Pub Date : 2023-11-02DOI: 10.1007/s10472-023-09896-5
Hossein Moosaei, Saeed Khosravi, Fatemeh Bazikar, Milan Hladík, Mario Rosario Guarracino
{"title":"A novel method for solving universum twin bounded support vector machine in the primal space","authors":"Hossein Moosaei, Saeed Khosravi, Fatemeh Bazikar, Milan Hladík, Mario Rosario Guarracino","doi":"10.1007/s10472-023-09896-5","DOIUrl":"https://doi.org/10.1007/s10472-023-09896-5","url":null,"abstract":"","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135934145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-02DOI: 10.1007/s10472-023-09903-9
Timothy Petersen, Benjamin Cavy, David Paganin, Imants Svalbe
Families of new, multi-level integer 2D arrays are introduced here as an extension of the well-known binary Legendre sequences that are derived from quadratic residues. We present a construction, based on Fourier and Finite Radon Transforms, for families of periodic perfect arrays, each of size (ptimes p) for many prime values p. Previously delta functions were used as the discrete projections which, when back-projected, build 2D perfect arrays. Here we employ perfect sequences as the discrete projected views. The base family size is (p+1). All members of these multi-level array families have perfect autocorrelation and constant, minimal cross-correlation. Proofs are given for four useful and general properties of these new arrays. 1) They are comprised of odd integers, with values between at most (-p) and (+p), with a zero value at just one location. 2) They have the property of ‘conjugate’ spatial symmetry, where the value at location (i, j) is always the negative of the value at location ((p-i, p-j)). 3) Any change in the value assigned to the array’s origin leaves all of its off-peak autocorrelation values unchanged. 4) A family of (p+1), (ptimes p) arrays can be compressed to size ((p+1)^2) and each family member can be exactly and rapidly unpacked in a single (ptimes p) decompression pass.
{"title":"Families of multi-level Legendre-like arrays","authors":"Timothy Petersen, Benjamin Cavy, David Paganin, Imants Svalbe","doi":"10.1007/s10472-023-09903-9","DOIUrl":"10.1007/s10472-023-09903-9","url":null,"abstract":"<div><p>Families of new, multi-level integer 2<i>D</i> arrays are introduced here as an extension of the well-known binary Legendre sequences that are derived from quadratic residues. We present a construction, based on Fourier and Finite Radon Transforms, for families of periodic perfect arrays, each of size <span>(ptimes p)</span> for many prime values <i>p</i>. Previously delta functions were used as the discrete projections which, when back-projected, build 2<i>D</i> perfect arrays. Here we employ perfect sequences as the discrete projected views. The base family size is <span>(p+1)</span>. All members of these multi-level array families have perfect autocorrelation and constant, minimal cross-correlation. Proofs are given for four useful and general properties of these new arrays. 1) They are comprised of odd integers, with values between at most <span>(-p)</span> and <span>(+p)</span>, with a zero value at just one location. 2) They have the property of ‘conjugate’ spatial symmetry, where the value at location (<i>i</i>, <i>j</i>) is always the negative of the value at location <span>((p-i, p-j))</span>. 3) Any change in the value assigned to the array’s origin leaves all of its off-peak autocorrelation values unchanged. 4) A family of <span>(p+1)</span>, <span>(ptimes p)</span> arrays can be compressed to size <span>((p+1)^2)</span> and each family member can be exactly and rapidly unpacked in a single <span>(ptimes p)</span> decompression pass.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 1","pages":"169 - 182"},"PeriodicalIF":1.2,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s10472-023-09903-9.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135934288","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-16DOI: 10.1007/s10472-023-09900-y
Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen
We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of (1-1/e), and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.
{"title":"Hedonic Expertise Games","authors":"Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen","doi":"10.1007/s10472-023-09900-y","DOIUrl":"10.1007/s10472-023-09900-y","url":null,"abstract":"<div><p>We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of <span>(1-1/e)</span>, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 3","pages":"671 - 690"},"PeriodicalIF":1.2,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136077707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-16DOI: 10.1007/s10472-023-09901-x
Aysu Ismayilova, Muhammad Ismayilov
In this paper we consider a new class of RBF (Radial Basis Function) neural networks, in which smoothing factors are replaced with shifts. We prove under certain conditions on the activation function that these networks are capable of approximating any continuous multivariate function on any compact subset of the d-dimensional Euclidean space. For RBF networks with finitely many fixed centroids we describe conditions guaranteeing approximation with arbitrary precision.
在本文中,我们考虑了一类新的 RBF(径向基函数)神经网络,其中平滑因子被移位所取代。我们证明,在激活函数的某些条件下,这些网络能够逼近 d 维欧几里得空间任何紧凑子集上的任何连续多元函数。对于具有有限多个固定中心的 RBF 网络,我们描述了保证以任意精度逼近的条件。
{"title":"On the universal approximation property of radial basis function neural networks","authors":"Aysu Ismayilova, Muhammad Ismayilov","doi":"10.1007/s10472-023-09901-x","DOIUrl":"10.1007/s10472-023-09901-x","url":null,"abstract":"<div><p>In this paper we consider a new class of RBF (Radial Basis Function) neural networks, in which smoothing factors are replaced with shifts. We prove under certain conditions on the activation function that these networks are capable of approximating any continuous multivariate function on any compact subset of the <i>d</i>-dimensional Euclidean space. For RBF networks with finitely many fixed centroids we describe conditions guaranteeing approximation with arbitrary precision.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 3","pages":"691 - 701"},"PeriodicalIF":1.2,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136113626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-10DOI: 10.1007/s10472-023-09894-7
Bruno Buchberger
In this note, I present my personal view on the interaction of the three areas Automated Programming, Symbolic Computation, and Machine Learning. Programming is the activity of finding a (hopefully) correct program (algorithm) for a given problem. Programming is central to automation in all areas and is considered one of the most creative human activities. However, already very early in the history of programming, people started to “jump to the meta-level” of programming, i.e., started to develop procedures that automate, or semi-automate, (various aspects or parts of) the process of programming. This area has various names like “Automated Programming”, “Automated Algorithm Synthesis”, etc. Developing compilers can be considered an early example of a problem in automated programming. Automated reasoners for proving the correctness of programs with respect to a specification is an advanced example of a topic in automated programming. ChatGPT producing (amazingly good) programs from problem specifications in natural language is a recent example of automated programming. Programming tends to become the most important activity as the level of technological sophistication increases. Therefore, automating programming is maybe the most exciting and relevant technological endeavor today. It also will have enormous impact on the global job market in the software industry. Roughly, I see two main approaches to automated programming: