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The guidance of neutral human populations maintains cooperation in the prisoner's dilemma game 中立人群的引导维持了囚徒困境游戏中的合作
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-12 DOI: 10.1016/j.amc.2024.129071
Tao You , Linjiang Yang , Jian Wang , Peng Zhang , Jinchao Chen , Ying Zhang

In game theory, the emergence and maintenance of cooperative behavior within a group is a significant topic in evolutionary game theory and complex network theory. However, the limitations of a single mechanism in traditional networks restrict a thorough analysis of the sustenance and development of cooperative behavior, given the challenges posed by the diversity of social groups. To address this issue, this paper combines reinforcement learning game strategies with traditional prisoner's dilemma strategies based on two-layer coupled network to investigate the transmission of cooperative behavior among individuals in games. In our research, we study the evolutionary pattern and phase transitions using the Monte Carlo method. We use the prisoner's dilemma game as a mathematical model, establishing two subpopulations in each layer, with mutually payoff-neutral players between different subpopulations. This configuration results in intriguing spatiotemporal dynamics and patterns, leading to the spontaneous emergence of a cyclic dominance, where defectors from one group become prey for cooperators in another group, and vice versa. By simulating game evolution, we explore individual strategy changes and the impact of individual abilities on cooperative behavior in reinforcement learning. Extensive validations indicate that, in social dilemmas, adjusting the abilities of groups through effective guidance can sustain cooperative behavior. This guidance enables us to comprehend the stability of cooperation under adverse conditions. Simultaneously, the coexistence of two subpopulations greatly amplifies the complexity of evolutionary dynamics, causing a increase in cooperation rate.

在博弈论中,群体内合作行为的出现和维持是进化博弈论和复杂网络理论的一个重要课题。然而,由于社会群体的多样性所带来的挑战,传统网络中单一机制的局限性限制了对合作行为的维持和发展的深入分析。针对这一问题,本文基于双层耦合网络,将强化学习博弈策略与传统的囚徒困境策略相结合,研究博弈中个体间合作行为的传递。在研究中,我们使用蒙特卡罗方法研究了进化模式和相变。我们使用囚徒困境博弈作为数学模型,在每一层建立两个亚群,不同亚群之间的参与者互不影响报酬。这种配置产生了耐人寻味的时空动态和模式,导致自发地出现了一种循环优势,即一个群体中的叛逃者成为另一个群体中合作者的猎物,反之亦然。通过模拟博弈进化,我们探索了强化学习中个体策略的变化以及个体能力对合作行为的影响。广泛的验证表明,在社会困境中,通过有效的引导来调整群体的能力可以维持合作行为。这种引导使我们能够理解在不利条件下合作的稳定性。同时,两个亚群的共存大大增加了进化动态的复杂性,导致合作率上升。
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引用次数: 0
Multiple exponential stability for short memory fractional impulsive Cohen-Grossberg neural networks with time delays 具有时间延迟的短记忆分数脉冲科恩-格罗斯伯格神经网络的多重指数稳定性
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-11 DOI: 10.1016/j.amc.2024.129066
Jinsen Zhang, Xiaobing Nie

Different from the existing multiple asymptotic stability or multiple Mittag-Leffler stability, the multiple exponential stability with explicit and faster convergence rate is addressed in this paper for short memory fractional-order impulsive Cohen-Grossberg neural networks with time delay. Firstly, i=1n(2Hi+1) total equilibrium points of such n-neuron neural networks can be ensured via the known fixed point theorem. Then, by means of the theory of fractional-order differential equations, the methods of average impulsive interval and Lyapunov function, a series of sufficient conditions for determining the locally exponential stability of i=1n(Hi+1) equilibrium points are obtained based on maximum norm, 1-norm and general q-norm (q=2n), respectively. This paper's research reveals the effects of impulsive function, impulsive interval, fractional order and time delay on the dynamic behaviors. Finally, four examples are proposed to demonstrate the effectiveness of theoretic achievements.

