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Towards full digital inclusion: the ENTELIS manifesto against the digital divide 迈向全面的数字包容:ENTELIS宣言反对数字鸿沟
Pub Date : 2016-08-25 DOI: 10.1108/JAT-03-2016-0010
Katerina Mavrou, E. Hoogerwerf
Purpose The purpose of this paper is to present the work of the European Network for Technology Enhanced Learning in an Inclusive Society project, which addresses the challenges of the digital divide for people with disabilities of all ages. Design/methodology/approach The project employs a number of activities and approaches which involve people with disabilities and other stakeholders, in order collect scientific knowledge, views, suggestions and experiences that will help in bridging the digital divide. These include literature review and qualitative methodologies of data collection, such as interviews with stakeholders, focus groups and living labs. Findings The benefits of (assistive) technology in the lives of people with disabilities are highly appreciated. However, a number of barriers, including lack of digital skills are identified. Thus the development of (assistive) technology competencies programmes is suggested. In addition, there is evidence of the need to further involve all stakeholders and increase awareness. Social implications The most important implication of the project is the production of the manifesto against the digital divide. With this document the project consortium justifies for action on raising awareness regarding the rights of persons with disabilities of all ages to be digitally included. Originality/value The value of the project lies upon the publication of the manifesto against the digital divide, which has already been endorsed by a number of organisations in Europe and elsewhere, with the aspiration of influencing policy makers and practitioners to collaborate in order to bridge the digital divide.
本文的目的是介绍欧洲包容性社会技术增强学习网络项目的工作,该项目为所有年龄段的残疾人解决了数字鸿沟的挑战。设计/方法/方法该项目采用了一系列涉及残疾人和其他利益相关者的活动和方法,以收集有助于弥合数字鸿沟的科学知识、观点、建议和经验。这些包括文献综述和数据收集的定性方法,如与利益相关者的访谈,焦点小组和生活实验室。发现(辅助)技术在残疾人生活中的益处得到了高度赞赏。然而,也发现了一些障碍,包括缺乏数字技能。因此,建议制定(辅助)技术能力方案。此外,有证据表明需要进一步让所有利益攸关方参与并提高认识。该项目最重要的意义是发表反对数字鸿沟的宣言。通过这份文件,项目联盟为提高对所有年龄段残疾人权利的认识而采取的行动提供了理由。该项目的价值在于发表反对数字鸿沟的宣言,该宣言已经得到欧洲和其他地区一些组织的认可,希望影响政策制定者和从业者合作,以弥合数字鸿沟。
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引用次数: 7
Indoor navigation with smart phone IMU for the visually impaired in university buildings 为大学大楼内视障人士设计的智能手机IMU室内导航系统
Pub Date : 2016-08-25 DOI: 10.1108/JAT-05-2015-0018
Jesus Zegarra Flores, L. Rasseneur, R. Galani, Fabienne Rakitic, R. Farcy
Purpose The purpose of this paper is to design and test effective indoor navigation solutions for visually impaired people in situations where GPS, bluetooth or Wi-Fi signals are unavailable. The authors use the inertial measurement units (IMU), the compass and the barometer of a smart phone. Design/methodology/approach The authors have used commercial Android smart phones with IMU, compass and barometer to record a path and to give navigation instructions in an adapted way using a mobility-specific vocabulary. The method proposed is to save paths taking into account different indoor waypoints such as the stairs (change from one floor to another) and the change of direction of the trajectory of the path (e.g. one-fourth turn right or left), recording data from the IMU sensor’s, compass and barometer of the smart phone. Having this information and the characteristics of the each segment (distance, azimuth to the north and pressure) of the path, it is possible to provide functional navigation guidance to the visually impaired subject. Three different visually impaired people (one partially sighted and two fully blind) and three sighted people have tested the paths. The efficiency of the navigation is analyzed in terms of distance and time using the comparison between blind and sighted people. Findings The main finding is that it is possible to guide visually impaired people some hundreds of meters just using the sensors of a smart phone under certain conditions: the visually impaired person has to understand the guidance instructions and respect some strategies (e.g. not to walk diagonally across vast spaces). Additionally it is observed that the visually impaired participants walked distances, which are not much different to the optimal values. On the other hand; because of their hesitations using their white cane to find free paths, they take in some cases 50 percent more time to arrive (for a few minutes path, this time is not critical and even more efficient than looking for a guide). One thing to highlight is that even with this hesitation, the subjects arrived to the final destination. Originality/value This paper demonstrates how an IMU coupled to a compass and a barometer from a Smart Phone employing a spoken mobility language (e.g. next corridor to the left; at the end of the stairs turn right, turn left, etc.) can guide visually impaired people inside buildings.
