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Human performance in TSP tasks: Based on symbolic cognition 人类在TSP任务中的表现:基于符号认知
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-10 DOI: 10.1016/j.cogsys.2025.101393
Chen Chen , Ruimin Lyu , Guoying Yang , Yuan Liu
As research on human cognition deepens, understanding the heuristic mechanisms humans use in planning and problem-solving is of great significance for the design and improvement of optimization algorithms. This study aims to explore the heuristic strategies based on symbolic features that humans employ when solving the Traveling Salesman Problem (TSP) and to identify key factors that enhance the efficiency of human problem-solving in TSP. By analyzing participants’ performance in TSP tasks with line features (Line-TSP), the experiment controlled the intensity and operational modes of symbolic features and compared the results with heuristic algorithms from existing literature. The results indicate that humans perform exceptionally well in Line-TSP tasks, with their overall performance approaching that of efficient heuristic algorithms. Symbolic features contribute to enhancing human problem-solving efficiency, although this efficiency slightly decreases when the operation mode resembles handwriting. This study proposes a new heuristic mechanism for solving TSP, offering fresh insights for the design and optimization of TSP algorithms.
随着人类认知研究的深入,了解人类在规划和解决问题时使用的启发式机制对优化算法的设计和改进具有重要意义。本研究旨在探讨人类在解决旅行推销员问题(TSP)时所采用的基于符号特征的启发式策略,并找出提高人类解决TSP问题效率的关键因素。通过分析被试在具有线特征的TSP任务中的表现,实验控制了符号特征的强度和操作方式,并将结果与现有文献中的启发式算法进行比较。结果表明,人类在Line-TSP任务中表现异常出色,其整体表现接近高效启发式算法。符号特征有助于提高人类解决问题的效率,尽管当操作模式类似于手写时,这种效率会略有下降。本研究提出了一种新的求解TSP的启发式机制,为TSP算法的设计和优化提供了新的见解。
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引用次数: 0
The Chinese character illusion 汉字错觉
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-07 DOI: 10.1016/j.cogsys.2025.101391
Xiaochun Teng , Jun Yamada
In the square illusion, a square looks taller than it is wide, and in the Helmholtz illusion, a square filled with horizontal lines appears higher than it is wide and a square filled with vertical lines appears wider than it is high. A somewhat analogous pattern of illusion was observed when native Chinese speakers attempted to estimate heights and widths of Chinese characters. We call this illusion the Chinese character illusion, which can be attributable to an imaginary square in which to write characters and also to structural configurations of characters. We briefly discuss the characteristics of the Chinese character illusion and further interesting questions involved in this illusion.
在方形错觉中,一个正方形看起来比它的宽度高,在亥姆霍兹错觉中,一个充满水平线的正方形看起来比它的宽度高,一个充满垂直线的正方形看起来比它的高度宽。当以汉语为母语的人试图估计汉字的高度和宽度时,也观察到类似的错觉模式。我们把这种错觉称为汉字错觉,它可以归因于书写汉字的想象的正方形,也可以归因于汉字的结构配置。我们简要地讨论了汉字错觉的特点,并进一步探讨了汉字错觉所涉及的有趣问题。
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引用次数: 0
Semantic neighborhood in cognitive modeling 认知建模中的语义邻域
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1016/j.cogsys.2025.101398
Viacheslav Wolfengagen , Larisa Ismailova , Sergey Kosikov
The notion of semantic neighborhood is introduced and its properties are studied. The semantic neighborhood of a concept is understood as a commutative diagram characterizing the associated natural transformations over the representing functors. They characterize the behavior of the domains over which individual variables can range. The domains consist of generalized elements implementing the representation of an individual-as-a-process. Such a parametrization is based on the idea of the stage of knowledge that is achieved along evolvents. Another parameter is the properties of individual domains. As an example, the problem of habitability of variable domains and the corresponding problem of transmigration of individuals are considered, for which a solution is given. The life cycle of individuals and the possible elevation and spread of the effect of their entanglement are analyzed. Following the way of computational thinking, decomposition of the overall information task is performed in a standard manner. An evolvent system is chosen as a pattern, reflecting the idea of existence and becoming. When abstracting, how one class emerges from another is revealed, which is the content of some resulting mathematical assumptions. As a result, algorithmization becomes possible, involving parametrization, indexing, and functors.
