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An Endoscope Interface for Immersive Virtual Reality 一种用于沉浸式虚拟现实的内窥镜接口
Pub Date : 2020-08-28 DOI: 10.2312/vcbm.20201167
N. John, Thomas W. Day, Terrence Wardle
This is the accepted version of the following article: John, N.W., Day, T.W., & Wardle, T. (2020). An Endoscope Interface for Immersive Virtual Reality. Eurographics Workshop on Visualization for Biology and Medicine, Eurographics Association, which has been published in final form at http://onlinelibrary.wiley.com. This article may be used for non-commercial purposes in accordance with the Wiley Self-Archiving Policy
这是以下文章的公认版本:John,N.W.,Day,T.W.和Wardle,T.(2020)。用于沉浸式虚拟现实的内窥镜接口。Eurographics生物学和医学可视化研讨会,Eurographics协会,已在http://onlinelibrary.wiley.com.根据Wiley自我存档政策,本文可用于非商业目的
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引用次数: 1
Uncertainty-aware Brain Lesion Visualization 不确定性感知脑损伤可视化
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201176
C. Gillmann, D. Saur, T. Wischgoll, K. Hoffmann, H. Hagen, Ross Maciejewski, G. Scheuermann
,
脑损伤是指因受伤或疾病而受损的组织区域。它的分析是医学研究人员了解疾病和找到适当治疗方法的重要任务。在这种情况下,可视化方法成为定位、量化和分析脑损伤的重要工具。不幸的是,图像的不确定性严重影响了可视化输出的准确性。这些影响在现有的方法中没有很好地覆盖,导致对分析结果的误解或缺乏信任。在这项工作中,我们提出了一个专门为脑损伤设计的不确定性感知可视化管道。我们的方法是基于图像数据的不确定性度量,形成不确定性感知分割方法的输入。在这里,医生可以确定患者大脑中的病变,结果可以通过不确定性感知几何渲染可视化。我们将我们的方法应用于两个患者数据集来回顾病变。我们的研究结果表明,在脑损伤分析中增加的知识发现提供了对生成结果的信任的量化。
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引用次数: 5
The Virtual Reality Flow Lens for Blood Flow Exploration 用于血流探索的虚拟现实流镜
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201169
B. Behrendt, L. Piotrowski, S. Saalfeld, B. Preim, P. Saalfeld
The exploration of time-dependent measured or simulated blood flow is challenging due to the complex three-dimensional structure of vessels and blood flow patterns. Especially on a 2D screen, understanding their full shape and interacting with them is difficult. Critical regions do not always stand out in the visualization and may easily be missed without proper interaction and filtering techniques. The FlowLens [GNBP11] was introduced as a focus-and-context technique to explore one specific blood flow parameter in the context of other parameters for the purpose of treatment planning. With the recent availability of affordable VR glasses it is possible to adapt the concepts of the FlowLens into immersive VR and make them available to a broader group of users. Translating the concept of the Flow Lens to VR leads to a number of design decisions not only based around what functions to include, but also how they can be made available to the user. In this paper, we present a configurable focus-and-context visualization for the use with virtual reality headsets and controllers that allows users to freely explore blood flow data within a VR environment. The advantage of such a solution is the improved perception of the complex spatial structures that results from being surrounded by them instead of observing through a small screen. CCS Concepts • Human-centered computing → Interaction techniques; Scientific visualization; Visualization systems and tools; • Computing methodologies → Virtual reality;
由于血管和血流模式的复杂三维结构,探索随时间变化的测量或模拟血流是具有挑战性的。特别是在2D屏幕上,理解它们的完整形状并与它们互动是很困难的。关键区域并不总是在可视化中突出,如果没有适当的交互和过滤技术,很容易被遗漏。FlowLens [GNBP11]作为一种聚焦-情境技术被引入,用于在其他参数的背景下探索一个特定的血流参数,以制定治疗计划。随着最近可负担得起的VR眼镜的可用性,有可能将FlowLens的概念应用于沉浸式VR,并使其可供更广泛的用户使用。将Flow Lens的概念转化为VR将导致许多设计决策,这些决策不仅基于所包含的功能,还基于如何向用户提供这些功能。在本文中,我们提出了一个可配置的焦点和上下文可视化,用于虚拟现实耳机和控制器,允许用户在VR环境中自由探索血流数据。这种解决方案的优点是,由于被复杂的空间结构包围,而不是通过小屏幕观察,因此可以改善对复杂空间结构的感知。•以人为中心的计算→交互技术;科学可视化;可视化系统和工具;•计算方法→虚拟现实;
