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Visual localization in 3D maps: comparing point cloud, mesh, and NeRF representations 3D地图中的视觉定位:比较点云、网格和NeRF表示
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-03-10 DOI: 10.1007/s10514-025-10232-5
Lintong Zhang, Yifu Tao, Jiarong Lin, Fu Zhang, Maurice Fallon

Recent advances in mapping techniques have enabled the creation of highly accurate dense 3D maps during robotic missions, such as point clouds, meshes, or NeRF-based representations. These developments present new opportunities for reusing these maps for localization. However, there remains a lack of a unified approach that can operate seamlessly across different map representations. This paper presents and evaluates a global visual localization system capable of localizing a single camera image across various 3D map representations built using both visual and lidar sensing. Our system generates a database by synthesizing novel views of the scene, creating RGB and depth image pairs. Leveraging the precise 3D geometric map, our method automatically defines rendering poses, reducing the number of database images while preserving retrieval performance. To bridge the domain gap between real query camera images and synthetic database images, our approach utilizes learning-based descriptors and feature detectors. We evaluate the system’s performance through extensive real-world experiments conducted in both indoor and outdoor settings, assessing the effectiveness of each map representation and demonstrating its advantages over traditional structure-from-motion (SfM) localization approaches. The results show that all three map representations can achieve consistent localization success rates of 55% and higher across various environments. NeRF synthesized images show superior performance, localizing query images at an average success rate of 72%. Furthermore, we demonstrate an advantage over SfM-based approaches that our synthesized database enables localization in the reverse travel direction which is unseen during the mapping process. Our system, operating in real-time on a mobile laptop equipped with a GPU, achieves a processing rate of 1 Hz.

制图技术的最新进展使得在机器人任务期间创建高精度的密集3D地图成为可能,例如点云、网格或基于nerf的表示。这些发展为本地化重用这些地图提供了新的机会。然而,仍然缺乏一种统一的方法来无缝地跨不同的地图表示进行操作。本文提出并评估了一个全球视觉定位系统,该系统能够在使用视觉和激光雷达传感构建的各种3D地图表示中对单个相机图像进行定位。我们的系统通过合成场景的新视图,创建RGB和深度图像对来生成数据库。利用精确的3D几何地图,我们的方法自动定义渲染姿势,减少数据库图像的数量,同时保持检索性能。为了弥合真实查询相机图像和合成数据库图像之间的领域差距,我们的方法利用了基于学习的描述符和特征检测器。我们通过在室内和室外环境中进行的大量真实世界实验来评估系统的性能,评估每种地图表示的有效性,并展示其优于传统运动结构(SfM)定位方法的优势。结果表明,在不同的环境中,这三种地图表示都可以实现55%甚至更高的一致性定位成功率。NeRF合成的图像表现出优异的性能,定位查询图像的平均成功率为72%。此外,与基于sfm的方法相比,我们展示了一个优势,即我们的合成数据库可以在映射过程中看不到的反向行进方向进行定位。我们的系统在配备GPU的移动笔记本电脑上实时运行,达到了1hz的处理速率。
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引用次数: 0
Online estimation and manipulation of articulated objects 铰接对象的在线估计和操作
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-03-06 DOI: 10.1007/s10514-025-10233-4
Russell Buchanan, Adrian Röfer, João Moura, Abhinav Valada, Sethu Vijayakumar

From refrigerators to kitchen drawers, humans interact with articulated objects effortlessly every day while completing household chores. For automating these tasks, service robots must be capable of manipulating a variety of common articulated objects. Recent deep learning methods have been shown to predict valuable priors on the affordance of articulated objects from vision. In contrast, many other works estimate object articulations by observing the articulation motion, but this requires the robot to already be capable of manipulating the object. In this article, we propose a novel approach combining these methods by using a factor graph for online estimation of articulation, which fuses learned visual priors and proprioceptive sensing during interaction into an analytical model of articulation based on Screw Theory. With our method, a robotic system makes an initial prediction of articulation from vision before touching the object, and then quickly updates the estimate from kinematic and force sensing during manipulation. We evaluate our method extensively in both simulations and real-world robotic manipulation experiments. We demonstrate several closed-loop estimation and manipulation experiments in which the robot was capable of opening previously unseen drawers. In real hardware experiments, the robot achieved a 75% success rate for autonomous opening of unknown articulated objects.

