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Bugs with features: vision-based fault-tolerant collective motion inspired by nature 功能缺陷:基于视觉的容错集体运动,灵感来自大自然
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-20 DOI: 10.1007/s10514-025-10230-7
Peleg Shefi, Amir Ayali, Gal A. Kaminka

In collective motion, perceptually-limited individuals move in an ordered manner, without centralized control. The perception of each individual is highly localized, as is its ability to interact with others. While natural collective motion is robust, most artificial swarms are brittle. This particularly occurs when vision is used as the sensing modality, due to ambiguities and information-loss inherent in visual perception. This paper presents mechanisms for robust collective motion inspired by studies of locusts. First, we develop a robust distance estimation method that combines visually perceived horizontal and vertical sizes of neighbors. Second, we introduce intermittent locomotion as a mechanism that allows robots to reliably detect peers that fail to keep up, and disrupt the motion of the swarm. We show how such faulty robots can be avoided in a manner that is robust to errors in classifying them as faulty. Through extensive physics-based simulation experiments, we show dramatic improvements to swarm resilience when using these techniques. We show these are relevant to both distance-based Avoid–Attract models, as well as to models relying on Alignment, in a wide range of experiment settings.

在集体运动中,知觉有限的个体以有序的方式运动,没有集中控制。每个个体的感知都是高度本地化的,就像它与他人互动的能力一样。虽然自然的集体运动是强大的,但大多数人工蜂群是脆弱的。当使用视觉作为感知方式时,由于视觉感知固有的模糊性和信息丢失,这种情况尤其发生。本文介绍了受蝗虫研究启发的鲁棒集体运动机制。首先,我们开发了一种鲁棒的距离估计方法,该方法结合了视觉感知的邻居的水平和垂直尺寸。其次,我们引入间歇性运动作为一种机制,使机器人能够可靠地检测到无法跟上的同伴,并扰乱群体的运动。我们展示了如何以一种对错误分类的错误具有鲁棒性的方式避免这种故障机器人。通过广泛的基于物理的模拟实验,我们展示了使用这些技术时群体弹性的显着改善。我们表明,在广泛的实验设置中,这些都与基于距离的避免-吸引模型以及依赖于对齐的模型相关。
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引用次数: 0
Editorial note from the publisher 来自出版商的社论注释
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-18 DOI: 10.1007/s10514-025-10217-4
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引用次数: 0
2D construction planning for swarms of simple earthmover robots 简易土方机器人群的二维施工规划
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-15 DOI: 10.1007/s10514-025-10226-3
Jiahe Chen, Kirstin Petersen

New settlements in remote environments require terrain modification, a task well suited for autonomous multi-robot systems. Simple, robust earthmover robots offer an inexpensive and scalable alternative to sophisticated construction robots. We present a mathematical model for such robots modifying continuous granular structures in 2D and develop both centralized and decentralized planning algorithms to achieve user-defined construction goals. These algorithms decompose long-horizon tasks into subtasks solvable using optimal transport theory and Wasserstein geodesics. Simulations across 100 randomly generated tasks show that a centralized controller with global information achieves on average 85% and 92% construction progress on untraversable and traversable terrains respectively, even with action noise. Multiple robots reduce overall travel distance by 70%, important because motion over the structure also disturbs it. The distributed algorithm—without global information—matches centralized performance on traversable terrain, reaching 93% progress. Increasing robot numbers accelerates convergence, lowers moved material, and raises convergence rates, though congestion can increase total travel distance. These results indicate that simple earthmover robots hold promise for construction tasks ranging from extraterrestrial habitat preparation to coastal protective berms.

