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A novel method for solving universum twin bounded support vector machine in the primal space 原始空间中求解全和双有界支持向量机的新方法
4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-02 DOI: 10.1007/s10472-023-09896-5
Hossein Moosaei, Saeed Khosravi, Fatemeh Bazikar, Milan Hladík, Mario Rosario Guarracino
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引用次数: 0
Families of multi-level Legendre-like arrays 多级 Legendre-like 阵列族
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-02 DOI: 10.1007/s10472-023-09903-9
Timothy Petersen, Benjamin Cavy, David Paganin, Imants Svalbe

Families of new, multi-level integer 2D arrays are introduced here as an extension of the well-known binary Legendre sequences that are derived from quadratic residues. We present a construction, based on Fourier and Finite Radon Transforms, for families of periodic perfect arrays, each of size (ptimes p) for many prime values p. Previously delta functions were used as the discrete projections which, when back-projected, build 2D perfect arrays. Here we employ perfect sequences as the discrete projected views. The base family size is (p+1). All members of these multi-level array families have perfect autocorrelation and constant, minimal cross-correlation. Proofs are given for four useful and general properties of these new arrays. 1) They are comprised of odd integers, with values between at most (-p) and (+p), with a zero value at just one location. 2) They have the property of ‘conjugate’ spatial symmetry, where the value at location (ij) is always the negative of the value at location ((p-i, p-j)). 3) Any change in the value assigned to the array’s origin leaves all of its off-peak autocorrelation values unchanged. 4) A family of (p+1), (ptimes p) arrays can be compressed to size ((p+1)^2) and each family member can be exactly and rapidly unpacked in a single (ptimes p) decompression pass.

本文介绍了新的、多层次的整数二维阵列族,作为著名的二元 Legendre 序列的扩展,这些序列来自二次残差。我们以傅里叶变换和有限拉顿变换为基础,介绍了周期性完美阵列族的构造,对于许多素值 p,每个阵列的大小都是(ptimes p) 。以前,delta 函数被用作离散投影,当反向投影时,就会建立二维完美阵列。在这里,我们使用完美序列作为离散投影视图。基本族的大小是 (p+1)。这些多级阵列族的所有成员都具有完美的自相关性和恒定的最小交叉相关性。本文给出了这些新阵列的四个有用的一般特性的证明。1)它们由奇数整数组成,其值最多在(-p)和(+p)之间,只有一个位置的值为零。2)它们具有 "共轭 "空间对称性,即位置(i,j)上的值总是位置((p-i,p-j))上值的负值。3) 阵列原点值的任何变化都会使其所有非峰值自相关值保持不变。4) (p+1)、(p/times p) 数组的族可以被压缩到大小为 ((p+1)^2),并且每个族成员都可以在一次 (p/times p) 解压缩中被精确快速地解压缩。
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引用次数: 0
Hedonic Expertise Games 享乐专长游戏
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-16 DOI: 10.1007/s10472-023-09900-y
Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen

We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of (1-1/e), and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.

我们介绍了一种享乐游戏形式--享乐专业知识游戏(Hedonic Expertise Games,HEGs),它可以自然地模拟具有互补素质的代理希望组成团体的各种情况。学生们为班级项目组成小组,软件开发人员、平面设计师、项目经理和其他领域专家在软件项目上进行合作的黑客马拉松,都是 HEGs 所模拟的典型场景。这种博弈形式具有共同排名属性,而且联盟效用函数是单调的。针对文献中最常用的稳定性和最优性概念,我们给出了 HEG 的稳定和高效分区存在/不存在的综合结果。具体来说,我们证明了 HEG 实例可能没有严格的核心稳定分区,但每个 HEG 实例都有强纳什稳定分区和帕累托最优分区。此外,HEG 实例的社会最优分区中可能没有一个是纳什稳定或核心稳定的。但是,可以保证每个社会最优分区都是契约纳什稳定的。我们证明,所有这些存在/不存在结果对于具有共同排名属性的单调享乐博弈(单调享乐博弈)也是成立的。我们还从计算复杂性的角度提出了几个关于 HEG 的结果,其中一些如下:可以在多项式时间内找到契约纳什稳定分区(以及受限环境下的纳什稳定分区)。一个强纳什稳定分区可以在一个因子(1-1/e/)的范围内被近似,甚至对于近似核心稳定分区来说,这个约束也很紧。我们提出了单调 HGCRP 的自然博弈动力学,它能在相对较少的步数内收敛到纳什稳定分区。
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引用次数: 0
On the universal approximation property of radial basis function neural networks 论径向基函数神经网络的普遍逼近特性
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-16 DOI: 10.1007/s10472-023-09901-x
Aysu Ismayilova, Muhammad Ismayilov

In this paper we consider a new class of RBF (Radial Basis Function) neural networks, in which smoothing factors are replaced with shifts. We prove under certain conditions on the activation function that these networks are capable of approximating any continuous multivariate function on any compact subset of the d-dimensional Euclidean space. For RBF networks with finitely many fixed centroids we describe conditions guaranteeing approximation with arbitrary precision.

