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Filters-based revision Filters-based修订
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-24 DOI: 10.1007/s10472-024-09963-5
Maria Andrikopoulou, Theofanis Aravanis, James P. Delgrande, Panagis Karazeris, Pavlos Peppas

The AGM paradigm, introduced by Alchourrón, Gärdenfors and Makinson, is a well-established formal framework that identifies the postulates (principles) governing any rational revision operator on belief sets. A central pillar in the study of belief revision is Katsuno and Mendelzon’s representation result, which, based on previous work by Grove, ties together the class of revision operators defined within the AGM paradigm and a special type of total preorder over consistent complete theories (commonly called possible worlds or models). In this article, we lift Katsuno and Mendelzon’s representation result into the realm of the mathematical notion of filters, which are special subsets of partially ordered sets. In particular, we develop a framework for filters revision, by formulating a collection of postulates that constrain the behaviour of revision operators on filters, and establishing a representation result that connects the proposed postulates and a certain type of total preorder over ultrafilters. Overall, we show that AGM-style revision of filters can be obtained with extremely weak assumptions; in fact, significantly weaker than those of the AGM paradigm. This outcome, together with the broad applicability and interdisciplinarity of filters, lends a high level of abstraction to the introduced filters-based framework, which, as we demonstrate, generalizes the AGM paradigm.

由Alchourrón, Gärdenfors和Makinson引入的AGM范式是一个完善的正式框架,它确定了控制信念集上任何理性修正算子的假设(原则)。信念修正研究的一个中心支柱是Katsuno和Mendelzon的表示结果,该结果基于Grove先前的工作,将AGM范式中定义的一类修正算子和一致完全理论(通常称为可能世界或模型)上的一种特殊类型的总预序联系在一起。在本文中,我们将Katsuno和Mendelzon的表示结果提升到过滤器的数学概念领域,过滤器是部分有序集的特殊子集。特别是,我们开发了一个过滤器修正框架,通过制定一系列约束过滤器修正算子行为的假设,并建立一个表示结果,将所提出的假设与超过滤器上的某种类型的总预序联系起来。总的来说,我们证明了agm风格的滤波器修正可以在极弱的假设下得到;事实上,比年度股东大会的范例要弱得多。这一结果,加上过滤器的广泛适用性和跨学科性,为引入的基于过滤器的框架提供了高度的抽象,正如我们所演示的那样,该框架概括了AGM范式。
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引用次数: 0
Can’t you answer while you wait? 你不能一边等一边回答吗?
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-17 DOI: 10.1007/s10472-025-09968-8
Luís Cruz-Filipe, Graça Gaspar, Isabel Nunes

Many modern-day systems rely on information that is constantly arriving, and they need to make decisions based on it – a problem known as continuous query answering. In many situations, these systems can benefit from identifying possible outcomes that are consistent with the data available so far. Such scenarios are called hypothetical answers, and previous work has defined them precisely and shown how they can be updated in step with the arrival of additional input. Most existing formalisms assume that data always arrives instantaneously, which is not realistic. In this work, we relax this problem by allowing data to arrive later, and potentially out of order. By revisiting the underlying intuitions in previous work, we develop a more general framework that supports communication delays. The interaction between communication delays and negation poses some challenging problems, which we address using fixpoint theory. We show that the relevant fixpoints can be computed in finite time by a carefully designed algorithm.

许多现代系统依赖于不断到达的信息,它们需要在此基础上做出决策——这是一个被称为连续查询回答的问题。在许多情况下,这些系统可以从识别与现有数据一致的可能结果中获益。这样的场景被称为假设答案,以前的工作已经精确地定义了它们,并展示了它们如何随着额外输入的到来而同步更新。大多数现有的形式化假设数据总是瞬间到达,这是不现实的。在这项工作中,我们通过允许数据晚一点到达(可能是无序的)来缓解这个问题。通过回顾之前工作中的基本直觉,我们开发了一个支持通信延迟的更通用的框架。沟通延迟和否定之间的相互作用提出了一些具有挑战性的问题,我们使用不动点理论来解决这些问题。我们证明了相关不动点可以通过精心设计的算法在有限时间内计算出来。
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引用次数: 0
Type-based computation of knowledge graph statistics 基于类型的知识图统计计算
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-17 DOI: 10.1007/s10472-024-09965-3
Iztok Savnik, Kiyoshi Nitta, Riste Skrekovski, Nikolaus Augsten

We propose a formal model of a knowledge graph (abbr. KG) that classifies the ground triples into sets that correspond to the triple types. The triple types are partially ordered by the sub-type relation. Consequently, the sets of ground triples that are the interpretations of triple types are partially ordered by the subsumption relation. The types of triple patterns restrict the sets of ground triples, which need to be addressed in the evaluation of triple patterns, to the interpretation of the types of triple patterns. Therefore, a schema graph of a KG should include all triple types that are likely to be determined as the types of triple patterns. The stored schema graph consists of the selected triple types that are stored in a KG and the complete schema graph includes all valid triple types of KG. We propose choosing the schema graph, which consists of the triple types from a strip around the stored schema graph, i.e., the triple types from the stored schema graph and some adjacent levels of triple types with respect to the sub-type relation. Given a selected schema graph, the statistics are updated for each ground triple t from a KG. First, we determine the set of triple types stt from the schema graph that are affected by adding a triple t to an RDF store. Finally, the statistics of triple types from the set stt are updated.