在偏远环境中的新定居点需要地形改造,这是一项非常适合自主多机器人系统的任务。简单、坚固的推土机机器人为复杂的建筑机器人提供了一种廉价且可扩展的替代方案。我们提出了这种机器人在二维中修改连续颗粒结构的数学模型,并开发了集中式和分散式规划算法来实现用户定义的施工目标。这些算法利用最优输运理论和瓦瑟斯坦测地线将长视界任务分解为可求解的子任务。对100个随机生成任务的仿真表明,即使存在动作噪声,具有全局信息的集中式控制器在不可穿越和可穿越地形上的平均施工进度分别达到85%和92%。多个机器人减少了70%的总移动距离,这很重要,因为在结构上的运动也会干扰它。无全局信息的分布式算法在可遍历地形上的集中性能达到93%。机器人数量的增加加速了收敛,减少了移动的材料,提高了收敛速度,尽管拥堵会增加总移动距离。这些结果表明,简单的推土机机器人有望用于从地外栖息地准备到海岸保护护堤的施工任务。
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引用次数: 0
EAST: environment-aware safe tracking for robot navigation in dynamic environments EAST:动态环境中机器人导航的环境感知安全跟踪
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-13 DOI: 10.1007/s10514-025-10219-2
Zhichao Li, Yinzhuang Yi, Zhuolin Niu, Nikolay Atanasov

This paper considers the problem of autonomous mobile robot navigation in unknown environments with moving obstacles. We propose a new method to achieve environment-aware safe tracking (EAST) of robot motion plans that integrates an obstacle clearance cost for path planning, a convex reachable set for robot motion prediction, and safety constraints for dynamic obstacle avoidance. EAST adapts the motion of the robot according to the locally sensed environment geometry and dynamics, leading to fast motion in wide open areas and cautious behavior in narrow passages or near moving obstacles. Our control design uses a reference governor, a virtual dynamical system that guides the robot’s motion and decouples the path tracking and safety objectives. While reference governor methods have been used for safe tracking control in static environments, our key contribution is an extension to dynamic environments using convex optimization with control barrier function (CBF) constraints. Thus, our work establishes a connection between reference governor techniques and CBF techniques for safe control in dynamic environments. We validate our approach in simulated and real-world environments, featuring complex obstacle configurations and natural dynamic obstacle motion.

研究了具有移动障碍物的未知环境中自主移动机器人的导航问题。我们提出了一种新的方法来实现机器人运动计划的环境感知安全跟踪(EAST),该方法集成了路径规划的障碍物清除成本、机器人运动预测的凸可达集和动态避障的安全约束。EAST根据局部感知的环境几何和动力学来调整机器人的运动,从而在开阔的区域快速运动,在狭窄的通道或靠近移动障碍物的地方谨慎行事。我们的控制设计使用一个参考调节器,一个虚拟动力系统来引导机器人的运动,并将路径跟踪和安全目标解耦。虽然参考调速器方法已用于静态环境中的安全跟踪控制,但我们的主要贡献是使用带有控制屏障函数(CBF)约束的凸优化将其扩展到动态环境。因此,我们的工作建立了参考调速器技术和CBF技术在动态环境中的安全控制之间的联系。我们在模拟和现实环境中验证了我们的方法,包括复杂的障碍物配置和自然的动态障碍物运动。
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引用次数: 0
Impact-invariant control: maximizing control authority during impacts 影响不变控制:在影响期间最大化控制权限
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-12 DOI: 10.1007/s10514-025-10206-7
William Yang, Michael Posa

When legged robots impact their environment executing dynamic motions, they undergo large changes in their velocities in a short amount of time. Measuring and applying feedback to these velocities is challenging, further complicated by uncertainty in the impact model and impact timing. This work proposes a general framework for adapting feedback control during impact by projecting the control objectives to a subspace that is invariant to the impact event. The resultant controller is robust to uncertainties in the impact event while maintaining maximum control authority over the impact-invariant subspace. We demonstrate the improved performance of the projection over other commonly used heuristics on a walking controller for a planar five-link-biped. The projection is also applied to jumping, box jumping, and running controllers for the compliant 3D bipedal robot, Cassie. The modification is easily applied to these various controllers and is a critical component to deploying on the physical robot. Code and video of the experiments are available at https://impact-invariant-control.github.io/.

