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A motivational-based learning model for mobile robots 基于动机的移动机器人学习模型
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-28 DOI: 10.1016/j.cogsys.2024.101278
Letícia Berto , Paula Costa , Alexandre Simões , Ricardo Gudwin , Esther Colombini

Humans have needs motivating their behavior according to intensity and context. However, we also create preferences associated with each action’s perceived pleasure, which is susceptible to changes over time. This makes decision-making more complex, requiring learning to balance needs and preferences according to the context. To understand how this process works and enable the development of robots with a motivational-based learning model, we computationally model a motivation theory proposed by Hull. In this model, the agent (an abstraction of a mobile robot) is motivated to keep itself in a state of homeostasis. We introduced hedonic dimensions to explore the impact of preferences on decision-making and employed reinforcement learning to train our motivated-based agents. In our experiments, we deploy three agents with distinct energy decay rates, simulating different metabolic rates, within two diverse environments. We investigate the influence of these conditions on their strategies, movement patterns, and overall behavior. The findings reveal that agents excel at learning more effective strategies when the environment allows for choices that align with their metabolic requirements. Furthermore, we observe that incorporating pleasure as a component of the motivational mechanism affects behavior learning, particularly for agents with regular metabolisms depending on the environment. Our study also unveils that, when confronted with survival challenges, agents prioritize immediate needs over pleasure and equilibrium. These insights shed light on how robotic agents can adapt and make informed decisions in demanding scenarios, demonstrating the intricate interplay between motivation, pleasure, and environmental context in autonomous systems.

人类会根据不同的强度和情境产生不同的需求,从而激发他们的行为。然而,我们也会产生与每个行为的感知快感相关的偏好,而这种快感很容易随着时间的推移而发生变化。这就使得决策变得更加复杂,需要学会根据情境平衡需求和偏好。为了了解这一过程是如何进行的,并开发出具有基于动机的学习模型的机器人,我们对赫尔提出的动机理论进行了计算建模。在该模型中,代理(移动机器人的抽象)的动机是使自身保持平衡状态。我们引入了享乐维度来探索偏好对决策的影响,并采用强化学习来训练基于动机的代理。在实验中,我们在两种不同的环境中部署了三个具有不同能量衰减率的代理,模拟不同的新陈代谢率。我们研究了这些条件对它们的策略、运动模式和整体行为的影响。研究结果表明,当环境允许代理人选择符合其新陈代谢需求的策略时,代理人就能学习到更有效的策略。此外,我们还观察到,将快乐作为动机机制的一个组成部分会影响行为学习,尤其是对于新陈代谢随环境而有规律的特工来说。我们的研究还发现,在面临生存挑战时,机器人会优先考虑眼前的需要,而不是快乐和平衡。这些见解揭示了机器人如何在苛刻的环境中适应并做出明智的决定,展示了自主系统中动机、快乐和环境背景之间错综复杂的相互作用。
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引用次数: 0
A universal knowledge model and cognitive architectures for prototyping AGI 用于 AGI 原型开发的通用知识模型和认知架构
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-28 DOI: 10.1016/j.cogsys.2024.101279
Artem Sukhobokov , Evgeny Belousov , Danila Gromozdov , Anna Zenger , Ilya Popov

The article identified 56 cognitive architectures for creating general artificial intelligence (AGI) and proposed a set of interrelated functional blocks that an agent approaching AGI in its capabilities should possess. Since the required set of blocks is not found in any of the existing architectures, the article proposes a reference cognitive architecture for intelligent systems approaching AGI in their capabilities. As one of the key solutions within the framework of the architecture, a universal method of knowledge representation is proposed, which allows combining various non-formalized, partially and fully formalized methods of knowledge representation in a single knowledge base, such as texts in natural languages, images, audio and video recordings, graphs, algorithms, databases, neural networks, knowledge graphs, ontologies, frames, essence-property-relation models, production systems, predicate calculus models, conceptual models, and others. To combine and structure various fragments of knowledge, archigraph model are used, constructed as a development of annotated metagraphs. As other components, the reference cognitive architecture being developed includes following modules: machine consciousness, machine subconsciousness, interaction with the external environment, a goal management, an emotional control, social interaction, reflection, ethics, worldview, learning, monitoring, statement problems, solving problems, self-organization and meta learning. Based on the composition of the proposed reference architecture modules, existing cognitive architectures containing the following modules were analyzed: machine consciousness, machine subconsciousness, reflection, worldview.

