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Guidelines of the German Association of Engineers for Evaluating Human Work in the Digital Factory 德国工程师协会评估数字工厂人工工作的指南
Pub Date : 2021-08-23 DOI: 10.1080/24725838.2021.1966684
G. Zülch
OCCUPATIONAL APPLICATIONS Starting with the first part of a guideline in 2001, a group of experts and the associated guideline committee of the German Association of Engineers (VDI) began with the production-logistical evaluation of human work related to simulation procedures and Digital Factory tools. This VDI guideline 3633 part 6 dealt with the first macro-ergonomic procedures available. Published in 2015, in VDI guideline 4499 part 4, micro-ergonomic problems related to human stress from work task were added. Nowadays, the still missing micro-ergonomic evaluation of effects by the work environment is on the way to be published as VDI guideline 4499 part 5. This article deals with these developments, which are considered state of the art in Germany at least at the time of their publication. In addition, some examples illustrate proven possibilities, but existing gaps are also discussed. TECHNICAL ABSTRACT Background Nowadays, simulation procedures and Digital Factory tools represent an essential part of planning production resources. Discrete event-driven simulation mainly concentrates on their production logistics evaluation. The increasing development of Digital Human Models brings ergonomic aspects into focus. These methods take into account the stress from the work task, but not from the work environment. Purpose Using simulation methods, little attention has been paid to macro-ergonomic analyzes. Micro-ergonomic human models primarily consider anthropometric and work-physiological aspects, but hardly any work-psychological or work-sociological issues. In addition, there is a lack of software procedures for evaluating the work environment in the Digital Factory. The purpose of this article is to summarize the achievements and to show existing gaps. Methods For developing a guideline part, an expert group of the German Association of Engineers (VDI) commissions a specific guideline committee. After approval by the expert group, the editorial processing is carried out by the VDI organization. Only then does a preliminary publication take place and, after any objections have been dealt with, the final VDI guideline part will be issued. Results VDI guidelines represent the state of the art in Germany, but do not have the status of a standard. The first guideline VDI 3633 part 6 dealt with the modeling of working humans in simulation procedures. In 2015, it was followed by the guideline VDI 4499 part 4, which was dedicated to ergonomic modeling of humans in the Digital Factory. The guideline VDI 4499 part 5 is currently about to be published. Its subject is the prediction of environmental influences on working humans. Conclusions The guideline parts developed show that there are still a major number of questions that require further research. The article briefly summarizes the knowledge gained.
从2001年指南的第一部分开始,一组专家和德国工程师协会(VDI)的相关指南委员会开始对与模拟程序和数字工厂工具相关的人类工作进行生产物流评估。VDI指南3633第6部分处理了第一个可用的宏观人体工程学程序。在2015年发布的VDI指南4499 part 4中,增加了与人类工作任务压力相关的微观人体工程学问题。目前,仍然缺失的工作环境影响的微观人体工程学评价正在作为VDI指南4499第5部分发布。本文涉及这些发展,这些发展至少在其出版时在德国被认为是最先进的。此外,一些例子说明了已证实的可能性,但也讨论了现有的差距。目前,仿真程序和数字化工厂工具是规划生产资源的重要组成部分。离散事件驱动仿真主要集中在其生产物流评价上。数字人体模型的日益发展使人体工程学方面成为人们关注的焦点。这些方法考虑了来自工作任务的压力,而不是来自工作环境的压力。目的利用仿真方法进行宏观人机工程学分析,目前很少有人关注。微人体工程学模型主要考虑人体测量学和工作生理学方面的问题,但很少考虑工作心理学或工作社会学方面的问题。此外,缺乏评估数字化工厂工作环境的软件程序。本文的目的是总结取得的成就,并指出存在的差距。方法由德国工程师协会(VDI)专家组委托专门的指南委员会制定指南部分。经专家组批准后,由VDI组织进行编辑处理。只有这样,才会进行初步出版,在处理了任何反对意见后,才会发布最终的VDI指南部分。结果VDI指南代表了德国最先进的技术,但不具有标准的地位。第一个指南VDI 3633第6部分处理了仿真程序中工作人员的建模。2015年,指南VDI 4499第4部分紧随其后,该部分致力于数字工厂中人类的人体工程学建模。指南VDI 4499第5部分目前即将出版。它的主题是预测环境对工作人类的影响。结论指南部分的制定表明,仍有许多问题需要进一步研究。本文简要总结了所获得的知识。
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引用次数: 1
A Review and Qualitative Meta-Analysis of Digital Human Modeling and Cyber-Physical-Systems in Ergonomics 4.0 人机工程学4.0中数字人体建模与网络物理系统的综述与定性元分析
Pub Date : 2021-08-11 DOI: 10.1080/24725838.2021.1966130
Gunther Paul, N. D. Abele, K. Kluth