当有腿机器人在执行动态运动时影响环境时,它们的速度会在短时间内发生很大的变化。测量和应用对这些速度的反馈是具有挑战性的,并且由于撞击模型和撞击时间的不确定性而进一步复杂化。这项工作提出了一个通用框架,通过将控制目标投射到对冲击事件不变的子空间中来适应冲击期间的反馈控制。所得到的控制器对冲击事件中的不确定性具有鲁棒性,同时对冲击不变性子空间保持最大的控制权限。我们在平面五足行走控制器上演示了投影比其他常用启发式算法的改进性能。投影也适用于跳跃,箱子跳跃和运行控制器的兼容3D双足机器人,Cassie。该修改很容易应用于这些不同的控制器,并且是部署在物理机器人上的关键组件。实验的代码和视频可以在https://impact-invariant-control.github.io/上找到。
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引用次数: 0
Fast k-connectivity restoration in multi-robot systems for robust communication maintenance: algorithmic and learning-based solutions 多机器人系统中用于鲁棒通信维护的快速k连接恢复:算法和基于学习的解决方案
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-11-06 DOI: 10.1007/s10514-025-10224-5
Guangyao Shi, Md Ishat-E-Rabban, Griffin Bonner, Pratap Tokekar

Maintaining a robust communication network is crucial for the success of multi-robot online task planning. A key capability of such systems is the ability to repair the communication topology in the event of robot failures, thereby ensuring continued coordination. In this paper, we address the Fast k-Connectivity Restoration (FCR) problem, which seeks to restore a network’s k-connectivity with minimal robot movement. Here, a k-connected network refers to a topology that remains connected despite the removal of up to (k-1) nodes. We first formulate the FCR problem as a Quadratically Constrained Program (QCP), which yields optimal solutions but is computationally intractable for large-scale instances. To overcome this limitation, we propose EA-SCR, a scalable algorithm grounded in graph-theoretic principles, which leverages global network information to guide robot movements. Furthermore, we develop a learning-based approach, GNN-EA-SCR, which employs aggregation graph neural networks to learn a decentralized counterpart of EA-SCR, relying solely on local information exchanged among neighboring robots. Through empirical evaluation, we demonstrate that EA-SCR achieves solutions within 10% of the optimal while being orders of magnitude faster. Additionally, EA-SCR surpasses existing methods by 30% in terms of the FCR distance metric. For the learning-based solution, GNN-EA-SCR, we show it attains a success rate exceeding 90% and exhibits comparable maximum robot movement to EA-SCR.

保持一个健壮的通信网络是多机器人在线任务规划成功的关键。这种系统的一个关键能力是在机器人发生故障时修复通信拓扑的能力,从而确保持续的协调。在本文中,我们解决了快速k-连通性恢复(FCR)问题,该问题旨在以最小的机器人运动恢复网络的k-连通性。这里,k连接的网络指的是尽管移除了最多(k-1)节点,但仍保持连接的拓扑结构。我们首先将FCR问题表述为一个二次约束规划(QCP),它产生最优解,但对于大规模实例来说,计算上难以处理。为了克服这一限制,我们提出了EA-SCR,这是一种基于图论原理的可扩展算法,它利用全局网络信息来指导机器人运动。此外,我们开发了一种基于学习的方法,GNN-EA-SCR,它使用聚合图神经网络来学习EA-SCR的分散对应体,仅依赖于相邻机器人之间交换的局部信息。通过实证评估,我们证明EA-SCR在10以内实现了解决方案% of the optimal while being orders of magnitude faster. Additionally, EA-SCR surpasses existing methods by 30% in terms of the FCR distance metric. For the learning-based solution, GNN-EA-SCR, we show it attains a success rate exceeding 90% and exhibits comparable maximum robot movement to EA-SCR.
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引用次数: 0
The effects of robot learning on human teachers for learning from demonstration 机器人学习对人类教师示范学习的影响
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-10-23 DOI: 10.1007/s10514-025-10216-5
Erin Hedlund-Botti, Julianna Schalkwyk, Michael Johnson, Matthew Gombolay

Learning from Demonstration (LfD) algorithms seek to enable end-users to teach robots new skills through human demonstration of a task. Previous studies have analyzed how robot failure affects human trust, but not in the context of the human teaching the robot. In this paper, we investigate how human teachers react to robot failure in an LfD setting. We conduct a study in which participants teach a robot how to complete three tasks, using one of three instruction methods, while the robot is pre-programmed to either succeed or fail at the task. We find that when the robot fails, people trust the robot less ((p<.001)) and themselves less ((p=.003)) and they believe that others will trust them less ((p<.001)). Human teachers also have a lower impression of the robot and themselves ((p<.001)) and found the task more difficult when the robot fails ((p<.001)). Motion capture was found to be a less difficult instruction method than teleoperation ((p=.012)), while kinesthetic teaching gave the teachers the lowest impression of themselves compared to teleoperation ((p=.035)) and motion capture ((p=.001)). Importantly, a mediation analysis showed that people’s trust in themselves is heavily mediated by what they think that others—including the robot—think of them ((p<.001)). These results provide valuable insights to improving the human–robot relationship for LfD.

从演示中学习(LfD)算法旨在使最终用户能够通过人类演示任务来教授机器人新技能。以前的研究分析了机器人故障如何影响人类的信任,但没有在人类教导机器人的背景下。在本文中,我们研究了人类教师在LfD环境下对机器人故障的反应。我们进行了一项研究,参与者教机器人如何完成三项任务,使用三种教学方法中的一种,而机器人则被预先编程为完成任务的成败。我们发现,当机器人出现故障时,人们对机器人的信任会减少((p<.001)),对自己的信任也会减少((p=.003)),而且他们认为别人也会减少对自己的信任((p<.001))。人类教师对机器人和自己的印象也较低((p<.001)),当机器人失败时,他们会发现任务更加困难((p<.001))。动作捕捉教学的难度低于遥操作教学((p=.012)),而动觉教学给教师的自我印象则低于遥操作教学((p=.035))和动作捕捉教学((p=.001))。重要的是,一项中介分析表明,人们对自己的信任在很大程度上受到他们认为其他人(包括机器人)对他们的看法的影响((p<.001))。这些结果为改善LfD的人机关系提供了有价值的见解。
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引用次数: 0
Tactile-based object retrieval from granular media 基于触觉的颗粒介质对象检索
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-10-23 DOI: 10.1007/s10514-025-10212-9
Jingxi Xu, Yinsen Jia, Dongxiao Yang, Patrick Meng, Xinyue Zhu, Zihan Guo, Shuran Song, Matei Ciocarlie

We introduce GEOTACT, the first robotic system capable of grasping and retrieving objects of potentially unknown shapes buried in a granular environment. While important in many applications, ranging from mining and exploration to search and rescue, this type of interaction with granular media is difficult due to the uncertainty stemming from visual occlusion and noisy contact signals. To address these challenges, we use a learning method relying exclusively on touch feedback, trained end-to-end with simulated sensor noise. We show that our problem formulation leads to the natural emergence of learned pushing behaviors that the manipulator uses to reduce uncertainty and funnel the object to a stable grasp despite spurious and noisy tactile readings. We introduce a training curriculum that bootstraps learning in simulated granular environments, enabling zero-shot transfer to real hardware. Despite being trained only on seven objects with primitive shapes, our method is shown to successfully retrieve 35 different objects, including rigid, deformable, and articulated objects with complex shapes.

