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Walking in Social Groups: Role of Intra-Group Interactions 在社会群体中行走:群体内互动的作用
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-08 DOI: 10.1177/10597123231182201
Karthika P. Sobhana, A. Verma
Interestingly, the interactions between members of a social group and across people of different social groups often happen through mutual understanding and reciprocate behaviour by means of gestures or eye contact. A controlled laboratory experiment is used to test the effect of interactions between members of a social group and across social groups on the walk dynamics of people. This study tries to discover the trade-off made by people between the need to communicate/interact between group members and the need to avoid collision with opposing pedestrians in a bidirectional flow. Thirty adults participated in a series of controlled experiments. The individuals and group characteristics were compared to study the effect of social groups. Spatial patterns/group formations, average walking speeds, and deviation from the desired direction of motion were assessed. The analysis shows that time to cross the platform is the least when triads adopt the river and inverted V group formations. In contrast, V and line-abreast group formations require slightly more time and are better suited to promote interactions between the group members. Irrespective of the initial formation adopted by participants, there is a higher tendency for the groups to shift to river formation or inverted V formations. This may be a result of the higher group speeds observed in the Inverted V and river formations, which accelerates their progress in the direction of motion. The understanding of walking dynamics of social groups from this study can enable better planning of pedestrian facilities and crowded events.
有趣的是,一个社会群体的成员之间以及不同社会群体的人之间的互动往往是通过相互理解和手势或眼神交流的方式进行的。一项对照实验室实验用于测试一个社会群体成员之间和跨社会群体之间的互动对人们行走动力学的影响。本研究试图发现人们在群体成员之间沟通/互动的需要和避免在双向流动中与对面行人碰撞的需要之间所做的权衡。30名成年人参加了一系列对照实验。将个体和群体特征进行比较,以研究社会群体的影响。评估了空间模式/群体形成、平均步行速度和与所需运动方向的偏差。分析表明,当三合会采用河流和倒V形队形时,越台时间最少。相比之下,V形和线形并排的小组需要更多的时间,更适合促进小组成员之间的互动。无论参与者采用的初始地层如何,这些组都有更高的趋势转向河流地层或倒V形地层。这可能是在倒转的V形和河流地层中观察到的较高群速度的结果,这加速了它们在运动方向上的前进。通过这项研究了解社会群体的步行动态,可以更好地规划步行设施和拥挤的活动。
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引用次数: 0
The causal mind: An affordance-based account of causal engagement 因果心理:一种基于可供性的因果参与解释
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-06 DOI: 10.1177/10597123231179486
I. Kolvoort, K. Schulz, Erik Rietveld
Causal cognition is a core aspect of how we deal with the world; however, existing psychological theories tend not to target intuitive causal engagement that is done in daily life. To fill this gap, we propose an Ecological-Enactive (E-E) affordance-based account of situated causal engagement, that is, causal judgments and perceptions. We develop this account to improve our understanding of this way of dealing with the world, which includes making progress on the causal selection problem, and to extend the scope of embodied cognitive science to causal cognition. We characterize identifying causes as selectively attending to the relevant ecological information to engage with relevant affordances, where these affordances are dependent on individual abilities. Based on this we construe causal engagement as based on a learned skill. Moreover, we argue that to understand judgments of causation as we make them in our daily lives, we need to see them as situated in sociocultural practices. Practices are about doing, and so this view helps us understand why people make these judgments so ubiquitously: to get things done, to provide an effective path to intervening in the world. Ultimately this view on causal engagement allows us to account for individual differences in causal perceptions, judgments, and selections by appealing to differences in learned skills and sociocultural practices.