Occupational Applications Founded in an empirical case study and theoretical work, this paper reviews the scientific literature to define the role of Digital Human Modeling (DHM), Digital Twin (DT), and Cyber-Physical Systems (CPS) to inform the emerging concept of Ergonomics 4.0. We find that DHM evolved into DT is a core element in Ergonomics 4.0. A solid understanding and agreement on the nature of Ergonomics 4.0 is essential for the inclusion of ergonomic values and considerations in the larger conceptual framework of Industry 4.0. In this context, we invite Ergonomists from various disciplines to broaden their understanding and application of DHM and DT. Technical Abstract Background Industry 4.0 presents itself as an ecosystem; a collection of elements endowed with Cyber-Physical Systems and Augmented Reality/Virtual Reality devices, which are connected through the Internet of Things, and uploaded to Cloud Platforms for analysis, knowledge extraction, and diagnostics through Cognitive Computing based on a large amount of data. The concept is centered around data: managing data, analyzing data, and controlling data. Many factors influence this interconnected working environment, and for that reason planning and implementing the digital transformation implies many challenges. Industry 4.0 and Ergonomics are being integrated using a variety of tools and approaches, thus supporting the development of an Ergonomics 4.0 concept. Purpose This paper reviews studies focusing on the determinants of Ergonomics 4.0, identifying the main elements and their interrelationships with a focus on Digital Human Modeling and Cyber-Physical Systems. We consider approaches such as Operator 4.0 and ‘Modeling and Simulation for Digital Twin Creation’, which aim to accelerate the decision-making and adaptation processes. We identify the leading technologies, operations, and worker-related aspects through a qualitative meta-analysis, to establish elements and interrelationships of Ergonomics 4.0 determinants. Methods Literature was selected from articles recent journal publications, and a qualitative evaluation was performed using semantic meta-analysis. The findings were then used to develop a theoretical taxonomy of determinants of Ergonomics 4.0 in Industry 4.0 based on various classifiers, which were structured and interlinked. Results The five areas categorized include: Industry 4.0 technology, Human-Cyber-Physical Systems, Operator 4.0, Human-Robot collaboration, Digital Twin and Digital Human Modeling. The proposed conceptual framework for Ergonomics 4.0 describes processes, technology, information, and structures, which occur in Industry 4.0 as Operator 4.0, Human-Robot collaboration, Digital Twin, Digital Human Modeling and eventually define Ergonomics 4.0. The concepts of Digital Twin and Digital Human Modeling are analyzed in detail, as they form the core of Ergonomics 4.0. Conclusions We propose a conceptual framework for Ergonomics 4.0 as a Cyber-Physica
基于实证案例研究和理论工作,本文回顾了科学文献,以定义数字人体建模(DHM),数字孪生(DT)和网络物理系统(CPS)的作用,为新兴的人机工程学4.0概念提供信息。我们发现DHM演变成DT是人机工程学4.0的核心元素。对人机工程学4.0本质的深刻理解和共识对于在工业4.0的更大概念框架中包含人机工程学价值和考虑因素至关重要。在此背景下,我们邀请不同学科的人类工学家来拓宽他们对DHM和DT的理解和应用。技术摘要背景工业4.0呈现为一个生态系统;通过物联网连接的具有网络物理系统和增强现实/虚拟现实设备的元素集合,并通过基于大量数据的认知计算上传到云平台进行分析、知识提取和诊断。这个概念以数据为中心:管理数据、分析数据和控制数据。许多因素影响着这种相互关联的工作环境,因此,规划和实施数字化转型意味着许多挑战。工业4.0和人体工程学正在使用各种工具和方法进行整合,从而支持人体工程学4.0概念的发展。本文回顾了关注人机工程学4.0决定因素的研究,确定了主要因素及其相互关系,重点是数字人体建模和网络物理系统。我们考虑了Operator 4.0和“数字孪生创建的建模和仿真”等方法,旨在加速决策和适应过程。我们通过定性荟萃分析确定了领先的技术、操作和与工人相关的方面,以建立人机工程学4.0决定因素的要素和相互关系。方法选取近期期刊发表的文章,采用语义元分析进行定性评价。然后,这些发现被用于基于各种分类器开发工业4.0中人机工程学4.0决定因素的理论分类,这些分类器是结构化和相互关联的。结果五大领域包括:工业4.0技术、人-网络-物理系统、操作员4.0、人机协作、数字孪生和数字人体建模。提出的人机工程学4.0概念框架描述了过程、技术、信息和结构,这些在工业4.0中出现,如操作员4.0、人机协作、数字孪生、数字人体建模,并最终定义了人机工程学4.0。详细分析了数字孪生和数字人体建模的概念,因为它们构成了人机工程学4.0的核心。我们提出了人机工程学4.0作为一个信息物理系统的概念框架,并讨论了数字人体建模和数字孪生的各个方面,这些方面对于理解人机工程学的作用和将人机工程学整合到工业4.0中至关重要。
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引用次数: 8
Model-Based Comparison of Passive and Active Assistance Designs in an Occupational Upper Limb Exoskeleton for Overhead Lifting 基于模型的高空作业上肢外骨骼被动和主动辅助设计比较
Pub Date : 2021-07-13 DOI: 10.1080/24725838.2021.1954565