引入了语义邻域的概念,并对其性质进行了研究。概念的语义邻域可以理解为表征表征函子上相关自然变换的交换图。它们描述了单个变量可以覆盖的域的行为。域由实现个体即过程表示的一般化元素组成。这样的参数化是基于知识阶段的思想,知识阶段是沿着进化过程实现的。另一个参数是各个域的属性。作为实例,考虑了变域的可居住性问题和相应的个体迁移问题,并给出了求解方法。分析了个体的生命周期及其纠缠效应可能的提升和扩散。按照计算思维的方式,对整个信息任务进行标准的分解。一个进化的系统被选择作为一个模式,反映了存在和成为的想法。在抽象时,揭示了一个类如何从另一个类中产生,这是一些由此产生的数学假设的内容。因此,算法化成为可能,包括参数化、索引和函子。
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引用次数: 0
Humanoid artificial consciousness designed with Large Language Model based on psychoanalysis and personality theory 基于精神分析和人格理论的大语言模型设计的类人人工意识
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-02 DOI: 10.1016/j.cogsys.2025.101392
Sang Hun Kim , Dongkyu Park , Jongmin Lee , So Young Lee , Yosep Chong
Human consciousness is still a concept hard to define with current scientific understanding. Although Large Language Models (LLMs) have recently demonstrated significant advancements across various domains including translation and summarization, human consciousness is not something to imitate with current upfront technology owing to so-called hallucination. This study, therefore, proposes a novel approach to address these challenges by integrating psychoanalysis and the Myers–Briggs Type Indicator (MBTI) into constructing consciousness and personality modules. We developed three artificial consciousnesses (self-awareness, unconsciousness, and preconsciousness) based on the principles of psychoanalysis. Additionally, we designed 16 characters with different personalities representing the sixteen MBTI types, with several attributes such as needs, status, and memories. To determine if our model’s artificial consciousness exhibits human-like cognition, we created ten distinct situations considering seven attributes such as emotional understanding and logical thinking. The decision-making process of artificial consciousness and the final action were evaluated in three ways: survey evaluation, three-tier classification via ChatGPT, and qualitative review. Both quantitative and qualitative analyses indicated a high likelihood of well-simulated consciousness, although the difference in response between different characters and consciousnesses was not very significant. This implies that the developed models incorporating elements of psychoanalysis and personality theory can lead to building a more intuitive and adaptable AI system with humanoid consciousness. Therefore, this study contributes to opening up new avenues for improving AI interactions in complex cognitive contexts.
人类意识仍然是一个难以定义的概念,以目前的科学理解。尽管大型语言模型(llm)最近在包括翻译和总结在内的各个领域取得了重大进展,但由于所谓的幻觉,人类意识并不是当前前沿技术所能模仿的。因此,本研究提出了一种新的方法,通过将精神分析和迈尔斯-布里格斯类型指标(MBTI)整合到构建意识和人格模块中来解决这些挑战。我们根据精神分析的原理开发了三种人工意识(自我意识、无意识和前意识)。此外,我们设计了16个不同性格的角色,代表了16种MBTI类型,有几个属性,如需求,地位和记忆。为了确定我们模型的人工意识是否表现出类似人类的认知能力,我们创造了10种不同的情境,考虑了情感理解和逻辑思维等7个属性。通过调查评价、ChatGPT三层分类和定性评价三种方式对人工意识的决策过程和最终行动进行评价。定量和定性分析都表明,虽然不同角色和意识之间的反应差异不是很显著,但良好模拟意识的可能性很高。这意味着,结合精神分析和人格理论元素的开发模型可以构建一个更直观、适应性更强、具有类人意识的人工智能系统。因此,本研究有助于为改善复杂认知环境下的人工智能交互开辟新的途径。
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引用次数: 0
An episode encoding mechanism for cognitive architectures 认知架构的情节编码机制
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-01 DOI: 10.1016/j.cogsys.2025.101397
Eduardo Y. Sakabe , Eduardo Camargo , Alexandre Simões , Esther Colombini , Paula Costa , Ricardo Gudwin
This paper introduces the Episode Tracker Module, a cognitive module designed to encode sensory information across space and time into high-level semantic representations known as scene-based episodes. Implemented within the Cognitive Systems Toolkit (CST), the module provides a reusable framework for developing cognitive models that require structured episodic encoding. Its architecture is grounded in theoretical insights from cognitive science and shaped by practical requirements for artificial intelligence applications. To validate the system, we conducted two main experiments: applying the module to gameplay in the Atari River Raid environment to evaluate perceptual processing and episode construction; and integrating it with a question-and-answering mechanism to test its utility in downstream high-level cognitive processes. Results show that the module produces transparent and interpretable representations that support causal inference, temporal reasoning, and memory-based querying. By combining grounded perception with structured abstraction, the Episode Tracker Module offers a robust foundation for advancing the design of modular, interpretable, and cognitively inspired artificial agents.