因果认知是我们如何处理世界的一个核心方面;然而,现有的心理学理论往往不针对日常生活中的直觉因果参与。为了填补这一空白,我们提出了一种基于生态行为(E-E)可供性的情境因果参与解释,即因果判断和感知。我们开发这个账户是为了提高我们对这种处理世界的方式的理解,包括在因果选择问题上取得进展,并将具体认知科学的范围扩展到因果认知。我们将识别原因描述为选择性地关注相关的生态信息以参与相关的可供性,其中这些可供性取决于个人能力。基于此,我们将因果关系理解为基于习得的技能。此外,我们认为,要理解我们在日常生活中对因果关系的判断,我们需要将其视为社会文化实践中的因果关系。实践是关于做的,因此这种观点有助于我们理解为什么人们会如此普遍地做出这些判断:完成事情,为干预世界提供一条有效的途径。最终,这种关于因果参与的观点使我们能够通过利用学习技能和社会文化实践的差异来解释因果认知、判断和选择中的个体差异。
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引用次数: 0
What's a good prediction? Challenges in evaluating an agent's knowledge. 什么是好的预测?评估代理知识的挑战。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-01 DOI: 10.1177/10597123221095880
Alex Kearney, Anna J Koop, Patrick M Pilarski

Constructing general knowledge by learning task-independent models of the world can help agents solve challenging problems. However, both constructing and evaluating such models remain an open challenge. The most common approaches to evaluating models is to assess their accuracy with respect to observable values. However, the prevailing reliance on estimator accuracy as a proxy for the usefulness of the knowledge has the potential to lead us astray. We demonstrate the conflict between accuracy and usefulness through a series of illustrative examples including both a thought experiment and an empirical example in Minecraft, using the General Value Function framework (GVF). Having identified challenges in assessing an agent's knowledge, we propose an alternate evaluation approach that arises naturally in the online continual learning setting: we recommend evaluation by examining internal learning processes, specifically the relevance of a GVF's features to the prediction task at hand. This paper contributes a first look into evaluation of predictions through their use, an integral component of predictive knowledge which is as of yet unexplored.

通过学习世界的任务独立模型来构建通用知识可以帮助智能体解决具有挑战性的问题。然而,构建和评估这些模型仍然是一个开放的挑战。评估模型最常用的方法是评估它们相对于观测值的准确性。然而,普遍依赖估计器的准确性作为知识有用性的代理有可能使我们误入歧途。我们通过一系列说明性的例子来证明准确性和实用性之间的冲突,包括使用通用价值函数框架(GVF)的《我的世界》中的思想实验和经验例子。在确定了评估智能体知识的挑战之后,我们提出了一种在在线持续学习环境中自然出现的替代评估方法:我们建议通过检查内部学习过程进行评估,特别是GVF特征与手头预测任务的相关性。本文通过预测的使用,作为尚未探索的预测性知识的一个组成部分,为预测的评估提供了第一个视角。
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引用次数: 4
Functional adaptability in playing style: A key determinant of competitive football performance 踢球风格的功能适应性:竞技足球表现的关键决定因素
4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-30 DOI: 10.1177/10597123231178942
Qixiang He, Duarte Araújo, Keith Davids, Ying Hwa Kee, John Komar
Purpose The present study examined the relationship between playing style adaptability and team match performance indicators throughout the season. Three playing style adaptability metrics were analysed, namely, (1) flexibility (i.e., exhibiting a wide range of playing styles), (2) reactivity (i.e., adapting playing style based on opposition) and (3) imposition (i.e., executing predetermined playing style regardless of opposition). Methods Team playing styles were derived through a clustering analysis of 21,708 matches played in the top five male European leagues from 2014/15 to 2019/20. Spearman’s correlation was utilized to assess the association between the three playing style adaptability metrics and four team match performance indicators (e.g., shots taken in opposition penalty box; shots conceded in own penalty box; goals scored; goals conceded; and total wins). Results Playing style flexibility was positively associated with both offensive and defensive match performance indicators and win frequency. Conversely, playing style reactivity and imposition were negatively associated with these team match performance indicators. Conclusions Our results suggest that the capacity to exhibit a wide range of playing styles throughout a season is associated with greater team performance. Furthermore, it is possible that high performing teams are capable of functionally switching between playing style reactivity and imposition, depending on match dynamics.