文章确定了用于创建通用人工智能(AGI)的 56 种认知架构,并提出了一套相互关联的功能模块,这些功能模块是接近 AGI 能力的代理应具备的。由于现有的架构都不具备所需的功能模块,因此文章提出了一种参考认知架构,用于实现 AGI 功能的智能系统。作为该架构框架内的关键解决方案之一,文章提出了一种通用的知识表示方法,可将各种非形式化、部分形式化和完全形式化的知识表示方法结合到一个知识库中,如自然语言文本、图像、音频和视频记录、图形、算法、数据库、神经网络、知识图谱、本体、框架、本质-属性关系模型、生产系统、谓词微积分模型、概念模型等。为了组合和构造各种知识片段,我们使用了拱形图模型,将其构建为带注释的元段(metagraphs)。作为其他组成部分,正在开发的参考认知架构包括以下模块:机器意识、机器潜意识、与外部环境的交互、目标管理、情感控制、社会交往、反思、伦理、世界观、学习、监控、陈述问题、解决问题、自组织和元学习。根据所提出的参考架构模块的组成,对包含以下模块的现有认知架构进行了分析:机器意识、机器潜意识、反思、世界观。
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引用次数: 0
Hebbian spatial encoder with adaptive sparse connectivity 具有自适应稀疏连接性的海比空间编码器
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-22 DOI: 10.1016/j.cogsys.2024.101277
Petr Kuderov , Evgenii Dzhivelikian , Aleksandr I. Panov

Biologically plausible neural networks have demonstrated efficiency in learning and recognizing patterns in data. This paper proposes a general online unsupervised algorithm for spatial data encoding using fast Hebbian learning. Inspired by the Hierarchical Temporal Memory (HTM) framework, we introduce the SpatialEncoder algorithm, which learns the spatial specialization of neurons’ receptive fields through Hebbian plasticity and k-WTA (k winners take all) inhibition. A key component of our model is a two-part synaptogenesis algorithm that enables the network to maintain a sparse connection matrix while adapting to non-stationary input data distributions. In the MNIST digit classification task, our model outperforms the HTM SpatialPooler in terms of classification accuracy and encoding stability. Compared to another baseline, a two-layer artificial neural network (ANN), our model achieves competitive classification accuracy with fewer iterations required for convergence. The proposed model offers a promising direction for future research on sparse neural networks with adaptive neural connectivity.

仿生神经网络在学习和识别数据中的模式方面表现出了高效性。本文提出了一种利用快速希比安学习进行空间数据编码的通用在线无监督算法。受分层时态记忆(HTM)框架的启发,我们引入了空间编码器算法(SpatialEncoder algorithm),该算法通过希比可塑性和 k-WTA(k 胜者全取)抑制来学习神经元感受野的空间特化。我们模型的一个关键组成部分是一种由两部分组成的突触生成算法,它能使网络在适应非稳态输入数据分布的同时保持稀疏的连接矩阵。在 MNIST 数字分类任务中,我们的模型在分类准确性和编码稳定性方面都优于 HTM SpatialPooler。与另一个基准--双层人工神经网络(ANN)相比,我们的模型以更少的收敛迭代次数达到了具有竞争力的分类准确性。所提出的模型为未来研究具有自适应神经连接的稀疏神经网络提供了一个很有前景的方向。
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引用次数: 0
Modeling quick autonomous response for virtual characters in safety education games 为安全教育游戏中的虚拟角色建立快速自主响应模型
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-15 DOI: 10.1016/j.cogsys.2024.101276
Tingting Liu , Zhen Liu , Yuanyi Wang , Yanjie Chai