本文介绍了情节跟踪模块,这是一个认知模块,旨在将跨空间和时间的感官信息编码为称为基于场景的情节的高级语义表示。该模块在认知系统工具包(CST)中实现,为开发需要结构化情景编码的认知模型提供了一个可重用的框架。它的架构基于认知科学的理论见解,并受到人工智能应用的实际需求的影响。为了验证该系统,我们进行了两个主要实验:将该模块应用于Atari River Raid环境中的游戏玩法,以评估感知处理和情节构建;并将其与问答机制相结合,以测试其在下游高级认知过程中的效用。结果表明,该模块生成透明且可解释的表示,支持因果推理、时间推理和基于记忆的查询。通过将基础感知与结构化抽象相结合,情节跟踪模块为推进模块化、可解释和认知启发的人工智能体的设计提供了坚实的基础。
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引用次数: 0
Positivity bias in generalizing moral impressions from individuals to groups 将道德印象从个人推广到群体的积极性偏差
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-08-30 DOI: 10.1016/j.cogsys.2025.101396
Hui Huang , Jiecheng Huangliang , Qinglu Xiao , Ting Zhao , Qingqing Ye , Haokui Xu , Jun Yin
Individuals should seek to become aware of the valence (positive/negative) of their moral impressions of others, as it determines whether the observed individuals may be helpful or harmful. Studies have documented the capacity to form moral impressions of groups by integrating individual moral characters, but whether and how moral valence influences the generalization of moral impressions from individuals to groups remain unknown, especially in dynamic learning contexts. In the present study, participants sequentially predicted and observed positive (helping) or negative (hindering) behaviors of two group members to form moral impressions about these individuals. They reported their moral impressions of an unknown group member with no trait-implying behavior and of the entire group. Experiments 1 and 2 demonstrated greater generalization of positive moral impressions than of negative moral impressions from individuals to groups, indicating a group-level positivity bias. Experiment 3 manipulated participants’ prior beliefs through preexposure to group moral impressions. The results revealed that the group-level positivity bias persisted after the initial formation of positive group impressions, while the initial formation of negative impressions led to a corresponding negativity bias. The Bayesian findings suggested that the observed positivity bias in morality generalization within groups can be attributed to a prior belief in the positivity of groups. Thus, social groups not only influence the selection of shared moral characters among their members but also contribute to prior knowledge shaping group moral impressions. This prior belief functions as a default assumption in social evaluations.