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引用次数: 2
InShaDe: Invariant Shape Descriptors for Visual Analysis of Histology 2D Cellular and Nuclear Shapes InShaDe:用于组织学二维细胞和核形状视觉分析的不变形状描述符
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201173
Marco Agus, Khaled A. Althelaya, C. Calì, M. Boido, Yin Yang, G. Pintore, E. Gobbetti, J. Schneider
We present a shape processing framework for visual exploration of cellular nuclear envelopes extracted from histology images. The framework is based on a novel shape descriptor of closed contours relying on a geodesically uniform resampling of discrete curves to allow for discrete differential-geometry-based computation of unsigned curvature at vertices and edges. Our descriptor is, by design, invariant under translation, rotation and parameterization. Moreover, it additionally offers the option for uniform-scale-invariance. The optional scale-invariance is achieved by scaling features to z-scores, while invariance under parameterization shifts is achieved by using elliptic Fourier analysis (EFA) on the resulting curvature vectors. These invariant shape descriptors provide an embedding into a fixed-dimensional feature space that can be utilized for various applications: (i) as input features for deep and shallow learning techniques; (ii) as input for dimension reduction schemes for providing a visual reference for clustering collection of shapes. The capabilities of the proposed framework are demonstrated in the context of visual analysis and unsupervised classification of histology images. CCS Concepts • Applied computing → Imaging; • Computing methodologies → Shape representations; Cluster analysis;
我们提出了一个形状处理框架,用于从组织学图像中提取细胞核包膜的视觉探索。该框架基于一种新颖的封闭轮廓形状描述符,该描述符依赖于离散曲线的测地线均匀重采样,从而允许基于离散微分几何的计算顶点和边缘的无符号曲率。根据设计,我们的描述符在平移、旋转和参数化下是不变的。此外,它还提供了一致尺度不变性的选项。可选的尺度不变性是通过将特征缩放到z分数来实现的,而参数化偏移下的不变性是通过对结果曲率向量使用椭圆傅里叶分析(EFA)来实现的。这些不变形状描述符提供了嵌入到固定维特征空间的功能,可用于各种应用:(i)作为深度和浅学习技术的输入特征;(ii)作为降维方案的输入,为形状的聚类集合提供视觉参考。所提出的框架的能力在组织学图像的视觉分析和无监督分类的背景下得到了证明。CCS概念•应用计算→成像;•计算方法→形状表示;聚类分析;
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引用次数: 2
Learning Hand Anatomy with Sense of Embodiment 用身体感学习手部解剖
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201170
P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim
We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;
我们提出了一个基于vr的手部解剖学习原型。该原型旨在支持具身认知,即基于动作的学习过程。学习者通过移动自己的手和手指,观察虚拟解剖手模型如何反映这种运动,从而在VR中使用原型。解剖系统及其名称的显示可以调整。该原型被部署在Oculus Quest上,并使用其原生的手部跟踪功能来获取用户的手部姿势。小型用户研究显示了原型机的潜力。•以人为本的计算→交互设备;可视化;•计算方法→虚拟现实;
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引用次数: 4
Interactive Visual Similarity Analysis of Measured and Simulated Multi-field Tubular Flow Ensembles 实测和模拟多场管状流系的交互视觉相似性分析
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201180
Simon Leistikow, A. Nahardani, V. Hoerr, L. Linsen
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引用次数: 3
Aneulysis - A System for Aneurysm Data Analysis 动脉瘤分析-动脉瘤数据分析系统
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201179
M. Meuschke, R. Wickenhöfer, B. Preim, K. Lawonn
