,这表明第一人称视角实验的沉浸性比自上而下视角的实验更能帮助受试者理解他们在环境中的位置。数据分析使用生成计算代理模型,确定受试者偶尔采用预期狩猎策略,但更经常使用直接追捕策略。本研究验证了VEs作为实验范例的使用,证明猿可以理解不同复杂情况下移动主体的行为,并且计算建模可以用于在细粒度水平上深入研究行为数据,并确定几种认知策略中哪一种最适合。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Effect of resource-associated signals on producer responses: Insights from golden fish (Carassius auratus) and an agent-based model. 资源相关信号对生产者反应的影响:来自金鱼(Carassius auratus)和基于主体的模型的见解。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 Epub Date: 2024-12-05 DOI: 10.1037/com0000400
Laurent Avila-Chauvet, Juan Elenes-Rivera, Diana Mejía Cruz, Yancarlo L Ojeda Aguilar

In social foraging situations, some group members actively engage in behaviors associated with searching for patch zones (produce), while others join previously discovered patch zones (scrounge). Pavlovian conditioning enables individuals to anticipate a biologically significant event or unconditioned stimulus, such as resource availability, when paired with another event, such as a blue light, also known as a conditioned stimulus (CS). Considering that individuals' prior experiences with habitat features may influence their preference for producer or scrounger responses, this study aims to assess the impact of resource-associated signals on the group produce index. Specifically, the study seeks to (a) outline a setup for goldfish (Carassius auratus) incorporating renewable patch zones, (b) evaluate the CS's effect on the proportion of producers, and (c) develop an agent-based model capturing the CS's effect on the proportion of producers. Eight goldfish were used, with half undergoing a delayed Pavlovian acquisition protocol. Pavlovian-trained and control fish were assessed under signal and nonsignal conditions. The findings reveal that the producer index in the signal condition was higher for the Pavlovian group than the control group. To simulate conditions to those observed in fish, we developed an agent-based model where Pavlovian agents oriented themselves toward the nearest patch zone when the CS was present. The results mirrored those observed in fish, indicating an advantage derived from preexposure to the CS. This study contributes to the investigation of individual disparities and the impact of learning within the framework of the producer-scrounger game. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

在社会觅食的情况下,一些群体成员积极参与寻找斑块区域(生产)的行为,而其他成员则加入先前发现的斑块区域(拾荒)。巴甫洛夫条件反射使个体能够预测一个具有生物学意义的事件或非条件刺激,如资源的可用性,当与另一个事件(如蓝光,也被称为条件刺激(CS))配对时。考虑到个体对栖息地特征的先验经验可能会影响其对生产者或拾取者反应的偏好,本研究旨在评估资源相关信号对群体产出指数的影响。具体而言,该研究试图(a)概述一种包含可再生斑块带的金鱼(Carassius auratus)设置,(b)评估CS对生产者比例的影响,以及(c)开发一个基于主体的模型,捕捉CS对生产者比例的影响。研究人员使用了8条金鱼,其中一半接受了延迟的巴甫洛夫获取协议。巴甫洛夫训练鱼和对照鱼在信号和非信号条件下进行评估。结果表明,在信号条件下,巴甫洛夫组的生产者指数高于对照组。为了模拟在鱼类中观察到的情况,我们开发了一个基于主体的模型,当CS存在时,巴甫洛夫主体将自己导向最近的斑块区域。结果反映了在鱼类中观察到的结果,表明预先暴露于CS具有优势。本研究有助于在生产者-拾荒者博弈的框架下研究个体差异和学习的影响。(PsycInfo Database Record (c) 2024 APA,版权所有)。
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引用次数: 0
Monkeys (Macaca mulatta) rank lists using multiple cognitive mechanisms simultaneously. 猕猴(Macaca mulatta)同时使用多种认知机制进行排序。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 Epub Date: 2025-03-13 DOI: 10.1037/com0000405
Rael Sammeroff, Robert R Hampton

Memorizing the relations between items and learning relational rules are two ways in which sets of items can be ranked. We investigated the interaction of these types of learning in a series of five experiments with six adult male rhesus monkeys. We presented monkeys with three types of image sets. Scene sets were random images of natural scenes or cityscapes with no perceptually evident pattern by which to rank them. Relations among these images had to be learned through trial and error. Patterned sets were shapes that varied systematically along a physical dimension such as size such that a single rule for ranking them could be applied across images. Disordered sets were the same as Patterned sets, but monkeys were trained to rank them in an arbitrary order that was not consistent with differences along a physical dimension. Monkeys learned Scene sets more quickly than Patterned sets and Disordered sets, suggesting that monkeys memorize the relations between images relatively easily. In follow-up experiments, we found that monkeys also learned rules for the Patterned sets, indicated by the fact that they generalized performance to novel images and reversed ranks across the whole set after training with a single reversed pair. In Experiments 4 and 5, we investigated the interaction of memorization and relational rule learning with compound image sets that included both systematic physical variation and arbitrary visual content. We found further evidence that monkeys ordered images by both memorization and rules. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