个体应该努力意识到他们对他人的道德印象的效价(积极/消极),因为它决定了被观察的个体是有益的还是有害的。研究已经证明了通过整合个人道德品质来形成群体道德印象的能力,但是道德效价是否以及如何影响从个人到群体的道德印象的概括仍然未知,特别是在动态学习环境中。在本研究中,参与者依次预测和观察两个小组成员的积极(帮助)或消极(阻碍)行为,以形成对这些个体的道德印象。他们报告了他们对一个不知名的没有任何特征暗示行为的小组成员和整个小组的道德印象。实验1和2表明,积极道德印象比消极道德印象更容易从个体向群体推广,这表明群体层面存在积极偏见。实验3通过预先接触群体道德印象来操纵参与者的先验信念。结果表明,群体层面的积极偏见在最初形成积极的群体印象后持续存在,而消极印象的最初形成导致相应的消极偏见。贝叶斯研究结果表明,在群体内观察到的道德泛化的积极性偏差可以归因于对群体积极性的先验信念。因此,社会群体不仅影响其成员之间共同道德品质的选择,而且有助于形成群体道德印象的先验知识。这种先验信念在社会评价中起着默认假设的作用。
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引用次数: 0
Shannon entropy in visual perception predicts priming effects 视觉知觉中的香农熵预测启动效应
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-08-30 DOI: 10.1016/j.cogsys.2025.101395
Michaela Bocheva
Perceptual uncertainty can be measured as the amount of variability in a Gaussian observation which is logically expected to increase in density as a function of time (number of exposures) and stimulus intensity (Norwich, 1977), thereby making the stimulus representation more accurate. The amount of uncertainty in the observation can simultaneously depend on stimulus novelty and training, task relevance, and whether the stimulus is perceived as a target or a distractor in a psychophysical task. We show that a framework simultaneously incorporating these different sources of noise can explain priming effects where the interference between two signals in a trial is given by the Kullback-Leibler (KL) divergence of their observations, with the target stimulus treated as a reference distribution. Our model predicted response times in a shape discrimination task including items embedded in spatial noise that could unpredictably appear as a target or as a distractor. These results suggest that processing times of the second stimulus can be convincingly modeled as the statistical distance between the noise distributions of two consecutive stimuli.
知觉不确定性可以用高斯观察中的可变性量来衡量,这种可变性在逻辑上预计会随着时间(暴露次数)和刺激强度的函数而增加(Norwich, 1977),从而使刺激表征更加准确。观察中的不确定性可以同时取决于刺激的新颖性和训练,任务相关性,以及刺激在心理物理任务中是被视为目标还是干扰。我们表明,同时包含这些不同噪声源的框架可以解释启动效应,其中试验中两个信号之间的干扰由其观察结果的Kullback-Leibler (KL)散度给出,目标刺激被视为参考分布。我们的模型预测了形状识别任务的反应时间,包括嵌入空间噪声的项目,这些项目可能不可预测地作为目标或干扰物出现。这些结果表明,第二个刺激的处理时间可以令人信服地建模为两个连续刺激的噪声分布之间的统计距离。
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引用次数: 0
Modeling behavioral deviations in ADLs using Inverse Reinforcement Learning 用逆强化学习建模adl的行为偏差
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-08-30 DOI: 10.1016/j.cogsys.2025.101389
Fateme Akbari , Kamran Sartipi
The detection of abnormalities in Activities of Daily Living (ADLs) has garnered significant attention in recent studies, with many employing deep learning techniques. This paper introduces a novel approach to analyzing ADL sequences, aimed at identifying meaningful deviations from an individual’s routine behavior. Our method offers several benefits for older adults, including timely care, early detection of health conditions to prevent deterioration, reduced monitoring burden on family members, and enhanced self-sufficiency without disrupting daily activities. We propose an Inverse Reinforcement Learning (IRL)-based method to detect behavioral abnormalities in older adults by analyzing ADL sequences. Our approach models the problem of abnormality detection in behavior sequences as a Markov Chain model. By applying the IRL method, we infer the reward function that motivates individuals to perform ADL from observed behavior trajectories. This inferred reward function is then used to identify potential behavior abnormalities through a threshold-based mechanism, where sequences with rewards below a specified threshold are flagged as potential abnormalities.
在最近的研究中,日常生活活动(adl)异常的检测引起了极大的关注,许多研究采用了深度学习技术。本文介绍了一种分析ADL序列的新方法,旨在识别与个体日常行为有意义的偏差。我们的方法为老年人提供了一些好处,包括及时护理,早期发现健康状况以防止恶化,减轻家庭成员的监测负担,以及在不干扰日常活动的情况下增强自给自足。我们提出了一种基于逆强化学习(IRL)的方法,通过分析ADL序列来检测老年人的行为异常。我们的方法将行为序列中的异常检测问题建模为马尔可夫链模型。通过应用IRL方法,我们从观察到的行为轨迹推断出激励个体执行ADL的奖励函数。这种推断的奖励功能随后被用于通过基于阈值的机制识别潜在的行为异常,其中奖励低于指定阈值的序列被标记为潜在的异常。
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引用次数: 0
Hybrid primal sketch: Combining analogy, qualitative representations, and computer vision for scene understanding 混合原始草图:结合类比、定性表示和计算机视觉来理解场景
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-08-24 DOI: 10.1016/j.cogsys.2025.101390
Kenneth D. Forbus , Kezhen Chen , Wangcheng Xu , Madeline Usher
One of the purposes of perception is to bridge between sensors and conceptual understanding. Marr’s Primal Sketch combined initial edge-finding with multiple downstream processes to capture aspects of visual perception such as grouping and stereopsis. Given the progress made in multiple areas of AI since then, we have developed a new framework inspired by Marr’s work, the Hybrid Primal Sketch, which combines computer vision components into an ensemble to produce sketch-like entities which are then further processed by CogSketch, a model of high-level human vision, to produce both more detailed shape representations and scene representations which can be used for data-efficient learning via analogical generalization. This paper describes our theoretical framework, summarizes several previous experiments, and outlines a new experiment in progress on diagram understanding.
