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Collective combinatorial optimisation as judgment aggregation 作为判断汇总的集体组合优化
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-15 DOI: 10.1007/s10472-023-09910-w
Linus Boes, Rachael Colley, Umberto Grandi, Jérôme Lang, Arianna Novaro

In many settings, a collective decision has to be made over a set of alternatives that has a combinatorial structure: important examples are multi-winner elections, participatory budgeting, collective scheduling, and collective network design. A further common point of these settings is that agents generally submit preferences over issues (e.g., projects to be funded), each having a cost, and the goal is to find a feasible solution maximising the agents’ satisfaction under problem-specific constraints. We propose the use of judgment aggregation as a unifying framework to model these situations, which we refer to as collective combinatorial optimisation problems. Despite their shared underlying structure, collective combinatorial optimisation problems have so far been studied independently. Our formulation into judgment aggregation connects them, and we identify their shared structure via five case studies of well-known collective combinatorial optimisation problems, proving how popular rules independently defined for each problem actually coincide. We also chart the computational complexity gap that may arise when using a general judgment aggregation framework instead of a specific problem-dependent model.

在许多情况下,必须对一组具有组合结构的备选方案做出集体决策:重要的例子包括多赢家选举、参与式预算编制、集体调度和集体网络设计。这些设置的另一个共同点是,参与者通常会提交对问题(如需要资助的项目)的偏好,每个问题都有成本,目标是找到一个可行的解决方案,在特定问题的约束条件下最大化参与者的满意度。我们建议使用判断聚合作为统一框架来模拟这些情况,并将其称为集体组合优化问题。尽管集体组合优化问题具有共同的底层结构,但迄今为止对它们的研究都是独立进行的。我们对判断聚合的表述将它们联系起来,并通过五个著名的集体组合优化问题的案例研究确定了它们的共同结构,证明了为每个问题独立定义的流行规则实际上是如何重合的。我们还描绘了在使用通用判断聚合框架而非特定问题依赖模型时可能出现的计算复杂性差距。
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引用次数: 0
Existence and verification of Nash equilibria in non-cooperative contribution games with resource contention 有资源争夺的非合作贡献博弈中纳什均衡的存在与验证
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-14 DOI: 10.1007/s10472-023-09905-7
Nicolas Troquard

In resource contribution games, a class of non-cooperative games, the players want to obtain a bundle of resources and are endowed with bags of bundles of resources that they can make available into a common for all to enjoy. Available resources can then be used towards their private goals. A player is potentially satisfied with a profile of contributed resources when his bundle could be extracted from the contributed resources. Resource contention occurs when the players who are potentially satisfied, cannot actually all obtain their bundle. The player’s preferences are always single-minded (they consider a profile good or they do not) and parsimonious (between two profiles that are equally good, they prefer the profile where they contribute less). What makes a profile of contributed resources good for a player depends on their attitude towards resource contention. We study the problem of deciding whether an outcome is a pure Nash equilibrium for three kinds of players’ attitudes towards resource contention: public contention-aversity, private contention-aversity, and contention-tolerance. In particular, we demonstrate that in the general case when the players are contention-averse, then the problem is harder than when they are contention-tolerant. We then identify a natural class of games where, in presence of contention-averse preferences, it becomes tractable, and where there is always a Nash equilibrium.

资源贡献博弈是一类非合作博弈,在资源贡献博弈中,博弈者希望获得一捆资源,并被赋予一袋一袋的资源,他们可以将这些资源提供给所有人共同享用。然后,可用资源可用于实现他们的私人目标。当玩家的资源包可以从贡献的资源中提取出来时,他就有可能对贡献的资源概况感到满意。当潜在满意的参与者实际上无法全部获得他们的资源包时,就会发生资源争夺。参与者的偏好总是一成不变的(他们要么认为某种情况好,要么认为不好),而且是吝啬的(在两个同样好的情况之间,他们更倾向于自己贡献较少的情况)。对玩家来说,什么才是好的资源贡献情况,取决于他们对资源争夺的态度。我们研究了在三种棋手对资源争夺的态度下决定结果是否是纯纳什均衡的问题:公共争夺-厌恶、私人争夺-厌恶和争夺-容忍。我们特别证明,在一般情况下,当博弈者厌恶争夺时,这个问题比他们容忍争夺时更难解决。然后,我们确定了一类自然博弈,在这类博弈中,当存在竞争厌恶偏好时,问题变得简单易行,而且总是存在纳什均衡。
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引用次数: 0
Theory and algorithms for learning with rejection in binary classification 二元分类中的拒绝学习理论与算法
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-13 DOI: 10.1007/s10472-023-09899-2
Corinna Cortes, Giulia DeSalvo, Mehryar Mohri

We introduce a novel framework for classification with a rejection option that consists of simultaneously learning two functions: a classifier along with a rejection function. We present a full theoretical analysis of this framework including new data-dependent learning bounds in terms of the Rademacher complexities of the classifier and rejection families as well as consistency and calibration results. These theoretical guarantees guide us in designing new algorithms that can exploit different kernel-based hypothesis sets for the classifier and rejection functions. We compare our general framework with the special case of confidence-based rejection for which we also devise alternative loss functions and algorithms. We report the results of several experiments showing that our kernel-based algorithms can yield a notable improvement over the best existing confidence-based rejection algorithm.