Xianlian Zhou, Liying Zheng
OCCUPATIONAL APPLICATIONS In recent years, various upper limb exoskeletons have been developed aiming to support industrial workers for a range of tasks and reduce risks of work-related musculoskeletal disorders. Most commercially available upper limb exoskeletons are passive systems that use compliant elements such as springs or elastic components to store and release energy to assist the user’s motion. In contrast, many active exoskeletons, which are typically comprised of one or more powered actuators to provide joint assistance, are still in the research and development stages. Nevertheless, the functions and efficacy of various exoskeleton systems need to be further compared and assessed. This study presents a model-based approach to evaluate different designs of passive and active assistance and demonstrates the benefits of both assistance methods in an overhead lifting task. In addition, the modeling and simulation indicate the potential advantages of using the active assistance, based on electromyography. TECHNICAL ABSTRACT Background: In the literature, efficacy of passive upper limb exoskeletons has been demonstrated in reduced activity of involved muscles during overhead occupational tasks. However, there are fewer studies that have investigated the efficacy of active upper limb exoskeletons or compared them with their passive counterparts. Purpose: We aimed to use an approach simulating human-exoskeleton interactions to compare several passive and active assistance methods in an upper limb exoskeleton and to evaluate how different assistance types affect musculoskeletal loadings during overhead lifting. Methods: An upper-extremity musculoskeletal model was integrated with a five degree-of-freedom exoskeleton for virtual human-in-the-loop evaluation of exoskeleton design and control. Different assistance methods were evaluated, including spring-based activation zones and active control based on EMG, to examine their biomechanical effects on musculoskeletal loadings including interaction forces and moments, muscle activations, and joint moments and reaction forces. Results: Our modeling and simulation results suggest the effectiveness of the proposed passive and active assistance methods in reducing biomechanical loadings—the upper-limb exoskeletons could reduce maximum loading on the shoulder joint by up to 46% compared to the no-exoskeleton situation. Active assistance was found to outperform the passive assistance approach. Specifically, EMG-based active assistance could assist over the whole lifting range and had a larger capability to reduce deltoid muscle activation and shoulder joint reaction force. Conclusions: We used a modeling and simulation approach to virtually evaluate various exoskeleton assistance methods without testing multiple physical prototypes and to investigate the effects of these methods on musculoskeletal loadings that cannot be measured directly or noninvasively. Our findings offer new approaches for testing m
职业应用近年来,人们开发了各种上肢外骨骼,旨在支持工业工人完成一系列任务,并降低与工作相关的肌肉骨骼疾病的风险。大多数商业上可买到的上肢外骨骼是无源系统,其使用诸如弹簧或弹性部件的顺应性元件来存储和释放能量以辅助用户的运动。相比之下,许多主动外骨骼仍处于研发阶段,它们通常由一个或多个动力致动器组成,以提供关节辅助。然而,各种外骨骼系统的功能和功效需要进一步比较和评估。这项研究提出了一种基于模型的方法来评估被动和主动辅助的不同设计,并证明了这两种辅助方法在高空作业中的好处。此外,建模和仿真表明了使用基于肌电图的主动辅助的潜在优势。技术摘要背景:在文献中,被动上肢外骨骼的功效已被证明是在高空作业中减少相关肌肉的活动。然而,很少有研究调查主动上肢外骨骼的功效,或将其与被动外骨骼进行比较。目的:我们旨在使用一种模拟人类外骨骼相互作用的方法来比较上肢外骨骼中的几种被动和主动辅助方法,并评估不同的辅助类型如何影响头顶提升过程中的肌肉骨骼负荷。方法:将上肢肌肉骨骼模型与五自由度外骨骼集成,用于外骨骼设计和控制的虚拟人闭环评估。评估了不同的辅助方法,包括基于弹簧的激活区和基于EMG的主动控制,以检查其对肌肉骨骼负荷的生物力学影响,包括相互作用力和力矩、肌肉激活以及关节力矩和反作用力。结果:我们的建模和仿真结果表明,所提出的被动和主动辅助方法在降低生物力学负荷方面是有效的——与没有外骨骼的情况相比,上肢外骨骼可以将肩关节的最大负荷降低46%。主动援助的效果优于被动援助。具体而言,基于肌电图的主动辅助可以在整个提升范围内提供帮助,并具有更大的能力来减少三角肌激活和肩关节反作用力。结论:我们使用建模和仿真方法来虚拟评估各种外骨骼辅助方法,而无需测试多个物理原型,并研究这些方法对无法直接或非侵入性测量的肌肉骨骼负荷的影响。我们的发现为测试方法和使用“智能”控制改进外骨骼设计提供了新的方法。计划进行更多的研究,以进一步优化外骨骼控制策略,并在实际实施中验证模拟结果。
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引用次数: 8
Optimization of Productivity and Worker Well-Being by Using a Multi-Objective Optimization Framework. 利用多目标优化框架优化生产率和工人福利。
Pub Date : 2021-07-01 Epub Date: 2021-11-09
Aitor Iriondo Pascual, Dan Högberg, Dan Lämkull, Estela Perez Luque, Anna Syberfeldt, Lars Hanson