记忆项目之间的关系和学习关系规则是对项目进行排序的两种方式。我们对6只成年雄性恒河猴进行了5次实验,研究了这些类型的学习之间的相互作用。我们向猴子展示了三种类型的图像集。场景集是自然场景或城市景观的随机图像,没有明显的感知模式来对它们进行排序。这些图像之间的关系必须通过反复试验来了解。有图案的集合是沿着物理维度(如大小)系统地变化的形状,这样就可以在图像中应用单一的排序规则。无序集和图案集是一样的,但猴子被训练成按任意顺序排列它们,这与物理维度上的差异不一致。猴子学习场景集的速度比学习图案集和无序集的速度要快,这表明猴子相对容易记住图像之间的关系。在后续的实验中,我们发现猴子也学习了图案组的规则,这表明它们在使用单个反转对进行训练后,将表现推广到新图像和反转整个集合的顺序。在实验4和5中,我们研究了记忆和关系规则学习与包含系统物理变化和任意视觉内容的复合图像集的相互作用。我们进一步发现了猴子通过记忆和规则来排序图像的证据。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Selenophobia (moonlight avoidance) in nocturnal rodents: A primer. 夜间啮齿动物的月光恐惧症(月光回避):入门。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 Epub Date: 2025-02-13 DOI: 10.1037/com0000406
Raffaele d'Isa

Photophobia, aversion for brightly lit environments, is commonly observed in laboratory nocturnal rodents such as mice and rats, as indicated, for example, by the light-dark box test. The universality of photophobia in laboratory nocturnal rodents rises questions on its corresponding behavior in nature and on what adaptive value may have led to the selection of this behavior during biological evolution. Nocturnality alone is insufficient to explain photophobic behavior, as nocturnal rodents show reduced roaming in the day just because they are sleeping and not because they are choosing to avoid a possibly aversive daylight. On the other hand, a natural behavior more directly related to the photophobia observed in the laboratory is selenophobia (moonlight avoidance), which in free-ranging rodents can be operatively defined as the reduction of exploratory and foraging activities in moonlit nights compared with dark nights. In the case of selenophobia, factors related to nocturnality are ruled out, and light-related factors can be easily isolated. Selenophobia has been found in a wide variety of nocturnal rodents, for which it may represent an antipredatory adaptation. A technology-aided study of selenophobia may strongly contribute to a better understanding of its nature, of the relative contributions of instinct and learning to this behavior, and of its neural underpinnings. In particular, new behavioral and neurophysiological technologies, for example, miniaturized radiocollars, freely accessible testing chambers equipped with infrared video cameras, animal-borne miniaturized video cameras, and noninvasive electrophysiological recordings, may be of particular usefulness to shed light on selenophobia. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

恐光症,即对明亮环境的厌恶,通常在实验室夜间活动的啮齿动物如小鼠和大鼠中观察到,如明暗箱试验所示。实验室夜间啮齿类动物畏光的普遍性引发了对其在自然界中的相应行为以及在生物进化过程中什么适应价值可能导致这种行为选择的问题。夜行性本身不足以解释畏光行为,因为夜行性啮齿类动物在白天减少漫游只是因为它们在睡觉,而不是因为它们选择避免可能令人厌恶的日光。另一方面,在实验室中观察到的与畏光更直接相关的自然行为是硒恐惧症(月光回避),在自由放养的啮齿动物中,可以从手术上定义为在月光下的夜晚与黑暗的夜晚相比,探索和觅食活动减少。在恐硒症的情况下,与夜间活动有关的因素被排除在外,与光线有关的因素可以很容易地分离出来。在许多夜行性啮齿类动物中都发现了恐硒症,这可能代表了一种反掠食性的适应。对硒恐惧症的技术辅助研究可能有助于更好地理解其本质,本能和学习对这种行为的相对贡献,以及其神经基础。特别是,新的行为和神经生理学技术,例如,小型化的放射颈圈、配备红外摄像机的免费测试室、动物携带的小型化摄像机和无创电生理记录,可能对揭示硒恐惧症特别有用。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Cyclical variations in acoustic features within the song sessions of humpback whales (Megaptera novaeangliae). 座头鲸(Megaptera novaeangliae)唱歌过程中声学特征的周期性变化。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 Epub Date: 2024-12-05 DOI: 10.1037/com0000401
Eduardo Mercado, Mary Ryan, Mariam Ashour, Gala Krsmanovic, Samantha McAllister, Christina E Perazio, Julia Hyland Bruno