Serious games have a wide range of applications. Modeling virtual character behaviors and emotions is a challenging task in developing serious games. To generate real-time responses, behavioral and emotional models must be simple and effective. Existing studies have paid little attention to the semantic understanding of virtual characters to external stimuli and have not effectively linked perceived semantics and motivation. This paper proposes a cognitive structure for the virtual character. The structure contains multiple modules: perception, personality, motivation, behavior, and emotion. Based on psychological theory, a semantic table that connects external stimuli, motivations, behaviors, and emotions is designed for each virtual character. Perceptivity is introduced to measure the degree of perception. According to Maslow’s motivation theory, a quantitative description of motivation is given and a discriminating method is proposed to generate behaviors and emotions. A prototype of a serious game is developed to verify the validity of the proposed method. The experimental results show that the proposed method can simulate the behavior and emotion of virtual characters in real time and will enhance the immersion of serious games.

严肃游戏应用广泛。虚拟角色行为和情感建模是开发严肃游戏的一项具有挑战性的任务。为了产生实时反应,行为和情感模型必须简单有效。现有研究很少关注虚拟角色对外部刺激的语义理解,也没有将感知语义与动机有效联系起来。本文提出了虚拟角色的认知结构。该结构包含多个模块:感知、个性、动机、行为和情感。以心理学理论为基础,为每个虚拟角色设计了一个连接外部刺激、动机、行为和情感的语义表。感知力是用来衡量感知程度的。根据马斯洛的动机理论,对动机进行了量化描述,并提出了产生行为和情感的判别方法。为验证所提方法的有效性,开发了一个严肃游戏原型。实验结果表明,所提出的方法可以实时模拟虚拟人物的行为和情感,并能增强严肃游戏的沉浸感。
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引用次数: 0
A multi-agent motion simulation method for emergency scenario deduction 用于应急场景推演的多代理运动模拟方法
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-14 DOI: 10.1016/j.cogsys.2024.101275
Jiale Wang , Zhen Liu , Tingting Liu , Yuanyi Wang

Simulating crowd motion in emergency scenarios remains a challenge in computer graphics due to crowd heterogeneity and environmental complexity. However, existing crowd simulation methods homogenize the agent model and simplify target selection and motion navigation of emergency crowds. To address these problems, we propose a multi-agent motion simulation method for emergency scenario deduction. First, we propose a multi-agent model to simulate crowd heterogeneity. This model includes a personality-based heterogeneous agent model and an agent perception model that considers vision, hearing, and familiarity with the environment. Second, we propose a target selection strategy based on the motion patterns of actual pedestrians. This strategy employs mathematical models and our agent perception model to guide agents in selecting appropriate targets. Finally, we propose a global navigation algorithm that combines random sampling with heuristic search methods. Concurrently, we use our multi-agent model to adjust the agent’s local motion planning to deduce the motion states of emergency crowds naturally. Experimental results validate that our method can realistically and reasonably simulate crowd motion in emergency scenarios.

由于人群的异质性和环境的复杂性,模拟紧急情况下的人群运动仍然是计算机图形学领域的一项挑战。然而,现有的人群模拟方法将代理模型同质化,简化了紧急人群的目标选择和运动导航。针对这些问题,我们提出了一种用于应急场景推演的多代理运动模拟方法。首先,我们提出了一个模拟人群异质性的多代理模型。该模型包括一个基于个性的异质代理模型和一个考虑视觉、听觉和环境熟悉程度的代理感知模型。其次,我们根据实际行人的运动模式提出了一种目标选择策略。该策略利用数学模型和代理感知模型来指导代理选择合适的目标。最后,我们提出了一种结合随机抽样和启发式搜索方法的全局导航算法。同时,我们使用多代理模型来调整代理的局部运动规划,从而自然地推断出紧急人群的运动状态。实验结果验证了我们的方法能够真实、合理地模拟紧急情况下的人群运动。
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引用次数: 0
Crowdsourced geolocation: Detailed exploration of mathematical and computational modeling approaches 众包地理定位:数学和计算建模方法的详细探索
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-31 DOI: 10.1016/j.cogsys.2024.101266
Rocco Ballester , Yanis Labeyrie , Mehmet Oguz Mulayim , Jose Luis Fernandez-Marquez , Jesus Cerquides