OCCUPATIONAL APPLICATIONSWorker well-being and overall system performance are important elements in the design of production lines. However, studies of industry practice show that current design tools are unable to consider concurrently both productivity aspects (e.g., line balancing and cycle time) and worker well-being related aspects (e.g., the risk of musculoskeletal disorders). Current practice also fails to account for anthropometric diversity in the workforce and does not use the potential of multi-objective simulation-based optimization techniques. Accordingly, a framework consisting of a workflow and a digital tool was designed to assist in the proactive design of workstations to accommodate worker well-being and productivity. This framework uses state-of-the-art optimization techniques to make it easier and quicker for designers to find successful workplace design solutions. A case study to demonstrate the framework is provided.

工人福利和整体系统性能是生产线设计的重要因素。然而,对行业实践的研究表明,目前的设计工具无法同时考虑生产力方面(例如,生产线平衡和周期时间)和工人福利相关方面(例如,肌肉骨骼疾病的风险)。目前的实践也未能考虑到劳动力的人体测量多样性,也没有利用基于多目标模拟的优化技术的潜力。因此,设计了一个由工作流和数字工具组成的框架,以协助工作站的主动设计,以适应工人的福祉和生产力。这个框架使用最先进的优化技术,使设计师更容易、更快地找到成功的工作场所设计解决方案。提供了一个案例研究来演示该框架。
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引用次数: 0
A Collision Avoidance Algorithm for Human Motion Prediction Based on Perceived Risk of Collision: Part 2-Application. 基于感知碰撞风险的人体运动预测避碰算法:第2部分-应用。
Pub Date : 2021-07-01 Epub Date: 2021-11-29
James Yang, Brad Howard, Juan Baus