我们介绍了一种带有剔除选项的新型分类框架,它包括同时学习两个函数:分类器和剔除函数。我们对这一框架进行了全面的理论分析,包括分类器和剔除族的拉德马赫复杂度以及一致性和校准结果方面新的数据依赖学习界限。这些理论保证指导我们设计新的算法,以利用分类器和剔除函数的不同内核假设集。我们将一般框架与基于置信度的剔除特例进行了比较,并为其设计了替代损失函数和算法。我们报告了几项实验结果,结果表明我们基于内核的算法比现有最好的基于置信度的剔除算法有显著改进。
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引用次数: 0
Logic program proportions 逻辑程序比例
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-06 DOI: 10.1007/s10472-023-09904-8
Christian Antić

The purpose of this paper is to present a fresh idea on how symbolic learning might be realized via analogical reasoning. For this, we introduce directed analogical proportions between logic programs of the form “P transforms into Q as R transforms into S” as a mechanism for deriving similar programs by analogy-making. The idea is to instantiate a fragment of a recently introduced abstract algebraic framework of analogical proportions in the domain of logic programming. Technically, we define proportions in terms of modularity where we derive abstract forms of concrete programs from a “known” source domain which can then be instantiated in an “unknown” target domain to obtain analogous programs. To this end, we introduce algebraic operations for syntactic logic program composition and concatenation. Interestingly, our work suggests a close relationship between modularity, generalization, and analogy which we believe should be explored further in the future. In a broader sense, this paper is a further step towards a mathematical theory of logic-based analogical reasoning and learning with potential applications to open AI-problems like commonsense reasoning and computational learning and creativity.

本文的目的是提出一个关于如何通过类比推理实现符号学习的新思路。为此,我们引入了“当R转换为S时P转换为Q”形式的逻辑程序之间的定向类比比例,作为通过类比推导类似程序的机制。这个想法是实例化一个最近在逻辑编程领域引入的类比比例抽象代数框架的片段。从技术上讲,我们根据模块化定义比例,其中我们从“已知”源域导出具体程序的抽象形式,然后可以在“未知”目标域实例化以获得类似程序。为此,我们引入了用于语法逻辑程序组合和连接的代数运算。有趣的是,我们的工作表明了模块化、泛化和类比之间的密切关系,我们认为这应该在未来进一步探索。从更广泛的意义上说,这篇论文是朝着基于逻辑的类比推理和学习的数学理论迈出的又一步,具有潜在的应用,可以解决常识推理、计算学习和创造力等人工智能问题。
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引用次数: 6
Tractable representations for Boolean functional synthesis 布尔泛函合成的可处理表示
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-05 DOI: 10.1007/s10472-023-09907-5
S. Akshay, Supratik Chakraborty, Shetal Shah

Given a Boolean relational specification (F(textbf{X}, textbf{Y})), where (textbf{X}) is a vector of inputs and (textbf{Y}) is a vector of outputs, Boolean functional synthesis requires us to compute a vector of (Skolem) functions (varvec{Psi }(textbf{X})), one for each output in (textbf{Y}), such that (F(textbf{X}, varvec{Psi }(textbf{X})) leftrightarrow exists textbf{Y},F(textbf{X},textbf{Y})) holds. This problem lies at the heart of many applications and has received significant attention in recent years. In this paper, we investigate the role of representation of (F(textbf{X}, textbf{Y})) and of (varvec{Psi }(textbf{X})) in determining the computational hardness of Boolean functional synthesis. We start by showing that an efficient way of existentially quantifying variables from a Boolean formula in a given order yields an efficient solution to Boolean functional synthesis and vice versa. We then propose a semantic normal form, called SynNNF, that guarantees polynomial-time synthesis and characterizes polynomial-time existential quantification for a given order of quantification of variables. We show that several syntactic and other semantic normal forms for Boolean formulas studied in the knowledge compilation literature are subsumed by SynNNF, and that SynNNF is exponentially more succinct than most of them. We also investigate how the representation of the synthesized (Skolem) functions (varvec{Psi }(textbf{X})) affects the complexity of Boolean functional synthesis, and present a map of complexity based on the representations of (F(textbf{X},textbf{Y})) and (varvec{Psi }(textbf{X})). Finally, we propose an algorithm to compile a specification represented as a NNF (including CNF) circuit to SynNNF. We present results of an extensive set of experiments conducted using an implementation of the above algorithm, and two other tools available in the public domain.