我们介绍GEOTACT,这是第一个能够抓取和检索埋在颗粒环境中可能未知形状的物体的机器人系统。虽然在许多应用中很重要,从采矿和勘探到搜索和救援,但由于视觉遮挡和噪声接触信号的不确定性,这种与颗粒介质的相互作用很困难。为了解决这些挑战,我们使用了一种完全依赖于触摸反馈的学习方法,通过模拟传感器噪声进行端到端训练。我们表明,我们的问题公式导致学习推行为的自然出现,机械手使用这种行为来减少不确定性,并将物体引导到稳定的抓取状态,尽管有虚假和嘈杂的触觉读数。我们引入了一个训练课程,在模拟颗粒环境中引导学习,使零射击转移到真实的硬件。尽管只训练了7个具有原始形状的对象,但我们的方法被证明可以成功地检索35个不同的对象,包括具有复杂形状的刚性、可变形和铰接对象。
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引用次数: 0
System identification and adaptive input estimation on the Jaiabot micro autonomous underwater vehicle Jaiabot微型自主水下航行器系统辨识与自适应输入估计
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-10-11 DOI: 10.1007/s10514-025-10220-9
Ioannis Faros, Herbert G. Tanner

This paper reports an attempt to model the system dynamics and estimate both the unknown internal control input and the state of a recently developed marine autonomous vehicle, the Jaiabot. Although the Jaiabot has shown promise in many applications, process and sensor noise necessitates state estimation and noise filtering. In this work, we present the first surge and heading linear dynamical model for Jaiabots derived from real data collected during field testing. An adaptive input estimation algorithm is implemented to accurately estimate the control input and hence the state. For validation, this approach is compared to the classical Kalman filter, highlighting its advantages in handling unknown control inputs.

本文报道了一种尝试建立系统动力学模型,并估计未知的内部控制输入和最近开发的海上自主车辆Jaiabot的状态。尽管Jaiabot在许多应用中显示出前景,但过程和传感器噪声需要状态估计和噪声滤波。在这项工作中,我们提出了第一个浪涌和航向线性动力学模型,该模型是根据现场测试中收集的实际数据得出的。实现了一种自适应输入估计算法,以准确估计控制输入和状态。为了验证,将该方法与经典卡尔曼滤波进行了比较,突出了其在处理未知控制输入方面的优势。
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引用次数: 0
Autonomous robotic manipulation for grasping a target object in cluttered environments 在杂乱环境中抓取目标物体的自主机器人操作
IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-10-08 DOI: 10.1007/s10514-025-10214-7
Sanraj Lachhiramka,  Pradeep J, Archanaa A. Chandaragi, Arjun Achar, Shikha Tripathi

This work addresses the challenge of grasping a target object in cluttered environments, even when it is partially visible or fully occluded. The proposed approach enables the manipulator to learn a sequence of strategic pushing actions that rearrange the scene to make the target object graspable. Our pipeline integrates image morphological processing with deep reinforcement learning (DRL), using GR-ConvNet to predict grasp points for the target. When the object is considered ungraspable, a soft actor-critic (SAC) model guides optimal pushing actions. A novel clutter map is introduced, encoding environmental clutter into a quantitative score that informs the decision-making process. The system shows improved performance with a discount factor ((gamma )) of 0.9, demonstrated through comparative analysis with and without the clutter map. We also compare models trained in discrete versus continuous action spaces to evaluate the impact of action space on DRL effectiveness. The pipeline generalizes well to diverse objects and integrates directly with hardware, requiring no additional training for real-world deployment.

这项工作解决了在混乱的环境中抓取目标物体的挑战,即使它部分可见或完全被遮挡。所提出的方法使机械手能够学习一系列策略性的推动动作,重新排列场景,使目标物体可抓取。我们的管道将图像形态学处理与深度强化学习(DRL)相结合,使用GR-ConvNet来预测目标的抓取点。当物体被认为是不可抓取时,软行为者批评(SAC)模型指导最佳的推动作。引入了一种新的杂波图,将环境杂波编码为定量评分,为决策过程提供信息。通过对杂波图和无杂波图的对比分析,该系统的折现系数((gamma ))为0.9。我们还比较了在离散和连续动作空间中训练的模型,以评估动作空间对DRL有效性的影响。该管道可以很好地推广到不同的对象,并直接与硬件集成,无需额外的培训即可进行实际部署。
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引用次数: 0
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Autonomous Robots
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