Occupational ApplicationDigital human models have been widely used for occupational assessments to reduce potential injury risk, such as automotive assembly lines, box lifting, and in the mining industry. Human motion prediction is one of the important capabilities in digital human models, and collision avoidance is involved in human motion prediction. An algorithm proposed earlier was implemented for human motion prediction, and simulated results were found to have a good correlation with the experimental studies. Use of this algorithm can help ensure that human motion is predicted realistically, and thus can impact the accuracy of injury risk assessments.

职业应用数字人体模型已广泛用于职业评估,以减少潜在的伤害风险,例如汽车装配线,箱子起重和采矿业。人体运动预测是数字人体模型的重要功能之一,而人体运动预测涉及到避碰。将之前提出的一种算法用于人体运动预测,仿真结果与实验研究结果具有较好的相关性。使用该算法可以帮助确保真实地预测人体运动,从而影响伤害风险评估的准确性。
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引用次数: 0
Ergonomic Risk Identification for Spacesuit Movements Using Factorial Analysis. 用析因分析识别航天服运动的人体工程学风险。
Pub Date : 2021-07-01 Epub Date: 2021-10-04
Linh Q Vu, K Han Kim, Sudhakar L Rajulu

OCCUPATIONAL APPLICATIONSBiomechanical risk factors associated with spacesuit manual material handling tasks were evaluated using the singular value decomposition (SVD) technique. SVD analysis decomposed each lifting tasks into primitive motion patterns called eigenposture progression (EP) that contributed to the overall task. Biomechanical metrics, such as total joint displacement, were calculated for each EP. The first EP (a simultaneous knee, hip, and waist movement) had greater biomechanical demands than other EPs. Thus, tasks such as lifting from the floor were identified as "riskier" by having a greater composition of the first EP. The results of this work can be used to improve a task as well as spacesuit design by minimizing riskier movement patterns as shown in this case study. This methodology can be applied in civilian occupational settings to analyze open-ended tasks (e.g., complex product assembly and construction) for ergonomics assessments. Using this method, worker task strategies can be evaluated quantitatively, compared, and redesigned when necessary.

应用奇异值分解(SVD)技术对航天服手工材料搬运任务相关的生物力学风险因素进行了评估。奇异值分解分析将每个举重任务分解为基本的运动模式,称为特征姿势进展(EP),这些运动模式对整个任务有贡献。计算每个EP的生物力学指标,如关节总位移。第一次EP(膝关节、髋关节和腰部同时运动)比其他EP有更大的生物力学要求。因此,像从地板上抬起重物这样的任务被认为是“更危险的”,因为它具有更大的第一个EP组成。这项工作的结果可以用来改善任务以及航天服的设计,通过最大限度地减少危险的运动模式,如本案例研究所示。这种方法可以应用于民用职业环境,以分析开放式任务(例如,复杂产品的装配和建造),以进行人体工程学评估。使用这种方法,工人任务策略可以定量评估,比较,并在必要时重新设计。
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引用次数: 0
An Introduction to the Special Issue on Digital Human Modeling (DHM) in Ergonomics 4.0. 人机工程学4.0中数字人体建模(DHM)特刊介绍。
Gunther Paul, Xuguang Wang, James Yang
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引用次数: 0
A Review and Qualitative Meta-Analysis of Digital Human Modeling and Cyber-Physical-Systems in Ergonomics 4.0. 人机工程学4.0中数字人体建模与网络物理系统的综述与定性元分析。
Pub Date : 2021-07-01 Epub Date: 2021-08-30
Gunther Paul, Nils Darwin Abele, Karsten Kluth

Occupational ApplicationsFounded in an empirical case study and theoretical work, this paper reviews the scientific literature to define the role of Digital Human Modeling (DHM), Digital Twin (DT), and Cyber-Physical Systems (CPS) to inform the emerging concept of Ergonomics 4.0. We find that DHM evolved into DT is a core element in Ergonomics 4.0. A solid understanding and agreement on the nature of Ergonomics 4.0 is essential for the inclusion of ergonomic values and considerations in the larger conceptual framework of Industry 4.0. In this context, we invite Ergonomists from various disciplines to broaden their understanding and application of DHM and DT.