目的探讨球风适应性与球队赛季比赛表现指标之间的关系。我们分析了三种比赛风格适应性指标,即(1)灵活性(即表现出广泛的比赛风格),(2)反应性(即根据对手调整比赛风格)和(3)强制执行(即不管对手如何执行预定的比赛风格)。方法对2014/15 - 2019/20赛季欧洲五大男子联赛的21708场比赛进行聚类分析,得出球队的比赛风格。利用Spearman相关系数来评估三种踢球风格适应性指标与四项球队比赛表现指标(如:对方禁区内射门次数;在己方禁区内失球;进球;目标承认;总胜率)。结果踢球风格灵活性与攻守比赛表现指标和胜率呈正相关。相反,比赛风格的反应性和强加与这些球队比赛表现指标负相关。我们的研究结果表明,在一个赛季中表现出多种比赛风格的能力与更好的团队表现有关。此外,高水平的球队有可能根据比赛动态,在比赛风格的反应性和强加性之间进行功能切换。
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引用次数: 1
Perceiving and creating atmospheres: how ecological-enactive cognition can explain and inform architectural practice 感知和创造氛围:生态活动认知如何解释和告知建筑实践
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-26 DOI: 10.1177/10597123231179487
Guilherme Vasconcelos and Rolla, Giovanni Rolla
The notion of atmosphere has taken prominence in contemporary architecture discourse, in which it is used mainly to denote the affective characteristic of inhabitable spaces. In this paper, we employ the ecological-enactive approach to cognition to explain how atmospheres are perceived and created. According to that approach, cognitive systems actively explore meaningful possibilities for action in their environments. We thereby construe the perception of atmospheres as the possibilities for being in certain moods by exploring what the place affords. The perception of atmospheres is, therefore, a meaningful activity that is ultimately related to the organism’s biological interests, which we argue, is a type of meaning that cannot be fully conveyed descriptively. From this, it seems to follow that architects cannot foresee the atmospheres of a place during the designing phase of their projects. We avoid this undesirable conclusion by evoking the material engagement theory and the situated aspect of cognitive performances. Accordingly, skillful architects can imagine the intended atmospheres of a place by creating what we call proto-atmospheres, which involves creatively thinking through and with their tools.
氛围的概念在当代建筑话语中占有突出地位,它主要用于表示可居住空间的情感特征。在本文中,我们采用生态行为的认知方法来解释大气是如何感知和创造的。根据这种方法,认知系统积极探索环境中有意义的行动可能性。因此,我们将对氛围的感知解释为通过探索这个地方所提供的东西而处于某种情绪中的可能性。因此,对大气的感知是一种有意义的活动,它最终与生物体的生物利益有关,我们认为,这是一种无法完全描述的意义。由此看来,建筑师在项目的设计阶段似乎无法预见一个地方的氛围。我们通过唤起物质参与理论和认知表现的情境方面来避免这一不良结论。因此,熟练的建筑师可以通过创造我们所谓的原型氛围来想象一个地方的预期氛围,这需要创造性地思考和使用他们的工具。
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引用次数: 0
Toluene-Induced Behavioral Sensitization is Attenuated by Voluntary Physical Exercise and Social Interaction 自愿体育锻炼和社会交往可减轻甲苯引起的行为敏化
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-26 DOI: 10.1177/10597123231178941
Alain Oros-González, R. Mercadillo, Ricardo Mosco-Aquino, N. Páez-Martínez
Toluene-based inhalants found in some common products, such as paint thinner or glues, may be used to induce intoxication. Though addiction may be one of its most detrimental consequences, treatment options are insufficient or limited. Environmental enrichment (EE) refers to housing conditions that enhance sensory, cognitive, and motor stimulation. This paradigm induces beneficial effects in a variety of animal models of brain disorders, and also in animal models of drug addiction. Previous studies have shown that toluene induces behavioral sensitization and that EE treatment can reduce this response. Since EE comprises a variety of elements, the aim of the present study was to group mice into five different types of EE-shaping housing conditions (4 weeks) and to identify which of them are key elements in attenuating toluene-induced behavioral sensitization. The experimental groups were: Standard housing with conspecifics; EE with conspecifics; Toys stimulation with conspecifics; Exercise wheels with conspecifics; and Wheel and toy isolated. Mice in Standard housing and previously exposed to toluene exhibited high locomotor activity, suggesting behavioral sensitization. When animals were exposed to toluene and then housed in EE with conspecifics or Exercise wheels with conspecifics conditions an attenuation of behavioral sensitization was observed ( p < 0.001; 100% and 75% effectiveness, respectively). Toy with conspecifics housing also reduced behavioral sensitization, but in a less proportion than the two previous mentioned treatments ( p < 0.002; 33.5% effectiveness). Mice in the Wheel and toy isolated housing did not show significant changes in the assessed behavior ( p = 0.061; 12.4% effectiveness). We suggest that exercise and social interaction are the key enriched main elements to attenuate toluene-induced behavioral sensitization. Our results advise preclinical strategies for inhalant abuse interventions based on social interactions and physical exercise. Also, they provide guidelines to develop experimental models with diverse environments and groups that lead us to understand the complexity of environmental enrichment.
