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A plant mutant screen CURE integrated with core biology concepts showed effectiveness in course design and students' perceived learning gains 植物突变体筛选 CURE 与核心生物学概念相结合,显示了课程设计的有效性和学生的学习收获。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-10-23 DOI: 10.1002/bmb.21865
Jinjie Liu, Christoph Benning

Course-based undergraduate research experiences (CUREs) provide students with valuable opportunities to engage in research in a classroom setting, expanding access to research opportunities for undergraduates, fostering inclusive research and learning environments, and bridging the gap between the research and education communities. While scientific practices, integral to the scientific discovery process, have been widely implemented in CUREs, there have been relatively few reports emphasizing the incorporation of core biology concepts into CURE curricula. In this study, we present a CURE that integrates core biology concepts, including genetic information flow, phenotype–genotype relationships, mutations and mutants, and structure–function relationships, within the context of mutant screening and gene loci identification. The design of this laboratory course aligns with key CURE criteria, as demonstrated by data collected through the laboratory course assessment survey (LCAS). The survey of undergraduate research experiences (SURE) demonstrates students' learning gains in both course-directed skills and transferrable skills following their participation in the CURE. Additionally, concept survey data reflect students' self-perceived understanding of the aforementioned core biological concepts. Given that genetic mutant screens are central to the study of gene function in biology, we anticipate that this CURE holds potential value for educators and researchers who are interested in designing and implementing a mutant screen CURE in their classrooms. This can be accomplished through independent research or by establishing partnerships between different units or institutions.

以课程为基础的本科生研究经历(CURE)为学生提供了在课堂环境中参与研究的宝贵机会,扩大了本科生的研究机会,营造了包容性的研究和学习环境,缩小了研究界和教育界之间的差距。科学实践是科学发现过程中不可或缺的一部分,已在团结与平等教育中心广泛实施,但强调将核心生物学概念纳入团结与平等教育中心课程的报道却相对较少。在本研究中,我们介绍了一种将核心生物学概念(包括遗传信息流、表型-基因型关系、突变和突变体以及结构-功能关系)融入突变体筛选和基因位点鉴定的 CURE。实验课程评估调查(LCAS)收集的数据表明,本实验课程的设计符合 CURE 的主要标准。本科生研究经历调查(SURE)显示,学生在参加 CURE 之后,在课程指导技能和可迁移技能方面都有所收获。此外,概念调查数据反映了学生对上述核心生物学概念的自我认知理解。鉴于基因突变筛选是生物学中基因功能研究的核心,我们预计,对于有兴趣在课堂上设计和实施突变筛选 CURE 的教育工作者和研究人员来说,该 CURE 具有潜在的价值。这可以通过独立研究或在不同单位或机构之间建立合作伙伴关系来实现。
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引用次数: 0
Using active learning methodologies to teach sequence analysis and molecular phylogeny 使用主动学习方法教授序列分析和分子系统学。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-10-14 DOI: 10.1002/bmb.21861
Inmaculada Ortiz Martín, Ángel Del Espino Pérez, Estefanía García Luque, Enrique Viguera Mínguez

The great development of high-throughput molecular biology techniques and the consequent generation of massive data have made Bioinformatics essential for undergraduate Bioscience students. The importance of this scientific discipline is evidenced by the huge number of specialized publications, tools, and databases available. Training in Bioinformatics equips undergraduates with transferable skills that can be applied in all fields of Biology, such as programming abilities, data analysis, database management, biological knowledge, statistics, problem solving, and interdisciplinary collaboration. Over the past decade, there has been a notable increase in the number of higher education institutions worldwide that have adopted a competency-based curricula. This approach places a significant emphasis on the actions and skills that students are expected to develop, rather than merely focusing on the information, they are required to memorize. In this educational context, the use of active learning strategies has been demonstrated to enhance student comprehension and competency development. This paper describes the implementation of an active learning approach in a hands-on lesson performed by undergraduate students of Biology at the University of Malaga (Spain). Its main objective is to introduce students to molecular databases and information search systems on genes, proteins, and phylogeny. This is achieved within the framework of a smart campus, which integrates technological and sustainable resources to promote a positive and productive learning environment for the university community. This work presents the content and procedure of this practical activity, as well as the evaluation method and the results of a student survey to assess their opinions.