本文的目的是为视障人士在GPS、蓝牙或Wi-Fi信号不可用的情况下设计和测试有效的室内导航解决方案。作者使用了智能手机的惯性测量单元(IMU)、指南针和气压计。设计/方法/方法作者使用带有IMU、指南针和气压计的商用Android智能手机来记录路径,并使用特定于移动的词汇表以适应的方式给出导航指令。提出的方法是考虑到不同的室内路径点,如楼梯(从一层到另一层的变化)和路径轨迹方向的变化(例如四分之一向右或向左)来保存路径,记录来自IMU传感器的数据,指南针和智能手机的气压计。有了这些信息和每段路径的特征(距离、向北的方位角和压力),就有可能为视障人士提供功能性的导航指导。三名不同的视障人士(一名部分失明,两名完全失明)和三名视力正常的人测试了这些道路。通过盲人和正常人的比较,从距离和时间两方面分析了导航的效率。主要的发现是,在一定的条件下,仅使用智能手机的传感器就可以引导视障人士数百米的距离:视障人士必须理解引导说明,并尊重一些策略(例如,不要在广阔的空间中斜着走)。此外,视障参与者步行距离与最优值相差不大。另一方面;由于他们在使用白手杖寻找免费路径时的犹豫,在某些情况下,他们需要多花50%的时间才能到达(对于几分钟的路径,这时间并不重要,甚至比寻找向导更有效)。需要强调的一点是,即使有这种犹豫,受试者还是到达了最终目的地。原创性/价值本文演示了IMU如何与使用口语移动语言的智能手机上的指南针和气压计耦合(例如,左边的下一个走廊;在楼梯尽头右转、左转等)可以引导视障人士进入建筑物。
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引用次数: 11
User centred design and validation during the development of domestic brain computer interface applications for people with acquired brain injury and therapists: a multi-stakeholder approach 在为获得性脑损伤患者和治疗师开发国内脑机接口应用程序期间,以用户为中心的设计和验证:多方利益相关者方法
Pub Date : 2016-05-27 DOI: 10.1108/JAT-01-2016-0002
J. Lynn, Elaine Armstrong, Suzanne Martin
Purpose – The purpose of this paper is to outline the application of user centred design (UCD) within a research project to support the design, development and evaluation of a brain computer interface (BCI) with associated home-based services and remote therapy station for people with acquired brain injury (ABI). Design/methodology/approach – A multi- stakeholder UCD approach was adopted to include people living with ABI, their caregivers and therapists providing rehabilitation. A three-phased iterative approach was implemented: Phase 1 was to gather user requirements, Phase 2 an iterative design phase with end user (EU) groups and therapists and finally the verification and implementation phase. The final phase had two strands of a home-based BCI evaluation with target EUs and their caregivers, alongside this, therapists evaluated the final therapist station that supports the use of the BCI at home. Ethical governance, inline with Ulster University, was awarded. Findings – UCD enabled the co-creation and...
目的-本文的目的是概述以用户为中心的设计(UCD)在一个研究项目中的应用,以支持脑机接口(BCI)的设计、开发和评估,并为获得性脑损伤(ABI)患者提供相关的家庭服务和远程治疗站。设计/方法/方法-采用多利益相关者UCD方法,包括ABI患者,他们的护理人员和提供康复的治疗师。实现了三个阶段的迭代方法:阶段1是收集用户需求,阶段2是与最终用户(EU)组和治疗师的迭代设计阶段,最后是验证和实现阶段。最后阶段有两个基于家庭的BCI评估,包括目标EUs和他们的护理人员,除此之外,治疗师评估支持在家中使用BCI的最终治疗师站。与阿尔斯特大学一致的道德管理被授予。发现- UCD使共同创造和…
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引用次数: 8
Using design thinking to engage autistic students in participatory design of an online toolkit to help with transition into higher education 利用设计思维让自闭症学生参与设计一个在线工具包,帮助他们过渡到高等教育
Pub Date : 2016-05-27 DOI: 10.1108/JAT-02-2016-0008
M. Fabri, P. Andrews, Heta Pukki
Purpose – The purpose of this paper is to reflect on engaging young autistic people in the participatory design of the Autism & Uni online toolkit. The purpose of the toolkit is to provide autistic students with information and strategies for dealing with the challenges they may encounter when entering higher education. The study adds to existing research on participatory design by considering the specific needs and contributions of autistic people who are of average or higher intelligence, academically competent and generally articulate, a group that has received limited attention hitherto. Design/methodology/approach – The research used a five-step design thinking approach and engaged multiple stakeholders at different points. The paper covers the whole process, paying particular attention to the final two steps of prototyping and testing. During three participatory design workshops, autistic people acted as co-designers and co-creators. Findings – The workshops were effective in engaging participants i...