与现有的多重渐近稳定性或多重 Mittag-Leffler 稳定性不同,本文针对具有时延的短记忆分数阶脉冲 Cohen-Grossberg 神经网络,研究了具有显式和更快收敛速率的多重指数稳定性。首先,通过已知的定点定理可以确保这种 n 神经元神经网络的 ∏i=1n(2Hi+1) 个总平衡点。然后,通过分数阶微分方程理论、平均脉冲区间和 Lyapunov 函数方法,分别基于最大规范、1-规范和一般 q-规范(q=2n),得到了一系列确定 ∏i=1n(Hi+1) 平衡点局部指数稳定性的充分条件。本文的研究揭示了脉冲函数、脉冲间隔、分数阶数和时间延迟对动态行为的影响。最后,本文提出了四个实例来证明理论成果的有效性。
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引用次数: 0
Numerical integration of mechanical forces in center-based models for biological cell populations 基于中心的生物细胞群模型中机械力的数值整合
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-11 DOI: 10.1016/j.amc.2024.129069
Per Lötstedt, Sonja Mathias

Center-based models are used to simulate the mechanical behavior of biological cells during embryonic development or cancer growth. To allow for the simulation of biological populations potentially growing from a few individual cells to many thousands or more, these models have to be numerically efficient, while being reasonably accurate on the level of individual cell trajectories. In this work, we increase the robustness, accuracy, and efficiency of the simulation of center-based models by choosing the time steps adaptively in the numerical method and comparing five different integration methods. We investigate the gain in using single rate time stepping based on local estimates of the numerical errors for the forward and backward Euler methods of first order accuracy and a Runge-Kutta method and the trapezoidal method of second order accuracy. Properties of the analytical solution such as convergence to steady state and conservation of the center of gravity are inherited by the numerical solutions. Furthermore, we propose a multirate time stepping scheme that simulates regions with high local force gradients (e.g. as they happen after cell division) with multiple smaller time steps within a larger single time step for regions with smoother forces. These methods are compared for a model system in numerical experiments. We conclude, for example, that the multirate forward Euler method performs better than the Runge-Kutta method for low accuracy requirements but for higher accuracy the latter method is preferred. Only with frequent cell divisions the method with a fixed time step is the best choice.

基于中心的模型用于模拟胚胎发育或癌症生长过程中生物细胞的机械行为。为了模拟可能从几个单细胞增长到成千上万甚至更多的生物群体,这些模型必须在数值上高效,同时在单细胞轨迹的水平上合理精确。在这项工作中,我们通过在数值方法中自适应地选择时间步长,并比较五种不同的积分方法,提高了基于中心的模型模拟的鲁棒性、准确性和效率。我们根据对一阶精度的前向和后向欧拉法以及二阶精度的 Runge-Kutta 法和梯形法的数值误差的局部估计,研究了使用单速率时间步进的收益。数值解继承了分析解的特性,如收敛到稳态和重心守恒。此外,我们还提出了一种多周期时间步进方案,在局部力梯度较大的区域(如细胞分裂后发生的情况)用多个较小的时间步进进行模拟,而在力较平稳的区域则用较大的单个时间步进进行模拟。我们在数值实验中对模型系统的这些方法进行了比较。例如,我们得出结论,在精度要求较低的情况下,多周期正演欧拉法比 Runge-Kutta 法效果更好,但在精度要求较高的情况下,后者更受青睐。只有在细胞分裂频繁的情况下,固定时间步长的方法才是最佳选择。
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引用次数: 0
Fixed-time active fault-tolerant control for dynamical systems with intermittent faults and unknown disturbances 具有间歇性故障和未知干扰的动力系统的固定时间主动容错控制
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-11 DOI: 10.1016/j.amc.2024.129054
Xuanrui Cheng , Ming Gao , Wuxiang Huai , Yichun Niu , Li Sheng