我们提出了一种知识图(缩写KG)的形式化模型,该模型将基础三元组划分为与三元组类型对应的集合。三组类型部分按子类型关系排序。因此,作为三元组类型解释的基三元组的集合是由包含关系部分排序的。三重模式的类型限制了在三重模式的评估中需要处理的基础三元组的集合,从而限制了三重模式类型的解释。因此,KG的模式图应该包括可能被确定为三重模式类型的所有三重类型。存储的模式图由存储在KG中的选定三重类型组成,完整的模式图包括KG的所有有效三重类型。我们建议选择由存储模式图周围的条带上的三重类型组成的模式图,即存储模式图中的三重类型以及相对于子类型关系的一些相邻的三重类型级别。给定一个选定的模式图,从KG更新每个ground triple t的统计信息。首先,我们从模式图中确定受向RDF存储添加三元组t影响的三元组类型stt集。最后,更新集合stt中三元组类型的统计信息。
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引用次数: 0
Guest editorial: Revised selected papers from the LION 16 conference 客座编辑:修订了LION 16会议的部分论文
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-06 DOI: 10.1007/s10472-024-09958-2
Ilias S. Kotsireas, Panos M. Pardalos
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引用次数: 0
A formal approach to attack graphs 攻击图的正式方法
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-02 DOI: 10.1007/s10472-024-09959-1
Davide Catta, Jean Leneutre, Vadim Malvone, Aniello Murano

An attack graph is a concise portrayal of the various paths within an open system that enable an attacker to reach a prohibited state (such as gaining access to a restricted resource), despite the system’s preventive measures. The assessment of system vulnerability involves examining the presence of such paths. In this work, we analyze attack graphs using a game-theoretic approach. Specifically, we introduce a well-suited game model that represents the dynamics between the system and the attacker, and propose an automata-based solution to demonstrate the absence of vulnerability.

攻击图是开放系统内各种路径的简明描述,这些路径使攻击者能够达到禁止状态(例如访问受限制的资源),尽管系统采取了预防措施。系统脆弱性的评估包括检查这些路径的存在。在这项工作中,我们使用博弈论方法分析攻击图。具体来说,我们引入了一个非常适合的游戏模型,它代表了系统和攻击者之间的动态,并提出了一个基于自动机的解决方案来证明不存在漏洞。
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引用次数: 0
Preface to the special issue on analogies: from mathematical foundations to applications and interactions with ML and AI 关于类比的特刊前言:从数学基础到应用以及与ML和AI的交互
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-12-28 DOI: 10.1007/s10472-024-09961-7
Miguel Couceiro, Esteban Marquer, Pierre Monnin, Pierre-Alexandre Murena
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引用次数: 0
On automated completion of geometry statements and proofs with GeoGebra Discovery 用GeoGebra Discovery自动完成几何命题和证明
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-12-27 DOI: 10.1007/s10472-024-09964-4
Zoltán Kovács, Tomás Recio, M. Pilar Vélez

At the ADG 2023 a protocol, implemented on an extension of Larus automated theorem prover, to automatically complete statements and proofs in Euclidean geometry, was presented by S. T. Gonzalez, P. Janičić, and J. Narboux. The approach is logic-based, in contrast to algebraic methods, and its performance was tested on five high-school level geometry problems. In our contribution we address the same five issues with the automated reasoning, algebraic-based, tools of GeoGebra Discovery. The results allow us to reflect on the pros and cons of these two diverse approaches, showing, in particular, the opportunities that GeoGebra Discovery brings to improve human reasoning in geometry.

在ADG 2023上,S. T. Gonzalez, P. jani和J. Narboux提出了一个协议,该协议是在Larus自动定理证明器的扩展上实现的,用于自动完成欧几里得几何中的陈述和证明。与代数方法相比,该方法是基于逻辑的,其性能在五个高中几何问题上进行了测试。在我们的贡献中,我们用自动推理、基于代数的GeoGebra Discovery工具解决了同样的五个问题。结果使我们能够反思这两种不同方法的优缺点,特别是GeoGebra发现带来的改善人类几何推理的机会。
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引用次数: 0
Design of optimal quasi-developable surface via simulated annealing based shape-parameter-search algorithm 基于模拟退火的形状参数搜索算法设计最优拟可展曲面
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-12-19 DOI: 10.1007/s10472-024-09962-6
Vahide Bulut

In this paper, a novel method is presented to increase the developability of the quasi-developable Bézier surface from two design curves using the Simulated Annealing-based Shape Parameter Search (SASPS) algorithm based on the shape parameters of the cubic Bézier design curves. In addition, another new method for determining the number of sampling points is given to increase the developability degree. It allows perturbing the design curves within the limits allowed by the user based on the shape parameters. We also defined a multi-objective function for the optimal quasi-developable Bézier surface. Example models show that the proposed method is efficient and effective in achieving optimal developability.