在本文中,我们考虑了一类新的 RBF(径向基函数)神经网络,其中平滑因子被移位所取代。我们证明,在激活函数的某些条件下,这些网络能够逼近 d 维欧几里得空间任何紧凑子集上的任何连续多元函数。对于具有有限多个固定中心的 RBF 网络,我们描述了保证以任意精度逼近的条件。
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引用次数: 0
Automated programming, symbolic computation, machine learning: my personal view 自动化编程、符号计算、机器学习:我的个人观点
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-10 DOI: 10.1007/s10472-023-09894-7
Bruno Buchberger

In this note, I present my personal view on the interaction of the three areas Automated Programming, Symbolic Computation, and Machine Learning. Programming is the activity of finding a (hopefully) correct program (algorithm) for a given problem. Programming is central to automation in all areas and is considered one of the most creative human activities. However, already very early in the history of programming, people started to “jump to the meta-level” of programming, i.e., started to develop procedures that automate, or semi-automate, (various aspects or parts of) the process of programming. This area has various names like “Automated Programming”, “Automated Algorithm Synthesis”, etc. Developing compilers can be considered an early example of a problem in automated programming. Automated reasoners for proving the correctness of programs with respect to a specification is an advanced example of a topic in automated programming. ChatGPT producing (amazingly good) programs from problem specifications in natural language is a recent example of automated programming. Programming tends to become the most important activity as the level of technological sophistication increases. Therefore, automating programming is maybe the most exciting and relevant technological endeavor today. It also will have enormous impact on the global job market in the software industry. Roughly, I see two main approaches to automated programming:

  • symbolic computation

  • and machine learning.

In this note, I explain how the two approaches work and that they are fundamentally different because they address two completely different ways of how problems are specified. Together, the two approaches constitute (part of) what some people like to call “artificial intelligence”. In my analysis, both approaches are just part of (algorithmic) mathematics. The approaches, like all non-trivial mathematical methods, need quite some intelligence on the side of the human inventors of the methods. However, applying the methods is just “machine execution” of algorithms. It is misleading to call the application “machine intelligence” or “artificial intelligence”. The analysis of the two approaches to automated programming also suggests that the two approaches, in the future, should be combined to achieve even higher levels of sophistication. At the end of this note, I propose some research questions for this new direction.

在这篇笔记中,我对自动编程、符号计算和机器学习三个领域的相互作用提出了我的个人观点。编程是为给定的问题找到(希望)正确的程序(算法)的活动。编程是所有领域自动化的核心,被认为是人类最具创造性的活动之一。然而,在编程历史的早期,人们就开始“跳到编程的元级别”,即开始开发自动化或半自动化编程过程(各个方面或部分)的程序。这一领域有各种各样的名称,如“自动编程”、“自动算法合成”等。开发编译器可以被认为是自动编程问题的早期例子。用于证明程序相对于规范的正确性的自动推理器是自动编程中一个主题的高级示例。ChatGPT根据自然语言中的问题规范生成(令人惊讶的好)程序是自动化编程的最新例子。随着技术水平的提高,编程往往成为最重要的活动。因此,自动化编程可能是当今最令人兴奋和最相关的技术努力。这也将对软件行业的全球就业市场产生巨大影响。大致上,我看到了两种自动编程的主要方法:符号计算和机器学习。在本说明中,我解释了这两种方法是如何工作的,它们有根本的不同,因为它们处理了两种完全不同的问题指定方式。这两种方法共同构成了一些人喜欢称之为“人工智能”的东西。在我的分析中,这两种方法都只是(算法)数学的一部分。与所有非平凡的数学方法一样,这些方法需要人类发明者的一些智慧。然而,应用这些方法只是算法的“机器执行”。将应用程序称为“机器智能”或“人工智能”具有误导性。对自动编程的两种方法的分析还表明,未来应该将这两种方法结合起来,以实现更高的复杂程度。在本说明的最后,我对这一新方向提出了一些研究问题。
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引用次数: 1
Making model checking feasible for GOAL 让 GOAL 的模型检查变得可行
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-05 DOI: 10.1007/s10472-023-09898-3
Yi Yang, Tom Holvoet