We present ANEULYSIS, a system to improve risk assessment and treatment planning of cerebral aneurysms. Aneurysm treatment must be carefully examined as there is a risk of fatal outcome during surgery. Aneurysm growth, rupture, and treatment success depend on the interplay of vascular morphology and hemodynamics. Blood flow simulations can obtain the patient-specific hemodynamics. However, analyzing the time-dependent, multi-attribute data is time-consuming and error-prone. ANEULYSIS supports the analysis and visual exploration of aneurysm data including morphological and hemodynamic attributes. Since this is an interdisciplinary process involving both physicians and fluid mechanics experts, we provide a redundancy-free management of aneurysm data sets according to a consistent structure. Major contributions are an improved analysis of morphological aspects, simultaneous evaluation of walland flow-related characteristics as well as multiple attributes on the vessel wall, the assessment of mechanical wall processes as well as an automatic classification of the internal flow behavior. It was designed and evaluated in collaboration with domain experts who confirmed its usefulness and clinical necessity. CCS Concepts • Computing methodologies → Computer Graphics; • Computer Applications → Life and Medical Sciences;
我们提出ANEULYSIS,一个改进脑动脉瘤风险评估和治疗计划的系统。动脉瘤治疗必须仔细检查,因为在手术过程中有致命的风险。动脉瘤的生长、破裂和治疗的成功取决于血管形态和血流动力学的相互作用。血流模拟可以获得患者特有的血流动力学。但是,分析与时间相关的多属性数据既耗时又容易出错。ANEULYSIS支持动脉瘤数据的分析和可视化探索,包括形态学和血流动力学属性。由于这是一个涉及医生和流体力学专家的跨学科过程,我们根据一致的结构提供无冗余的动脉瘤数据集管理。主要贡献是形态学方面的改进分析,同时评估壁和流动相关特征以及血管壁上的多个属性,机械壁过程的评估以及内部流动行为的自动分类。它是与领域专家合作设计和评估的,他们确认了它的实用性和临床必要性。•计算方法→计算机图形学;•计算机应用→生命和医学科学;
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引用次数: 2
Real-Time Visualization of 3D Amyloid-Beta Fibrils from 2D Cryo-EM Density Maps 从二维冷冻电镜密度图实时可视化三维淀粉样蛋白- β原纤维
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201178
H. Kniesel, T. Ropinski, P. Hermosilla
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引用次数: 0
Interactive Classification of Multi-Shell Diffusion MRI With Features From a Dual-Branch CNN Autoencoder 基于双分支CNN自编码器特征的多壳扩散MRI交互分类
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201165
Agajan Torayev, T. Schultz
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引用次数: 4
VR Acrophobia Treatment - Development of Customizable Acrophobia Inducing Scenarios VR恐高症治疗-开发可定制的恐高症诱导场景
Pub Date : 2020-01-01 DOI: 10.2312/vcbm.20201171
Sebastian Wagner, K. Illner, Matthias Weber, B. Preim, P. Saalfeld
Specific phobias are among the most common mental diseases, affecting the lives of millions of people. Yet, many cases remain untreated and even undiagnosed, partly due to entry barriers such as waiting times and inconvenience of therapy. To improve the therapeutic options and convenience for the treatment of specific phobias, we implemented a virtual reality application for treating acrophobia (fear of heights) with in-virtuo exposure therapy. Our concept is based on principles from psychology and interaction design. This concept is then implemented using the game engine Unity and Oculus Rift headset as a target device for VR display. Our application has a wide range of customization options, which enables it to be personalized to individual patients. In addition, a number of motivational methods are integrated, which are intended to increase patient motivation, as motivation is essential for a successful therapy. CCS Concepts • Human-centered computing → Virtual reality; Interactive systems and tools; Visualization; • Applied computing → Health informatics;
特定恐惧症是最常见的精神疾病之一,影响着数百万人的生活。然而,许多病例仍未得到治疗,甚至未得到诊断,部分原因是等待时间和治疗不便等进入障碍。为了改善治疗选择和方便特定恐惧症的治疗,我们实施了一个虚拟现实应用程序,通过虚拟暴露疗法治疗恐高症(恐高)。我们的概念是基于心理学和交互设计的原则。然后使用游戏引擎Unity和Oculus Rift头显作为VR显示的目标设备来实现这一概念。我们的应用程序有广泛的定制选项,这使它能够个性化的个别患者。此外,还整合了一些激励方法,旨在增加患者的动机,因为动机对成功的治疗至关重要。•以人为本的计算→虚拟现实;互动系统和工具;可视化;•应用计算→卫生信息学;
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Eurographics Workshop on Visual Computing for Biomedicine
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