Song sessions produced by humpback whales recorded off the coasts of Hawaii and Colombia show recurrent patterns of acoustic variation across consecutive songs. Analyses of intra-individual variations within continuous song sessions revealed that songs consistently cycled through stages of acoustic complexity. At time scales spanning tens of minutes, cyclical variations likely reflected the diving behavior of singers. Changes over shorter time frames suggest that singing humpback whales may also systematically modulate the acoustic complexity of individual sounds during song production, both by gradually morphing units and by varying the number of times they repeat sound patterns. Comparable cycles were evident across years and populations. Cyclical variations within song sessions can reveal how much time and energy singers spend producing tonal versus frequency-modulated/broadband elements. Tonal components are generally more difficult to localize spatially but easier to detect over long distances, suggesting that singing humpback whales may dynamically vary sound production in ways that affect both sound transmission and auditory spatial processing. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

在夏威夷和哥伦比亚海岸录制的座头鲸的歌声显示出连续歌曲中反复出现的声音变化模式。对连续歌唱过程中个体内部变化的分析表明,歌曲在声学复杂性的各个阶段中始终如一地循环。在跨越数十分钟的时间尺度上,周期性变化可能反映了歌手的潜水行为。在较短的时间框架内的变化表明,唱歌的座头鲸也可能在唱歌过程中系统地调节单个声音的声学复杂性,既可以通过逐渐变形的单位,也可以通过改变重复声音模式的次数。可比较的周期在不同年份和人群中都很明显。歌曲中的周期性变化可以揭示歌手在制作调频/宽带元素上花了多少时间和精力。音调成分通常很难在空间上定位,但在远距离上更容易被探测到,这表明唱歌的座头鲸可能会以影响声音传输和听觉空间处理的方式动态地改变声音产生。(PsycInfo Database Record (c) 2024 APA,版权所有)。
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引用次数: 0
Ready Player One? Virtual environments as a tool for studying spatial cognition in nonhuman primates. 一号玩家准备好了吗?虚拟环境作为研究非人类灵长类动物空间认知的工具。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-08-01 DOI: 10.1037/com0000425
Michael J Beran

E. Rapport Munro et al. (see record 2025-97294-001) report on their use of a computerized task designed to mimic some aspects of the natural movements of chimpanzees (Pan troglodytes) and bonobos (Pan paniscus) around a virtual environment. Although far from being a great ape's real-life version of Ready Player One, this software offers a beginning point toward making more ecologically valid and natural environment-like settings for use in assessing spatial cognition and decision making. The continued refinement and use of tasks like those designed by Rapport Munro et al. (2025) is not exciting solely because such tasks will replace two-dimensional, third-person computerized tasks usedwith nonhuman animals or because it guarantees that the subjects who are engaging those tasks are genuinely feeling as if they are in real spaces. It is exciting because it is, yet again, a new tool being added to the toolbox available to comparative cognition researchers, and one that is going to be particularly valuable in asking and answering certain kinds of questions about how animals move through and represent spaces. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

E. Rapport Munro等人(见记录2025-97294-001)报告了他们使用计算机任务来模仿黑猩猩(Pan troglodytes)和倭黑猩猩(Pan paniscus)在虚拟环境中的自然运动的某些方面。虽然远非现实版的大猿一号玩家,但这个软件提供了一个起点,使其在评估空间认知和决策时使用更生态有效和自然的环境设置。Rapport Munro等人(2025)设计的任务的不断改进和使用并不仅仅是因为这些任务将取代非人类动物使用的二维、第三人称计算机化任务,或者因为它保证了参与这些任务的受试者真正感觉好像他们在真实的空间中。这是令人兴奋的,因为它又一次被添加到比较认知研究人员可用的工具箱中,这将是一个特别有价值的工具,它将在询问和回答有关动物如何在空间中移动和表征空间的某些问题。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Dogs (Canis familiaris) copy-all refine-later where children (Homo sapiens) overimitate. 狗(Canis familiaris)会模仿得更精细,而儿童(智人)则会过度模仿。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-07-31 DOI: 10.1037/com0000426
Carly F Fisher, Molly Byrne, Angie M Johnston