从冰箱到厨房抽屉,人类每天在完成家务时毫不费力地与铰接物体互动。为了使这些任务自动化,服务机器人必须能够操纵各种常见的铰接对象。最近的深度学习方法已经被证明可以从视觉上预测出有价值的先验。相比之下,许多其他作品通过观察关节运动来估计物体的关节,但这需要机器人已经能够操纵物体。在本文中,我们提出了一种结合这些方法的新方法,通过使用因子图来在线估计发音,将学习到的视觉先验和交互过程中的本体感觉融合到基于螺旋理论的发音分析模型中。利用我们的方法,机器人系统在接触物体之前从视觉上对关节进行初步预测,然后在操作过程中快速更新运动学和力传感的估计。我们在模拟和现实世界的机器人操作实验中广泛地评估了我们的方法。我们演示了几个闭环估计和操作实验,其中机器人能够打开以前看不见的抽屉。在实际的硬件实验中,机器人对未知关节物体的自主打开成功率达到75%。
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引用次数: 0
Enhanced spatial distribution for robust Gaussian SLAM with view-consistency optimization 基于视图一致性优化的鲁棒高斯SLAM增强空间分布
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-03-04 DOI: 10.1007/s10514-025-10241-4
Peixi Chen, Chaoxia Shi, Yanqing Wang

Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated promising results in dense visual SLAM. However, existing Gaussian-based SLAM systems struggle to generate Gaussian maps in sparse views, constrained by memory limitations and real-time performance requirements. This typically leads to two key problems: First, the rendering quality and localization accuracy of Gaussian primitives are highly sensitive to unstable initial point clouds, with errors accumulating during the densification process. Second, when observing Gaussians from multiple views, the attributes of the Gaussian primitives can become overly influenced by the final training view, leading to a forgetting problem where earlier views are not adequately retained. To address these issues, we propose a robust RGB-D SLAM framework that incorporates enhanced spatial distribution and view-consistency optimization. Specifically, we introduce: (1) a texture-density-driven sampling and graph-based structure densification method that uses geometry information to improve Gaussian primitives accuracy, and (2) an optimization strategy based on Gaussian attributes fusion of view-consistency, which explores Gaussian attributes in different views, enabling Gaussian primitives to adapt to various scene perspectives. Our evaluation on Replica and TUM RGB-D datasets demonstrates superior performance, offering new insights for robust 3D reconstruction in resource-constrained systems.

三维高斯溅射(3DGS)的最新进展在密集视觉SLAM中显示了有希望的结果。然而,现有的基于高斯的SLAM系统受到内存限制和实时性能要求的限制,难以在稀疏视图中生成高斯映射。这通常会导致两个关键问题:首先,高斯原语的绘制质量和定位精度对不稳定的初始点云高度敏感,并且在致密化过程中会累积误差。其次,当从多个视图观察高斯分布时,高斯原语的属性可能会受到最终训练视图的过度影响,从而导致遗忘问题,即早期视图没有充分保留。为了解决这些问题,我们提出了一个鲁棒的RGB-D SLAM框架,该框架结合了增强的空间分布和视图一致性优化。具体而言,我们介绍了:(1)基于纹理密度驱动的采样和基于图的结构致密化方法,该方法利用几何信息提高高斯基元的精度;(2)基于视图一致性的高斯属性融合优化策略,该策略探索不同视图中的高斯属性,使高斯基元能够适应不同的场景视角。我们对Replica和TUM RGB-D数据集的评估显示了卓越的性能,为资源受限系统中的稳健3D重建提供了新的见解。
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引用次数: 0
Aerial robots persistent monitoring and target detection: deployment and assessment in the field 空中机器人持续监测与目标探测:野外部署与评估
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-02-18 DOI: 10.1007/s10514-025-10239-y
Manuel Boldrer, Vít Krátký, Martin Saska