In this article, the problem of fixed-time active fault-tolerant control is investigated for dynamical linear systems with intermittent faults and unknown disturbances. Unlike traditional active fault-tolerant control, fixed-time control is taken into account in this article since intermittent faults appear and disappear within a certain period of time. The entire active fault-tolerant control framework is composed of fault detection, fault isolation, fault and state estimation as well as the reconfigurable controller. Using the homogeneity-based observers, states and faults are well estimated and a fault diagnosis scheme is proposed for the sake of detecting and isolating intermittent faults in a fixed time. The fault-tolerant controller, which provides global practical fixed-time stability of the closed-loop system, has two switching states corresponding to the appearance and disappearance of intermittent faults. As a consequence, intermittent faults are compensated via the designed active fault-tolerant control method and the system reaches practical stability with the entire convergence time bounded in a fixed time. Finally, two examples are exploited to demonstrate the effectiveness of theoretical results.

本文研究了具有间歇性故障和未知干扰的动态线性系统的固定时间主动容错控制问题。与传统的主动容错控制不同,本文考虑了固定时间控制,因为间歇性故障在一定时间内出现和消失。整个主动容错控制框架由故障检测、故障隔离、故障和状态估计以及可重构控制器组成。利用基于同质性的观测器,可以很好地估计状态和故障,并提出一种故障诊断方案,以便在固定时间内检测和隔离间歇性故障。容错控制器为闭环系统提供了全局实际固定时间稳定性,它有两个切换状态,分别对应于间歇性故障的出现和消失。因此,间歇性故障可通过所设计的主动容错控制方法得到补偿,系统达到实用稳定性,整个收敛时间被限定在固定时间内。最后,通过两个实例证明了理论结果的有效性。
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引用次数: 0
Reinforcement learning-based adaptive event-triggered control of multi-agent systems with time-varying dead-zone 基于强化学习的具有时变死区的多代理系统的自适应事件触发控制
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-10 DOI: 10.1016/j.amc.2024.129059
Xin Li , Dakuo He , Qiang Zhang , Hailong Liu

In this paper, a novel reinforcement learning (RL)-based adaptive event-triggered control problem is studied for non-affine multi-agent systems (MASs) with time-varying dead-zone. The purpose is to design an efficient event-triggered mechanism to achieve optimal control of MASs. Compared with the existing results, an improved smooth event-triggered mechanism is proposed, which not only overcomes the design difficulties caused by discontinuous trigger signals, but also reduces the waste of communication resources. In order to achieve optimal event-triggered control, RL algorithm of the identifier-critic-actor structure based on fuzzy logic systems (FLSs) is applied to estimate system dynamics, evaluate control performance, and execute control behavior, respectively. In addition, considering time-varying dead-zone in non-affine MASs brings obstacles to controller design, which makes system applications more generalized. Through Lyapunov theory, it is proved that the optimal control performance can be achieved and the tracking error converges to a small neighborhood of the origin. Finally, simulation proves the feasibility of the proposed method.

本文研究了基于强化学习(RL)的新型自适应事件触发控制问题,该问题适用于具有时变死区的非仿真多代理系统(MAS)。其目的是设计一种高效的事件触发机制,以实现 MAS 的最优控制。与现有成果相比,本文提出了一种改进的平滑事件触发机制,不仅克服了触发信号不连续造成的设计困难,而且减少了通信资源的浪费。为了实现最优的事件触发控制,应用了基于模糊逻辑系统(FLS)的识别器-批判者-作用者结构的 RL 算法,分别用于估计系统动态、评估控制性能和执行控制行为。此外,在非仿真 MAS 中考虑时变死区会给控制器设计带来障碍,从而使系统应用更加广泛。通过李亚普诺夫理论,证明了可以实现最优控制性能,并且跟踪误差收敛到原点的小邻域。最后,仿真证明了所提方法的可行性。
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引用次数: 0
Pinning passivity and bipartite synchronization of fractional signed networks without gauge transformation 无规规转换的分数符号网络的针刺被动性和双向同步性
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-09 DOI: 10.1016/j.amc.2024.129067
Yu Sun , Cheng Hu , Juan Yu