给定一个布尔关系规范(F(textbf{X}, textbf{Y})),其中(textbf{X})是输入向量,(textbf{Y})是输出向量,布尔函数合成要求我们计算一个(Skolem)函数向量(varvec{Psi }(textbf{X})),对应(textbf{Y})中的每个输出,这样(F(textbf{X}, varvec{Psi }(textbf{X})) leftrightarrow exists textbf{Y},F(textbf{X},textbf{Y}))就可以保存。这个问题是许多应用程序的核心问题,近年来受到了极大的关注。在本文中,我们研究了(F(textbf{X}, textbf{Y}))和(varvec{Psi }(textbf{X}))的表示在确定布尔泛函综合的计算硬度中的作用。我们首先展示了从给定顺序的布尔公式中存在量化变量的有效方法,可以产生布尔泛函综合的有效解,反之亦然。然后,我们提出了一个语义范式,称为SynNNF,它保证了多项式时间合成,并表征了给定量级的变量量化的多项式时间存在量化。我们证明了在知识汇编文献中所研究的布尔公式的几种语法和其他语义范式被纳入了SynNNF,并且SynNNF比它们中的大多数要指数地简洁。我们还研究了合成(Skolem)函数(varvec{Psi }(textbf{X}))的表示如何影响布尔泛函合成的复杂性,并基于(F(textbf{X},textbf{Y}))和(varvec{Psi }(textbf{X}))的表示给出了复杂性映射。最后,我们提出了一种算法,将表示为NNF(包括CNF)电路的规范编译为SynNNF。我们展示了一组广泛的实验结果,这些实验使用了上述算法的实现,以及公共领域中可用的另外两个工具。
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引用次数: 0
An improvement of Random Node Generator for the uniform generation of capacities 基于随机节点生成器的容量均匀生成改进
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-01 DOI: 10.1007/s10472-023-09911-9
Peiqi Sun, Michel Grabisch, Christophe Labreuche

Capacity is an important tool in decision-making under risk and uncertainty and multi-criteria decision-making. When learning a capacity-based model, it is important to be able to generate uniformly a capacity. Due to the monotonicity constraints of a capacity, this task reveals to be very difficult. The classical Random Node Generator (RNG) algorithm is a fast-running speed capacity generator, however with poor performance. In this paper, we firstly present an exact algorithm for generating a n elements’ general capacity, usable when (n < 5). Then, we present an improvement of the classical RNG by studying the distribution of the value of each element of a capacity. Furthermore, we divide it into two cases, the first one is the case without any conditions, and the second one is the case when some elements have been generated. Experimental results show that the performance of this improved algorithm is much better than the classical RNG while keeping a very reasonable computation time.

能力是风险不确定性和多准则下决策的重要工具。在学习基于容量的模型时,能够统一地生成容量是很重要的。由于容量的单调性约束,这一任务显得非常困难。经典的随机节点生成器(RNG)算法是一种运行速度快的容量生成器,但性能较差。在本文中,我们首先提出了一个精确的算法来生成n个元素的一般容量,可用于(n < 5)。然后,我们通过研究容量的每个元素值的分布,对经典RNG进行了改进。进一步,我们将其分为两种情况,第一种是没有任何条件的情况,第二种是已经生成了一些元素的情况。实验结果表明,改进后的算法在保持合理的计算时间的同时,性能大大优于经典的RNG算法。
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引用次数: 0
Modeling and shadowing paraconsistent BDI agents 建模和跟踪不一致的BDI代理
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-23 DOI: 10.1007/s10472-023-09902-w
Barbara Dunin-Kęplicz, Andrzej Szałas

The Bdi model of rational agency has been studied for over three decades. Many robust multiagent systems have been developed, and a number of Bdi logics have been studied. Following this intensive development phase, the importance of integrating Bdi models with inconsistency handling and revision theory have been emphasized. There is also a demand for a tighter connection between Bdi-based implementations and Bdi logics. In this paper, we address these postulates by introducing a novel, paraconsistent logical Bdi model close to implementation, with building blocks that can be represented as Sql/rule-based databases. Importantly, tractability is achieved by reasoning as querying. This stands in a sharp contrast to the high complexity of known Bdi logics. We also extend belief shadowing, a shallow and lightweight alternative to deep and computationally demanding belief revision, to encompass agents’ motivational attitudes.