高通量分子生物学技术的巨大发展以及随之产生的海量数据使生物信息学成为生物科学本科生的必修课。大量的专业出版物、工具和数据库证明了这一科学学科的重要性。生物信息学培训使本科生掌握了可应用于所有生物学领域的技能,如编程能力、数据分析、数据库管理、生物学知识、统计学、解决问题和跨学科合作。在过去十年中,全球采用能力本位课程的高等教育机构数量显著增加。这种方法非常强调学生应培养的行动和技能,而不仅仅是要求他们记忆的信息。在这种教育背景下,主动学习策略的使用已被证明可以提高学生的理解能力和能力培养。本文介绍了在马拉加大学(西班牙)生物系本科生的实践课中实施主动学习方法的情况。其主要目的是向学生介绍有关基因、蛋白质和系统发育的分子数据库和信息搜索系统。这是在智能校园的框架内实现的,智能校园整合了技术和可持续资源,为大学社区营造了积极和富有成效的学习环境。本作品介绍了这一实践活动的内容和程序,以及评估方法和学生意见调查结果。
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引用次数: 0
A BreakoutEDU for understanding gene expression in high school. A case study: Design, implementation, and evaluation of the emotions of its implementation 高中生了解基因表达的 BreakoutEDU。案例研究:设计、实施和对实施情感的评估。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-10-08 DOI: 10.1002/bmb.21863
Marina Martínez-Carmona, G. Enrique Ayuso Fernández, Manuel Fernández-Díaz, Francisco Serrano-García, Antonia Plaza Griñán

Knowledge about genetics is essential to build a society capable of participating in socioscientific and ethical debates. However, this subject remains difficult for students, making it necessary to develop new educational strategies, such as gamification. Thus, two main objectives are established in this work: (a) to design and evaluate BreakoutEDU, a gamified activity to improve understanding of the content of gene expression; and (b) to study the emotions triggered by this activity among students. Using questionnaires and observation templates, the implementation of BreakoutEDU is evaluated in two groups of first-year high school students (15 and 10 students). The results are analyzed qualitatively and quantitatively. Bearing in mind the limitations of this study, it is concluded that the designed BreakoutEDU could support gamification as a good strategy to contextualize and approach the abstract content of gene expression. Moreover, the activity could maintain a balance between time, difficulty and students' skills, encourage teamwork and trigger mainly positive emotions.

遗传学知识对于建设一个能够参与社会科学和伦理辩论的社会至关重要。然而,这门学科对学生来说仍然很困难,因此有必要开发新的教育策略,如游戏化。因此,这项工作确立了两个主要目标:(a) 设计和评估 "突围EDU "这一游戏化活动,以加深对基因表达内容的理解;(b) 研究这一活动在学生中引发的情绪。利用调查问卷和观察模板,在两组高中一年级学生(分别为 15 人和 10 人)中对 BreakoutEDU 的实施情况进行评估。对结果进行了定性和定量分析。考虑到本研究的局限性,结论是所设计的 BreakoutEDU 可以支持游戏化,是将基因表达这一抽象内容情境化和接近化的良好策略。此外,该活动可以在时间、难度和学生技能之间保持平衡,鼓励团队合作,并主要引发积极情绪。
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引用次数: 0
An undergraduate research experience in CRISPR-Cas9 mediated eukaryotic genome editing to teach fundamental biochemistry techniques 在本科生中开展 CRISPR-Cas9 介导的真核生物基因组编辑研究,传授基础生物化学技术。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-10-08 DOI: 10.1002/bmb.21862
Andrew J. Tonsager, Laurie A. Stargell