In emergency situations, social media platforms produce a vast amount of real-time data that holds immense value, particularly in the first 72 h following a disaster event. Despite previous efforts, efficiently determining the geographical location of images related to a new disaster remains an unresolved operational challenge. Currently, the state-of-the-art approach for dealing with these first response mapping is first filtering and then submitting the images to be geolocated to a volunteer crowd, assigning the images randomly to the volunteers. In this work, we extend our previous paper (Ballester et al., 2023) to explore the potential of artificial intelligence (AI) in aiding emergency responders and disaster relief organizations in geolocating social media images from a zone recently hit by a disaster. Our contributions include building two different models in which we try to (i) be able to learn volunteers’ error profiles and (ii) intelligently assign tasks to those volunteers who exhibit higher proficiency. Moreover, we present methods that outperform random allocation of tasks, analyze the effect on the models’ performance when varying numerous parameters, and show that for a given set of tasks and volunteers, we are able to process them with a significantly lower annotation budget, that is, we are able to make fewer volunteer solicitations without losing any quality on the final consensus.

在紧急情况下,社交媒体平台会产生大量具有巨大价值的实时数据,尤其是在灾难事件发生后的 72 小时内。尽管之前已经做出了很多努力,但有效确定与新灾难相关的图像的地理位置仍然是一个尚未解决的操作难题。目前,处理这些第一反应映射的最先进方法是首先过滤图像,然后将需要地理定位的图像提交给志愿者人群,并将图像随机分配给志愿者。在这项工作中,我们扩展了之前的论文(Ballester 等人,2023 年),探讨了人工智能(AI)在协助应急响应人员和救灾组织对最近遭受灾害的地区的社交媒体图像进行地理定位方面的潜力。我们的贡献包括建立了两个不同的模型,我们试图(i)能够学习志愿者的错误特征,(ii)智能地将任务分配给那些表现出更高熟练度的志愿者。此外,我们还提出了优于随机任务分配的方法,分析了在改变多个参数时对模型性能的影响,并表明对于一组给定的任务和志愿者,我们能够以显著较低的注释预算来处理他们,也就是说,我们能够在不降低最终共识质量的情况下减少志愿者招募。
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引用次数: 0
EmpCI: Empathetic response generation with common sense and empathetic intent EmpCI:用常识和意图生成富有同情心的反应
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-25 DOI: 10.1016/j.cogsys.2024.101267
Xun Wang , Tingting Liu , Zhen Liu , Zheng Fang

Empathy plays an important role in human conversations as an ability that enables individuals to understand the emotions and situations of others. Integrating empathy into dialogue systems is a crucial step in making them humanized. Relevant psychological studies have shown that a complete, high-quality empathetic dialogue should consist of the following two stages: (1) Empathetic Perception: the listener needs to perceive the emotional state of the speaker from both cognitive and affective aspects; (2) Empathetic Expression: the appropriate expression is chosen to respond to the perceived information. However, many existing studies on empathetic response generation only focus on one of these stages, resulting in incomplete and insufficiently empathetic responses. To this end, we propose the EmpCI, a two-stage empathetic response generation model that utilizes commonsense knowledge and mixed empathetic intent, respectively. Specifically, we use commonsense knowledge in the first stage to enhance the model’s perception of the user’s emotion and introduce mixed empathetic intent in the second stage to generate responses with appropriate expressions for the perceived information. Finally, we evaluated the EmpCI on the EmpatheticDialogues dataset, and extensive experiment results show that the proposed model outperforms the baselines in both perceiving users’ emotions and generating empathetic responses.