目的-本文的目的是反思参与自闭症和Uni在线工具包设计的年轻自闭症患者。该工具包的目的是为自闭症学生提供信息和策略,以应对他们在进入高等教育时可能遇到的挑战。该研究补充了现有的参与式设计研究,考虑了自闭症患者的特殊需求和贡献,这些自闭症患者具有中等或较高的智力,学术能力强,通常善于表达,这一群体迄今为止受到的关注有限。设计/方法论/方法-该研究使用了五步设计思维方法,并在不同的点上吸引了多个利益相关者。本文涵盖了整个过程,特别关注了最后两个步骤:原型设计和测试。在三个参与式设计工作坊中,自闭症患者扮演了共同设计师和共同创造者的角色。调查结果-讲习班有效地吸引了参与者…
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引用次数: 42
How can participatory design inform the design and development of innovative technologies for autistic communities 参与式设计如何为自闭症社区的创新技术的设计和开发提供信息
Pub Date : 2016-05-27 DOI: 10.1108/JAT-12-2015-0033
M. Brosnan, S. Parsons, J. Good, N. Yuill
Purpose – The purpose of this paper is to reflect upon on the opportunities and challenges of engaging with a wide variety of stakeholders during the design, development and evaluation of innovative technologies for people with autism. Autism is defined in part by difficulties in social communication and interaction, and is therefore particularly pertinent when considering the opportunities and challenges of participatory design (PD). Design/methodology/approach – A series of presentations from key researchers and practitioners are reviewed, highlighting contemporary issues about how technologies have been designed to improve educational support using a range of methods and processes for stakeholder involvement. Findings – Involvement per se does not constitute engagement as a design partner. The interdisciplinary nature of PD, combined with the viewpoints of communities beyond academia, need to be integrated in a manner that allows for different perspectives and voices, and for the “trace” of the contrib...
目的-本文的目的是反思在为自闭症患者设计、开发和评估创新技术期间与各种利益相关者接触的机遇和挑战。自闭症在某种程度上被定义为社交沟通和互动方面的困难,因此在考虑参与式设计(PD)的机遇和挑战时尤为重要。设计/方法论/方法-回顾了一系列来自主要研究人员和实践者的演讲,重点介绍了如何使用一系列方法和流程设计技术来改善利益相关者参与的教育支持的当代问题。调查结果-参与本身并不构成作为设计伙伴的参与。PD的跨学科性质,与学术界以外的社区观点相结合,需要以一种允许不同观点和声音的方式进行整合,并对贡献进行“追踪”……
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引用次数: 27
Review of the I-Stay @home (ICT Solutions for an Ageing Society) study Wiki I-Stay @home(老龄化社会的ICT解决方案)研究综述
Pub Date : 2016-05-27 DOI: 10.1108/JAT-04-2015-0016
T. Williamson
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引用次数: 1
Evaluating automated goals for home care support 评估家庭护理支持的自动化目标
Pub Date : 2016-05-27 DOI: 10.1108/JAT-01-2016-0001
Julia Clark, K. Turner
Purpose – The purpose of this paper is to evaluate an approach to automating goals for supporting home care, with a view to understanding user experience when defining such goals and hence identifying improvements that could be made to the approach. Design/methodology/approach – The study was designed to answer the key research question of whether users can understand, formulate and relate to automated goals for home care. In order to do this, a fictional text-based scenario was used about a couple with care needs. This helped to explore the feasibility, acceptability and usability of goals to manage care at home. Face-to-face qualitative interviews were undertaken with ten participants with a background in social care: four social care professionals; one health care professional; one formal carer; one informal carer; and three end users. Findings – Overall, participants were positive about being able to control the MATCH (Mobilising Advanced Technologies for Care at Home) system through the use of goals....
目的-本文的目的是评估支持家庭护理的自动化目标的方法,以期在定义此类目标时了解用户体验,从而确定可以对该方法进行改进。设计/方法/方法-该研究旨在回答用户是否能够理解、制定和关联家庭护理自动化目标的关键研究问题。为了做到这一点,我们使用了一个虚构的基于文本的场景,讲述一对需要护理的夫妇。这有助于探索家庭护理管理目标的可行性、可接受性和可用性。对10名具有社会护理背景的参与者进行了面对面的定性访谈:4名社会护理专业人员;1名保健专业人员;一个正式的职业;一个非正式的职业;还有三个终端用户。调查结果-总体而言,参与者对能够通过使用....目标来控制MATCH(动员先进的家庭护理技术)系统持积极态度
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引用次数: 2
Assistive tools for disability arts: collaborative experiences in working with disabled artists and stakeholders 残疾艺术的辅助工具:与残疾艺术家和利益相关者合作的经验
Pub Date : 2016-05-27 DOI: 10.1108/JAT-12-2015-0034
C. Creed
Purpose – The purpose of this paper is to provide a review of the experiences in working collaboratively with physically impaired visual artists and other stakeholders (e.g. disability arts organisations, charities, personal assistants, special needs colleges, assistive technologists, etc.) to explore the potential of digital assistive tools to support and transform practice. Design/methodology/approach – The authors strategically identified key organisations as project partners including Disability Arts Shropshire, Arts Council England, the British Council, SCOPE, and National Star College (a large special needs college). This multi-disciplinary team worked together to develop relationships with disabled artists and to collaboratively influence the research focus around investigating the current practice of physically impaired artists and the impact of digital technologies on artistic work. Findings – The collaborations with disabled artists and stakeholders throughout the research process have enriched ...