In this article, we present a distributed algorithm for multi-robot persistent monitoring and target detection. In particular, we propose a novel solution that effectively integrates the Time-inverted Kuramoto model, three-dimensional Lissajous curves, and Model Predictive Control. We focus on the implementation of this algorithm on aerial robots, addressing the practical challenges involved in deploying our approach under real-world conditions. Our method ensures an effective and robust solution that maintains operational efficiency even in the presence of what we define as type I and type II failures. Type I failures refer to short-time disruptions, such as tracking errors and communication delays, while type II failures account for long-time disruptions, including malicious attacks, severe communication failures, and battery depletion. Our approach guarantees persistent monitoring and target detection despite these challenges. Furthermore, we validate our method with extensive field experiments involving up to eleven aerial robots, demonstrating the effectiveness, resilience, and scalability of our solution. Video—https://mrs.fel.cvut.cz/persistent-monitoring-auro2025Code—https://github.com/ctu-mrs/distributed-area-monitoring

在本文中,我们提出了一种用于多机器人持续监控和目标检测的分布式算法。特别是,我们提出了一种新的解决方案,有效地集成了时间反转Kuramoto模型,三维Lissajous曲线和模型预测控制。我们专注于在空中机器人上实现该算法,解决在现实世界条件下部署我们的方法所涉及的实际挑战。我们的方法确保了一个有效和强大的解决方案,即使在我们定义为I型和II型故障的情况下,也能保持运行效率。I类故障是指短时中断,如跟踪错误、通信延迟等;II类故障是指长时间中断,包括恶意攻击、严重通信故障、电池耗尽等。尽管存在这些挑战,我们的方法保证持续监测和目标检测。此外,我们通过涉及多达11个空中机器人的广泛现场实验验证了我们的方法,展示了我们解决方案的有效性、弹性和可扩展性。Video-https: / / mrs.fel.cvut.cz / persistent-monitoring-auro2025Code-https: / / github.com/ctu-mrs/distributed-area-monitoring
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引用次数: 0
Adaptive exploration under localization uncertainty using multi-fidelity Gaussian processes 基于多保真高斯过程的定位不确定性自适应探索
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-02-06 DOI: 10.1007/s10514-025-10235-2
Demetris Coleman, Shaunak D. Bopardikar, Vaibhav Srivastava, Xiaobo Tan

This paper considers a robot moving in a 3D environment that is tasked with estimating a quasi-stationary environmental field (e.g., temperature, concentration of a chemical pollutant, or distribution of light radiation density) in the presence of localization uncertainties, as is typical in underwater or other GPS-denied environments. Gaussian process regression has been widely adopted to model environmental fields. However, a drawback of Gaussian process regression is its difficulty in accounting for data with uncertain input. This work proposes a novel multi-fidelity Gaussian process-based regression approach to address the challenge by splitting the data collected by the robot into different datasets corresponding to the amount of input (localization) uncertainty. Furthermore, a sampling-based trajectory planning algorithm is proposed for adaptive robot exploration that optimizes a field-reconstruction objective function while accommodating resource constraints. The proposed approach is experimentally evaluated using a miniature gliding robotic fish that measures light intensity in a large indoor tank. The adaptive exploration algorithm is tested using both a multi-fidelity Gaussian process model and a baseline single-fidelity model. Two objective functions, based on the information gain and an ergodic metric, respectively, are adopted in the evaluation. The experiments show that, for both objective functions, using multi-fidelity Gaussian process reduces the weighted mean squared error between the model prediction and the ground-truth field compared to using the baseline single-fidelity model that ignores localization uncertainty. Accompanying code available at Coleman (Adaptive exploration under localization uncertainty using multi-fidelity Gaussian processes, 2025, https://github.com/colem404/Adaptive-Exploration-Under-Localization-Uncertainty-Using-Multi-fidelity-Gaussian-Processes/tree/main).

本文考虑在三维环境中移动的机器人,其任务是在存在定位不确定性的情况下估计准静止环境场(例如,温度,化学污染物的浓度或光辐射密度的分布),这在水下或其他拒绝gps的环境中是典型的。高斯过程回归已被广泛应用于环境领域的建模。然而,高斯过程回归的一个缺点是它难以考虑具有不确定输入的数据。这项工作提出了一种新的基于多保真高斯过程的回归方法,通过将机器人收集的数据根据输入(定位)不确定性的数量分成不同的数据集来解决这一挑战。在此基础上,提出了一种基于采样的自适应机器人探索轨迹规划算法,该算法在适应资源约束的前提下优化了现场重建目标函数。该方法是用一个微型滑动机器鱼在一个大型室内水箱中测量光强度的实验来评估的。采用多保真高斯过程模型和基线单保真模型对自适应探索算法进行了测试。在评价中分别采用了基于信息增益和遍历度量的两个目标函数。实验表明,对于这两个目标函数,与忽略定位不确定性的基线单保真度模型相比,使用多保真度高斯过程降低了模型预测与真实场之间的加权均方误差。随附代码可在Coleman获得(使用多保真高斯过程的定位不确定性下的自适应勘探,2025,https://github.com/colem404/Adaptive-Exploration-Under-Localization-Uncertainty-Using-Multi-fidelity-Gaussian-Processes/tree/main)。
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引用次数: 0
Towards balanced behavior cloning from imbalanced datasets 从不平衡的数据集中克隆平衡行为
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-01-17 DOI: 10.1007/s10514-025-10237-0
Sagar Parekh, Heramb Nemlekar, Dylan P. Losey