同理心在人类对话中扮演着重要角色,它是一种使人能够理解他人情绪和处境的能力。将同理心融入对话系统是使对话系统人性化的关键一步。相关的心理学研究表明,一个完整的、高质量的移情对话应包括以下两个阶段:(1)移情感知:听者需要从认知和情感两个方面感知说话者的情绪状态;(2)移情表达:选择适当的表达方式来回应感知到的信息。然而,现有的许多关于移情反应生成的研究只关注其中一个阶段,导致移情反应不完整、不充分。为此,我们提出了 EmpCI,一个分别利用常识知识和混合移情意图的两阶段移情反应生成模型。具体来说,我们在第一阶段利用常识性知识来增强模型对用户情绪的感知,并在第二阶段引入混合移情意图,从而针对感知到的信息生成具有适当表达方式的回应。最后,我们在 EmpatheticDialogues 数据集上对 EmpCI 进行了评估,大量实验结果表明,所提出的模型在感知用户情绪和生成移情响应方面都优于基线模型。
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引用次数: 0
Typeface recognition and legibility metrics 字体识别和可读性指标
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-24 DOI: 10.1016/j.cogsys.2024.101263
Xavier Molinero , Montserrat Tàpias , Andreu Balius , Francesc Salvadó

In the digital age, people prefer digital content, but screen-related health concerns like eye strain and blue light emerge. Legibility gains importance in digital text, especially in fields like optometry and for those with low vision. Therefore, having good letter recognition ensures better readability of words and written language in general. This work focuses on defining three typeface legibility indices from the judgements of a group of 31 observers. Those indices are based on statistics, confusion matrices, and power indices from game theory. As far as we know, this is the first time that typeface legibility indices have been defined using game theory. These indices help us to globally assess how legible is a typeface. We apply them to three commonly used typefaces (Roboto, Helvetica and Georgia), and to a new one developed for the authors (Optotipica 5 v2022). This comparison helps us understand which typefaces are more legible according to the defined indices on digital screens. The major conclusions are: (1) The three indices are highly consistent pairwise; (2) Helvetica is the most legible typeface for uppercase letters, whilst Optotipica is the most legible for lowercase; (3) the two cases of Helvetica exhibit uniform high legibility metrics, ensuring optimal recognition regardless of letter case.

在数字时代,人们更喜欢数字内容,但与屏幕相关的健康问题也随之出现,如眼睛疲劳和蓝光。数字文本的可读性变得越来越重要,尤其是在验光配镜等领域和低视力人群。因此,具有良好的字母识别能力可以确保文字和书面语言具有更好的可读性。这项工作的重点是根据一组 31 位观察者的判断,定义三种字体可读性指数。这些指数基于统计、混淆矩阵和博弈论中的幂指数。据我们所知,这是第一次使用博弈论来定义字体可读性指数。这些指数有助于我们全面评估一种字体的可读性。我们将这些指数应用于三种常用字体(Roboto、Helvetica 和 Georgia)以及一种为作者开发的新字体(Optotipica 5 v2022)。这种比较有助于我们了解,根据定义的指数,哪种字体在数字屏幕上更清晰易读。主要结论如下(1)这三个指数在成对的情况下高度一致;(2)Helvetica 是大写字母最易读的字体,而 Optotipica 是小写字母最易读的字体;(3)Helvetica 的两种情况都表现出统一的高易读性指标,确保无论字母的大小写都能得到最佳识别。
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引用次数: 0
Temporal heterogeneity in cognitive architectures 认知架构的时间异质性
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-10 DOI: 10.1016/j.cogsys.2024.101265
Carlos Johnnatan Sandoval-Arrayga, Gustavo Palacios-Ramirez, Felix Francisco Ramos-Corchado

In 2020, Mc Fadden published an article in which he discusses how algorithms can be encoded in time and space. By analyzing the topology of the cytoarchitecture of the brain, cognitive architectures can understand the underlying mechanisms that have led to the development of human intelligence in space. In this study, our focus lies in investigating temporal heterogeneity as a mechanism that the brain could have developed not solely as a biological constraint, but also as an evolutionary advantage. To accomplish this, we employed virtual agents within a virtual environment and constructed a prototype cognitive architecture. Subsequently, we compared the benefits and drawbacks of having this cognitive architecture operate under a model of temporal heterogeneity versus one characterized by temporal homogeneity. At the conclusion of the article, we present the results obtained from two perspectives. From a quantitative standpoint, we contrast the agents’ adaptation to the environment based on the cognitive architecture model employed by each agent. On this front, we found evidence that temporal heterogeneity might be useful in finding parameter optimizations faster, amongst other benefits. From a qualitative perspective, we examine the potential of this model to explore the cognitive processes of the virtual agents, concluding that a different representation of percepts is needed, which we further discuss.