Recently, passivity of fractional complex networks has aroused much interest, but the concerned models contain only cooperative relationships and the competitive interaction among individuals is ignored. In this article, a class of fractional complex networks with a signed graph is considered and several conditions are derived to achieve the passivity of fractional signed networks by pinning strategies designed based on M-matrix theory. Particularly, in pinning adaptive control schemes, the pinning nodes are selected only according to the cooperative relationships among nodes and the control gains can regulate automatically to meet the actual demand. In addition, without translating the signed networks into corresponding unsigned networks based on the gauge transformation, some criteria of bipartite synchronization for fractional signed networks are obtained based on the feature of the signed topology and the derived passivity results. The theoretical results are eventually verified by several illustrate examples.

近来,分数复杂网络的被动性引起了广泛关注,但相关模型只包含合作关系,而忽略了个体间的竞争互动。本文考虑了一类带符号图的分数复杂网络,并基于 M 矩阵理论设计了针刺策略,推导出了实现分数带符号网络被动性的几个条件。特别是在针刺自适应控制方案中,只需根据节点间的合作关系选择针刺节点,控制增益就能自动调节以满足实际需求。此外,在不根据量规变换将有符号网络转化为相应的无符号网络的情况下,根据有符号拓扑的特征和推导出的被动性结果,得到了分数有符号网络的一些双向同步准则。最终通过几个实例验证了理论结果。
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引用次数: 0
Estimation-based event-triggered fixed-time fuzzy tracking control for high-order nonlinear systems 基于估计的高阶非线性系统事件触发固定时间模糊跟踪控制
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-09 DOI: 10.1016/j.amc.2024.129057
Junchang Zhai , Huanqing Wang , Yuping Qin , Hongxia Cui

This paper investigates adaptive-estimation-based dynamic event-triggered fuzzy tracking control scheme for high-order nonlinear systems in fixed-time interval. The growing assumptions of coexistence unknown nonlinear uncertainties are removed with the aid of fuzzy logic systems. Contrary to the existing results, an adaptive estimation tactic is formulated to estimate the severe coexistence uncertainties online such that no boundaries are needed for the adaptive parameters, despite approximation errors, unknown virtual control gains and time-varying disturbances. On this estimation mechanism, the virtual control gains have been relaxed to unknown, which is more applicable. In view of controller and actuator, the communication burden is reduced with the aid of dynamic event-triggered rule, and Zeno behavior can be prevented successfully during dynamic sampling and updating of the control signal. Moreover, the singularity problem has been conquered by using the inequality transformation technique and all signals are bounded in fixed-time interval. Finally, two examples are used to verify the feasibility and rationality.

本文针对固定时间间隔内的高阶非线性系统,研究了基于自适应估计的动态事件触发模糊跟踪控制方案。借助模糊逻辑系统,消除了共存未知非线性不确定性的增长假设。与现有成果不同的是,本文提出了一种自适应估算策略,用于在线估算严重共存的不确定性,这样,尽管存在近似误差、未知虚拟控制增益和时变干扰,自适应参数也无需边界。在这种估计机制中,虚拟控制增益被放宽为未知,这更加适用。从控制器和执行器的角度来看,借助动态事件触发规则减轻了通信负担,并在控制信号的动态采样和更新过程中成功防止了 Zeno 行为。此外,利用不等式变换技术克服了奇异性问题,所有信号在固定时间间隔内都是有界的。最后,通过两个实例验证了其可行性和合理性。
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引用次数: 0
Stable generalized finite element for two-dimensional and three-dimensional non-homogeneous interface problems 二维和三维非均质界面问题的稳定广义有限元
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-09 DOI: 10.1016/j.amc.2024.129056
Jiajun Li, Ying Jiang