Overimitation is a social learning mechanism in which an observer replicates the actions of a communicative demonstrator even if some of the actions in the process are functionally irrelevant. While many consider overimitation a uniquely human mechanism, some scholars have hypothesized that domestic dogs may overimitate because of their shared evolutionary history and pedagogical learning structures with humans. Previous literature has presented conflicting evidence regarding the presence of overimitation in domestic dogs. This study expanded upon work by Johnston et al. (2017) and directly compared 3- to 5-year-old children and domestic dogs on the same overimitation task. For both dogs and children, we demonstrated an irrelevant action followed by a relevant action and examined how often subjects reproduced this sequence across four trials. Consistent with an overimitation pattern, children reproduced the irrelevant then relevant sequence at a constant rate across four trials. However, dogs decreased the rate with which they reproduced this sequence across trials-a change which is consistent with a copy-all refine-later strategy or simple exploration. These findings support those in Johnston et al.'s (2017) study and further support the hypothesis that dogs do not overimitate like children. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

过度模仿是一种社会学习机制,在这种机制中,观察者复制交流演示者的行为,即使过程中的一些行为在功能上是无关紧要的。虽然许多人认为过度模仿是人类独有的机制,但一些学者假设,家狗可能过度模仿是因为它们与人类共享进化历史和教学学习结构。先前的文献提出了关于家养狗过度模仿的相互矛盾的证据。本研究扩展了Johnston等人(2017)的工作,并直接比较了3至5岁儿童和家犬在相同的过度模仿任务中的表现。对于狗和儿童,我们展示了一个不相关的动作之后是一个相关的动作,并检查了受试者在四次试验中重复这一顺序的频率。与过度模仿模式一致,儿童在四次试验中以恒定的速率再现了不相关的然后是相关的序列。然而,狗在试验中重复这一序列的频率降低了——这一变化与复制后再完善的策略或简单的探索是一致的。这些发现支持了Johnston等人(2017)的研究,并进一步支持了狗不像儿童那样过度模仿的假设。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Dogs' (Canis familiaris) behavior on a social learning puzzle task is impacted by sex and demonstration but not oxytocin. 狗(Canis familiaris)在社交学习难题任务中的行为受到性别和示范的影响,但不受催产素的影响。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-07-31 DOI: 10.1037/com0000421
Erin Colbert-White, Matthew Q Maus, Alexa Tullis

Oxytocin's (OT's) influence on social behavior is highly complex and dependent upon context. Here, we addressed a gap in the literature on how OT impacts the learning process in a purely behavioral study. We conducted a 2 (OT, placebo) × 2 (demonstration, no demonstration) study in which dogs received 35 IU intranasal OT spray and demonstrations of how to solve a food puzzle. We tested subjects' levels of engagement with the puzzle as well as with three social partners-the experimenter, the helper, and the owner-both while the dogs were being introduced to the puzzle and while the dogs were allowed to engage with the puzzle. During the puzzle introduction, dogs that received a demonstration increased their gaze toward puzzle and experimenter, and decreased gaze toward their owner as compared to dogs that did not receive a demonstration. When allowed to engage with the puzzle, dogs that received a demonstration gazed more at the experimenter and opened more drawers compared to those receiving no demonstration, although the difference in their general puzzle interaction only trended toward significant. Moreover, more female than male dogs gazed at the experimenter during puzzle engagement, and there was a strong trend for more male than female dogs to solve the puzzle. Finally, results showed only a modest effect of OT on social partner-directed behaviors, including a possible sex-specific effect, and no impact of OT on social learning. The difficulty of the puzzle, identity of the social partner, and dogs' perceptions of the puzzle opening demonstration are discussed as possible contributing factors. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

催产素(OT)对社会行为的影响是高度复杂的,依赖于环境。在这里,我们解决了在纯行为研究中关于OT如何影响学习过程的文献空白。我们进行了一项2 (OT,安慰剂)× 2(示范,无示范)研究,在研究中,狗接受35 IU鼻内OT喷雾剂,并演示如何解决食物难题。我们测试了实验对象对拼图的参与程度,以及对三个社会伙伴——实验者、帮助者和主人——的参与程度,这两个测试都是在狗被介绍给拼图和被允许参与拼图的时候进行的。在谜题介绍过程中,与没有接受演示的狗相比,接受演示的狗对谜题和实验者的注视增加了,对主人的注视减少了。当被允许参与谜题时,与没有接受演示的狗相比,接受演示的狗更盯着实验者,打开了更多的抽屉,尽管它们在谜题互动方面的差异只有显著的趋势。此外,在谜题参与过程中,雌性狗比雄性狗更多地注视着实验者,而且雄性狗比雌性狗更有解决谜题的趋势。最后,研究结果显示,工作时间对社会伙伴导向行为只有适度的影响,包括可能的性别特异性影响,而且工作时间对社会学习没有影响。拼图的难度、社会伙伴的身份和狗对拼图打开演示的感知作为可能的影响因素进行了讨论。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Testing the waters: Attempts by wild killer whales (Orcinus orca) to provision people (Homo sapiens). 试水:野生虎鲸(Orcinus orca)试图为人类(智人)提供食物。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-06-30 DOI: 10.1037/com0000422
Jared R Towers, Ingrid N Visser, Vanessa Prigollini