本文提出了一种基于三次bsamzier设计曲线形状参数的基于模拟退火的形状参数搜索(SASPS)算法来提高两条设计曲线拟可展bsamzier曲面的可展性的新方法。此外,还提出了一种确定采样点个数的新方法,以提高可展度。它允许在用户允许的范围内根据形状参数对设计曲线进行扰动。我们还定义了最优拟可展bsamizier曲面的多目标函数。实例模型表明,该方法在实现最佳可展性方面是有效的。
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引用次数: 0
On domain generators for the evaluation of action reversibility in STRIPS 条带中动作可逆性评价的域生成器
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-29 DOI: 10.1007/s10472-024-09960-8
Tobias Schwartz, Jan H. Boockmann, Leon Martin

Robustness is a crucial requirement for the deployment of AI systems in real-world scenarios. In the context of AI planning, the concept of action reversibility, i.e., the ability to undo the effects of an action using a reverse plan, is a promising direction for achieving robust plans. Plans composed exclusively of reversible actions exhibit resilience against goal changes during the execution of the plan. However, the evaluation of action reversibility systems in STRIPS planning presents a challenge, given that standard planning benchmarks are often not suitable. Early experiments using a naive implementation of an action reversibility algorithm show that the available domain generation approach is susceptible to bias. Building on this existing domain generator, we introduce two slight variations that exhibit entirely different search space characteristics. We assess these domain generators using the naive action reversibility implementation and existing ASP implementations, and demonstrate that different generators indeed favor different implementations. As a follow-up to this line of research, we present a generalized domain generator facilitating the creation of domains with diverse search space characteristics. To finally reduce the utilization of contrived generation patterns, we propose another domain generator based on the Barabási-Albert model yielding less rigid domains. Our experiments demonstrate that these new domain generators can produce a variety of domains with diverse search space characteristics, enabling a less biased evaluation of action reversibility systems.

鲁棒性是在现实场景中部署人工智能系统的关键要求。在人工智能规划的背景下,行动可逆性的概念,即使用反向计划撤销行动影响的能力,是实现稳健计划的一个有希望的方向。完全由可逆行动组成的计划在计划执行过程中表现出对目标变化的弹性。但是,考虑到标准规划基准往往不合适,对strip规划中的行动可逆性系统的评价是一项挑战。使用动作可逆性算法的朴素实现的早期实验表明,可用的领域生成方法容易受到偏差的影响。在这个现有的域生成器的基础上,我们引入了两个表现出完全不同的搜索空间特征的细微变化。我们使用朴素的动作可逆性实现和现有的ASP实现来评估这些域生成器,并证明不同的生成器确实支持不同的实现。作为这一研究的后续,我们提出了一个广义的域生成器,便于创建具有不同搜索空间特征的域。为了最终减少人为生成模式的使用,我们提出了另一种基于Barabási-Albert模型的域生成器,产生较少的刚性域。我们的实验表明,这些新的域生成器可以产生具有不同搜索空间特征的各种域,从而能够对动作可逆性系统进行较少的偏差评估。
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引用次数: 0
A multi-algorithm pathfinding method: Exploiting performance variations for enhanced efficiency 一种多算法寻路方法:利用性能变化来提高效率
IF 1 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-14 DOI: 10.1007/s10472-024-09957-3
Aya Kherrour, Marco Robol, Marco Roveri, Paolo Giorgini

This paper presents a performance evaluation of several heuristic search algorithms in the context of pathfinding. Our objective is to assess the performance of these algorithms in various grid-based environments to present how specific domain features influence their efficiency. Additionally, we extend our experiments by incorporating Multi-Agent Path Finding (MAPF) benchmarks, using handcrafted features and features extracted with Convolutional Neural Network (CNN) to characterize the maps. The results of our evaluation were later used to train machine learning models capable of predicting the efficient algorithm for a given pathfinding task based on performance criteria. This multi-algorithm pathfinding method enhances the selection of the best algorithm for different pathfinding problems. Furthermore, we revealed the most important features that impact the selection of the efficient algorithm. We identify the most important characteristics of the grid that affect the selection and performance of the algorithms.

本文给出了几种启发式搜索算法在寻径方面的性能评价。我们的目标是评估这些算法在各种基于网格的环境中的性能,以展示特定领域特征如何影响它们的效率。此外,我们通过结合多智能体寻径(MAPF)基准来扩展我们的实验,使用手工制作的特征和卷积神经网络(CNN)提取的特征来表征地图。我们的评估结果后来被用于训练机器学习模型,这些模型能够根据性能标准预测给定寻路任务的有效算法。这种多算法寻路方法增强了针对不同寻路问题选择最佳算法的能力。此外,我们还揭示了影响高效算法选择的最重要特征。我们确定了影响算法选择和性能的网格的最重要特征。
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引用次数: 0
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Annals of Mathematics and Artificial Intelligence
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