In this paper, we propose a Stable Generalized Finite Element Method (SGFEM) to address non-homogeneous elliptic interface problems with discontinuous coefficients. Our approach utilizes the homogenization method to transform non-homogeneous interface conditions into homogeneous ones, thereby facilitating the application of the SGFEM. Specifically, we construct functions that satisfy the jump conditions, streamlining the problem-solving process. In the SGFEM, enrichment functions are used to efficiently construct these specialized functions, reducing the computational demands of the homogenization method. Notably, this method involves only calculations of additional right-hand terms near the interface, which require significantly less computation compared to the calculation of the stiffness matrix, thus avoiding any alterations to the stiffness matrix and preserving the stability and robustness of the SGFEM. We apply our method in both two-dimensional and three-dimensional scenarios, employing distinct strategies for each. In the 2D examples, the displacement homogenization method simplifies the implementation by addressing only the displacement jumps, thereby reducing the computational load. In the 3D examples, the synchronous homogenization method further simplifies numerical implementation by eliminating surface integrals on the interface. Through error analysis and numerical experiments, we demonstrate the efficiency and optimal convergence of our proposed method.

在本文中,我们提出了一种稳定广义有限元法(SGFEM)来解决非均质椭圆界面问题,该问题具有不连续系数。我们的方法利用均质化方法将非均质界面条件转化为均质条件,从而促进了 SGFEM 的应用。具体来说,我们构建了满足跃迁条件的函数,从而简化了解决问题的过程。在 SGFEM 中,富集函数被用来有效地构建这些专用函数,从而降低了均质化方法的计算要求。值得注意的是,这种方法只涉及计算界面附近的附加右手项,与计算刚度矩阵相比,计算量大大减少,从而避免了对刚度矩阵的任何改动,保持了 SGFEM 的稳定性和鲁棒性。我们在二维和三维场景中应用了我们的方法,并分别采用了不同的策略。在二维示例中,位移均质化方法只处理位移跃迁,从而简化了实施过程,减少了计算负荷。在三维示例中,同步均质化方法通过消除界面上的表面积分进一步简化了数值计算。通过误差分析和数值实验,我们证明了所提方法的效率和最佳收敛性。
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引用次数: 0
Zero-determinant strategy of finite games with implementation errors and its application into group decision-making 有执行误差的有限博弈的零决定策略及其在群体决策中的应用
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-07 DOI: 10.1016/j.amc.2024.129055
Zhipeng Zhang , Xiaotong Jiang , Chengyi Xia

The zero-determinant (ZD) strategy provides a new perspective for describing the interaction between players, and the errors among them will be an important role in designing ZD strategy, which attracts a lot of researches in various fields. This paper investigates how to design ZD strategy for multiplayer two-strategy repeated finite game under implementation errors. First, the implementation errors can be introduced by breaking down the probabilities of different possible cases, and the model of strategy transition process can be constructed with the semi-tensor product (STP) of matrices. Second, through the classical ZD strategy acquisition method, the step for designing ZD strategy for multiplayer two-strategy repeated finite games under implementation errors is presented. Then, the sufficient and necessary conditions for checking the effectiveness of ZD strategy under implementation errors are studied. In addition, by distinguishing the focal player's neighbors, the current approach is extended to networked evolutionary game (NEG) under implementation errors for group decision-making, and an intelligent algorithm is also provided. Finally, we use two examples to demonstrate the validity of our proposed method.