在一些常见产品中发现的甲苯类吸入剂,如油漆稀释剂或胶水,可能会导致中毒。尽管成瘾可能是其最有害的后果之一,但治疗选择不足或有限。环境富集(EE)是指增强感官、认知和运动刺激的住房条件。这种模式在各种脑疾病动物模型中以及在药物成瘾动物模型中都会产生有益的效果。先前的研究表明,甲苯会诱导行为敏化,EE治疗可以减少这种反应。由于EE包含多种元素,本研究的目的是将小鼠分为五种不同类型的EE成型外壳条件(4周),并确定其中哪些是减轻甲苯诱导的行为敏化的关键元素。实验组为:同种标准住房;EE与同种;用同种刺激玩具;运动轮与同种;轮子和玩具被隔离。在标准住房中且先前暴露于甲苯的小鼠表现出高运动活性,表明行为致敏。当动物暴露于甲苯,然后用同种动物或同种条件下的运动轮饲养在EE中时,观察到行为敏化作用减弱(p<0.001;有效性分别为100%和75%)。带有同种外壳的玩具也降低了行为敏感性,但比例低于前两种治疗方法(p<0.002;有效性为33.5%)。轮子和玩具隔离外壳中的小鼠在评估的行为中没有表现出显著变化(p=0.061;有效性12.4%)。我们认为,运动和社交是减轻甲苯诱导的行为敏化的关键富集的主要元素。我们的研究结果为基于社交互动和体育锻炼的吸入剂滥用干预提供了临床前策略建议。此外,它们还为开发不同环境和群体的实验模型提供了指导,使我们了解环境富集的复杂性。
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引用次数: 0
The temporal and affective structure of living systems: A thermodynamic perspective 生命系统的时间和情感结构:热力学视角
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-18 DOI: 10.1177/10597123231176346
Mads J Dengsø
Enactive approaches to cognitive science as well as contemporary accounts from neuroscience have argued that we need to reconceptualize the role of temporality and affectivity in minds. Far from being limited to special faculties, such as emotional mental states and timekeeping, these accounts argue that time and affect both constitute fundamental aspects of minds and cognition. If this is true, how should one conceptualize the relation between these two fundamental aspects? This paper offers a way to conceptualize and clarify the relation between temporality and affectivity when understood in this fundamental sense. In particular, the paper contributes to ongoing discussions of structural temporality and affectivity by combining enactive notions of self-maintenance with a thermodynamically informed view of the organization of living systems. In situating temporality and affectivity by way of their role for the maintenance of thermodynamic non-equilibrium, I will argue that temporality and affectivity should be regarded as two sides of the same coin—that is, two distinct ways of highlighting one and the same process. This process corresponds to the continued differentiation of organism and environment as functional poles of a living system. The temporal and affective structure of living systems may thus be seen as the warp and weft by which living systems maintain themselves in terms of thermodynamic non-equilibrium.
认知科学的主动行为方法以及当代神经科学的研究都认为,我们需要重新定义暂时性和情感在大脑中的作用。这些理论并不局限于特殊的能力,比如情绪状态和计时,它们认为时间和影响都构成了思想和认知的基本方面。如果这是真的,人们应该如何概念化这两个基本方面之间的关系?本文提供了一种从这一基本意义上理解时代性与情感性之间关系的方法。特别是,本文通过将自我维持的活动概念与生命系统组织的热力学信息观点相结合,为正在进行的结构临时性和情感性的讨论做出了贡献。在阐述时间性和情感性在维持热力学非平衡中的作用时,我将认为,时间性和情感性应被视为同一枚硬币的两面——也就是说,强调同一过程的两种不同方式。这一过程对应于生物和环境作为一个生命系统的功能两极的持续分化。因此,生命系统的时间和情感结构可以被看作是生命系统在热力学非平衡状态下维持自身的经纬。
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引用次数: 0
A Minimal “Functionally Sentient” Organism Trained With Backpropagation Through Time 通过时间反向传播训练的最小“功能敏感”生物体
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-17 DOI: 10.1177/10597123231166416
Mahrad Pisheh Var, Michael Fairbank, Spyridon Samothrakis
This article presents a scenario where a simple simulated organism must explore and exploit an environment containing a food pile. The organism learns to make observations of the environment, use memory to record those observations, and thus plan and navigate to the regions with the strongest food density. We compare different reinforcement learning algorithms with an adaptive dynamic programming algorithm and conclude that backpropagation through time can convincingly solve this recurrent neural-network challenge. Furthermore, we argue that this algorithm successfully mimics a minimal ‘functionally sentient’ organism’s fundamental objectives and mental environmental-mapping skills while seeking a food pile distributed statically or randomly in an environment.