感知的目的之一是在感知和概念理解之间架起一座桥梁。Marr的原始素描结合了初始的边缘发现和多个下游过程来捕捉视觉感知的各个方面,如分组和立体视觉。鉴于自那时以来人工智能在多个领域取得的进展,我们开发了一个受Marr工作启发的新框架,混合原始草图,它将计算机视觉组件组合成一个整体,产生类似草图的实体,然后由CogSketch(高级人类视觉模型)进一步处理,以产生更详细的形状表示和场景表示,可用于通过类比概括进行数据高效学习。本文描述了我们的理论框架,总结了之前的几个实验,并概述了一个正在进行的关于图表理解的新实验。
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引用次数: 0
Distinct neural correlates of active listening and passive listening to emotional narratives 情绪叙事的主动倾听和被动倾听的不同神经关联
IF 2.4 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-08-21 DOI: 10.1016/j.cogsys.2025.101394
Ruei-Jyun Hung , Po-Yu Wang , Intan Low , Yong-Sheng Chen , Li-Fen Chen
In social communication, emotional responses and feedback often emerge from dynamic interactions, such as active listening. However, most previous research on electroencephalography (EEG)-based emotion recognition has relied on datasets collected from passive participants in controlled and isolated environments. This study addressed this gap by introducing a more naturalistic experimental design. We aimed at revealing the neural correlates of active and passive listening to emotional narratives, thereby simulating real-world social interactions. Using deep learning-based EEG emotion recognition, we employed a rhythm-specific convolutional neural network (CNN) combined with occlusion sensitivity analysis to investigate critical rhythmic and spatial information. Without prior feature engineering, the proposed approach achieved approximately 88% accuracy in distinguishing Happy/Sad from Neutral emotions. Our results highlighted the importance of gamma-band signals in emotion recognition, particularly in the left frontocentral and right temporal regions. We also identified the significant roles played by the left central-parietal, right parietal, and occipital regions during active listening to emotional narratives. This study demonstrates the feasibility of capturing essential rhythmic and spatial information through a rhythm-specific convolutional neural network combined with occlusion sensitivity analysis. This approach provides a robust foundation for uncovering the neural correlates of naturalistic emotional communication, paving the way for future research in social neuroscience.
在社会交往中,情绪反应和反馈往往来自于动态的互动,比如积极的倾听。然而,先前大多数基于脑电图(EEG)的情绪识别研究都依赖于从受控和孤立环境中被动参与者收集的数据集。本研究通过引入更自然的实验设计来解决这一差距。我们旨在揭示主动和被动倾听情感叙事的神经关联,从而模拟现实世界的社会互动。在基于深度学习的脑电情感识别中,我们采用节奏特异性卷积神经网络(CNN)结合闭塞敏感性分析来研究关键的节奏和空间信息。在没有事先进行特征工程的情况下,所提出的方法在区分快乐/悲伤和中性情绪方面达到了大约88%的准确率。我们的研究结果强调了伽马波段信号在情绪识别中的重要性,特别是在左额中央区和右颞区。我们还确定了左中央顶叶区、右顶叶区和枕叶区在积极倾听情绪性叙述时所起的重要作用。本研究证明了通过结合遮挡敏感性分析的节奏特异性卷积神经网络捕获基本节奏和空间信息的可行性。这种方法为揭示自然情感交流的神经关联提供了坚实的基础,为未来社会神经科学的研究铺平了道路。
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引用次数: 0
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Cognitive Systems Research
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