CRISPR-Cas9 technology is an established, powerful tool for genome editing through the ability to target specific DNA sequences of interest for introduction of desired genetic modifications. CRISPR-Cas9 is utilized for a variety of purposes, ranging from a research molecular biology tool to treatment for human diseases. Due to its prominence across a variety of applications, it is critical that undergraduates in the life sciences are educated on CRISPR-Cas9 technology. To this end, we created an intensive eight-week long course-based undergraduate research experience (CURE) designed for students to understand CRISPR-Cas9 genome editing and perform it in Saccharomyces cerevisiae. Students enrolled in the CURE participate in 2, 3-h sessions a week and are engaged in the entire process of CRISPR-Cas9 genome editing, from preparation of genome editing reagents to characterization of mutant yeast strains. During the process, students master fundamental techniques in the life sciences, including sterile technique, Polymerase Chain Reaction (PCR), primer design, sequencing requirements, and data analysis. The course is developed with flexibility in the schedule for repetition of techniques in the event of a failed experiment, providing an authentic research experience for the students. Additionally, we have developed the course to be easily modified for the editing of any yeast gene, offering the potential to expand the course in research-driven classroom or laboratory settings.

CRISPR-Cas9 技术是一种成熟、强大的基因组编辑工具,它能够针对特定的 DNA 序列引入所需的基因修饰。CRISPR-Cas9 的用途多种多样,从分子生物学研究工具到人类疾病治疗,不一而足。由于CRISPR-Cas9在各种应用中的突出地位,因此对生命科学专业的本科生进行CRISPR-Cas9技术教育至关重要。为此,我们开设了为期八周的本科生密集研究体验课程(CURE),旨在让学生了解CRISPR-Cas9基因组编辑技术,并在酿酒酵母中执行该技术。参加 CURE 的学生每周参加 2 次、每次 3 小时的课程,参与 CRISPR-Cas9 基因组编辑的整个过程,从基因组编辑试剂的制备到突变酵母菌株的表征。在此过程中,学生将掌握生命科学的基本技术,包括无菌技术、聚合酶链式反应(PCR)、引物设计、测序要求和数据分析。该课程在时间安排上具有灵活性,可在实验失败的情况下重复学习相关技术,为学生提供真实的研究体验。此外,我们开发的课程易于修改,可以编辑任何酵母基因,为在研究驱动的课堂或实验室环境中扩展课程提供了可能性。
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引用次数: 0
E!Canasta: A card game to teach ATP synthesis and metabolic regulation in biochemistry classes E!Canasta:在生物化学课程中教授 ATP 合成和代谢调节的纸牌游戏。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-10-08 DOI: 10.1002/bmb.21864
Thalles Henrique Faria de Souza, Eduardo Figueiredo Peloso, Gabriel Gerber Hornink

Understanding ATP formation is essential for learning metabolism and is central to grasping metabolic processes as a whole. However, due to the high level of abstraction, the number of intermediate substrates, the connections, and integrated regulation, its comprehension often poses a challenge. This and the fact that traditional teaching methods struggle when dealing with highly abstract concepts, game-based strategies present a more concrete and dynamic alternative, which led to the creation of E!Canasta (card game). Developed based on Canasta and adapted in order to improve the learning of concepts, including some of pathway's regulation and integration, E!Canasta motivates students and promotes engagement in a fun activity. Students assemble a sequence of cards representing the glycolysis, acetyl-CoA, Krebs cycle, and electron transport chain, which correspond to the card suits. Strategically, some of the cards hold special feats that simulate some aspects of metabolic regulation and integration (to give or take away points). At the end of the game, points are added up for sequences and cards with positive or negative effects. The game was played with two classes of students enrolled in biochemistry as part of their graduations (86 players). Student perception on gameplay, motivation and understanding was measured through an anonymous Likert scale questionnaire, with very positive results in all questions. Statistically significant correlations were observed regarding the perceived comprehension of pathways and their regulation, and in linking motivation with a positive gaming experience, showcasing that E!Canasta demonstrates considerable educational potential, along with an enjoyable experience for learning ATP synthesis.