2020 年,麦克-法登(Mc Fadden)发表了一篇文章,讨论了算法如何在时间和空间中进行编码。通过分析大脑细胞架构的拓扑结构,认知架构可以了解人类智能在空间中发展的内在机制。在这项研究中,我们的重点是研究时间异质性作为大脑发展的一种机制,它不仅是一种生物约束,也是一种进化优势。为此,我们在虚拟环境中使用了虚拟代理,并构建了一个认知架构原型。随后,我们比较了这一认知架构在时间异质性模型和时间同质性模型下运行的利弊。在文章的最后,我们从两个角度介绍了所取得的成果。从定量的角度来看,我们根据每个代理采用的认知架构模型,对比了代理对环境的适应情况。在这方面,我们发现有证据表明,时间异质性可能有助于更快地找到参数优化方案,以及其他好处。从定性的角度来看,我们研究了该模型在探索虚拟代理认知过程方面的潜力,得出的结论是需要对感知进行不同的表述,我们将对此进行进一步讨论。
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引用次数: 0
Digital twin application in women’s health: Cervical cancer diagnosis with CervixNet 数字孪生应用于妇女健康:利用 CervixNet 诊断宫颈癌
IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-10 DOI: 10.1016/j.cogsys.2024.101264
Vikas Sharma , Akshi Kumar , Kapil Sharma

Digital Twin (DT) will transform digital healthcare and push it far beyond expectations. DT creates a virtual representation of a physical object reflecting its current state using real-time converted data. Nowadays, Women’s health is more frequently impacted by cervical cancer, but early detection and rapid treatment are critical factors in the cure of cervical cancer. This paper proposes and implements an automated cervical cancer detection DT framework in healthcare. This framework is a valuable approach to enhance digital healthcare operations. In this proposed work, the SIPaKMeD dataset was used for multi-cell classification. There were 1013 images (Input size 224 × 224 × 3) in the collection, from which 4103 cells could be extracted. As a result, the CervixNet classifier model is developed using machine learning to detect cervical problems and diagnose cervical disease. Using pre-trained recurrent neural networks (RNNs), CervixNet extracted 1172 features, and after that, 792 features were selected using an independent principal component analysis (PCA) algorithm. The implemented models achieved the highest accuracy for predicting cervical cancer using different algorithms. The collected information has shown that integrating DT with the healthcare industry will enhance healthcare procedures by integrating patients and medical staff in a scalable, intelligent, and comprehensive health ecosystem. Finally, the suggested method produces an impressive 98.91 % classification accuracy in all classes, especially for support vector machines (SVM).

数字孪生(DT)将改变数字医疗,使其远远超出人们的预期。DT 利用实时转换的数据创建物理对象的虚拟表示,反映其当前状态。如今,影响女性健康的多发病是宫颈癌,而早期发现和快速治疗是治愈宫颈癌的关键因素。本文提出并实现了医疗保健领域的宫颈癌自动检测 DT 框架。该框架是加强数字医疗运营的重要方法。在本文中,SIPaKMeD 数据集被用于多细胞分类。该数据集中有 1013 幅图像(输入尺寸为 224 × 224 × 3),从中可提取 4103 个细胞。因此,利用机器学习开发了 CervixNet 分类器模型,用于检测宫颈问题和诊断宫颈疾病。通过预先训练的循环神经网络(RNN),CervixNet 提取了 1172 个特征,然后使用独立的主成分分析(PCA)算法筛选出 792 个特征。所实施的模型使用不同算法预测宫颈癌的准确率最高。收集到的信息表明,将 DT 与医疗保健行业相结合,可以将患者和医务人员整合到一个可扩展、智能和全面的健康生态系统中,从而改进医疗保健程序。最后,建议的方法在所有类别中的分类准确率都达到了令人印象深刻的 98.91%,尤其是支持向量机(SVM)。
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