Robots should be able to learn complex behaviors from human demonstrations. In practice, these human-provided datasets are inevitably imbalanced: i.e., the human demonstrates some subtasks more frequently than others. State-of-the-art methods default to treating each element of the human’s dataset as equally important. So if—for instance—the majority of the human’s data focuses on reaching a goal, and only a few state-action pairs move to avoid an obstacle, the learning algorithm will place greater emphasis on goal reaching. More generally, misalignment between the relative amounts of data and the importance of that data causes fundamental problems for imitation learning approaches. In this paper we analyze and develop learning methods that automatically account for mixed datasets. We formally prove that imbalanced data leads to imbalanced policies when each state-action pair is weighted equally; these policies emulate the most represented behaviors, and not the human’s complex, multi-task demonstrations. We next explore algorithms that rebalance offline datasets (i.e., reweight the importance of different state-action pairs) without human oversight. Reweighting the dataset can enhance the overall policy performance. However, there is no free lunch: each method for autonomously rebalancing brings its own pros and cons. We formulate these advantages and disadvantages, helping other researchers identify when each type of approach is most appropriate. We conclude by introducing a novel meta-gradient rebalancing algorithm that addresses the primary limitations behind existing approaches. Our experiments show that dataset rebalancing leads to better downstream learning, improving the performance of general imitation learning algorithms without requiring additional data collection. See our project website: https://collab.me.vt.edu/data_curation/.

机器人应该能够从人类的示范中学习复杂的行为。在实践中,这些人类提供的数据集不可避免地是不平衡的:即,人类比其他人更频繁地展示某些子任务。最先进的方法默认将人类数据集的每个元素视为同等重要。因此,例如,如果人类的大部分数据都集中在达到一个目标上,只有少数状态-动作对移动以避开障碍,那么学习算法将更加强调达到目标。更普遍的是,数据的相对数量和数据的重要性之间的不一致导致了模仿学习方法的根本问题。在本文中,我们分析和开发了自动考虑混合数据集的学习方法。我们正式证明了当每个状态-行为对的权重相等时,数据不平衡导致政策不平衡;这些策略模仿最具代表性的行为,而不是人类复杂的多任务演示。接下来,我们将探索在没有人为监督的情况下重新平衡离线数据集的算法(即重新加权不同状态-动作对的重要性)。重新调整数据集的权重可以提高策略的整体性能。然而,天下没有免费的午餐:每一种自主再平衡的方法都有自己的优点和缺点。我们阐述了这些优点和缺点,帮助其他研究人员确定每种方法何时最合适。最后,我们介绍了一种新的元梯度再平衡算法,该算法解决了现有方法背后的主要限制。我们的实验表明,数据集再平衡导致更好的下游学习,提高了一般模仿学习算法的性能,而不需要额外的数据收集。请参阅我们的项目网站:https://collab.me.vt.edu/data_curation/。
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引用次数: 0
Robust robotic exploration and mapping using generative occupancy map synthesis 基于生成式占用地图合成的鲁棒机器人探索与制图
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-29 DOI: 10.1007/s10514-025-10229-0
Lorin Achey, Alec Reed, Brendan Crowe, Bradley Hayes, Christoffer Heckman