Agent Programming Languages have been studied for over 20 years for programming complex decision-making for autonomous systems. The GOAL agent programming language is particularly interesting since it depends on automated planning based on beliefs and goals to determine behavior rather than preprogrammed planning by developers. Model checking is a powerful verification technique to guarantee the safety of an autonomous system. Despite studies of model checking in other agent programming languages, GOAL lacks support for model checking of GOAL programs. The fundamental challenge is to make GOAL programs feasible for model checking. In this paper, we tackle this fundamental issue. First, we formalize the syntax and semantics of the logic underpinning stratified single-agent GOAL programs. Second, we devise an algorithm for transforming a stratified single-agent GOAL program to a transition system that is equivalent in terms of operational semantics, enabling model checking. Third, we develop an automated translator for a stratified single-agent GOAL program. The translator consists of (1) the automated transformation of a GOAL program into its operational semantically equivalent transition system, and (2) the interface generation of the generated transition system into a Prism model, an input for two probabilistic symbolic model checkers: Storm and Prism. Moreover, we point out that we will extend the applicability of the transformation algorithm and its implementation to all stratified GOAL programs.

20 多年来,人们一直在研究为自主系统的复杂决策进行编程的代理编程语言。GOAL 代理编程语言尤其令人感兴趣,因为它依赖于基于信念和目标的自动规划来决定行为,而不是由开发人员预先编制规划。模型检查是一种强大的验证技术,可保证自主系统的安全性。尽管对其他代理编程语言的模型检查进行了研究,但 GOAL 缺乏对 GOAL 程序进行模型检查的支持。最根本的挑战在于如何使 GOAL 程序能够进行模型检查。在本文中,我们将解决这一根本问题。首先,我们形式化了支撑分层单机 GOAL 程序的逻辑的语法和语义。其次,我们设计了一种算法,用于将分层的单个代理 GOAL 程序转换为在操作语义方面等价的转换系统,从而实现模型检查。第三,我们开发了分层单机 GOAL 程序的自动翻译器。该翻译器包括:(1) 将 GOAL 程序自动转换为操作语义等价的转换系统;(2) 将生成的转换系统接口生成 Prism 模型,该模型是两个概率符号模型检查器的输入:Storm 和 Prism 的输入。此外,我们还指出,我们将把转换算法及其实现的适用范围扩展到所有分层 GOAL 程序。
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引用次数: 0
Parameter tuning of continuous Hopfield network applied to combinatorial optimization 应用于组合优化的连续 Hopfield 网络的参数调整
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-22 DOI: 10.1007/s10472-023-09895-6
Safae Rbihou, Nour-Eddine Joudar, Khalid Haddouch

The continuous Hopfield network (CHN) has provided a powerful approach to optimization problems and has shown good performance in different domains. However, two primary challenges still remain for this network: defining appropriate parameters and hyperparameters. In this study, our objective is to address these challenges and achieve optimal solutions for combinatorial optimization problems, thereby improving the overall performance of the continuous Hopfield network. To accomplish this, we propose a new technique for tuning the parameters of the CHN by considering its stability. To evaluate our approach, three well-known combinatorial optimization problems, namely, weighted constraint satisfaction problems, task assignment problems, and the traveling salesman problem, were employed. The experiments demonstrate that the proposed approach offers several advantages for CHN parameter tuning and the selection of optimal hyperparameter combinations.

连续霍普菲尔德网络(CHN)为优化问题提供了一种强大的方法,并在不同领域显示出良好的性能。然而,该网络仍面临两个主要挑战:定义适当的参数和超参数。在本研究中,我们的目标是应对这些挑战,实现组合优化问题的最优解,从而提高连续 Hopfield 网络的整体性能。为此,我们提出了一种新技术,通过考虑 CHN 的稳定性来调整其参数。为了评估我们的方法,我们采用了三个著名的组合优化问题,即加权约束满足问题、任务分配问题和旅行推销员问题。实验证明,所提出的方法在 CHN 参数调整和最优超参数组合选择方面具有多项优势。
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引用次数: 0
Path planning algorithm for mobile robots based on clustering-obstacles and quintic trigonometric Bézier curve 基于聚类障碍物和五次三角贝塞尔曲线的移动机器人路径规划算法
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-20 DOI: 10.1007/s10472-023-09893-8
Vahide Bulut