基于实证案例研究和理论工作,本文回顾了科学文献,以定义数字人体建模(DHM),数字孪生(DT)和网络物理系统(CPS)的作用,以告知新兴的人机工程学4.0概念。我们发现DHM演变成DT是人机工程学4.0的核心元素。对人机工程学4.0本质的深刻理解和共识对于在工业4.0的更大概念框架中包含人机工程学价值和考虑因素至关重要。在此背景下,我们邀请不同学科的人类工学家来拓宽他们对DHM和DT的理解和应用。
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引用次数: 0
Predicting Cervical Spine Compression and Shear in Helicopter Helmeted Conditions Using Artificial Neural Networks. 利用人工神经网络预测直升机头盔条件下颈椎压缩和剪切。
Pub Date : 2021-07-01 Epub Date: 2021-07-05 DOI: 10.1080/24725838.2021.1938760
Christopher A B Moore, Jeffery M Barrett, Laura Healey, Jack P Callaghan, Steven L Fischer

OCCUPATIONAL APPLICATIONSMilitary helicopter pilots around the globe are at high risk of neck pain related to their use of helmet-mounted night vision goggles. Unfortunately, it is difficult to design alternative helmet configurations that reduce the biomechanical exposures on the cervical spine during flight because the time and resource costs associated with assessing these exposures in vivo are prohibitive. Instead, we developed artificial neural networks (ANNs) to predict cervical spine compression and shear given head-trunk kinematics and joint moments in the lower neck, data readily available from digital human models. The ANNs detected differences in cervical spine compression and anteroposterior shear between helmet configuration conditions during flight-relevant head movement, consistent with results from a detailed model based on in vivo electromyographic data. These ANNs may be useful in helping to prevent neck pain related to military helicopter flight by facilitating virtual biomechanical assessment of helmet configurations upstream in the design process.

职业应用世界各地的军用直升机飞行员都有很高的颈部疼痛风险,这与他们使用头盔夜视镜有关。不幸的是,很难设计出替代的头盔结构来减少飞行期间颈椎的生物力学暴露,因为在体内评估这些暴露所需的时间和资源成本令人望而却步。相反,我们开发了人工神经网络(ann),根据头干运动学和下颈部关节力矩预测颈椎压缩和剪切,这些数据很容易从数字人体模型中获得。ann检测到与飞行相关的头部运动中不同头盔配置条件下颈椎压缩和前后剪切的差异,这与基于体内肌电图数据的详细模型的结果一致。这些人工神经网络可能有助于防止与军用直升机飞行有关的颈部疼痛,通过促进在设计过程中对头盔配置进行虚拟生物力学评估。
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引用次数: 2
Simplifying Computer Aided Ergonomics: A User-Product Interaction-Modeling Framework in CAD Based on a Taxonomy of Elementary Affordances. 简化计算机辅助工效学:基于基本能力分类的CAD用户-产品交互建模框架。
Pub Date : 2021-07-01 DOI: 10.1080/24725838.2021.1941433
Alexander Wolf, Yvonne Wagner, Marius Oßwald, Jörg Miehling, Sandro Wartzack

OCCUPATIONAL APPLICATIONSThis contribution provides a framework for modeling user-product interactions (in CAD) for in-depth ergonomic analysis of product design, using digital human models. The framework aims to be applicable to a wide range of different products while being suitable for designers - especially those who do not have specialized ergonomic expertise or training in human behavior - by providing an intuitive, standardized, and time-efficient modeling procedure. The framework contains 31 elementary affordances, which describe mechanical dependencies between product geometries and human end effectors. These elementary affordances serve as a tool for interaction modeling. Additionally, the paper provides a taxonomy of elementary affordances, which can be used to formalize / abstract the nature of user-product interactions and to describe them as elementary affordances. Furthermore, an implementation of the interaction-modeling framework is presented in a CAD environment and provides an example of how the framework could be used in terms of a computer aided ergonomics tool.

这一贡献为使用数字人体模型对产品设计进行深入的人体工程学分析(在CAD中)提供了一个用户-产品交互建模框架。该框架旨在适用于各种不同的产品,同时适合设计师-特别是那些没有专门的人体工程学专业知识或人类行为培训的设计师-通过提供直观,标准化和省时的建模程序。该框架包含31个基本可视性,描述了产品几何形状和人体末端执行器之间的机械依赖关系。这些基本的启示可以作为交互建模的工具。此外,本文还提供了基本启示的分类,可用于形式化/抽象用户-产品交互的本质,并将其描述为基本启示。此外,在CAD环境中给出了交互建模框架的实现,并提供了如何在计算机辅助人体工程学工具中使用该框架的示例。
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引用次数: 2
期刊
IISE transactions on occupational ergonomics and human factors
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