We present a novel approach for enhancing robotic exploration by using generative occupancy mapping. We implement SceneSense, a diffusion model designed and trained for predicting 3D occupancy maps given partial observations. Our proposed approach probabilistically fuses these predictions into a running occupancy map in real-time, resulting in significant improvements in map quality and traversability. We deploy SceneSense on a quadruped robot and validate its performance with real-world experiments to demonstrate the effectiveness of the model. In these experiments we show that occupancy maps enhanced with SceneSense predictions better estimate the distribution of our fully observed ground truth data (24.44% FID improvement around the robot and 75.59% improvement at range). We additionally show that integrating SceneSense enhanced maps into our robotic exploration stack as a “drop-in” map improvement, utilizing an existing off-the-shelf planner, results in improvements in robustness and traversability time. Finally, we show results of full exploration evaluations with our proposed system in two dissimilar environments and find that locally enhanced maps provide more consistent exploration results than maps constructed only from direct sensor measurements.

我们提出了一种新的方法来增强机器人探索使用生成占用映射。我们实现了SceneSense,这是一个扩散模型,设计和训练用于预测给定部分观测的3D占用地图。我们提出的方法概率性地将这些预测融合到实时运行的占用地图中,从而显著提高了地图质量和可穿越性。我们将SceneSense部署在四足机器人上,并通过实际实验验证其性能,以证明该模型的有效性。在这些实验中,我们发现使用SceneSense预测增强的占用地图更好地估计了我们完全观察到的地面真实数据的分布(机器人周围FID提高了24.44%,距离提高了75.59%)。我们还表明,将SceneSense增强地图集成到我们的机器人勘探堆栈中,作为“插入式”地图改进,利用现有的现成规划器,可以提高鲁棒性和可遍历时间。最后,我们展示了在两种不同环境下使用我们提出的系统进行全面勘探评估的结果,并发现局部增强地图比仅由直接传感器测量构建的地图提供更一致的勘探结果。
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引用次数: 0
Decentralized multi-robot exploration under low-bandwidth communications 低带宽通信下的分散多机器人探索
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-29 DOI: 10.1007/s10514-025-10234-3
Jan Bayer, Jan Faigl

In this paper, we address the problem of coordinating multiple robots to explore large-scale underground areas covered with low-bandwidth communication. Based on the evaluation of existing coordination methods, we found that well-performing methods rely on exchanging significant amounts of data, including maps. Such extensive data exchange becomes infeasible using only low-bandwidth communication, which is suitable for underground environments. Therefore, we propose a coordination method that satisfies low-bandwidth constraints by sharing only the robot’s positions. The proposed method employs a fully decentralized principle called Cross-rank that computes how to distribute robots uniformly at intersections and subsequently orders exploration waypoints based on the traveling salesman problem formulation. The proposed principle has been evaluated based on exploration time, traveled distance, and coverage in five large-scale simulated subterranean environments and a real-world deployment with three quadruped robots. The results suggest that the proposed approach provides a suitable tradeoff between the required communication bandwidth and the time needed for exploration.

在本文中,我们解决了协调多个机器人探索低带宽通信覆盖的大规模地下区域的问题。基于对现有协调方法的评估,我们发现表现良好的方法依赖于交换大量的数据,包括地图。这种广泛的数据交换仅使用低带宽通信是不可行的,而低带宽通信适合于地下环境。因此,我们提出了一种仅共享机器人位置以满足低带宽约束的协调方法。该方法采用了一种称为交叉秩的完全分散原理,计算如何在十字路口均匀分布机器人,并根据旅行商问题的公式对探索路径点进行排序。根据5个大型模拟地下环境的勘探时间、行进距离和覆盖范围,以及3个四足机器人的真实部署,对所提出的原理进行了评估。结果表明,所提出的方法在所需的通信带宽和勘探所需的时间之间提供了适当的权衡。
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引用次数: 0
Estimating map completeness in robot exploration 机器人探测中地图完备性的估计
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-26 DOI: 10.1007/s10514-025-10221-8
Matteo Luperto, Marco Maria Ferrara, Matteo Princisgh, Giacomo Boracchi, Francesco Amigoni

We present a novel method that, given a grid map of a partially explored indoor environment, estimates the amount of the explored area in the map and whether it is worth continuing to explore the uncovered part of the environment. Our method is based on the idea that modern deep learning models can successfully solve this task by leveraging visual clues in the map. Thus, we train a deep convolutional neural network on images depicting grid maps from partially explored environments, with annotations derived from the knowledge of the entire map, which is not available when the network is used for inference. We show that our network can be used to define a stopping criterion to successfully terminate the exploration process when this is expected to no longer add relevant details about the environment to the map, saving more than 35% of the total exploration time compared to covering the whole environment area.