了解 ATP 的形成对学习新陈代谢至关重要,也是掌握整个新陈代谢过程的核心。然而,由于其高度抽象性、中间底物的数量、联系和综合调控,对其理解往往构成挑战。传统的教学方法在处理高度抽象的概念时很难奏效,而基于游戏的策略则提供了一种更具体、更动态的替代方法,E!Canasta(纸牌游戏)就是在这种情况下诞生的。E!Canasta 以卡纳斯塔(Canasta)游戏为基础开发,并进行了调整,以改进概念的学习,包括一些路径调节和整合概念的学习。学生将代表糖酵解、乙酰-CoA、克雷布斯循环和电子传递链的一系列卡片组合起来,这些卡片与卡片的花色相对应。从战略上讲,一些卡片上的特殊功能可以模拟新陈代谢调节和整合的某些方面(给分或扣分)。游戏结束时,对具有正面或负面影响的序列和卡片进行加分。两个生物化学班的学生(86 人)在毕业典礼上玩了这个游戏。通过匿名李克特量表问卷调查了学生对游戏性、积极性和理解力的看法,所有问题都得到了非常积极的结果。在对途径及其调节的理解方面,以及在将积极性与积极的游戏体验联系起来方面,都观察到了统计学上的重要相关性,这表明《E!Canasta》在学习 ATP 合成方面具有相当大的教育潜力和愉快的体验。
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引用次数: 0
Teaching protein structure and function through molecular visualization 通过分子可视化教授蛋白质结构和功能。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-09-04 DOI: 10.1002/bmb.21860
Elisabeth Baland, Lucía Pérez Jimenez, André Mateus

The function of proteins is governed by their three-dimensional structure. This structure is determined by the chemical characteristics and atomic interactions of amino acids. Students of biochemistry, with a particular focus on protein chemistry, benefit from looking at protein structures and understanding how proteins are built and fold. Due to their three-dimensional nature, static two-dimensional representations in textbooks can be limiting to student learning. Here, we developed a series of tutorials that introduce students to molecular graphics software. The students are challenged to apply the software to look at proteins and to get a deeper understanding of how amino acid properties are linked to structure. We also familiarize students with some of the latest tools in computational structural biology. Students performed the tutorials with visual enthusiasm and reported general satisfaction in being able to visualize theoretical concepts learned during lectures. We further stimulated student engagement by allowing space for self-exploration. We share the tutorial instructions for other teachers to build on them, and we also offer suggestions for further improvement based on student feedback. In summary, we present a series of tutorials aimed at students of an advanced course in protein biochemistry to enable them to explore the universe of protein structures and how those relate to function.

蛋白质的功能由其三维结构决定。这种结构由氨基酸的化学特性和原子相互作用决定。学习生物化学(尤其是蛋白质化学)的学生可以通过观察蛋白质结构,了解蛋白质是如何构建和折叠的。由于蛋白质的三维性质,教科书中静态的二维表述可能会限制学生的学习。在此,我们开发了一系列教程,向学生介绍分子图形软件。学生们面临的挑战是如何应用软件来观察蛋白质,并深入理解氨基酸的性质与结构之间的联系。我们还让学生熟悉计算结构生物学的一些最新工具。学生们以可视化的热情完成了教程,并对能够可视化讲课过程中学到的理论概念普遍表示满意。我们为学生留出了自我探索的空间,进一步激发了学生的参与热情。我们分享了教程说明,供其他教师借鉴,并根据学生的反馈提出了进一步改进的建议。总之,我们介绍了一系列针对蛋白质生物化学高级课程学生的教程,使他们能够探索蛋白质结构的宇宙以及这些结构与功能的关系。
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引用次数: 0
Addition of an audience response system in a biomedical science course improves learning environment and student performance 在生物医学课程中增加观众应答系统可改善学习环境和学生成绩。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-08-24 DOI: 10.1002/bmb.21859
Neha Parikh, Emily Hansen-Kiss, Walid Fakhouri, Julian N. Holland, Harold Henson, Richard Halpin