零判定(ZD)策略为描述博弈者之间的互动提供了一个新的视角,而博弈者之间的误差将是设计 ZD 策略的一个重要角色,这吸引了各领域的大量研究。本文研究了如何在执行误差下设计多人双策略重复有限博弈的 ZD 策略。首先,通过分解不同可能情况的概率引入执行误差,并利用矩阵的半张量积(STP)构建策略转换过程模型。其次,通过经典的 ZD 策略获取方法,提出了执行误差下多人双策略重复有限博弈的 ZD 策略设计步骤。然后,研究了在执行误差下检验 ZD 策略有效性的充分条件和必要条件。此外,通过区分焦点玩家的邻居,我们还将当前方法扩展到了执行误差下的网络演化博弈(NEG)中,用于群体决策,并提供了一种智能算法。最后,我们用两个例子来证明我们提出的方法的有效性。
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引用次数: 0
A payoff equality perspective for evolutionary games: Mental accounting and cooperation promotion 进化博弈的报酬平等视角:心理核算与促进合作
IF 3.5 2区 数学 Q1 MATHEMATICS, APPLIED Pub Date : 2024-09-06 DOI: 10.1016/j.amc.2024.129039
Yandi Liu , Yonghui Li

The secret behind cooperation with the present profit-pursuing nature has been unveiled via the Evolutionary Game Theory and models. However, the payoff equality is not sufficiently explored. This paper proposes a simple but efficient way to focus on the synergetic behaviors of payoff equality and cooperation improvement. Herein, the classical Evolutional Game model is re-evaluated from the perspective of payoff equality. By assuming the similarity between the value function in “mental accounting effect” and the inverse of the Lorenz curve, the “rank strategy” is introduced in the form of a slightly alternated Fermi strategy which focuses on the rank difference on the wealth (payoff) distribution curve along the calculation of the Gini coefficient. Such introduction opens up a new perspective to the cross section between economics and the evolutionary game theory. Compared with the original Fermi strategy adoption (named payoff strategy), the rank strategy significantly aids the system to survive a higher benefit with a faster recovery after the enduring period. The reason behind this can be discussed from the formation of giant clusters, which also indicates a spillover effect in both cooperation and payoff equality improvement. A further breakdown in the population also suggests the leading role of rich players who help poor players in improving the payoff equality among them. The rank strategy is further evaluated in a broad parameter range with different combinations of the ratio of initial cooperators, the benefit (b) and the fitness (K). In most cases, the rank strategy shows a better performance in both the fraction of cooperators and the Gini coefficient, which concludes that the mental accounting effect could be the more realistic factor that may be critical to consider. The resolution in the cooperative mechanism may also be linked to wealth equality. Simulation results in this work suggest a close relationship between cooperation improvement and the payoff equality which is not extensively explored in earlier works. Simulations with Gini distribution explain “A good deed is never lost” in a numerical way.

通过进化博弈论和模型,人们揭开了目前逐利性合作背后的秘密。然而,人们对报酬平等的探讨还不够深入。本文提出了一种简单而有效的方法来关注报酬平等与合作改善的协同行为。本文从报酬平等的角度重新评估了经典的进化博弈模型。通过假定 "心理会计效应 "中的价值函数与洛伦兹曲线的倒数之间的相似性,以略微交替的费米策略的形式引入了 "等级策略",即在计算基尼系数的同时关注财富(报酬)分布曲线上的等级差异。这种引入为经济学与进化博弈论之间的交叉部分开辟了一个新的视角。与最初采用的费米策略(命名为报酬策略)相比,等级策略大大有助于系统在持久期后以更快的恢复速度获得更高的收益。这背后的原因可以从巨型集群的形成来讨论,这也表明了合作和报酬平等改善的溢出效应。对人群的进一步细分也表明,富裕玩家在帮助贫穷玩家改善他们之间的报酬平等方面起着主导作用。在初始合作者比例、收益(b)和适应度(K)的不同组合下,我们在广泛的参数范围内对等级策略进行了进一步评估。在大多数情况下,等级策略在合作者比例和基尼系数方面都有更好的表现,由此得出结论,心理会计效应可能是更现实的因素,可能是需要考虑的关键因素。合作机制的解决也可能与财富平等有关。这项工作的模拟结果表明,合作改善与报酬平等之间存在密切关系,而这在以前的工作中并没有得到广泛探讨。利用基尼分布进行的模拟以数字方式解释了 "善行不失"。
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