这篇文章提出了一个场景,一个简单的模拟生物必须探索和利用一个包含食物堆的环境。生物体学会观察环境,用记忆来记录这些观察结果,从而计划和导航到食物密度最大的地区。我们将不同的强化学习算法与自适应动态规划算法进行了比较,并得出结论:随着时间的推移,反向传播可以令人信服地解决这一循环神经网络挑战。此外,我们认为该算法成功地模仿了最小的“功能感知”生物体的基本目标和心理环境映射技能,同时寻找在环境中静态或随机分布的食物堆。
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引用次数: 0
Imagine a lizard with the goal of making better decisions 想象一下,一只蜥蜴的目标是做出更好的决定
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-04-27 DOI: 10.1177/10597123231171771
W. Chen, Huihui Xu, D. Dong
In Michael Tomasello’s new book, The Evolution of Agency: Behavioral Organization from Lizards to Humans, it posits a close relationship between agency and the evolution of animal and human behavior. Tomasello adopts an integrated perspective, tracing ancient animals to early humans within the constraints of social norms. This book details a fascinating journey through the evolution of agency, therein presenting an innovatively comprehensive framework for analyzing processes of decision-making and behavioral control. Given the current interest in establishing connections among evolving individual agency, we think this book is a timely contribution, particularly for multidisciplinary researchers looking into the domain.
在迈克尔·托马塞洛的新书《代理的进化:从蜥蜴到人类的行为组织》中,它提出了代理与动物和人类行为进化之间的密切关系。托马塞洛采用了一种综合的视角,在社会规范的约束下,将古代动物追溯到早期人类。这本书详细介绍了一段关于代理进化的迷人旅程,其中提出了一个创新的综合框架,用于分析决策和行为控制的过程。鉴于目前人们对在不断发展的个体机构之间建立联系的兴趣,我们认为这本书是一个及时的贡献,特别是对于研究该领域的多学科研究人员来说。
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引用次数: 0
Exploring the Interplay Between Humans and Sports Equipment in the Quest for Performance 探索人类和运动器材在追求性能方面的相互作用
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-04-12 DOI: 10.1177/10597123231169543
Eric Terrien, B. Huet, Jacques Saury
The processes of appropriation of tools, machines, and other kinds of equipment by human beings are often linked to the notions of transparency and incorporation. Sport situations provide appropriate conditions for exploring the interplay between humans and material equipment when users are engaged in a quest for performance. In the present opinion, we discuss the notions of transparency of sports equipment used by athletes, showing that the association between appropriation and transparency is not straightforward. Furthermore, we highlight distinctions between types of sports equipment based on the latter’s behavior in relation to the athlete’s activity. This leads us to suggest three directions of research that should develop a better understanding of the interplay between humans and sports equipment in particular, and more generally the interplay between humans engaged in a quest for performance and their material artefacts.
人类挪用工具、机器和其他类型设备的过程往往与透明和一体化的概念联系在一起。当用户追求性能时,运动情境为探索人与材料设备之间的相互作用提供了适当的条件。在目前的意见中,我们讨论了运动员使用的体育器材的透明度概念,表明拨款和透明度之间的联系并不简单。此外,我们强调了不同类型的运动器材之间的区别,基于后者与运动员活动的关系。这使我们提出了三个研究方向,这些方向应该更好地理解人类与运动器材之间的相互作用,尤其是对追求性能的人类与其物质制品之间的相互影响。
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引用次数: 0
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Adaptive Behavior
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