The effectiveness of incorporating an audience response system (ARS) in improving the learning environment and student performance was assessed in a didactic biomedical science course at a large US dental school. Instructors and students were surveyed for their experiences of using Top Hat-based ARS in a multi-disciplinary biomedical science course. Average exam scores and grade distribution for challenging sections on immunology and developmental biology were compared before and after incorporating ARS. Pearson's chi-squared test, likelihood ratio test, Student's t-test and Fisher's exact test using beta regression model were used to assess statistical significance (p < 0.05). Student survey results with 78% (82/105) response rate, indicated that incorporating ARS improved student engagement, reinforced lecture material, and prepared them better for exams (p < 0.0001). Sixty seven percent of student respondents recommended continued integration of ARS questions in lectures (p < 0.0001). Although faculty survey data (n = 5, 100% response rate) were not statistically significant, the majority of faculty agreed that real-time feedback through ARS allowed them to appropriately pace lecture delivery and restructure forthcoming material. The average exam scores and grade distribution for challenging sections showed modest improvement after incorporation of ARS (p < 0.05). There was no significant correlation between final course grades and ARS grades for participation or correctness. Incorporating the ARS in a multi-disciplinary biomedical science course is perceived by faculty and students as an effective instructional approach that improves the learning environment, teaching strategies, and student performance.

在美国一所大型牙科学校的一门生物医学说教课程中,评估了观众反应系统(ARS)在改善学习环境和提高学生成绩方面的效果。对教师和学生在多学科生物医学课程中使用基于 Top Hat 的 ARS 的经验进行了调查。在使用 ARS 之前和之后,对免疫学和发育生物学等具有挑战性的章节的平均考试分数和成绩分布进行了比较。采用皮尔逊卡方检验、似然比检验、学生 t 检验和使用贝塔回归模型的费雪精确检验来评估统计显著性(P<0.05)。
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引用次数: 0
An idea to explore: Student-centered scientific and medical writing project and workshop for undergraduate students 一个值得探讨的想法:以学生为中心的本科生科学和医学写作项目和讲习班。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-08-14 DOI: 10.1002/bmb.21853
Dionne R. van der Lugt, Talia Smits, Loubna El-Yamani, Thom van den Eng, Maroeska J. Burggraaf, Ivo R. Horn

Writing is usually integrated in the curriculum of science studies. However, students often lack the skills to write for various audiences or, to produce a well written manuscript. We developed a concise project of 15 European Credits to improve the writing skills in an early phase of the bachelor study. Students worked on texts from various journals and looked at the writing styles. They rewrote texts in a popular and more scientific way and practiced with clear, vivid language, avoiding clutter and hedge words, considering a proper use of grammar and interpunction. Medical writing was also introduced during the project. Grading was based on rewriting for a non-expert and expert audience. A rewritten text was presented to the public in the form of a student-initiated survey. This project shows an inverted approach creating student ownership and enthusiasm for writing. In addition, we created and tested successfully a concise two-day workshop based on this project. Based on the results we herewith present the work as an idea to explore.