理性代理的Bdi模型已经被研究了三十多年。已经开发了许多健壮的多智能体系统,并且研究了许多Bdi逻辑。在这个密集的开发阶段之后,强调了将Bdi模型与不一致处理和修订理论集成的重要性。还需要在基于Bdi的实现和Bdi逻辑之间建立更紧密的连接。在本文中,我们通过引入一种接近实现的新颖的、准一致的逻辑Bdi模型来解决这些假设,该模型具有可以表示为基于Sql/规则的数据库的构建块。重要的是,可追溯性是通过推理作为查询来实现的。这与已知Bdi逻辑的高复杂性形成鲜明对比。我们还扩展了信念阴影,这是一种浅而轻的替代深度和计算要求的信念修正,以包含代理的动机态度。
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引用次数: 0
Socially conscious stability for tiered coalition formation games 分层联盟形成博弈的社会意识稳定性
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-15 DOI: 10.1007/s10472-023-09897-4
Nathan Arnold, Sarah Snider, Judy Goldsmith

We investigate Tiered Coalition Formation Games (TCFGs), a cooperative game inspired by the stratification of Pokémon on the fan website, Smogon. It is known that, under match-up oriented preferences, Nash and core stability are equivalent. We previously introduced a notion of socially conscious stability for TCFGs, and introduced a game variant with fixed k-length tier lists. In this work we show that in tier lists under match-up oriented preferences, socially conscious stability is equivalent to Nash stability and to core stability, but in k-tier lists, the three stability notions are distinct. We also give a necessary condition for tier list stability in terms of robustness (the minimum in-tier utility of an agent). We introduce a notion of approximate Nash stability and approximately socially conscious stability, and provide experiments on the empirical run time of our k-tier local search algorithm, and the performance of our algorithms for generating approximately socially consciously stable tier lists.

我们研究了分层联盟形成游戏(TCFGs),这是一种受粉丝网站Smogon上的poksammon分层启发的合作游戏。我们知道,在匹配导向偏好下,纳什与核心稳定性是等价的。我们之前在tcfg中引入了社会意识稳定性的概念,并引入了具有固定k长度层列表的游戏变体。在本研究中,我们证明了在配对导向偏好下的层表中,社会意识稳定等同于纳什稳定和核心稳定,但在k层表中,这三个稳定概念是不同的。我们还根据鲁棒性(代理的最小层内效用)给出了层列表稳定性的必要条件。我们引入了近似纳什稳定性和近似社会意识稳定性的概念,并提供了我们的k层局部搜索算法的经验运行时间实验,以及我们的算法在生成近似社会意识稳定的层列表方面的性能。
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引用次数: 0
On the benefits of knowledge compilation for feature-model analyses 论知识汇编对特征模型分析的益处
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-06 DOI: 10.1007/s10472-023-09906-6
Chico Sundermann, Elias Kuiter, Tobias Heß, Heiko Raab, Sebastian Krieter, Thomas Thüm

Feature models are commonly used to specify the valid configurations of product lines. As industrial feature models are typically complex, researchers and practitioners employ various automated analyses to study the configuration spaces. Many of these automated analyses require that numerous complex computations are executed on the same feature model, for example by querying a SAT or #SATsolver. With knowledge compilation, feature models can be compiled in a one-time effort to a target language that enables polynomial-time queries for otherwise more complex problems. In this work, we elaborate on the potential of employing knowledge compilation on feature models. First, we gather various feature-model analyses and study their computational complexity with regard to the underlying computational problem and the number of solver queries required for the respective analysis. Second, we collect knowledge-compilation target languages and map feature-model analyses to the languages that make the analysis tractable. Third, we empirically evaluate publicly available knowledge compilers to further inspect the potential benefits of knowledge-compilation target languages.

特征模型通常用于指定产品线的有效配置。由于工业特征模型通常比较复杂,研究人员和从业人员采用各种自动分析方法来研究配置空间。其中许多自动分析需要在同一特征模型上执行大量复杂计算,例如查询 SAT 或 #SATsolver。有了知识编译,特征模型就可以一次性编译成目标语言,从而实现对其他更复杂问题的多项式时间查询。在这项工作中,我们将详细阐述在特征模型上采用知识编译的潜力。首先,我们收集了各种特征模型分析,并根据基础计算问题和相应分析所需的求解器查询次数,研究了它们的计算复杂度。其次,我们收集知识编译目标语言,并将特征模型分析映射到能使分析变得简单的语言中。第三,我们对公开可用的知识编译器进行了实证评估,以进一步检验知识编译目标语言的潜在优势。
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引用次数: 0
Formalization of geometry, automated and interactive geometric reasoning 几何形式化,自动化和交互式几何推理
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-06 DOI: 10.1007/s10472-023-09909-3
Zoltán Kovács, Predrag Janičić
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引用次数: 0
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Annals of Mathematics and Artificial Intelligence
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