Finding a collision-free feasible path for mobile robots is very important because they are essential in many fields such as healthcare, military, and industry. In this paper, a novel Clustering Obstacles (CO)-based path planning algorithm for mobile robots is presented using a quintic trigonometric Bézier curve and its two shape parameters. The CO-based algorithm forms clusters of geometrically shaped obstacles and finds the cluster centers. Moreover, the proposed waypoint algorithm (WP) finds the waypoints of the predefined skeleton path in addition to the start and destination points in an environment. Based on all these points, the predefined quintic trigonometric Bézier path candidates, taking the skeleton path as their convex hull, are then generated using the shape parameters of this curve. Moreover, the performance of the proposed algorithm is compared with K-Means and agglomerative hierarchical algorithms to obtain the quintic trigonometric Bézier paths desired by the user. The experimental results show that the CO-based path planning algorithm achieves better cluster centers and consequently better collision-free predefined paths.

为移动机器人寻找一条无碰撞的可行路径非常重要,因为它们在医疗保健、军事和工业等许多领域都不可或缺。本文提出了一种新颖的基于障碍物聚类(CO)的移动机器人路径规划算法,该算法使用了五次方三角贝塞尔曲线及其两个形状参数。基于 CO 的算法可形成几何形状的障碍物集群,并找到集群中心。此外,所提出的航点算法(WP)除了能在环境中找到起点和终点外,还能找到预定义骨架路径的航点。在所有这些点的基础上,以骨架路径为凸壳,利用该曲线的形状参数生成预定义的五次方三角贝塞尔路径候选路径。此外,为了获得用户所需的五次方三角贝齐尔路径,将所提出算法的性能与 K-Means 和聚类分层算法进行了比较。实验结果表明,基于 CO 的路径规划算法能获得更好的聚类中心,从而获得更好的无碰撞预定义路径。
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引用次数: 0
kNN Classification: a review kNN分类:综述
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-01 DOI: 10.1007/s10472-023-09882-x
Panos K. Syriopoulos, Nektarios G. Kalampalikis, S. Kotsiantis, M. Vrahatis
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引用次数: 0
Digital continuity of rotations in the 2D regular grids 二维规则网格中旋转的数字连续性
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-29 DOI: 10.1007/s10472-023-09891-w
Müge Saadetoğlu, Benedek Nagy, Aydın Avkan

A digitized rigid motion is called digitally continuous if two neighbor pixels still stay neighbors after the motion. This concept plays important role when people or computers (artificial intelligence, machine vision) need to recognize the object shown in the image. In this paper, digital rotations of a pixel with its closest neighbors are of our interest. We compare the neighborhood motion map results among the three regular grids, when the center of rotation is the midpoint of a main pixel, a grid point (corner of a pixel) or an edge midpoint. The first measure about the quality of digital rotations is based on bijectivity, e.g., measuring how many of the cases produce bijective and how many produce not bijective neighborhood motion maps (Avkan et. al, 2022). Now, a second measure is investigated, the quality of bijective digital rotations is measured by the digital continuity of the resulted image: we measure how many of the cases are bijective and also digitally continuous. We show that rotations on the triangular grid prove to be digitally continuous at many more real angles and also as a special case, many more integer angles compared to the square grid or to the hexagonal grid with respect to the three different rotation centers.

如果两个相邻像素在运动后仍保持相邻,则称为数字化连续刚性运动。当人们或计算机(人工智能、机器视觉)需要识别图像中显示的物体时,这一概念发挥着重要作用。在本文中,我们关注的是像素与其近邻的数字旋转。当旋转中心为主要像素的中点、网格点(像素的角落)或边缘中点时,我们比较了三种规则网格的邻域运动图结果。数字旋转质量的第一个衡量标准是基于双射性,例如,衡量有多少情况下产生双射邻域运动图,有多少情况下产生非双射邻域运动图(Avkan 等人,2022 年)。现在,我们研究了第二种测量方法,即通过结果图像的数字连续性来测量双射数字旋转的质量:我们测量有多少情况是双射的,同时也是数字连续的。我们发现,相对于正方形网格或六边形网格的三个不同旋转中心,三角形网格上的旋转被证明在更多的实角上是数字连续的,而且作为特例,在更多的整数角上也是数字连续的。
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引用次数: 0
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