写作通常被纳入科学研究课程。然而,学生们往往缺乏为不同受众写作的技能,或者无法写出一份出色的手稿。我们开发了一个由 15 个欧洲学分组成的简明项目,以提高本科学习早期阶段的写作技巧。学生们研究了各种期刊上的文章,并考察了写作风格。他们以通俗和更科学的方式改写文章,练习使用清晰、生动的语言,避免杂乱无章和堆砌词语,考虑正确使用语法和插入语。项目期间还引入了医学写作。评分标准是为非专业和专业读者改写文章。改写后的文本以学生发起调查的形式向公众展示。这个项目展示了一种反向方法,创造了学生的自主性和写作热情。此外,我们还在此项目的基础上成功创建并测试了一个为期两天的简明讲习班。基于这些成果,我们在此将该工作作为一个想法进行探讨。
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引用次数: 0
“CARBGAME” (CARd & Board GAmes in Medical Education) as an innovative gamification tool for learning clinical enzymology in biochemistry for first year medical students "CARBGAME"(CARd & Board GAmes in Medical Education)是一种创新的游戏化工具,用于一年级医学生学习生物化学中的临床酶学。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-08-13 DOI: 10.1002/bmb.21857
Krishna Mohan Surapaneni

Gamification is emerging as an active learning innovation in medical education to enhance student engagement and promote life-long learning in a unique and collaborative environment. Clinical enzymology in biochemistry is one of the core topics in the medical curriculum. However, students face challenges in comprehension and retention of information. Hence, CARd & Board GAmes in Medical Education (CARBGAME) was introduced and evaluated for its effectiveness in enhancing learning, application, and retention of knowledge in clinical enzymology via gamification context. This mixed-method study involved 150 first-year undergraduate medical students. Before the game, students completed a pre-test in clinical enzymology. Later they were divided into 25 small groups to compete in the board game designed for enzymology in biochemistry. The students took turns throwing the dice and answering the questions on the game board to continue moving forward. The first team to reach 100 and solve the case-based question was deemed the winner. Following the board game, the students took up the post-test to compare the educational impact of the innovation. Also, the subsequent internal assessment scores were compared with previous batch who were not implemented with this intervention. Then students evaluated the effectiveness of CARBGAME—Clinical Enzymology using a 32-item questionnaire on 5-point Likert scale. The feedback obtained on a 10-point rating scale and for qualitative analysis, students' and faculty perceptions were recorded in small groups. CARBGAME received overwhelmingly positive feedback from both students and faculty. It was perceived well by students for being fun, relevant, consistent, motivating, collaborative, and promoting experiential learning. The game's low-stakes approach, effective feedback, and sense of accomplishment were highly appreciated, making it a valuable tool for education. A significant improvement in knowledge was recorded, from a mean score of 8.37 ± 1.126 on a 20-point scoring scale before the game to 16.53 ± 1.219 after with a p-value of 0.0001. The comparison of the internal assessment scores between the intervention and non-intervention group of students also showed a significant improvement among those implemented with CARBGAME (p < 0.0001). The CARBGAME innovation has achieved the intended outcome of promoting active learning and enhanced performance in clinical enzymology. Highly positive responses from faculty and students also indicate the exigent need to introduce innovative components like games into curricula to achieve student engagement and promote a meaningful learning experience.