我们提出了一种新的方法,给定一个部分探索的室内环境的网格地图,估计地图中探索区域的数量以及是否值得继续探索环境中未发现的部分。我们的方法是基于现代深度学习模型可以通过利用地图中的视觉线索成功解决这个任务的想法。因此,我们在描绘部分探索环境的网格地图的图像上训练深度卷积神经网络,并使用来自整个地图知识的注释,这在网络用于推理时是不可用的。我们的研究表明,我们的网络可以用来定义一个停止标准,当期望不再向地图中添加有关环境的相关细节时,成功地终止勘探过程,与覆盖整个环境区域相比,节省了总勘探时间的35%以上。
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引用次数: 0
Planned synchronization for multi-robot systems with active observations 具有主动观测的多机器人系统的计划同步
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-24 DOI: 10.1007/s10514-025-10225-4
Patrick Zhong, Federico Rossi, Dylan A. Shell

An important class of robotic applications involves multiple agents cooperating to provide state observations to plan joint actions. We study planning under uncertainty when more than one participant must proactively plan perception and/or communication acts, and decide whether the cost to obtain a state estimate is justified by the benefits accrued by the information thus obtained. The approach we introduce is suitable for settings where observations are of high quality and they—either alone or along with communication—recover the system’s joint state, but the costs incurred mean this happens only infrequently. We formulate the problem as a type of Markov decision process (mdp) to be solved over macro-actions, sidestepping the construction of the full joint belief space, a well-known source of intractability. We then give a suitable Bellman-like recurrence that immediately suggests a means of solution. In their most general form, policies for these problems simultaneously describe (1) low-level actions to be taken, (2) stages when system-wide state is recovered, and (3) commitments to future rescheduling acts. The formulation expresses multi-agency in a variety of distinct practical forms, including: one party assisting by providing observations of, or reference points for, another; several agents communicating sensor information to fuse data and recover joint state; multiple agents coordinating activities to arrive at states that make joint state simultaneously observable to all individuals. Though solved in centralized form over joint states, the mdp is structured to allow decentralized execution, under some assumptions of synchrony in activities. After providing small-scale simulation studies of the general formulation, we discuss a specific scenario motivated by underwater gliders. We report on a physical robot implementation mocked-up to respect these same constraints, showing that joint plans are found and executed effectively by individual robots after appropriate projection. On the basis of our experience with hardware, we examine enhancements to the model that address nonidealities we have identified in practice, including the assumptions regarding synchrony.

一类重要的机器人应用涉及多个智能体合作提供状态观察以规划联合行动。我们研究了不确定性下的规划,即多个参与者必须主动规划感知和/或沟通行为,并决定获得状态估计的成本是否与由此获得的信息所产生的收益相匹配。我们介绍的方法适用于高质量观测的设置,并且它们(单独或与通信一起)可以恢复系统的联合状态,但是所产生的成本意味着这种情况很少发生。我们将问题表述为一种需要在宏观行为上解决的马尔可夫决策过程(mdp),避开了一个众所周知的难以解决的问题——全联合信念空间的构造。然后,我们给出一个合适的Bellman-like递归式,它立即提出了一种解决方法。在其最一般的形式中,这些问题的策略同时描述(1)要采取的低级行动,(2)系统范围状态恢复的阶段,以及(3)对未来重新调度行为的承诺。这一提法以各种不同的实际形式表达了多机构,包括:一方通过提供对另一方的观察或参考点来协助;多个智能体通信传感器信息,融合数据,恢复关节状态;多个智能体协调活动以达到使所有个体同时观察到联合状态的状态。虽然在联合状态上以集中形式解决,但mdp的结构允许在活动同步的某些假设下分散执行。在提供一般公式的小规模模拟研究之后,我们讨论了由水下滑翔机驱动的特定场景。我们报告了一个物理机器人的实现模型,以尊重这些相同的约束,表明在适当的投影后,单个机器人可以发现并有效地执行联合计划。根据我们在硬件方面的经验,我们研究了对模型的增强,以解决我们在实践中发现的非理想性,包括关于同步的假设。
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引用次数: 0
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Autonomous Robots
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