Altruistic behaviors such as prey sharing are prosocial acts that can instigate and perpetuate various forms of reciprocity. Subsequent relationship dynamics provide a foundation for the evolution of societal norms and associated encephalization in social taxa, like primates and dolphins. Some cultures within these families benefit from interactions with other mammal species but accounts of any wild animals attempting to provision humans are extremely rare. In this article, we present 34 cases of both sexes and all age classes of killer whales (Orcinus orca) offering prey and other items to people who were on boats (n = 21), in the water (n = 11), and on shore (n = 2) in four oceans. A total of 18 species were offered-six fishes, five mammals, three invertebrates, two birds, one reptile, and one seaweed. In almost every case the whales awaited a human response before subsequently reacting. The occurrence of these events suggests a limited cost to exploratory behaviors in some populations of this species. We suggest these apparently nonrandom cases may be representative of interspecific generalized altruism. This behavior may represent some of the first accounts of any wild predator intentionally using prey and other items to directly explore human behavior and thus may highlight the evolutionary convergence of intellect between highest order primates and dolphins. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

像分享猎物这样的利他行为是亲社会行为,可以激发和延续各种形式的互惠。随后的关系动态为社会类群(如灵长类动物和海豚)的社会规范进化和相关的脑化提供了基础。这些家庭中的一些文化受益于与其他哺乳动物物种的相互作用,但任何野生动物试图为人类提供食物的记录都是极其罕见的。在这篇文章中,我们展示了34个不同性别和年龄层的虎鲸(Orcinus orca)向在四个海洋中的船上(n = 21)、水中(n = 11)和岸上(n = 2)的人提供猎物和其他物品的案例。总共提供了18种——6种鱼类、5种哺乳动物、3种无脊椎动物、2种鸟类、1种爬行动物和1种海藻。在几乎所有的情况下,鲸鱼在做出反应之前都会等待人类的回应。这些事件的发生表明,在该物种的一些种群中,探索行为的代价有限。我们认为这些明显非随机的案例可能是种间广义利他主义的代表。这种行为可能代表了任何野生捕食者故意利用猎物和其他物品直接探索人类行为的一些最初的描述,因此可能突出了最高阶灵长类动物和海豚之间智力的进化趋同。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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引用次数: 0
Very short training protocol for understanding referential cues in chimpanzees (Pan troglodytes). 非常短的训练协议,以理解参考线索的黑猩猩(类人猿)。
IF 0.9 4区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2025-06-26 DOI: 10.1037/com0000424
David A Leavens, Chelsea M Cox, William D Hopkins

Central to many contemporary theories of language development is the idea that humans possess species-specific cognitive adaptations for understanding directional social cues, whereas contrasting theoretical positions emphasize the influence of domain-general learning mechanisms on this comprehension. We sought to test whether presumptive domain-general learning was sufficient to instill the comprehension of pointing and other cues by asking just how much training is required to train 44 mature, captive chimpanzees to follow deictic cues, using both a complex set of social cues (pointing, head/body orientation, and verbal cue) and a nonsocial cue (an object adjacency). We found that successful performance on an object choice task-a commonly used measure of receptive joint attention capacity-required relatively little explicit training. Thus, if chimpanzees can acquire this understanding with relatively little experience, humans may also acquire receptive joint attention from their learning experiences. (PsycInfo Database Record (c) 2025 APA, all rights reserved).

许多当代语言发展理论的核心观点是,人类在理解定向社会线索方面具有物种特异性的认知适应性,而相反的理论立场强调领域通用学习机制对这种理解的影响。我们试图通过询问需要多少训练来训练44只成熟的圈养黑猩猩遵循指示性线索,来测试假定的领域一般学习是否足以逐渐理解指向和其他线索,使用一套复杂的社会线索(指向、头部/身体方向和语言线索)和非社会线索(物体邻接)。我们发现,成功完成对象选择任务(一种常用的接受性联合注意能力的测量方法)所需的外显训练相对较少。因此,如果黑猩猩可以在相对较少的经验下获得这种理解,那么人类也可以从他们的学习经验中获得接受性共同注意。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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Journal of Comparative Psychology
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