游戏化正在成为医学教育中的一种主动学习创新,以提高学生的参与度,并在独特的协作环境中促进终身学习。生物化学中的临床酶学是医学课程的核心课题之一。然而,学生在理解和保留信息方面面临挑战。因此,我们引入了 "医学教育中的CARd & Board GAmes"(CARBGAME),并评估了其通过游戏化情境提高学生学习、应用和保留临床酶学知识的效果。这项混合方法研究涉及 150 名医学本科一年级学生。游戏开始前,学生们完成了临床酶学的预测试。之后,他们被分成25个小组,在为生物化学中的酶学设计的棋盘游戏中展开竞争。学生们轮流投掷骰子,回答游戏板上的问题,继续前进。最先答对 100 题并解决案例问题的小组获胜。棋盘游戏结束后,学生们参加了后测,以比较创新对教育的影响。此外,还将随后的内部评估分数与之前未实施该干预措施的批次进行了比较。然后,学生们使用一份 32 项的调查问卷,以 5 分制的李克特量表对 CARBGAME-Clinical Enzymology 的效果进行了评估。为了进行定性分析,以小组形式记录了学生和教师的看法,并以 10 分制进行评分。CARBGAME 从学生和教师那里获得了压倒性的积极反馈。学生们认为 CARBGAME 趣味性强、相关性高、连贯一致、具有激励性、协作性强,并能促进体验式学习。游戏的低风险方法、有效反馈和成就感受到高度评价,使其成为一种有价值的教育工具。根据记录,学生的知识水平有了明显提高,在 20 分的评分标准中,游戏前的平均得分为 8.37 ± 1.126 分,游戏后的平均得分为 16.53 ± 1.219 分,P 值为 0.0001。对干预组和非干预组学生的内部评估得分进行比较后发现,使用 CARBGAME 的学生的得分也有显著提高(p
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引用次数: 0
Diving into research without wading through content: A skills-based cell biology course emphasizing the unknown 深入研究,无需涉猎内容:基于技能的细胞生物学课程强调未知性。
IF 0.9 4区 教育学 Q4 BIOCHEMISTRY & MOLECULAR BIOLOGY Pub Date : 2024-08-09 DOI: 10.1002/bmb.21858
Gonzalo L. González-Del Pino, Megan E. Rokop

In a typical undergraduate biology curriculum, students do not dive into research until they first wade through large amounts of content. Biology courses in the first few years of the college curriculum tend to be lecture-based and exam-based courses. As a result, science students are mainly exposed to content knowledge—not the skills scientists practice daily. While students may practice manual techniques in lab sections of lecture courses, the higher-level analytical research skills are reserved for the final semesters of college. To address this issue, we created an undergraduate cell biology course centered around practicing research skills, and fully accessible to students with no prerequisite content knowledge. In our course, students read primary literature (no textbooks) and were assessed by writing 12 analytical response papers and a full research proposal (no exams). Each student chose a topic for their semester-long project, conducted a literature review, and proposed future experiments—all in a stepwise fashion with plentiful feedback. The students' thorough comprehension of the primary literature, along with successful completion of the research proposals, shows that the course achieved its goals of building these skills—even in the nonbiology majors taking this pilot course. Pre- and post-survey results demonstrate that students gained feelings of confidence and preparedness for future research experiences. We envision a future model in which such a skills-based course replaces a more traditional cell biology course, giving students the opportunity to practice high-level analytical research skills from very early on in the undergraduate biology curriculum.

在典型的本科生物课程中,学生要先涉猎大量的内容,然后才会深入研究。大学前几年的生物课程往往是以讲授和考试为基础的课程。因此,理科学生主要接触的是内容知识,而不是科学家日常实践的技能。虽然学生可以在讲授课程的实验部分练习手工技术,但更高层次的分析研究技能要留到大学的最后几个学期。为了解决这个问题,我们开设了一门以练习研究技能为中心的本科生细胞生物学课程,学生完全可以在没有先修内容知识的情况下学习。在我们的课程中,学生们阅读原始文献(没有教科书),并通过撰写 12 篇分析性回应论文和一份完整的研究计划书(没有考试)来进行评估。每个学生都为自己的学期项目选择了一个主题,进行了文献综述,并提出了未来的实验--所有这些都以循序渐进的方式进行,并有大量的反馈。学生们对主要文献的透彻理解以及研究计划书的顺利完成表明,该课程实现了培养这些技能的目标--即使是非生物学专业的学生也参加了这门试点课程。课前和课后的调查结果表明,学生们对未来的研究经历充满信心并做好了准备。我们设想在未来的模式中,这样一门以技能为基础的课程将取代更传统的细胞生物学课程,让学生有机会在本科生物学课程的初期就练习高水平的分析研究技能。
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引用次数: 0
期刊
Biochemistry and Molecular Biology Education
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