目的-本文的目的是回顾与残障视觉艺术家和其他利益相关者(如残疾艺术组织、慈善机构、个人助理、特殊需要学院、辅助技术专家等)合作的经验,以探索数字辅助工具在支持和改变实践方面的潜力。设计/方法/方法-作者战略性地确定了关键组织作为项目合作伙伴,包括什罗普郡残疾人艺术、英格兰艺术委员会、英国文化协会、SCOPE和国家明星学院(一所大型特殊需要学院)。这个多学科的团队共同努力,发展与残疾艺术家的关系,并共同影响围绕调查残疾艺术家的当前实践和数字技术对艺术作品的影响的研究重点。在整个研究过程中,与残疾艺术家和利益相关者的合作丰富了……
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引用次数: 9
Framework for selecting assistive technology user-participation methods 选择辅助技术用户参与方法的框架
Pub Date : 2016-05-27 DOI: 10.1108/JAT-01-2016-0007
E. Draffan, A. James, M. Wald, Amal Idris
Purpose – A number of participatory research methodologies can be used to assist with developing assistive technologies. These methods vary in the amount that users lead and contribute to the work. Selecting the correct method can be important to ensure the overall success of the project and the engagement of users. The purpose of this paper is to explore factors that can impact on the degree of user participation. Design/methodology/approach – The paper considers whether criteria, that might influence assistive technology (AT) selection made during an assessment of need, review or purchasing process, could also be used to clarify the appropriate strategies for user involvement when developing assistive technologies. It outlines how this approach has been applied to two research and development projects which aimed to improve AT provision within niche markets. Findings – The paper demonstrates that it is possible to apply a decision making process to selecting the best participatory research method, based...
目的-一些参与性研究方法可用于协助开发辅助技术。这些方法在用户领导和贡献工作的数量上有所不同。选择正确的方法对于确保项目的整体成功和用户的参与非常重要。本文的目的是探讨影响用户参与程度的因素。设计/方法/方法-本文考虑在评估需求、审查或购买过程中可能影响辅助技术(AT)选择的标准是否也可用于澄清开发辅助技术时用户参与的适当策略。它概述了如何将这种方法应用于两个研究和开发项目,这些项目旨在改善利基市场内的AT供应。研究结果-本文表明,有可能应用决策过程来选择最佳的参与性研究方法,基于…
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引用次数: 5
HeadBanger:controlling switchable software with head gesture HeadBanger:用头部手势控制可切换软件
Pub Date : 2016-03-10 DOI: 10.1108/JAT-04-2015-0015
Matthew Oppenheim
Purpose – The purpose of this paper is to present a novel non-contact method of using head movement to control software without the need for wearable devices. Design/methodology/approach – A webcam and software are used to track head position. When the head is moved through a virtual target, a keystroke is simulated. The system was assessed by participants with impaired mobility using Sensory Software’s Grid 2 software as a test platform. Findings – The target user group could effectively use this system to interact with switchable software. Practical implications – Physical head switches could be replaced with virtual devices, reducing fatigue and dissatisfaction. Originality/value – Using a webcam to control software using head gestures where the participant does not have to wear any specialised technology or a marker. This system is shown to be of benefit to motor impaired participants for operating switchable software.
目的-本文的目的是提出一种新的非接触式方法,使用头部运动来控制软件,而不需要可穿戴设备。设计/方法/方法-使用网络摄像头和软件来跟踪头部位置。当头部通过虚拟目标移动时,模拟击键。该系统由行动不便的参与者使用Sensory Software的Grid 2软件作为测试平台进行评估。发现-目标用户组可以有效地使用该系统与可切换的软件进行交互。实际意义-物理头开关可以被虚拟设备取代,减少疲劳和不满。独创性/价值-使用网络摄像头控制软件,使用头部手势,参与者不需要佩戴任何专门的技术或标记。该系统被证明有利于运动障碍参与者操作可切换的软件。
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引用次数: 6
期刊
Journal of assistive technologies
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